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  • I am trying to move a rectangle in Pygame using coordinates but won't work

    - by user1821449
    this is my code import pygame from pygame.locals import * import sys pygame.init() pygame.display.set_caption("*no current mission*") size = (1280, 750) screen = pygame.display.set_mode(size) clock = pygame.time.Clock() bg = pygame.image.load("bg1.png") guy = pygame.image.load("hero_stand.png") rect = guy.get_rect() x = 10 y = 10 while True: for event in pygame.event.get(): if event.type == pygame.QUIT: sys.exit() if event.type == KEYDOWN: _if event.key == K_RIGHT: x += 5 rect.move(x,y)_ rect.move(x,y) screen.blit(bg,(0,0)) screen.blit(guy, rect) pygame.display.flip() it is just a simple test to see if i can get a rectangle to move. Everything seems to work except the code I put in italic.

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  • [Tkinter/Python] Different line widths with canvas.create_line?

    - by Sam
    Does anyone have any idea why I get different line widths on the canvas in the following example? from Tkinter import * bigBoxSize = 150 class cFrame(Frame): def __init__(self, master, cwidth=450, cheight=450): Frame.__init__(self, master, relief=RAISED, height=550, width=600, bg = "grey") self.canvasWidth = cwidth self.canvasHeight = cheight self.canvas = Canvas(self, bg="white", width=cwidth, height=cheight, border =0) self.drawGridLines() self.canvas.pack(side=TOP, pady=20, padx=20) def drawGridLines(self, linewidth = 10): self.canvas.create_line(0, 0, self.canvasWidth, 0, width= linewidth ) self.canvas.create_line(0, 0, 0, self.canvasHeight, width= linewidth ) self.canvas.create_line(0, self.canvasHeight, self.canvasWidth + 2, self.canvasHeight, width= linewidth ) self.canvas.create_line(self.canvasWidth, self.canvasHeight, self.canvasWidth, 1, width= linewidth ) self.canvas.create_line(0, bigBoxSize, self.canvasWidth, bigBoxSize, width= linewidth ) self.canvas.create_line(0, bigBoxSize * 2, self.canvasWidth, bigBoxSize * 2, width= linewidth) root = Tk() C = cFrame(root) C.pack() root.mainloop() It's really frustrating me as I have no idea what's happening. If anyone can help me out then that'd be fantastic. Thanks!

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  • relative path not working for images in css

    - by vagu
    Hi, I have the following file structure: C:/wamp/myproject/admin/webroot/images I have an index.php file lying inside the admin folder which calls a header.inc.php file lying in the same folder. header.inc.php has the following code- <td align="left" valign="top" class="header-bg"> <table width="100%" border="0" cellspacing="0" cellpadding="0"> index.php calls a css file (css.css) through the following code: <link href="<?php echo (WS_DIR_CSS); ?>/css.css" rel="stylesheet" type="text/css" /> The css lies in the following location: C:/wamp/myproject/admin/webroot/css The css files has a class which has the following code: .header-bg { background:url(../images/header_bg.jpg) left top repeat-x; height:77px; } The image header_bg.jpg is not being displayed in the browser. Help anyone?

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  • jquery background image fade

    - by Nick
    I am using jQuery to load ina background image that fills the page width / height. I have the following in the Head: $(document).ready(function() { $('body').css({ 'background-image' : 'url({HTML_BASE}images/backgrounds/randoms/{BACK_IMG})', 'background-repeat' : 'no-repeat', 'background-position' : 'center top', 'background-attachment': 'fixed', 'background-size': '100% 100%', }); $('#home-promo').innerfade({ speed: 'slow', timeout: 5000, type: 'sequence', containerheight: 'auto' }); $('.model-search').innerfade({ speed: 'slow', timeout: 5000, type: 'sequence', containerheight: '393' }); }); This works fine and can be seen at http://projects.snowshtechnologies.com/golden_dragon/home/ I want the BG image to fade in from the black background colour. I have looked at a few other threads on Stack that suggest its not possible as a body element defined in css, but in this scenario the BG image is being loaded in by jQuery. How would I go about adding a fade in to this code to bring the image in with a nice fadein?

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  • fixed background in IE -any resolution

    - by Krishna Priya
    Hi, In my website, I have to use the background image that is fixed in any resolution, and should not change when control+scroll. I have used the following css. /* CSS style / img.bg { / Set rules to fill background */ min-height: 100%; min-width: 1024px; /* Set up proportionate scaling */ width: 100%; height: auto; /* Set up positioning */ position: fixed; top: 0; left: 0; } @media screen and (max-width: 1024px){ img.bg { left: 50%; margin-left: -512px; } } This code working fine in Firefox, but background image is shrinking in IE browser. How to fix this issue.Anyone please help

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  • IE8 ignores absolute positioning and margin:auto

    - by tuff
    I have a lightbox-style div with scrolling content that I am trying to restrict to a reasonable size within the viewport. I also want this div to be horizontally centered. This is all easy in Fx/Chrome/IE9. My problem is that IE8 ignores the absolute positioning which I use to size the content, and the rule margin: 0 auto which I use to horizontally center the lightbox. 1) Why? 2) What are my options for workarounds? EDIT: The centering issue is fixed by setting text-align:center on the parent element, but I have no idea why that works since the element I want to center is not inline. Still stuck on the absolute positioning stuff. HTML: <div class="bg"> <div class="a"> <div class="aa">titlebar</div> <div class="b"> <!-- many lines of content here --> </div> </div> </div> CSS: body { overflow: hidden; height: 100%; margin: 0; padding: 0; } /* IE8 needs ruleset above */ .bg { background: #333; position: fixed; top: 0; right: 0; bottom: 0; left: 0; height: 100%; /* needed in IE8 or the bg will only be as tall as the lightbox */ } .a { background: #eee; border: 3px solid #000; height: 80%; max-height: 800px; min-height: 200px; margin: 0 auto; position: relative; width: 80%; min-width: 200px; max-width: 800px; } .aa { background: lightblue; height: 28px; line-height: 28px; text-align: center; } .b { background: coral; overflow: auto; padding: 20px; position: absolute; top: 30px; right: 0; bottom: 0; left: 0; } Here's a demo of the problem: http://jsbin.com/urikoj/1/edit

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  • Css and different size of monitor?

    - by studdler
    Hi, I am doing a website (WIP). I encountered some css problems, hope you guys can help me. My current situation: I have am image, lets called it "bg.png" with the width about 2500px, and at the center of the background image has my logo. My website should target all size (from small 800 x 600 to 2400 x XXX) users. My problems How do I centralize the background image(bg.png), so that the logo always positioned in the centered(horizontally) of different size of monitors screen?

