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  • How to change X and Y of a button

    - by Driss Zouak
    I'm using MonoTouch. When I rotate to LandscapeRight/Left I want to change the location of some of my buttons but I'm not having any success. I'm replacing the button.Bounds with a new rectangleF and setting that value in the WillRotate, but that's not working. I am returning true in my ShouldAutorotateToInterfaceOrientation handler. In principal what I'm trying to do is allow as much as possible to automatically rotate but then fix a couple of buttons that end up in a bad place.

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  • Issue with UIImage files not being found on phone

    - by Driss Zouak
    Note: Using Monotouch. I have a directory called Images where I have all my PNG files. In my code I have the following _imgMinusDark = UIImage.FromFile("images/MinusDark.png"); On the simulator it runs fine, on the phone it's null. I have the Images folder content (all the PNGs) in my MonoDevelop marked as Content in terms of Build Action. What am I missing? thanks

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  • Using object instead of AppDelegate for Outlets & Actions?

    - by Driss Zouak
    In all the MonoTouch examples I have seen everyone is using outlets and actions on AppDelegate, yet when I've been through some objective-C webcasts I see people using an Object they drag onto XIB in Interface Builder and using that (Seems a lot cleaner). Is there just not a way to reference any Objects like that that we create? Is there a particular way to access it? Any advice would be appreciated, thanks

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  • Are you concerned by section 3.3.1? [closed]

    - by CJ_Reed
    Are you an iPhone developer using tools other than Objective-C for your coding (i.e. Phonegap, Unity3d, Monotouch, Corona or Titanium, etc?) Have you heard of or read section 3.3.1? If you are concerned vote on the petition at [solicitation removed - see history] Join the facebook group 'Article 3.3.1' and have your say: [solicitation removed - see history] And most importantly contact apple through their web portal and ask for clarification

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  • UIButtons display differently on UIImageView when created at design time vs. run time

    - by PRITISH
    I have added some UIButton objects into .xib file, and some UIButton objects with the code. But now I am facing one problem. While Zooming the UIImageView the UIButtons that are added through code are shown on the UIImageView and those that are added with .xib file are below the UIImageView. Code for UIButtons added with code: btnBrightness = UIButton.FromType (UIButtonType.RoundedRect); btnBrightness.Frame = new RectangleF (540, 20, 95, 37); btnBrightness.SetTitle ("Brightness", UIControlState.Normal); More details: monotouch

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  • BeginAnimations and CommitAnimations with NavigationController.PushViewController

    - by Chris S
    I'm trying to get a basic flip animation transition working when I push a controller inside a navigation. The code below flips the view, however the view appears first (each element fades in), and then the flip occurs. Is it possible to do a flip animation with a UINavigationController? Any pointers would be great, the examples I've found for Monotouch are performing animations on Views inside another view. void ToolbarButtonClick() { InformationController controller = new InformationController(); NavigationController.PushViewController(controller,true); } public class InformationController : UIViewController { public override void ViewDidLoad () { UIView.BeginAnimations("Flip"); UIView.SetAnimationDuration(1.0); UIView.SetAnimationTransition(UIViewAnimationTransition.FlipFromRight,View,true); base.ViewDidLoad (); Title = "Information"; } public override void ViewWillAppear (bool animated) { base.ViewWillAppear (animated); } public override void ViewDidAppear (bool animated) { base.ViewDidAppear (animated); UIView.CommitAnimations(); } }

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  • iPhone NavigationControl Toolbar items

