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  • Floating point mantissa bias

    - by user69514
    Does anybody know how to go out solving this problem? * a = 1.0 × 2^9 * b = -1.0 × 2^9 * c = 1.0 × 2^1 Using the floating-point (the representation uses a 14-bit format, 5 bits for the exponent with a bias of 16, a normalized mantissa of 8 bits, and a single sign bit for the number), perform the following two calculations, paying close attention to the order of operations. * b + (a + c) = ? * (b + a) + c = ?

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  • Point of Sale how to add quantity v2

    - by Jimmy nguyen
    Problem - I have Point of Sale V9 -intuit When ringing up a customer by using a barcode scanner for 1 item and the customer wants multiple of that same item but the receipt shows a long list of that same item. How can I get that program to set it where it would just self update without having to physically touching the keyboard or mouse I would pretty much want it to be user friendly Also if there is a code for this where do I put in the code?

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  • Real life example fo Floating Point error

    - by Rob
    Is there any examples of a company that was burned by floating point data that caused a rounding issue? We're implementing a new system and all the monetary values are stored in floats. I think if i can show actual examples of why this has failed it'll have more weight than the theory of why the values can't be stored properly.

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  • Floating point arithmetics restricted to integers

    - by user396672
    I use doubles for a uniform implementation of some arithmetic calculations. These calculations may be actually applied to integers too, but there are no C++-like templates in Java and I don't want to duplicate the implementation code, so I simply use "double" version for ints. Does JVM spec guarantees the correctness of integer operations such a <=,=, +, -, *, and / (in case of remainder==0) when the operations are emulated as corresponding floating point ops? (Any integer, of course, has reasonable size to be represented in double's mantissa)

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  • Floating point computer - Trouble with getting back correct results

    - by Francisco P.
    Having trouble with a challenge. Let's say I have a theoretical, base 10, floating point calculator with the following characteristics Only 3 digits for mantissa 1 digit for exponent Sign for mantissa and exponent How would this machine compute the following? 300 + \sum_{i=1}^{100} 0.2 The correct result is 320. The machine's result is 300. But why? Can't get where the 20 goes goes missing... Thanks for your time.

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  • Custom Floating Point Representation

    - by Abion47
    I'm trying to write a parser that will read a particular file type, and I need to map the different data types to C# equivalents. Most of them aren't that difficult, but I'm having trouble wrapping my head around what "int16 with a bias of 14" means. I've deduced that it's some kind of floating point type, so my best bet would be to write a converter that would map it to a float, double, or decimal type. I'm not sure where to take it from here, though.

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  • The [2] table entry '[3]' has no associated entry in the Media table. (error 2602)

    - by derekf
    Coworker started getting the above message in the event log and as dialog during install.  Argument [2] was File and argument [3] was a specific file. Error dialog read   Product: (app name) -- The installer has encountered an unexpected error installing this package. This may indicate a problem with this package. The error code is 2602. Package was a vendor-provided MSI that had been installed administratively, and then a patch (.msp) applied to the administrative install point. With some digging we found that the MSI still had the entries in the media table pointing at the CAB files, and that there were several files at the end of the sequence that did not have corresponding entries in the Media table (last sequence 990 in Media table, last entry in File table had sequence 994).  Attributes on files in the File table all had the msidbFileAttributesCompressed (&16384) attribute set, so they were all expecting to be within the CAB files, but since this was an admin install there were no CAB files. Resolved by clearing the Media table (replace with a single entry: Disk ID 1, LastSequence 994) and going through the file table and subtracting 8192 from each entry to mark files as not compressed.  Tested and worked.

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  • OOP Design of items in a Point-of-Sale system

    - by Jonas
    I am implementing a Point-of-Sale system. In the system I represent an Item in three places, and I wounder how I should represent them in OOP. First I have the WarehouseItem, that contains price, purchase price, info about the supplier, suppliers price, info about the product and quantity in warehouse. Then I have CartItem, which contains the same fields as WarehouseItem, but adds NrOfItems and Discount. And finally I have ReceiptItem, thats contains an item where I have stripped of info about the supplier, and only contains the price that was payed. Are there any OOP-recommendations, best-practices or design patterns that I could apply for this? I don't really know if CartItem should contain (wrap) an WarehouseItem, or extend it, or if I just should copy the fields that I need. Maybe I should create an Item-class where I keep all common fields, and then extend it to WarehouseItem, CartItem and ReceiptItem. Sometimes I think that it is good to keep the field of the item and just display the information that is needed.

