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  • Are you a GPGPU developer? Participate in our UX study

    - by Daniel Moth
    You know that I work on the parallel debugger in Visual Studio and I've talked about GPGPU before and I have also mentioned UX. Below is a request from my UX colleagues that pulls all of it together. If you write and debug parallel code that uses GPUs for non-graphical, computationally intensive operations keep reading. The Microsoft Visual Studio Parallel Computing team is seeking developers for a 90-minute research study. The study will take place via LiveMeeting or at a usability lab in Redmond, depending on your preference. We will walk you through an example of debugging GPGPU code in Visual Studio with you giving us step-by-step feedback. ("Is this what you would you expect?", "Are we showing you the things that would help you?", "How would you improve this") The walkthrough utilizes a “paper” version of our current design. After the walkthrough, we would then show you some additional design ideas and seek your input on various design tradeoffs. Are you interested or know someone who might be a good fit? Let us know at this address: [email protected]. Those who participate (and those who referred them), will receive a gratuity item from a list of current Microsoft products. Comments about this post welcome at the original blog.

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  • Are you a GPGPU developer? Participate in our UX study

    - by Daniel Moth
    You know that I work on the parallel debugger in Visual Studio and I've talked about GPGPU before and I have also mentioned UX. Below is a request from my UX colleagues that pulls all of it together. If you write and debug parallel code that uses GPUs for non-graphical, computationally intensive operations keep reading. The Microsoft Visual Studio Parallel Computing team is seeking developers for a 90-minute research study. The study will take place via LiveMeeting or at a usability lab in Redmond, depending on your preference. We will walk you through an example of debugging GPGPU code in Visual Studio with you giving us step-by-step feedback. ("Is this what you would you expect?", "Are we showing you the things that would help you?", "How would you improve this") The walkthrough utilizes a “paper” version of our current design. After the walkthrough, we would then show you some additional design ideas and seek your input on various design tradeoffs. Are you interested or know someone who might be a good fit? Let us know at this address: [email protected]. Those who participate (and those who referred them), will receive a gratuity item from a list of current Microsoft products. Comments about this post welcome at the original blog.

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  • What changes were made to a document

    - by Daniel Moth
    Part of my job is writing functional specs. Due to the inevitable iterative and incremental nature of software design/development, these specs need to be updated with additions/deletions/changes over a period of time. When the time comes for a developer to implement features or update their design document (or a tester to test the feature or update their test specs) they need to be doing that against the latest spec. The problem is that if they have reviewed this document already, they need a quick way to find the delta from the last time they reviewed it to see what changes exist and how their existing plans may be affected (instead of having to read the entire document again). Doing that is very easy assuming your Word documents are hosted on SharePoint. 1. Every time you review a document note the SharePoint version and/or date (if it is a printed copy, make sure your printout includes the date in the footer – all my specs do) 2. When you need to see what changed, open the document (make sure you are not using a cached or local offline copy) and on the ribbon go to the "Review" tab and then  click on the "Compare" button. 3. Click on the "Specific Version…" option. In the dialog that pops up pick the last version you reviewed and click the "Compare" button. [TIP for authors: before checkin of your document, always compare against the "Last Version" on the SharePoint so you can add appropriate more complete check in comments] 4. What you see now is that in addition to the document you have open, two other documents just opened up. One is in the background (flashing on your task bar) – close that one as it is the old version. 5. The other document is in the foreground and contains all the changes between the old version and the latest one. Be sure not to make edits to this document, use it only for reading the changes. To find all the changes, on the ribbon under the "Review" tab, click on the "Reviewing Pane" to open the reviewing pane on the left. You can now click on each pink change to see what it is. 6. When you are done reviewing changes close the document and don't save any changes (remember if you want to make edits/additions/comments make them in the original document which is still open). And now I have a URL to point to people that keep asking about this – enjoy  :-) Comments about this post welcome at the original blog.

