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  • Prevent a program from creating files in a users home directory

    - by Matt Clark
    I run an engineering program for class, Quartus 2. The issue i am having is that every time i launch the program, it creates 10 bitmap files in my home directory. This is not so much of a problem, it just makes my OCD hurt :( I can delete them without affecting anything, but every time the program is launched it recreates them, and there is nothing in the program (that i have found) that stops these files from being created. Is there anything i can do to prevent this program, or any profram from creating files like this in my home folder?

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  • Roaming Profiles: Best Practices

    - by Noah Clark
    I want to setup roaming profiles for about 50 users. What is the best way to go about doing this? What are the best practices. I've read about desktops/my Documents being TOO big. How big is too big? We have a few users who keep a lot of media on their machine to listen to throughout the day. I would imagine they have a few gigs of MP3's in their My Documents folder. How do you deal with this? Thanks!

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  • word 2010 Macro to name and Save file when opened

    - by Phillip Clark
    I have a word document template and will be using a hyper link in Excel to access the word file. The issue I need to resolve is making sure once it is opened a message field box is "popped" up asking the user to create a new file name ... (in this case the current date) for each time the file is opened. In the message pop when finished entering in file name they click yes and then the save screen comes up with the path/file type (macro enabled document) and the file name they have already entered in the pop up.. All they should have to do from the save screen is click ok and it saves the file to a certain path/folder on the C drive of the computer. Once they finish typing in their notes they click a active x button to save and close and they are finished. If anyone can help with this it would be fantastic.

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  • XBMC remote control key repeat

    - by Amigable Clark Kant
    Those who have used XBMC with a WiFi remote, such as an Android or iOS device with the official XBMC remotes, have probably seen this at one time or another: your remote stops working, when you press a key, that key is repeated very fast. Sometimes you can break the key repeat loop by pressing that same key again. Sometimes (as this particular morning) you can not. This problem has existed for literally years (it even occurs on the old XBOX only builds) but there seems to be no definite explanation as to what is causing it. I am asking for a workaround. (If you Google, you can find threads were people are ridiculed for bringing up this problem, which is one reason I ask here instead of on the official forums. Also the fact that this problem has persisted for so many years.) I am running, right now, XBMCBuntu Live Eden and the latest official iOS remote. Although, I have seen this problem on all combinations of remotes and XBMC versions I have tried over the years, which are many. (XBMC on Windows, Linux, OSX, remotes on Android and iOS.) Link to bug #136 for the Android remote. It's marked as "fixed" as of client version 636, but the problem is seen again in rev 730. Go figure. There is something fundamentally wrong with how keypresses are sent from the various remotes to XBMC, since this problem is seen across time, XBMC versions and iOS/Android.

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  • Nginx load distribution and multi-domain SSL

    - by Steve Clark
    I'm researching into the best methods of two new parts of our infrastructure, hopefully finding a single solution for both. 1) We're currently running a single application server, and we're going to be adding an additional application server and load balance between the two. 2) We handle a few thousand domains across the application server(s), and we're looking to support SSL. The best method i've come across so far is using nginx for it's Load Distribution to serve the requests to the application servers, and for it's SSL support. If a request is using SSL, nginx accepts the request on, terminates SSL and pipes to apache (app servers). Now, that's all good, but i'm yet to figure out how we can let nginx handle multiple domains using SSL. We're potentially looking at using UCC SSL Certs, so we can support 150 domains on a single certificate, with each cert on a single IP. I'm all new to this (My experience is just with physical load balancers and a single domains on SSL), so any advice would be very much appreciated.

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  • Help getting frame rate (fps) up in Python + Pygame

