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  • Lightweight multi os monitoring plateform

    - by user293995
    Hi, I have a project where the is windows, freebsd and linux servers. I have to monitor some services : mysql replication status www status status with regexp on a webpage space on disk Is there open source software to do this and rapid to deploy ? Thanks in advance Best regards

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  • What solution programmers prefer to get rid of Myopia?

    - by Emily
    Yes, i have Myopia and that's really annoying and make me blame myself why i've choosen this field. And i think a lot of people like me here who should stay a maximum of 12inches to see the laptop screen clearly :'( What did you choose/Or the best choice in order to correct your short-sight? Glasses Contacts Overnight Contacts Lasik I'm really confused because some people say glasses are decreasing the sight more, other say Lasik is just a luck, others prefer overnight contacts which you sleep with'em.

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  • Runtime Exception when using Custom Healthmonitoring event in medium trust

    - by Elementenfresser
    Hi, I'm using custom healthmonitoring events in ASP.NET We recently moved to a new server with default High Trust Permissions. Literature says that healthmonitoring and custom events should work under Medium or higher trust (http://msdn.microsoft.com/en-us/library/bb398933.aspx). Problem is it doesn't. In less than high trust I get a SecurityException saying The application attempted to perform an operation not allowed by the security policy It works in Full trust or when I remove the inheritance of System.Web.Management.WebErrorEvent. Any suggestions anyone? Here is the super simple code behind with a custom event defined: public partial class Default : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { try { CallCustomEvent(); } catch (Exception ex) { Response.Write(ex.Message); throw ex; } } /// <summary> /// this metho is never called due to lacking permissions... /// </summary> private void CallCustomEvent() { try { //do something useful here } catch (Exception) { //code to instantiate the forbidden inheritance... WebBaseEvent.Raise(new CustomEvent()); } } } /// <summary> /// custom error inheriting WebErrorEvent which is not allowed in high trust? can't believe that... /// </summary> public class CustomEvent : WebErrorEvent { public CustomEvent() : base("test", HttpContext.Current.Request, 100001, new ApplicationException("dummy")) { } } and the Web Config excerpt for high trust: <system.web> <trust level="High" originUrl="" />

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  • Monitor memory usage of child process

    - by Omry
    I have a Linux daemon that forks a few children and monitors them for crashes (restarting as needed). It will be great if the parent could monitor the memory usage of child processes - to detect memory leaks and restart child processes when the go beyond a certain size. How can I do this?

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  • What solution programmers prefer to get ride of Myopia?

    - by Emily
    Yes, i have Myopia and that's really annoying and make me blame myself why i choosen this field. And i think a lot of people like me here. What did you choose/Or the best choice in order to correct your short-sight? Glasses Contacts Overnight Contacts Lasik I'm really confused because some people say glasses are decreasing the sight more, other say Lasik is just a luck, others prefer overnight contacts which you sleep with'em.

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  • Security Exception when using Custom ASP.NET Healthmonitoring event in medium trust

    - by Elementenfresser
    Hi, I'm using custom healthmonitoring events in ASP.NET We recently moved to a new server with default High Trust Permissions. Literature says that healthmonitoring and custom events should work under Medium or higher trust (http://msdn.microsoft.com/en-us/library/bb398933.aspx). Problem is - it doesn't. In less than full trust I get a SecurityException saying The application attempted to perform an operation not allowed by the security policy It works in Full trust or when I remove the inheritance of System.Web.Management.WebErrorEvent. Any suggestions anyone? Here is the super simple code behind with a custom event defined: public partial class Default : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { try { CallCustomEvent(); } catch (Exception ex) { Response.Write(ex.Message); throw ex; } } /// <summary> /// this metho is never called due to lacking permissions... /// </summary> private void CallCustomEvent() { try { //do something useful here } catch (Exception) { //code to instantiate the forbidden inheritance... WebBaseEvent.Raise(new CustomEvent()); } } } /// <summary> /// custom error inheriting WebErrorEvent which is not allowed in high trust? can't believe that... /// </summary> public class CustomEvent : WebErrorEvent { public CustomEvent() : base("test", HttpContext.Current.Request, 100001, new ApplicationException("dummy")) { } } and the Web Config excerpt for high trust: <system.web> <trust level="High" originUrl="" />

