Search Results

Search found 8019 results on 321 pages for 'loop'.

Page 5/321 | < Previous Page | 1 2 3 4 5 6 7 8 9 10 11 12  | Next Page >

  • Loop over DOMDocument

    - by Zoredache
    I am following the suggestion from this question Robust, Mature HTML Parser for PHP, about parsing html that may be malformed with DOMDocument. Is there any easy way to loop over the parsed document? So I would like to loop over html like this. $html='<ul> <li>value1</li> <li>value1</li> <li>value3</li> </ul> <p>hello world</p>'; $doc = new DOMDocument(); $doc->loadHTML($html); ??? foreach (??? as $node) { print $node->nodeName.':'.$node->nodeValue; } And get results somewhat like this. ul: li:value1 li:value2 li:value3 p:hello world

    Read the article

  • Add characters to month loop?

    - by JM4
    I currently have a php loop running exactly how I need it with proper validations (in both php and javascript) with one exception, if the month is less than 2 digits, (i.e. 1,2,3,4), I need for a '0' to appear before: 01 - January 02 - February ... 10 - October My code for the loop is currently: <select name="Month"> <option value="">Month</option> <?php for ($i=1; $i<=12; $i++) { echo "<option value='$i'"; if ($fields["Month"] == $i) echo " selected"; echo ">$i</option>"; } ?> </select> any ideas? Also note, this month date is being stored in session, not interested in printing to screen

    Read the article

  • How to Loop & rename MySQL table in Perl

    - by Nano HE
    Hi, Could you plesae teach me how to Loop & rename MySQL table in Perl. Thanks. my code snippet attached use strict; use warnings; use DBI; my $dbh = DBI->connect( 'DBI:mysql:database=dbdev;host=localhost', 'dbdev', 'dbdevpw', { RaiseError => 1, AutoCommit => 1 }, ); my $sql = RENAME TABLE old_table TO new_table; my $sth = $dbh->prepare($sql); while (<DATA>){ chomp; // How to implement the Rename all the old tables with the while loop. $sth->execute(); }

    Read the article

  • Good input validation loop using cin - C++

    - by Alex
    Hi there, I'm in my second OOP class, and my first class was taught in C#, so I'm new to C++ and currently I am practicing input validation using cin. So here's my question: Is this loop I constructed a pretty good way of validating input? Or is there a more common/accepted way of doing it? Thanks! Code: int taxableIncome; int error; // input validation loop do { error = 0; cout << "Please enter in your taxable income: "; cin >> taxableIncome; if (cin.fail()) { cout << "Please enter a valid integer" << endl; error = 1; cin.clear(); cin.ignore(80, '\n'); } }while(error == 1);

    Read the article

  • C - is it possible to decrement the max value of a for loop from within the for loop?

    - by hatorade
    for example: void decrement(int counter) { counter--; } int counter = 20; for (int i = 0; i < counter; i++) { for (int j = 0; j < counter, j++) { decrement(counter); } } ideally, what i'd like to see is the counter var being decremented every time the for loop is run, so that it runs fewer than 20 iterations. but gdb shows that within decrement() counter is decremented, but that going back to the for loop counter actually stays the same.

    Read the article

  • PHP - Loop thru recordset and fire event each n rows

    - by Luciano
    I'm looking for the right logic to loop thru a recordset and fire an event each n times. Searching on Google i've found some discussion on similar situations, but it seems that solutions don't fits my needs. Let's say i have a recordset of 22 rows. I want to loop thru each row and launch a function on the 4th, the 8th, the 12th and so on... Using the modulus operator as shown in this answer, if($i % 4 == 0), i get the event fired each 4 rows, but 22 its not a multiple of 4 so the event is fired till the 20th row and then nothing. Maybe i need to make a division counting rows in 'excess'? Since the recordset will be between 50 and 200 rows i think its not necessary run multiple query of 4 rows, am I wrong? Thanks in advance!

