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  • Vim's relativenumber setting and multiple buffers

    - by connrs
    I like the relative number setting. I'm refactoring code at the moment (translation: explodicating 5 year old terrible methods and replacing them with nice code) and I find it useful to have the setting active on files as I open them I frequently either open multiple buffers or use a client/server vim to contain all my open buffers/files and have noticed that the relative number only seems to apply to the first buffer (and not the remaining buffers when I have set rnu in my .vimrc file.) Is it expected behaviour for rnu to only initially apply to the first buffer until you manually set it?

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  • Keyboard mapping issue in Virtualbox on Mac OS

    - by stanleyxu2005
    I run Windows 7 as a VM in VirtualBox on my MacBook Air (using OS X 10.7). If I do not shutdown the VM but save its machine state. The keyboard will behave strangely after resuming. It seems the Windows Logo key is always hold. When I type the key 'u', the Control Panel will be shown. I tested on a real Windows 7, the same dialog will be shown when I press Win-key and 'u'. When I type the key 'e', the Explorer will show up, some as press Win-key and 'e' on a real Windows 7. If I click 'Restart' from the Start menu of Windows 7, after restarting the VM, the keyboard works again. I think there are some conflicts with keyboard driver in VM. It is quite annoying, usually I usually close a VM by saving its machine state, not shut the OS down. Is there any way to solve this problem?

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  • Vim - dynamic list of open buffers in a window

    - by asfallows
    I've investigated a few ways to maintain a list of open buffers in Vim, and some of them are very good, but none of them seem to behave the way I'd like. It's very possible that nothing like what I want exists, and it can't hurt to ask. I've been using NERDTree in GVim, and I like the idea of putting the information in a slender left-hand window. I've put together a handy diagram for how I'd like my environment to look: |--------|---------------------------------------| | | | | | | |NERDTree| Windows | | | | | | | | | | |--------| | | | | | | | | List | | | of | | | Open | | | Buffers| | | | | | | | |--------|---------------------------------------| So my question is: Is there a vim-native or plugin-enabled way to maintain a list of currently open buffers and select/edit/close from that list, inside a window similar to NERDTree? I understand that this approach may be incongruous with the Vim way of doing things, and if you feel like I'm missing something about how to manage multiple files in a Vim session, please leave a comment with suggestions!

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  • Installing Chrome OS on HP Pavilion

    - by Lenny K
    Trying to install Chrome OS on HP Pavillion tx1000. I changed the BIOS to boot from USB before hard drive, and created a bootable USB drive (SanDisk Cruzer 4GB). No matter how many ways I try to make the USB drive, the laptop hangs on the startup screen, and trying to open the Boot Order Options freezes on "Fixed disk 0: ...". On the other hand, without the USB plugged in, the computer continues, and displays "Initialized Mouse", and then onto the Boot Order Options. If you let it boot normally from the beginning, it starts up fine into Windows Vista. I am using Hexxeh's Chrome OS build. Here are the different methods I've tried for making the Bootable USB Drive: Hexxeh's Image Creator (for Mac) Making the USB device bootable (using these directions). I wrote the image using Win32DiskImager. Writing the image using Win32DiskImager (without making it bootable).

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  • Is there a standard mapping between JSON and Protocol Buffers?

    - by Daniel Earwicker
    From a comment on the announcement blog post: Regarding JSON: JSON is structured similarly to Protocol Buffers, but protocol buffer binary format is still smaller and faster to encode. JSON makes a great text encoding for protocol buffers, though -- it's trivial to write an encoder/decoder that converts arbitrary protocol messages to and from JSON, using protobuf reflection. This is a good way to communicate with AJAX apps, since making the user download a full protobuf decoder when they visit your page might be too much. It may be trivial to cook up a mapping, but is there a single "obvious" mapping between the two that any two separate dev teams would naturally settle on? If two products supported PB data and could interoperate because they shared the same .proto spec, I wonder if they would still be able to interoperate if they independently introduced a JSON reflection of the same spec. There might be some arbitrary decisions to be made, e.g. should enum values be represented by a string (to be human-readable a la typical JSON) or by their integer value? So is there an established mapping, and any open source implementations for generating JSON encoder/decoders from .proto specs?

