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  • C/C++ enum and char * array

    - by Eric M
    Ran accross the following code in an article and didn't think it was standard C/C++ syntax for the char* array. As a test, both Visual C++ (visual studio 2005) and C++ Builder Rad XE both reject the 2nd line. Without using #defines, anyone have any tricks/tips for keeping enums and a string array sort of in sync without resorting to STL ? More of a curiosity question. enum TCOLOR { RED, GREEN, BLUE }; char *TNCOLOR[] = { [RED]="Red", [GREEN]="Green", [BLUE]="Blue" }; as an aside, the article this came from is quite old and I believe this might work under GCC but have not tested.

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  • How to get global access to enum types in C#?

    - by lala
    This is probably a stupid question, but I can't seem to do it. I want to set up some enums in one class like this: public enum Direction { north, east, south, west }; Then have that enum type accessible to all classes so that some other class could for instance have: Direction dir = north; and be able to pass the enum type between classes: public void changeDirection(Direction direction) { dir = direction; } I thought that setting the enum to public would make this automatically possible, but it doesn't seem to be visible outside of the class I declared the enum in.

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  • How to return an enum ID instead of the enum text in WebAPI

    - by Rodney
    I am using the WebAPI with .NET 4.5. I have a enum called DareStatus which is a list of statuses and their corresponding integer ID's. To minimize bandwidth traffic I want to send the int values of the enums, not the full text as it is currently doing. (I have control over the client so I can map it on the clientside). The strange thing is that in my RTFM-ing everyone seems to have the opposite issue! http://www.ftter.com/desktopmodules/framework/api/dare/getalldares public enum DareStatus : int { All = 0, Accepted = 2, Pending = 1, Declined = 3, Cancelled = 4, Failed = 5, Won = 6 } public IEnumerable<DareInfo> GetDares() { IEnumerable<DareInfo> dareInfos; using (IDataContext ctx = DataContext.Instance()) { var rep = ctx.GetRepository<DareInfo>(); dareInfos = rep.Get(); } return dareInfos; }

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  • Behaviour to simulate an enum implementing an interface

    - by fearofawhackplanet
    Say I have an enum something like: enum OrderStatus { AwaitingAuthorization, InProduction, AwaitingDespatch } I've also created an extension method on my enum to tidy up the displayed values in the UI, so I have something like: public static string ToDisplayString(this OrderStatus status) { switch (status) { case Status.AwaitingAuthorization: return "Awaiting Authorization"; case Status.InProduction: return "Item in Production"; ... etc } } Inspired by the excellent post here, I want to bind my enums to a SelectList with an extension method: public static SelectList ToSelectList<TEnum>(this TEnum enumObj) however, to use the DisplayString values in the UI drop down I'd need to add a constraint along the lines of : where TEnum has extension ToDisplayString Obviously none of this is going to work at all with the current approach, unless there's some clever trick I don't know about. Does anyone have any ideas about how I might be able to implement something like this?

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  • Can you use the same Enum in multiple entities in Linq-to-SQL?

    - by Mark
    In my persistence layer, I've declared a load of Enums to represent tables containing reference data (i.e. data never changes). In Linq2SQL, I am able to set the type of an entity property to an enum type and all is well, but as soon as I set a second entity's property to use the same enum type, the Code Generator (MSLinqToSQLGenerator) start generating an empty code file. I assume that MSLinqToSQLGenerator is quietly crashing. The question is why, and are there any work-arounds? Anyone else experienced this problem?

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  • How to know if the argument that is passed to the function is a class, union or enum in c++?

    - by Narek
    I want to define an operator<< for all enums, to cout the value and print that it is an enum like this: code: enum AnyEnum{A,B,C}; AnyEnum enm = A; cout << enm <<endl; output: This is an enum which has a value equal to 0 I know a way of doing this with Boost library by using is_enum struct. But I don’t understand how it works. So that's why, in general, I am interested how to identify if the veriable is a class type, union type or an enum (in compile time).