    Read the article

  • Stuck in Infinite Loop while PostInvalidating

    - by Nicholas Roge
    I'm trying to test something, however, the loop I'm using keeps getting stuck while running. It's just a basic lock thread while doing something else before continuing kind of loop. I've double checked that I'm locking AND unlocking the variable I'm using, but regardless it's still stuck in the loop. Here are the segments of code I have that cause the problem: ActualGame.java: Thread thread=new Thread("Dialogue Thread"){ @Override public void run(){ Timer fireTimer=new Timer(); int arrowSequence=0; gameHandler.setOnTouchListener( new OnTouchListener(){ @Override public boolean onTouch(View v, MotionEvent me) { //Do something. if(!gameHandler.fireTimer.getActive()){ exitLoop=true; } return false; } } ); while(!exitLoop){ while(fireTimer.getActive()||!gameHandler.drawn); c.drawBitmap(SpriteSheet.createSingleBitmap(getResources(), R.drawable.dialogue_box,240,48),-48,0,null); c.drawBitmap(SpriteSheet.createSingleBitmap(getResources(),R.drawable.dialogue_continuearrow,32,16,8,16,arrowSequence,0),-16,8,null); gameHandler.drawn=false; gameHandler.postInvalidate(); if(arrowSequence+1==4){ arrowSequence=0; exitLoop=true; }else{ arrowSequence++; } fireTimer.startWait(100); } gameHandler.setOnTouchListener(gameHandler.defaultOnTouchListener); } }; thread.run(); And the onDraw method of GameHandler: canvas.scale(scale,scale); canvas.translate(((screenWidth/2)-((terrainWidth*scale)/2))/scale,((screenHeight/2)-((terrainHeight*scale)/2))/scale); canvas.drawColor(Color.BLACK); for(int layer=0;layer(less than)tiles.length;layer++){ if(layer==playerLayer){ canvas.drawBitmap(playerSprite.getCurrentSprite(), playerSprite.getPixelLocationX(), playerSprite.getPixelLocationY(), null); continue; } for(int y=0;y(less than)tiles[layer].length;y++){ for(int x=0;x(less than)tiles[layer][y].length;x++){ if(layer==0&&tiles[layer][y][x]==null){ tiles[layer][y][x]=nullTile; } if(tiles[layer][y][x]!=null){ runningFromTileEvent=false; canvas.drawBitmap(tiles[layer][y][x].associatedSprite.getCurrentSprite(),x*tiles[layer][y][x].associatedSprite.spriteWidth,y*tiles[layer][y][x].associatedSprite.spriteHeight,null); } } } } for(int i=0;i(less than)canvasEvents.size();i++){ if(canvasEvents.elementAt(i).condition(this)){ canvasEvents.elementAt(i).run(canvas,this); } } Log.e("JapaneseTutor","Got here.[1]"); drawn=true; Log.e("JapaneseTutor","Got here.[2]"); If you need to see the Timer class, or the full length of the GameHandler or ActualGame classes, just let me know.

    Read the article

  • zsh for loop exclusion

    - by ABach
    This is somewhat of a simple question, but for the life of me, I cannot figure out how to exclude something from a zsh for loop. For instance, let's say we have this: for $package in /home/user/settings/* do # do stuff done Let's say that in /home/user/settings/, there is a particular directory ("os") that I want to ignore. Logically, I tried the following variations: for $package in /home/user/settings/^os (works w/ "ls", but not with a foor loop) for $package in /home/user/settings/*^os for $package in /home/user/settings/^os* ...but none of those seem to work. Could someone steer my syntax in the right direction?

    Read the article

  • Drupal and Login Toboggan -- infinite redirect loop

    - by Ian Silber
    I'm getting a redirect loop when using Login Toboggan. It doesn't happen all of the time and I think I've narrowed it down to something with the session, specifically the active-tabs[last-active-href] value. Since it's intermittent, I was able to print out a session of a working copy and a non-working copy. Here are both: WORKS -- Array ( [active-tabs] = Array ( [last-active-href] = index ) ) toboggan/denied DOESN'T WORK -- Array ( [active-tabs] = Array ( [last-active-href] = user/register [user] = user/register ) [wantsEvents] = [wantsResources] = [wantsSupport] = ) toboggan/denied I've also noticed that if I comment out the following line the redirection loop stops (although no page loads): $return = menu_execute_active_handler('user/register'); Any ideas? I'm at my wits end.