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  • How can I pare down Vim's buffer list to only include active buffers

    - by nelstrom
    How can I pare down my buffer list to only include buffers that are currently open in a window/tab? When I've been running Vim for a long time, the list of buffers revealed by the :ls command is too large to work with. Ideally, I would like to delete all of the buffers which are not currently visible in a tab or window by running a custom command such as :Only. Can anybody suggest how to achieve this? It looks like the :bdelete command can accept a list of buffer numbers, but I'm not sure how to translate the output from :ls to a format that can be consumed by the :bdelete command. Any help would be appreciated. Clarification Lets say that in my Vim session I have opened 4 files. The :ls command outputs: :ls 1 a "abc.c" 2 h "123.c" 3 h "xyz.c" 4 a "abc.h" Buffer 1 is in the current tab, and and buffer 4 is in a separate tab, but buffers 2 and 3 are both hidden. I would like to run the command :Only, and it would wipe buffers 2 and 3, so the :ls command would output: :ls 1 a "abc.c" 4 a "abc.h" This example doesn't make the proposed :Only command look very useful, but if you have a list of 40 buffers it would be very welcome.

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  • How to split Code for iOS 3.0 and iOS 3.2 so I can use MPMoviePlayerViewController if OS 3.2++

    - by Allisone
    I have a video that I play. To use full screen in iOS 3.2 I use the MPMoviePlayerViewController (seems to only work with that Class). But if I want to build for iOS 3.0 I obviously get several errors, because this class is not known in iOS 3.0. I also know how to get what I want with MPMoviePlayerController in iOS 3.0, but I can only have one, either the code for iOS 3.0 or the code for iOS 3.2. How to cope with that ? I guess I have to use multiple targets, do you have suggestions on how to do that (always when I tried multiple targets I got errors and gave up :) ) ?

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  • What is the relationship between the command line, the OS and the microprocessor? [closed]

    - by ssbrewster
    I'm not totally clear on how using the command line differs from working through the OS' interface using an editor for example. Obviously the UI is different but I want to understand how the command line interacts with the kernel and microprocessor, and how this compares to how kernel interfaces with the OS' GUI. I know I'm missing several layers of abstraction but would be grateful for someone to explain this.

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  • Achieving A 1600 x 900 Resolution For (Guest OS) Ubuntu Under (Host OS) Windows 7

    - by panamack
    I am running Ubuntu 11.10 as a guest OS using VirtualBox 4.1.16 installed on Windows 7 Ultimate. On my laptop I'd like to be able to run Ubuntu in full screen mode at 1600 x 900. I only have options within the virtual machine to select 4:3 display settings such as 1600 x 1200, 1440 x 1050 etc. I have guest additions installed. At the windows command prompt, I tried typing: VBoxManage setextradata "Virtual Ubuntu Coursera ESSAAS" "CustomVideoMode1" "1600x900x16" This didn't work, still no 1600 x 900 res available in Ubuntu. I tried this having read the following section of the VirtualBox help (this also says something about a 'video mode hint feature' not sure what this means): 9.7. Advanced display configuration 9.7.1. Custom VESA resolutions Apart from the standard VESA resolutions, the VirtualBox VESA BIOS allows you to add up to 16 custom video modes which will be reported to the guest operating system. When using Windows guests with the VirtualBox Guest Additions, a custom graphics driver will be used instead of the fallback VESA solution so this information does not apply. Additional video modes can be configured for each VM using the extra data facility. The extra data key is called CustomVideoMode with x being a number from 1 to 16. Please note that modes will be read from 1 until either the following number is not defined or 16 is reached. The following example adds a video mode that corresponds to the native display resolution of many notebook computers: VBoxManage setextradata "VM name" "CustomVideoMode1" "1400x1050x16" The VESA mode IDs for custom video modes start at 0x160. In order to use the above defined custom video mode, the following command line has be supplied to Linux: vga = 0x200 | 0x160 vga = 864 For guest operating systems with VirtualBox Guest Additions, a custom video mode can be set using the video mode hint feature. UPDATE 02.06.12 I've just tried creating a new virtual machine using the same original disk image I had been given. This had Guest Additions v 4.1.6 installed and provided me with the 1600 x 900 full screen display I want. It's after I then install Guest Additions v 4.1.16 (the version included with my VirtualBox installation) that my only choices are 4:3 displays e.g. 1600 x 1200. Seems this is the cause.