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  • Guide.BeginShowMessageBox wrapper

    - by Daniel Moth
    While coding for Windows Phone 7 using Silverlight, I was really disappointed with the built-in MessageBox class, so I found an alternative. My disappointment was the fact that: Display of the messagebox causes the phone to vibrate (!) Display of the messagebox causes the phone to make an annoying sound. You can only have "ok" and "cancel" buttons (no other button captions). I was using the messagebox something like this: // Produces unwanted sound and vibration. // ...plus no customization of button captions. if (MessageBox.Show("my message", "my caption", MessageBoxButton.OKCancel) == MessageBoxResult.OK) { // Do something Debug.WriteLine("OK"); } …and wanted to make minimal changes throughout my code to change it to this: // no sound or vibration // ...plus bonus of customizing button captions if (MyMessageBox.Show("my message", "my caption", "ok, got it", "that sucks") == MyMessageBoxResult.Button1) { // Do something Debug.WriteLine("OK"); } It turns out there is a much more powerful class in the XNA framework that delivered on my requirements (and offers even more features that I didn't need like choice of sounds and not blocking the caller): Guide.BeginShowMessageBox. You can use it simply by adding an assembly reference to Microsoft.Xna.Framework.GamerServices. I wrote a little wrapper for my needs and you can find it here (ready to enhance with your needs): MyMessageBox.cs.txt. Comments about this post welcome at the original blog.

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  • Are you at Super Computing 10?

    - by Daniel Moth
    Like last year, I was going to attend SC this year, but other events are unfortunately keeping me here in Seattle next week. If you are going to be in New Orleans, have fun and be sure not to miss out on the following two opportunities. MPI Debugging UX Study Throughout the week, my team is conducting 90-minute studies on debugging MPI applications within Visual Studio. In exchange for your feedback (under NDA) you will receive a Microsoft Gratuity (and the knowledge that you are impacting the development of Visual Studio). If you are interested, sign up at the Microsoft Information Desk in the Exhibitor Hall during exhibit hours. Outside of exhibit hours, send email to [email protected]. If you took part in the GPGPU study, this is very similar except it is for MPI. Microsoft High Performance Computing Summit On Monday 15th, the Microsoft annual user group meeting takes place. Shuttle transportation and lunch is provided. For full details of this event and to register, please visit the official event page. Comments about this post welcome at the original blog.

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  • X technology is dead

    - by Daniel Moth
    Every so often, technology pundits (i.e. people not involved in the game, but who like commenting about it) throw out big controversial statements (typically to increase their readership), with a common one being that "Technology/platform X is dead". My former colleague (who I guess is now my distant colleague) uses the same trick with his blog post: "iPhone 4 is dead". But, his motivation is to set the record straight (and I believe him) by sharing his opinion on recent commentary around Silverlight, WPF etc. I enjoyed his post and the comments, so I hope you do too :-) Comments about this post welcome at the original blog.

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  • Monitor network connectivity in WP7 apps

    - by Daniel Moth
    Most interesting Windows Phone apps rely on some network service for their functionality. So at some point in your app you may need to know programmatically if there is network connection available or not. For example, the Translator by Moth app relies on the Bing Translation service for translations. When a request for translation (text or voice) is made, the network call may fail. The failure reason is not evident from any of the return results, so I check the connection to see if it is present. Dependent on that, a different message is shown to the user. Before the translation phase is even reached, at the app start up time the Bing service is queried for its list of  languages; in that case I don't want to show the user a message and instead want to be notified when the network is available in order to send the query out again. So for those two requirements (which I imagine are common in other apps) I wrote a simple wrapper MyNetwork static class to the framework APIs: Call once MyNetwork.MonitorNetworkAvailability() method so it monitors the network change At any time check the MyNetwork.IsConnected property to check for network presence Subscribe to its MyNetwork.ConnectionEstablished event Optionally, during debugging use its MyNetwork.ChangeStatus method to simulate a change in network status As usual, there may be better ways to achieve this, but this class works perfectly for my scenarios. You can download the code here: MyNetworks.cs. Comments about this post welcome at the original blog.