    Read the article

  • Struggling with a loop

    - by Emil
    Hey. I am trying to make an integer match another integer by adding a number to one of them. I have tried several loop types, but none has worked. Take a look at the code: int favoriteLoop = [favoriteThing intValue]; if (favoriteLoop != [[[array objectAtIndex:favoriteLoop] description] intValue]){ NSLog(@"%d", [[[array objectAtIndex:favoriteLoop] description] intValue]); int favTemp = favoriteLoop; for (int x = favTemp; (favoriteLoop == [[[array objectAtIndex:favoriteLoop] description] intValue]); x++) { NSLog(@"Still not there.."); } } Could anyone help me clear up this mess? It just won't work! Could it have something to do with it allready being inside a for-loop?

    Read the article

  • In .NET which loop runs faster for or foreach

    - by Binoj Antony
    In c#/VB.NET/.NET which loop runs faster for or foreach? Ever since I read that for loop works faster than foreach a long time ago I assumed it stood true for all collections, generic collection all arrays etc. I scoured google and found few articles but most of them are inconclusive (read comments on the articles) and open ended. What would be ideal is to have each scenarios listed and the best solution for the same e.g: (just example of how it should be) for iterating an array of 1000+ strings - for is better than foreach for iterating over IList (non generic) strings - foreach is better than for Few references found on the web for the same: Original grand old article by Emmanuel Schanzer CodeProject FOREACH Vs. FOR Blog - To foreach or not to foreach that is the question asp.net forum - NET 1.1 C# for vs foreach [Edit] Apart from the readability aspect of it I am really interested in facts and figures, there are applications where the last mile of performance optimization squeezed do matter.

    Read the article

  • Strange behaviour with fputs and a loop.

    - by Jonathan
    When running the following code I get no output but I cannot work out why. # include <stdio.h> int main() { fputs("hello", stdout); while (1); return 0; } Without the while loop it works perfectly but as soon as I add it in I get no output. Surely it should output before starting the loop? Is it just on my system? Do I have to flush some sort of buffer or something? Thanks in advance.

    Read the article

  • Using a Loop to add objects to a list(python)

    - by Will
    Hey guys so im trying to use a while loop to add objects to a list. Heres bascially what i want to do: (ill paste actually go after) class x: blah blah choice = raw_input(pick what you want to do) while(choice!=0): if(choice==1): Enter in info for the class: append object to list (A) if(choice==2): print out length of list(A) if(choice==0): break ((((other options)))) as im doing this i can get the object to get added to the list, but i am stuck as to how to add multiple objects to the list in the loop. Here is my actual code i have so far... print "Welcome to the Student Management Program" class Student: def init (self, name, age, gender, favclass): self.name = name self.age = age self.gender = gender self.fac = favclass choice = int(raw_input("Make a Choice: " )) while (choice !=0): if (guess==1): print("STUDENT") namer = raw_input("Enter Name: ") ager = raw_input("Enter Age: ") sexer = raw_input("Enter Sex: ") faver = raw_input("Enter Fav: ") elif(guess==2): print "TESTING LINE" elif(guess==3): print(len(a)) guess=int(raw_input("Make a Choice: ")) s = Student(namer, ager, sexer, faver) a =[]; a.append(s) raw_input("Press enter to exit") any help would be greatly appreciated!