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  • Java using enum with switch statement

    - by MisterSquonk
    I've looked at various Q&As on SO similar to this question but haven't found a solution. What I have is an enum which represents different ways to view a TV Guide... static enum guideView { GUIDE_VIEW_SEVEN_DAY, GUIDE_VIEW_NOW_SHOWING, GUIDE_VIEW_ALL_TIMESLOTS } ...when the user changes the view an event handler receives an int from 0-2 and I'd like to do something like this... // 'which' is an int from 0-2 switch (which) { case NDroid.guideView.GUIDE_VIEW_SEVEN_DAY: ... break; } I'm used to C# enums and select/case statements which would allow something like the above and I know Java does things differently but I just can't make sense of what I need to do. Am I going to have to resort to if statements? There will likely only ever be 3 choices so I could do it but I wondered how it could be done with switch-case in Java.

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  • how can this inner enum code be improved ?

    - by mafalda
    I have this construct public class Constants{ enum SystemA implements Marker{ ConstOne(1), ConstTwo(2), ConstThree(3); SystemA(int i) { number =i; } int number; } enum SystemB implements Marker{ ConstFour(4), ConstFive(5), ConstSix(6); SystemB(int i) { number =i; } int number; } } I have Marker so I can pass to method like this method(Constants.SystemA) or method(Constants.SystemB) What is the best way to list all the enum values ? I also want to make sure that it is not duplicating the number in any of the enums

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  • Comparing Java enum members: == or equals() ?

    - by Bears will eat you
    I know that Java enums are compiled to classes with private constructors and a bunch of public static members. When comparing two members of a given enum, I've always used .equals(), e.g. public useEnums(SomeEnum a) { if(a.equals(SomeEnum.SOME_ENUM_VALUE)) { ... } ... } However, I just came across come code that uses the equals operator == instead: public useEnums2(SomeEnum a) { if(a == SomeEnum.SOME_ENUM_VALUE) { ... } ... } I've been programming in Java for 5+ years, and I thought I understood difference between the two - but I'm still scratching my head at which one is more correct. Which operator is the one I should be using?

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  • Is it a bad practice to include all the enums in one file and use it in multiple classes?

    - by Bugster
    I'm an aspiring game developer, I work on occasional indie games, and for a while I've been doing something which seemed like a bad practice at first, but I really want to get an answer from some experienced programmers here. Let's say I have a file called enumList.h where I declare all the enums I want to use in my game: // enumList.h enum materials_t { WOOD, STONE, ETC }; enum entity_t { PLAYER, MONSTER }; enum map_t { 2D, 3D }; // and so on. // Tile.h #include "enumList.h" #include <vector> class tile { // stuff }; The main idea is that I declare all enums in the game in 1 file, and then import that file when I need to use a certain enum from it, rather than declaring it in the file where I need to use it. I do this because it makes things clean, I can access every enum in 1 place rather than having pages openned solely for accessing one enum. Is this a bad practice and can it affect performance in any way?

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  • Enum Naming Convention - Plural

    - by o.k.w
    I'm asking this question despite having read similar but not exactly what I want at http://stackoverflow.com/questions/495051/c-naming-convention-for-enum-and-matching-property I found I have a tendency to name enums in plural and then 'use' them as singular, example: public enum EntityTypes { Type1, Type2 } public class SomeClass { /* some codes */ public EntityTypes EntityType {get; set;} } Of course it works and this is my style, but can anyone find potential problem with such convention? I do have an "ugly" naming with the word "Status" though: public enum OrderStatuses { Pending, Fulfilled, Error, Blah, Blah } public class SomeClass { /* some codes */ public OrderStatuses OrderStatus {get; set;} } Additional Info: Maybe my question wasn't clear enough. I often have to think hard when naming the variables of the my defined enum types. I know the best practice, but it doesn't help to ease my job of naming those variables. I can't possibly expose all my enum properties (say "Status") as "MyStatus". My question: Can anyone find potential problem with my convention described above? It is NOT about best practice. Question rephrase: Well, I guess I should ask the question this way: Can someone come out a good generic way of naming the enum type such that when used, the naming of the enum 'instance' will be pretty straightforward?

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  • How do I serialize an enum value as an int?