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  • Supporting copy 'n paste in your Windows Phone app

    - by Daniel Moth
    Some Windows Phone 7 owners already have the NoDo update, and others are getting it soon. This update brings, among other things, copy & paste support for text boxes. The user taps on a piece of text (and can drag in either direction to select more/less words), a popup icon appears that when tapped copies the text to the clipboard, and then at any app that shows the soft input panel there is an icon option to paste the copied text into the associated textbox. For more read this 'how to'. Note that there is no programmatic access to the clipboard, only the end user experience I just summarized, so there is nothing you need to do for your app's textboxes to support copy & paste: it just works. The only issue may be if in your app you use static TextBlock controls, for which the copy support will not appear, of course. That was the case with my Translator by Moth app where the translated text appears in a TextBlock. So, I wanted the user to be able to copy directly from the translated text (without offering an editable TextBox for an area where user input does not make sense). Take a look at a screenshot of my app before I made any changes to it. I then made changes to it preserving the look and feel, yet with additional copy support (see screenshot on the right)! So how did I achieve that? Simply by using my co-author's template (thanks Peter!): Copyable TextBlock for Windows Phone.   (aside: in my app even without this change there is a workaround, the user could use the "swap" feature to swap the source and target, so they can copy from the text box) Comments about this post welcome at the original blog.

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  • Speaking at AMD Fusion conference

    - by Daniel Moth
    Next Wednesday at 2pm I will be presenting a session at the AMD Fusion developer summit in Bellevue, Washington State. For more on this conference please visit the official website. If you filter the catalog by 'Speaker Last Name' to "Moth", you'll find my talk. For your convenience, below is the title and abstract Blazing-fast code using GPUs and more, with Microsoft Visual C++ To get full performance out of mainstream hardware, high-performance code needs to harness, not only multi-core CPUs, but also GPUs (whether discrete cards or integrated in the processor) and other compute accelerators to achieve orders-of-magnitude speed-up for data parallel algorithms. How can you as a C++ developer fully utilize all that heterogeneous hardware from your Visual Studio environment? How can your code benefit from this tremendous performance boost without sacrificing your developer productivity or the portability of your solution? The answers will be presented in this session that introduces a new technology from Microsoft. Hope to see many of you there! Comments about this post welcome at the original blog.

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  • C++ Accelerated Massive Parallelism

    - by Daniel Moth
    At AMD's Fusion conference Herb Sutter announced in his keynote session a technology that our team has been working on that we call C++ Accelerated Massive Parallelism (C++ AMP) and during the keynote I showed a brief demo of an app built with our technology. After the keynote, I go deeper into the technology in my breakout session. If you read both those abstracts, you'll get some information about what C++ AMP is, without being too explicit since we published the abstracts before the technology was announced. You can find the official online announcement at Soma's blog post. Here, I just wanted to capture the key points about C++ AMP that can serve as an introduction and an FAQ. So, in no particular order… C++ AMP lowers the barrier to entry for heterogeneous hardware programmability and brings performance to the mainstream, without sacrificing developer productivity or solution portability. is designed not only to help you address today's massively parallel hardware (i.e. GPUs and APUs), but it also future proofs your code investments with a forward looking design. is part of Visual C++. You don't need to use a different compiler or learn different syntax. is modern C++. Not C or some other derivative. is integrated and supported fully in Visual Studio vNext. Editing, building, debugging, profiling and all the other goodness of Visual Studio work well with C++ AMP. provides an STL-like library as part of the existing concurrency namespace and delivered in the new amp.h header file. makes it extremely easy to work with large multi-dimensional data on heterogeneous hardware; in a manner that exposes parallelization. introduces only one core C++ language extension. builds on DirectX (and DirectCompute in particular) which offers a great hardware abstraction layer that is ubiquitous and reliable. The architecture is such, that this point can be thought of as an implementation detail that does not surface to the API layer. Stay tuned on my blog for more over the coming months where I will switch from just talking about C++ AMP to showing you how to use the API with code examples… Comments about this post welcome at the original blog.

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  • Heading to GTC 2010

    - by Daniel Moth
    Next week the GPU Technology Conference (GTC) 2010 takes place in San Jose, CA and I am lucky enough to be attending the entire week. It has been an extremely long time (in fact, I can't remember the last time) where I am registered as an attendee at a conference (full pass/access) without being a speaker *and* without having any booth duty! Having said that, we (our team at Microsoft) will be running GPU debugging UX studies throughout the entire week (similar to what I had previously advertised). If you are attending GTC 2010 and you are interested, look for the related flyer in your conference bag. The conference is an excellent opportunity to connect in-person with various individuals that I have only met virtually. From an educational perspective there is a very long and interesting session list, with multiple concurrent slots, making it very hard to choose between them, but I have managed to create my (packed) schedule. I am most looking forward to sessions on the programming languages and tools, both from Microsoft and MS partners. For full conference details, visit the GTC 2010 official page. Comments about this post welcome at the original blog.