    - by Jordan Magnuson
    I am working on a little card-swapping world-travel game that I sort of envision as a cross between Bejeweled and the 10 Days geography board games. So far the coding has been going okay, but the frame rate is pretty bad... currently I'm getting low 20's on my Core 2 Duo. This is a problem since I'm creating the game for Intel's March developer competition, which is squarely aimed at netbooks packing underpowered Atom processors. Here's a screen from the game: ![www.necessarygames.com/my_games/betraveled/betraveled-fps.png][1] I am very new to Python and Pygame (this is the first thing I've used them for), and am sadly lacking in formal CS training... which is to say that I think there are probably A LOT of bad practices going on in my code, and A LOT that could be optimized. If some of you older Python hands wouldn't mind taking a look at my code and seeing if you can't find any obvious areas for optimization, I would be extremely grateful. You can download the full source code here: http://www.necessarygames.com/my_games/betraveled/betraveled_src0328.zip Compiled exe here: www.necessarygames.com/my_games/betraveled/betraveled_src0328.zip One thing I am concerned about is my event manager, which I feel may have some performance wholes in it, and another thing is my rendering... I'm pretty much just blitting everything to the screen all the time (see the render routines in my game_components.py below); I recently found out that you should only update the areas of the screen that have changed, but I'm still foggy on how that accomplished exactly... could this be a huge performance issue? Any thoughts are much appreciated! As usual, I'm happy to "tip" you for your time and energy via PayPal. Jordan Here are some bits of the source: Main.py #Remote imports import pygame from pygame.locals import * #Local imports import config import rooms from event_manager import * from events import * class RoomController(object): """Controls which room is currently active (eg Title Screen)""" def __init__(self, screen, ev_manager): self.room = None self.screen = screen self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.room = self.set_room(config.room) def set_room(self, room_const): #Unregister old room from ev_manager if self.room: self.room.ev_manager.unregister_listener(self.room) self.room = None #Set new room based on const if room_const == config.TITLE_SCREEN: return rooms.TitleScreen(self.screen, self.ev_manager) elif room_const == config.GAME_MODE_ROOM: return rooms.GameModeRoom(self.screen, self.ev_manager) elif room_const == config.GAME_ROOM: return rooms.GameRoom(self.screen, self.ev_manager) elif room_const == config.HIGH_SCORES_ROOM: return rooms.HighScoresRoom(self.screen, self.ev_manager) def notify(self, event): if isinstance(event, ChangeRoomRequest): if event.game_mode: config.game_mode = event.game_mode self.room = self.set_room(event.new_room) def render(self, surface): self.room.render(surface) #Run game def main(): pygame.init() screen = pygame.display.set_mode(config.screen_size) ev_manager = EventManager() spinner = CPUSpinnerController(ev_manager) room_controller = RoomController(screen, ev_manager) pygame_event_controller = PyGameEventController(ev_manager) spinner.run() # this runs the main function if this script is called to run. # If it is imported as a module, we don't run the main function. if __name__ == "__main__": main() event_manager.py #Remote imports import pygame from pygame.locals import * #Local imports import config from events import * def debug( msg ): print "Debug Message: " + str(msg) class EventManager: #This object is responsible for coordinating most communication #between the Model, View, and Controller. def __init__(self): from weakref import WeakKeyDictionary self.listeners = WeakKeyDictionary() self.eventQueue= [] self.gui_app = None #---------------------------------------------------------------------- def register_listener(self, listener): self.listeners[listener] = 1 #---------------------------------------------------------------------- def unregister_listener(self, listener): if listener in self.listeners: del self.listeners[listener] #---------------------------------------------------------------------- def post(self, event): if isinstance(event, MouseButtonLeftEvent): debug(event.name) #NOTE: copying the list like this before iterating over it, EVERY tick, is highly inefficient, #but currently has to be done because of how new listeners are added to the queue while it is running #(eg when popping cards from a deck). Should be changed. See: http://dr0id.homepage.bluewin.ch/pygame_tutorial08.html #and search for "Watch the iteration" for listener in list(self.listeners): #NOTE: If the weakref has died, it will be #automatically removed, so we don't have #to worry about