    - by Espo
    I want to serialize my enum-value as an int, but i only get the name. Here is my (sample) class and enum: public class Request { public RequestType request; } public enum RequestType { Booking = 1, Confirmation = 2, PreBooking = 4, PreBookingConfirmation = 5, BookingStatus = 6 } And the code (just to be sure i'm not doing it wrong) Request req = new Request(); req.request = RequestType.Confirmation; XmlSerializer xml = new XmlSerializer(req.GetType()); StringWriter writer = new StringWriter(); xml.Serialize(writer, req); textBox1.Text = writer.ToString(); This answer (to another question) seems to indicate that enums should serialize to ints as default, but it doesn't seem to do that. Here is my output: <?xml version="1.0" encoding="utf-16"?> <Request xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> <request>Confirmation</request> </Request> I have been able to serialize as the value by putting an "[XmlEnum("X")]" attribute on every value, but this just seems wrong.

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  • What would be different in Java if Enum declaration didn't have the recursive part

    - by atamur
    Please see http://stackoverflow.com/questions/211143/java-enum-definition and http://stackoverflow.com/questions/3061759/why-in-java-enum-is-declared-as-enume-extends-enume for general discussion. Here I would like to learn what exactly would be broken (not typesafe anymore, or requiring additional casts etc) if Enum class was defined as public class Enum<E extends Enum> I'm using this code for testing my ideas: interface MyComparable<T> { int myCompare(T o); } class MyEnum<E extends MyEnum> implements MyComparable<E> { public int myCompare(E o) { return -1; } } class FirstEnum extends MyEnum<FirstEnum> {} class SecondEnum extends MyEnum<SecondEnum> {} With it I wasn't able to find any benefits in this exact case. PS. the fact that I'm not allowed to do class ThirdEnum extends MyEnum<SecondEnum> {} when MyEnum is defined with recursion is a) not relevant, because with real enums you are not allowed to do that just because you can't extend enum yourself b) not true - pls try it in a compiler and see that it in fact is able to compile w/o any errors PPS. I'm more and more inclined to believe that the correct answer here would be "nothing would change if you remove the recursive part" - but I just can't believe that.

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  • How to call implemented method of generic enum in Java?

    - by Justin Wiseman
    I am trying pass an enum into a method, iterate over that enums values, and call the method that that enum implements on all of those values. I am getting compiler errors on the part "value.getAlias()". It says "The method getAlias() is undefined for the type E" I have attempted to indicate that E implements the HasAlias interface, but it does not seem to work. Is this possible, and if so, how do I fix the code below to do what I want? The code below is only meant to show my process, it is not my intention to just print the names of the values in an enum, but to demonstate my problem. public interface HasAlias{ String getAlias(); }; public enum Letters implements HasAlias { A("The letter A"), B("The letter B"); private final String alias; public String getAlias(){return alias;} public Letters(String alias) { this.alias = alias; } } public enum Numbers implements HasAlias { ONE("The number one"), TWO("The number two"); private final String alias; public String getAlias(){return alias;} public Letters(String alias) { this.alias = alias; } } public class Identifier { public <E extends Enum<? extends HasAlias>> void identify(Class<E> enumClass) { for(E value : enumClass.getEnumConstants()) { System.out.println(value.getAlias()); } } }

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  • Java Enumeration of Musical Notes

    - by Crupler
    How would you create an enumeration of the musical notes in Java, with each notes having an octave and then a keyed variable? This is what I have so far... public enum Notes { c, cS, d, dS, e, f, fS, g, gS, a, aS, b; int octave; boolean isPlaying; } So when I access the enums in my code I write something like this... Notes.c.octave = 4; Notes.c.isPlaying = true; Now here is my question: How can I have an isPlaying boolean for each note in each octave? Like so: Notes.c.octave.isPlaying = true; Or would I have to go like: public enum Notes { c1, cS1, d1, dS1, e1, f1, fS1, g1, gS1, a1, aS1, b1 c2, cS2, d2, dS2, e2, f2, fS2, g2, gS2, a2, aS2, b2; etc... boolean isPlaying; } Thank you in advance for taking your time to answer this question!

