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  • Could the HTML 5 Video tag pick up an IP Multicast Stream?

    - by DrewBarbs
    I've been researching methods of getting an IP Multicast over UDP to the browser, and have found little that suggests I would be able to do it without using a plug-in like Java, Flash, or Silverlight in order to open a UDP port and (somehow) render the video. Checking out the HTML 5 <video> spec, there is (obviously) little in the way of specific implementation details, so as far as I can tell, there is nothing stopping a browser from parsing a address of the form "udp://224.1.1.1:8000" and joining a multicast group on that IP/port. Is this a correct understanding? Or must the resource pointed to by the <source> be a file?

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  • HTML5 canvas screen to isometric coordinate conversion

    - by ovhqe
    I am trying to create an isometric game using HTML5 canvas, but don't know how to convert HTML5 canvas screen coordinates to isometric coordinates. My code now is: var mouseX = 0; var mouseY = 0; function mouseCheck(event) { mouseX = event.pageX; mouseY = event.pageY; } which gives me canvas coordinates. But how do I convert these coordinates to isometric coordinates? I am using 16x16 tiles.

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  • HTML5 video on iPad

    - by mrollinsiv
    I have a dynamic video gallery and it works great on a computer. When moving to an iPad, the video starts loading and it shows the cannot play icon. Instead of this I'd rather the video not show until it's ready to play. I have tried to add events listeners for "canplaythrough" and "canplay" and when they occur for the video to fade in then play. Does the iPad not support these events? new_video = document.createElement('video'); new_video.setAttribute('class', 'none'); new_video.setAttribute('width', '568'); new_video.setAttribute('height', '269'); new_video.setAttribute('id', 'video'+video_num); current_video.insertBefore(new_video, video_controls); new_video.load(); new_video.addEventListener('canplaythrough', function() { $('#video'+video_num').fadeIn(100); new_video.play(); });

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  • Is html5 video ready for primetime yet?

    - by Galen
    I've been asked to develop a website for the iPad. It's going to have a couple videos on it. I'd like to try out html5. I'd really only be using the new video part of html5 (with flash fallback for browsers that don't yet support it). Would it be a mistake to do this on a fairly traffic heavy site?

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  • Play RTSP/MMS/Http live video feeds in WPF

    - by James Cadd
    I'd like to pull a live video feed into WPF but the MediaElement doesn't appear to support these protocols. An example video stream is here (BP oil leak live feed): http://mfile.akamai.com/97892/live/reflector:45683.asx?bkup=45684 Are there any solutions for playing live streaming formats in WPF?

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  • Jwplayer 6: html5 fullscreen when video clicked to play

    - by caaruiz
    I want to be able to use jwplayer so that when the user clicks on the video the video will start to play in fullscreen mode. I want this functionality to work on mobile devices that support html5. If the video is played on a mobile device it will take up the whole screen. Youtube and Vimeo currently do this on mobile devices. The Link Below uses Html5 video tag, which plays in fullscreen on mobile device when the video is clicked on. The only way I that I know that jwplayer allows fullscreen is that I manually click on the fullscreen button, but it would be nice to only click on the video to trigger the video to play in full screen.

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  • SimpleModal bug when positioning HTML5 video

    - by digm
    I am trying to use simple modal to display a modal window containing a video. I'm using the HTML5 "video" tag to do this. Using JQuery and SimpleModal, I can get it working in Chrome and Firefox, but for some reason Safari fails to maintain the centered positioning of the modal dialog for the video. In other words, when you scroll up and down in the windows, the modal window stays in its place, but the video scrolls up and down with the rest of the content outside the window. I've put together a 29 line piece of HTML code that you can cut and paste to test. https://pastee.org/z5sw Anyone know what I can do to fix this? I've been trying for a few hours now and no combination of JQuery, SimpleModal, or CSS changes can seem to fix this. I'd appreciate any suggestions. Thanks in advance!

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  • Examples of good Javascript/HTML5 based games

    - by Zuch
    Now that Flash is largely being replaced with HTML5 elements (video, audio, canvas, etc.) are there any good examples of web-based games built on completely open standards (meaning Javascript, HTML and CSS)? I see a lot of examples of pure HTML5 implementations of what was once only in Flash (like stuff here: http://www.html5rocks.com/) but not many games, a domain which still seem dominated by Flash. I'm curious what's possible and what the limitations are.

