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  • HTML5 article tag application for the iPad/iPhone

    - by dspencer
    I've used article tags on websites. My understanding and practice is to use the article tag for publication content. I always use HTML/HTML5 tags as their intended purposes and not at will. Recently, I've seen an HTML template that uses the article tag for the non-publication page content such as the content of an About Us page or any other generic page. I asked the why it was used this way and the (vague) explanation was that it had to do with the way the iPad read the tag. Is this true?

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  • Career growth in Adobe Flex or HTML5? [closed]

    - by Raj
    I have been working as a java/j2ee developer in a mnc from past 2 years. I have worked on javascript,jsp,struts,html,css on the 1st project. Now I am working on javascript/xsl/Adobe Flex in current project for 6 months. I am getting calls for java/flex developer from jobsites. Recently got a call for a Javascript/HTML5 developer. Is it a good option compared to Adobe Flex in current project? Please guide me among these technologies which will take my career in right direction and good growth which keeps in demand.

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  • HTML5-Canvas: worth using ImpactJS or other framework?

    - by John
    I've been making an HTML5 game without any type of external framework. I haven't found a reason to use one so far. However, there is one thing I'm wondering about. On my Galaxy Nexus, I get about ~40fps. While that would usually be a decent framerate, my game is a rather fast paced game with a gamepad. Because of this, it feels very unsatisfying to play when not capped at 60fps. Are there frameworks out there that can improve performance without toning down on graphics? Or is there something I could do myself without necessarily having to use a framework? I've looked over the basic things such as sticking to integer coordinates, but I didn't see an increase in performance whatsoever? I did some testing with jsperf and results were virtually identical. Does this depend more on the browser?

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  • Manually updating HTML5 local storage?

    - by hustlerinc
    I'm just starting out HTML5 game developement (and game dev in general) and watching all the videos and tutorials available something has crossed my mind. Everyone keep saying I should set the cookie's (or cached files) to be expired after a certain amount of time. So that when it reaches that time the browser automatically downloads all assets again, even if it's the same asset's. Wouldn't it be possible to manually define the version of the game? For example the user has downloaded all the files for 1.01 of the game, when updating I change a simple variable to 1.02. When the user logs in it would compare his version to the current and if they are not equal only then it downloads the files? This could even be improved to download only specific files depending on what needs to be updated? Would this be possible or am I just dreaming? What are the possible downsides of this approach?

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  • Box2dWeb positioning relative to HTML5 Canvas

    - by Joe
    I'm new with HTML5 canvas and Box2DWeb and I'm trying to make an Asteroids game. So far I think I'm doing okay, but one thing I'm struggling to comprehend is how positioning works in relation to the canvas. I understand that Box2DWeb is only made to deal with physical simulation, but I don't know how to deal with positioning on the canvas. The canvas is 100% viewport and thus can vary size. I want to fill the screen with some asteroids, but if I hardcore certain values such as bodyDef.position.x = Math.random() * 50; the asteroid may appear off canvas for someone with a smaller screen? Can anybody help me understand how I can deal with relative positioning on the canvas?

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  • Dealing with multiple animation state in one sprite sheet image using html5 canvas

    - by Sora
    I am recently creating a Game using html5 canvas .The player have multiple state it can walk jump kick and push and multiple other states my question is simple but after some deep research i couldn't find the best way to deal with those multiple states this is my jsfiddle : http://jsfiddle.net/Z7a5h/5/ i managed to do one animation but i started my code in a messy way ,can anyone show me a way to deal with multiple state animation for one sprite image or just give a useful link to follow and understand the concept of it please .I appreciate your help if (!this.IsWaiting) { this.IsWaiting = true; this.lastRenderTime = now; this.Pos = 1 + (this.Pos + 1) % 3; } else { if (now - this.lastRenderTime >= this.RenderRate) this.IsWaiting = false; }

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  • Adding multiplayer to an HTML5 game

    - by espais
    I am interested in making a game that I currently have a co-op experience, however I'm curious as to the best method of implementing this in HTML5. I have made games before using straight C sockets, and also with the Net library for SDL. What are some of my best options for doing this in a canvas-based environment? At present, all I can come up with are either AJAX/database solutions (with a high refresh rate), or somehow implementing a PHP server that would funnel the data through sockets. The overall gameplay would be a 2.5D platformer-ish type of game, so both clients would need to be continually updated with player positions, enemy positions, projectiles, environmental data, etc.

