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  • Defining Light Coordinates

    - by Zachary
    I took a Computer Graphics exam a couple of days ago which had extra credit question like the following: A light can be defined in one of two ways. It can be defined in world coordinates, e.g. a street light, or in the viewer (eye coordinates), e.g., a head-lamp worn by a miner. In either case the viewpoint can freely change. Describe how the light should be transformed different in these two cases. Since I won't get to see the results of this until after spring break, I thought I would ask here. It seems like the analogies being used are misleading - could you not define a light source that is located at the viewers eye in world coordinates just as well as you could in eye coordinates? I've been doing some research on how OpenGL handles light, and it seems as though it always uses eye coordinates - the ModelView matrix would be applied to any light in world coordinates. In that case the answer may just be that you would have to transform light defined in world coordinates into eye coordinates using something like the ModelView matrix, while light defined in eye coordinates would only need to be transformed by the projection matrix. Then again I could be totally under thinking (or over thinking this). Another thought I had is that it determines which way you render shadows, but that has more to do with the location of the light and its type (point, directional, emission, etc) than what coordinates it is represented in. Any ideas?

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  • gluLookAt alternative doesn't work

    - by Brammie
    Hey guys. I'm trying to calculate a lookat matrix myself, instead of using gluLookAt(). My problem is that my matrix doesn't work. using the same parameters on gluLookAt does work however. my way of creating a lookat matrix: Vector3 Eye, At, Up; //these should be parameters =) Vector3 zaxis = At - Eye; zaxis.Normalize(); Vector3 xaxis = Vector3::Cross(Up, zaxis); xaxis.Normalize(); Vector3 yaxis = Vector3::Cross(zaxis, xaxis); yaxis.Normalize(); float r[16] = { xaxis.x, yaxis.x, zaxis.x, 0, xaxis.y, yaxis.y, zaxis.y, 0, xaxis.z, yaxis.z, zaxis.z, 0, 0, 0, 0, 1, }; Matrix Rotation; memcpy(Rotation.values, r, sizeof(r)); float t[16] = { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, -Eye.x, -Eye.y, -Eye.z, 1, }; Matrix Translation; memcpy(Translation.values, t, sizeof(t)); View = Rotation * Translation; // i tried reversing this as well (translation*rotation) now, when i try to use this matrix be calling glMultMatrixf, nothing shows up in my engine, while using the same eye, lookat and up values on gluLookAt works perfect as i said before. glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glMultMatrixf(View); the problem must be in somewhere in the code i posted here, i know the problem is not in my Vector3/Matrix classes, because they work fine when creating a projection matrix.

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  • LESS CSS on Windows

    - by Mojave Storm
    Trying to set up LESS for css (see http://lesscss.org/index.html) on my Windows box, and I've installed ruby and rubygems and I've followed the instructions here (http://lesscss.org/docs) exactly. I have a file 'teststyle.less' in C:\ and in command when I type lessc teststyle.less to compile into a .css file, I get the error "The filename, directory name, or volume label syntax is incorrect." Out of those familiar with LESS, do any of you have a solution to my problem? Did I mess up the install? Thanks -Mojave Storm

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  • Avoiding Redundancies in XML documents

    - by MarceloRamires
    I was working with a certain XML where there were no redundancies <person> <eye> <eye_info> <eye_color> blue </eye_color> </eye_info> </eye> <hair> <hair_info> <hair_color> blue </hair_color> </hair_info> </hair> </person> As you can see, the sub-tag eye-color makes reference to eye in it's name, so there was no need to avoid redundancies, I could get the eye color in a single line after loading the XML into a dataset: dataset.ReadXml(path); value = dataset.Tables("eye_info").Rows(0)("eye_color"); I do realise it's not the smartest way of doing so, and this situation I'm having now wasn't unforeseen. Now, let's say I have to read xml's that are in this format: <person> <eye> <info> <color> blue </color> </info> </eye> <hair> <info> <color> blue </color> </info> </hair> </person> So If I try to call it like this: dataset.ReadXml(path); value = dataset.Tables("info").Rows(0)("color"); There will be a redundancy, because I could only go as far as one up level to identify a single field in a XML with my previous method, and the 'disambiguator' is three levels above. Is there a practical way to reach with no mistake a single field given all the above (or at least a few) fields ?

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  • How to fix issue with my 3D first person camera?

