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  • Remmina password problem with windows server 2008 R2

    - by Hcbayram
    I use Ubuntu 12.04. I am already using Remmina both with RDP and VNC connections for several servers. For one of my servers I have a problem to login after login window opens. The server is Windows 2008 R2. The screen for entering user and password comes but does not accept the password. I guess the problem is with language but password does not contain any problematic letter except a $ sign. When connecting from Windows 7 there is no problem.

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  • Pitfalls of using a WYSIWYG editor? [closed]

    - by user50849
    I'm interested in reasons for disallowing content editors on medium to large sites, from using various forms of WYSIWYG editors. A common problematic scenario I can think of is that with the use of a WYSIWYG, an editor uploads an image "somewhere" to the file-system, inserts it directly into the text, and publishes the article. Shortly afterwards, someone wants to pull out "The last 10 uploaded images", and display them on the frontpage. Good luck parsing all the content. Taking a look around at some large international online magazines, such as http://www.time.com/, and some local ones, I see that the editors seem to produce articles that are almost only consisting of raw text. Images are usually at the top of the article, and otherwise the most complex content are usually links. What are some common reasons for refusing editors access to WYSIWYG tools?

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  • Windows Spooler Events API doesn't generate events for network printers

    - by clyfe
    the context i use Spooler Events API to capture events generated by the spooler when a user prints a document ie. FindFirstPrinterChangeNotification FindNextPrinterChangeNotification the problem When I print a document on the network printers from my machine no events are captured by the monitor (uses the fuctions above) Notice Events ARE generated OK for local printers, only Network Printers are problematic!

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  • Windows thumbnail preview with JNA (Java)

    - by rukoche
    W32API.HWND targetHwnd = User32.INSTANCE.FindWindow('SunAwtFrame', 'Frame') W32API.HWND sourceHwnd = User32.INSTANCE.FindWindow('triuiScreen', 'EVE') W32API.HANDLE thumbnailH = new W32API.HANDLE() NativeLibrary dwm = NativeLibrary.getInstance('dwmapi') dwm.getFunction('DwmRegisterThumbnail').invoke(targetHwnd, sourceHwnd, thumbnailH) gives me # A fatal error has been detected by the Java Runtime Environment: # # EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x70f34bee, pid=7208, tid=7364 # # JRE version: 6.0_18-b07 # Java VM: Java HotSpot(TM) Client VM (16.0-b13 mixed mode, sharing windows-x86 ) # Problematic frame: # C [DWMAPI.DLL+0x4bee] I have a feeling I'm doing it completely wrong, but digging in documentation got me nowhere.

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  • How can I distribute a bookmarklet in FBML?

    - by Eric
    I have a JavaScript bookmarklet that I'd like fans of a certain page to take. Unfortunately, the only way I've found of distributing it is giving them the raw JavaScript source, which is then problematic to add as a bookmark. Ideally, I'd use Drag this to the bookmarks bar But FBML filters out the JavaScript href. Any advice?

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  • bitwise OR on strings

    - by mr.bio
    How can i do a Bitwise OR on strings? A: 10001 01010 ------ 11011 Why on strings? The Bits can have length of 40-50.Maybe this could be problematic on int ? Any Ideas ?

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  • "this" pointer changes in GDB backtrace

    - by Hans
    I am examining a core dump, and noticed that in one frame the 'this' pointer is different than in the next frame (in the same thread). Not just a little different, it went from 0x8167428 to 0x200. I am not that well-versed in using GDB, but this does not seem right to me. Is this problematic, and if so, what could be the cause?

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  • Reloading of persisted entity

    - by Udi
    I'm using OpenJPA in my application as a JPA vendor. The question is theoretical or conceptual: Is there any way to tell an entity manager to load an entity from the DB rather than from it's cache? The problematic scenario: EM1.persist(Entity1) EM2.merge(Entity1) EM1.find(Entity1) <--- Entity1 is the cached version rather than the merged one.. Any elegant way to do it? I really don't want to call em.refresh(entity).

