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  • Drop down menu for blogger with automatic link update

    - by Payo
    My mom has a recipe blog in blogger which has many categories "Cakes", "Celebration Day" etc which are filled with numerous recipe posts. Now I want to organize my blog in a better way and make a drop down menu for all the categories(I already have labels) but I dont want to keep updating the menu whenever I include a new post. I want to have it updated automatically. Is there any way it can be done with CSS or html codes?

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  • Top down space game control problem

    - by Phil
    As the title suggests I'm developing a top down space game. I'm not looking to use newtonian physics with the player controlled ship. I'm trying to achieve a control scheme somewhat similar to that of FlatSpace 2 (awesome game). I can't figure out how to achieve this feeling with keyboard controls as opposed to mouse controls though. Any suggestions? I'm using Unity3d and C# or javaScript (unityScript or whatever is the correct term) works fine if you want to drop some code examples. Edit: Of course I should describe FlatSpace 2's control scheme, sorry. You hold the mouse button down and move the mouse in the direction you want the ship to move in. But it's not the controls I don't know how to do but rather the feeling of a mix of driving a car and flying an aircraft. It's really well made. Youtube link: FlatSpace2 on iPhone I'm not developing an iPhone game but the video shows the principle of the movement style. Edit 2 As there seems to be a slight interest, I'll post the version of the code I've used to continue. It works good enough. Sometimes good enough is sufficient! using UnityEngine; using System.Collections; public class ShipMovement : MonoBehaviour { public float directionModifier; float shipRotationAngle; public float shipRotationSpeed = 0; public double thrustModifier; public double accelerationModifier; public double shipBaseAcceleration = 0; public Vector2 directionVector; public Vector2 accelerationVector = new Vector2(0,0); public Vector2 frictionVector = new Vector2(0,0); public int shipFriction = 0; public Vector2 shipSpeedVector; public Vector2 shipPositionVector; public Vector2 speedCap = new Vector2(0,0); void Update() { directionModifier = -Input.GetAxis("Horizontal"); shipRotationAngle += ( shipRotationSpeed * directionModifier ) * Time.deltaTime; thrustModifier = Input.GetAxis("Vertical"); accelerationModifier = ( ( shipBaseAcceleration * thrustModifier ) ) * Time.deltaTime; directionVector = new Vector2( Mathf.Cos(shipRotationAngle ), Mathf.Sin(shipRotationAngle) ); //accelerationVector = Vector2(directionVector.x * System.Convert.ToDouble(accelerationModifier), directionVector.y * System.Convert.ToDouble(accelerationModifier)); accelerationVector.x = directionVector.x * (float)accelerationModifier; accelerationVector.y = directionVector.y * (float)accelerationModifier; // Set friction based on how "floaty" controls you want shipSpeedVector.x *= 0.9f; //Use a variable here shipSpeedVector.y *= 0.9f; //<-- as well shipSpeedVector += accelerationVector; shipPositionVector += shipSpeedVector; gameObject.transform.position = new Vector3(shipPositionVector.x, 0, shipPositionVector.y); } }

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  • Booting and shutting down process is very slow, with some others issues

    - by Hoghweed
    Recently I've installed Ubuntu 12.04 replacing Ubuntu 11.10, after installation, When I started my "Lenovo W520", I feel uncomfortable. It is too slow in booting process and also very slow in shutting down. Some operations are very slow. The booting is so slow that, it's seems It is a Windows system instead of an Ubuntu. Can anyone suggest, what actions I can take to investigate the issue and then to fix the problem? Re-installation advice should be last option.

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  • Usenet's home shuts down today

    <b>The Register:</b> "Duke University in North Carolina is where Usenet began, and today the institution is shutting down its Usenet server. The college cites "low usage and rising costs" for the decision."

