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  • Can a Guy with Embedded System Background go into Game Development

    - by NANDAGOPAL
    Well, I finished my Masters in Embedded Systems, and I am working in GUI development, and working with graphic tools and images and GUI's keep me glued to my seat more than working on code for MUP/MUC . And I want to give game development a Fair chance, try out developing a game from scratch using basic libraries then tryout the same in a free/open source game engine and there is a good chance I may fall in love with it, but it is poissible for a person with an Electrical and Electronics Bachelors and Embedded Systems Masters ( just a years experience in the field) go into game development and be successful in the profession. And I asked the same question @ stackoverflow.com (wrong place to ask ) http://stackoverflow.com/questions/13794822/can-a-guy-with-embedded-system-background-go-into-game-development/13794943#13794943 And I received good but a very generic answer. I would be happy to know the actual pro's and con's of a master's in embedded systems migrating to Game Dev

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  • Broadcom BCM4331 not working on new Mac Mini 5,1

    - by Jon
    I can't seem to get my wireless card working on my Mac Mini 5,1. Lspci returns: 03:00.0 Network controller: Broadcom Corporation BCM4331 802.11a/b/g/n (rev 02) But running "additional drivers" doesn't detect anything. The nm-applet menu reads "device not ready--firmware missing." What can I do to get this to work? Note, this is with 12.04.1, so many of the previous discussions (for 11.10, etc) probably don't apply here.

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  • Best Programming Language for Web Development

    - by Harish Kurup
    I am a Web Developer in PHP, and also know Javascript and some bit of CSS which is needed for web development. I use Symfony framework to build Websites and Web Application. As now i want to learn new Programming Language, which is best for Web Development(like Ruby, Python), as i have heard about Frameworks like Rails and Django. Which language will be best for Web Development apart from PHP or like PHP?

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  • MBO in software development

    - by Euphoric
    I just found out our middle sized software development company is going to implement MBO. As a big fan of Agile, I see this as counter-intuitive, because I believe it is impossible to create a objective, that is measurable. Especialy where creativity, experience, knowledge and profesionalism are important traits and expanding those are objectives and goals of many. So my question is, what is your opinion on using MBO in software development? And if there are development companies using MBO, either successfuly or unsucessfuly.

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  • Future of web development - Front-end > Back-end development?

    - by Jasson
    People used to say it's "better"/"Make more money" to do back-end programming (PHP, asp.net) instead of front-end(HTML, javascript) for web development. But I notice that HTML5, CSS3, WebGL, Javascript are gaining importance. We can even use HTML5, CSS3 and JAVASCRIPT for building mobile web applications(For both iphone/android) and even Windows 8 applications in the future! Does it mean new web developers should now focus on front-end development instead of server-side development?

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  • Does C# have a future in games development?

    - by IbrarMumtaz
    I recently learned that the MMO Minecraft is powered by Java from a recent interview on CVG.co.uk on a possible collaboration between two former and now competing colleagues. In the interview he bluntly said that the founder of Minecraft is a Java coder and he is a C or C++ coder so they are incompatible with each other. So collaborating on future projects will be difficult. This got me thinking, If Java could do that? What does the future hold for MS very popular C# language and .Net platform as far as games or mainstream games development is concerned?

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  • Beginners' Guide to Development

    - by Bombillazo
    Hello. So I have some experience programming in Java, and at the moment I am learning how to use Python. I have read on the process of game design and such. I also have media covered, got experience with graphics and audio. My question is geared more towards the actual tools to use for making games, developing. I am willing to commit to a long term development cycle, as I will be doing this as a hobby. I've heard of Flash, Gamemaker, etc. I don't intend to create my own Game Engine, so I was looking for a platform that is extensible and easy to program with an OOP mind frame. As a plus it would be great of said game could be played directly from a website. TIA!