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  • Another floating point question

    - by jeffmax329
    I have read most of the posts on here regarding floating point, and I understand the basic underlying issue that using IEEE 754 (and just by the nature of storing numbers in binary) certain fractions cannot be represented. I am trying to figure out the following: If both Python and JavaScript use the IEEE 754 standard, why is it that executing the following in Python .1 + .1 Results in 0.20000000000000001 (which is to be expected) Where as in Javascript (in at least Chrome and Firefox) the answer is .2 However performing .1 + .2 In both languages results in 0.30000000000000004 In addition, executing var a = 0.3; in JavaScript and printing a results in 0.3 Where as doing a = 0.3 in Python results in 0.29999999999999999 I would like to understand the reason for this difference in behavior. In addition, many of the posts on OS link to a JavaScript port of Java's BigDecimal, but the link is dead. Does anyone have a copy?

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  • Using write to print floating point numbers.

    - by Tom
    Hi, As an exercise to achieve something larger, i'm trying to use write to print a floating point number. I haven't done this in a while. I must be doing something wrong because I cant get it to work. Here is my code #include <unistd.h> int main(){ float f = 4.5; write(1,&f,sizeof float); return 0; } However, when running it im getting ?@ Any thoughts? Thanks in advance.

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  • Floating point innacuracies

    - by Greg
    While writing a function which will perform some operation with each number in a range I ran into some problems with floating point inaccuracies. The problem can be seen in the code below: #include <iostream> using namespace std; int main() { double start = .99999, end = 1.00001, inc = .000001; int steps = (end - start) / inc; for(int i = 0; i <= steps; ++i) { cout << (start + (inc * i)) << endl; } } The problem is that the numbers the above program outputs look like this: 0.99999 0.999991 0.999992 0.999993 0.999994 0.999995 0.999996 0.999997 0.999998 0.999999 1 1 1 1 1 1.00001 1.00001 1.00001 1.00001 1.00001 1.00001 They only appear to be correct up to the first 1. What is the proper way to solve this problem?

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  • Find max integer size that a floating point type can handle without loss of precision

    - by Checkers
    Double has range more than a 64-bit integer, but its precision is less dues to its representation (since double is 64-bit as well, it can't fit more actual values). So, when representing larger integers, you start to lose precision in the integer part. #include <boost/cstdint.hpp> #include <limits> template<typename T, typename TFloat> void maxint_to_double() { T i = std::numeric_limits<T>::max(); TFloat d = i; std::cout << std::fixed << i << std::endl << d << std::endl; } int main() { maxint_to_double<int, double>(); maxint_to_double<boost::intmax_t, double>(); maxint_to_double<int, float>(); return 0; } This prints: 2147483647 2147483647.000000 9223372036854775807 9223372036854775800.000000 2147483647 2147483648.000000 Note how max int can fit into a double without loss of precision and boost::intmax_t (64-bit in this case) cannot. float can't even hold an int. Now, the question: is there a way in C++ to check if the entire range of a given integer type can fit into a loating point type without loss of precision? Preferably, it would be a compile-time check that can be used in a static assertion, and would not involve enumerating the constants the compiler should know or can compute.

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  • floating point equality in Python and in general

    - by eric.frederich
    I have a piece of code that behaves differently depending on whether I go through a dictionary to get conversion factors or whether I use them directly. The following piece of code will print 1.0 == 1.0 -> False But if you replace factors[units_from] with 10.0 and factors[units_to ] with 1.0 / 2.54 it will print 1.0 == 1.0 -> True #!/usr/bin/env python base = 'cm' factors = { 'cm' : 1.0, 'mm' : 10.0, 'm' : 0.01, 'km' : 1.0e-5, 'in' : 1.0 / 2.54, 'ft' : 1.0 / 2.54 / 12.0, 'yd' : 1.0 / 2.54 / 12.0 / 3.0, 'mile' : 1.0 / 2.54 / 12.0 / 5280, 'lightyear' : 1.0 / 2.54 / 12.0 / 5280 / 5.87849981e12, } # convert 25.4 mm to inches val = 25.4 units_from = 'mm' units_to = 'in' base_value = val / factors[units_from] ret = base_value * factors[units_to ] print ret, '==', 1.0, '->', ret == 1.0 Let me first say that I am pretty sure what is going on here. I have seen it before in C, just never in Python but since Python in implemented in C we're seeing it. I know that floating point numbers will change values going from a CPU register to cache and back. I know that comparing what should be two equal variables will return false if one of them was paged out while the other stayed resident in a register. Questions What is the best way to avoid problems like this?... In Python or in general. Am I doing something completely wrong? Side Note This is obviously part of a stripped down example but what I'm trying to do is come with with classes of length, volume, etc that can compare against other objects of the same class but with different units. Rhetorical Questions If this is a potentially dangerous problem since it makes programs behave in an undetermanistic matter, should compilers warn or error when they detect that you're checking equality of floats Should compilers support an option to replace all float equality checks with a 'close enough' function? Do compilers already do this and I just can't find the information.