    - by BahaiResearch.com
    MonoTouch preferred, but Obj-C ok too My MainWindow.xib has a NavigationView and a View. The View appears nicely and works, but I need to add buttons to the toolbar that is part of the NavigationView. I can see the toolbar in IB. In this View I try to add buttons to the toolbar, but they do not appear. UIBarButtonItem btnBrowse = new UIBarButtonItem ("Browse", UIBarButtonItemStyle.Bordered, null); UIBarButtonItem btnOptions = new UIBarButtonItem ("Options", UIBarButtonItemStyle.Bordered, null); UIBarButtonItem btnBibles = new UIBarButtonItem ("Bibles", UIBarButtonItemStyle.Bordered, null); UIBarButtonItem btnSpacer = new UIBarButtonItem (UIBarButtonSystemItem.FlexibleSpace); void WireUpCommands () { this.NavigationController.Toolbar.SetItems (new[] { btnOptions, btnSpacer, btnBrowse, btnSpacer, btnBibles }, false); }

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  • slsvcutil.exe Proxy and Interfaces

    - by JPM
    Is it possible when using slsvcutil.exe to generate a proxy through the command line not to have the proxy file output the Interface in an Asynchronous fashion. For example, if I have a function "foo()" on the serverside in the Interface, when I generate the proxy using Slsvcutil.exe, it makes two functions in the interface definition in the proxy named "BeginFoo()" and "EndFoo()". All I want is "Foo()", I don't need the other two methods. Is this possible? I'm using the proxy with Monotouch which is why I need to use Slsvcutil.exe but don't need the Asynchronous methods. Thanks!

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  • iPhone equivalent of Application.DoEvents();

    - by BahaiResearch.com
    iPHone: We use MonoTouch, but Obj-C answers are ok. My singleton domain object takes a while to get all the data so it runs internally parts of the fetch in a thread. I need to inform the UI that the domain is done. Currently I do this. Is there a better way? In WinForms I would call Application.DoEvents() instead of Thread Sleep. PlanDomain domain = PlanDomain.Instance (); while (domain.IsLoadingData) { Thread.Sleep (100); //this is the main UI thread } TableView.Hidden = false; TableView.Source = new TableSource (this); TableView.ReloadData ();

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  • Converting ObjC Blocks to C# Lambas

    - by Sam
    I need some help converting an Objective-C block to C#. Here is the source ObjC: NSDate* addYear = [_calendar dateByAddingComponents:((^{ NSDateComponents* components = [NSDateComponents new]; components.month = 12; return components; })()) toDate:now options:0]; Now I tried the following in C#: NSDate date = _calendar.DateByAddingComponents((() => { NSDateComponents components = new NSDateComponents(); components.Month = 12; return components; })(), now, NSCalendarOptions.None); To which I get the following compiler error: Expression denotes a 'anonymous method' where a 'method group' was expected. Removing the parentheses around the lambda yields Cannot convert 'lambda expression' to non-delegate type 'MonoTouch.Foundation.NSDateComponents'. What is the correct C# syntax? I need to retain the closures as there are a lot more in the code base that I am porting.

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  • T4 Template Interception

    - by JeffN825
    I'm wondering if anyone out there knows of any T4 template based method interception systems? We are beginning to write mobile applications (currently with MonoTouch for IOS). We have a very nice core set of DI/IoC functionality and I'd like to leverage this in development for the new platform. Since runtime code generation Reflection.Emit is not supported, I'm hoping to use T4 templates to implement the dynamic interception functionality (+ TinyIoC as a container for resolution). We are currently using Castle Windsor (and intend to continue doing so for our SL and full .NET development), but all of the Windsor specific ties are completely encapsulated, so given a suitable T4 solution, it shouldn't be hard to implement an adapter that uses a T4 based implementation instead of Windsor.

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  • How to display tab bar in UIViewController

    - by Akrambek
    I have created tabbar based project in MT and I have following flow in my storyboard; Tabbarcontroller -> 1) MainViewController -> CustomerViewController; 2) SettingViewController The problem I am having is that when I use PrepareForSegue function in CustomerViewController and pointing it to MainViewController. Tab Bar UI is missing from MainViewController. I know that if I point to TabBarController it is going to be fine. But I need to pass some data exactly to MainViewController. Is there any way to make it. I am new in iOS and monotouch. Any suggestion appreciate.

