Search Results

Search found 25022 results on 1001 pages for 'lua table'.

Page 5/1001 | < Previous Page | 1 2 3 4 5 6 7 8 9 10 11 12  | Next Page >

  • Read nested Lua table who key is a System.Double

    - by Robert Kerr
    Using C# and LuaInterface, I am trying to read a nested table, but am getting a null LuaTable when I try to open the key containing the table. The .lua file: DB = { ["inventory"] = { [10001] = { ["row"] = 140, ["count"] = 20, }, [10021] = { ["row"] = 83, ["count"] = 3, }, [10075] = { ["row"] = 927, ["count"] = 15, }, } } I can successfully foreach the entries under inventory, by opening that table with: LuaTable tbl = lua.GetTable("DB.inventory"); foreach (DictionaryEntry de in tbl) ... What I cannot do is open an inventory item and enumerate its entries the same way. Is this because the key is a System.Double type? This fails: LuaTable tbl = lua.GetTable("DB.inventory.10001"); foreach (DictionaryEntry de in tbl) with an exception, because tbl is null. Effectively, once I enumerate the keys (inventory items), I then want to drill down into the nested table and work with those contents. As you can see, I am not able to get a reference to the nested table the way I am doing it.

    Read the article

  • Stuck with luasec LUA secure socket

    - by PeterMmm
    This example code fails: require("socket") require("ssl") -- TLS/SSL server parameters local params = { mode = "server", protocol = "sslv23", key = "server.key", certificate = "server.crt", cafile = "server.key", password = "123456", verify = {"peer", "fail_if_no_peer_cert"}, options = {"all", "no_sslv2"}, ciphers = "ALL:!ADH:@STRENGTH", } local socket = require("socket") local server = socket.bind("*", 8888) local client = server:accept() client:settimeout(10) -- TLS/SSL initialization local conn,emsg = ssl.wrap(client, params) print(emsg) conn:dohandshake() -- conn:send("one line\n") conn:close() request https://localhost:8888/ output error loading CA locations ((null)) lua: a.lua:25: attempt to index local 'conn' (a nil value) stack traceback: a.lua:25: in main chunk [C]: ? Not very much info. Any idea how to trace down to the problem ?

    Read the article

  • Concise description of the lua vm?

    - by anon
    I've skimmed Programing in Lua, I've looked at the Lua Reference. However, they both tells me this function does this, but not how. When reading SICP, I got this feeling of: "ah, here's the computational model underlying scheme"; I'm trying to get the same sense concerning lua -- i.e. a concise description of it's vm, a "how" rather than a "what". Does anyone know of a good document (besides the C source) describing this? Thanks!

    Read the article

  • compiling lua, getting makefile CreateProcess error

    - by Iggyhopper
    I'm trying to compile Lua 1.1. Why? Because I can. Here's the makefile contents. all: (cd src; make) (cd clients/lib; make) (cd clients/lua; make) clean: (cd src; make clean) (cd clients/lib; make clean) (cd clients/lua; make clean) Here's the error I get just from running make all. (cd src; make) process_begin: CreateProcess((null), (cd src; make), ...) failed. make (e=2): The system cannot find the file specified. make: *** [all] Error 2 Why do I get this error? I'm on WinXP-32.

    Read the article

  • SWIG-Lua question on class returning another class

    - by John Smith
    I am concreting a question I had earlier. I have two classes in C++ and I use SWIG to wrap them. A method in one class can return a pointer to the other class. How can I get Lua to see it as more than just a userdata? More concretely: I have class fruit { int numberofseeds; //some other stuff about fruit constructors etc... public: getseedcount() { return numberofseeds; } } class tree { fruit * apple; public: //constructors and whatnot fruit * getfruit() { return apple; } } I wrap these two class with SWIG so I can access them in Lua So I can get in Lua the object x=pomona.tree(grannysmith). My question now is: How can I arrange for things so that when I type y=x:getfruit() I will get a pomona:fruit type object? Where I can write something line y:getseedcount()? At the moment all I get is userdata which not edible.

    Read the article

  • Print stacktrace from C code with embedded lua

    - by Matt H
    If I understand this correctly, Lua by default will call the debug library "debug.traceback" when an error occurs. However, when embedding Lua into C code like done in the example here: Simple Lua API Example We only have available the error message on the top of the stack. i.e. if (status) { /* If something went wrong, error message is at the top of */ /* the stack */ fprintf(stderr, "Couldn't load file: %s\n", lua_tostring(L, -1)); /* I want to print a stacktrace here. How do I do that? */ exit(1); } How do I print the stack trace from C after the initial error?

    Read the article

  • callin' c from lua crashes while reallocating

    - by mkind
    hi folks, i got a crazy error within that for-loop matr=realloc(matr, newmax*sizeof(matr*)); for (i=0; i<newmax; i++){ matr[i]=realloc(matr[i], newmax*sizeof(int)); } matr is a multi-dimension array: int **matr. i need to resize column and row. first line resizes column and the for-loop resizes every row. it worked fine in c. now im working on a library for lua and it crashs here. compilin' works fine as well. but calling from lua crashs with lua: malloc.c:3552: mremap_chunk: Assertion `((size + offset) & (mp_.pagesize-1)) == 0' failed. i have no damn idea since it's working fine using it in c.

    Read the article

  • Lua Patterns,Tips and Tricks

    - by Robert Gould
    This is a Tips & Tricks question with the purpose of letting people accumulate their patterns, tips and tricks for Lua. Lua is a great scripting language, however there is a lack of documented patterns, and I'm sure everyone has their favorites, so newcomers and people wondering if they should use it or not can actually appreciate the language's beauty.