    - by dxCUDA
    My camera moves and rotates, but relative to the worlds origin, instead of the players. I am having difficulty rotating the camera and then translating the camera in the direction relative to the camera facing angle. I have been able to translate the camera and rotate relative to the players origin, but not then rotate and translate in the direction relative to the cameras facing direction. My goal is to have a standard FPS-style camera. float yaw, pitch, roll; D3DXMATRIX rotationMatrix; D3DXVECTOR3 Direction; D3DXMATRIX matRotAxis,matRotZ; D3DXVECTOR3 RotAxis; // Set the yaw (Y axis), pitch (X axis), and roll (Z axis) rotations in radians. pitch = m_rotationX * 0.0174532925f; yaw = m_rotationY * 0.0174532925f; roll = m_rotationZ * 0.0174532925f; up = D3DXVECTOR3(0.0f, 1.0f, 0.0f);//Create the up vector //Build eye ,lookat and rotation vectors from player input data eye = D3DXVECTOR3(m_fCameraX, m_fCameraY, m_fCameraZ); lookat = D3DXVECTOR3(m_fLookatX, m_fLookatY, m_fLookatZ); rotation = D3DXVECTOR3(m_rotationX, m_rotationY, m_rotationZ); D3DXVECTOR3 camera[3] = {eye,//Eye lookat,//LookAt up };//Up RotAxis.x = pitch; RotAxis.y = yaw; RotAxis.z = roll; D3DXVec3Normalize(&Direction, &(camera[1] - camera[0]));//Direction vector D3DXVec3Cross(&RotAxis, &Direction, &camera[2]);//Strafe vector D3DXVec3Normalize(&RotAxis, &RotAxis); // Create the rotation matrix from the yaw, pitch, and roll values. D3DXMatrixRotationYawPitchRoll(&matRotAxis, pitch,yaw, roll); //rotate direction D3DXVec3TransformCoord(&Direction,&Direction,&matRotAxis); //Translate up vector D3DXVec3TransformCoord(&camera[2], &camera[2], &matRotAxis); //Translate in the direction of player rotation D3DXVec3TransformCoord(&camera[0], &camera[0], &matRotAxis); camera[1] = Direction + camera[0];//Avoid gimble locking D3DXMatrixLookAtLH(&in_viewMatrix, &camera[0], &camera[1], &camera[2]);

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  • Convert a Door Peephole Viewer into a Fisheye Camera Lens

    - by Jason Fitzpatrick
    Commercial fish eye lenses are a niche product and carry a hefty price tag; if you’re looking to goof around with fish eye photography on the cheap, this $6 tutorial is for you. Courtesy of Dave from Knobtop–a thrifty DIY photography video blog–this hack uses dirt cheap parts (the whole build is composed of a PVC pipe reducer and a door peephole lens) to bring you fun fish eye photography on a budget. Check out the video above to see the build and the results, then hit up the link below to check out the notes on the video for more information. Fisheye Lens for $6 [via DIY Photography] HTG Explains: What Is Two-Factor Authentication and Should I Be Using It? HTG Explains: What Is Windows RT and What Does It Mean To Me? HTG Explains: How Windows 8′s Secure Boot Feature Works & What It Means for Linux

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  • View matrix in opengl

    - by user5584
    Hi! Sorry for my clumsy question. But I don't know where I am wrong at creating view matrix. I have the following code: createMatrix(vec4f(xAxis.x, xAxis.y, xAxis.z, dot(xAxis,eye)), vec4f( yAxis.x_, yAxis.y_, yAxis.z_, dot(yAxis,eye)), vec4f(-zAxis.x_, -zAxis.y_, -zAxis.z_, -dot(zAxis,eye)), vec4f(0, 0, 0, 1)); //column1, column2,... I have tried to transpose it, but with no success. I have also tried to use gluLookAt(...) with success. At the reference page, I watched the remarks about the to-be-created matrix, and it seems the same as mine. Where I am wrong?

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  • There's no Sound Mixer menu, missing menu option in Sound Recorder

    - by AlexN
    I am using: -Ubuntu 11.10 -Skype -PS3 Eye Toy camera to input video and sound This setup has been properly working in former Ubuntu releases. To use the mic already built in on the PS3 Eye Toy camera I open de Sound Recorder app (notice: not inside Skype, from inside Skype it is not possible to do this) that is included in Gnome and then I go to FileSound Mixer, from this menu I can choose Gnome to get the input audio from the PS3 Eye Toy, instead of from the Audio-In of the computer. Now in Ubuntu 11.10 this Sound Mixer menu inside Sound Recorder is missing, Gnome says something like this: gnome-volume-control is not installed in the proper directory Note: I have tried this on Unity, Unity 2D, Gnome Classic, Gnome Classic 2D and Gnome Shell. In all of them the problem is the same. What can I do? Basically what I want to do is to be able to tell the computer to get the audio in from the PS3 Camera. Thanks in advance.