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  • Using JMX classes to notify on events over time

    - by Cincinnati Joe
    I've been looking at JMX for monitoring application and system metrics (partially because MBeans can accessed by various tools such as JConsole). It would seem like the classes included with JMX would be useful for things like notification when metrics have exceeded thresholds. But I'm not sure they fit with the way I want to measure these over a specified time period. For example, let's say I want to notify an admin when the average CPU load is over 95% for more than 5 minutes. Is that something can be done with a GaugeMonitor? From the docs, it doesn't seem quite suited for this, and I'm wondering if instead I should write my own MBean with the necessary logic. A more relevant example is when the login times for users exceed 10s over a period of 5 mins. Slightly different would be the last 20 logins took more than 10s on average. Another case would be when a process crashes 4+ times in an hour. Or the request queue exceeds 15 for 5 mins. Are the JMX Monitor classes useful for this kind of thing?

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  • ASP.NET logging Events in DB

    - by Greens
    Hi , Was wondering if ASP.NET's System.web.Management can be used for logging events like userLogin, Passwordchanges,access to some resources or should we use the system.Web.Management for logging of errors and healthmonitoring Is there any way that I can do the logging of events without re-inventing the whole thing. I know ELMAH is used for Errors can it be used for logging events too?.

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  • What are some "mental steps" a developer must take to begin moving from SQL to NO-SQL (CouchDB, Fath

    - by Byron Sommardahl
    I have my mind firmly wrapped around relational databases and how to code efficiently against them. Most of my experience is with MySQL and SQL. I like many of the things I'm hearing about document-based databases, especially when someone in a recent podcast mentioned huge performance benefits. So, if I'm going to go down that road, what are some of the mental steps I must take to shift from SQL to NO-SQL? If it makes any difference in your answer, I'm a C# developer primarily (today, anyhow). I'm used to ORM's like EF and Linq to SQL. Before ORMs, I rolled my own objects with generics and datareaders. Maybe that matters, maybe it doesn't. Here are some more specific: How do I need to think about joins? How will I query without a SELECT statement? What happens to my existing stored objects when I add a property in my code? (feel free to add questions of your own here)

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  • How to get a good picture of the health of a level-based game from analytics?

    - by ADB
    I am designing a level-based game where the user completes the level 1, then 2, 3 and so on. There are 200 levels and each is rather short: 60-ish seconds. I am tracking Each played, completed (cleared for the first time), failed and cleared level Milestones: number of players to reach level 1, 5, 10, etc. Also for number of failed and played levels. Separate new players from returning ones. However, I still find it difficult to get a clear picture of what is going on from the stats. So what are the best practices for determining where I am losing players?

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  • what reverse proxy server will direct traffic to healthy servers whose health is based on a result string

    - by joshua paul
    what reverse proxy server will direct traffic to healthy servers whose health is based on a result string?? ideally i'd like something like dnsmadeeasy or ultradns - lol - but for reverse proxy i have looked at pound, delegate, ha proxy, squid, varnish, nginx, apache, and cherokee but can't see that they will work - they only test for HTTP result code scenario client request www.aaa.com www.aaa.com is a reverse proxy reverse proxy looks at "test.php" on server 1.aaa.com, 2.aaa.com and 3.aaa.com for result string "OK" if the server is "OK" then proxy requests to them help!

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  • Best PerfCounters for monitoring system health of IIS, WCF, WWF and .Net for a Workflow based soluti

    - by Gineer
    We have a solution built in .Net that will be installed into a client environment. The solution will span multiple servers and be running on multiple tiers. The client makes us of MOM (Microsoft operations Manager) to monitor the system. What are the best counters to use for monitoring the overall health of the system? Are there any built in counters that we could add into a MOM Pack (as an Alert) to test a given scenario? Any thoughts suggestions would be much apreciated. Thanks

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  • How do you monitor the health of a mirrored disk in Windows?