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  • HTML5 Canvas Tileset Animation

    - by Veyha
    How to do in HTML5 canvas Image animating? I am have this code now: http://jsfiddle.net/WnjB6/1/ In here I am can add animations something like - Animation.add('stand', [0, 1, 2, 3, 4, 5]); But how to play this animation? My image drawing function is - drawTile(canvasX, canvasY, tile, tileWidth, tileHeight); Animation['stand']; return 0, 1, 2, 3, 4, 5 I am need something like when I am run Animation.play('stand') run animation from 'stand' array. I am try to do this something like one day, but no have more idea how. :( Thanks and sorry for my bad English language.

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  • HTML5 article tag application for the iPad

    - by dspencer
    I've used article tags on websites. My understanding and practice is to use the article tag for publication content. I always use HTML/HTML5 tags as their intended purposes and not at will. Recently, I've seen an HTML template that uses the article tag for the non-publication page content such as the content of an About Us page or any other generic page. I asked the why it was used this way and the (vague) explanation was that it had to do with the way the iPad read the tag. Is this true?

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  • HTML5 / Native / C# & Mono [closed]

    - by iainjames88
    My apologies for the subjective nature of this question but I'm unsure as to which path to follow. I would like to do a bit of indie game development for the iPhone (nothing serious, just something I've wanted to pursue). At my university we aren't taught Java or Objective-C but C#/.NET and HTML5/JavaScript. Is it worth taking what I already know and try to accomplish my goal using, for example, C# and Mono or should I invest the time and learn Objective-C? I don't have a problem learning something new alongside my course (I love learning new stuff) and time isn't a factor. I'm slightly in favor of learning Objective-C for as it would be another string to my bow in the workplace, but it would be nice to stay with C# because it is what I'm used to.

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  • HTML5, PHP, JAVA or asp?

    - by user67418
    I am building a new website for a friend of mine. Its all plain html, and a server side include. The problem is to build static pages for 500 products would not be fun to create, or maintain. So i am forced to at least put dynamic information on these pages based off a spreadsheet, or dynamic pages all together. What i want to do is have a spreadsheet that can be used to keep track of in stock quantity, sku numbers, ecc.. that way i dont have to update hundreds of pages every night. He can just edit the spreadsheet and the pages will automatically adjust. I am a busy man, and i am not asking anyone to just give me the answer. But to save some time what is more worth learning to get this done fastest. HTML5, PHP, JAVA asp, or is there somehthing else better suited?

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  • video masking in html

    - by Yesvinkumar
    How we mask the video in html with available SVG? I tried with following code but it will not dispalying in chrome? <video id="video_target" src="oceans-clip.ogg" type="video/ogg" autoplay></video> <svg> <mask id="video_mask" maskUnits="userSpaceOnUse"> <text x="300" y="190">VIDEO</text> </mask> </svg> Can anyone please answer how to display a SVG masked video in chrome? Thanks in advance.

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  • Can I preload multiple video resources to load in the same HTML5 <video> element?

    - by Sergio1132
    I'm working out details on a web application which involves the sequential loading of a long series of (very short) video clips, one after the other, with occasional input from the user establishing new directions for which video clips to load. I would like to be able to have the browser preload the video clips five at a time. However, the way that we currently have the site working is by means of a single video element which is having its src attribute continually updated through JavaScript. So, my question is, is there a straightforward way I can get the browser to preload multiple video clips even though I am ultimately loading them all (one at a time) into the same video element? This is my first question here, so let me know if I could have phrased that better...

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  • Play/pause HTML 5 video using JQuery

    - by Barny83
    I am trying to control HTML5 videos using JQuery. I have two clips in a tabbed interface, there are six tabs in total, the others just have images. I am trying to make the video clips play when their tab is clicked and then stop when any of the others are clicked. This must be a simple thing to do but I cant seem to get it to work, the code I am using to play the video is: $('#playMovie1').click(function(){ $('#movie1').play(); }); I have read that the video element needs to be exposed in a function to be able to control it but can't find an example. I am able to make it work using JS: document.getElementById('movie1').play(); Any advice would be great. Thanks

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  • Baseline upload speed for streaming video on demand?

    - by Peter Turner
    Is there a table that shows what is necessary for streaming video on demand? Specifically what I'm trying to do is stream Video on Demand to 50-100 people. I'm flexible with the format, but I'd like text on the screen to be legible (i.e. not 320x240). If someone knows of a calculator or something that would let me figure out exactly how I need to structure my video and ISP that'd be handy too.