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  • Hierachies....from the Top Down

    - by Joe G
    I've been struggling with how to write on the topic of the importance of hierarchy design.  It's not so much that hierarchies haven't always been important, it's more of that with Fusion, the timing of when the hierarchies are designed should take a higher priority.    I will attempt to explain..... When I was implementing applications, back in the day, we had the list of detailed account values to enter with the obvious parent accounts. Then, after the setup was complete and things were functioning, the reporting phase started.  Users explained the elements that they want on the reports, what totals should be included, and how things should be compared.  Frequently, there was at least one calculation that became a nightmare either because it was based on very specific things that didn't relate to anything else or because it was "hardcoded" so that when something changed, someone need to "fix" the report. With Fusion, the process changes slightly.  You still want to enter all of the detailed accounts, but before you start adding parent values, you should investigate the reporting requirements from the top-down.  It's better to build hierarchies based on the reporting requirements than it is to build reports based on random hierarchies. Build reports based on hierarchies that resemble the reports themselves, and maintain the hierarchies without rework of the reports. For example, if you look at an income statement, you may have line items for Material Costs, Employee Costs, Travel & Entertainment, and Total Operating Expenses.  In your hierarchy, you have detail values that roll up to Material Costs, Employee Costs, and Travel & Entertainment which roll up to Total Operating Expenses. Balances are stored automatically in the cube for each of these.  When you define the report, you pick each of these members - no calculations required.  If a new detail value is added, you simply add it to the hierarchy, and there is no need to modify the report. I realize that there are always exceptions that require special handling, but I am confident that you will end up with much fewer exceptions if you make reporting a priority and design your hierarchies from the top-down.

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  • How to Create Drop-Down Menu on Websites

    You have a website and you want to customize it with a stylish menu. But unfortunately, you don't know how. You or even anyone that has a website can create drop-down menu. It's so easy to do, just install Fireworks and Dreamweaver MX 2004.

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  • Threads slowing down application and not working properly

    - by Belgin
    I'm making a software renderer which does per-polygon rasterization using a floating point digital differential analyzer algorithm. My idea was to create two threads for rasterization and have them work like so: one thread draws each even scanline in a polygon and the other thread draws each odd scanline, and they both start working at the same time, but the main application waits for both of them to finish and then pauses them before continuing with other computations. As this is the first time I'm making a threaded application, I'm not sure if the following method for thread synchronization is correct: First of all, I use two global variables to control the two threads, if a global variable is set to 1, that means the thread can start working, otherwise it must not work. This is checked by the thread running an infinite loop and if it detects that the global variable has changed its value, it does its job and then sets the variable back to 0 again. The main program also uses an empty while to check when both variables become 0 after setting them to 1. Second, each thread is assigned a global structure which contains information about the triangle that is about to be rasterized. The structures are filled in by the main program before setting the global variables to 1. My dilemma is that, while this process works under some conditions, it slows down the program considerably, and also it fails to run properly when compiled for Release in Visual Studio, or when compiled with any sort of -O optimization with gcc (i.e. nothing on screen, even SEGFAULTs). The program isn't much faster by default without threads, which you can see for yourself by commenting out the #define THREADS directive, but if I apply optimizations, it becomes much faster (especially with gcc -Ofast -march=native). N.B. It might not compile with gcc because of fscanf_s calls, but you can replace those with the usual fscanf, if you wish to use gcc. Because there is a lot of code, too much for here or pastebin, I created a git repository where you can view it. My questions are: Why does adding these two threads slow down my application? Why doesn't it work when compiling for Release or with optimizations? Can I speed up the application with threads? If so, how? Thanks in advance.

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  • Keyboard problem with ubuntu 13.10 when holding key down

    - by Lachezar Raychev
    I have the fallowing problem after isntalling the new Ubuntu OS. When i press and hold a key, for example "p" it writes one time "p", and while i am holding it the other "pppp" that are written come with a huge delay between each other - like 1 second or more. If i want to hold down backspace to delete a string of 5 letters it takes me like 10 seconds to do it. Is this a reported problem or does anybody has a solution to this problem?

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  • My internet goes down after a while

    - by Rafa Mena
    The problem is that the internet goes down after a while, i can connect perfectly when i first turn on my netbook but after a while it disconects and keeps trying to reconect but never gets it. now, im completely new in ubuntu, y merely know a few commands for the terminal and im not sure what info do you need from me to help... all i know is that the Wi-Fi is failind on ubuntu but not in windows 7 (in the sane netbook)

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  • How to Create Drop-Down Menu on Websites

    You have a website and you want to customize it with a stylish menu. But unfortunately, you don't know how. You or even anyone that has a website can create drop-down menu. It's so easy to do, just install Fireworks and Dreamweaver MX 2004.