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  • Android Eclipse test projects cannot be used with a project being built in an Android build tree

    - by orospakr
    An Android Java project placed in a git repository and built in an Android tree in /packages/apps needs to have the project files located at the root of the git repository. This is problematic for creating a complementary Test project, which should ideally be included in the same git repository so commits are atomic for both code and tests. Eclipse gets very unhappy if you include the Test project as a subdirectory. Is there an appropriate approach for dealing with this other than creating a second repository?

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  • Putting update logic in your migrations

    - by Daniel Abrahamsson
    A couple of times I've been in the situation where I've wanted to refactor the design of some model and have ended up putting update logic in migrations. However, as far as I've understood, this is not good practice (especially since you are encouraged to use your schema file for deployment, and not your migrations). How do you deal with these kind of problems? To clearify what I mean, say I have a User model. Since I thought there would only be two kinds of users, namely a "normal" user and an administrator, I chose to use a simple boolean field telling whether the user was an adminstrator or not. However, after I while I figured I needed some third kind of user, perhaps a moderator or something similar. In this case I add a UserType model (and the corresponding migration), and a second migration for removing the "admin" flag from the user table. And here comes the problem. In the "add_user_type_to_users" migration I have to map the admin flag value to a user type. Additionally, in order to do this, the user types have to exist, meaning I can not use the seeds file, but rather create the user types in the migration (also considered bad practice). Here comes some fictional code representing the situation: class CreateUserTypes < ActiveRecord::Migration def self.up create_table :user_types do |t| t.string :name, :nil => false, :unique => true end #Create basic types (can not put in seed, because of future migration dependency) UserType.create!(:name => "BASIC") UserType.create!(:name => "MODERATOR") UserType.create!(:name => "ADMINISTRATOR") end def self.down drop_table :user_types end end class AddTypeIdToUsers < ActiveRecord::Migration def self.up add_column :users, :type_id, :integer #Determine type via the admin flag basic = UserType.find_by_name("BASIC") admin = UserType.find_by_name("ADMINISTRATOR") User.all.each {|u| u.update_attribute(:type_id, (u.admin?) ? admin.id : basic.id)} #Remove the admin flag remove_column :users, :admin #Add foreign key execute "alter table users add constraint fk_user_type_id foreign key (type_id) references user_types (id)" end def self.down #Re-add the admin flag add_column :users, :admin, :boolean, :default => false #Reset the admin flag (this is the problematic update code) admin = UserType.find_by_name("ADMINISTRATOR") execute "update users set admin=true where type_id=#{admin.id}" #Remove foreign key constraint execute "alter table users drop foreign key fk_user_type_id" #Drop the type_id column remove_column :users, :type_id end end As you can see there are two problematic parts. First the row creation part in the first model, which is necessary if I would like to run all migrations in a row, then the "update" part in the second migration that maps the "admin" column to the "type_id" column. Any advice?

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  • weird array syntax

    - by dnagirl
    I'm trying to figure how a function I've been given works -- or rather doesn't work. The problematic areas include array notation like this: $small[$end[$i]{0}] I think the idea is to append "0" to the value of $end[$i] and use that for the index of $small. But it doesn't work in PHP5.3. Is this a deprecated syntax and is it trying to do what I think it is?

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  • Legacy code - when to move on

    - by Mmarquee
    My team and support a large number of legacy applications all of which are currently functional but problematic to support and maintain. They all depend on code that the compiler manufacture has officially no support for. So the question is should we leave the code as is, and risk a new compiler breaking our code, or should we bite the bullet and update all the code?