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  • Best way to start Game development? [on hold]

    - by SupSon ?
    I'm a web developer. I got skills in PHP, CSS HTML. I also have a little bit of knowledge about JS. I want to get into game development to be a better programmer overal. I just want to start by making a simple platform game. Some kind of very simple mario clone. What is the best way to start the process of gamedevelopment? I know code is just code, but when thinking about starting my own little game, i do not exactly know where to start looking. Some opinions on this would be awsome!

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  • Sync Blocker Stops iTunes from Automatically Syncing

    - by ETC
    If you’re looking to put a end to iTunes overly aggressive syncing, Sync Blocker is a free application that puts an end to automatic iTunes synchronization and keeps your iPad, iPhone, iPod, and iPod Touch data from being accidentally deleted. There are settings within iTunes you can toggle and even keyboard shortcuts you can use to temporarily suspend the syncing while mounting your iOS device. If you want to skip that hassle, however, and rest easy knowing that your iOS device will only be synced and updated when you give an explicit go ahead, Sync Blocker is a free application for both Windows and Mac OS X machines that completely blocks iTunes from syncing without your permission. Previously $22, Sync Blocker is now free. Hit up the link below for additional information and to grab a copy of the software. Sync Blocker [Zelek Software via Addictive Tips] Latest Features How-To Geek ETC Macs Don’t Make You Creative! So Why Do Artists Really Love Apple? MacX DVD Ripper Pro is Free for How-To Geek Readers (Time Limited!) HTG Explains: What’s a Solid State Drive and What Do I Need to Know? How to Get Amazing Color from Photos in Photoshop, GIMP, and Paint.NET Learn To Adjust Contrast Like a Pro in Photoshop, GIMP, and Paint.NET Have You Ever Wondered How Your Operating System Got Its Name? Sync Blocker Stops iTunes from Automatically Syncing The Journey to the Mystical Forest [Wallpaper] Trace Your Browser’s Roots on the Browser Family Tree [Infographic] Save Files Directly from Your Browser to the Cloud in Chrome and Iron The Steve Jobs Chronicles – Charlie and the Apple Factory [Video] Google Chrome Updates; Faster, Cleaner Menus, Encrypted Password Syncing, and More

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  • Best IDE for HTML, CSS, and Javascript for mac [closed]

    - by jon2512chua
    I'm currently looking to move to using an IDE for web development. The options I'm considering are: Aptana Studio Coda Expresso Please base your answers on the following criteria, in descending order of importance: Supports HTML, CSS, JavaScript Powerful (having good code completion, good debugger, great syntax highlighting etc) Fast and light Supports HTML5, CSS3, and major JavaScript frameworks (JQuery or YUI) Great design (both usability and aesthetics) Supports PHP, Ruby, and Python Has Git integrated I've updated the question to be more objective. I'm mainly looking for an answer that addresses how well each of the IDEs addresses my criteria.

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  • Byte Size Tips: How to Disable the Useless Dashboard on Mac OS X

    - by The Geek
    After getting my new MacBook Air with the awesome battery life, I decided to give OS X a spin for a while to see how I liked it. About 34 seconds later, I encountered my first irritation: The stupid Dashboard feature is just completely useless. Here’s how to disable it. Note: overall, Mac OS X is a really great operating system. It’s just this one feature that makes no sense. Simply Remove Dashboard from Spaces     

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  • Ubuntu suddenly won't boot on a Mac

    - by emchristiansen
    I installed 11.10 in dual-boot mode following instructions here: https://help.ubuntu.com/community/MactelSupportTeam/AppleIntelInstallation Everything worked fine, until I recently updated from Mac OS 10.6.x to the latest 10.6.x (this was a minor update prompted by OS X). The update made the rEFIt screen disappear, so I ran Boot Repair and reinstalled rEFIt and everything worked. I accidentally left my computer without power while booted into Ubuntu, until it presumably died or hibernated itself. I have been unable to boot into Ubuntu since. I didn't see the GRUB screen when I selected Linux the rEFIt chooser. Then I reinstalled rEFIt and the Linux option disappeared from the rEFIt chooser. This is a link to the boot info collected by Boot Repair: http://paste.ubuntu.com/755543/ Any help would be appreciated, especially an explanation of what all these components are (EFI, MBR, GPT, GRUB), where they live on disk, how the system knows to find each component, and how they relate to each other. Thanks!