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  • Convert enumeration to string

    - by emptyheaded
    I am trying to build a function that converts an item from an enum to its corresponding string. The enums I use are fairly long, so I didn't want to use a switch-case. I found a method using boost::unordered_map very convenient, but I don't know how to make a default return (when there is no item matching the enum). const boost::unordered_map<enum_type, const std::string> enumToString = boost::assign::map_list_of (data_1, "data_1") (data_2, "data_2"); I tried to create an additional function: std::string convert(enum_type entry) { if (enumToString.find(entry)) // not sure what test to place here, return enumToString.at(entry); //because the find method returns an iter else return "invalid_value"; } I even tried something exceedingly wrong: std::string convert(enum_type entry) { try{ return enumToString.at(entry); } catch(...){ return "invalid_value"; } } Result: evil "Debug" runtime error. Can somebody give me a suggestion on how to either 1) find an easier method to convert enum to a string with the same name as the enum item 2) find a way to use already built boost methods to get a default value from a hash map (best option) 3) find what to place in the test to use a function that returns either the pair of the key-value, or a different string if the key is not found in the map. Thank you very much.

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  • How do I use the Enum value from a class in another part of code?

    - by ChiggenWingz
    Coming from a C# background from a night course at a local college, I've sort of started my way in C++. Having a lot pain getting use to the syntax. I'm also still very green when it comes to coding techniques. From my WinMain function, I want to be able to access a variable which is using an enum I declared in another class. (inside core.h) class Core { public: enum GAME_MODE { INIT, MENUS, GAMEPLAY }; GAME_MODE gameMode; Core(); ~Core(); ...OtherFunctions(); }; (inside main.cpp) Core core; int WINAPI WinMain(...) { ... startup code here... core.gameMode = Core.GAME_MODE.INIT; ...etc... } Basically I want to set that gameMode to the enum value of Init or something like that from my WinMain function. I want to also be able to read it from other areas. I get the error... expected primary-expression before '.' token If I try to use core.gameMode = Core::GAME_MODE.INIT;, then I get the same error. I'm not fussed about best practices, as I'm just trying to get the basic understanding of passing around variables in C++ between files. I'll be making sure variables are protected and neatly tucked away later on once I am use to the flexibility of the syntax. If I remember correctly, C# allowed me to use Enums from other classes, and all I had to do was something like Core.ENUMNAME.ENUMVALUE. I hope what I'm wanting to do is clear :\ As I have no idea what a lot of the correct terminology is.

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  • eliminating duplicate Enum code

    - by Don
    Hi, I have a large number of Enums that implement this interface: /** * Interface for an enumeration, each element of which can be uniquely identified by it's code */ public interface CodableEnum { /** * Get the element with a particular code * @param code * @return */ public CodableEnum getByCode(String code); /** * Get the code that identifies an element of the enum * @return */ public String getCode(); } A typical example is: public enum IMType implements CodableEnum { MSN_MESSENGER("msn_messenger"), GOOGLE_TALK("google_talk"), SKYPE("skype"), YAHOO_MESSENGER("yahoo_messenger"); private final String code; IMType (String code) { this.code = code; } public String getCode() { return code; } public IMType getByCode(String code) { for (IMType e : IMType.values()) { if (e.getCode().equalsIgnoreCase(code)) { return e; } } } } As you can imagine these methods are virtually identical in all implementations of CodableEnum. I would like to eliminate this duplication, but frankly don't know how. I tried using a class such as the following: public abstract class DefaultCodableEnum implements CodableEnum { private final String code; DefaultCodableEnum(String code) { this.code = code; } public String getCode() { return this.code; } public abstract CodableEnum getByCode(String code); } But this turns out to be fairly useless because: An enum cannot extend a class Elements of an enum (SKYPE, GOOGLE_TALK, etc.) cannot extend a class I cannot provide a default implementation of getByCode(), because DefaultCodableEnum is not itself an Enum. I tried changing DefaultCodableEnum to extend java.lang.Enum, but this doesn't appear to be allowed. Any suggestions that do not rely on reflection? Thanks, Don

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  • using Java enums or public static fields in MATLAB

    - by Jason S
    I'm wondering how in MATLAB you can get a reference to a Java enum or static public field. In MATLAB, if you are trying to use Java objects/methods, there are equivalents to Java object creation / method call / etc.: Java: new com.example.test.Foo(); MATLAB: javaObject('com.example.test.Foo'); Java: com.example.test.Foo.staticMethod(); MATLAB: javaMethod('staticMethod', 'com.example.test.Foo'); Java: SomeEnum e = com.example.test.SomeEnum.MY_FAVORITE_ENUM; MATLAB: ????? Java: int n = com.example.test.Foo.MAX_FOO; MATLAB: ?????

