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  • GNU GRUB version 1.99-21ubuntu3, DOES NOT WORK!

    - by Arthur
    I'm new to Ubuntu, I installed it but when I try to start it, tells me that I need to run commands from bash-like and they can be shown by tab, when I press tab shows me the commands but then I type them and nothing happens, I have to reset my computer and the same thing goes on. This is what it says: GNU GRUB version 1.99-21ubuntu3 Minimal bash-like line editing is supported. For the first word, TAB lists possible command completions. Anywhere else TAB lists possible device or file completions. And nothing happens from there, can you tell what I need to do now? THANKS AGAIN!

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  • Distance between two 3D objects' faces

    - by Arthur Gibraltar
    I'm really newbie on programming and I'm making some tests. I couldn't find nowhere on Internet how could I calculate the distance between two 3D objects' faces. Is there anyway? Detailing, as an example, I have two 3D cubes. Each one has a vector3 position designating it's center on the 3D space and an orientation matrix. And each cube has a size (float width, float height and float length). I could get a simple distance between them by calling Vector3.Distance(), but it doesn't consider its sizes, just the position. Then the distance would be between its centers. Is there any way to calculate the distance between the faces? Thanks for any reply.

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  • How to use Pixel Bender (pbj) in ActionScript3 on large Vectors to make fast calculations?

    - by Arthur Wulf White
    Remember my old question: 2d game view camera zoom, rotation & offset using 'Filter' / 'Shader' processing? I figured I could use a Pixel Bender Shader to do the computation for any large group of elements in a game to save on processing time. At least it's a theory worth checking. I also read this question: Pass large array to pixel shader Which I'm guessing is about accomplishing the same thing in a different language. I read this tutorial: http://unitzeroone.com/blog/2009/03/18/flash-10-massive-amounts-of-3d-particles-with-alchemy-source-included/ I am attempting to do some tests. Here is some of the code: private const SIZE : int = Math.pow(10, 5); private var testVectorNum : Vector.<Number>; private function testShader():void { shader.data.ab.value = [1.0, 8.0]; shader.data.src.input = testVectorNum; shader.data.src.width = SIZE/400; shader.data.src.height = 100; shaderJob = new ShaderJob(shader, testVectorNum, SIZE / 4, 1); var time : int = getTimer(), i : int = 0; shaderJob.start(true); trace("TEST1 : ", getTimer() - time); } The problem is that I keep getting a error saying: [Fault] exception, information=Error: Error #1000: The system is out of memory. Update: I managed to partially workaround the problem by converting the vector into bitmapData: (Using this technique I still get a speed boost of 3x using Pixel Bender) private function testShader():void { shader.data.ab.value = [1.0, 8.0]; var time : int = getTimer(), i : int = 0; testBitmapData.setVector(testBitmapData.rect, testVectorInt); shader.data.src.input = testBitmapData; shaderJob = new ShaderJob(shader, testBitmapData); shaderJob.start(true); testVectorInt = testBitmapData.getVector(testBitmapData.rect); trace("TEST1 : ", getTimer() - time); }

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  • Slashdotted web site seeks new home

    - by Arthur Edelstein
    I am maintaining a website that contains mostly simple html (just a little php). Normally the site receives only 4000 hits per month, but it was recently slashdotted by the New York Times (30,000 visitors and 30 GB in a day) and the web host provider (bluehost) throttled the CPU in response. This slowed down the website considerably. What web host providers would offer a more scalable solution? Ideally I would like a high-quality host that charges by the GB and can handle bandwidth to expand during sudden slashdotting episodes without a reduction in performance.

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  • Given a RGB color x, how to find the most contrasting color y?

    - by Arthur Wulf White
    I have to mark a certain item in a way that will make it stick-out in the background. I need it to be surrounded with the color that contrasts the background as much as possible so it will pop out and easily noticeable by the player. Lets say I know the background is color 'x', how do I find 'y' such that it will be very contrasting to 'x' and easy to notice in a background where 'x' is a dominant color? I first thought about inverting color 'x' and then I noticed that when 'x' is a medium shade of gray, if I invert 'x' to get 'y', then 'y' is also a medium shade of gray which does not work.

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  • How to monetize and/or protect framework rights?