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  • Examples of good Javascript/HTML5 based games

    - by Zuch
    Now that Flash is largely being replaced with HTML5 elements (video, audio, canvas, etc.) are there any good examples of web-based games built on completely open standards (meaning Javascript, HTML and CSS)? I see a lot of examples of pure HTML5 implementations of what was once only in Flash (like stuff here: http://www.html5rocks.com/) but not many games, a domain which still seem dominated by Flash. I'm curious what's possible and what the limitations are.

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  • Glitch-free cross-fades in HTML5

    - by Alexander Gladysh
    In my HTML5 canvas game, I need to cross-fade two sprites which have some glow around them. (Glow is backed into sprites.) Initially, the first sprite is visible. During the cross-fade the first sprite should vanish, and be replaced with the second one. How exactly the cross-fade is done — does not matter, as long as it is smooth and there are no visual glitches. I've tried two techniques: During the cross-fade I simultaneously interpolate alpha of the first sprite from 1.0 to 0.0, and alpha of the second sprite — from 0.0 to 1.0. With this technique I can see background in the middle of the cross-fade. That's because both sprites are semi-transparent most of the time. During the cross-fade I first interpolate alpha of the second sprite from 0.0 to 1.0 (first sprite alpha is at 1.0), and then interpolate alpha of the first sprite from 1.0 to 0.0. With this technique background is not seen, but the glow around sprites flashes during the cross-fide — when both sprites are near the full visibility. In non-HTML5 game I'd use shaders to do cross-fade separately in RGB and alpha channels. Is there a trick to do the cross-fade I need in HTML5 without visual glitches?

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  • HTML5 video (mp4 and ogv) problems in Safari and Firefox - but Chrome is all good

    - by qryss
    Hi folks, I have the following code: <video width="640" height="360" controls id="video-player" poster="/movies/poster.png"> <source src="/movies/640x360.m4v" type='video/mp4; codecs="avc1.42E01E, mp4a.40.2"'> <source src="/movies/640x360.ogv" type='video/ogg; codecs="theora, vorbis"'> </video> I'm using Rails (Mongrel in development and Mongrel+Apache in production). Chrome (Mac and Win) can play either file (tested by one then the other source tags) whether locally or from my production servers. Safari (Mac and Win) can play the mp4 file fine locally but not from production. Firefox 3.6 won't play the video in either OS. I just get a grey cross in the middle of the video player area. I've made sure that both Mongrel and Apache in each case have the right MIME types set. From Chrome's results I know there is nothing inherently wrong with my video files or the way the files are being asked for or delivered. Anyone got any clues? Or even a clue as to how to diagnose the problem? For Firefox I looked at https://developer.mozilla.org/En/Using_audio_and_video_in_Firefox where it refers to an 'error' event and an 'error' attribute. It seems the 'error' event is thrown pretty well straightaway and at that time there is no error attribute. Very helpful... :( Help enormously appreciated! Thanks in advance... Chris

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  • mailto: anchor links unloading html5 video in Chrome

    - by Robin Pyon
    I have a very simple page with a <video> tag and an email anchor link: http://jsfiddle.net/6GquX/3/ Clicking the email link in Chrome (OS X 10.8 + Win7, 23.0.1271.97) invokes the beforeunloadchange event and causes the video to unload, which isn't the desired outcome. Curiously enough, if I let the video buffer a bit and then click the email link, the video keeps playing and doesn't unload. To my knowledge this only occurs in Chrome and I'm truly at a loss. Visiting any HTML5 video player site (videojs, flowplayer etc), starting a HTML5 video and then immediately simulating an email click with document.location.href = "mailto:[email protected]" in the dev console yields the same error. However, I'm inclined to think it's the way in which the video has been encoded as I'm unable to recreate the above with a video downloaded from YouTube's HTML5 player: http://jsfiddle.net/6GquX/4/ (source) 1. Is it possible that YouTube are encoding their videos in a particular way to combat this? 2. Are there any strategies / hacks I can employ to get around this?