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  • Basic Google Analytics Click Tracking and/or Overview

    - by Alan Storm
    This is a really basic Google Analytics question. Apologies in advance if it's not appropriate here, but I've had a lot of luck on Stack Overflow and this seems like the best Stack Exchange site for a question like this. I'm trying to understand how Google Analytics goals work, or if they're the right feature to be using for my situation. Most of the documentation I find online refers to the old version of the UI, not the new one. I have a website, let's call is blog.example.com. This website drives traffic to an ecommerce store, let's call that store.example2.com. I want to get reports on which links from blog.example.com are being clicked through leading to store.example2.com. How do you do this in Google analytics? Are goals the right area to be looking? Do I setup the goals on store.example2.com or blog.example.com? Or both? Is there any canonical user guide (free or paid) that covers how this works? I'm a competent programmer, but it's years since I dealt with conversion tracking on any serious level, and we've progressed well beyond my frozen caveman pixel tracking knowledge. Thanks in advance

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  • What are the Consequences for using Relative Location Headers?

    - by Alan Storm
    According to the spec, Location headers used in a redirect require a server name HTTP/1.1 301 Moved Permanently ... Location: http://example.com/foo/baz/bar However, in 2012, most web browsers will recognize a relative path and redirect you to the new location using the original server name HTTP/1.1 301 Moved Permanently ... Location: /foo/baz/bar Are there any negative/surprising consequences to using the relative URLs in the Location headers? My particular concern is how Google/search-engines will interpret this, but if there's anything else I'm not thinking about I'd love to hear it.

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  • Earliest use of Comments as Semantically Meaningful Things in a Program?

    - by Alan Storm
    In certain corners of the PHP meta-programming world, it's become fashionable to use PHPDoc comments as a mechanism for providing semantically meaningful information to a program. That is, other code will parse the doc blocks and do something significant with the information encoded in those comments. Doctrine's annotations and code generation are an example of this. What's the earliest (or some early) use of this technique? I have vague memories of some early java Design by Contract implementations doing similar things, but I'm not sure of those folks were inventing the technique, or if they got it from somewhere. Mainly asking so I can provide some historical context for PHP developers who haven't come across the technique before, and are distrustful of it because it seems a little crazy pants.

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  • jQuery scrolling images for e-commerce site, what to do about users who disable JS

    - by Livingston Storm
    As the title suggests, I am developing an e-commerce site and I intend of having two jQuery plug ins on the default page, one for scrolling images and the other for the navigation menu. Should I be concerned about making the site work if the users disables JS? Cause if they have it disabled my site would be almost impossible to use with the scrolling images blocking the main content. Plus the CMS I am using, Big Commerce, uses a bit of JS for the products pages, which would also look ridiculous with JS disabled. Anyone have experience with this?

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  • Should I design and then look for a CMS or vice versa? [closed]

    - by Livingston Storm
    I am currently designing an e-commerce site, and unfortunately my PHP is garbage at the moment so open source CMS's are out of the question. I am debating between Joomla and Big Commerce and as the title states I am unsure of whether to build first or try the CMS first to see what limitations I will face. I couldn't find any previous questions on this site, forgive me if this is a stupid/commonly asked question. Thanks for any feedback

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  • Ray Generation Inconsistency

    - by Myx
    I have written code that generates a ray from the "eye" of the camera to the viewing plane some distance away from the camera's eye: R3Ray ConstructRayThroughPixel(...) { R3Point p; double increments_x = (lr.X() - ul.X())/(double)width; double increments_y = (ul.Y() - lr.Y())/(double)height; p.SetX( ul.X() + ((double)i_pos+0.5)*increments_x ); p.SetY( lr.Y() + ((double)j_pos+0.5)*increments_y ); p.SetZ( lr.Z() ); R3Vector v = p-camera_pos; R3Ray new_ray(camera_pos,v); return new_ray; } ul is the upper left corner of the viewing plane and lr is the lower left corner of the viewing plane. They are defined as follows: R3Point org = scene->camera.eye + scene->camera.towards * radius; R3Vector dx = scene->camera.right * radius * tan(scene->camera.xfov); R3Vector dy = scene->camera.up * radius * tan(scene->camera.yfov); R3Point lr = org + dx - dy; R3Point ul = org - dx + dy; Here, org is the center of the viewing plane with radius being the distance between the viewing plane and the camera eye, dx and dy are the displacements in the x and y directions from the center of the viewing plane. The ConstructRayThroughPixel(...) function works perfectly for a camera whose eye is at (0,0,0). However, when the camera is at some different position, not all needed rays are produced for the image. Any suggestions what could be going wrong? Maybe something wrong with my equations? Thanks for the help.