    - by Arthur Wulf White
    I made a game engine/framerwork for ActionScript 3 that allows very efficient and flexible level design for Platformers, Tower Defense game, RPG's, RTS and racing games. The algorithms I used are new and are not available in any other level editor I've seen. What are the best ways to benefit myself and others with my new framework? It is written for ActionScript 3 so unless I translate it to C# I'm guessing it will be decompiled and used by others. I want to have some lisence, allowing me to share the framework and still benefit from it. Any advice would be appreciated. This issue has been on my mind a lot this year. I am hoping to find a solution that will bring me some relief.

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  • SQL Saturday #146 : Nashua, NH

    - by AaronBertrand
    Today was SQL Saturday #146, put on by Mike Walsh, Jack Corbett, and a host of other volunteers and organizers. Scott and I missed the speaker dinner last night, but we headed up from Rhode Island at 6:00 AM and made a good day of it. We had lots of great conversations with both existing friends and potential customers. After lunch I participated in a panel discussion with Joey D'Antoni and Andrew Kelly, led my Mike. We basically talked about various things DBAs are responsible for - and ultimately...(read more)

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  • How to monetize and protect a engine's and its framework's copyrights and patents?

    - by Arthur Wulf White
    I created a game engine that handles: Rendering levels with 2d textured curved surfaces Collisions with curved surfaces Animationn paths on and navigation in 2d-sapce I have also made a framework for: Procedural organic level generation with round surfaces Level editing Light weight sprite design The engine and framework are written in AS3 and I am in the process of translating the code into HaXe to better support other platforms. I am also interested in adding Animated curved platforms More advanced level editing features Currently, I have a part time job and any time I spend on this engine is either taken out of my limited free time (I'm a student working to support myself through school) or out my time working at my job. I really believe this engine can make life much easier for people designing Tower Defence games, Shooters and and Platformers while also possibly improving their results. It could also support RTS, RPGs and racing games very well. It continains original algorithms that could be used for procedural generation of organic round and smooth levels. The algorithms I used are new and are not available in any other level editor I've seen. In order to constantly improve the Engine and have it tested thoroughly I think the best route is releasing it to the public. What are the best ways to benefit myself and others with my new framework? I want to have some lisence, allowing me to share the framework and still benefit from it. Any advice would be appreciated. This issue has been on my mind a lot this year. I am hoping to find a solution that will bring me some relief. I am thinking of designing three sample games, releasing them and starting a kickstarter, any advice and thoughts on the matter would be valuable. My goal is like Markus von Broady suggested, to get people involved in developing the engine and let people use it for games for either a symbolic fee or for free and charge for support. That or use some form of croud sourcing. Do I need to hire a lawyer to get some sort of legal document to protect my work?

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  • Copying an SSH Public Key to a Server

    - by Nathan Arthur
    I'm attempting to setup a git repository on my Dreamhost web server by following the "Setup: For the Impatient" instructions here. I'm having difficulty setting up public key access to the server. After successfully creating my public key, I ran the following command: cat ~/.ssh/[MY KEY].pub | ssh [USER]@[MACHINE] "mkdir ~/.ssh; cat >> ~/.ssh/authorized_keys" ...replacing the appropriate placeholders with the correct values. Everything seemed to go through fine. The server asked for my password, and, as far as I can tell, executed the command. There is indeed a ~/.ssh/authorized_keys file on the server. The problem: When I try to SSH into the server, it still asks for my password. My understanding is that it shouldn't be asking for my password anymore. What am I missing?

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  • Still prompted for a password after adding SSH public key to a server