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  • ubuntu server restarting instead of shutting down

    - by user2520938
    Whenever I try to shutdown my pc by using sudo shutdown -... now (it doesn't matter what I fill in for the ...), it always shutdowns down for about 3-4 seconds, and than just powers up again. I'm sure WOL is disabled, and just to be sure I tested it with ethernet cable unplugged. It's a fresh install of ubuntu server 14.04. It's also a new pc so I do not have any prior experience with it. Any help would be very much appreciated

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  • How to save rotated Adobe pdf file?

    - by WilliamKF
    I received an Adobe pdf scan of a document that displays upside-down. I rotated it inside Adobe Acrobat and choose Save-As to make a new document, however, the rotation is not saved and when I open the new document, it is upside-down again. How can I correct this upside-down document as a new pdf file?

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  • Making GridView Respond to 2 Drop Down Lists

    - by raziiq
    Hi there. I have got 2 Drop Down Lists on my Form and 1 GridView. I want GridView to display the data according to selection from the Drop Down Lists. For Example, One Drop Down List contains Names and other contains Dates. Both the Drop Down Lists can post back. So if i select a name from 1st Drop Down list, the Grid View should show all the results according to that Name. Similarly if i select the Date from the other Drop Down List , the Grid View should show the results according to the dates. But i cant figure out as how to bind Grid View to respond to 2 Drop Down List. BTW i am binding both the Drop Down Lists and the Grid View to the DataSource Objects, which is getting data from the database. Any Suggestions??

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  • Simple OpenGL program major slow down at high resolution

    - by Grieverheart
    I have created a small OpenGL 3.3 (Core) program using freeglut. The whole geometry is two boxes and one plane with some textures. I can move around like in an FPS and that's it. The problem is I face a big slow down of fps when I make my window large (i.e. above 1920x1080). I have monitors GPU usage when in full-screen and it shows GPU load of nearly 100% and Memory Controller load of ~85%. When at 600x600, these numbers are at about 45%, my CPU is also at full load. I use deferred rendering at the moment but even when forward rendering, the slow down was nearly as severe. I can't imagine my GPU is not powerful enough for something this simple when I play many games at 1080p (I have a GeForce GT 120M btw). Below are my shaders, First Pass #VS #version 330 core uniform mat4 ModelViewMatrix; uniform mat3 NormalMatrix; uniform mat4 MVPMatrix; uniform float scale; layout(location = 0) in vec3 in_Position; layout(location = 1) in vec3 in_Normal; layout(location = 2) in vec2 in_TexCoord; smooth out vec3 pass_Normal; smooth out vec3 pass_Position; smooth out vec2 TexCoord; void main(void){ pass_Position = (ModelViewMatrix * vec4(scale * in_Position, 1.0)).xyz; pass_Normal = NormalMatrix * in_Normal; TexCoord = in_TexCoord; gl_Position = MVPMatrix * vec4(scale * in_Position, 1.0); } #FS #version 330 core uniform sampler2D inSampler; smooth in vec3 pass_Normal; smooth in vec3 pass_Position; smooth in vec2 TexCoord; layout(location = 0) out vec3 outPosition; layout(location = 1) out vec3 outDiffuse; layout(location = 2) out vec3 outNormal; void main(void){ outPosition = pass_Position; outDiffuse = texture(inSampler, TexCoord).xyz; outNormal = pass_Normal; } Second Pass #VS #version 330 core uniform float scale; layout(location = 0) in vec3 in_Position; void main(void){ gl_Position = mat4(1.0) * vec4(scale * in_Position, 1.0); } #FS #version 330 core struct Light{ vec3 direction; }; uniform ivec2 ScreenSize; uniform Light light; uniform sampler2D PositionMap; uniform sampler2D ColorMap; uniform sampler2D NormalMap; out vec4 out_Color; vec2 CalcTexCoord(void){ return gl_FragCoord.xy / ScreenSize; } vec4 CalcLight(vec3 position, vec3 normal){ vec4 DiffuseColor = vec4(0.0); vec4 SpecularColor = vec4(0.0); vec3 light_Direction = -normalize(light.direction); float diffuse = max(0.0, dot(normal, light_Direction)); if(diffuse 0.0){ DiffuseColor = diffuse * vec4(1.0); vec3 camera_Direction = normalize(-position); vec3 half_vector = normalize(camera_Direction + light_Direction); float specular = max(0.0, dot(normal, half_vector)); float fspecular = pow(specular, 128.0); SpecularColor = fspecular * vec4(1.0); } return DiffuseColor + SpecularColor + vec4(0.1); } void main(void){ vec2 TexCoord = CalcTexCoord(); vec3 Position = texture(PositionMap, TexCoord).xyz; vec3 Color = texture(ColorMap, TexCoord).xyz; vec3 Normal = normalize(texture(NormalMap, TexCoord).xyz); out_Color = vec4(Color, 1.0) * CalcLight(Position, Normal); } Is it normal for the GPU to be used that much under the described circumstances? Is it due to poor performance of freeglut? I understand that the problem could be specific to my code, but I can't paste the whole code here, if you need more info, please tell me.