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  • Apache on Mac Mavericks issue [migrated]

    - by Michael
    Trying to run Apache so that I can create a testing server on my mac.When I start apache it starts, but it doesn't run (no connection to local host. Ill upload the unix,you'll see that after starting there is no processes, and I did a check to show you what was running on my port 80... I don't entirely know that means. Michaels-MacBook-Pro-3:~ michaelramos$ sudo apachectl start Michaels-MacBook-Pro-3:~ michaelramos$ ps aux | grep httpd michaelramos 348 0.0 0.0 2442000 624 s000 S+ 8:51AM 0:00.00 grep httpd Michaels-MacBook-Pro-3:~ michaelramos$ sudo apachectl start org.apache.httpd: Already loaded Michaels-MacBook-Pro-3:~ michaelramos$ sudo lsof -i ':80' COMMAND PID USER FD TYPE DEVICE SIZE/OFF NODE NAME ocspd 96 root 18u IPv4 0x8402f926599c58df 0t0 TCP dhcp-92-67.radford.edu:49267->108.162.232.196:http (ESTABLISHED) ocspd 96 root 20u IPv4 0x8402f926599c58df 0t0 TCP dhcp-92-67.radford.edu:49267->108.162.232.196:http (ESTABLISHED) ocspd 96 root 21u IPv4 0x8402f926599c50f7 0t0 TCP dhcp-92-67.radford.edu:49268->108.162.232.206:http (ESTABLISHED) ocspd 96 root 23u IPv4 0x8402f926599c50f7 0t0 TCP dhcp-92-67.radford.edu:49268->108.162.232.206:http (ESTABLISHED)

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  • Improve efficiency of web building setup and processes - Wordpress on Mac

    - by Rob
    Can anyone see any ways in which I can improve my speed and efficiency with the following setup? Or if there are any obvious holes in my building process? This is for building Wordpress websites on Mac: 1) I have a standard Wordpress setup that I work from which includes various plugins that I tend to use across all setups - thus cutting out the step of having to download them all the time! 2) My standard WP files are copied into a Dropbox folder - thus creating backups of the files. 3) I then open up MAMP and setup a local version. 4) I open up Coda and setup the FTP details so files can be uploaded to the live domain by using the publish button. If anyone has any advice on how to improve this process then please let me know!

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  • ASP.NET Podcast Show #149 - MonoDroid Development on the Apple Macintosh OSX

    - by Wallym
    Given that I have a cast on my arm, I installed the MonoDroid Development Framework for Apple Macs today.  I walked through it and found that things are pretty much the same as with the MonoDroid plugin for Visual Studio 2010.  This post shows the video displaying this.  This video is based on MonoDroid Preview 11.1. Subscribe to everything. Subscribe to WMV. Subscribe to M4V for iPhone/iPad. Subscribe to MP3. Download WMV. Download M4V. Download MP4. Download MP3.

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  • Ubuntu 13.10 install ISO crashes on VirtualBox Mac 4.3