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  • How to have game audio loop at a certain point

    - by Essential
    I have a storm in my game, and so I've made an ambient audio file which slowly grows into a storm and rain fades in, which then becomes a loopable storm audio file. Here is how I've done it: // Play intro clip and merge into main loop var introTime = stormIntro.length; AudioSource.PlayClipAtPoint( stormIntro, Vector3.zero, 0.7 ); Invoke( "StormMusic", introTime ); The way I'm currently trying to do it is get the length of the storm_intro audio clip, play the clip, and then invoke storm_loop to begin after the length of the intro has completed. This kinda works, but not really because there's occasionally a gap between the two. So how can I do it so the transition is seamless?

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  • How to do directional per fragment lighting in world space?

    - by user
    I am attempting to create a GLSL shader for simple, per-fragment directional light. So far, after following many tutorials, I have continually ran into the issue: my light is specified in world coordinates, however, the shader treats the light's position as being in eye space, thus, the light direction changes when I move the camera. My question is, how to I transform a directional light position such as (50, 50, 50, 0) into eye space, or, would doing things this way be the incorrect approach to the problem?

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  • Facial Recognition for Retail

    - by David Dorf
    My son decided to do his science project on how the brain recognizes faces.  Faces are so complicated and important that the brain has a dedicated area for just that purpose.  During our research, we came across some emerging uses for facial recognition in the retail industry. If you believe the movies, recognizing faces as they walk by a camera is easy for computers but that's not the reality.  Huge investments are being made by the U.S. government in this area, with a focus on airport security.  Now, companies like Eye See are leveraging that research for marketing purposes.  They do things like track eyes while viewing newspaper ads to see which ads get more "eye time."  This can help marketers make better placement and color decisions. But what caught my eye (that was too easy) was their new mannequins that watch shoppers.  These mannequins, being tested at European retailers like Benetton, watch shoppers that walk by and identify their gender, race, and age.  This helps the retailer better understand the types of customers being attracted to the outfit on the mannequin.  Of course to be most accurate, the software has pictures of the employees so they can be filtered out.  Since the mannequins are closer to the shoppers and at eye-level, they are more accurate than traditional in-ceiling LP cameras. Marketing agency RedPepper is offering retailers the ability to recognize loyalty shoppers at their doors using Facedeal.  For customers that have opted into the program, when they enter the store their face is recognized and they are checked in.  Then, as a reward, they are sent an offer on their smartphone. It won't be long before retailers begin to listen to shoppers are they walk the aisles, then keywords can be collected and aggregated to give the retailer an idea of what people are saying about their stores and products.  Sentiment analysis based on what's said or even facial expressions can't be far off. Clearly retailers need to be cautions and respect customer privacy.  That's why these technologies are emerging slowly.  But since the next generation of shoppers are less concerned about privacy, I expect these technologies to appear sporadically in the next five years then go mainstream.  Time will tell.

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  • Kickstart CentOS 6 prompting for TCP/IP with network set to DHCP