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  • logging in ad-hoc build

    - by Nava Carmon
    Hi, I have a problem with NSURLConnection in my ad-hoc build I'd like to log the problematic url. In debug version i can just output it to console. The question is how do i track it in ad-hoc? It's not about crashing, so crash logs will not help. Any ideas? TIA

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  • Rails. Putting update logic in your migrations

    - by Daniel Abrahamsson
    A couple of times I've been in the situation where I've wanted to refactor the design of some model and have ended up putting update logic in migrations. However, as far as I've understood, this is not good practice (especially since you are encouraged to use your schema file for deployment, and not your migrations). How do you deal with these kind of problems? To clearify what I mean, say I have a User model. Since I thought there would only be two kinds of users, namely a "normal" user and an administrator, I chose to use a simple boolean field telling whether the user was an adminstrator or not. However, after I while I figured I needed some third kind of user, perhaps a moderator or something similar. In this case I add a UserType model (and the corresponding migration), and a second migration for removing the "admin" flag from the user table. And here comes the problem. In the "add_user_type_to_users" migration I have to map the admin flag value to a user type. Additionally, in order to do this, the user types have to exist, meaning I can not use the seeds file, but rather create the user types in the migration (also considered bad practice). Here comes some fictional code representing the situation: class CreateUserTypes < ActiveRecord::Migration def self.up create_table :user_types do |t| t.string :name, :nil => false, :unique => true end #Create basic types (can not put in seed, because of future migration dependency) UserType.create!(:name => "BASIC") UserType.create!(:name => "MODERATOR") UserType.create!(:name => "ADMINISTRATOR") end def self.down drop_table :user_types end end class AddTypeIdToUsers < ActiveRecord::Migration def self.up add_column :users, :type_id, :integer #Determine type via the admin flag basic = UserType.find_by_name("BASIC") admin = UserType.find_by_name("ADMINISTRATOR") User.all.each {|u| u.update_attribute(:type_id, (u.admin?) ? admin.id : basic.id)} #Remove the admin flag remove_column :users, :admin #Add foreign key execute "alter table users add constraint fk_user_type_id foreign key (type_id) references user_types (id)" end def self.down #Re-add the admin flag add_column :users, :admin, :boolean, :default => false #Reset the admin flag (this is the problematic update code) admin = UserType.find_by_name("ADMINISTRATOR") execute "update users set admin=true where type_id=#{admin.id}" #Remove foreign key constraint execute "alter table users drop foreign key fk_user_type_id" #Drop the type_id column remove_column :users, :type_id end end As you can see there are two problematic parts. First the row creation part in the first model, which is necessary if I would like to run all migrations in a row, then the "update" part in the second migration that maps the "admin" column to the "type_id" column. Any advice?

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  • Initialization of components with interdependencies - possible antipattern?

    - by Rosarch
    I'm writing a game that has many components. Many of these are dependent upon one another. When creating them, I often get into catch-22 situations like "WorldState's constructor requires a PathPlanner, but PathPlanner's constructor requires WorldState." Originally, this was less of a problem, because references to everything needed were kept around in GameEngine, and GameEngine was passed around to everything. But I didn't like the feel of that, because it felt like we were giving too much access to different components, making it harder to enforce boundaries. Here is the problematic code: /// <summary> /// Constructor to create a new instance of our game. /// </summary> public GameEngine() { graphics = new GraphicsDeviceManager(this); Components.Add(new GamerServicesComponent(this)); //Sets dimensions of the game window graphics.PreferredBackBufferWidth = 800; graphics.PreferredBackBufferHeight = 600; graphics.ApplyChanges(); IsMouseVisible = true; screenManager = new ScreenManager(this); //Adds ScreenManager as a component, making all of its calls done automatically Components.Add(screenManager); // Tell the program to load all files relative to the "Content" directory. Assets = new CachedContentLoader(this, "Content"); inputReader = new UserInputReader(Constants.DEFAULT_KEY_MAPPING); collisionRecorder = new CollisionRecorder(); WorldState = new WorldState(new ReadWriteXML(), Constants.CONFIG_URI, this, contactReporter); worldQueryUtils = new WorldQueryUtils(worldQuery, WorldState.PhysicsWorld); ContactReporter contactReporter = new ContactReporter(collisionRecorder, worldQuery, worldQueryUtils); gameObjectManager = new GameObjectManager(WorldState, assets, inputReader, pathPlanner); worldQuery = new DefaultWorldQueryEngine(collisionRecorder, gameObjectManager.Controllers); gameObjectManager.WorldQueryEngine = worldQuery; pathPlanner = new PathPlanner(this, worldQueryUtils, WorldQuery); gameObjectManager.PathPlanner = pathPlanner; combatEngine = new CombatEngine(worldQuery, new Random()); } Here is an excerpt of the above that's problematic: gameObjectManager = new GameObjectManager(WorldState, assets, inputReader, pathPlanner); worldQuery = new DefaultWorldQueryEngine(collisionRecorder, gameObjectManager.Controllers); gameObjectManager.WorldQueryEngine = worldQuery; I hope that no one ever forgets that setting of gameObjectManager.WorldQueryEngine, or else it will fail. Here is the problem: gameObjectManager needs a WorldQuery, and WorldQuery needs a property of gameObjectManager. What can I do about this? Have I found an anti-pattern?