    - by John Allsup
    Does anybody know what to do about this? Machine is a 2008 Core 2 Duo iMac with 4GB RAM. (And 64bit Debian 7 boots OK, but I've not tried installing under the latest version of VirtualBox as I have just upgraded VBox today.) VirtualBox 4.3, upon trying to boot a machine with the Ubuntu 13.10 (64bit) iso (with the VM configured for Ubuntu 64bit) crashes, with the following information: Failed to open a session for the virtual machine Ubuntu64. The VM session was aborted. Result Code: NS_ERROR_FAILURE (0x80004005) Component: SessionMachine Interface: ISession {12f4dcdb-12b2-4ec1-b7cd-ddd9f6c5bf4d} === Head of crash dump is below Process: VirtualBoxVM [716] Path: /Applications/VirtualBox.app/Contents/MacOS/VirtualBoxVM Identifier: VirtualBoxVM Version: ??? (???) Code Type: X86 (Native) Parent Process: VBoxSVC [644] Date/Time: 2013-10-17 22:58:23.679 +0100 OS Version: Mac OS X 10.6.8 (10K549) Report Version: 6 Exception Type: EXC_BAD_ACCESS (SIGBUS) Exception Codes: KERN_PROTECTION_FAILURE at 0x0000000000000040 Crashed Thread: 0 Dispatch queue: com.apple.main-thread Thread 0 Crashed: Dispatch queue: com.apple.main-thread 0 com.apple.CoreFoundation 0x92a25c03 CFSetApplyFunction + 83 1 com.apple.framework.IOKit 0x95557ad4 __IOHIDManagerInitialEnumCallback + 69 2 com.apple.CoreFoundation 0x92a2442b __CFRunLoopDoSources0 + 1563 3 com.apple.CoreFoundation 0x92a21eef __CFRunLoopRun + 1071 4 com.apple.CoreFoundation 0x92a213c4 CFRunLoopRunSpecific + 452 5 com.apple.CoreFoundation 0x92a211f1 CFRunLoopRunInMode + 97 6 com.apple.HIToolbox 0x98eb5e04 RunCurrentEventLoopInMode + 392 7 com.apple.HIToolbox 0x98eb5af5 ReceiveNextEventCommon + 158 8 com.apple.HIToolbox 0x98eb5a3e BlockUntilNextEventMatchingListInMode + 81 9 com.apple.AppKit 0x9971b595 _DPSNextEvent + 847 10 com.apple.AppKit 0x9971add6 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 156 11 com.apple.AppKit 0x996dd1f3 -[NSApplication run] + 821 12 QtGuiVBox 0x019f19e1 QEventDispatcherMac::processEvents(QFlags<QEventLoop::ProcessEventsFlag>) + 1505 13 QtCoreVBox 0x018083b1 QEventLoop::processEvents(QFlags<QEventLoop::ProcessEventsFlag>) + 65 14 QtCoreVBox 0x018086fa QEventLoop::exec(QFlags<QEventLoop::ProcessEventsFlag>) + 170 15 QtGuiVBox 0x01eea9e5 QDialog::exec() + 261 16 VirtualBox.dylib 0x011234b8 TrustedMain + 1108104 17 VirtualBox.dylib 0x01126d68 TrustedMain + 1122616 18 VirtualBox.dylib 0x010fac19 TrustedMain + 942057 19 VirtualBox.dylib 0x010f9b3d TrustedMain + 937741 20 VirtualBox.dylib 0x010f81dd TrustedMain + 931245 21 VirtualBox.dylib 0x010f85b8 TrustedMain + 932232 22 VirtualBox.dylib 0x0109d4f8 TrustedMain + 559304 23 VirtualBox.dylib 0x0101521e TrustedMain + 1518 24 ...virtualbox.app.VirtualBoxVM 0x00002e7e start + 2766 25 ...virtualbox.app.VirtualBoxVM 0x000024b5 start + 261 26 ...virtualbox.app.VirtualBoxVM 0x000023e5 start + 53 ==== And please somebody fix the code so that you can just delimit large blocks of code at the start and the end without indenting every line manually by 4 spaces.

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  • Mac OS ? Assembly Language Esoteria