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  • Failure retrieving contents of directory

    - by Bondye
    Currently I have a couple of websites. My problem is that if I login on 1 specific domain with any of my programs (using notepadd++, FileZilla and Netbeans) the program stops at the content listing. I had it correctly running, (I'm working on a project on this domain for more than a year now) and suddenly I broke it somehow. This only happens on 1 specific domain, all other domains (from other hosts) are working. My colleague (next to me with same ip address) is able to login on this domain. Notepadd++ says: Failure retrieving contents of directory Filezilla says: Failed to retrieve directory listing Netbean popups: Upload files on save failed. (Because I have the setting upload on save enabled.) What I tried: First I thought it's my firewall, I disabled firewall but no result. Also notice that all other domain are working. Maby a blacklist with my ip address? No my colleague has the same ip address. Could anyone help me on this? Notepad++ Log [NppFTP] Everything initialized -> TYPE I Connecting -> Quit 220 ProFTPD 1.3.3e Server ready. -> USER username 331 Password required for domain -> PASS *HIDDEN* 230 User username logged in -> TYPE A 200 Type set to A -> MODE S 200 Mode set to S -> STRU F 200 Structure set to F -> CWD /domains/domain.nl/ 250 CWD command successful Connected -> CWD /domains/domain.nl/ 250 CWD command successful -> PASV 227 Entering Passive Mode (194,247,31,xx,137,xx). -> LIST -al Failure retrieving contents of directory /domains/domain.nl/ Filezilla log Status: Verbinden met 194.247.xx.xx:21... Status: Verbinding aangemaakt, welkomstbericht afwachten... Antwoord: 220 ProFTPD 1.3.3e Server ready. Commando: USER username Antwoord: 331 Password required for username Commando: PASS ******** Antwoord: 230 User username logged in Commando: SYST Antwoord: 215 UNIX Type: L8 Commando: FEAT Antwoord: 211-Features: Antwoord: MDTM Antwoord: MFMT Antwoord: LANG en-US;ja-JP;zh-TW;it-IT;fr-FR;zh-CN;ru-RU;bg-BG;ko-KR Antwoord: TVFS Antwoord: UTF8 Antwoord: AUTH TLS Antwoord: MFF modify;UNIX.group;UNIX.mode; Antwoord: MLST modify*;perm*;size*;type*;unique*;UNIX.group*;UNIX.mode*;UNIX.owner*; Antwoord: PBSZ Antwoord: PROT Antwoord: REST STREAM Antwoord: SIZE Antwoord: 211 End Commando: OPTS UTF8 ON Antwoord: 200 UTF8 set to on Status: Verbonden Status: Mappenlijst ophalen... Commando: PWD Antwoord: 257 "/" is the current directory Commando: TYPE I Antwoord: 200 Type set to I Commando: PASV Antwoord: 227 Entering Passive Mode (194,247,31,xx,xxx,xx). Commando: MLSD Fout: Verbinding verloren Fout: Ontvangen van mappenlijst is mislukt Sorry that it's dutch.

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  • Lancement de la plateforme Microsoft Online Services : testez-la et venez en discuter avec Microsoft

    [IMG]http://www.lgmorand.com/blog/image.axd?picture=2010%2f3%2fhome_header-bg+-+Copie.jpg[/IMG] Après le lancement de sa plateforme Azure en début d'année, Microsoft a lancé début mars sa nouvelle plateforme MOS, pour Microsoft Office Services, une plateforme d'outils de communication externalisés mais restants au service de l'entreprise. Il s'agit un service destiné aux professionnels uniquement qui permet de confier certaines fonctions à Microsoft : messagerie collaborative (Exchange), travail collaboratif (Sharepoint), communications temps réel (Office Communications, Live Meeting, Communicator) et bureautique (Office).

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  • Create PDF document using iTextSharp in ASP.Net 4.0 and MemoryMappedFile

    - by sreejukg
    In this article I am going to demonstrate how ASP.Net developers can programmatically create PDF documents using iTextSharp. iTextSharp is a software component, that allows developers to programmatically create or manipulate PDF documents. Also this article discusses the process of creating in-memory file, read/write data from/to the in-memory file utilizing the new feature MemoryMappedFile. I have a database of users, where I need to send a notice to all my users as a PDF document. The sending mail part of it is not covered in this article. The PDF document will contain the company letter head, to make it more official. I have a list of users stored in a database table named “tblusers”. For each user I need to send customized message addressed to them personally. The database structure for the users is give below. id Title Full Name 1 Mr. Sreeju Nair K. G. 2 Dr. Alberto Mathews 3 Prof. Venketachalam Now I am going to generate the pdf document that contains some message to the user, in the following format. Dear <Title> <FullName>, The message for the user. Regards, Administrator Also I have an image, bg.jpg that contains the background for the document generated. I have created .Net 4.0 empty web application project named “iTextSharpSample”. First thing I need to do is to download the iTextSharp dll from the source forge. You can find the url for the download here. http://sourceforge.net/projects/itextsharp/files/ I have extracted the Zip file and added the itextsharp.dll as a reference to my project. Also I have added a web form named default.aspx to my project. After doing all this, the solution explorer have the following view. In the default.aspx page, I inserted one grid view and associated it with a SQL Data source control that bind data from tblusers. I have added a button column in the grid view with text “generate pdf”. The output of the page in the browser is as follows. Now I am going to create a pdf document when the user clicking on the Generate PDF button. As I mentioned before, I am going to work with the file in memory, I am not going to create a file in the disk. I added an event handler for button by specifying onrowcommand event handler. My gridview source looks like <asp:GridView ID="GridView1" runat="server" AutoGenerateColumns="False" DataSourceID="SqlDataSource1" Width="481px" CellPadding="4" ForeColor="#333333" GridLines="None" onrowcommand="Generate_PDF" > ………………………………………………………………………….. ………………………………………………………………………….. </asp:GridView> In the code behind, I wrote the corresponding event handler. protected void Generate_PDF(object sender, GridViewCommandEventArgs e) { // The button click event handler code. // I am going to explain the code for this section in the remaining part of the article } The Generate_PDF method is straight forward, It get the title, fullname and message to some variables, then create the pdf using these variables. The code for getting data from the grid view is as follows // get the row index stored in the CommandArgument property int index = Convert.ToInt32(e.CommandArgument); // get the GridViewRow where the command is raised GridViewRow selectedRow = ((GridView)e.CommandSource).Rows[index]; string title = selectedRow.Cells[1].Text; string fullname = selectedRow.Cells[2].Text; string msg = @"There are some changes in the company policy, due to this matter you need to submit your latest address to us. Please update your contact details / personnal details by visiting the member area of the website. ................................... "; since I don’t want to save the file in the disk, I am going the new feature introduced in .Net framework 4, called Memory-Mapped Files. Using Memory-Mapped mapped file, you can created non-persisted memory mapped files, that are not associated with a file in a disk. So I am going to create a temporary file in memory, add the pdf content to it, then write it to the output stream. To read more about MemoryMappedFile, read this msdn article http://msdn.microsoft.com/en-us/library/dd997372.aspx The below portion of the code using MemoryMappedFile object to create a test pdf document in memory and perform read/write operation on file. The CreateViewStream() object will give you a stream that can be used to read or write data to/from file. The code is very straight forward and I included comment so that you can understand the code. using (MemoryMappedFile mmf = MemoryMappedFile.CreateNew("test1.pdf", 1000000)) { // Create a new pdf document object using the constructor. The parameters passed are document size, left margin, right margin, top margin and bottom margin. iTextSharp.text.Document d = new iTextSharp.text.Document(PageSize.A4, 72,72,172,72); //get an instance of the memory mapped file to stream object so that user can write to this using (MemoryMappedViewStream stream = mmf.CreateViewStream()) { // associate the document to the stream. PdfWriter.GetInstance(d, stream); /* add an image as bg*/ iTextSharp.text.Image jpg = iTextSharp.text.Image.GetInstance(Server.MapPath("Image/bg.png")); jpg.Alignment = iTextSharp.text.Image.UNDERLYING; jpg.SetAbsolutePosition(0, 0); //this is the size of my background letter head image. the size is in points. this will fit to A4 size document. jpg.ScaleToFit(595, 842); d.Open(); d.Add(jpg); d.Add(new Paragraph(String.Format("Dear {0} {1},", title, fullname))); d.Add(new Paragraph("\n")); d.Add(new Paragraph(msg)); d.Add(new Paragraph("\n")); d.Add(new Paragraph(String.Format("Administrator"))); d.Close(); } //read the file data byte[] b; using (MemoryMappedViewStream stream = mmf.CreateViewStream()) { BinaryReader rdr = new BinaryReader(stream); b = new byte[mmf.CreateViewStream().Length]; rdr.Read(b, 0, (int)mmf.CreateViewStream().Length); } Response.Clear(); Response.ContentType = "Application/pdf"; Response.BinaryWrite(b); Response.End(); } Press ctrl + f5 to run the application. First I got the user list. Click on the generate pdf icon. The created looks as follows. Summary: Creating pdf document using iTextSharp is easy. You will get lot of information while surfing the www. Some useful resources and references are mentioned below http://itextsharp.com/ http://www.mikesdotnetting.com/Article/82/iTextSharp-Adding-Text-with-Chunks-Phrases-and-Paragraphs http://somewebguy.wordpress.com/2009/05/08/itextsharp-simplify-your-html-to-pdf-creation/ Hope you enjoyed the article.