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  • Can I use Google's Protocol buffers for processing LDAP requests in my LDAP server?

    - by Naga
    Hi, I need to process the incoming predefined ASN format data(coming from verity of clients that uses BER library to build it) in my application server. This is typically an LDAP server where every request will be in a predefined ASN format. Can i use Google's protocol buffers to process the requests in the server side? Will it help any way to improve performance of my servers request handling? Is it anyway reduce the number of malloc() calls that happens while processing ASN messages? Thanks, Naga

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  • Linux binary support under Mac OS X?

    - by penyuan
    Is there a way to add Linux binary compatibility to Mac OS X 10.5+ such as that found in FreeBSD? For instance, and totally as an example, here is Arlequin 3.5, a population genetics software that my lab uses with a Linux binary: http://cmpg.unibe.ch/software/arlequin35/Arl35Downloads.html Thank you very much!

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  • Good OS (gOS) instalation from USB key

    - by Peter Stegnar
    I would like to install Good OS from USB key. I have found a nice instructions http://www.pendrivelinux.com/usb-gos-install-from-windows/. Everything is OK while USB key is being prepared. But when I am trying to boot from that USB key I get the following error: "no bootable partition in table" It seems like USB key is not prepared properly ... How can I install gOS from USB key?

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  • Why Mac OS X is referred to as the developer's OS? [closed]

    - by dbramhall
    Possible Duplicate: Why do programmers use or recommend Mac OS X? I have heard people referring to Mac OS X as the 'developer's operating system' and I was wondering why? I have been using Mac OS X for years but I only see Mac OS X as a developer's OS if the developer tools are installed, without them it's not really a developer's OS. Also, the Terminal is obviously a huge plus for developers but is this it?

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  • DirectX10 How to use Constant Buffers

    - by schnozzinkobenstein
    I'm trying to access some variables in my shader, but I think I'm doing this wrong. Say I have a constant buffer that looks like this: cbuffer perFrame { float foo; float bar; }; I got an ID3D10EffectConstantBuffer reference to it, and I can get a specific index by calling GetMemberByIndex, but how can I figure out how many members perFrame has so that I can get each member without going out of bounds?

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  • loading 3d model data into buffers

    - by mulletdevil
    I am using assimp to load 3d model data. I have noticed that each loaded model is made up of different meshes. I was wondering should each mesh have it's own vertex/index buffer or should there just be one for the whole model? From looking through the index data that is loaded it seems to suggest that I will need a vertex buffer per mesh but I'm not 100% sure. I am using C++ and DirectX9 Thank you, Mark

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  • Mapping dynamic buffers in Direct3D11 in Windows Store apps

    - by Donnie
    I'm trying to make instanced geometry in Direct3D11, and the ID3D11DeviceContext1->Map() call is failing with the very helpful error of "Invalid Parameter" when I'm attempting to update the instance buffer. The buffer is declared as a member variable: Microsoft::WRL::ComPtr<ID3D11Buffer> m_instanceBuffer; Then I create it (which succeeds): D3D11_BUFFER_DESC instanceDesc; ZeroMemory(&instanceDesc, sizeof(D3D11_BUFFER_DESC)); instanceDesc.Usage = D3D11_USAGE_DYNAMIC; instanceDesc.ByteWidth = sizeof(InstanceData) * MAX_INSTANCE_COUNT; instanceDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER; instanceDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE; instanceDesc.MiscFlags = 0; instanceDesc.StructureByteStride = 0; DX::ThrowIfFailed(d3dDevice->CreateBuffer(&instanceDesc, NULL, &m_instanceBuffer)); However, when I try to map it: D3D11_MAPPED_SUBRESOURCE inst; DX::ThrowIfFailed(d3dContext->Map(m_instanceBuffer.Get(), 0, D3D11_MAP_WRITE, 0, &inst)); The map call fails with E_INVALIDARG. Nothing is NULL incorrectly, and this being one of my first D3D apps I'm currently stumped on what to do next to track it down. I'm thinking I must be creating the buffer incorrectly, but I can't see how. Any input would be appreciated.