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  • i want to access mysql database table on given conditions in drop down menu [on hold]

    - by user3909877
    as the code below is accesing the database table directly but i want it to display the table content on giving conditions in drop down menu like when i select islamabad in one drop down menu and lahore in other as given in code and press search buttonn then it display the table flights.but it is displaying it directly <p class="h2">Quick Search</p> <div class="sb2_opts"> <p> </p> <form method="post" action=""> <p>Enter your source and destination.</p> <p> From:</p> <select name="from"> <option value="Islamabad">Islamabad</option> <option value="Lahore">Lahore</option> <option value="murree">Murree</option> <option value="Muzaffarabad">Muzaffarabad</option> </select> <p> To:</p> <select name="To"> <option value="Islamabad">Islamabad</option> <option value="Lahore">Lahore</option> <option value="murree">Murree</option> <option value="Muzaffarabad">Muzaffarabad</option> </select> <input type="submit" value="search" /> </form> </form> </table> <?php $from = isset($_POST['from'])?$_POST['from']:''; $to = isset($_POST['to'])?$_POST['to']:''; if( $from =='Islamabad'){ if($to == 'Lahore'){ $db_host = 'localhost'; $db_user = 'root'; $database = 'homedb'; $table = 'flights'; if (!mysql_connect($db_host, $db_user)) die("Can't connect to database"); if (!mysql_select_db($database)) die("Can't select database"); $result = mysql_query("SELECT * FROM {$table}"); if (!$result) { die("Query to show fields from table failed"); } $result = mysql_query("SELECT * FROM {$table}"); if (!$result) { die("Query to show fields from table failed"); } $fields_num = mysql_num_fields($result); echo "<h1>Table: {$table}</h1>"; echo "<table border='1'><tr>"; while($row = mysql_fetch_row($result)) { echo "<tr>"; // $row is array... foreach( .. ) puts every element // of $row to $cell variable foreach($row as $cell) echo "<td>$cell</td>"; echo "</tr>\n"; } } } mysqli_close($con); ?>

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  • Down Tools Week Cometh: Kissing Goodbye to CVs/Resumes and Cover Letters