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  • LibGDX onTouch() method Array and flip method

    - by johnny-b
    How can I add this on my application. i want to use the onTouch() method from the implementation of the InputProcessor to kill the enemies on screen. how do i do that? do i have to do anything to the enemy class? also i am trying to add a Array of enemies and it keeps throwing exceptions or the bullet now is facing LEFT <--- again after I used the flip method in the bullet class. All the code is below so please anyone feel free to have a look thanks. please help Thank you M // This is the bullet class. public class Bullet extends Sprite { public static final float BULLET_HOMING = 6000; public static final float BULLET_SPEED = 300; private Vector2 velocity; private float lifetime; private Rectangle bul; public Bullet(float x, float y) { velocity = new Vector2(0, 0); setPosition(x, y); AssetLoader.bullet1.flip(true, false); AssetLoader.bullet2.flip(true, false); setSize(AssetLoader.bullet1.getWidth(), AssetLoader.bullet1.getHeight()); bul = new Rectangle(); } public void update(float delta) { float targetX = GameWorld.getBall().getX(); float targetY = GameWorld.getBall().getY(); float dx = targetX - getX(); float dy = targetY - getY(); float distToTarget = (float) Math.sqrt(dx * dx + dy * dy); dx /= distToTarget; dy /= distToTarget; dx *= BULLET_HOMING; dy *= BULLET_HOMING; velocity.x += dx * delta; velocity.y += dy * delta; float vMag = (float) Math.sqrt(velocity.x * velocity.x + velocity.y * velocity.y); velocity.x /= vMag; velocity.y /= vMag; velocity.x *= BULLET_SPEED; velocity.y *= BULLET_SPEED; bul.set(getX(), getY(), getOriginX(), getOriginY()); Vector2 v = velocity.cpy().scl(delta); setPosition(getX() + v.x, getY() + v.y); setOriginCenter(); setRotation(velocity.angle()); } public Rectangle getBounds() { return bul; } public Rectangle getBounds1() { return this.getBoundingRectangle(); } } // This is the class where i load all the images from public class AssetLoader { public static Texture texture; public static TextureRegion bg, ball1, ball2; public static Animation bulletAnimation, ballAnimation; public static Sprite bullet1, bullet2; public static void load() { texture = new Texture(Gdx.files.internal("SpriteN1.png")); texture.setFilter(TextureFilter.Nearest, TextureFilter.Nearest); bg = new TextureRegion(texture, 80, 421, 395, 30); bg.flip(false, true); ball1 = new TextureRegion(texture, 0, 321, 32, 32); ball1.flip(false, true); ball2 = new TextureRegion(texture, 32, 321, 32, 32); ball2.flip(false, true); bullet1 = new Sprite(texture, 380, 350, 45, 20); bullet1.flip(false, true); bullet2 = new Sprite(texture, 425, 350, 45, 20); bullet2.flip(false, true); TextureRegion[] balls = { ball1, ball2 }; ballAnimation = new Animation(0.16f, balls); ballAnimation.setPlayMode(Animation.PlayMode.LOOP); } Sprite[] bullets = { bullet1, bullet2 }; bulletAnimation = new Animation(0.06f, aims); bulletAnimation.setPlayMode(Animation.PlayMode.LOOP); } public static void dispose() { texture.dispose(); } // This is for the rendering or drawing onto the screen/canvas. public class GameRenderer { private Bullet bullet; private Ball ball; public GameRenderer(GameWorld world) { myWorld = world; cam = new OrthographicCamera(); cam.setToOrtho(true, 480, 320); batcher = new SpriteBatch(); // Attach batcher to camera batcher.setProjectionMatrix(cam.combined); shapeRenderer = new ShapeRenderer(); shapeRenderer.setProjectionMatrix(cam.combined); // Call helper methods to initialize instance variables initGameObjects(); initAssets(); } private void initGameObjects() { ball = GameWorld.getBall(); bullet = myWorld.getBullet(); scroller = myWorld.getScroller(); } private void initAssets() { ballAnimation = AssetLoader.ballAnimation; bulletAnimation = AssetLoader.bulletAnimation; } public void render(float runTime) { Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL30.GL_COLOR_BUFFER_BIT); batcher.begin(); batcher.disableBlending(); batcher.enableBlending(); batcher.draw(AssetLoader.ballAnimation.getKeyFrame(runTime), ball.getX(), ball.getY(), ball.getWidth(), ball.getHeight()); batcher.draw(AssetLoader.bulletAnimation.getKeyFrame(runTime), bullet.getX(), bullet.getY(), bullet.getOriginX(), bullet.getOriginY(), bullet.getWidth(), bullet.getHeight(), 1.0f, 1.0f, bullet.getRotation()); // End SpriteBatch batcher.end(); } } // this is to load the image etc on the screen i guess public class GameWorld { public static Ball ball; private Bullet bullet; private ScrollHandler scroller; public GameWorld() { ball = new Ball(480, 273, 32, 32); bullet = new Bullet(10, 10); scroller = new ScrollHandler(0); } public void update(float delta) { ball.update(delta); bullet.update(delta); scroller.update(delta); } public static Ball getBall() { return ball; } public ScrollHandler getScroller() { return scroller; } public Bullet getBullet() { return bullet; } } //This is the input handler class public class InputHandler implements InputProcessor { private Ball myBall; private Bullet bullet; private GameRenderer aims; // Ask for a reference to the Soldier when InputHandler is created. public InputHandler(Ball ball) { myBall = ball; } @Override public boolean touchDown(int screenX, int screenY, int pointer, int button) { return false; } @Override public boolean keyDown(int keycode) { return false; } @Override public boolean keyUp(int keycode) { return false; } @Override public boolean keyTyped(char character) { return false; } @Override public boolean touchUp(int screenX, int screenY, int pointer, int button) { return false; } @Override public boolean touchDragged(int screenX, int screenY, int pointer) { return false; } @Override public boolean mouseMoved(int screenX, int screenY) { return false; } @Override public boolean scrolled(int amount) { return false; } } i am rendering all graphics in a GameRender class and a gameworld class if you need more info please let me know I am trying to make the array work but keep finding that when an array is initialized then the bullet fips back to the original and ends up being backwards???? and if I create an array I keep getting Exceptions throw??? Thank you for any help given.