    - by NitroxDM
    I have a Mirrored Dynamic disk on my Windows 2003 Server. How do you monitor the health of the volume? Is there a way to have the server send an email when there is an issue with the volume? Is there a way to have the server run S.M.A.R.T. tests? EDIT: Nothing says WTF like logging into a client server, running DISKPART LIST VOLUME and seeing this. Volume ### Ltr Label Fs Type Size Status Info ---------- --- ----------- ----- ---------- ------- --------- -------- Volume 0 X xDrive NTFS Mirror 233 GB Failed Rd Volume 1 C NTFS Simple 57 GB Healthy System Volume 2 D DVD-ROM 0 B Healthy Volume 3 F RAW Partition 466 GB Healthy Volume 4 E New Volume NTFS Partition 932 GB Healthy

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  • How to know if my nginx is in good health?

    - by Howard
    I am running a nginx on EC2 (m1.small) for SSL termination. I am using 2 workers on Ubuntu, with latest nginx (stable), the network throughput is around 2Mbps and system load average is around 2 to 3. I am wondering if this system is in good health for now, e.g. what is the queue length (I know nginx can handle a lot of concurrent request, but I mean before the request is being served, how many of them need to wait before being served) what is the average queue time for a given request to be served. I want to know because if my nginx is cpu bounded (e.g. due to SSL), I will need to upgrade to a faster instance. My current nginx status Active connections: 4076 server accepts handled requests 90664283 90664283 104117012 Reading: 525 Writing: 81 Waiting: 3470

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  • WebCenter Customer Spotlight: spectrumK Holding GmbH

    - by me
    Author: Peter Reiser - Social Business Evangelist Oracle WebCenter Solution Summary spectrumK Holding GmbH was founded in 2007 by various German health insurance funds and national insurance associations and is a service provider for the healthcare market, covering patient care management, financial management, and information management, as well as payment services and legal counseling. spectrumK Holding GmbH business objectives was to implement innovative new Web-based services and solution systems for health insurance funds by integrating a multitude of isolated solutions from different organizations. Using Oracle WebCenter Portal, Oracle WebCenter Content, and Site Studio, the customer created a multiple-portal environment and deployed the 1st three applications for patient receipt, a medication navigator, and disability information. spectrumK Holding GmbH accelerated time-to-market for new features by reducing the development time, achieved 40% development and cost savings using standard modules and realized 80% overall savings using the Oracle multiple portal environment, as compared to individual installations. Company Overview spectrumK Holding GmbH was founded in 2007 by various company health insurance funds and national insurance associations. A service provider for the healthcare market, spectrumK consists of one holding company and four operative subsidiaries. Its broad product portfolio of compulsory health funds covers patient care management, financial management, and information management, as well as payment services and legal counseling. Business ChallengesspectrumK Holding GmbH business objectives were to implement innovative new Web-based services and solution systems for the health insurance funds by integrating a multitude of isolated solutions from different organizations. Specifically, spectrumK was looking to: Establish a portal-based environment to provide health coverage information services to the insured, with the option to integrate a multitude of isolated solutions from different organizations Implement innovative new Web-based spectrumK service products and solutions systems for health insurance funds Lower costs while improving services for the health fund’s clients Find an infrastructure that supports the small development team in efficient implementation and operation of the solution Reuse standard modules while enabling easy, inexpensive adaptations to customer-specific corporate requirements Solution Deployed spectrumK Holding GmbH created a multiple-portal environment, called “KundenCenter+“ which is based on the integration of Oracle WebCenter Portal, Oracle WebCenter Content, and Site Studio. They initiated and launched the first three of the company’s KundenCenter+, Oracle-based modules for patient receipt, a medication navigator, and disability information, with numerous successful deployments and individual customer environment adaptations. Business ResultsspectrumK Holding GmbH accelerated time-to-market for new features by reducing the development time, achieved 40% development and cost savings using standard modules and realized 80% overall savings using the Oracle multiple portal environment, as compared to individual installations Additional Information  spectrumK Holding GmbH Snapshot Oracle WebCenter Suite Oracle Customer Support Oracle Consulting Oracle WebCenter Content

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  • Add collison detection to enemy sprites?