    - by Bart Read
    I haven't blogged about what I'm doing in my (not so new) temporary role as Red Gate's technical recruiter, mostly because it's been routine, business as usual stuff, and because I've been trying to understand the role by doing it. I think now though the time has come to get a little more radical, so I'm going to tell you why I want to largely eliminate CVs/resumes and cover letters from the application process for some of our technical roles, and why I think that might be a good thing for candidates (and for us). I have a terrible confession to make, or at least it's a terrible confession for a recruiter: I don't really like CV sifting, or reading cover letters, and, unless I've misread the mood around here, neither does anybody else. It's dull, it's time-consuming, and it's somewhat soul destroying because, when all is said and done, you're being paid to be incredibly judgemental about people based on relatively little information. I feel like I've dirtied myself by saying that - I mean, after all, it's a core part of my job - but it sucks, it really does. (And, of course, the truth is I'm still a software engineer at heart, and I'm always looking for ways to do things better.) On the flip side, I've never met anyone who likes writing their CV. It takes hours and hours of faffing around and massaging it into shape, and the whole process is beset by a gnawing anxiety, frustration, and insecurity. All you really want is a chance to demonstrate your skills - not just talk about them - and how do you do that in a CV or cover letter? Often the best candidates will include samples of their work (a portfolio, screenshots, links to websites, product downloads, etc.), but sometimes this isn't possible, or may not be appropriate, or you just don't think you're allowed because of what your school/university careers service has told you (more commonly an issue with grads, obviously). And what are we actually trying to find out about people with all of this? I think the common criteria are actually pretty basic: Smart Gets things done (thanks for these two Joel) Not an a55hole* (sorry, have to get around Simple Talk's swear filter - and thanks to Professor Robert I. Sutton for this one) *Of course, everyone has off days, and I don't honestly think we're too worried about somebody being a bit grumpy every now and again. We can do a bit better than this in the context of the roles I'm talking about: we can be more specific about what "gets things done" means, at least in part. For software engineers and interns, the non-exhaustive meaning of "gets things done" is: Excellent coder For test engineers, the non-exhaustive meaning of "gets things done" is: Good at finding problems in software Competent coder Team player, etc., to me, are covered by "not an a55hole". I don't expect people to be the life and soul of the party, or a wild extrovert - that's not what team player means, and it's not what "not an a55hole" means. Some of our best technical staff are quiet, introverted types, but they're still pleasant to work with. My problem is that I don't think the initial sift really helps us find out whether people are smart and get things done with any great efficacy. It's better than nothing, for sure, but it's not as good as it could be. It's also contentious, and potentially unfair/inequitable - if you want to get an idea of what I mean by this, check out the background information section at the bottom. Before I go any further, let's look at the Red Gate recruitment process for technical staff* as it stands now: (LOTS of) People apply for jobs. All these applications go through a brutal process of manual sifting, which eliminates between 75 and 90% of them, depending upon the role, and the time of year**. Depending upon the role, those who pass the sift will be sent an assessment or telescreened. For the purposes of this blog post I'm only interested in those that are sent some sort of programming assessment, or bug hunt. This means software engineers, test engineers, and software interns, which are the roles for which I receive the most applications. The telescreen tends to be reserved for project or product managers. Those that pass the assessment are invited in for first interview. This interview is mostly about assessing their technical skills***, although we're obviously on the look out for cultural fit red flags as well. If the first interview goes well we'll invite candidates back for a second interview. This is where team/cultural fit is really scoped out. We also use this interview to dive more deeply into certain areas of their skillset, and explore any concerns that may have come out of the first interview (these obviously won't have been serious or obvious enough to cause a rejection at that point, but are things we do need to look into before we'd consider making an offer). We might subsequently invite them in for lunch before we make them an offer. This tends to happen when we're recruiting somebody for a specific team and we'd like them to meet all the people they'll be working with directly. It's not an interview per se, but can prove pivotal if they don't gel with the team. Anyone who's made it this far will receive an offer from us. *We have a slightly quirky definition of "technical staff" as it relates to the technical recruiter role here. It includes software engineers, test engineers, software interns, user experience specialists, technical authors, project managers, product managers, and development managers, but does not include product support or information systems roles. **For example, the quality of graduate applicants overall noticeably drops as the academic year wears on, which is not to say that by now there aren't still stars in there, just that they're fewer and further between. ***Some organisations prefer to assess for team fit first, but I think assessing technical skills is a more effective initial filter - if they're the nicest person in the world, but can't cut a line of code they're not going to work out. Now, as I suggested in the title, Red Gate's Down Tools Week is upon us once again - next week in fact - and I had proposed as a project that we refactor and automate the first stage of marking our programming assessments. Marking assessments, and in fact organising the marking of them, is a somewhat time-consuming process, and we receive many assessment solutions that just don't make the cut, for whatever reason. Whilst I don't think it's possible to fully automate marking, I do think it ought to be possible to run a suite of automated tests over each candidate's solution to see whether or not it behaves correctly