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  • What is the correct fstab entry for automounting a remote filesystem?

    - by user101815
    I'm running Kubuntu 13.10 and I'm trying to arrange for a remote filesystem to be automounted on startup. I have the following entry for it in fstab: hpmediavault:/shares/Volume1/FileShare /mnt/mediavault nfs auto,noatime,nolock,bg,nfsvers=3,intr,tcp,actimeo=1800 0 0 I can mount it perfectly well with sudo mount /mnt/mediavault But what does it take so that it will be mounted on startup with no explicit action on my part?

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  • CodePlex Daily Summary for Saturday, September 29, 2012

    CodePlex Daily Summary for Saturday, September 29, 2012Popular ReleasesWindows 8 Toolkit - Charts and More: Beta 1.0: The First Compiled Version of my LibraryPDF.NET: PDF.NET.Ver4.5-OpenSourceCode: PDF.NET Ver4.5 ????,????Web??????。 PDF.NET Ver4.5 Open Source Code,include a sample Web application project.D3 Loot Tracker: 1.4: Session name is displayed in the UI. Changes data directory for clickonce deployment so that sessions files are persisted between versions. Added a delete button in the sessions list window. Allow opening of the sessions local folder from the session list widow. Display the session name in the main window Ability to select which diablo process to hook up to when pressing new () function BUT only if multi-process support is selected in the generals settings tab menu. Session picker...WPUtils: WPUtils 1.2: Just fixed an issue related to isolated storage path for ChoosePhotoBehavior. Specifically CreateDirectory method only accepts relative path, but was given a "/photos/" path which would result in exception. Please make sure you have this fix if you are using ChoosePhotoBehavior! NOTE: Windows Phone SDK 7.1 or higher is required.CRM 2011 Visual Ribbon Editor: Visual Ribbon Editor 1.1 Beta: Visual Ribbon Editor 1.1 Beta What's New: Fixed scrolling issue in UnHide dialog Added support for connecting via ADFS / IFD Added support for more than one action for a button Added support for empty StringParameter for Javascript functions Fixed bug in rule CrmClientTypeRule when selecting Outlook option Extended Prefix field in New Button dialogFree Aspx Image Gallery: Free Aspx Image Gallery Release V1: This is first basic release of my free aspx image gallery project. It is free to use and modify by the user without any need of providing any credit to me.Simple Microsoft Excel Document Converter (Convert To XLS, XLSX, PDF, XPS): ExcelDocConverter 0.1 Beta: Initial Release Microsoft Excel Documents Converter. Microsoft Excel 1997-2003 (XLS) Microsoft Excel 2007/2010 (XLSX) Portable Document Format (PDF) Microsoft XPS Document (XPS) Difference between NET2.0 and NET3.5 This program uses .NET Framework runtime library to run. Basically, they are no differences. Only the runtime library version is different. For older computers, i.e. Windows XP, might not have .NET Framework 3.5 installed, then use NET2.0 in stead. But, some Windows XP SP2 mig...Chaos games: Chaos games: Small app for generating fractals using chaos games[ITFA GROUP] CODE GENER: Code Gener 3.0 Final (Professional for .NET): Code Gener 3.0 Final (Professional for .NET) ReleaseTumblen3: tumblen3 Version27Sep2012: updated: instagram viewerVisual Studio Icon Patcher: Version 1.5.2: This version contains no new images from v1.5.1 Contains the following improvements: Better support for detecting the installed languages The extract & inject commands won’t run if Visual Studio is running You may now run in extract or inject mode The p/invoke code was cleaned up based on Code Analysis recommendations When a p/invoke method fails the Win32 error message is now displayed Error messages use red text Status messages use green textMCEBuddy 2.x: MCEBuddy 2.2.16: Changelog for 2.2.16 (32bit and 64bit) Now a standalone remote client also available to control the Engine remotely. 1. Added support for remote connections for status and configuration. MCEBuddy now uses port 23332. The remote server name, remote server port and local server port can be updated from the MCEBuddy.conf file BUT the Service or GUI needs to be restarted (i.e. reboot or restart service or restart program) for it to take effect. Refer to documentation for more details http://mce...ZXing.Net: ZXing.Net 0.9.0.0: On the way to a release 1.0 the API should be stable now with this version. sync with rev. 2393 of the java version improved api better Unity support Windows RT binaries Windows CE binaries new Windows Service demo new WPF demo WindowsCE Hotfix: Fixes an error with ISO8859-1 encoding and scannning of QR-Codes. The hotfix is only needed for the WindowsCE platform.MVC Bootstrap: MVC Boostrap 0.5.1: A small demo site, based on the default ASP.NET MVC 3 project template, showing off some of the features of MVC Bootstrap. This release uses Entity Framework 5 for data access and Ninject 3 for dependency injection. If you download and use this project, please give some feedback, good or bad!menu4web: menu4web 1.0 - free javascript menu for web sites: menu4web 1.0 has been tested with all major browsers: Firefox, Chrome, IE, Opera and Safari. Minified m4w.js library is less than 9K. Includes 21 menu examples of different styles. Can be freely distributed under The MIT License (MIT).Rawr: Rawr 5.0.0: This is the Downloadable WPF version of Rawr!For web-based version see http://elitistjerks.com/rawr.php You can find the version notes at: http://rawr.codeplex.com/wikipage?title=VersionNotes Rawr Addon (NOT UPDATED YET FOR MOP)We now have a Rawr Official Addon for in-game exporting and importing of character data hosted on Curse. The Addon does not perform calculations like Rawr, it simply shows your exported Rawr data in wow tooltips and lets you export your character to Rawr (including ba...Coevery - Free CRM: Coevery 1.0.0.26: The zh-CN issue has been solved. We also add a project management module.VidCoder: 1.4.1 Beta: Updated to HandBrake 4971. This should fix some issues with stuck PGS subtitles. Fixed build break which prevented pre-compiled XML serializers from showing up. Fixed problem where a preset would get errantly marked as modified when re-opening the encode settings window or importing a new preset.BlackJumboDog: Ver5.7.2: 2012.09.23 Ver5.7.2 (1)InetTest?? (2)HTTP?????????????????100???????????Player Framework by Microsoft: Player Framework for Windows 8 (Preview 6): IMPORTANT: List of breaking changes from preview 5 Added separate samples download with .vsix dependencies instead of source dependencies Support for FreeWheel SmartXML ad responses Support for Smooth Streaming SDK DownloaderPlugins Support for VMAP and TTML polling for live scenarios Support for custom smooth streaming byte stream and scheme handlers Support for new play time and position tracking plugin Added IsLiveChanged event Added AdaptivePlugin.MaxBitrate property Add...New Projects1325: amosaidhauidhaudhawud1326: sefsefsfsfefAggravation: A computer version of the classic board game Aggravation. This was built in Silverlight 4, and makes use of Prism and Behaviors. bjyxl: A project for practice my exchallange.BombaJob-WP: Windows Phone app for BombaJob.bg website. Available at GitHub too - https://github.com/supudo/BombaJob-WPDNN Module Creator: DNN Module Creator allows you to simply and easily create custom DotNetNuke modules directly from within the DotNetNuke CMS environment.Knuth Bit Operations: C# implementation of most of the bit operations from Volume 4A of "The Art of Computer Programming" by Donald Knuth.Machine Factory: Machine Factory is a PowerShell script module, which allows you to automate VHD-based deployment and configuration of virtual and physical machines.Neolog-WP: Neolog.bg official app for Windows Phone http://www.neolog.bg/Ngi.Scada: Ngi.ScadaPaging SharePoint ListItems using listitems position: This is a console application which will display the listitems in a paged manner using the SharePoint listitems position.Pentagon-XnaGamePrototype: Pentagon is a small prototype of a Xna and F# top-down shmup, made for an exam of the Master of Game Development in the University of Verona.Sharepoint sample - using feature upgrade: Sample demonstrating the use of SharePoint feature upgrades to add a new web part to existing pages, and add a new page to existing sites.Simple Permutations: A simple static class to provide easy to use extension methods to objects of type IEnumerable<T> which can generate Permutations and Combinations.SP SIN: SP SIN (from SharePoint Script/Style INjector) solves an age-old problem for developers and administrators; how to add script and style sheet resources to ShareTEST56: A simple Testtestproject0928: dfgdfgdThe Escape: The Escape is a 3D-First-Person Game written completely in XNA(C#).TreeViewWebPartForDocLib: ?????????????Web?????。 ????????????。?????、????????????????。Tube++: The one and only youtube HD player /downloader for your PC . Windows XP/ Windows 7 / Windows 8 / Window Server 2003 / Windows server 2008 / Windows Server 2012Unique SMS: This is a Unique School Management System Project.Who Is Watching Your Site: Who Is Watching Your Site is new!WinRTTriggers: WinRT Triggers - much like Expression triggers in Silverlight, but for WinRT Windows Store applications,