    - by Nathan Arthur
    I'm attempting to setup a git repository on my Dreamhost web server by following the "Setup: For the Impatient" instructions here. I'm having difficulty setting up public key access to the server. After successfully creating my public key, I ran the following command: cat ~/.ssh/[MY KEY].pub | ssh [USER]@[MACHINE] "mkdir ~/.ssh; cat >> ~/.ssh/authorized_keys" ...replacing the appropriate placeholders with the correct values. Everything seemed to go through fine. The server asked for my password, and, as far as I can tell, executed the command. There is indeed a ~/.ssh/authorized_keys file on the server. The problem: When I try to SSH into the server, it still asks for my password. My understanding is that it shouldn't be asking for my password anymore. What am I missing? EDIT: SSH -v Log: Macbook:~ michaeleckert$ ssh -v [USER]@[SERVER URL] OpenSSH_6.2p2, OSSLShim 0.9.8r 8 Dec 2011 debug1: Reading configuration data /etc/ssh_config debug1: /etc/ssh_config line 20: Applying options for * debug1: /etc/ssh_config line 53: Applying options for * debug1: Connecting to [SERVER URL] [[SERVER IP]] port 22. debug1: Connection established. debug1: identity file /Users/michaeleckert/.ssh/id_rsa type -1 debug1: identity file /Users/michaeleckert/.ssh/id_rsa-cert type -1 debug1: identity file /Users/michaeleckert/.ssh/id_dsa type -1 debug1: identity file /Users/michaeleckert/.ssh/id_dsa-cert type -1 debug1: Enabling compatibility mode for protocol 2.0 debug1: Local version string SSH-2.0-OpenSSH_6.2 debug1: Remote protocol version 2.0, remote software version OpenSSH_5.5p1 Debian-6+squeeze3 debug1: match: OpenSSH_5.5p1 Debian-6+squeeze3 pat OpenSSH_5* debug1: SSH2_MSG_KEXINIT sent debug1: SSH2_MSG_KEXINIT received debug1: kex: server->client aes128-ctr hmac-md5 none debug1: kex: client->server aes128-ctr hmac-md5 none debug1: SSH2_MSG_KEX_DH_GEX_REQUEST(1024<1024<8192) sent debug1: expecting SSH2_MSG_KEX_DH_GEX_GROUP debug1: SSH2_MSG_KEX_DH_GEX_INIT sent debug1: expecting SSH2_MSG_KEX_DH_GEX_REPLY debug1: Server host key: RSA [STRING OF NUMBERS AND LETTERS SEPARATED BY SEMI-COLONS] debug1: Host ‘[SERVER URL]' is known and matches the RSA host key. debug1: Found key in /Users/michaeleckert/.ssh/known_hosts:2 debug1: ssh_rsa_verify: signature correct debug1: SSH2_MSG_NEWKEYS sent debug1: expecting SSH2_MSG_NEWKEYS debug1: SSH2_MSG_NEWKEYS received debug1: Roaming not allowed by server debug1: SSH2_MSG_SERVICE_REQUEST sent debug1: SSH2_MSG_SERVICE_ACCEPT received debug1: Authentications that can continue: publickey,password debug1: Next authentication method: publickey debug1: Trying private key: /Users/michaeleckert/.ssh/id_rsa debug1: Trying private key: /Users/michaeleckert/.ssh/id_dsa debug1: Next authentication method: password [USER]@[SERVER URL]'s password: debug1: Authentication succeeded (password). Authenticated to [SERVER URL] ([[SERVER IP]]:22). debug1: channel 0: new [client-session] debug1: Requesting [email protected] debug1: Entering interactive session. debug1: Sending environment. debug1: Sending env LANG = en_US.UTF-8 Welcome to [SERVER URL] Any malicious and/or unauthorized activity is strictly forbidden. All activity may be logged by DreamHost Web Hosting. Last login: Sun Nov 3 12:04:21 2013 from [MY IP] [[SERVER NAME]]$

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  • Faking Display tree (Sprite) parent child relationships with rasters (BitmapData) in ActionScript 3

    - by Arthur Wulf White
    I am working with Rasters (bitmapData) and blliting (copypixels) in a 2d-game in actionscript 3. I like how you can move a sprite and it moves all it's children, and you can simultaneously move the children creating an interesting visual effect. I do not want to use rotation or scaling however cause I do not know how that can be done without hampering with performance. So I'm not simulating Sprite parent-child behavior and sticking to the movement on the (x, y) axis. What I am planning to do is create a class called RasterContainer which extends bitmapData that has a vector of children of type Raster(extending bitmapData), now I am planning to implement recursive rendering in RasterContainer, that basically copyPixels every child, only changing their (x, y) offset to reflect their parent's offset. My question is, has this been implemented in an existing framework? Is this a good plan? Do I expect a serious performance hit for using recursive methods this way?

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  • Prevent collisions between mobs/npcs/units piloted by computer AI : How to avoid mobile obstacles?

    - by Arthur Wulf White
    Lets says we have character a starting at point A and character b starting at point B. character a is headed to point B and character b is headed to point A. There are several simple ways to find the path(I will be using Dijkstra). The question is, how do I take preventative action in the code to stop the two from colliding with one another? case2: Characters a and b start from the same point in different times. Character b starts later and is the faster of the two. How do I make character b walk around character a without going through it? case3:Lets say we have m such characters in each side and there is sufficient room to pass through without the characters overlapping with one another. How do I stop the two groups of characters from "walking on top of one another" and allow them pass around one another in a natural organic way. A correct answer would be any algorithm, that given the path to the destination and a list of mobile objects that block the path, finds an alternative path or stops without stopping all units when there is sufficient room to traverse.