    - by Andy Shinn
    I am trying to stop my kickstart CentOS install prompting me for TCP/IP information. After I click through this prompt (keeping IPv4 and IPv6 to their defaults) the installation continues and completes just fine. Below is my kickstart file: # Andy's super awesome VM kickstart file install url --url=http://mirrors.kernel.org/centos/6/os/x86_64 lang en_US.UTF-8 keyboard us text %include /tmp/network.ks rootpw --iscrypted $6$RA8DyrNTsVJkGIgY$ohZ62HHiOjNnn1yDMZlIu3lQ63D3plGPcbVZtPKE8Oq6Z.IGUgN.kNLkxs/ZymZuluRDWsW2eey5zLOl2G3mp. firewall --service=ssh authconfig --enableshadow --passalgo=sha512 selinux --disabled timezone America/Los_Angeles bootloader --location=mbr --driveorder=vda --append="crashkernel=auto rhgb quiet" # The following is the partition information you requested # Note that any partitions you deleted are not expressed # here so unless you clear all partitions first, this is # not guaranteed to work zerombr clearpart --all --drives=vda --initlabel part /boot --fstype=ext4 --size=500 part pv.253002 --grow --size=1 volgroup vg1 --pesize=4096 pv.253002 logvol / --fstype=ext4 --name=lv_root --vgname=vg1 --grow --size=1024 --maxsize=51200 logvol swap --name=lv_swap --vgname=vg1 --grow --size=4032 --maxsize=4032 repo --name="CentOS" --baseurl=http://mirrors.kernel.org/centos/6/os/x86_64 --cost=100 repo --name="Puppet Labs Products" --baseurl=http://yum.puppetlabs.com/el/6/products/x86_64 repo --name="Puppet Labs Dependencies" --baseurl=http://yum.puppetlabs.com/el/6/dependencies/x86_64 repo --name="EyeFi" --baseurl=http://flexo.eye.fi/6/eye-fi-api %packages @core @server-policy puppet facter %end %pre --erroronfail #!/bin/bash for x in `cat /proc/cmdline`; do case $x in SERVERNAME*) eval $x echo "network --onboot yes --device eth0 --bootproto dhcp --hostname ${SERVERNAME}.eye.fi" /tmp/network.ks ;; esac; done %end %post puppet agent --waitforcert 10 --onetime --no-daemon --pluginsync --server puppet.eye.fi %end reboot My kernel arguments are in this following virt-install command that I use to start the install: virt-install -n zabbix -r 2048 --vcpus=2 -l http://mirrors.kernel.org/centos/6/os/x86_64 --disk /dev/vg_inf1/zabbix --network bridge=br85 --initrd-inject=/home/ashinn/vm_kickstart --extra-args "ks=file:/vm_kickstart SERVERNAME=zabbix" --autostart During the install, I can pull up a console on the second terminal and verify the contents of /tmp/network.ks are: network --onboot=yes --bootproto=dhcp --ipv6=auto --hostname=jenkins2.mydomain.com Why might Anaconda be prompting for the TCP/IP settings when they are already set to DHCP?

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  • How to correctly add daemon in MacOS 10.6.6 via launchd?

    - by Eye of Hell
    Hello. I have a very simple task to accomplish: to start tomcat application server on latest MacOS as a daemon. I have performed following steps: Installed Tomcat in /Library/Tomcat/Home Validated that it runs fine by executed /Library/Tomcat/Home/bin/startup.sh Added org.apache.tomcat.plist file to /Library/LaunchDaemons as found on internet (http://blog.i18n.ro/complete-guide-for-installing-hudson-ci-on-os-x-10-6/) Instructed MacOS to load a daemon description via sudo launchctl load org.apache.tomcat.plist. It succeeded (issuing this command second time outputs "already loaded"). Instructed MacOS to start a daeon via sudo launchctl start org.apache.tomcat.plist At this point MacOS shows an error "launchctl start error: No such process". I have checked the logfile for launchd - it have no record for this error. Google says nothing. And from error text i can't figure out what is the "process" and why it is "wrong" :(. Any hints what i'm doing wrong?

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  • How to check sshd log?

    - by Eye of Hell
    Hello. I have Ubuntu 9.10 installed with sshd and i can successfully connect to it using login and password. I have configured an RSA key login and now have "Server refused our key" as expected. Ok, now i want to check sshd log in order to fingure out a problem. I have examined /etc/ssh/sshd_config and it have SyslogFacility AUTH LogLevel INFO Ok. I'm looking at /var/log/auth.log and... it's empty O_O. Changing Loglevel to VERBOSE helps nothing - auth.log is still empty. Any hints how i can check sshd log?

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  • What is the simplest possible configuration of Apache2 mod_proxy?

    - by Eye of Hell
    Hello. I have an apache2 running and i have a service available as http://www.domain.com:8080/sitename What will be a simplest apache2 configuration so entering "http://www.domain.com" in browser will show "http://www.domain.com:8080/sitename"? I have added: <VirtualHost *:80> ProxyPass / http://www.domain.com:8080/sitename/ ProxyPassReverse / http://www.domain.com:8080/sitename/ </VirtualHost> But, of course, this is not workig. Is it some simple configuration i can use for such redirect or i'm doomed to copy-paste a 100+ line configs from tutorials?