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  • Rotation of viewplatform in Java3D

    - by user29163
    I have just started with Java3D programming. I thought I had built up some basic intuition about how the scene graph works, but something that should work, does not work. I made a simple program for rotating a pyramid around the y-axis. This was done just by adding a RotationInterpolator R to the TransformGroup above the pyramid. Then I thought hey, can I now remove the RotationInterpolator from this TransformGroup, then add it to the TransformGroup above my ViewPlatform leaf. This should work if I have understood how things work. Adding the RotationInterpolator to this TransformGroup, should make the children of this TransformGroup rotate, and the ViewingPlatform is a child of the TransformGroup. Any ideas on where my reasoning is flawed? Here is the code for setting up the universe, and the view branchgroup. import java.awt.*; import java.awt.event.*; import javax.media.j3d.*; import javax.vecmath.*; public class UniverseBuilder { // User-specified canvas Canvas3D canvas; // Scene graph elements to which the user may want access VirtualUniverse universe; Locale locale; TransformGroup vpTrans; View view; public UniverseBuilder(Canvas3D c) { this.canvas = c; // Establish a virtual universe that has a single // hi-res Locale universe = new VirtualUniverse(); locale = new Locale(universe); // Create a PhysicalBody and PhysicalEnvironment object PhysicalBody body = new PhysicalBody(); PhysicalEnvironment environment = new PhysicalEnvironment(); // Create a View and attach the Canvas3D and the physical // body and environment to the view. view = new View(); view.addCanvas3D(c); view.setPhysicalBody(body); view.setPhysicalEnvironment(environment); // Create a BranchGroup node for the view platform BranchGroup vpRoot = new BranchGroup(); // Create a ViewPlatform object, and its associated // TransformGroup object, and attach it to the root of the // subgraph. Attach the view to the view platform. Transform3D t = new Transform3D(); Transform3D s = new Transform3D(); t.set(new Vector3f(0.0f, 0.0f, 10.0f)); t.rotX(-Math.PI/4); s.set(new Vector3f(0.0f, 0.0f, 10.0f)); //forandre verdier her for å endre viewing position t.mul(s); ViewPlatform vp = new ViewPlatform(); vpTrans = new TransformGroup(t); vpTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); // Rotator stuff Transform3D yAxis = new Transform3D(); //yAxis.rotY(Math.PI/2); Alpha rotationAlpha = new Alpha( -1, Alpha.INCREASING_ENABLE, 0, 0,4000, 0, 0, 0, 0, 0); RotationInterpolator rotator = new RotationInterpolator( rotationAlpha, vpTrans, yAxis, 0.0f, (float) Math.PI*2.0f); RotationInterpolator rotator2 = new RotationInterpolator( rotationAlpha, vpTrans); BoundingSphere bounds = new BoundingSphere(new Point3d(0.0,0.0,0.0), 1000.0); rotator.setSchedulingBounds(bounds); vpTrans.addChild(rotator); vpTrans.addChild(vp); vpRoot.addChild(vpTrans); view.attachViewPlatform(vp); // Attach the branch graph to the universe, via the // Locale. The scene graph is now live! locale.addBranchGraph(vpRoot); } public void addBranchGraph(BranchGroup bg) { locale.addBranchGraph(bg); } }

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  • Trouble rotating viewplatform in Java3D [closed]

    - by user29163
    I have just started with Java3D programming. I thought I had built up some basic intuition about how the scene graph works, but something that should work, does not work. I made a simple program for rotating a pyramid around the y-axis. This was done just by adding a RotationInterpolator R to the TransformGroup above the pyramid. Then I thought hey, can I now remove the RotationInterpolator from this TransformGroup, then add it to the TransformGroup above my ViewPlatform leaf. This should work if I have understood how things work. Adding the RotationInterpolator to this TransformGroup, should make the children of this TransformGroup rotate, and the ViewingPlatform is a child of the TransformGroup. Any ideas on where my reasoning is flawed? Here is the code for setting up the universe, and the view branchgroup. import java.awt.*; import java.awt.event.*; import javax.media.j3d.*; import javax.vecmath.*; public class UniverseBuilder { // User-specified canvas Canvas3D canvas; // Scene graph elements to which the user may want access VirtualUniverse universe; Locale locale; TransformGroup vpTrans; View view; public UniverseBuilder(Canvas3D c) { this.canvas = c; // Establish a virtual universe that has a single // hi-res Locale universe = new VirtualUniverse(); locale = new Locale(universe); // Create a PhysicalBody and PhysicalEnvironment object PhysicalBody body = new PhysicalBody(); PhysicalEnvironment environment = new PhysicalEnvironment(); // Create a View and attach the Canvas3D and the physical // body and environment to the view. view = new View(); view.addCanvas3D(c); view.setPhysicalBody(body); view.setPhysicalEnvironment(environment); // Create a BranchGroup node for the view platform BranchGroup vpRoot = new BranchGroup(); // Create a ViewPlatform object, and its associated // TransformGroup object, and attach it to the root of the // subgraph. Attach the view to the view platform. Transform3D t = new Transform3D(); Transform3D s = new Transform3D(); t.set(new Vector3f(0.0f, 0.0f, 10.0f)); t.rotX(-Math.PI/4); s.set(new Vector3f(0.0f, 0.0f, 10.0f)); //forandre verdier her for å endre viewing position t.mul(s); ViewPlatform vp = new ViewPlatform(); vpTrans = new TransformGroup(t); vpTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); // Rotator stuff Transform3D yAxis = new Transform3D(); //yAxis.rotY(Math.PI/2); Alpha rotationAlpha = new Alpha( -1, Alpha.INCREASING_ENABLE, 0, 0,4000, 0, 0, 0, 0, 0); RotationInterpolator rotator = new RotationInterpolator( rotationAlpha, vpTrans, yAxis, 0.0f, (float) Math.PI*2.0f); RotationInterpolator rotator2 = new RotationInterpolator( rotationAlpha, vpTrans); BoundingSphere bounds = new BoundingSphere(new Point3d(0.0,0.0,0.0), 1000.0); rotator.setSchedulingBounds(bounds); vpTrans.addChild(rotator); vpTrans.addChild(vp); vpRoot.addChild(vpTrans); view.attachViewPlatform(vp); // Attach the branch graph to the universe, via the // Locale. The scene graph is now live! locale.addBranchGraph(vpRoot); } public void addBranchGraph(BranchGroup bg) { locale.addBranchGraph(bg); } }