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  • From where can I install my nVidia drivers? [closed]

    - by Arthur Wulf White
    Possible Duplicate: How do I install extra drivers? Additional Drivers tool in Ubuntu 12.10? I have read here and here that I should be able to install drivers. So I'm finding the Additional Drivers menu. To install nVidia driver. I started looking for System -> Administration and not finding it. I have an icon that says System Settings and it has any option related to drivers. NOTE: I am using Ubuntu 12.10.

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  • Question about creating a sprite based 2-D Side Scroller with scaling/zooming

    - by Arthur
    I'm just wondering if anyone can offer any advice on how best to go about creating a 2-D game with zooming/scaling features akin to the early Samurai Showdown games. In this case it would be a side scroller a la Metal Slug, the zooming would come in as more enemy sprites entered the screen, or when facing a large sized boss. A feature that would be both cosmetic as well as functional to the game. I've done some reading and noticed a few suggestions that included drawing different sized sprites, a standard size and zoomed out size. Any thoughts? Thanks for your time.

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  • Adobe Air Mobile AS3 app: challenges and how to overcome them?

    - by Arthur Wulf White
    I made a PC flash game for LD 26 - minimalism and I am working on porting it to Android. Some questions I'd like to ask: Is it bad to heavily use vector graphics (ie. this.graphics.lineTo()) in Mobile Air? Does Stencyl completely alleviate this issue? Are there any inherit disadvantages to using Air Mobile that I'm missing? Where is the documentation for Air mobile (I googled and found no recent books or documentation pdf so far)

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  • Not detecting HDD after installing Ubuntu 12.04!

    - by Arthur
    After installing Ubuntu 12.04, which I'm using right now and it works great, my extra hard drive was detected the first time I turned on my computer but then it does not show anymore on my Home Folder, when I run the Disk Utility says that has a few errors but when I try to fix it, says that hard drive is busy and cannot do anything else. I've unmounted it and mounted again but nothing happens. Do you know what can be going on? Cause the first time that I was able to see my hard drive it had all the files I have, but I don't know if deleting the partition will format the whole hard drive or just the ubuntu files. THANKS in advance! BY THE WAY, I'm new to Ubuntu... :S

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  • Creating an Interface To a Language's Standard Library?

    - by Nathan Arthur
    In the process of learning test-driven development, I've been introduced to dependency injection and the use of interfaces, and have started using these concepts in my own PHP code in order to make it more testable. There have been times when I've needed to test code that was doing things like calling the PHP time() function. In order to make these tests predictable, it seemed logical to create an interface to the standard PHP functions I use so that I can mock them out in my tests. Is this good software design? What are the pros and cons of doing this? I've found myself groaning at how quickly my PHP interface can stick its fingers into everything I do. Is there a better way to make code that relies on PHP-accessed state and functions more testable?

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  • 2d game view camera zoom, rotation & offset using 'Filter' / 'Shader' processing?

    - by Arthur Wulf White
    I wish to add the ability to zoom-in, zoom-out, rotate and move the view in a top-down view over a collection of points and lines in a large 2d map. I split the map into a grid so I only need to render the points that are 'near' the camera. My question is, how do I render a point A(Xp,Yp) assuming the following details: Offset of the camera pov from the origin of the map is: Xc, Yc Meaning the camera center is positioned on top of that point. If there's a point in Xc, Yc it is positioned in the center of the screen. The rotation angle is: alpha The scale is: S Read my answer first. I am thinking there is more optimized solution, thanks. My question is how to include the following improvement: I read in the AS3 Bible book that: In regards to ShaderInput, You can use these methods to coerce Pixel Bender to crunch huge sets of data masquerading as images, without doing too much work on the ActionScript side to make them look like images. Meaning if I am performing the same linear function on a lot of items, I can do it all at once if I use Shaders correctly and save processing time. Does anyone know how that is accomplished? Here is a sample of what I mean: http://wonderfl.net/c/eFp0/

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  • HP Bluetooth Mouse Connection Problems

    - by Arthur Upfield
    About a month ago, I turned on my laptop (Ubuntu 14.04 and Windows 8.1 dual boot, though the mouse works fine in Windows), logged in and connected my HP x4000b mouse via a bluetooth dongle (Kinivo BTD-400), and noticed that the battery indicator in Ubuntu said that the mouse battery was at 0%. The day before it was around 30%, so I decided to just change the batteries in the mouse, but after reconnecting with the new batteries, it still said 0%. The mouse connected and worked just fine, so I didn't think much of it. About a week after that, I noticed that my mouse would sometimes disconnect if I didn't use it, but since reconnecting isn't that hard I just decided to leave it. Now it also won't reconnect unless I log out and back in again, which is getting sort of tedious. Is there any way to fix this issue? Any help is appreciated, and I will try and respond to questions ASAP. Thanks.