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  • Join our team at Microsoft

    - by Daniel Moth
    If you are looking for a SDE or SDET job at Microsoft, keep on reading. Back in January I posted a Dev Lead opening on our team, which was quickly filled internally (by Maria Blees). Our team is part of the recently announced Microsoft Technical Computing group. Specifically, we are working on new debugger functionality, integrated with Visual Studio (we are starting work on the next version), aimed to address HPC and GPGPU scenarios (and continuing the Parallel Debugging scenarios we started addressing with VS2010). We now have many more openings on our debugger team. We posted three of those on the careers website: Software Development Engineer Software Development Engineer II Software Development Engineer in Test II (don't let the word "Test" fool you: An SDET on our team is no different than a developer in any way, including the skills required) Please do read the contents of the links above. Specifically, note that for both positions you need to be as proficient in writing C++ code as you are with managed code (WPF experience is a plus). If you think you have what it takes, you wish to join a quality and schedule driven project, and want to contribute features to a product that has global impact, then send me your resume and I'll pass it on to the hiring managers. Comments about this post welcome at the original blog.

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  • User eXperience

    - by Daniel Moth
    The last few months I have been spending a lot of time designing (and help design) the developer experience for the areas I contribute to (in future versions of Visual Studio). As a technical person who defines feature sets, it is easy to get engulfed in the pure technical side of things and ignore the details that ultimately make users "love" using the product to achieve their goal, instead of just "having to use" it. Engaging in UX design helps me escape that trap. In case you are also interested in the UX side of development, I thought I'd share an interesting site I came across: UX myths. In particular, I recommend reading myths 9, 10, 12, 13, 14, 15 and 21. Let me know if there are other UX resources you recommend… Comments about this post welcome at the original blog.

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  • "Hello World" in C++ AMP

    - by Daniel Moth
    Some say that the equivalent of "hello world" code in the data parallel world is matrix multiplication :) Below is the before C++ AMP and after C++ AMP code. For more on what it all means, watch the recording of my C++ AMP introduction (the example below is part of the session). void MatrixMultiply(vector<float>& vC, const vector<float>& vA, const vector<float>& vB, int M, int N, int W ) { for (int y = 0; y < M; y++) { for (int x = 0; x < N; x++) { float sum = 0; for(int i = 0; i < W; i++) { sum += vA[y * W + i] * vB[i * N + x]; } vC[y * N + x] = sum; } } } Change the function to use C++ AMP and hence offload the computation to the GPU, and now the calling code (which I am not showing) needs no changes and the overall operation gives you really nice speed up for large datasets…  #include <amp.h> using namespace concurrency; void MatrixMultiply(vector<float>& vC, const vector<float>& vA, const vector<float>& vB, int M, int N, int W ) { array_view<const float,2> a(M, W, vA); array_view<const float,2> b(W, N, vB); array_view<writeonly<float>,2> c(M, N, vC); parallel_for_each( c.grid, [=](index<2> idx) mutable restrict(direct3d) { float sum = 0; for(int i = 0; i < a.x; i++) { sum += a(idx.y, i) * b(i, idx.x); } c[idx] = sum; } ); } Again, you can understand the elements above, by using my C++ AMP presentation slides and recording… Stay tuned for more… Comments about this post welcome at the original blog.

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  • C++ AMP recording and slides

    - by Daniel Moth
    Yesterday we announced C++ Accelerated Massive Parallelism. Many of you want to know more about the API instead of just meta information. I will trickle more code over the coming months leading up to the date when we will share actual bits. Until you have bits in your hand, it is only your curiosity that is blocked, so I ask you to be patient with that and allow me to release this on our own schedule ;-) You can now watch my 45-minute session introducing C++ AMP on channel9. You will also want to download the slides (pdf), because they are not readable in the recording. Comments about this post welcome at the original blog.