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  • CSS sliding door background image problem.

    - by ethyreal
    I noticed I am not the first to ask about CSS sliding doors. However this seems (at least to me) to be a rather odd problem which I have not seen an answer for. Trying to create a simple rounded corner link button: html: <a href="#" class="link_button"><span>Add A New Somthing</span></a> css: .link_button { background: transparent url('img/backgrounds/bg-buttonRight.png') no-repeat scroll top right; color: #444; display: block; float: left; font: normal 12px arial; height: 41px; margin-right: 6px; padding-right: 14px; text-decoration: none; } .link_button span { background: transparent url('img/backgrounds/bg-buttonLeft.png') no-repeat top left; display: block; line-height: 31px; padding: 5px 0 5px 14px; } .link_button:active { background-position: bottom right; color: #000; outline: none; } .link_button:active span { background-position: bottom left; padding: 6px 0 4px 18px; } results: The two images are overlapping, which is what I want, but why the discoloration? Why would one be darker? I tried using png jpg, gif, with and without transparency. I posted the code here, along with another attempt using only one jpg instead of two, but still the same results. Did I miss something? Thanks in advance.

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  • jquery ui slider IE7 bug...

    - by Reigel
    When you are holding the handles to slide them the width of the range blows out to 100% width, but snaps back to the width it's supposed to be once you release the handle. jQuery 1.4.2 UI 1.8.2 please help jQuery if ($("#topImageSlider").length){ var max = 120; var initialValue = 40; function refreshValue(){ //$('#sliderValue .current').text($("#topImageSlider").slider("value")); $('#sliderValue .current').text($('.ui-slider-range').width()); } $("#topImageSlider").slider({ orientation: 'horizontal', range: "min", max: max, min: 1, value: initialValue, slide: refreshValue, change: refreshValue }).after('<div id="sliderValue"><span class="current">'+ initialValue +'</span> / <span class="max">'+ max +'</span></div>'); } css #topImageSlider, #sliderValue { margin: 0 auto; width: 572px; text-align: center; } #topImageSlider { margin-top: 20px; background: url(../img/bg/slider.png) no-repeat; height: 5px; } #topImageSlider .ui-slider-range { background: url(../img/bg/slider-progress.gif) repeat-x; left: 2px; height: 5px; } #topImageSlider .ui-slider-handle { background: url(../img/btn/slider-handle.png) no-repeat; width: 24px; height: 24px; top: -8px; outline: 0; cursor: pointer; z-index: 999; } #sliderValue { margin-top: 10px; color: #bbb; font-weight: bold; } #sliderValue .current { color: #ff6e0d; }

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  • C++ JSON parser

    - by pollux
    Dear reader, I'm working on a twitter client which uses the twitter streaming json api. Twitter advices JSON as XML version is deprecated. I'm looking for a good JSON parser which can parse the json data below. I'm receiving this JSON which I want to be able to read/parse using a JSON parser. { "in_reply_to_status_id": null, "text": "Home-plate umpire Crawford gets stung http://tinyurl.com/27ujc86", "favorited": false, "coordinates": null, "in_reply_to_user_id": null, "source": "<a href=\"http://apiwiki.twitter.com/\" rel=\"nofollow\">API</a>", "geo": null, "created_at": "Fri Jun 18 15:12:06 +0000 2010", "place": null, "user": { "profile_text_color": "333333", "screen_name": "HostingViral", "time_zone": "Pacific Time (US & Canada)", "url": "http://bit.ly/1Way7P", "profile_link_color": "228235", "profile_background_image_url": "http://s.twimg.com/a/1276654401/images/themes/theme14/bg.gif", "description": "Full time Internet Marketer - Helping other reach their Goals\r\nhttp://wavemarker.com", "statuses_count": 1944, "profile_sidebar_fill_color": "c7b7c7", "profile_background_tile": true, "contributors_enabled": false, "lang": "en", "notifications": null, "created_at": "Wed Dec 30 07:50:52 +0000 2009", "profile_sidebar_border_color": "120412", "following": null, "geo_enabled": false, "followers_count": 2485, "protected": false, "friends_count": 2495, "location": "Working at Home", "name": "Johnathan Thomas", "verified": false, "profile_background_color": "131516", "profile_image_url": "http://a1.twimg.com/profile_images/600114776/nessykalvo421_normal.jpg", "id": 100439873, "utc_offset": -28800, "favourites_count": 0 }, "in_reply_to_screen_name": null, "id": 16477056501, "contributors": null, "truncated": false } *This is the raw string (above it beautified) * {"in_reply_to_status_id":null,"text":"Home-plate umpire Crawford gets stung http://tinyurl.com/27ujc86","favorited":false,"coordinates":null,"in_reply_to_user_id":null,"source":"<a href=\"http://apiwiki.twitter.com/\" rel=\"nofollow\">API</a>","geo":null,"created_at":"Fri Jun 18 15:12:06 +0000 2010","place":null,"user":{"profile_text_color":"333333","screen_name":"HostingViral","time_zone":"Pacific Time (US & Canada)","url":"http://bit.ly/1Way7P","profile_link_color":"228235","profile_background_image_url":"http://s.twimg.com/a/1276654401/images/themes/theme14/bg.gif","description":"Full time Internet Marketer - Helping other reach their Goals\r\nhttp://wavemarker.com","statuses_count":1944,"profile_sidebar_fill_color":"c7b7c7","profile_background_tile":true,"contributors_enabled":false,"lang":"en","notifications":null,"created_at":"Wed Dec 30 07:50:52 +0000 2009","profile_sidebar_border_color":"120412","following":null,"geo_enabled":false,"followers_count":2485,"protected":false,"friends_count":2495,"location":"Working at Home","name":"Johnathan Thomas","verified":false,"profile_background_color":"131516","profile_image_url":"http://a1.twimg.com/profile_images/600114776/nessykalvo421_normal.jpg","id":100439873,"utc_offset":-28800,"favourites_count":0},"in_reply_to_screen_name":null,"id":16477056501,"contributors":null,"truncated":false} I've tried multiple JSON parsers from json.org though I've tried 4 now and can't find one which can parse above json. Kind regards, Pollux

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  • Background image in a JFrame.