it. listener.notify(event) #------------------------------------------------------------------------------ class PyGameEventController: """...""" def __init__(self, ev_manager): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.input_freeze = False #---------------------------------------------------------------------- def notify(self, incoming_event): if isinstance(incoming_event, UserInputFreeze): self.input_freeze = True elif isinstance(incoming_event, UserInputUnFreeze): self.input_freeze = False elif isinstance(incoming_event, TickEvent): #Share some time with other processes, so we don't hog the cpu pygame.time.wait(5) #Handle Pygame Events for event in pygame.event.get(): #If this event manager has an associated PGU GUI app, notify it of the event if self.ev_manager.gui_app: self.ev_manager.gui_app.event(event) #Standard event handling for everything else ev = None if event.type == QUIT: ev = QuitEvent() elif event.type == pygame.MOUSEBUTTONDOWN and not self.input_freeze: if event.button == 1: #Button 1 pos = pygame.mouse.get_pos() ev = MouseButtonLeftEvent(pos) elif event.type == pygame.MOUSEMOTION: pos = pygame.mouse.get_pos() ev = MouseMoveEvent(pos) #Post event to event manager if ev: self.ev_manager.post(ev) #------------------------------------------------------------------------------ class CPUSpinnerController: def __init__(self, ev_manager): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.clock = pygame.time.Clock() self.cumu_time = 0 self.keep_going = True #---------------------------------------------------------------------- def run(self): if not self.keep_going: raise Exception('dead spinner') while self.keep_going: time_passed = self.clock.tick() fps = self.clock.get_fps() self.cumu_time += time_passed self.ev_manager.post(TickEvent(time_passed, fps)) if self.cumu_time >= 1000: self.cumu_time = 0 self.ev_manager.post(SecondEvent()) pygame.quit() #---------------------------------------------------------------------- def notify(self, event): if isinstance(event, QuitEvent): #this will stop the while loop from running self.keep_going = False rooms.py #Remote imports import pygame #Local imports import config import continents from game_components import * from my_gui import * from pgu import high class Room(object): def __init__(self, screen, ev_manager): self.screen = screen self.ev_manager = ev_manager self.ev_manager.register_listener(self) def notify(self, event): if isinstance(event, TickEvent): pygame.display.set_caption('FPS: ' + str(int(event.fps))) self.render(self.screen) pygame.display.update() def get_highs_table(self): fname = 'high_scores.txt' highs_table = None config.all_highs = high.Highs(fname) if config.game_mode == config.TIME_CHALLENGE: if config.difficulty == config.EASY: highs_table = config.all_highs['time_challenge_easy'] if config.difficulty == config.MED_DIF: highs_table = config.all_highs['time_challenge_med'] if config.difficulty == config.HARD: highs_table = config.all_highs['time_challenge_hard'] if config.difficulty == config.SUPER: highs_table = config.all_highs['time_challenge_super'] elif config.game_mode == config.PLAN_AHEAD: pass return highs_table class TitleScreen(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() #Initialize #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=0) #Quit Button #--------------------------------------- b = StartGameButton(ev_manager=self.ev_manager) c.add(b, 0, 0) self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) class GameModeRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() self.create_gui() #Create pgu gui elements def create_gui(self): #Setup #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=-1) #Mode Relaxed Button #--------------------------------------- b = GameModeRelaxedButton(ev_manager=self.ev_manager) self.b = b print b.rect c.add(b, 0, 200) #Mode Time Challenge Button #--------------------------------------- b = TimeChallengeButton(ev_manager=self.ev_manager) self.b = b print b.rect c.add(b, 0, 250) #Mode Think Ahead Button #--------------------------------------- # b = PlanAheadButton(ev_manager=self.ev_manager) # self.b = b # print b.rect # c.add(b, 0, 300) #Initialize #--------------------------------------- self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) class GameRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) #Game mode #--------------------------------------- self.new_board_timer = None self.game_mode = config.game_mode config.current_highs = self.get_highs_table() self.highs_dialog = None self.game_over = False #Images #--------------------------------------- self.background = pygame.image.load('assets/images/interface/game screen2-1.jpg').convert() self.logo = pygame.image.load('assets/images/interface/logo_small.png').convert_alpha() self.game_over_text = pygame.image.load('assets/images/interface/text_game_over.png').convert_alpha() self.trip_complete_text = pygame.image.load('assets/images/interface/text_trip_complete.png').convert_alpha() self.zoom_game_over = None self.zoom_trip_complete = None self.fade_out = None #Text #--------------------------------------- self.font = pygame.font.Font(config.font_sans, config.interface_font_size) #Create game components #--------------------------------------- self.continent = self.set_continent(config.continent) self.board = Board(config.board_size, self.ev_manager) self.deck = Deck(self.ev_manager, self.continent) self.map = Map(self.continent) self.longest_trip = 0 #Set pos of game components #--------------------------------------- board_pos = (SCREEN_MARGIN[0], 109) self.board.set_pos(board_pos) map_pos = (config.screen_size[0] - self.map.size[0] - SCREEN_MARGIN[0], 57); self.map.set_pos(map_pos) #Trackers #--------------------------------------- self.game_clock = Chrono(self.ev_manager) self.swap_counter = 0 self.level = 0 #Create gui #--------------------------------------- self.create_gui() #Create initial board #--------------------------------------- self.new_board = self.deck.deal_new_board(self.board) self.ev_manager.post(NewBoardComplete(self.new_board)) def set_continent(self, continent_const): #Set continent based on const if continent_const == config.EUROPE: return continents.Europe() if continent_const == config.AFRICA: return continents.Africa() else: raise Exception('Continent constant not recognized') #Create pgu gui elements def create_gui(self): #Setup #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=-1,valign=-1) #Timer Progress bar #--------------------------------------- self.timer_bar = None self.time_increase = None self.minutes_left = None self.seconds_left = None self.timer_text = None if self.game_mode == config.TIME_CHALLENGE: self.time_increase = config.time_challenge_start_time self.timer_bar = gui.ProgressBar(config.time_challenge_start_time,0,config.max_time_bank,width=306) c.add(self.timer_bar, 172, 57) #Connections Progress bar #--------------------------------------- self.connections_bar = None self.connections_bar = gui.ProgressBar(0,0,config.longest_trip_needed,width=306) c.add(self.connections_bar, 172, 83) #Quit Button #--------------------------------------- b = QuitButton(ev_manager=self.ev_manager) c.add(b, 950, 20) #Generate Board Button #--------------------------------------- b = GenerateBoardButton(ev_manager=self.ev_manager, room=self) c.add(b, 500, 20) #Board Size? #--------------------------------------- bs = SetBoardSizeContainer(config.BOARD_LARGE, ev_manager=self.ev_manager, board=self.board) c.add(bs, 640, 20) #Fill Board? #--------------------------------------- t = FillBoardCheckbox(config.fill_board, ev_manager=self.ev_manager) c.add(t, 740, 20) #Darkness? #--------------------------------------- t = UseDarknessCheckbox(config.use_darkness, ev_manager=self.ev_manager) c.add(t, 840, 20) #Initialize #--------------------------------------- self.gui_app.init(c) def advance_level(self): self.level += 1 print 'Advancing to next level' print 'New level: ' + str(self.level) if self.timer_bar: print 'Time increase: ' + str(self.time_increase) self.timer_bar.value += self.time_increase self.time_increase = max(config.min_advance_time, int(self.time_increase * 0.9)) self.board = self.new_board self.new_board = None self.zoom_trip_complete = None self.game_clock.unpause() def notify(self, event): #Tick event if isinstance(event, TickEvent): pygame.display.set_caption('FPS: ' + str(int(event.fps))) self.render(self.screen) pygame.display.update() #Wait to deal new board when advancing levels if self.zoom_trip_complete and self.zoom_trip_complete.finished: self.zoom_trip_complete = None self.ev_manager.post(UnfreezeCards()) self.new_board = self.deck.deal_new_board(self.board) self.ev_manager.post(NewBoardComplete(self.new_board)) #New high score? if self.zoom_game_over and self.zoom_game_over.finished and not self.highs_dialog: if config.current_highs.check(self.level) != None: self.zoom_game_over.visible = False data = 'time:' + str(self.game_clock.time) + ',swaps:' + str(self.swap_counter) self.highs_dialog = HighScoreDialog(score=self.level, data=data, ev_manager=self.ev_manager) self.highs_dialog.open() elif not self.fade_out: self.fade_out = FadeOut(self.ev_manager, config.TITLE_SCREEN) #Second event elif isinstance(event, SecondEvent): if self.timer_bar: if not self.game_clock.paused: self.timer_bar.value -= 1 if self.timer_bar.value <= 0 and not self.game_over: self.ev_manager.post(GameOver()) self.minutes_left = self.timer_bar.value / 60 self.seconds_left = self.timer_bar.value % 60 if self.seconds_left < 10: leading_zero = '0' else: leading_zero = '' self.timer_text = ''.join(['Time Left: ', str(self.minutes_left), ':', leading_zero, str(self.seconds_left)]) #Game over