    Read the article

  • Technical non-terminating condition in a loop

    - by Snarfblam
    Most of us know that a loop should not have a non-terminating condition. For example, this C# loop has a non-terminating condition: any even value of i. This is an obvious logic error. void CountByTwosStartingAt(byte i) { // If i is even, it never exceeds 254 for(; i < 255; i += 2) { Console.WriteLine(i); } } Sometimes there are edge cases that are extremely unlikeley, but technically constitute non-exiting conditions (stack overflows and out-of-memory errors aside). Suppose you have a function that counts the number of sequential zeros in a stream: int CountZeros(Stream s) { int total = 0; while(s.ReadByte() == 0) total++; return total; } Now, suppose you feed it this thing: class InfiniteEmptyStream:Stream { // ... Other members ... public override int Read(byte[] buffer, int offset, int count) { Array.Clear(buffer, offset, count); // Output zeros return count; // Never returns -1 (end of stream) } } Or more realistically, maybe a stream that returns data from external hardware, which in certain cases might return lots of zeros (such as a game controller sitting on your desk). Either way we have an infinite loop. This particular non-terminating condition stands out, but sometimes they don't. A completely real-world example as in an app I'm writing. An endless stream of zeros will be deserialized into infinite "empty" objects (until the collection class or GC throws an exception because I've exceeded two billion items). But this would be a completely unexpected circumstance (considering my data source). How important is it to have absolutely no non-terminating conditions? How much does this affect "robustness?" Does it matter if they are only "theoretically" non-terminating (is it okay if an exception represents an implicit terminating condition)? Does it matter whether the app is commercial? If it is publicly distributed? Does it matter if the problematic code is in no way accessible through a public interface/API? Edit: One of the primary concerns I have is unforseen logic errors that can create the non-terminating condition. If, as a rule, you ensure there are no non-terminating conditions, you can identify or handle these logic errors more gracefully, but is it worth it? And when? This is a concern orthogonal to trust.

    Read the article

  • Mystery regarding for-loop.

    - by primalpop
    Hi, I am stuck with this mystery regarding for loop. int abc[3], i, j; for(j=0; j<3; j++); printf("%d\n", j); abc[j] = abc[j] + 3; printf("%d \n", j); Output: 3 6 Output should have been 3,3 as I've not changed value of j. Adding 3 to the jth value of abc has resulted in change of value of j by 3. This happens only while exiting from a for loop and then trying to change the value of abc[j]. Maybe I am missing something pretty obvious. Any help would be much appreciated.

    Read the article

  • int and float increment condition in for loop [on hold]

    - by Mazaya Jamil
    I am doing a program that involves integer and float number.Let say I want to calculate atx={1,1/2,2,3,4} and want to use for-loop. But I know the condition of increment for(x=1;x<=4;x++) as x++=x+1. I want to find the iteration at x={1,2,3,4} and at x={1/2}. But I do not have idea how to modify the for-loop statement; either to make the increment of 0.5 or 1. But if I set 0.5, I will get the answers for 5/2 and 7/2 instead.

    Read the article

  • Problems with 'while' loop and 'for' loop when reading through file

    - by David Beckham
    I wasted plenty of hours trying to figure out the problem but no luck. Tried asking the TA at my school, but he was useless. I am a beginner and I know there are a lot of mistakes in it, so it would be great if I can get some detail explanation as well. Anyways, basically what I am trying to do with the following function is: Use while loop to check and see if random_string is in TEXT, if not return NoneType if yes, then use a for loop to read lines from that TEXT and put it in list, l1. then, write an if statement to see if random_string is in l1. if it is, then do some calculations. else read the next line Finally, return the calculations as a whole. TEXT = open('randomfile.txt') def random (TEXT, random_string): while random_string in TEXT: for lines in TEXT: l1=TEXT.readline().rsplit() if random_string in l1: ''' do some calculations ''' else: TEXT.readline() #read next line??? return #calculations return None

    Read the article

  • while(true) and loop-breaking - anti-pattern?

    - by KeithS
    Consider the following code: public void doSomething(int input) { while(true) { TransformInSomeWay(input); if(ProcessingComplete(input)) break; DoSomethingElseTo(input); } } Assume that this process involves a finite but input-dependent number of steps; the loop is designed to terminate on its own as a result of the algorithm, and is not designed to run indefinitely (until cancelled by an outside event). Because the test to see if the loop should end is in the middle of a logical set of steps, the while loop itself currently doesn't check anything meaningful; the check is instead performed at the "proper" place within the conceptual algorithm. I was told that this is bad code, because it is more bug-prone due to the ending condition not being checked by the loop structure. It's more difficult to figure out how you'd exit the loop, and could invite bugs as the breaking condition might be bypassed or omitted accidentally given future changes. Now, the code could be structured as follows: public void doSomething(int input) { TransformInSomeWay(input); while(!ProcessingComplete(input)) { DoSomethingElseTo(input); TransformInSomeWay(input); } } However, this duplicates a call to a method in code, violating DRY; if TransformInSomeWay were later replaced with some other method, both calls would have to be found and changed (and the fact that there are two may be less obvious in a more complex piece of code). You could also write it like: public void doSomething(int input) { var complete = false; while(!complete) { TransformInSomeWay(input); complete = ProcessingComplete(input); if(!complete) { DoSomethingElseTo(input); } } } ... but you now have a variable whose only purpose is to shift the condition-checking to the loop structure, and also has to be checked multiple times to provide the same behavior as the original logic. For my part, I say that given the algorithm this code implements in the real world, the original code is the most readable. If you were going through it yourself, this is the way you'd think about it, and so it would be intuitive to people familiar with the algorithm. So, which is "better"? is it better to give the responsibility of condition checking to the while loop by structuring the logic around the loop? Or is it better to structure the logic in a "natural" way as indicated by requirements or a conceptual description of the algorithm, even though that may mean bypassing the loop's built-in capabilities?