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  • How to correctly pass a float from C# to C++ (dll)

    - by RavelT
    I'm getting huge differences when I pass a float from C# to C++. I'm passing a dynamic float wich changes over time. With a debuger I get this: c++ lonVel -0.036019072 float c# lonVel -0.029392920 float I did set my MSVC++2010 floating point model to /fp:fast wich should be the standard in .NET if I'm not mistaken, but this didnt help. Now I cant give out the code but I can show a fraction of it. From C# side it looks like this: namespace Example { public class Wheel { public bool loging = true; #region Members public IntPtr nativeWheelObject; #endregion Members public Wheel() { this.nativeWheelObject = Sim.Dll_Wheel_Add(); return; } #region Wrapper methods public void SetVelocity(float lonRoadVelocity,float latRoadVelocity){Sim.Dll_Wheel_SetVelocity(this.nativeWheelObject,lonRoadVelocity,latRoadVelocity);} #endregion Wrapper methods } internal class Sim { #region PInvokes [DllImport(pluginName, CallingConvention=CallingConvention.Cdecl)] public static extern void Dll_Wheel_SetVelocity(IntPtr wheel,float lonRoadVelocity,float latRoadVelocity); #endregion PInvokes } } And in C++ side @ exportFunctions.cpp: EXPORT_API void Dll_Wheel_SetVelocity(CarWheel* wheel,float lonRoadVelocity,float latRoadVelocity){ wheel->SetVelocity(lonRoadVelocity,latRoadVelocity);} So any sugestions on what I should do in order to get 1:1 results or atleast 99% correct results.

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  • Crash and Centos

    - by Jackob
    Hello guys and girls, I've a big problem it's the second time that my server crashed. I tried to check every thing and seems correct except this /var/log/messages: May 25 20:16:11 srv1 kernel: swap_free: Bad swap offset entry 00300000 May 25 20:16:33 srv1 kernel: swap_free: Unused swap offset entry 00080000 May 25 20:16:33 srv1 kernel: swap_free: Bad swap offset entry 00340000 May 25 20:16:33 srv1 kernel: swap_free: Unused swap offset entry 000c0000 May 25 20:16:33 srv1 kernel: swap_free: Bad swap offset entry 00a00000 May 25 20:16:33 srv1 kernel: swap_free: Bad swap offset entry 00200000 May 25 20:16:33 srv1 kernel: swap_free: Bad swap offset entry 00890000 May 25 20:16:33 srv1 kernel: swap_free: Unused swap offset entry 00080000 May 25 20:16:33 srv1 kernel: swap_free: Bad swap offset entry 00f00000 May 25 20:16:33 srv1 kernel: swap_free: Bad swap offset entry 00f90000 May 25 20:16:33 srv1 kernel: swap_free: Bad swap offset entry 00980000 May 25 20:16:33 srv1 kernel: swap_free: Bad swap offset entry 00980000 May 25 20:16:33 srv1 kernel: swap_free: Bad swap offset entry 00820000 May 25 20:16:33 srv1 kernel: swap_free: Unused swap offset entry 000d0000 May 25 20:16:33 srv1 kernel: swap_free: Bad swap offset entry 00a60000 May 25 20:16:33 srv1 kernel: swap_free: Bad swap offset entry 00a20000 May 25 20:16:33 srv1 kernel: swap_free: Bad swap offset entry 009a0000 May 25 20:16:33 srv1 kernel: swap_free: Bad swap offset entry 00170000 May 25 20:16:33 srv1 kernel: swap_free: Bad swap offset entry 00f20000 May 25 20:16:33 srv1 kernel: swap_free: Bad swap offset entry 00b60000 May 25 20:16:33 srv1 kernel: swap_free: Bad swap offset entry 00a30000 May 25 20:16:33 srv1 kernel: swap_free: Bad swap offset entry 00320000 May 25 20:16:47 srv1 kernel: swap_free: Bad swap offset entry 002c0000 May 25 20:16:47 srv1 kernel: Eeek! page_mapcount(page) went negative! (-1) What can be my problem? Thanks so much!