elif isinstance(event, GameOver): self.game_over = True self.zoom_game_over = ZoomImage(self.ev_manager, self.game_over_text) #Trip complete event elif isinstance(event, TripComplete): print 'You did it!' self.game_clock.pause() self.zoom_trip_complete = ZoomImage(self.ev_manager, self.trip_complete_text) self.new_board_timer = Timer(self.ev_manager, 2) self.ev_manager.post(FreezeCards()) print 'Room posted newboardcomplete' #Board Refresh Complete elif isinstance(event, BoardRefreshComplete): if event.board == self.board: print 'Longest trip needed: ' + str(config.longest_trip_needed) print 'Your longest trip: ' + str(self.board.longest_trip) if self.board.longest_trip >= config.longest_trip_needed: self.ev_manager.post(TripComplete()) elif event.board == self.new_board: self.advance_level() self.connections_bar.value = self.board.longest_trip self.connection_text = ' '.join(['Connections:', str(self.board.longest_trip), '/', str(config.longest_trip_needed)]) #CardSwapComplete elif isinstance(event, CardSwapComplete): self.swap_counter += 1 elif isinstance(event, ConfigChangeBoardSize): config.board_size = event.new_size elif isinstance(event, ConfigChangeCardSize): config.card_size = event.new_size elif isinstance(event, ConfigChangeFillBoard): config.fill_board = event.new_value elif isinstance(event, ConfigChangeDarkness): config.use_darkness = event.new_value def render(self, surface): #Background surface.blit(self.background, (0, 0)) #Map self.map.render(surface) #Board self.board.render(surface) #Logo surface.blit(self.logo, (10,10)) #Text connection_text = self.font.render(self.connection_text, True, BLACK) surface.blit(connection_text, (25, 84)) if self.timer_text: timer_text = self.font.render(self.timer_text, True, BLACK) surface.blit(timer_text, (25, 64)) #GUI self.gui_app.paint(surface) if self.zoom_trip_complete: self.zoom_trip_complete.render(surface) if self.zoom_game_over: self.zoom_game_over.render(surface) if self.fade_out: self.fade_out.render(surface) class HighScoresRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() #Initialize #--------------------------------------- self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=0) #High Scores Table #--------------------------------------- hst = HighScoresTable() c.add(hst, 0, 0) self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) game_components.py #Remote imports import pygame from pygame.locals import * import random import operator from copy import copy from math import sqrt, floor #Local imports import config from events import * from matrix import Matrix from textrect import render_textrect, TextRectException from hyphen import hyphenator from textwrap2 import TextWrapper ############################## #CONSTANTS ############################## SCREEN_MARGIN = (10, 10) #Colors BLACK = (0, 0, 0) WHITE = (255, 255, 255) RED = (255, 0, 0) YELLOW = (255, 200, 0) #Directions LEFT = -1 RIGHT = 1 UP = 2 DOWN = -2 #Cards CARD_MARGIN = (10, 10) CARD_PADDING = (2, 2) #Card types BLANK = 0 COUNTRY = 1 TRANSPORT = 2 #Transport types PLANE = 0 TRAIN = 1 CAR = 2 SHIP = 3 class Timer(object): def __init__(self, ev_manager, time_left): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.time_left = time_left self.paused = False def __repr__(self): return str(self.time_left) def pause(self): self.paused = True def unpause(self): self.paused = False def notify(self, event): #Pause Event if isinstance(event, Pause): self.pause() #Unpause Event elif isinstance(event, Unpause): self.unpause() #Second Event elif isinstance(event, SecondEvent): if not self.paused: self.time_left -= 1 class Chrono(object): def __init__(self, ev_manager, start_time=0): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.time = start_time self.paused = False def __repr__(self): return str(self.time_left) def pause(self): self.paused = True def unpause(self): self.paused = False def notify(self, event): #Pause Event if isinstance(event, Pause): self.pause() #Unpause Event elif isinstance(event, Unpause): self.unpause() #Second Event elif isinstance(event, SecondEvent): if not self.paused: self.time += 1 class Map(object): def __init__(self, continent): self.map_image = pygame.image.load(continent.map).convert_alpha() self.map_text = pygame.image.load(continent.map_text).convert_alpha() self.pos = (0, 0) self.set_color() self.map_image = pygame.transform.smoothscale(self.map_image, config.map_size) self.size = self.map_image.get_size() def set_pos(self, pos): self.pos = pos def set_color(self): image_pixel_array = pygame.PixelArray(self.map_image) image_pixel_array.replace(config.GRAY1, config.COLOR1) image_pixel_array.replace(config.GRAY2, config.COLOR2) image_pixel_array.replace(config.GRAY3, config.COLOR3) image_pixel_array.replace(config.GRAY4, config.COLOR4) image_pixel_array.replace(config.GRAY5, config.COLOR5)