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  • melonJS: Entity and solid block on collision layer

    - by Arthur Halma
    Actually I have my player entity with 64x64 sprite animation and 18x60 hitbox also the map is maded by 16x16 tiles. When my player goes some way he can pass through blocks (but not all of them). For example there are 4 situations: Good (player can't pass the tile with isSolid property on collision layer) Good (player can't pass the tile with isSolid property on collision layer) Bad (player pass the tile with isSolid property on collision layer) Bad (player pass the tile with isSolid property on collision layer) Looks like melonJS checks only corners of hitbox instead of whole rectangle. Can anyone help me in this situation.

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  • Upgrade to 11.2.0.3 - OCM: ORA-12012 and ORA-29280

    - by Mike Dietrich
    OCM is the Oracle Configuration Manager, a tool to proactively monitor your Oracle environment to provide this information to Oracle Software Support. As OCM is installed by default in many databases but is some sort of independent from the database's version you won't expect any issues during or after a database upgrade But after the upgrade from Oracle 11.1.0.7 to Oracle 11.2.0.3 on Exadata X2-2 one of my customers found the following error in the alert.log every 24 hours: Errors in file /opt/oracle/diag/rdbms/db/trace/db_j001_26027.trc: ORA-12012: error on auto execute of job "ORACLE_OCM"."MGMT_CONFIG_JOB_2_1" ORA-29280: invalid directory path ORA-06512: at "ORACLE_OCM.MGMT_DB_LL_METRICS", line 2436 ORA-06512: at line 1 Why is that happening and how to solve that issue now? OCM is trying to write to a local directory which does not exist. Besides that the OCM version delivered with Oracle Database Patch Set 11.2.0.3 is older than the newest available OCM Collector 10.3.7 - the one which has that issue fixed. So you'll either drop OCM completely if you won't use it: SQL> drop user ORACLE_OCM cascade; or you'll disable the collector jobs: SQL> exec dbms_scheduler.disable('ORACLE_OCM.MGMT_CONFIG_JOB');SQL> exec dbms_scheduler.disable('ORACLE_OCM.MGMT_STATS_CONFIG_JOB'); or you'll have to reconfigure OCM - and please see MOS Note:1453959.1 for a detailed description how to do that - it's basically executing the script ORACLE_HOME/ccr/admin/scripts/installCCRSQL - but there maybe other things to consider especially in a RAC environment. - Mike

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  • Elastic versus Distributed in caching.

    - by Mike Reys
    Until now, I hadn't heard about Elastic Caching yet. Today I read Mike Gualtieri's Blog entry. I immediately thought about Oracle Coherence and got a little scare throughout the reading. Elastic Caching is the next step after Distributed Caching. As we've always positioned Coherence as a Distributed Cache, I thought for a brief instance that Oracle had missed a new trend/technology. But then I started reading the characteristics of an Elastic Cache. Forrester definition: Software infrastructure that provides application developers with data caching services that are distributed across two or more server nodes that consistently perform as volumes grow can be scaled without downtime provide a range of fault-tolerance levels Hey wait a minute, doesn't Coherence fullfill all these requirements? Oh yes, I think it does! The next defintion in the article is about Elastic Application Platforms. This is mainly more of the same with the addition of code execution. Now there is analytics functionality in Oracle Coherence. The analytics capability provides data-centric functions like distributed aggregation, searching and sorting. Coherence also provides continuous querying and event-handling. I think that when it comes to providing an Elastic Application Platform (as in the Forrester definition), Oracle is close, nearly there. And what's more, as Elastic Platform is the next big thing towards the big C word, Oracle Coherence makes you cloud-ready ;-) There you go! Find more info on Oracle Coherence here.