and, if it does, move on to a manual stage where we examine the code for structure, decomposition, style, readability, maintainability, etc. Obviously it's possible to use tools to generate potentially helpful metrics for some of these indices as well. This would obviously reduce the marking workload, and would provide candidates with quicker feedback about whether they've been successful - though I do wonder if waiting a tactful interval before sending a (nicely written) rejection might be wise. I duly scrawled out a picture of my ideal process, which looked like this: The problem is, as soon as I'd roughed it out, I realised that fundamentally it wasn't an ideal process at all, which explained the gnawing feeling of cognitive dissonance I'd been wrestling with all week, whilst I'd been trying to find time to do this. Here's what I mean. Automated assessment marking, and the associated infrastructure around that, makes it much easier for us to deal with large numbers of assessments. This means we can be much more permissive about who we send assessments out to or, in other words, we can give more candidates the opportunity to really demonstrate their skills to us. And this leads to a question: why not give everyone the opportunity to demonstrate their skills, to show that they're smart and can get things done? (Two or three of us even discussed this in the down tools week hustings earlier this week.) And isn't this a lot simpler than the alternative we'd been considering? (FYI, this was automated CV/cover letter sifting by some form of textual analysis to ideally eliminate the worst 50% or so of applications based on an analysis of the 20,000 or so historical applications we've received since 2007 - definitely not the basic keyword analysis beloved of recruitment agencies, since this would eliminate hardly anyone who was awful, but definitely would eliminate stellar Oxbridge candidates - #fail - or some nightmarishly complex Google-like system where we profile all our currently employees, only to realise that we're never going to get representative results because we don't have a statistically significant sample size in any given role - also #fail.) No, I think the new way is better. We let people self-select. We make them the masters (or mistresses) of their own destiny. We give applicants the power - we put their fate in their hands - by giving them the chance to demonstrate their skills, which is what they really want anyway, instead of requiring that they spend hours and hours creating a CV and cover letter that I'm going to evaluate for suitability, and make a value judgement about, in approximately 1 minute (give or take). It doesn't matter what university you attended, it doesn't matter if you had a bad year when you took your A-levels - here's your chance to shine, so take it and run with it. (As a side benefit, we cut the number of applications we have to sift by something like two thirds.) WIN! OK, yeah, sounds good, but will it actually work? That's an excellent question. My gut feeling is yes, and I'll justify why below (and hopefully have gone some way towards doing that above as well), but what I'm proposing here is really that we run an experiment for a period of time - probably a couple of months or so - and measure the outcomes we see: How many people apply? (Wouldn't be surprised or alarmed to see this cut by a factor of ten.) How many of them submit a good assessment? (More/less than at present?) How much overhead is there for us in dealing with these assessments compared to now? What are the success and failure rates at each interview stage compared to now? How many people are we hiring at the end of it compared to now? I think it'll work because I hypothesize that, amongst other things: It self-selects for people who really want to work at Red Gate which, at the moment, is something I have to try and assess based on their CV and cover letter - but if you're not that bothered about working here, why would you complete the assessment? Candidates who would submit a shoddy application probably won't feel motivated to do the assessment. Candidates who would demonstrate good attention to detail in their CV/cover letter will demonstrate good attention to detail in the assessment. In general, only the better candidates will complete and submit the assessment. Marking assessments is much less work so we'll be able to deal with any increase that we see (hopefully we will see). There are obviously other questions as well: Is plagiarism going to be a problem? Is there any way we can detect/discourage potential plagiarism? How do we assess candidates' education and experience? What about their ability to communicate in writing? Do we still want them to submit a CV afterwards if they pass assessment? Do we want to offer them the opportunity to tell us a bit about why they'd like the job when they submit their assessment? How does this affect our relationship with recruitment agencies we might use to hire for these roles? So, what's the objective for next week's Down Tools Week? Pretty simple really - we want to implement this process for the Graduate Software Engineer and Software Engineer positions that you can find on our website. I will be joined by a crack team of our best developers (Kevin Boyle, and new Red-Gater, Sam Blackburn), and recruiting hostess with the mostest Laura McQuillen, and hopefully a couple of others as well - if I can successfully twist more arms before Monday.* Hopefully by next Friday our experiment will be up and running, and we may have changed the way Red Gate recruits software engineers for good! Stay tuned and we'll let you know how it goes! *I'm going to play dirty by offering them beer and chocolate during meetings. Some background information: how agonising over the initial CV/cover letter sift helped lead us to bin it off entirely The other day I was agonising about the new university/good degree grade versus poor A-level results issue, and decided to canvas for other opinions to see if there was something I could do that was fairer than my current approach, which is almost always to reject. This generated quite an involved discussion on our Yammer site: I'm sure you can glean a pretty good impression of my own educational prejudices from that discussion as well, although I'm very open to changing my opinion - hopefully you've already figured that out from reading the rest of this post. Hopefully you can also trace a logical path from agonising about sifting to, "Uh, hang on, why on earth are we doing this anyway?!?" Technorati Tags: recruitment,hr,developers,testers,red gate,cv,resume,cover letter,assessment,sea change