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  • How to hide items under the options from one select box upon selection of an item in another select

    - by jl
    Hi, I am new to jQuery and would like to know how is it possible for me to hide an option in a selection box based on the selection of another selection box. I have 5 selection boxes, this is for the administrator to select the users of a limited criteria. The <options> are create dynamically from the results of a database query and php, and they all have the same <options>. e.g. this is an example of the selection boxes with their option values. userbox1 - Amy, Bosh, Cathy, Daniel, Ethan userbox2 - Amy, Bosh, Cathy, Daniel, Ethan userbox3 - Amy, Bosh, Cathy, Daniel, Ethan userbox4 - Amy, Bosh, Cathy, Daniel, Ethan userbox5 - Amy, Bosh, Cathy, Daniel, Ethan So if the administrator selects Cathy in userbox1, Cathy will be automatically be hidden from the selection on the rest of the userbox. And if the administrator changes his/her mind and reselect another user call Ethan. The userboxes should be able to show the availability of Cathy in the selection. I am not sure is hide/show the correct status to be used in such cases. May I know how is it possible to write the function as stated above? If I am missing some current references, kindly point me to it. Thanks in advance.

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  • Problem with RVM and gem that has an executable

    - by djhworld
    Hi there, I've recently made the plunge to use RVM on Ubuntu. Everything seems to have gone swimmingly...except for one thing. I'm in the process of developing a gem of mine that has a script placed within its own bin/ directory, all of the gemspec and things were generated by Jeweler. The bin/mygem file contains the following code: - #!/usr/bin/env ruby begin require 'mygem' rescue LoadError require 'rubygems' require 'mygem' end app = MyGem::Application.new app.run That was working fine on the system version of Ruby. Now...recently I've moved to RVM to manage my ruby versions a bit better, except now my gem doesn't appear to be working. Firstly I do this: - rvm 1.9.2 Then I do this: - rvm 1.9.2 gem install mygem Which installs fine, except...when I try to run the command for mygem mygem I just get the following exception: - daniel@daniel-VirtualBox:~$ mygem <internal:lib/rubygems/custom_require>:29:in `require': no such file to load -- mygem (LoadError) from <internal:lib/rubygems/custom_require>:29:in `require' from /home/daniel/.rvm/gems/ruby-1.9.2-p136/gems/mygem-0.1.4/bin/mygem:2:in `<top (required)>' from /home/daniel/.rvm/gems/ruby-1.9.2-p136/bin/mygem:19:in `load' from /home/daniel/.rvm/gems/ruby-1.9.2-p136/bin/mygem:19:in `<main>'mygem NOTE: I have a similar RVM setup on MAC OSX and my gem works fine there so I think this might be something to do with Ubuntu?

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  • Network does not connect at boot

    - by Daniel Svozil
    I am on Ubuntu 12.04, fresh install. When I boot a machine, the boot screen says Connecting to network, later it is changed to something like Did not connect, trying for another 60s. However, the network does not connect at the boot. But I can then log in without a network connection, and if I start a network manager service manually from the terminal (sudo service network-manager start), the network is connected without any problems. Please, does anybody know where the problem could be? I don't want to wait more than two minutes every computer restart :-). I am new to Ubuntu (and also to upstart) so I am a bit lost. There is no /var/log/messages, in dmesg I found this record, though it may not be related: init: network-interface (eth1) pre-start process (492) terminated with status 1 init: network-interface (eth1) post-stop process (548) terminated with status 1 Thanks Daniel

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  • Upgrade Ubuntu 11.10 to 12.10