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  • Grid Infrastructure Management Repository (GIMR) database now mandatory in Oracle GI 12.1.0.2

    - by Mike Dietrich
    During the installation of Oracle Grid Infrastructure 12.1.0.1 you've had the following option to choose YES/NO to install the Grid Infrastructure Management Repository (GIMR) database MGMTDB: With Oracle Grid Infrastructure 12.1.0.2 this choice has become obsolete and the above screen does not appear anymore. The GIMR database has become mandatory.  What gets stored in the GIMR? See the documentation here See the changes in Oracle Clusterware 12.1.0.2 here: Automatic Installation of Grid Infrastructure Management Repository The Grid Infrastructure Management Repository is automatically installed with Oracle Grid Infrastructure 12c release 1 (12.1.0.2). The Grid Infrastructure Management Repository enables such features as Cluster Health Monitor, Oracle Database QoS Management, and Rapid Home Provisioning, and provides a historical metric repository that simplifies viewing of past performance and diagnosis of issues. This capability is fully integrated into Oracle Enterprise Manager Cloud Control for seamless management. Furthermore what the doc doesn't say explicitly: The -MGMTDB has now become a single-tenant deployment having a CDB with one PDB This will allow the use of a Utility Cluster that can hold the CDB for a collection of GIMR PDBs When you've had already an Oracle 12.1.0.1 GIMR this database will be destroyed and recreated Preserving the CHM/OS data can be acchieved with OCULMON to dump it out into node view The data files associated with it will be created within the same disk group as OCR and VOTING  In a future release there may be an option offered to put in into a separate disk group Some important MOS Notes: MOS Note 1568402.1FAQ: 12c Grid Infrastructure Management Repository, states there's no supported procedure to enable Management Database once the GI stack is configured MOS Note 1589394.1How to Move GI Management Repository to Different Shared Storage(shows how to delete and recreate the MGMTDB) MOS Note 1631336.1Cannot delete Management Database (MGMTDB) in 12.1 -Mike

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  • Save Upgrade downtime: Upgrade APEX upfront

    - by Mike Dietrich
    With almost every patch or release upgrade of the Oracle Database a new version of Oracle Application Express (APEX) will be installed. And as APEX is part of the database installation it will be upgraded as part of the component upgrades after the ORACLE SERVER component has been successfully upgraded to the new releases. But the APEX upgrade can take a bit (several minutes or even more in some cases). Therefore it is a common advice to upgrade APEX upfront before upgrading the database as this can be done online while the database is in production (unless your databases serves just as an APEX application backend - in this case upgrading APEX upfront won't save you anything). To upgrade Oracle APEX upfront you'll have to followMOS Note:1088970.1. It explains that you'll have to: Determine the installation type by running this query:select count(*) from <SCHEMA>.WWV_FLOWS where id = 4000;whereas <SCHEMA> can be one of the following:FLOWS_010500 1.5.X FLOWS_010600 1.6.X FLOWS_020000 2.0.X FLOWS_020100 2.1.X FLOWS_020200 2.2.X FLOWS_030000 3.0.X FLOWS_030100 3.1.X  APEX_030200 3.2.X APEX_040000 4.0.XAPEX_040100 4.1.XAPEX_040200 4.2.XIf the query returns 0 then you'll need to run apxrtins.sqlIf the query returns 1 then you'll need to execute apexins.sql Download the newest APEX package and install it. -Mike . 

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  • Oracle Database 12c is available for download now!

    - by Mike Dietrich
    Good things come to those who wait ... finally ... Oracle Database 12c (Oracle 12.1.0.1) is available for download from the Oracle Software Cloud (formerly know as eDelivery) and OTN (Oracle Tech Network) for Linux 64bit (Solaris will follow within the next few hours): eDelivery:Oracle Database 12c (12.1.0.1) for Linux 64bitOracle Database 12c (12.1.0.1) for Solaris SPARC64Oracle Database 12c (12.1.0.1) for Solaris x86. OTN:Oracle Database 12c (12.1.0.1) for Linux 64bitOracle Database 12c (12.1.0.1) for Solaris SPARC64Oracle Database 12c (12.1.0.1) for Solaris x86  . And yes, it will be supported on Oracle Exadata and SuperCluster as well . . And with the release of Oracle Database 12c we are offering you also our NEWUpgrade, Migrate and Consolidate to Oracle Database 12cslide deck with (sorry, we've did it again!) over 500 slides covering: The brand new Parallel Upgrade including new Pre/Post-Upgrade-Fix-Ups The new Full Transportable Export/Import Feature Obviously Oracle Multitenant, which got talked about a lot as Pluggable Databases or Container Databases before Plenty of new parameters, cool and very helpful features and much more ... Download the slides Upgrade, Migrate and Consolidate to Oracle Database 12c And of course, the slide deck will see some updates in the near future -Mike . .

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