Using box2d DrawDebugData with multi layer scene ?
- by Mr.Gando
In my Game, a Scene is composed by several layers. Each layer has different camera transformations.
This way I can have a layer at z=3 (GUI), z=2 (Monsters), z=1 (scrolling background), and this 3 layers compose my whole Scene.
My render loop looks something like:
renderLayer()
applyTransformations()
renderVisibleEntities()
…