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  • Installing the Elgg Social Networking CMS

    One Open Source CMS that stands out above the rest for small businesses and personal networks is the Elgg open source "social engine," which can be used to create social applications. Scott Clark shows you how to install and get started with this social networking CMS.

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  • Game Guide to Purchasing Items in Fish Isle

    There are many things you can purchase in Fish Isle like decorations, buildings, trees, and animals. This Fish Isle guide will show you how to purchase items, but it will also show you how to do thin... [Author: Jake Clark - Computers and Internet - April 17, 2010]

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  • Fish Isle Guide to Saving Time When Fishing

    This is a guide to show you how to save time while you are fishing in Fish Isle. This is done by using your options under the multi tool. You have three options which include catching, releasing, and... [Author: Jake Clark - Computers and Internet - April 21, 2010]

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  • ArchBeat Link-o-Rama for 2012-06-05

    - by Bob Rhubart
    Why is enterprise software often so complicated? | Rajesh Raheja rraheja.wordpress.com Rajesh Raheja shares "a few examples of requirements that lead to creation of complex platform infrastructures that up the complex enterprise software." Educause Top-Ten IT Issues - the most change in a decade or more | Cole Clark blogs.oracle.com Cole Clark discusses why "higher education IT must change in order to fully realize the potential for transforming the institution, and therefore it's people must learn new skills, understand and accept new ways of solving problems, and not be tied down by past practices or institutional inertia." Oracle VM RAC template - what it took | Wim Coekaerts blogs.oracle.com Wim Coekaerts shares an example that shows how easy it is to deploy a complete Oracle RAC cluster with Oracle VM. Oracle Cloud and Oracle Platinum Services Announcements oracle.com Featuring Larry Ellison and Mark Hurd. Wednesday, June 06, 2012. 1:00 p.m. PT – 2:30 p.m. PT Creating an Oracle Endeca Information Discovery 2.3 Application Part 1 : Scoping and Design | Mark Rittman www.rittmanmead.com Oracle ACE Director Mark Rittman launches a new series that dives into "the various stages in building a simple Oracle Endeca Information Discovery application, using the recent Endeca Information Discovery 2.3 release." Introducing Decision Tables in the SOA Suite 11g | Lucas Jellama technology.amis.nl Oracle ACE Director Lucas Jellema demonstrates how "the decision table can be put to good use to implement the business logic behind the classical game of Rock, Paper and Scissors." Application integration: reorganise, recycle, repurpose | Andrew Clarke radiofreetooting.blogspot.com "Integration is a topic which is in everybody's baliwick," says Oracle ACE Andrew Clarke. "The business people want to get the best value from their existing IT investments. The architects need to understand the interfaces between the silos and across the layers. The developers have to implement it." Using XA Transactions in Coherence-based Applications | Jonathan Purdy blogs.oracle.com Purdy shares "a few common approaches when integrating Coherence into applications via the use of an application server's transaction manager." Thought for the Day "The difficulty lies, not in the new ideas, but in escaping from the old ones..." — John Maynard Keynes (June 5, 1883 - April 4, 1946) Source: Quotations Page

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  • What are the steps to setup git-http-backend w/ Apache on Windows?

    - by Jordan
    I would like setup a Git server using the "Smart-HTTP" approach. However, I'm having difficulties getting it to work in Windows, and I'm new to Apache. My httpd.conf, in part: SetEnv GIT_PROJECT_ROOT "d:/repositories" SetEnv GIT_HTTP_EXPORT_ALL ScriptAlias /git/ "C:/Program Files/Git/libexec/git-core/git-http-backend.exe" <VirtualHost 172.16.0.5:80> <LocationMatch "^/git/.*/git-receive-pack$"> AuthType Basic AuthName "Git Access" Require group committers </LocationMatch> </VirtualHost> Could someone provide the steps to setup a Git server using git-http-backend on Windows?

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  • How to upgrade ClamAV on Ubuntu Hardy Heron 8.04 LTS?

    - by Jordan Lev
    I'm running a server on Ubuntu Hardy Heron 8.04 LTS, and when I installed ClamAV via aptitude, it installed version 0.94. That version has now been EOL'ed, but when I run "aptitude upgrade", it doesn't update ClamAV to the more recent version (0.96). I then followed these instructions on Installing ClamAV from the PPA, but when I did that, I get a message saying "The following packages have been kept back: ... clamav clamav-base clamav-daemon clamav-freshclam ..." Does anyone know how to get Ubuntu 8.04 to do this update via aptitude or apt-get (I'm hoping to avoid having to compile from source, etc.)?

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  • Zabbix Proxy not collecting data

    - by Jordan Eunson
    I have a working Zabbix 1.8.2 server collecting data for our office and our colo facility. However the link between the colo and office is flaky. What I'm trying to do is setup a proxy on the colo side to have a 1 hour cache and relay the data to our primary server at the office. Our zabbix server is compiled from source and uses a mysql database I've followed the instructions found in the zabbix documentation to compile the proxy using a sqlite3 database. I add the proxy to zabbix under Administration-DM-Proxies. The zabbix server "sees" the proxy because the "last seen" field is always under 60s. However when I assign a colo host to the proxy I stop receiving data from it. The colo host's zabbix_agentd.log file says this: 29343:20100622:124847 Timeout while answering request 29343:20100622:124847 Getting list of active checks failed. Will retry after 60 seconds The zabbix_proxy.log says this. 2041:20100622:123131.760 Deleted 0 records from history [0.000994 seconds] 2028:20100622:124131.671 Error while receiving answer from server [ZBX_TCP_READ() failed I also am unable to receive any SNMP data which is more important to me than the zabbix agent data. Has anyone had this problem before? Zabbix Server OS: CentOS5.4 Zabbix Server Build: 1.8.2 from source Zabbix Proxy OS: CentOS5.4 Zabbix Proxy Build: 1.8.2 from source P.S. The SQLite database on the zabbix proxy never gets any data written to it, it is identical to when I created it from the blank schema in zabbix-1.8.2/create/schema. (Yes I've checked the permissions)