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  • Error when logging in with Machinist in Shoulda test

    - by user303747
    I am having some trouble getting the right usage of Machinist and Shoulda in my testing. Here is my test: context "on POST method rating" do p = Product.make u = nil setup do u = login_as post :vote, :rating => 3, :id => p end should "set rating for product to 3" do assert_equal p.get_user_vote(u), 3 end And here's my blueprints: Sham.login { Faker::Internet.user_name } Sham.name { Faker::Lorem.words} Sham.email { Faker::Internet.email} Sham.body { Faker::Lorem.paragraphs(2)} User.blueprint do login password "testpass" password_confirmation { password } email end Product.blueprint do name {Sham.name} user {User.make} end And my authentication test helper: def login_as(u = nil) u ||= User.make() @controller.stubs(:current_user).returns(u) u end The error I get is: /home/jason/moderndarwin/vendor/rails/activerecord/lib/active_record/validations.rb:1090:in `save_without_dirty!': Validation failed: Login has already been taken, Email has already been taken (ActiveRecord::RecordInvalid) from /home/jason/moderndarwin/vendor/rails/activerecord/lib/active_record/dirty.rb:87:in `save_without_transactions!' from /home/jason/moderndarwin/vendor/rails/activerecord/lib/active_record/transactions.rb:200:in `save!' from /home/jason/moderndarwin/vendor/rails/activerecord/lib/active_record/connection_adapters/abstract/database_statements.rb:136:in `transaction' from /home/jason/moderndarwin/vendor/rails/activerecord/lib/active_record/transactions.rb:182:in `transaction' from /home/jason/moderndarwin/vendor/rails/activerecord/lib/active_record/transactions.rb:200:in `save!' from /home/jason/moderndarwin/vendor/rails/activerecord/lib/active_record/transactions.rb:208:in `rollback_active_record_state!' from /home/jason/moderndarwin/vendor/rails/activerecord/lib/active_record/transactions.rb:200:in `save!' from /usr/lib/ruby/gems/1.8/gems/machinist-1.0.6/lib/machinist/active_record.rb:55:in `make' from /home/jason/moderndarwin/test/blueprints.rb:37 from /usr/lib/ruby/gems/1.8/gems/machinist-1.0.6/lib/machinist.rb:77:in `generate_attribute_value' from /usr/lib/ruby/gems/1.8/gems/machinist-1.0.6/lib/machinist.rb:46:in `method_missing' from /home/jason/moderndarwin/test/blueprints.rb:37 from /usr/lib/ruby/gems/1.8/gems/machinist-1.0.6/lib/machinist.rb:20:in `instance_eval' from /usr/lib/ruby/gems/1.8/gems/machinist-1.0.6/lib/machinist.rb:20:in `run' from /usr/lib/ruby/gems/1.8/gems/machinist-1.0.6/lib/machinist/active_record.rb:53:in `make' from ./test/functional/products_controller_test.rb:25:in `__bind_1269805681_945912' from /home/jason/moderndarwin/vendor/gems/thoughtbot-shoulda-2.10.2/lib/shoulda/context.rb:293:in `call' from /home/jason/moderndarwin/vendor/gems/thoughtbot-shoulda-2.10.2/lib/shoulda/context.rb:293:in `merge_block' from /home/jason/moderndarwin/vendor/gems/thoughtbot-shoulda-2.10.2/lib/shoulda/context.rb:288:in `initialize' from /home/jason/moderndarwin/vendor/gems/thoughtbot-shoulda-2.10.2/lib/shoulda/context.rb:169:in `new' from /home/jason/moderndarwin/vendor/gems/thoughtbot-shoulda-2.10.2/lib/shoulda/context.rb:169:in `context' from ./test/functional/products_controller_test.rb:24 I can't figure out what it is I'm doing wrong... I have tested the login_as with my auth (Authlogic) in my user_controller testing. Any pointers in the right direction would be much appreciated!

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  • How can we view 3d objects from top down view in TD game

    - by Syed
    I am making a tower defense game. I am working in x and y axis only. I have made a grid, snapped towers and made a pathfinding algo to run enemy. Initially I have worked with cubes and spheres in place of towers and enemies. Now I am going to place real towers (3D). Note that I haven't used z axis up till now. The user will analyze the game from top down view. I want the user to see towers placement with a little bit of 3d view but I have made my all code in 2d thing. Is there any solution to my problem that somewhat tower placement would view a 3D touch or you can say 2.5D ?? (like fieldrunners) or should I have to involve z axis and ignoring y axis ?