    - by veryfoolish
    I've been playing around with assembly and object files in general on Mac OS ? and was wondering if somebody could provide some edification. Specifically, I'm wondering what the extra code GCC generates when compiling the C file in the following example does. I have a toy C program so I can comprehend the assembly output. int main() { int a = 5; int b = 5; int c = a + b; } Running this through gcc -S creates the following assembly: .text .globl _main _main: LFB2: pushq %rbp LCFI0: movq %rsp, %rbp LCFI1: movl $5, -4(%rbp) movl $5, -8(%rbp) movl -8(%rbp), %eax addl -4(%rbp), %eax movl %eax, -12(%rbp) leave ret LFE2: .section __TEXT,__eh_frame,coalesced,no_toc+strip_static_syms+live_support EH_frame1: .set L$set$0,LECIE1-LSCIE1 .long L$set$0 LSCIE1: .long 0x0 .byte 0x1 .ascii "zR\0" .byte 0x1 .byte 0x78 .byte 0x10 .byte 0x1 .byte 0x10 .byte 0xc .byte 0x7 .byte 0x8 .byte 0x90 .byte 0x1 .align 3 LECIE1: .globl _main.eh _main.eh: LSFDE1: .set L$set$1,LEFDE1-LASFDE1 .long L$set$1 LASFDE1: .long LASFDE1-EH_frame1 .quad LFB2-. .set L$set$2,LFE2-LFB2 .quad L$set$2 .byte 0x0 .byte 0x4 .set L$set$3,LCFI0-LFB2 .long L$set$3 .byte 0xe .byte 0x10 .byte 0x86 .byte 0x2 .byte 0x4 .set L$set$4,LCFI1-LCFI0 .long L$set$4 .byte 0xd .byte 0x6 .align 3 LEFDE1: .subsections_via_symbols The LCFI1 section seems to contain the actual logic for the program, but I'm not sure what the misc. other stuff is for... also, is there any scheme these labels are following? I'm sorry this is such a vague question. I'd appreciate anything, including being pointed to a resource where I can find out more about this. Thanks!

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  • Mac OS ? Assembly Language Esoteria

    - by veryfoolish
    I've been playing around with assembly and object files in general on Mac OS ? and was wondering if somebody could provide some edification. Specifically, I'm wondering what the extra code GCC generates when compiling the C file in the following example does. I have a toy C program so I can comprehend the assembly output. int main() { int a = 5; int b = 5; int c = a + b; } Running this through gcc -S creates the following assembly: .text .globl _main _main: LFB2: pushq %rbp LCFI0: movq %rsp, %rbp LCFI1: movl $5, -4(%rbp) movl $5, -8(%rbp) movl -8(%rbp), %eax addl -4(%rbp), %eax movl %eax, -12(%rbp) leave ret LFE2: .section __TEXT,__eh_frame,coalesced,no_toc+strip_static_syms+live_support EH_frame1: .set L$set$0,LECIE1-LSCIE1 .long L$set$0 LSCIE1: .long 0x0 .byte 0x1 .ascii "zR\0" .byte 0x1 .byte 0x78 .byte 0x10 .byte 0x1 .byte 0x10 .byte 0xc .byte 0x7 .byte 0x8 .byte 0x90 .byte 0x1 .align 3 LECIE1: .globl _main.eh _main.eh: LSFDE1: .set L$set$1,LEFDE1-LASFDE1 .long L$set$1 LASFDE1: .long LASFDE1-EH_frame1 .quad LFB2-. .set L$set$2,LFE2-LFB2 .quad L$set$2 .byte 0x0 .byte 0x4 .set L$set$3,LCFI0-LFB2 .long L$set$3 .byte 0xe .byte 0x10 .byte 0x86 .byte 0x2 .byte 0x4 .set L$set$4,LCFI1-LCFI0 .long L$set$4 .byte 0xd .byte 0x6 .align 3 LEFDE1: .subsections_via_symbols The LCFI1 section seems to contain the actual logic for the program, but I'm not sure what the misc. other stuff is for... also, is there any scheme these labels are following? I'm sorry this is such a vague question. I'd appreciate anything, including being pointed to a resource where I can find out more about this. Thanks!

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  • How to Create a Minimize All Windows (Win + M) Hotkey for Mac OS X

    - by The Geek
    Windows users have been able to minimize every window on their desktop ever since keyboards with the Win key started showing up — just tap WIN + M on your keyboard, and every window is minimized. For Mac OS X, it’s not quite as simple. You can, of course, use the CMD + OPT + H + M shortcut key combination to hide most windows… but that’s a lot of keys to hit at once, and it doesn’t always minimize everything in my experience. So like everything else I wanted from Windows, it was time to figure out how to get it on OS X as well. This method uses QuickSilver to provide the shortcut key trigger — if there’s a better way to do that, please let us know. Luckily OS X includes a nice scripting platform, and we can use the following script from a helpful person over at SuperUser to make this all happen. tell application "Finder" to activate tell application "System Events" tell application process "Finder" tell menu bar 1 click menu item "Hide Others" of menu of menu bar item "Finder" click menu item "Minimize All" of menu of menu bar item "Window" end tell end tell end tell Open up a new AppleScript Editor window and paste in the script from above. Then go to File and Save.    