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  • compareTo and nested Enums

    - by echox
    Hi, in "A Programmers Guide to Java SCJP Certification" I found an example which I can't follow. This the given enum: enum Scale3 { GOOD(Grade.C), BETTER(Grade.B), BEST(Grade.A); enum Grade {A, B, C} private Grade grade; Scale3(Grade grade) { this.grade = grade; } public Grade getGrade() { return grade; } } This is the given expression: Scale3.GOOD.getGrade().compareTo(Scale3.Grade.A) > 0; I don't understand why this expression will be true? The return value will be 2. compareTo() will return a value 0 if the given object is "less" than the object. Scale3.Grade.A is the "biggest" element of Grades, its ordinal number is 0. Scale3.GOOD is the "biggest" element of Scale3, its ordinal number is also 0. The constructor of Scale3 is called with Scale3.Grade.C, which ordinal number is 2. So the given expression is equal to the following code: Scale3.Grade.C.compareTo(Scale3.Grade.A) > 0; A is "bigger" than C, so shouldn't be the result < 0?

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  • Problem using FluentNHibernate, SQLite and Enums

    - by weenet
    I have a Sharp Architecture based app using Fluent NHibernate with Automapping. I have the following Enum: public enum Topics { AdditionSubtraction = 1, MultiplicationDivision = 2, DecimalsFractions = 3 } and the following Class: public class Strategy : BaseEntity { public virtual string Name { get; set; } public virtual Topics Topic { get; set; } public virtual IList Items { get; set; } } If I create an instance of the class thusly: Strategy s = new Strategy { Name = "Test", Topic = Topics.AdditionSubtraction }; it Saves correctly (thanks to this mapping convention: public class EnumConvention : IPropertyConvention, IPropertyConventionAcceptance { public void Apply(FluentNHibernate.Conventions.Instances.IPropertyInstance instance) { instance.CustomType(instance.Property.PropertyType); } public void Accept(FluentNHibernate.Conventions.AcceptanceCriteria.IAcceptanceCriteria criteria) { criteria.Expect(x = x.Property.PropertyType.IsEnum); } } However, upon retrieval, I get an error regarding an attempt to convert Int64 to Topics. This works fine in SQL Server. Any ideas for a workaround? Thanks.

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  • Enums, Constructor overloads with similar conversions.

    - by David Thornley
    Why does VisualC++ (2008) get confused 'C2666: 2 overloads have similar conversions' when I specify an enum as the second parameter, but not when I define a bool type? Shouldn't type matching already rule out the second constructor because it is of a 'basic_string' type? #include <string> using namespace std; enum EMyEnum { mbOne, mbTwo }; class test { public: #if 1 // 0 = COMPILE_OK, 1 = COMPILE_FAIL test(basic_string<char> myString, EMyEnum myBool2) { } test(bool myBool, bool myBool2) { } #else test(basic_string<char> myString, bool myBool2) { } test(bool myBool, bool myBool2) { } #endif }; void testme() { test("test", mbOne); } I can work around this by specifying a reference 'ie. basic_string &myString' but not if it is 'const basic_string &myString'. Also calling explicitly via "test((basic_string)"test", mbOne);" also works. I suspect this has something to do with every expression/type being resolved to a bool via an inherent '!=0'. Curious for comments all the same :)

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  • Enums and Annotations

    - by PeterMmm
    I want to use an Annotation in compile-safe form. To pass the value() to the Annotation i want to use the String representation of an enum. Is there a way to use @A with a value from enum E ? public class T { public enum E { a,b; } // C1: i want this, but it won't compile @A(E.a) void bar() { // C2: no chance, it won't compile @A(E.a.toString()) void bar2() { } // C3: this is ok @A("a"+"b") void bar3() { } // C4: is constant like C3, is'nt it ? @A(""+E.a) void bar4() { } } @interface A { String value(); }

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