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  • Weird problem with connection from putty to ubuntu server via SSH

    - by Eye of Hell
    Hello. I have an Ubuntu Server 9.10 box with sshd configured. I have two computers with Windows 7 professional and putty installed. Day ago, both computers was able to connect ubuntu server both via putty and plink. I have installed sun-java6-jre on ubuntu server, and now have a weird problem. First Windows 7 computer can still connect with both putty GUI and command-line plink. Second computer can connect via putty gui, but if i issue plink command that works perfectly on first computer: plink www.hostname.tk -i c:\users\username\documents\key\private.ppk I get login prompt, enter same username as on first computer, and receive following weird error message: bash: www.hostname.tk: command not found I can't see any difference between my Windows 7 computers :(. The ppk key used is same (i copied it multiple times both ways). hostname and username are same. Anyone have any ideas why such thing happens and what can i do in order to troubleshoot and fix it?

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  • How to view ASMX SOAP using Fiddler2?

    - by outer join
    Does anyone know if Fiddler can display the raw SOAP messages for ASMX web services? I'm testing a simple web service using both Fiddler2 and Storm and the results vary (Fiddler shows plain xml while Storm shows the SOAP messages). See sample request/responses below: Fiddler2 Request: POST /webservice1.asmx/Test HTTP/1.1 Accept: */* Referer: http://localhost.:4164/webservice1.asmx?op=Test Accept-Language: en-us User-Agent: Mozilla/4.0 (compatible; MSIE 8.0; Windows NT 5.1; Trident/4.0; .NET CLR 1.1.4322; .NET CLR 2.0.50727; .NET CLR 3.0.04506.30; .NET CLR 3.0.04506.648; .NET CLR 3.5.21022; .NET CLR 3.0.4506.2152; .NET CLR 3.5.30729; InfoPath.2; MS-RTC LM 8) Content-Type: application/x-www-form-urlencoded Accept-Encoding: gzip, deflate Host: localhost.:4164 Content-Length: 0 Connection: Keep-Alive Pragma: no-cache Fiddler2 Response: HTTP/1.1 200 OK Server: ASP.NET Development Server/9.0.0.0 Date: Thu, 21 Jan 2010 14:21:50 GMT X-AspNet-Version: 2.0.50727 Cache-Control: private, max-age=0 Content-Type: text/xml; charset=utf-8 Content-Length: 96 Connection: Close <?xml version="1.0" encoding="utf-8"?> <string xmlns="http://tempuri.org/">Hello World</string> Storm Request (body only): <?xml version="1.0" encoding="utf-8"?> <soap:Envelope xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:soap="http://schemas.xmlsoap.org/soap/envelope/"> <soap:Body> <Test xmlns="http://tempuri.org/" /> </soap:Body> </soap:Envelope> Storm Response: Status Code: 200 Content Length : 339 Content Type: text/xml; charset=utf-8 Server: ASP.NET Development Server/9.0.0.0 Status Description: OK <?xml version="1.0" encoding="utf-8"?> <soap:Envelope xmlns:soap="http://schemas.xmlsoap.org/soap/envelope/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> <soap:Body> <TestResponse xmlns="http://tempuri.org/"> <TestResult>Hello World</TestResult> </TestResponse> </soap:Body> </soap:Envelope> Thanks for any help.

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  • download and process a file by ftp at set intervals, with error handling, rescheduling and status messages

    - by compound eye
    I want to download a data file from a remote ftp server to my machine at regular intervals. Once the file is downloaded I want to call another script which will process the file. My development machine is mac os x, the eventual deployment environment is linux. What's would be the stock standard way to automate this? I know I can use cron to schedule curl to download and to run a script that will process the downloaded file at regular intervals, and I know could write a slightly more complex script or an application that would do this and add error handling, rescheduling and sending status emails. But one of my requirements for this project is to write as little custom code as possible, instead I should try to use standard, tried and true existing tools, and if I do have to write code, to try and write the most straightforward code possible. The reason for this is the code will potentially be installed on a large number of machines, all of which will need to be tweaked, customised and maintained by different people, long after I am gone from the project, so the intention is to use well documented, well supported tools as much as possible. This seems such a common task, there must be tools and scripts all over the internet, written by people who have carefully considered everything that could possibly go wrong when you need to download and process a file from a remote server at regular intervals, with error handling, rescheduling and sending status messages. Is that what Expect is for? What would you recommend? (the system will be downloading weather prediction data every six hours, so that the system can prepare in the event of bad weather warnings)

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