    - by xBroak
    i'd like to add the same collision detection used by the player sprite to the enemy sprites or 'creeps' ive added all the relevant code I can see yet collisons are still not being detected and handled, please find below the class, I have no idea what is wrong currently, the list of walls to collide with is 'wall_list' import pygame import pauseScreen as dm import re from pygame.sprite import Sprite from pygame import Rect, Color from random import randint, choice from vec2d import vec2d from simpleanimation import SimpleAnimation import displattxt black = (0,0,0) white = (255,255,255) blue = (0,0,255) green = (101,194,151) global currentEditTool currentEditTool = "Tree" global editMap editMap = False open('MapMaker.txt', 'w').close() def draw_background(screen, tile_img): screen.fill(black) img_rect = tile_img.get_rect() global rect rect = img_rect nrows = int(screen.get_height() / img_rect.height) + 1 ncols = int(screen.get_width() / img_rect.width) + 1 for y in range(nrows): for x in range(ncols): img_rect.topleft = (x * img_rect.width, y * img_rect.height) screen.blit(tile_img, img_rect) def changeTool(): if currentEditTool == "Tree": None elif currentEditTool == "Rock": None def pauseGame(): red = 255, 0, 0 green = 0,255, 0 blue = 0, 0,255 screen.fill(black) pygame.display.update() if editMap == False: choose = dm.dumbmenu(screen, [ 'Resume', 'Enable Map Editor', 'Quit Game'], 64,64,None,32,1.4,green,red) if choose == 0: print("hi") elif choose ==1: global editMap editMap = True elif choose ==2: print("bob") elif choose ==3: print("bob") elif choose ==4: print("bob") else: None else: choose = dm.dumbmenu(screen, [ 'Resume', 'Disable Map Editor', 'Quit Game'], 64,64,None,32,1.4,green,red) if choose == 0: print("Resume") elif choose ==1: print("Dis ME") global editMap editMap = False elif choose ==2: print("bob") elif choose ==3: print("bob") elif choose ==4: print("bob") else: None class Wall(pygame.sprite.Sprite): # Constructor function def __init__(self,x,y,width,height): pygame.sprite.Sprite.__init__(self) self.image = pygame.Surface([width, height]) self.image.fill(green) self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x class insertTree(pygame.sprite.Sprite): def __init__(self,x,y,width,height, typ): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load("images/map/tree.png").convert() self.image.set_colorkey(white) self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x class insertRock(pygame.sprite.Sprite): def __init__(self,x,y,width,height, typ): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load("images/map/rock.png").convert() self.image.set_colorkey(white) self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x class Creep(pygame.sprite.Sprite): """ A creep sprite that bounces off walls and changes its direction from time to time. """ change_x=0 change_y=0 def __init__( self, screen, creep_image, explosion_images, field, init_position, init_direction, speed): """ Create a new Creep. screen: The screen on which the creep lives (must be a pygame Surface object, such as pygame.display) creep_image: Image (surface) object for the creep explosion_images: A list of image objects for the explosion animation. field: A Rect specifying the 'playing field' boundaries. The Creep will bounce off the 'walls' of this field. init_position: A vec2d or a pair specifying the initial position of the creep on the screen. init_direction: A vec2d or a pair specifying the initial direction of the creep. Must have an angle that is a multiple of 45 degres. speed: Creep speed, in pixels/millisecond (px/ms) """ Sprite.