    Read the article

  • google maps api v3 - loop through overlays - overlayview methods

    - by user317005
    what's wrong with the code below? when i execute it, the map doesn't even show up. but when i put the overlayview methods outside the for-loop and manually assign a lat/lng then it magically works?! but does anyone know how i can loop through an array of lats/lngs (=items) using the overlayview methods? i hope this makes sense, just don't know how else to explain it. and unfortunately, i run my code on my localhost var overlay; OverlayTest.prototype = new google.maps.OverlayView(); [taken out: options] var map = new google.maps.Map(document.getElementById('map_canvas'), options); var items = [ ['lat','lng'],['lat','lng'] ]; for (var i = 0; i < items.length; i++) { var latlng = new google.maps.LatLng(items[i][0], items[i][1]); var bounds = new google.maps.LatLngBounds(latlng); overlay = new OverlayTest(map, bounds); function OverlayTest(map, bounds) { [taken out: not important] this.setMap(map); } OverlayTest.prototype.onAdd = function() { [taken out: not important] } OverlayTest.prototype.draw = function() { [taken out: not important] } }

    Read the article

  • while loop ignore the event listener

    - by Tamer
    so when i run this code to try to change the background the GUI crashes and gets stuck in a infinite while loop ignoring the event listeners. here is the code: `private Panel getPanel1() { if (panel1 == null) { panel1 = new Panel(); panel1.setLayout(new GridBagLayout()); while(frame.isVisible()){ panel1.addMouseListener(new java.awt.event.MouseAdapter() { public void mouseClicked(java.awt.event.MouseEvent e) { frame.setVisible(false); } }); int r = (int) (Math.random()*255); int g = (int) (Math.random()*255); int b = (int) (Math.random()*255); Color c = new Color(r, g, b); panel1.setBackground(c); try { Thread.sleep(4000); } catch (InterruptedException e1) { e1.printStackTrace(); } panel1.addMouseListener(new java.awt.event.MouseAdapter() { public void mouseClicked(java.awt.event.MouseEvent e) { /*panel1.setVisible(false); frame.setVisible(false);*/ System.exit(0); } }); } } return panel1; }` instead of exiting the loop of terminating the program or event changing the background it just displays the panel and does nothing else and i have to force it to quit. what should i do?

    Read the article

  • going reverse in a for loop?

    - by sil3nt
    Hello there, Basically i got this for loop and i want the number inputed (eg. 123) to be printed out in reverse, so "321". so far it works fine and prints out the correct order when the for loop is for(i = 0; i<len ; i++) but i get an error when i try to print it in reverse?. Whats going wrong? #include <stdio.h> #include <string.h> void cnvrter(char *number); int main(){ char number[80]; printf("enter a number "); gets(number); cnvrter(number); return 0; } void cnvrter(char *number){ char tmp[80]; int i = 0,len = 0; int cnvrtd_digit = 0; len = strlen(number); printf("\nsize of input %d\n",len); for(i = len; i>len ; i--){ if ( ( number[i] >= '0' ) && ( number[i]<='9' ) ){ tmp[0] = number[i]; sscanf(tmp,"%d",&cnvrtd_digit); } printf("%d\n",cnvrtd_digit); } }