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  • Resize a UITableView to accomodate a translucent header before it becomes visible

    - by scotru
    I have a UITableView inside a UINavigationController. The navigation controller uses a translucent navigation bar--as a result, my table view is displayed behind the navigation bar and it's height includes the height of the navigation bar. However, I want the table view to appear below the navigation bar (as it would if it were not translucent). I'm working in MonoTouch, but I think the principles are language independent. Here's the code I'm using to resize the UITableView frame: RectangleF rect = tableView.Frame; tableView.Frame = new RectangleF (rect.Left, rect.Top + 44, rect.Width, rect.Height - 44); tableView.ContentInset = new UIEdgeInsets (0, 0, 0, 0); This works fine if I place it in the viewDidAppear method, but will not work in the viewWillAppear method. In the viewDidAppear method, however I can see the resize occurring briefly in the form of a flicker. I want to do the resize before the frame appears. But if I put this code in viewWillAppear or viewDidLoad, it has no effect. Thanks in advance for any help!

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  • Rendering a CGPDFPage into a UIImage

    - by James Antrobus
    I'm trying to render a CGPDFPage (selected from a CGPDFDocument) into a UIImage to display on a view. I have the following code in MonoTouch which gets me part way there. RectangleF PDFRectangle = new RectangleF(0, 0, UIScreen.MainScreen.Bounds.Width, UIScreen.MainScreen.Bounds.Height); public override void ViewDidLoad () { UIGraphics.BeginImageContext(new SizeF(PDFRectangle.Width, PDFRectangle.Height)); CGContext context = UIGraphics.GetCurrentContext(); context.SaveState(); CGPDFDocument pdfDoc = CGPDFDocument.FromFile("test.pdf"); CGPDFPage pdfPage = pdfDoc.GetPage(1); context.DrawPDFPage(pdfPage); UIImage testImage = UIGraphics.GetImageFromCurrentImageContext(); pdfDoc.Dispose(); context.RestoreState(); UIImageView imageView = new UIImageView(testImage); UIGraphics.EndImageContext(); View.AddSubview(imageView); } A section of the CGPDFPage is displayed but rotated back-to-front and upside down. My question is, how do I select the full pdf page and flip it round to display correctly. I have seen a few examples using ScaleCTM and TranslateCTM but couldn't seem to get them working. Any examples in ObjectiveC are fine, I'll take all the help I can get :) Thanks

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  • Where is ~/.config/MonoDevelop/ for MonoDevelop

    - by jpm
    I'm using Mac Snow Lepord and can't find "~/.config/MonoDevelop/" for the life of me. I have MonoDevelop (v2.2.2) up and running already, but when I tried to set up a template the IDE started having problems. Namely, whenever I went to Monodevelop - preferences- Code Templates I would get an error saying "Argument cannont be null". I tried removing MonoDevelop from my Mac and re-installing but that doesn't appear to fix this problem so I thought if I could find the above folder maybe I could remove that. However I am not sure how to find it. I put the address directly into Mac's "finder" search box and no results were returned. Can anyone help?

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  • Adding a Contact with the Google Contacts .NET API

    - by Bryan
    I am using the following code to add a contact, but I get the following unhandled exception: Google.GData.Client.GDataRequestException: Execution of request failed: http://www.google.com/m8/feeds/contacts/default/full GDataCredentials myCred = new GDataCredentials("myusername", "mypassword"); RequestSettings myRequestSettings = new RequestSettings("macpapa-GoogleCodeTest3-1", myCred); ContactsRequest myContactRequest = new ContactsRequest(myRequestSettings); Contact myContact = new Contact(); myContact.Title = "Be Dazzle"; PhoneNumber myPhoneNumber = new PhoneNumber("805-453-6688"); myPhoneNumber.Rel = ContactsRelationships.IsGeneral; myPhoneNumber.Primary = true; myContact.Phonenumbers.Add(myPhoneNumber); EMail myEmail = new EMail("[email protected]", ContactsRelationships.IsHome); EMail myEmail2 = new EMail("[email protected]", ContactsRelationships.IsWork); myEmail.Primary = true; myContact.Emails.Add(myEmail); myContact.Emails.Add(myEmail2); PostalAddress postalAddress = new PostalAddress(); postalAddress.Value = "123 somewhere lane"; postalAddress.Primary = true; postalAddress.Rel = ContactsRelationships.IsHome; myContact.PostalAddresses.Add(postalAddress); Uri feedUri = new Uri(ContactsQuery.CreateContactsUri("default")); Contact createdContact = myContactRequest.Insert<Contact>(feedUri, myContact); Please offer any available suggestions. Thank you.