__init__(self) self.screen = screen self.speed = speed self.field = field self.rect = creep_image.get_rect() # base_image holds the original image, positioned to # angle 0. # image will be rotated. # self.base_image = creep_image self.image = self.base_image self.explosion_images = explosion_images # A vector specifying the creep's position on the screen # self.pos = vec2d(init_position) # The direction is a normalized vector # self.direction = vec2d(init_direction).normalized() self.state = Creep.ALIVE self.health = 15 def is_alive(self): return self.state in (Creep.ALIVE, Creep.EXPLODING) def changespeed(self,x,y): self.change_x+=x self.change_y+=y def update(self, time_passed, walls): """ Update the creep. time_passed: The time passed (in ms) since the previous update. """ if self.state == Creep.ALIVE: # Maybe it's time to change the direction ? # self._change_direction(time_passed) # Make the creep point in the correct direction. # Since our direction vector is in screen coordinates # (i.e. right bottom is 1, 1), and rotate() rotates # counter-clockwise, the angle must be inverted to # work correctly. # self.image = pygame.transform.rotate( self.base_image, -self.direction.angle) # Compute and apply the displacement to the position # vector. The displacement is a vector, having the angle # of self.direction (which is normalized to not affect # the magnitude of the displacement) # displacement = vec2d( self.direction.x * self.speed * time_passed, self.direction.y * self.speed * time_passed) self.pos += displacement # When the image is rotated, its size is changed. # We must take the size into account for detecting # collisions with the walls. # self.image_w, self.image_h = self.image.get_size() bounds_rect = self.field.inflate( -self.image_w, -self.image_h) if self.pos.x < bounds_rect.left: self.pos.x = bounds_rect.left self.direction.x *= -1 elif self.pos.x > bounds_rect.right: self.pos.x = bounds_rect.right self.direction.x *= -1 elif self.pos.y < bounds_rect.top: self.pos.y = bounds_rect.top self.direction.y *= -1 elif self.pos.y > bounds_rect.bottom: self.pos.y = bounds_rect.bottom self.direction.y *= -1 # collision detection old_x=bounds_rect.left new_x=old_x+self.direction.x bounds_rect.left = new_x # hit a wall? collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes bounds_rect.left=old_x old_y=self.pos.y new_y=old_y+self.direction.y self.pos.y = new_y collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes self.pos.y=old_y elif self.state == Creep.EXPLODING: if self.explode_animation.active: self.explode_animation.update(time_passed) else: self.state = Creep.DEAD self.kill() elif self.state == Creep.DEAD: pass #------------------ PRIVATE PARTS ------------------# # States the creep can be in. # # ALIVE: The creep is roaming around the screen # EXPLODING: # The creep is now exploding, just a moment before dying. # DEAD: The creep is dead and inactive # (ALIVE, EXPLODING, DEAD) = range(3) _counter = 0 def _change_direction(self, time_passed): """ Turn by 45 degrees in a random direction once per 0.4 to 0.5 seconds. """ self._counter += time_passed if self._counter > randint(400, 500): self.direction.rotate(45 * randint(-1, 1)) self._counter = 0 def _point_is_inside(self, point): """ Is the point (given as a vec2d) inside our creep's body? """ img_point = point - vec2d( int(self.pos.x - self.image_w / 2), int(self.pos.y - self.image_h / 2)) try: pix = self.image.get_at(img_point) return pix[3] > 0 except IndexError: return False def _decrease_health(self, n): """ Decrease my health by n (or to 0, if it's currently less than n) """ self.health = max(0, self.health - n) if self.health == 0: self._explode() def _explode(self): """ Starts the explosion animation that ends the Creep's life. """ self.state = Creep.EXPLODING pos = ( self.pos.x - self.explosion_images[0].get_width() / 2, self.pos.y - self.explosion_images[0].get_height() / 2) self.explode_animation = SimpleAnimation( self.screen, pos, self.explosion_images, 100, 300) global remainingCreeps remainingCreeps-=1 if remainingCreeps == 0: print("all dead") def draw(self): """ Blit the creep onto the screen that was provided in the constructor. """ if self.state == Creep.ALIVE: # The creep image is placed at