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  • Narrowing down my large keyword list for new PPC campaign

    - by gijoemike
    If I have a list of 100 keywords that are candidates for a PPC campaign (my list is actually 1000+). What is the best approach to narrowing this down to the top 5-10 keywords I should start with? I'm also wondering if my top chosen keywords for PPC campaign should be my main keywords for SEO site optimization for organic traffic. I also have another question on this site asking: How does one estimate where a competitor is getting most of their traffic from? Thanks. The website isn't created yet, but will be up in January.

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  • Move website from host a to host b without down time dns change

    - by grigione
    I would like to move my website from host A to host B I have uploaded a copy of my site to the new host, while keeping the old copy in place with the old host I will need to update the nameservers to point to the new nameservers. I'll want to change the DNS settings of domain name to point to new host b To avoid down time for the DNS change to propagate through the net, can I add the old nameservers and new nameservers together without causing problems, or must I delete the old nameservers first? What happens to my website when it points to two different nameservers?

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  • What to do when issue-tracker is down?

    - by Pablo
    It has happened in our team that our issue-tracker is down. Happens about once a week now (yes, wow), and there's not really much we can do to get it back up, since it's hosted by our client in a different timezone. It sometimes takes several hours for it to be operative again. In the meanwhile, we can't really tell which issues we were working on, and in case we do, we cannot update those issues, as in moving them through the workflow, logging used hours, checking the issue's description, leaving comments, and so on. So the question is: how can we, as a team, work in the meanwhile so that when the issue-tracker is up again, we have the least possible hassle updating it with what we've been working?

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  • Download mirrors down after fresh installation

    - by user169866
    I dont know whats the problem but it seems after every fresh installation of ubuntu in any device (have started noticing this problem since ubuntu 11.04) the connection to the software sources are down. I cannot download any software from either apt-get or software center. Also i cannot use the Universal Source for packages like chromium, etc. And then suddenly after a few days, the mirrors are back up again!! Its normal back again! I dont know what the problem is, but it happens every time. Is there any solution to this or we just have to wait for a few days till the mirrors are back again? (and I have also tried changing the download server, It doesn't helps!)

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  • Fan speeds up and slows down annoyingly on a Dell Latitude 5520

    - by user38175
    I' ve just bought a dell latitude 5520 and installed 11.10, my trouble is that the fan is noisy which is not regular. It is quiet for 1 minute and then speeds up and slows down every 4 seconds for 1 minute : it's very annoying. I tried i8fan things on the Internet but i didn't solve my problem, it seems to work better in windows 7 but i don't use it a lot. Dell technician came and changed the motherboard and the fan but it's still the same. I have to put music on when i'm on my computer... Anyone have the same problem or a solution?

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  • 3D/perspective Top down shooter bullet issues

    - by Tseng
    I'm developing a top-down shooter with multiple levels (ground for ground units, middle level for buildings, top level for air unity). The problem is the collision. Though I can make the collider box of a bullet be long enough to reach the ground (and collide with it), the real issue is optical. When the bullet is fired from a aircraft and collides with some object on the ground (building, ground unit) it will be optically offset due to the perspective camera, because it looks like the shot "by-passed" the target as seen below Is there any way to make the bullets collide perspectively correct? I'm using Unity3d Engine and it offers only simple colliders (box, sphere, cylinder, mesh and wheel), though I don't think a cone-formed collider would solve this issue. I'd need a (cheap) way to check if it's overlapping a destructible object? I thought of casting a ray from the camera through the bullet and if it hits something destructible, trigger an action, but that's quite punctual and maybe to performance heavy on certain number of bullets

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  • Weird graphical errors in console and on computer shut down

    - by Mark A.
    I am all new to Ubuntu (and Linux in general) and I am experiencing some strange graphic on my screen. Console #1 (ctrl+alt+f1): Exactly the same happens on all the other consoles (2-6), and the consoles don't seem to work. And I see the same when I hibernate or shut down my computer, but not when I suspend it. I was thinking that it may have something to do with the SiS 671 video driver work around that I use? http://ubuntuforums.org/showpost.php?p=11476910&postcount=773 Any ideas how to fix this?

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