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  • Suggestions for entering mobile development -- pure iPhone SDK, Android SDK, Mono Touch or Titanium

    - by Tom Cabanski
    I am entering mobile development. I have been working primarily in .NET since 1.0 came out in beta. Before that, I was mostly a C++ and Delphi guy and still dabble in C++ from time to time. I do web apps quite a bit so I am reasonably proficient with Javascript, JQuery and CSS. I have also done a few Java applications. I started web programming with CGI and live mostly in the ASP.NET MVC world these days. I am trying to decide on which platform/OS and tool to select. I am concerned with the size of the market available for my applications as well as the marketibility of the skills I will pick up. The apps I have in mind would work on both phones and pads. Some aspects of what I have in mind will play better on the bigger screens that will be available on pads. Here are the options I am considering: Apple iPhone/iPad using pure Apple SDK (Objective-C) Apple iPhone/iPad using Mono Touch (C#) Android using pure Android SDK (Java) Multiple platforms using something like Titanium to generate native apps from web technologies (HTML, CSS and Javascript) Multiple platforms using HTML5 web applications that run in the browser (HTML, CSS and Javascript). Which option would you choose? Do you have a different suggestion? What are the pros and cons?

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  • Where did my Toolbar button go?

    - by Driss Zouak
    When MyView gets pushed on to the NavigationController, I have the following code public override void ViewDidLoad () { this.NavigationController.Toolbar.SetItems(new UIBarButtonItem[] { new UIBarButtonItem("Next",UIBarButtonItemStyle.Plain, ClickNext) }, true); this.NavigationItem.Title = "Proposal Plan - Step 1"; } The Title gets set properly, and the code runs but in my Toolbar at the bottom of the view I don't have the "Next" button I am expecting. I put a breakpoint and verified that the Toolbar after running that line does have my button, but still nothing. What am I mising?

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  • Suggestions for entering mobile development -- pure iPhone SDK, Andorid SDK. Mono Touch or Titanium?

    - by Tom Cabanski
    I am entering mobile development. I have been working primarily in .NET since 1.0 came out in beta. Before that, I was mostly a C++ and Delphi guy and still dabble in C++ from time to time. I do web apps quite a bit so I am reasonably proficient with Javascript, JQuery and CSS. I have also done a few Java applications. I started web programming with CGI and live mostly in the ASP.NET MVC world these days. I am trying to decide on which platform/OS and tool to select. I am concerned with the size of the market available for my applications as well as the marketibility of the skills I will pick up. The apps I have in mind would work on both phones and pads. Some aspects of what I have in mind will play better on the bigger screens that will be available on pads. Here are the options I am considering: Apple iPhone/iPad using pure Apple SDK (Objective-C) Apple iPhone/iPad using Mono Touch (C#) Android using pure Android SDK (Java) Multiple platforms using something like Titanium to generate native apps from web technologies (HTML, CSS and Javascript) Multiple platforms using HTML5 web applications that run in the browser (HTML, CSS and Javascript). Which option would you choose? Do you have a different suggestion? What are the pros and cons?

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  • UISplitViewController: how to get toolbar if details controller is UITableView?