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  • Video from vhs via USB capture device on Linux

    - by Juanlu001
    I want to transfer video from a VHS tape to my computer with Arch Linux, using a USB capture device that comes with Roxio Easy VHS to DVD, which I recently bought. I tried to plug in the device, and it was properly recognized. From /var/log/messages.log, em28xx #0: Identified as Pinnacle Dazzle DVC 90/100/101/107 / Kaiser Baas Video to DVD maker / Kworld DVD Maker 2 (card=9) saa7115 3-0025: saa7113 found (1f7113d0e100000) @ 0x4a (em28xx #0) em28xx #0: Config register raw data: 0x50 em28xx #0: AC97 vendor ID = 0xffffffff em28xx #0: AC97 features = 0x6a90 em28xx #0: Empia 202 AC97 audio processor detected em28xx #0: v4l2 driver version 0.1.2 em28xx #0: V4L2 video device registered as video1 em28xx #0: V4L2 VBI device registered as vbi0 Is there any software that enables me to capture video coming from this device? I don't mind if it is console or GUI based.

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  • 500 MB Avi video from CD lagging/glitching when reproduced

    - by Caki Esther
    I created an extra cd with Nero Burning that contains both audio tracks (I can hear them correctly) and a .avi presentation (pretty big one, 540 MB on a 700 MB cd). The audio is fine but the problem is that when the video is played from the cd (with whatever media player: Windows Media Player, VLC, etc..) it lags/glitches/stutters. I'd like the video to be smooth, how should I burn the video to reduce this effect? I mean: what kind of compression/format and why?

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  • HTML5 Development for Dummies

    - by Geertjan
    What's HTML5 all about and what does it actually mean, concretely, to develop HTML5 applications? NetBeans IDE 7.3 provides something called "Project Easel", which is a bundling of HTML5-related tools into a coherent toolset. Within a matter of hours, you'll know everything you need to know about what all this is about if you follow the steps below.  Get A Solid Overview. Start by viewing this screencast from JavaOne 2012 (click the media link on the right side once you've clicked the link below, a downloadable MP4 file is also available there):https://oracleus.activeevents.com/connect/sessionDetail.ww?SESSION_ID=4038That is an awesome way to get you in the right mindframe for what HTML5 is and how it fits into the programming world, together with a very cool and entertaining demo, presented by JB Brock. He starts with about three slides and then does a super awesome demo that puts you into the picture very quickly. Understand How HTML5 Relates To Java EE. Now here's a very cool follow up to the above, again demo-driven (click the media links on the right side once you've clicked the link below):https://oracleus.activeevents.com/connect/sessionDetail.ww?SESSION_ID=4737David Konecny takes the Affable Bean project created via the NetBeans E-commerce Tutorial and creates an HTML5 front end for it! I.e., you are shown how HTML5 can provide a different front end, as an alternative to JSF. Why would you do that? Well, that's explained in David's session, as well as in JB Brock's session, i.e., choose the right technology for the right situation. Sometimes HTML5 might make sense, other times JSF might make sense. Follow The NetBeans Screencasts. To revise and firm up everything you've learned from the above two JavaOne sessions, watch two screencasts by Ken Ganfield, part 1, Getting Started with HTML5 and part 2, Working with JavaScript in HTML5 Applications. In particular, you'll learn how NetBeans IDE provides tools to thoroughly cover the needs of HTML5 developers. Having taken the above three steps, you now have a thorough background, together with an understanding of the tools and procedures needed for creating your own HTML5 applications.

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  • Skype Video not working 13.04 & 13.10?

    - by MrA
    I am trying to fix the issue with the video calls. I can check the video from the option menu, it works fine. But it does not work while calling someone. It shows video disabled. How can i fix this issue? I am using Ubuntu 13.10 and skype version 4.2.0.11 I checked all sites including below links but could not find solution: Skype no video in 13.04 Skype Video Call Not Working Ubuntu 11.10 No video skype found Video doesn't work well in skype http://www.youtube.com/watch?v=WeaLCzB4qy8

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  • Video files from another partition or volume does not play

    - by user49523
    Some video files from another partition or volume does not display in some video displays but display on another and crashes on others. Seem to play on these video players: vlc smplayer gnome-mplayer Seem to have some issues in these video players: totem -some videos are play while others not banshee -some videos are play while others not bangarang -few videos are play while others not and it crashes and happens also in home folder of filesystem dragon player -crashes and seem not to display any video and happens also in home folder of filesystem Why this happens? Is this a bug? On ubuntu 11.10, every video display play all the video from another partition or from home filesystem.