self.pos. To allow for # smooth movement even when the creep rotates and the # image size changes, its placement is always # centered. # self.draw_rect = self.image.get_rect().move( self.pos.x - self.image_w / 2, self.pos.y - self.image_h / 2) self.screen.blit(self.image, self.draw_rect) # The health bar is 15x4 px. # health_bar_x = self.pos.x - 7 health_bar_y = self.pos.y - self.image_h / 2 - 6 self.screen.fill( Color('red'), (health_bar_x, health_bar_y, 15, 4)) self.screen.fill( Color('green'), ( health_bar_x, health_bar_y, self.health, 4)) elif self.state == Creep.EXPLODING: self.explode_animation.draw() elif self.state == Creep.DEAD: pass def mouse_click_event(self, pos): """ The mouse was clicked in pos. """ if self._point_is_inside(vec2d(pos)): self._decrease_health(3) #begin new player class Player(pygame.sprite.Sprite): change_x=0 change_y=0 frame = 0 def __init__(self,x,y): pygame.sprite.Sprite.__init__(self) # LOAD PLATER IMAGES # Set height, width self.images = [] for i in range(1,17): img = pygame.image.load("images/player/" + str(i)+".png").convert() #player images img.set_colorkey(white) self.images.append(img) self.image = self.images[0] self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x self.health = 15 self.image_w, self.image_h = self.image.get_size() health_bar_x = self.rect.x - 7 health_bar_y = self.rect.y - self.image_h / 2 - 6 screen.fill( Color('red'), (health_bar_x, health_bar_y, 15, 4)) screen.fill( Color('green'), ( health_bar_x, health_bar_y, self.health, 4)) def changespeed(self,x,y): self.change_x+=x self.change_y+=y def _decrease_health(self, n): """ Decrease my health by n (or to 0, if it's currently less than n) """ self.health = max(0, self.health - n) if self.health == 0: self._explode() def update(self,walls): # collision detection old_x=self.rect.x new_x=old_x+self.change_x self.rect.x = new_x # hit a wall? collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes self.rect.x=old_x old_y=self.rect.y new_y=old_y+self.change_y self.rect.y = new_y collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes self.rect.y=old_y # right to left if self.change_x < 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 # Grab the image, divide by 4 # every 4 frames. self.image = self.images[self.frame//4] # Move left to right. # images 4...7 instead of 0...3. if self.change_x > 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 self.image = self.images[self.frame//4+4] if self.change_y > 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 self.image = self.images[self.frame//4+4+4] if self.change_y < 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 self.image = self.images[self.frame//4+4+4+4] score = 0 # initialize pyGame pygame.init() # 800x600 sized screen global screen screen = pygame.display.set_mode([800, 600]) screen.fill(black) #bg_tile_img = pygame.image.load('images/map/grass.png').convert_alpha() #draw_background(screen, bg_tile_img) #pygame.display.flip() # Set title pygame.display.set_caption('Test') #background = pygame.Surface(screen.get_size()) #background = background.convert() #background.fill(black) # Create the player player = Player( 50,50 ) player.rect.x=50 player.rect.y=50 movingsprites = pygame.sprite.RenderPlain() movingsprites.add(player) # Make the walls. (x_pos, y_pos, width, height) global wall_list wall_list=pygame.sprite.RenderPlain() wall=Wall(0,0,10,600) # left wall wall_list.add(wall) wall=Wall(10,0,790,10) # top wall wall_list.add(wall) #wall=Wall(10,200,100,10) # poke wall wall_list.add(wall) wall=Wall(790,0,10,600) #(x,y,thickness, height) wall_list.add(wall) wall=Wall(10,590,790,10) #(x,y,thickness, height) wall_list.add(wall) f = open('MapMaker.txt') num_lines = sum(1 for line in f) print(num_lines) lineCount = 0 with open("MapMaker.txt") as infile: for line in infile: f = open('MapMaker.txt') print(line) coords = line.split(',') #print(coords[0]) #print(coords[1]) #print(coords[2]) #print(coords[3]) #print(coords[4]) if "tree" in line: print("tree in") wall=insertTree(int(coords[0]),int(coords[1]), int(coords[2]),int(coords[3]),coords[4]) wall_list.add(wall) elif "rock" in line: print("rock in") wall=insertRock(int(coords[0]),int(coords[1]), int(coords[2]),int(coords[3]),coords[4] ) wall_list.add(wall) width = 20 height = 540 height = height - 48 for i in range(0,23): width = width + 32 name = insertTree(width,540,790,10,"tree") #wall_list.add(name) name = insertTree(width,height,690,10,"tree") #wall_list.add(name) CREEP_SPAWN_TIME = 200 # frames creep_spawn = CREEP_SPAWN_TIME clock = pygame.time.Clock() bg_tile_img = pygame.image.load('images/map/grass.png').convert() img_rect = bg_tile_img FIELD_RECT = Rect(50, 50, 700, 500) CREEP_FILENAMES = [ 'images/player/1.png', 'images/player/1.png', 'images/player/1.png'] N_CREEPS = 3 creep_images = [ pygame.image.load(filename).convert_alpha() for filename in CREEP_FILENAMES] explosion_img = pygame.image.load('images/map/tree.png').convert_alpha() explosion_images = [ explosion_img, pygame.transform.rotate(explosion_img, 90)] creeps = pygame.sprite.RenderPlain() done = False #bg_tile_img = pygame.image.load('images/map/grass.png').convert() #draw_background(screen, bg_tile_img) totalCreeps = 0 remainingCreeps = 3 while done == False: creep_images = pygame.image.load("images/player/1.png").convert() creep_images.set_colorkey(white) draw_background(screen, bg_tile_img) if len(creeps) != N_CREEPS: if totalCreeps < N_CREEPS: totalCreeps = totalCreeps + 1 print(totalCreeps) creeps.add( Creep( screen=screen, creep_image=creep_images, explosion_images=explosion_images, field=FIELD_RECT, init_position=( randint(FIELD_RECT.left, FIELD_RECT.right), randint(FIELD_RECT.top, FIELD_RECT.bottom)), init_direction=(choice([-1, 1]), choice([-1, 1])), speed=0.01)) for creep in creeps: creep.update(60,wall_list) creep.draw() for event in pygame.event.get(): if event.type == pygame.QUIT: done=True if event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT: player.changespeed(-2,0) creep.changespeed(-2,0) if event.key == pygame.K_RIGHT: player.changespeed(2,0) creep.changespeed(2,0) if event.key == pygame.K_UP: player.changespeed(0,-2) creep.changespeed(0,-2) if event.key == pygame.K_DOWN: player.changespeed(0,2) creep.changespeed(0,2) if event.key == pygame.K_ESCAPE: pauseGame() if event.key == pygame.K_1: global currentEditTool currentEditTool = "Tree" changeTool() if event.key == pygame.K_2: global currentEditTool currentEditTool = "Rock" changeTool() if event.type == pygame.KEYUP: if event.key == pygame.K_LEFT: player.changespeed(2,0) creep.changespeed(2,0) if event.key == pygame.K_RIGHT: player.changespeed(-2,0) creep.changespeed(-2,0) if event.key == pygame.K_UP: player.changespeed(0,2) creep.changespeed(0,2) if event.key == pygame.K_DOWN: player.changespeed(0,-2) creep.changespeed(0,-2) if event.type == pygame.MOUSEBUTTONDOWN and pygame.mouse.get_pressed()[0]: for creep in creeps: creep.mouse_click_event(pygame.mouse.get_pos()) if editMap == True: x,y = pygame.mouse.get_pos() if currentEditTool == "Tree": name = insertTree(x-10,y-25, 10 , 10, "tree") wall_list.add(name) wall_list.draw(screen) f = open('MapMaker.txt', "a+") image = pygame.image.load("images/map/tree.png").convert() screen.blit(image, (30,10)) pygame.display.flip() f.write(str(x) + "," + str(y) + ",790,10, tree\n") #f.write("wall=insertTree(" + str(x) + "," + str(y) + ",790,10)\nwall_list.add(wall)\n") elif currentEditTool == "Rock": name = insertRock(x-10,y-25, 10 , 10,"rock") wall_list.add(name) wall_list.draw(screen) f = open('MapMaker.txt', "a+") f.write(str(x) + "," + str(y) + ",790,10,rock\n") #f.write("wall=insertRock(" + str(x) + "," + str(y) + ",790,10)\nwall_list.add(wall)\n") else: None #pygame.display.flip() player.update(wall_list) movingsprites.draw(screen) wall_list.draw(screen) pygame.display.flip() clock.tick(60) pygame.quit()