    - by Krumelur
    Hi, I checked out Apple's example on how to exchange detail views in the UISplitViewController (http://developer.apple.com/library/ios/#samplecode/MultipleDetailViews/Introduction/Intro.html#//apple_ref/doc/uid/DTS40009775) and it seems that they put the UIToolbar in every detail controller. Then, if the device is rotated, they hide the toolbar or show it and add a popover button which will show the root controller. I'd like to adopt this pattern to show my root controller in a popover using a button in the toolbar, but unfortunately, my detail controllers are all UITableViewControllers and they do not allow adding other UI elements than a table view. So how do I deal with that? Is there an example around? René

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  • Will Apple bundle the Mono Touch runtime with every iPhone?

    - by Zoran Simic
    It strikes me as a good idea for Apple to negotiate with Novell and bundle the Mono Touch runtime (only the runtime of course) into every iPhone and iPod Touch. Perhaps even make it a "one time install" that automatically gets downloaded from the App Store the first time one downloads an app build with Mono Touch, making every subsequent Mono Touch app much lighter to download (without the runtime). Doing so would be similar in a way to adding Bootcamp to OS X: it would make it easier for C# developers to join the party, but that wouldn't mean these developers will all stick to C#... What convinced me to buy a Mac is Bootcamp - I figured I could always install Windows if I didn't like OS X (and I liked the hardware, so no problem there). 6 months later, I'm using OS X full time... Would there be any technical issues in doing so? I see only advantages for all parties, not one disadvantage to anyone (except maybe for the few unfortunate Apple employees who would have to test the crap out of the Mono Touch runtime before bundling it): Novell wins because Mono Touch becomes much more viable (Mono Touch apps become much lighter all of the sudden) Developers win because now there's one more tool in the tool belt Many C# Developers would be very interested by this Apple wins because that would bring even more attention to the platform, more revenue in developer fees, more potential great apps, etc Users win because less space is used by different Apps having copies of the same runtime accumulating on their devices Would there be a major technical obstacle in bundling Mono Touch to iPhone OS? Edit: Changed the title from "Should" to "Will Apple bundle the runtime?", I think the consensus on predicting that means a lot to those considering going with Mono Touch.

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  • PresentModalViewController from within UISplitViewController: weird behavior in landscape mode

    - by Krumelur
    Hi, I've been using PresentModalViewController a lot and never had any issues. But when showing a modal controller from within any controller hosted by a UISplitViewController I get strange orientation bugs. In my table view (which is root controller of the UISplitView), when a cell is touched, I call: MyController oModal = new MyController(); oModal.ModalPresentationStyle = UIModalPresentationStyle.FormSheet; oModal.ModalTransitionStyle = UIModalTransitionStyle.CrossDissolve; this.PresentModalViewControll(oModal, true); If the iPad is in Portrait, all is okay. If it is in landscape however, the modal controller fades in but its orientation is incorrect. Then, after fading in has finished, it suddenly flips 90 degrees and adjusts to correct orientation. I have overriden ShouldAutoRotateToInterfaceOrientation(), so that cannot be it. Ideas? René

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  • Manually Adjusting UI for Rotation

    - by Driss Zouak
    In my view I have some number-pad type buttons that I want to manually adjust their X and Y when the view is rotated. I'm having trouble figuring out how to support this. I have added in my ViewDidLoad NSNotificationCenter.DefaultCenter.AddObserver("UIDeviceOrientationDidChangeNotification", DeviceRotated ); And I defined my DeviceRotated but the breakpoint is never hit. I thought this might be because of the Autorotate, so I overrided the ShouldAutorotateToInterfaceOrientation and set that to false (true didn't work either). I figured there should be some WillRotate (but that's a void return type) or something that would allow me to indicate that I want the View to rotate, and whatever is set to auto adjust I'd like it to do that, but that I would like to be able to manually adjust any other items that I need. If I have to do everything myself, that's fine as well. Any advice would be appreciated, Driss.

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