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  • Stream video from one app to another in OS X (Software video input device)

    - by Josh
    Not sure how specifically to word this... I'm wondering if there's any way to take a video stream from one application, for example VLC Media Player, and present that video stream to other applications as a video input source. For example, could I broadcast a video file from my hard disk to a website that allows video conferencing using a Flash applet? Basically, I'm looking for something like Soundflower, but for video streams. Is this possible? Tags, title, question re-wording suggestions welcomed -- I'm not sure how to properly describe this. Thanks!

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  • VIDEO Streaming - How to output the video timestamp?

    - by Emmanuel Brunet
    I would like to backup an ASF video stream with the time stamp (I mean the original recording date/time) on the output stream ? Usage I convert / store my video using the mkv format (Matroska) with libx264 (video) and aac (audio) codecs. Assume the IP camera webcam user account is account, the password password $ ffmpeg -i http://admin:alpha1237@webcam/videostream.asf -c:v libx264 -s 768X432 -crf 13 -b:v 2500K -pix_fmt yuv420p -c:a libfdk_aac output.mkv This works fine on a tenvis JPT3815W camera How to I need to get the video timestamp available for display as a subtitle or other meta data field managed by standard video players, and ideally to be able to hide it or not during video reading. Does anybody knows how to achieve that ? Thanks in advance for your help.

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  • Monitor flashes black when starting video files, opening folders with video files

    - by Bob
    My entire monitor flashes black for a second or so when starting any video file. It does the same thing when closing the file. It also does this when opening a folder that has video files and a thumbnail view, or when I do anything that presumably accesses the video stream inside a video file. It happens in VLC and Windows Media Player, though it occurs to me certain video editors I have like avidemux and virtualdub don't have that issue when opening video files... It also does not happen when watching flash-based videos on web sites. It doesn't seem to happen when Quicktime. I went through and uninstalled any extraneous programs a week or so ago and didn't see any change. I also updated the graphics card driver. What can I do to troubleshoot/fix this?

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  • Video with QML Video plays choppy on Mac OS X

    - by avida
    I’m trying to create simple video player with QML. I have QtSdk installed and QtMobility compiled and installed from source. Then I put this simple video playing code to main qml file: import QtQuick 1.0 import QtMultimediaKit 1.1 Item{ width: 400; height: 300 Video { id: video source: "d:/Projects/Serenity - HD DVD Trailer.mp4" anchors.fill: parent MouseArea { anchors.fill: parent onClicked: { video.play() } } } } After compiling and running application, video plays choppy and on exiting application it puts this in log: 2011-06-07 11:13:44.055 video-player[323:903] *** __NSAutoreleaseNoPool(): Object 0x10225ea60 of class NSCFNumber autoreleased with no pool in place - just leaking 2011-06-07 11:13:45.007 video-player[323:903] *** __NSAutoreleaseNoPool(): Object 0x10264f030 of class __NSCFDate autoreleased with no pool in place - just leaking 2011-06-07 11:13:45.007 video-player[323:903] *** __NSAutoreleaseNoPool(): Object 0x11a409000 of class NSCFTimer autoreleased with no pool in place - just leaking 2011-06-07 11:13:45.008 video-player[323:903] *** __NSAutoreleaseNoPool(): Object 0x11a43e550 of class NSCFArray autoreleased with no pool in place - just leaking 2011-06-07 11:13:45.008 video-player[323:903] *** __NSAutoreleaseNoPool(): Object 0x11a462560 of class __NSFastEnumerationEnumerator autoreleased with no pool in place - just leaking If any way to make it playing smoothly and to prevent memory?

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  • jquery: animating html5 video element?