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  • Writing an SVN hook that updates copy of committed code

    - by Jordan Reiter
    I have a SVN repository with a lot of sub-projects stored in it. Right now in my post-commit I just loop through all possible folders on the machine and run svn update on each: REPOS="$1" REV="$2" DIRS=("/path/to/local/copy/firstproject" "/path/to/local/copy/anotherproject" ... "/path/to/local/copy/spam") LOGNAME=`/usr/bin/whoami` for DIR in ${DIRS[@]} do cd $DIR sudo /usr/bin/svn update --accept=postpone 2>&1 | logger logger "$LOGNAME Updated $DIR to revision $REV (from $REPOS) " done The problem is that this is slow and redundant when I'm just committing the subfolder of one of the projects. I'm wondering if there's a better way of identifying which of the DIRS I should use and only update that one. Is there some way to do this? As far as I can tell there's no way to determine which part of a repo was committed and thus which directory needs to be updated. Is the only alternative to create a separate repository for each project? (Probably should have done that from the start, if so...)

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  • Can you make a Windows network default user profile NOT apply to a certain operating system?

    - by Jordan Weinstein
    I would like to create a network Default User account for Windows 7 only. This is on a Windows 2003 domain with servers from Windows 2000 to 2008 R2 and Windows XP on workstation side. We're about to do a full migration to Windows 7 and I'd like to start using the network default user profile functionality as we're not migrating user profiles over. Want everyone to start clean. I followed the simple steps from this page: http://support.microsoft.com/kb/973289 under the heading: "How to turn the default user profile into a network default user profile in Windows 7 and in Windows Server 2008 R2" but the problem is that profile would then apply to a new user\admin logging into a 2008 server. That's no good. Anyone have any ideas on how to limit what actually uses that network profile? I was thinking about setting deny permissions for all my admin\service accounts on that "\\dcserver\netlogon\Default User.v2" folder but then it might be timing out and cause other problems. Haven't tried yet as that seems like a bad way of making this work.

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  • Juniper Networks SRX240 as a office router?

    - by Jordan Mendelson
    We're a small (7 person) fast growing startup who just got our new office and we're having a 100 Mbps line installed from Cogent. I'm not familiar with Juniper devices, however the equivalent Cisco appears to be rather expensive. Features we'd like: Offsite VPN access (PPTP or L2TP IPsec) - something Mac compatible IPv6 support NAT - ideally supporting multiple outside addresses mapped to VLANs DHCP DNS forwarding would be nice QoS to keep our SIP phones happy (managed through RingCentral) VLANs for guest/internal The device is going to be connected to a set of SIP phones as well as two Ruckus 7962s for wireless access. Eventually I'd like to connect it to a Juniper ESX switch as we grow. Would a Juniper SRX240 handle this ok?

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  • Help Installing SQL Server 2008 Express Edition

    - by Jordan S
    Ok I am running Windows 7, 64 bit. I cleaned of SQL server 2005 completely off my system leaving only SQL Compact Edition. I went here http://www.microsoft.com/downloads/details.aspx?FamilyID=01af61e6-2f63-4291-bcad-fd500f6027ff&displaylang=en and installed SQL Server 2008 Express Edition Service Pack 1. After the install, under my start bar menu all i have for SQL configuration tools are the Configuration Manager, Error and Usage Reporting and the Install Center. I don't have the SQL Managment Studio. So I went here http://www.microsoft.com/downloads/details.aspx?FamilyID=08e52ac2-1d62-45f6-9a4a-4b76a8564a2b&displaylang=en and downloaded the SQL Server 2008 Management Studio Express but when I try to install it I get a warning says This program has known compatibility issues and that I need to Install SQL Server 2008 Service Pack 1. I thought that is what I installed. So, I tried to continue running the install but I then get an error message that says Invoke or BeginInvoke can not be called on a Form before it is opened... How can I check if Service pack 1 is installed or not? What should I do? Also I rebooted my system and checked for Windows Updates and it says that Windows it up to date.