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  • kubuntu 12.10 will not boot on mac 2.93Ghz intel core 2 duo

    - by Jake Sweet
    I feel like I've tried it all and nothing is changing. I've tried booting from a liveUSB, a liveDVD, and I've checked the mod5 everything matches up. I've even tried different distro's same result on all of them. Just for reference: linuxmint 13kde and Fedora 17. I've also tried changing my liveUSB building software just in case. I've tried unetbootin and Linux USB builder. Both have same results, my opinion is that it is a hardware issue since I'm having near the same result with all of these variables. So now what is actually happening? I can boot up to a screen. I say A screen because some of the ways that dvd's and usb's boot differs. Now on liveusb I'm reaching a black screen with white text. Says booting: done, then below says loading ramdrive: done, then below that it says preparing to boot kernel this may take a while and buckle in or something to that effect. Then nothing. That's it computer freezes. I've waited up to 8 hrs and still nothing. Ok for the liveDVD Everything goes according to instructions per pdf files on every distro, until linux starts. I can only run in compatibility mode. When any other option is tried the computer seems to freeze/stall/be a pain in my butt... Ok well that seems to wrap it up. Also if I'm not explaining something well, I'm sorry I can try to clear anything up. I'm not the best at descriptions. I'm leaving with a tech specs of my mac: 2.93GHz Intel Core 2 Duo, 4 GB ram, NVIDIA GeForce GT 120 graphics, bought in late 09" it's the 24" model, let me know if anymore information will help. Also thanks in advance

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  • C IDE for Mac needed

    - by StasM
    I'm looking for heavy-duty C/C++ IDE for Mac that would satisfy the following criteria: Work with big projects (~5000 files, some of them 100K big) efficiently. Have good navigation both file-based and symbol-based - i.e. "go to file", "go to function" etc. with autocompletion support. Support for "go to declaration/definition" for symbols - functions, structures, etc. Auto-adding new files in folders already in the project. Support for code completion for values, function names, etc. At least rudimentary CPP macro understanding - i.e. #define foo bar then foo() should take me either to #define or to actual bar. I understand full CPP parsing may be hard, but I hope for at least the obvious cases. Support for displaying parameter names/types by function name, preferably - integrated with the previous item, for functions defined in the project. Support for libc would be nice too :) (optional) Cross-project search support (I can manage with grep -r if everything else works) (optional) SVN support, at least to some extent (update, commit, mark updated) Is there such editor around? Free would be nice, but I'm ready to part with some money if it's good enough. I'm using TextMate now but I'm not satisfied with it. Tried Xcode but it seems to not be able to handle a large project - it just crashed...

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  • Why did MAC-Adress Cloning Fix My Router?

    - by FranticPedantic
    I have a Belkin router, and about a year ago, I suddenly lost my internet connectivity from Comcast. The internet worked fine when I plugged it right into my laptop, so I just ignored it. When I moved to another apartmnet I eventually took the dive and called tech support. The tech told me to clone my MAC address which completely fixed the issue. Now I know what a MAC address is and I've read what MAC cloning is. What has bothered me since is that I don't see how this fixed the issue. As I have understood MAC address cloning, it has the router pretend it has the same MAC address as my computer. Here is why I don't understand why this fixes my issue: I have used several different computers with this router. Cloning the MAC address fixed it for ALL of my computers. The laptop I first used with my ISP was not the one that I eventually had connected when I cloned the address. Furthermore, I didn't have any problems for quite some time after I stopped using the first computer. It wasn't like the internet suddenly stopped working when I changed which laptop I was using Now it occurred to me that maybe there was some sort of expiration? Except... Which MAC address did it clone? It was just an option in the router administration page. Did it just pick whichever computer was connected to it? If my ISP still wanted the MAC of my first computer, how did some other computer's fix it? As mentioned earlier, why did this problem seemingly stem from nowhere? Anyway, I don't have any current problems so this is more just out of general curiosity. If anybody can explain it, it would be appreciated!