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  • Video playback not working in Ubuntu 11.10

    - by Dave M G
    (Ubuntu 11.10, Gnome Classic with Compiz, Nvidia graphics card) This problem occurs with every and all video, whether it's a Youtube video in Firefox, an AVI file in movie player, or any other video. Video simply does not work. When I start any kind of video, the image halts after a second or two. The sound, however, continues. Before it seemed that if I delete all the files in ~/.gstreamer-0.10/, then reboot, the video will play. However this is no longer the case. Manipulating files in that directory does nothing to help the situation. I am now no longer sure this is a gstreamer issue or something else. I am open to any and all possibilities. How can I get video playback to run smoothly on my machine?

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  • HTML5 video tag with multiple bitrate videos?

    - by Joanne
    I have MP4 video files encoding at different bitrate to be compatible for both iOS on Wifi and Edge connection. I would like to have them progressive loaded form my website using HTML5 video tag. video_big.mp4 encoded for iOS on Wifi H.264 Baseline, 25fps, 640x480, 500kbps video_small.mp4 encoded for iOS on Edge/3G H.264 Baseline, 25fps, 320x240, 56kbps My question is: How can I write the HTML5 video tag to serve video_big.mp4 to iOS devices that connected through Wifi, and serve video_small.mp4 to iOS devices that connected through Edge/3G? I'm running on PHP/Apache server. Thank you :)

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  • Safari 4.0.5 will not play any HTML5 (H.264) video

    - by axiomx11
    The html5test.com tells me that my browser does not support the <video> element, and when I try example page, I get the fallback message, usually "Your browser does not support HTML5 video." I know this should work in Safari. I am on Windows 7, 64-bit (running 32-bit Safari). Video works in Safari for everyone else in the office. (Windows 7 setup exactly like mine, Vista, OSX.) I have tries uninstalling, deleting all user preferences, and reinstalling. Anything else I should try?

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  • HTML5 Semantics - H1 or H2 for ARTICLE titles in a SECTION

    - by Matt
    It's my understanding (based from this chapter of Dive into HTML5: http://goo.gl/9zliD) that it can be considered semantically appropriate to use H1 tags in multiple areas of the page, as a method of setting the most important title for that particular content. If I'm using this methodology, and I have a SECTION which I've assigned an H1 of 'Articles', should I use H1 or H2 to define the titles for ARTICLEs in that SECTION? This is a bit confusing to me as the article titles are the most important heading for their ARTICLE, but are also 'children' of the SECTION's title. Example code: <section class="article-list"> <header> <h1>Articles</h1> </header> <article> <header> <h2>Article Title</h2> <time datetime="201-02-01">Today</time> </header> <p>Article text...</p> </article> <article> <header> <h2>Article Title</h2> <time datetime="2011-01-31">Yesterday</time> </header> <p>Article text...</p> </article> <article> <header> <h2>Article Title</h2> <time datetime="2011-01-30">The Day Before Yesterday</time> </header> <p>Article text...</p> </article> </section>

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  • Jump and run HTML5 Game Framework

    - by user1818924
    We're developing a jump and run game with HTML5 and JavaScript and have to build an own game framework for this. Here we have some difficulties and would like to ask you for some advice: we have a "Stage" object, which represents the root of our game and is a global div-wrapper. The stage can contain multiple "Scenes", which are also div-elements. We would implement a Scene for the playing task, for pause, etc. and switch between them. Each scene can therefore contain multiple "Layers", representing a canvas. These Layer contain "ObjectEntities", which represent images or other shapes like rectangles, etc. Each Objectentity has its own temporaryCanvas, to be able to draw images for one entity, whereas another contains a rectangle. We set an activeScene in our Stage, so when the game is played, just the active scene is drawn. Calling activeScene.draw(), calls all sublayers to draw, which draw their entities (calling drawImage(entity.canvas)). But is this some kind of good practive? Having multiple canvas to draw? Each gameloop every layer-context is cleared and drawn again. E.g. we just have a still Background-Layer, … wouldn't it be more useful to draw this once and not to clear it everytime and redraw it? Or should we use a global canvas for example in the Stage and just use this canvas to draw? But we thought this would be to expensive... Other question: Do you have any advice how we could dive into implementing an own framework? Most stuff we find online relies on existing frameworks or they just implement their game without building a framework.

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