    - by thepandaatemyface
    Hi, This question has been asked a lot but everywhere the answers fall short. I can get a JFrame to display a background image just fine by extending JPanel and overriding paintComponent, like so: class BackgroundPanel extends JPanel { private ImageIcon imageIcon; public BackgroundPanel() { this.imageIcon = Icons.getIcon("foo"); } @Override protected void paintComponent(Graphics g) { super.paintComponent(g); g.drawImage(imageIcon.getImage(), 0,0,imageIcon.getIconWidth(),imageIcon.getIconHeight(),this); } } But now, how do you add a component on top of that background? When I go JFrame w = new JFrame() ; Container cp = w.getContentPane(); cp.setLayout(null); BackgroundPanel bg = new BackgroundPanel(); cp.add(bg); JPanel b = new JPanel(); b.setSize(new Dimension(30, 40)); b.setBackground(Color.red); cp.add(b); w.pack() w.setVisible(true) It shows the little red square (or any other component) and not the background, but when I remove cp.setLayout(null);, the background shows up but not my other component. I'm guessing this has something to do with the paintComponent not being called by the null LayoutManager, but I'm not at all familiar with how LayoutManagers work (this is a project for college and the assignment specifically says not to use a LayoutManager) When i make the image the background has to display null (and so, transparant (??)) the red square shows up so it might be that the background is actually above my other components) Does anyone anyone have any ideas? Thanks

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  • Updating the value of a math equation with YUI slider and simple radio buttons.

    - by dj lewis
    I have a form that is used to show a price for a product. I have a YUI slider setup that changes the price, and it works perfectly. Now I'm trying to add in radio buttons that also should update that same price value. The price displayed should take into account all 3 fields, and update dynamically as any are updated. This is the code I have, but I don't have any radio buttons for cpanelPrice yet as I'm still just trying to get the IPs to work. <script type="text/javascript"> (function() { var Event = YAHOO.util.Event, Dom = YAHOO.util.Dom, lang = YAHOO.lang, slider, bg="slider-bg", thumb="slider-thumb", orderlink="order-link", monthlyprice="monthly-price", dram="ram", stor="storage",dcpu="cpu",bandw="bandwidth",slid="sliderbg" // The slider can move 0 pixels up var topConstraint = 0; // The slider can move 200 pixels down var bottomConstraint = 585; // Custom scale factor for converting the pixel offset into a real value var scaleFactor = 1; // The amount the slider moves when the value is changed with the arrow // keys var keyIncrement = 65; var tickSize = 65; Event.onDOMReady(function() { slider = YAHOO.widget.Slider.getHorizSlider(bg, thumb, topConstraint, bottomConstraint, tickSize); slider.setValue(1, true); slider.animate = true; slider.getRealValue = function() { return Math.round(this.getValue() * scaleFactor); } slider.subscribe("change", function(offsetFromStart) { var ordnode = Dom.get(orderlink); var prinode = Dom.get(monthlyprice); var ramnode = Dom.get(dram); var stornode = Dom.get(stor); var cpunode = Dom.get(dcpu); var bwnode = Dom.get(bandw); var slidnode = Dom.get(slid); var actualValue = slider.getRealValue(); if (actualValue < 0) { var actualValue = 0; } if (actualValue > -1 && actualValue < 5) { basePrice = 15; var pid = "7"; var ram = "128 MB"; stornode.innerHTML = "5"; cpunode.innerHTML = ".5"; bwnode.innerHTML = "50"; slidnode.innerHTML = "<img src=\"/images/sliderbg1.png\" alt=\"\" />"; } else if (actualValue > 60 && actualValue < 70) { basePrice = 25; var pid = "8"; var ram = "256 MB"; stornode.innerHTML = "10"; cpunode.innerHTML = ".5"; bwnode.innerHTML = "100"; slidnode.innerHTML = "<img src=\"/images/sliderbg2.png\" alt=\"\" />"; } else if (actualValue > 125 && actualValue < 135) { basePrice = 40; var pid = "9"; var ram = "512 MB"; stornode.innerHTML = "20"; cpunode.innerHTML = "1"; bwnode.innerHTML = "200"; slidnode.innerHTML = "<img src=\"/images/sliderbg3.png\" alt=\"\" />"; } else if (actualValue > 190 && actualValue < 200) { basePrice = 60; var pid = "10"; var ram = "1 GB"; stornode.innerHTML = "40"; cpunode.innerHTML = "1"; bwnode.innerHTML = "400"; slidnode.innerHTML = "<img src=\"/images/sliderbg4.png\" alt=\"\" />"; } else if (actualValue> 255 && actualValue < 265) { basePrice = 80; var pid = "11"; var ram = "1.5 GB"; stornode.innerHTML = "60"; cpunode.innerHTML = "1"; bwnode.innerHTML = "600"; slidnode.innerHTML = "<img src=\"/images/sliderbg5.png\" alt=\"\" />"; } else if (actualValue > 320 && actualValue < 330) { basePrice = 110; var pid = "12"; var ram = "2 GB"; stornode.innerHTML = "80"; cpunode.innerHTML = "2"; bwnode.innerHTML = "800"; slidnode.innerHTML = "<img src=\"/images/sliderbg6.png\" alt=\"\" />"; } else if (actualValue > 385 && actualValue < 395) { basePrice = 140; var pid = "13"; var ram = "2.5 GB"; stornode.innerHTML = "100"; cpunode.innerHTML = "2"; bwnode.innerHTML = "1000"; slidnode.innerHTML = "<img src=\"/images/sliderbg7.png\" alt=\"\" />"; } else if (actualValue > 450 && actualValue < 460) { basePrice = 170; var pid = "14"; var ram = "3 GB"; stornode.innerHTML = "120"; cpunode.innerHTML = "3"; bwnode.innerHTML = "1200"; slidnode.innerHTML = "<img src=\"/images/sliderbg8.png\" alt=\"\" />"; } else if (actualValue > 515 && actualValue < 525) { basePrice = 200; var pid = "15"; var ram = "3.5 GB"; stornode.innerHTML = "140"; cpunode.innerHTML = "3"; bwnode.innerHTML = "1400"; slidnode.innerHTML = "<img src=\"/images/sliderbg9.png\" alt=\"\" />"; } else if (actualValue > 580 && actualValue < 590) { basePrice = 240; var pid = "16"; var ram = "4 GB"; stornode.innerHTML = "160"; cpunode.innerHTML = "4"; bwnode.innerHTML = "1600"; slidnode.innerHTML = "<img src=\"/images/sliderbg10.png\" alt=\"\" />"; } // Setup the order link ordnode.innerHTML = "<a href=\"https://account.hostingbeast.com/cart.php?a=add&pid=" + pid + "\"><img src=\"/images/blank.gif\" alt=\"Order VPS Hosting\" height=\"100\" width=\"100\" /></a>"; ramnode.innerHTML = ram; ipPrice = 0; function setIpPrice(ips) { ipPrice = ips.value; } cpanelPrice = 0; prinode.innerHTML = basePrice + ipPrice + cpanelPrice; }); // Use setValue to reset the value to white: Event.on("putval", "click", function(e) { slider.setValue(100, false); //false here means to animate if possible }); setTimeout(function () { slider.setValue(10); },0); }); })(); </script> <div style="width: 649px; margin:auto"> <span id="sliderbg"></span> <div class="yui-skin-sam"> <div id="slider-bg" class="yui-h-slider" tabindex="-1"> <div id="slider-thumb" class="yui-slider-thumb"><img src="/images/thumb-bar.png"></div> </div> </div> </div> <div class="vpsdetails"> <div id="vpsprod"><span id="cpu"></span></div> <div id="vpsram"><span id="ram"></span></div> <div id="vpsstor"><span id="storage"></span> GB</div> <div id="vpsbw"><span id="bandwidth"></span> GB</div> <div id="slideprice">$ <span id="monthly-price"></span></div> </div> <input type="radio" name="ips" value="2" onclick="setIpPrice(this.value - 2 * 2);" checked="checked" /> 2 <input type="radio" name="ips" value="4" onclick="setIpPrice(this.value - 2 * 2);" /> 4