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  • Netgear Wireless-n 150 wrn1000v2

    - by Jordan
    I'm not sure if this is the place to ask this question, move it if it's not. I'm trying to fix a wireless network. It only connects to a few devices and when it does work the connection is spotty. The router is a netgear wireless-n 150 wrn1000v2. Connecting to the router isn't a big problem, but connecting to the internet via WiFi is. I can't upgrade the firmware becuase it is from Comcast and it seems as though they only allow their versions of the firmware. I've monitored the network with wireshark and I see that the devices that are having trouble connecting are constantly asking "who is 192.168.1.1 tell 192.168.1.x" where x is the ip for the device. 192.168.1.1 is the router. This is from running wireshark on the wireless device. What does this mean. At this point I feel like buying a new router is the only option.

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  • 403 Forbidden when Deploying asp.net 4.0 site to IIS 7

    - by Jordan
    So I have an EC2 instance running, the URL NoWeatherSurprises.com I have the DNS pointing there, and I set up a new site in IIS 7 and pointed it to a folder. I used Visual Studios Web Developer 2010 express to publish to this folder. It now has the binaries and such. However if I go to NoWeatherSurprises.com I get the welcome to IIS 7 screen. I'd expect to go to my application If I navigate to http://noweathersurprises.com/weather/ [weather was the folder I published to under wwwroot] I get a 403 forbidden. I have no idea why, I am guessing that it is trying to do a directory listing or something instead of launching my MVC Application. So 2 problems in summary. It is not pointing the domain to the folder directly and I need to add /weather I am getting a 403 forbidden instead of the results of my home controller with the index action. I am new to IIS 7, I had been using IIS 6 and had a lot less trouble setting it up, but I suspect that's my own fault and i am just missing something. Thanks in advance for any help

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  • Server 2003 IAS RADIUS -> Server 2012 AD DS

    - by Jordan
    I have googled this extensively but have not been able to find a good answer. Does anyone know if ' Windows Server 2003 IAS RADIUS' will query a 'Windows Server 2012 AD DS' and be able to return the attributes correctly? This is just standard AD stuff (Remote dial-in for VPN authentication). I am hypothesizing that it will work OK, but I wanted to see if anyone had any first hand knowledge. Thanks.

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  • Piping stream into tar on FreeBSD

    - by Casey Jordan
    I am trying to pipe a tar/gzip archive into tar to decompress it. The script I have is part of a self extracting installer, where my archive is appended to the script. This works fine on linux, and the script looks like this: export TMPDIR=`mktemp -d /tmp/selfextract.XXXXXX` echo "TEMP: $TMPDIR" ARCHIVE=`awk '/^__ARCHIVE_BELOW__/ {print NR + 1; exit 0; }' $0` tail -n+$ARCHIVE $0 | tar xz -C $TMPDIR exit 0 __ARCHIVE_BELOW__ The tar archive as a string is after the ARCHIVE_BELOW but I omitted it from here since it's huge. However, when I do this on FreeBSD I get the following error: tar: Failed to open '/dev/sa0' I read that this is because free BSD expects to read from that device by default and you can tell it to read from stdin by passing -f - like so: tail -n+$ARCHIVE $0 | tar zxf - -C $TMPDIR However, when I do this I just get the error: tar: Damaged tar archive tar: Retrying... Can anyone point out what I am doing wrong here? I need to do it this way (Via piping) for efficiency reasons. Thanks

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  • Disable USB drives during boot up?

    - by Jordan S. Jones
    I have 2 external USB harddrives that are on/active during the boot process. I believe that Windows7 is looking at those drives while booting, which is causes bootup to take longer. Is there a way that I can disable these drives until after the OS has booted to the logon screen?

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  • Video acceleration problem with Windows 7 games and PPTX files

    - by Jordan 1GT
    I have a Dell xps M1330 which originally ran Vista, but I upgraded to Windows 7. When I try to run a Win 7 game like spider solitaire I receive the following message: The game is running in software rendering mode. Hardware acceleration is either disabled or not supported by your video card driver which could slow down game performance. Make sure you have the latest video card driver installed and that hardware acceleration is turned on. I confirmed that hardware acceleration is turned on. When I go to Dell's site, I'm told there is no later video driver. When I run the game it runs very choppy. I have a .pptx file which is doing strange things in normal view and I suspect it may be related to the same video acceleration problem.

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