    - by Daniel Minassian
    To whoever can help, I want to update the ubuntu on my laptop to 12.10 from the current version 11.10, when i click on the update manager i get a partial update gui, if i click cancel on that i get the gui for update which has three buttons check, install updates and upgrade. The upgrade button upgrades only to 12.04.1.LTS, when i press check it checks and gives me this error "W:Failed to fetch h t t p://lb.archive.ubuntu.com/ubuntu/dists/precise/main/i18n/Index No Hash entry in Release file /var/lib/apt/lists/partial/lb.archive.ubuntu.com_ubuntu_dists_precise_main_i18n_Index , W:Failed to fetch h t t p://lb.archive.ubuntu.com/ubuntu/dists/precise/multiverse/i18n/Index No Hash entry in Release file /var/lib/apt/lists/partial/lb.archive.ubuntu.com_ubuntu_dists_precise_multiverse_i18n_Index , W:Failed to fetch http://lb.archive.ubuntu.com/ubuntu/dists/precise/restricted/i18n/Index No Hash entry in Release file /var/lib/apt/lists/partial/lb.archive.ubuntu.com_ubuntu_dists_precise_restricted_i18n_Index , W:Failed to fetch http://lb.archive.ubuntu.com/ubuntu/dists/precise/universe/i18n/Index No Hash entry in Release file /var/lib/apt/lists/partial/lb.archive.ubuntu.com_ubuntu_dists_precise_universe_i18n_Index , E:Some index files failed to download. They have been ignored, or old ones used instead." Thank you for your time and help, Daniel Minassian

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  • Adjust Terminal - (Arch-like Info-Screen)

    - by Daniel
    I use Ubuntu for many years but recently I discovered a nice feature in Arch. It is common to display system-information on headless servers on ssh-login, on Ubuntu its the landscape- package. I wounded if it's possible to create the same for the normal terminal in Ubuntu . Like the terminal in Arch I think it might be useful to have this information displayed, at the time one starts the terminal. Is it possible to create something like this for the terminal, and if so what would you suggest? I tried motd but these messages were not displayed. Daniel

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  • Allow Incoming Responses from Curl On Ubuntu 11.10 - Curl

    - by Daniel Adarve
    I'm trying to get a Curl Response from an outside server, however I noticed I cant neither PING the server in question nor connect to it. I tried disabling the iptables firewall but I had no success. My server is running behind a Cisco Linksys WRTN310N Router with the DD-wrt firmware Installed. In which I already disabled the firewall. Here are my network settings: Ifconfig eth0 Link encap:Ethernet HWaddr 00:26:b9:76:73:6b inet addr:192.168.1.120 Bcast:192.168.1.255 Mask:255.255.255.0 inet6 addr: fe80::226:b9ff:fe76:736b/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:49713 errors:0 dropped:0 overruns:0 frame:0 TX packets:30987 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:52829022 (52.8 MB) TX bytes:5438223 (5.4 MB) Interrupt:16 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:341 errors:0 dropped:0 overruns:0 frame:0 TX packets:341 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:27604 (27.6 KB) TX bytes:27604 (27.6 KB) /etc/resolv.conf nameserver 192.168.1.1 /etc/nsswitch.com passwd: compat group: compat shadow: compat hosts: files dns networks: files protocols: db files services: db files ethers: db files rpc: db files netgroup: nis /etc/host.conf order hosts,bind multi on /etc/hosts 127.0.0.1 localhost 127.0.0.1 callcenter # The following lines are desirable for IPv6 capable hosts ::1 ip6-localhost ip6-loopback fe00::0 ip6-localnet ff00::0 ip6-mcastprefix ff02::1 ip6-allnodes ff02::2 ip6-allrouters /etc/network/interfaces # The loopback network interface auto lo iface lo inet loopback # The primary network interface auto eth0 iface eth0 inet static address 192.168.1.120 netmask 255.255.255.0 network 192.168.1.1 broadcast 192.168.1.255 gateway 192.168.1.1 The Url to which im trying to get a connection to is https://www.veripayment.com/integration/index.php When I ping it on terminal heres what I get daniel@callcenter:~$ ping www.veripayment.com PING www.veripayment.com (69.172.200.5) 56(84) bytes of data. --- www.veripayment.com ping statistics --- 2 packets transmitted, 0 received, 100% packet loss, time 1007ms Thanks in Advance

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  • Game editor integration with the engine?

    - by Daniel
    What I am trying to figure out is what is the best way to integrate the editor(level, effects, model, etc...) in the most effective way? Now the first thing I thought would be to create the game engine(*) extremely modular. For example I took the example of game states. You could have multiple game states that all have their own update() and draw() methods among others. Each game state class would inherit from a base GameState class. This allows for a more modular approach and a useful one at that. Now would the most efficient approach be to implement the editor along with the modular engine, or create two different designs for both the game, and editor? I thought to take the game state example and extend it to window states, and well could be used for a lot more systems. Is there a better implementation of this design(game state) for use in other systems used in the engine? *: Now I know the term game engine is sorta irrelevant, and misused in many situations. What I am referring to as the "game engine" is the combination of the systems that the game must interact with for short. Also this is more of a theory / design question than an implementation. Even though both mix, i'd rather like to have a more general idea on how the editor is built in an efficient way and still using the same engine code as what the game uses. Thanks, Daniel P.S If you need more clarification or extra bits just leave a comment.