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  • Fixed Sized Buffer or Variable Buffers with C# Sockets

    - by Keagan Ladds
    I am busy designing a TCP Server class in C# that has events and allows the user of the class to define packets that the server can send a receive by registering a class that is derived from my "GenericPacket" class. My TCPListener uses Async methods such as .BeginReceive(..); My issue is that because I am using the .BeginReceive(); I need to specify a buffer size when I call the function. This means I cant read the whole packet if one of my defined packets is too big. I have thought of creating a fixed sized Header that gets read using .BeginRead(); and the read the rest using Stream.Read(); but this will lead to the whole server having to wait for this operation to complete. I would like to know if anyone has come across this before and I would appreciate any suggestions.

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  • Firefox OS une alternative au contrôle de Google sur Android ? Mozilla voit son OS comme la solution qui réduira la dépendance des constructeurs

    Firefox OS une alternative au contrôle de Google sur Android ? Mozilla voit son OS comme la solution qui réduira la dépendance des constructeurs de Google Le lancement officiel de Firefox OS est prévu pour ce mois dans plusieurs pays, notamment le Brésil, le Mexique, la Pologne ou encore l'Espagne (lire le dossier de la rédaction sur l'OS).Développé depuis pratiquement deux ans par la fondation Mozilla, Firefox OS repose sur les technologies du Web, et est présenté comme un système d'exploitation pour le « Web ouvert », qui ouvrira le plein potentiel des terminaux mobiles aux développeurs d'applications Web.L'OS est la réponse d...

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  • OS for Virtual Private Server (VPS)

    - by B. Stran
    Hi guys! I'm new to VPS managing and I need to chose which OS to install on my VPS. I have the following alternatives: CentOS 5.2 Ubuntu 9.10 Ubuntu Server edition 8.10 Debian 5.0 Lenny Debian 4.0 Etch Gentoo Minimal 10.0 I tried to install couple of them, I've also installed Webmin and doesn't really see any big differences among them. Which one would you suggest for someone who is just learning (but it's going to be a working server as soon as I'm done with testing)? Which one uses less resources (I have only 256 MB of RAM)? Any suggestions are greatly appreciated.

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  • WebDAV, SVN, Apache2 on OS X 10.6.2

    - by David
    I'm trying to configure SVN server on OS X 10.6.2 via Apache2. Whenever I enable the module in Wev - Settings - Services then try accessing the site, it fails. So I attempted an apachectl configtest and I'm getting a crazy amount of errors: httpd: Syntax error on line 132 of /private/etc/apache2/httpd.conf: Cannot load /usr/libexec/apache2/mod_dav_fs.so into server: dlopen(/usr/libexec/apache2/mod_dav_fs.so, 10): Symbol not found: _dav_add_response\n Referenced from: /usr/libexec/apache2/mode_dev_fs.so\n Expected in: flat namespace\n in /usr/livexec/apache2/mod_dav_fs.so When I attempt disabling the related services and enabling then one by one (dav_fs_module, dav_module, dav_svn_module and authz_svn_mod each seems to fail. What the heck. :-( Thanks in advance, Dave

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  • WebDAV, SVN, Apache2 on OS X 10.6.2

    - by David
    Hi there, I'm trying to configure SVN server on OS X 10.6.2 via Apache2. Whenever I enable the module in Wev - Settings - Services then try accessing the site, it fails. So I attempted an apachectl configtest and I'm getting a crazy amount of errors: httpd: Syntax error on line 132 of /private/etc/apache2/httpd.conf: Cannot load /usr/libexec/apache2/mod_dav_fs.so into server: dlopen(/usr/libexec/apache2/mod_dav_fs.so, 10): Symbol not found: _dav_add_response\n Referenced from: /usr/libexec/apache2/mode_dev_fs.so\n Expected in: flat namespace\n in /usr/livexec/apache2/mod_dav_fs.so When I attempt disabling the related services and enabling then one by one (dav_fs_module, dav_module, dav_svn_module and authz_svn_mod each seems to fail. What the heck. :-( Thanks in advance, Dave

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