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  • Force netsh/arp binding multicast IP addres with specific MAC address

    - by Olivier
    I would like to setup an binding from an IP address to a MAC address using netsh. Goal is to bond an IP address which is a multicast address (224.224.x.y) to a given MAC address (which is NOT the calculated one from the multicast IP address : 01:00:5e:X:Y:Z It used to work with Windows XP (was it a bug that used to be "perfect" for my needs?), but Windows 7/8/8.1 forces the MAC address to the calculated one instead of letting me put what I want! (http://nettools.aqwnet.com/ipmaccalc/ipmaccalc.php shows MAC address calculation for multicast IP address) Thus I'm doing the following. Listing existing mappings: netsh.exe interface ip show neighbors "Ethernet" Interface 12 : Ethernet Internet address Physical address Type 224.0.0.22 01-00-5e-XX-YY-ZZ static Then adding my interface mapping manually: netsh.exe interface ip add neighbors "Ethernet" "224.xxx.yyy.zzz" "00-80-EE-UU-VV-WW" Finally, listing again my mappings: netsh.exe interface ip show neighbors "Ethernet" Interface 12 : Ethernet Internet address Physical address Type 224.0.0.22 01-00-5e-XX-YY-ZZ static **224.xxx.yyy.zzz 01-00-5e-UU-VV-WW static** As you can see, the MAC Address of the second entry (the one I just made) has been dynamically replaced by the calculated MAC Address corresponding to my IP Address... Calculation is done as follow (and displayed in hexa): UU=(xxx-128) VV=yyy WW=zzz But I don't want that behavior. My IP address and MAC address cannot be changed, and I must associate them accurately. Does anybody know how to disable MAC address substitution/calculation in netsh? Thanks, Olivier.

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  • Suggestions on switching from lamp based web design-development to game design-development

    - by Sandeepan Nath
    I have around 2.5 years of experience as a web developer cum designer working mainly on the LAMP platform. Now, I want to try out game development (of the likes of First Person Shooter games like Call of Duty (COD)). It is one of my dreams to some day succeed in making a profitable, popular, commercial game of this type. However, I have never done any kind of business nor even freelancing yet even in the web domain. Okay, first things first, I am just starting and I don't yet have any idea about the technologies, languages, engines (game engines) etc involved in that. I would like this question to be a complete guide for people with similar interests. Best resources for getting hold really fast What would be the best approach to get the basic hold of the domain really fast? Any resource(s) for programmers coming from other domains/experienced in other domains would be the ideal ones for me. E.g., if anybody would ask me some good resource for quickly learning PHP/Mysql, I would suggest books like "How to do everything with PHP & MySql" - because - it introduces all the basics of the domain (not the advanced things which can be later learnt by practice and also a lot by searching in stackoverflow questions) it contains some very nice working projects in the end, which help in applying the skills learnt in the chapters of the book. This is the best way for self learners, I feel. I would appreciate some similar resource which connects all concepts together to get the bigger picture. I have read about C, C++, C#, JAVA being used in game programming but not sure which language to go for (I have previously learnt a little of C and JAVA). I have also read about game engines but there would be various other concepts. Commonly accepted ways of learning Should 3D games like these be tried after 2D games? Are there some commonly accepted ways of learning such kind of games? Like in web development, we should go for frameworks after practising well with basic language, AJAX after getting properly done with simple page-reload processing etc. Apart from these, any useful tips (like language choices etc.) would be much appreciated. Like it is highly recommended to contribute to open source web projects for getting recognition, are there similar open source game projects? Thanks, Sandeepan

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