    Read the article

  • Lua on Android: Comment character

    - by markus_b
    I have a tiny LUA script which is supposed to disable call forwarding: require 'android' android.dialNumber('*21#') The problem is that the script only dials '*21' and omits the '#' character. Playing around It looks to me like the # character is treated as comment character as everything after it is ignored. I've tried singel and double quotes, escaping, \023, but nothing works. How can I dial '*21#' on android with LUA ?

    Read the article

  • lua userdata gc

    - by anon
    Is it possible for a piece of lua user data to hold reference to a lua object? (Like a table, or another piece of user data?). Basically, what I want to know is: Can I create a piece of userdata in such a way taht when the gc runs, the user data can say: "Hey! I'm holding references to these other objects, mark them as well." Thanks!

    Read the article

  • Lua parser in python

    - by Joe Simpson
    Hi, I'm looking into using Lua in a web project. I can't seem to find any way of directly parsing in pure python and running Lua code in Python. Does anyone know how to do this? Joe

    Read the article

  • Lua and C++: separation of duties

    - by topright
    Please hel to classify ways of organizing C++/Lua game code and to separate their duties. What are the most convenient ways, which one do you use? For example, Lua can be used for initializing C++ objects only or at every game loop iteration. It can be used for game logic only or for graphics, too. Thank you.

    Read the article

  • Does Lua support Unicode?

    - by TimK
    Based on the link below, I'm confused as to whether the Lua programming language supports Unicode. http://lua-users.org/wiki/LuaUnicode It appears it does but has limitations. I simply don't understand, are the limitation anything big/key or not a big deal?

    Read the article

  • Lua for Wireshark: Tvp.new_real() doesn't exist?

    - by Jon Watte
    The documentation for Lua for Wireshark claims that the Tvp class has a new_real() method. However, this method seems to not exist when I try to use it in my Lua script. I'm using Wireshark 1.3.5 (latest dev version) for Windows x64. Did the method get renamed? If so, to what? Is there a better support forum for this particular question?

    Read the article

  • Lua on the iPhone

    - by Fabrizio Farinelli
    Hi, I'm trying to load at run-time Lua scripts on the iPhone. Is there a possibility to do that? How can I getting started with Lua? I can't find something. The only thing I can find is that this should be possible, but I am wondering how. Thanks

    Read the article

  • What's a good IDE to use for Lua?

    - by fenomas
    I've got things minimally working in Scite... and a quick browse tells me that there is an Eclipse plugin and several other standalone editors, in addition to other general purpose editors with Lua capability. Out of that, what do people recommend? Particularly, what do people who program primarily in Lua like to use? Edit: Thanks for all the answers!

    Read the article

  • lua userdata c++ destructor

    - by anon
    In lua, for memory allocated with lua_newuserdata, is it possible to register a destructor, so that the destructor is called when the memory region is garbage collected by lua? Thanks!

    Read the article

  • Setting timeout for embedded Lua

    - by skyeagle
    I have embedded Lua in a C/C+= application. I want to be able to set a timeout value to prevent getting trapped with badly written scripts that can result in infinite loops (or even string searches that take an infinite time to complete). Basically, I want to be able to set a time interval and if the script fails to complete running at the end of that time interval, I want to be able to kill the Lua script engine (gracefully, if possible). Anyone knows of best practise way to do this?

    Read the article

  • Lua interpreter on Iphone

    - by tzador
    Is it possible to run Lua interpreter on the iphone? If yes, are there any libraries that have bindings to Iphone's SDK? If its not possible with Lua, what are the other language options?

    Read the article

  • current line number in Lua

    - by prideout
    Does Lua support something like C's _LINE_ macro, which returns the number of the current code line? I know Lua has a special built-in variable called _G, but I don't see line number in there...

    Read the article

  • SQL Server Multi-statement UDF - way to store data temporarily required

    - by Kharlos Dominguez
    Hello, I have a relatively complex query, with several self joins, which works on a rather large table. For that query to perform faster, I thus need to only work with a subset of the data. Said subset of data can range between 12 000 and 120 000 rows depending on the parameters passed. More details can be found here: http://stackoverflow.com/questions/3054843/sql-server-cte-referred-in-self-joins-slow As you can see, I was using a CTE to return the data subset before, which caused some performance problems as SQL Server was re-running the Select statement in the CTE for every join instead of simply being run once and reusing its data set. The alternative, using temporary tables worked much faster (while testing the query in a separate window outside the UDF body). However, when I tried to implement this in a multi-statement UDF, I was harshly reminded by SQL Server that multi-statement UDFs do not support temporary tables for some reason... UDFs do allow table variables however, so I tried that, but the performance is absolutely horrible as it takes 1m40 for my query to complete whereas the the CTE version only took 40minutes. I believe the table variables is slow for reasons listed in this thread: http://stackoverflow.com/questions/1643687/table-variable-poor-performance-on-insert-in-sql-server-stored-procedure Temporary table version takes around 1 seconds, but I can't make it into a function due to the SQL Server restrictions, and I have to return a table back to the caller. Considering that CTE and table variables are both too slow, and that temporary tables are rejected in UDFs, What are my options in order for my UDF to perform quickly? Thanks a lot in advance.

    Read the article

< Previous Page | 1 2 3 4 5 6 7 8 9 10 11 12  | Next Page >