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  • How To Scale Canvas In Android

    - by Daniel Braithwaite
    I am writing a android game using Canvas as the way to draw everything, the problem is that when i run it on different android phones the canvas dosn't change size i tried using canvas.scale() but that didn't make a i difference. The code i use for drawing is ... public void draw( Canvas c, int score ) { Obstical2[] obstmp = Queue.toArray(this.o); Coin[] cointmp = QueueC.toArray(this.c); for( int i = 0; i < obstmp.length; i++ ) { obstmp[i].draw(c); } for( int i = 0; i < cointmp.length; i++ ) { cointmp[i].draw(c); } c.drawText(String.format("%d", score ), 20, 50, textPaint); if( isWon && isStarted ) c.drawText("YOU WON", 20, 400, resPaint); else if( isLost && isStarted ) c.drawText("YOU LOST", 20, 400, resPaint); } The function above calls the draw functions for the entity's on the screen, theses function are as follows Draw Function For Obstical : public void draw( Canvas c ) { Log.i("D", "COIN"); coin.draw(c); } Draw Function For Coin : public void draw( Canvas c ) { obstical.draw(c); } How could i make the canvas re-size to it would look the same on any screen ? Cheers Daniel

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  • Set default owner/user

    - by Daniel Hollands
    I'm a web developer, and so have set-up an old machine in the office as an Ubuntu Server, for the purposes of testing websites. I've set-up LAMP and have created a /var/www folder, from which all my local sites are served. The issue is that of user permissions, i.e. any files that I copy into that folder (from my Windows machine via the network) automatically take on me (daniel) as their owner. The problem is that I want www-data to become the owner. I did some research and saw that it should be possible to use setuid (and setgid) to automatically set www-data as the owner of all files put into /var/www automatically, so far I've not had any luck making it work. Can someone help please? Thank you UPDATE: Would this do what I want it to do? Default file permissions for php user www-data UPDATE 2: I've kinda fixed my issue by changing my samba settings. Using Webmin, I was able to go in and change the default settings (as seen here: http://imageshack.us/photo/my-images/521/captureon.png/)

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  • Show Notes: Getting Past the Cloud Hype

    - by Bob Rhubart
    This week’s ArchBeat podcast features an unvarnished bit of conversation culled from a recent virtual meet-up. These meet-ups are informal conversations among architects, many of who have participated in previous ArchBeat programs. There’s no prearranged topic, so the participants talk about whatever is on their minds. The most recent meet-up included Oracle ACE Director Ran Batra, director of cloud computing product development with AT&T, and Daniel Templeton, principal product manager for Oracle Grid Engine, and the man behind Dan T’s GridBlog. The conversation took place at the end of the year – and the end of the decade – a time when most tech publications feature their predictions for the coming year.  I wanted a different spin on that theme, so I asked Ron and Dan to talk about the technologies about which they weren’t all that optimistic.   I found that ten-minute chunk of conversation particularly interesting, so that’s what you’re going to hear this week. Listen Get Social If you have questions or comment for Ron and/or Daniel you can connect via the following: Ron Batra Blog | Twitter | LinkedIn | Oracle Mix | Oracle ACE Profile Daniel Templeton Blog | Twitter | LinkedIn Coming Up Oracle ACE Director Debra Lilley talks about her role in the UKOUG’s development group and that group’s collaboration with Oracle on Oracle Fusion Applications. Dr Frank Munz, author of Middleware and Cloud Computing: Oracle Fusion Middleware on Amazon Web Services and Rackspace Cloud. Stay tuned: http://feeds2.feedburner.com/OtnArch2ArchRSS   del.icio.us Tags: oracle,oracle technology network,archbeat,cloud computing,software architect,podcast Technorati Tags: oracle,oracle technology network,archbeat,cloud computing,software architect,podcast

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