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  • Modified jQuery innerfade sluggish

    - by Jay Hankins
    HI. I am using the jQuery innerfade plugin to scroll through some images on my site. Innerfade is sluggish to move on Firefox 3.6.3, and IE 8. IE 8 is much worse than Firefox, and Chrome runs smoothly. Can you analyze my code to see what the problem is? I've used the modified innerfade from here: http://www.stylephp.com/2009/01/17/customizing-jquery-innerfade-plug-in-adding-controls-navigation-and-caption/ My sites are here: Without bg image: http://dl.dropbox.com/u/145908/doozie2/index.html With bg image: http://dl.dropbox.com/u/145908/doozie2/index2.html Removing my background image fixes the situation; it's not that big of a file. I don't understand why that is an issue. I am using a technique to resize the image to fit the browser window, as you can see in the CSS. Thanks so much. P.S. Sorry, I'm a new user so I can't post more than one link. Please copy and paste the address between <.

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  • JQUERY: Setting Active state on animated menu tabs

    - by Tony
    I have image sprites that use JQuery to set the BG position on mouseover and mouseout events. When I set the active state BG position using JQUERY it works fine until I move my cursor away from the active 'tab' which then fires the mouseout event animation. What I want is the mouseClick event to stop the animation on the active tab but still allow the animation effect to work on the other tabs, and when another tab is clicked for the active state to be removed from the current tab to the new 'active' tab. JQuery $(function(){ /* This script changes main nav links hover state*/ $('.navigation a') .css( {backgroundPosition: "-1px -120px"} ) .mouseover(function(){ $(this).stop().animate({backgroundPosition:"(-1px -240px)"}, {duration:400}) }) .mouseout(function(){ $(this).stop().animate({backgroundPosition:"(-1px -120px)"}, {duration:400, complete:function (){ $(this).css({backgroundPosition: "-1px -120px"}) }}) }) }); $(document).ready(function(){ $("a").click(function(){ $(this).css({backgroundPosition: "-1px -235px"}); }); }); HTML <ul class="navigation"> <li><a href="#index" tabindex="10" title="Home" id="homeButton"></a></li> <li><a href="#about" tabindex="20" title="About us" id="aboutButton"></a></li> <li><a href="#facilities" tabindex="30" title="Our facilities and opening Times" id="facilitiesButton"></a></li> <li><a href="#advice" tabindex="40" title="Advice and useful links" c id="adviceButton"></a></li> <li><a href="#find" tabindex="50" title="How to find Us" id="findButton"></a></li> <li><a href="#contact" tabindex="60" title="Get in touch with us" id="contactButton"></a></li> </ul> You can see what I've got so far here Thanks in advance for any help

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  • Space Stuck between two Div Tags

    - by thatmaclad
    I've been working on a small blog form but have been having trouble with my Div tags. Whenever I create a second div tag to hold the Form a space has appeared between it and the previous Div tag. Is there anything wrong with my CSS? body { background-image: url(../images/body-bg.jpg); font-family: arial; } #header { background-image: url(../images/new-post-h.png); background-repeat: no-repeat; height: 124px; width: 850px; color: #ffffff; margin: 0em 0px; } #form-bg { background-image: url(../images/new-post-b.png); background-repeat: no-repeat; height: 500px; width: 850px; padding: 8px; margin: 0em 0px; } #new-form { height: 624px; width: 850; margin-left: auto; margin-right: auto; } Here is what keeps on happening: http://i40.tinypic.com/j623i8.jpg

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  • 'Bank Switching' Sprites on old NES applications

    - by Jeffrey Kern
    I'm currently writing in C# what could basically be called my own interpretation of the NES hardware for an old-school looking game that I'm developing. I've fired up FCE and have been observing how the NES displayed and rendered graphics. In a nutshell, the NES could hold two bitmaps worth of graphical information, each with the dimensions of 128x128. These are called the PPU tables. One was for BG tiles and the other was for sprites. The data had to be in this memory for it to be drawn on-screen. Now, if a game had more graphical data then these two banks, it could write portions of this new information to these banks -overwriting what was there - at the end of each frame, and use it from the next frame onward. So, in old games how did the programmers 'bank switch'? I mean, within the level design, how did they know which graphic set to load? I've noticed that Mega Man 2 bankswitches when the screen programatically scrolls from one portion of the stage to the next. But how did they store this information in the level - what sprites to copy over into the PPU tables, and where to write them at? Another example would be hitting pause in MM2. BG tiles get over-written during pause, and then get restored when the player unpauses. How did they remember which tiles they replaced and how to restore them? If I was lazy, I could just make one huge static bitmap and just grab values that way. But I'm forcing myself to limit these values to create a more authentic experience. I've read the amazing guide on how M.C. Kids was made, and I'm trying to be barebones about how I program this game. It still just boggles my mind how these programmers accomplisehd what they did with what they had. EDIT: The only solution I can think of would be to hold separate tables that state what tiles should be in the PPU at what time, but I think that would be a huge memory resource that the NES wouldn't be able to handle.

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  • JavaScript cookie value can't be retrieved in Django

    - by Boris Rusev
    I am trying to build a web site in both English and Bulgarian using the Django framework. My idea is the user should click on a button, the page will reload and the language will be changed. This is how I am trying to do it: In my html I hava a the button tag <button id='btn' onclick="changeLanguage();" type="button"> ... </button> An excerpt from cookies.js: function changeLanguage() { if (getCookie('language') == 'EN') { document.getElementById('btn').innerHTML = getCookie('language'); setCookie("language", 'BG'); } else { document.getElementById('btn').innerHTML = getCookie('language'); setCookie("language", 'EN'); } } function setCookie(sName, sValue, oExpires, sPath, sDomain, bSecure) { var sCookie = sName + "=" + encodeURIComponent(sValue); if (oExpires) { sCookie += "; expires=" + oExpires.toGMTString(); } if (sPath) { sCookie += "; path=" + sPath; } if (sDomain) { sCookie += "; domain=" + sDomain; } if (bSecure) { sCookie += "; secure"; } document.cookie = sCookie; } And in my views.py file this is the situation @base def index(request): if request.session['language'] == 'EN': return """<b>%s</b>""" % "Home" else request.session['language'] == 'BG': return """<b>%s</b>""" % "??????" So I know that my JS changes the value of the language cookie but I think Django doesn't get that. On the other hand when I set and get the cookie in my Python code again the cookie is set. My question is whether there is a way to make JS and Django work together - JavaScript sets the cookie value and Python only reads it when asked and takes adequate actions? Thank you.

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