    Read the article

  • Beginner python - stuck in a loop

    - by Jeremy
    I have two begininer programs, both using the 'while' function, one works correctly, and the other gets me stuck in a loop. The first program is this; num=54 bob = True print('The guess a number Game!') while bob == True: guess = int(input('What is your guess? ')) if guess==num: print('wow! You\'re awesome!') print('but don\'t worry, you still suck') bob = False elif guess>num: print('try a lower number') else: print('close, but too low') print('game over')`` and it gives the predictable output of; The guess a number Game! What is your guess? 12 close, but too low What is your guess? 56 try a lower number What is your guess? 54 wow! You're awesome! but don't worry, you still suck game over However, I also have this program, which doesn't work; #define vars a = int(input('Please insert a number: ')) b = int(input('Please insert a second number: ')) #try a function def func_tim(a,b): bob = True while bob == True: if a == b: print('nice and equal') bob = False elif b > a: print('b is picking on a!') else: print('a is picking on b!') #call a function func_tim(a,b) Which outputs; Please insert a number: 12 Please insert a second number: 14 b is picking on a! b is picking on a! b is picking on a! ...(repeat in a loop).... Can someone please let me know why these programs are different? Thank you!

    Read the article

  • Excel VBA Select Case Loop Sub

    - by Zack
    In my excel file, I have a table setup with formulas. with Cells from Range("B2:B12"), Range ("D2:D12"), and etc every other row containing the answers to these formulas. for these cells (with the formula answers), I need to apply conditional formatting, but I have 7 conditions, so I've been using "select case" in VBA to change their interior background based on their number. I have the select case function currently set up within the sheet code, as opposed to it's own macro Private Sub Worksheet_Change(ByVal Target As Range) Dim iColor As Integer If Not Intersect(Target, Range("B2:L12")) Is Nothing Then Select Case Target Case 0 iColor = 2 Case 0.01 To 0.49 iColor = 36 Case 0.5 To 0.99 iColor = 6 Case 1 To 1.99 iColor = 44 Case 2 To 2.49 iColor = 45 Case 2.5 To 2.99 iColor = 46 Case 3 To 5 iColor = 3 End Select Target.Interior.ColorIndex = iColor End If End Sub but using this method, you must be actually entering the value into the cell for the formatting to work. which is why I want to write a subroutine to to do this as a macro. I can input my data, let the formulas work, and when everything is ready, I can run the macro and format those specific cells. I want an easy way to do this, obviously I could waste a load of time, typing out all the cases for every cell, but I figured it'd be easier with a loop. how would I go about writing a select case loop to change the formatting on a a specific range of cells every other row? thank you in advance.

    Read the article

  • Optimize CUDA with Thrust in a loop

    - by macs
    Given the following piece of code, generating a kind of code dictionary with CUDA using thrust (C++ template library for CUDA): thrust::device_vector<float> dCodes(codes->begin(), codes->end()); thrust::device_vector<int> dCounts(counts->begin(), counts->end()); thrust::device_vector<int> newCounts(counts->size()); for (int i = 0; i < dCodes.size(); i++) { float code = dCodes[i]; int count = thrust::count(dCodes.begin(), dCodes.end(), code); newCounts[i] = dCounts[i] + count; //Had we already a count in one of the last runs? if (dCounts[i] > 0) { newCounts[i]--; } //Remove thrust::detail::normal_iterator<thrust::device_ptr<float> > newEnd = thrust::remove(dCodes.begin()+i+1, dCodes.end(), code); int dist = thrust::distance(dCodes.begin(), newEnd); dCodes.resize(dist); newCounts.resize(dist); } codes->resize(dCodes.size()); counts->resize(newCounts.size()); thrust::copy(dCodes.begin(), dCodes.end(), codes->begin()); thrust::copy(newCounts.begin(), newCounts.end(), counts->begin()); The problem is, that i've noticed multiple copies of 4 bytes, by using CUDA visual profiler. IMO this is generated by The loop counter i float code, int count and dist Every access to i and the variables noted above This seems to slow down everything (sequential copying of 4 bytes is no fun...). So, how i'm telling thrust, that these variables shall be handled on the device? Or are they already? Using thrust::device_ptr seems not sufficient for me, because i'm not sure whether the for loop around runs on host or on device (which could also be another reason for the slowliness).

    Read the article

< Previous Page | 1 2 3 4 5 6 7 8 9 10 11 12  | Next Page >