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  • GCC on Cygwin coexisting with MinGW

    - by aplm
    It is possible to have two versions of GCC to coexist: the native windows MinGW version and the cygwin linux version? Things get problematic when on Cygwin the system tries to compile with the MinGW version of GCC, and vice versa. How can I keep both versions of GCC?

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  • Floating point precision and physics calculations

    - by Vee
    The gravity Vector2 in my physics world is (0; 0.1). The number 0.1 is known to be problematic, since "it cannot be represented exactly, but is approximately 1.10011001100110011001101 × 2-4". Having this value for the gravity gives me problems with collisions and creates quite nasty bugs. Changing the value to 0.11 solves these problems. Is there a more elegant solution that doesn't require changing the value at all?

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  • eclipse debugging problem with SWT and/or XPCOM on ubuntu

    - by jspeshu
    every time i tried to debug some php application i get this error message Unhandled event loop exception XPCOM error -2147467262 i found a log like this one in my home direcorty A fatal error has been detected by the Java Runtime Environment: SIGSEGV (0xb) at pc=0x00007f232a4331b5, pid=4151, tid=139787135117072 JRE version: 6.0_18-b18 Java VM: OpenJDK 64-Bit Server VM (16.0-b13 mixed mode linux-amd64 ) Derivative: IcedTea6 1.8.1 Distribution: Ubuntu 10.04 LTS, package 6b18-1.8.1-0ubuntu1 Problematic frame: C [libc.so.6+0x391b5] exit+0x35

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  • Why is overloading operator&() prohibited for classes stored in STL containers?

    - by sharptooth
    Suddenly in this article ("problem 2") I see a statement that C++ Standard prohibits using STL containers for storing elemants of class if that class has an overloaded operator&(). Having overloaded operator&() can indeed be problematic, but looks like a default "address-of" operator can be used easily through a set of dirty-looking casts that are used in boost::addressof() and are believed to be portable and standard-compilant. Why is having an overloaded operator&() prohibited for classes stored in STL containers while the boost::addressof() workaround exists?

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  • Using Selenium IDE with random values

    - by Toby Hede
    Is it possible to create Selenium tests using the Firefox plugin that use randomly generated values to help do regression tests? The full story: I would like to help my clients do acceptance testing by providing them with a suite of tests that use some smarts to create random (or at least pseudo-random) values for the database. One of the issues with my Selenium IDE tests at the moment is that they have predefined values - which makes some types of testing problematic.

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  • Any way to make DataContractJsonSerializer serialize Dictionaries properly?

    - by morpheus
    The DataContractJsonSerializer is not able to serialize Dictionaries properly. Whereas JavaScriptSerializer serializes Dictionaries as {"abc":"xyz","def":42} for example, the DataContractJsonSerializer gives [{"Key":"abc","Value":"xyz"},{"Key":"def","Value":42}] instead. This is really problematic and I want to know how can I serialize Dictionary objects correctly in my WCF service. I am looking for a solution that would require least amount of effort. ref: http://msdn.microsoft.com/en-us/library/bb412170.aspx

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  • cross browser compatibility

    - by Mayur
    HI All, I m a web designer and working in html and css so i m using linux machine as our company provide us, The problem is that when i am going for compatibility with windows it gets very problematic to me so plz tell me is there any site where i can check my web site in all browser of windows and mac where i get a good result as expected ......... Thanks

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