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  • Do you have health checks in your web app or web site?

    - by Pekka
    I have built PHP based "health check" scripts for several projects, but they were always custom-made for the occasion and not written for abstraction as an independent product. I would like to know whether such a solution exists. What I meam by "health check" is a protected web page that functions much like a suite of unit tests, but on a more operational level, showing red/yellow/green statuses for things like Are the cache directories writable? Is the PHP version correct, are required extensions installed? Is the configuration file protected from writing? Is the database server reachable? Do the key tables exist in the database? Is there enough disk space available? Is the site's front page reachable and renders fully ( = no PHP errors)? Do the project's libraries' MD5 checksums match the original ones? Do you do this - or parts of it - in your applications and web sites? Are there any standardized tools for this that bring along all the functionality to perform the tests (ideally as plugins), and just need to be configured accordingly? Is there a way to set this up using one of the Unit Testing frameworks available for PHP (preferably PHPUnit)? If so, do you know any resources / tutorials outlining how?

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  • Simple way to decrease values without making a new attribute?

    - by Jam
    I'm making a program where you're firing a 'blaster', and I have 5 ammo. I'm blasting an alien who has 5 health. At the end I instantiate the player and make him blast 6 times to check that the program works correctly. But the way I've done it makes it so that the amount won't decrease. Is there an easy fix to this, or do I just have to make a new attribute for ammo and health? Here's what I have: class Player(object): """ A player in a shooter game. """ def blast(self, enemy, ammo=5): if ammo>=1: ammo-=1 print "You have blasted the alien." print "You have", ammo, "ammunition left." enemy.die(5) else: print "You are out of ammunition!" class Alien(object): """ An alien in a shooter game. """ def die(self, health=5): if health>=1: health-=1 print "The alien is wounded. He now has", health, "health left." elif health==0: health-=1 print "The alien gasps and says, 'Oh, this is it. This is the big one. \n" \ "Yes, it's getting dark now. Tell my 1.6 million larvae that I loved them... \n" \ "Good-bye, cruel universe.'" else: print "The alien's corpse sits up momentarily and says, 'No need to blast me, I'm dead already!" # main print "\t\tDeath of an Alien\n" hero = Player() invader = Alien() hero.blast(invader) hero.blast(invader) hero.blast(invader) hero.blast(invader) hero.blast(invader) hero.blast(invader) raw_input("\n\nPress the enter key to exit.")

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  • How do people deal with mental plateaus in programming?

    - by ggfan
    Please excuse if this isn't the right type of question to ask here on SO. For the past few days, I just can't seem to get any quality programming done. I feel in the slumps when doing work and just can't concentrate. I also do happen to be learning a new skill(PHP framework) and I think that is the main reason why I feel I can't do anything. Are there anything you all do to "recharge" the brain and get back on track? Possible activites: 1. get away from the PC for a few days

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  • How do you keep a balance between working, training, health and family?

    - by Jim Burger
    One trend I see in the awesome developers I've met, is that they devote inordinate amounts of time to coding at the expense of (usually) their health. Personally, I also find it hard to motivate myself to keep healthy. Every now and again, I meet a fantastic coder who has it clocked; they are up to date with the latest dev news, have time to read about good programming practices, and to finish it off, have happy wives/husbands and families. How do you guys/gals manage it in the short 24 hours a day that we all have?

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