Optimizing graphics for an iOS flash game
- by 1GR3
A friend of mine and myself are working on a flash developed iOS (and later Android) puzzle board game. He's a developer and I'm a designer/developer so (no surprise) we have different points of view.
His method: make small tiles (100x100px) in Photoshop join them into the board and then in flash apply effects to the board to avoid repetition (80's not in the good way).
My method: precompose the whole board (960x640px+bleed) in Photoshop and than mask active and inactive areas in flash.
What do you think?