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  • SQLAuthority News – Download Whitepaper – Enabling and Securing Data Entry with Analysis Services Writeback

    - by pinaldave
    SQL Server Analysis Service have many features which are commonly requested and many already exists in the system. Security Data Entry is very important feature and SSAS supports writeback feature.  Analysis Services is a tool for aggregating information and providing business users with the ability to analyze and support decision making in their business. By using the built-in writeback feature in Analysis Services, business users can also modify their data points to perform what-if analysis or supplement any existing data. The techniques described in this article derive from the author’s professional experience in the design and development of complex financial analysis applications used by various business groups in a large multinational company. Download Whitepaper Enabling and Securing Data Entry with Analysis Services Writeback. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Documentation, SQL Download, SQL Query, SQL Server, SQL Tips and Tricks, SQL White Papers, T SQL, Technology

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  • Working as an entry .Net Developer in the USA [closed]

    - by Abdullah
    I just have a question about .net entry level jobs in VA. I am a master degree student in field of software engineering but I am graduated from department of physics. I decided to work on Java first, but I have changed my mind because I don't have any Java programming background except Java class in master degree so I decided to work on C# because it was easy to me to work with Visual Studio and it's fun to me to work with SQL database and HTML stuffs. And I am a member of a IT consultant company in Reston where I took course from there about .net and I created online recruitment system for their web site. Now I am applying for CPT (internship) but I didn't work in a company as a .net developer so I don't have experience. Here is my question. If I get CPT and find a job, what do software companies want from an entry level .net developer? and what do they ask as interview questions?

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  • Proper fstab entry to mount a samba share in 12.04

    - by JPbuntu
    I am a little confused on the proper fstab entry for a samba share in Ubuntu 12.04 I can get the drive to mount manually by using: sudo mount -t cifs //192.168.2.2/raid_drive /mnt/homeserver -o username=jon,password=password So I tried putting this in fstab: //192.168.2.2/raid_drive /mnt/homeserver cifs username=jon,password=password,iocharset=utf8,mode=0777,dir_mode=07??77 0 0 Which gives me this error in syslog: kernel: [ 2217.925354] CIFS: Unknown mount option mode kernel: [ 2217.936345] CIFS VFS: default security mechanism requested. The default security mechanism will be upgraded from ntlm to ntlmv2 in kernel release 3.3 This guide says to use smbfs although I believe smbfs is deprecated? What is a common fstab configuration for a samba share in Ubuntu 12.04? EDIT: Using the accepted answer below I was initially getting this error message (from dmesg): [ 45.520883] CIFS VFS: Error connecting to socket. Aborting operation [ 45.520990] CIFS VFS: cifs_mount failed w/return code = -115 although it turns out this was due to network connectivity issues, and not related to improper fstab entry.

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  • Given a start and end point, how can I constrain the end point so the resulting line segment is horizontal, vertical, or 45 degrees?

    - by GloryFish
    I have a grid of letters. The player clicks on a letter and drags out a selection. Using Bresenham's Algorithm I can create a line of highlighted letters representing the player's selection. However, what I really want is to have the line segment be constrained to 45 degree angles (as is common for crossword-style games). So, given a start point and an end point, how can I find the line that passes through the start point and is closest to the end point? Bonus: To make things super sweet I'd like to get a list of points in the grid that the line passes through, and for super MEGA bonus points, I'd like to get them in order of selection (i.e. from start point to end point).

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  • About floating point precision and why do we still use it

    - by system_is_b0rken
    Floating point has always been troublesome for precision on large worlds. This article explains behind-the-scenes and offers the obvious alternative - fixed point numbers. Some facts are really impressive, like: "Well 64 bits of precision gets you to the furthest distance of Pluto from the Sun (7.4 billion km) with sub-micrometer precision. " Well sub-micrometer precision is more than any fps needs (for positions and even velocities), and it would enable you to build really big worlds. My question is, why do we still use floating point if fixed point has such advantages? Most rendering APIs and physics libraries use floating point (and suffer it's disadvantages, so developers need to get around them). Are they so much slower? Additionally, how do you think scalable planetary engines like outerra or infinity handle the large scale? Do they use fixed point for positions or do they have some space dividing algorithm?

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  • Entry level security engineering positions

    - by Jake
    This is a question that has been bothering me for some time now. I have asked people and have always got mixed replies. It also has to do with how I will start my career. So here goes: Can an entry level software engineer directly get a job in a security engineering position? I am a graduate student in software engineering with a lot of course work in security as well, including web application, network and mobile security. I want to know if in the current industry, can an entry level engineer take the risk to prepare towards finding a security related position, or is it always necessary for a year or 2 development experience before one should think about finding a security position. Thank you.

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