    - by mathiregister
    is it possible to animate a html5 video element <div id="cont"> <video id="movie" width="320" height="240" preload controls> <source src="pr6.ogv" type='video/ogg; codecs="theora, vorbis"'> <source src="pr6.mp4" type='video/mp4; codecs="avc1.42E01E, mp4a.40.2"'> <source src="pr6.webm" type='video/webm; codecs="vp8, vorbis"'> </video> </div> <script type="text/javascript"> $(document).ready(function(){ $('#cont').animate({"left": "500px"}, "fast"); //$('#movie').css("left", "300px"); }); </script> this seems not to work! thank you for your help

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  • Loading HTML5 video on iPad via onclick event tied to a div

    - by joncys
    I'm developing an HTML5 application (a game), that automatically preloads 5 video files. I'm able to do so correctly on Safari for PC, so there are no overlooked problems with file formats, codecs or such. The load fails on an iPad. As an official guide for video on iOS puts it: This means the JavaScript play() and load() methods are also inactive until the user initiates playback, unless the play() or load() method is triggered by user action. In other words, a user-initiated Play button works, but an onLoad="play()" event does not. Does this mean, that I have no means to initiate the loading of video after a user initiated action, if that action hasn't been tied to a video element (user clicked on a regular div — I request loading and displaying of a video, compared to the user actually clicking on a video element to load and play that particular element)? Thanks for your help!

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  • HTML5 video element non-seekable when using Django development server

    - by Ory Band
    Hey everyone. I've got a Django app serving a webpage with an HTML5 element. There's a wierd "feature", turning the video element to be non-seekable: video.seekable returns a timeRanges object with length=0, whereas it should be length=1. This means I can't edit the video. JavaScript can't do anything either. The thing is, when I upload the problematic webpage, statically - no Django, just plain HTML/JS/CSS - to my website for testing, it works fine - length=1. However, if I try to serve the same static page on my Django dev server still gives the same problem. I am using Django's static serving for dev/debug purposes - Do you have any idea what is causing this, or how can I fix it? Thanks.

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  • C# manipulating video

    - by grey88
    i want to take a folder of pictures, and turn it into a slideshow video with music in the background. i have no idea how to do this, or where to get help, cos this isnt the kind of thing you can search in google. idk if there are api's for it, or if it can even be done in C#. maybe ill have to move the project to C++ or something, but first i need to know where the hell to start. thanks.

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  • Mobile game production workflow using Html5 and visual studio

    - by Mihalis Bagos
    I want to know of any framework, that lets you build/test applications inside Visual Studio using Html5/JS. We need to be able to have an emulator (like the one on android sdk) for as many devices as possible, and we need to be able to run the application with as few steps as possible (using the "RUN" command in visual studio is no1 choice). Also, this extends to build and deployment to app stores. Is there a way to circumvent the cloud services and build locally? I am at a loss of the plethora of tools and technologies available for game design using Html5. However, I really don't like the way implementations try to get you to rely on their cloud services, so services like appmobi are at the bottom of the favored list.

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  • Pluralsight Meet the Author Podcast on Building ASP.NET MVC Applications with HTML5 and jQuery

    - by dwahlin
    In the latest installment of Pluralsight’s Meet the Author podcast series, Fritz Onion and I talk about my new course, Building ASP.NET MVC Apps with Entity Framework Code First, HTML5, and jQuery.  In the interview I describe how the course provides a complete end-to-end view of building an application using multiple technologies.  I go into some detail about how the data access layer was built as well as how the UI works. Listen to it below:   Meet the Author:  Dan Wahlin on Building ASP.NET MVC Apps with Entity Framework Code First, HTML5, and jQuery

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  • Open source level editor for HTML5 platform game?

    - by Lai Yu-Hsuan
    A natty GUI editor is very helpful to create level map. I want to use some open-source choices rather than build my own from scratch. I found Tiled Map Editor but it doesn't work for what I want. Though I'm building HTML5 game, I don't have to use a HTML5 level editor as long as it can output well-formatted map files which my javascript can read. Edit: Sorry for the confusion. Tiled does not work for me because to make the player perform a 'tricky' jump, sometimes I want to set the distance between two platforms to, say, 7/3 or 8/3 tiles. But in Tiled I get only 2 or 3. If Tiled can do this, please teach me.

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  • HTML5 or Native Android/iOS application?

    - by Dimitris
    I would like to hear your opinion on this debate. I want to build a mobile application which will interact with a server and I was wondering what's the best way to do it. Build the entire application using the HTML5 technology and then just create native "browsing" apps for Android/iOS or to build the Android/iOS apps from scratch? Using the HTML5 will save considerable amounts of time but I don't know if the result will be equally good in both platforms. Building native apps will take much more time but the result will be definitely good. What do you think?

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