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  • Hey Guy , I want ot streaming video by using VideView class . Can anyone tell me what format is it s

    - by eddyxd
    Hi , I am the newbie of android, but i hava seen the tutorial and implement some simple applications. The question i met is that I am tring to stream some video from my server to android, but the android VideoView class just plays the audition sololy without "image"@@!~ Here is my setting and android code : 1. android core code: mVideoView01.setVideoURI(Uri.parse("rtsp://192.168.16.1:8080/test.sdp")); mVideoView01.start(); 2. my streaming server is VLC and the command is: vlc -vvv d:\nobody.mp4 --sout=#transcode{vcodec=h264,width=320,hegiht=240}:rtp{dst=192.168.16.1,port=4444,sdp=rtsp://192.168.16.1:8080/test.sdp} ps: My ip is got from DHCP but I have checked it really can be connected(Android could play audition after all) ps2: I haved trid to stream some video from "http://www.americafree.tv/" and the playing is good!!@@ So I guess that the problem maybe is caused by streaming Video format, but I have almost tried every figument option form VLC, and it still don't workQQ. So Have anyone done the same test as me can give me some advice?? Thanks a lot!!!!! by eddy

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  • How to refactor this database to allow sync. with smart clients?

    - by Anton Zvgny
    Howdy, I have inherited the following database: http://i46.tinypic.com/einvjr.png (EDIT: I cannot post images, so here goes the link) This currently runs 100% online thru an Asp.Net web app , but some employees will need to have offline access to this database to either get documents or to insert new documents for later synchronization when back to the office. What changes need to be made to this database scheme to support such scenario (sync smart clients with central web database)? Thanks! ps. I'm not an developer/dba, i'm just an mechanic engineer tasked with changing this app, so, take it easy on me :D ps1. We're using MSSQL Server for the online central database and MSSQL Compact for the smart client. ps2. the ImageGuid field of the images table is used to save the images to the file system. The web app takes the guid and create folders according to the first 3 initial letters to persist the image to the file system. ps3. The users of the smart client not always get server data first and then go modifying to sync later the changes. Most of the time they start working completely offline (with a blank local database) and later sync the data to the server. ps4. All the users of the smart client app have an account at the web app.

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  • Slow Databinding setup time in C# .NET 4.0

    - by Svisstack
    Hello, I have got a problem. I have windows forms application with dynamic generated layout, but i have a problem in performance. In this form i use DataBinding from .NET 4.0 and databinding after setup works fine, but he binding setup time for ONE control blocking my application on approx 0.7 second. I have some controls and time of binging setuping is around 2 minutes. I trying all possible solutions, I dont have any ideas without write self binding class. Why is wrong with my code? case "Boolean": { Binding b = new Binding("Checked", __bindingsource, __ep.Name); CheckBox cb = new CheckBox(); /* * HERE is the problem */ cb.DataBindings.Add(b); /* * HERE is the end of problem */ __flp.Controls.Add(cb); __bindingcontrol.AddBinding(b); break; } Without problem code lines all works fast and without binding ;-( but i want binding turn on in normal speed. PS1. I have suspended layout in generation time. PS2. I have same problem with binding TextBox'es, PictureBoxe's, CheckBox is only example. How to do that?

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  • Overlay SVG diagrams on google maps

    - by ThibThib
    Hello I would like to add an overlay image on a google map. This image is a SVG file I have generated (python with svgfig). I am using the following code if (GBrowserIsCompatible()) { var map = new GMap2(document.getElementById("map_canvas")); map.setCenter(new GLatLng(48.8, 2.4), 12);     // ground overlay     var boundaries = new GLatLngBounds(new GLatLng(48.283188032632829, 1.9675270369830129), new GLatLng(49.187215000000002, 2.7771877478303999));     var oldmap = new GGroundOverlay("test.svg", boundaries); map.addControl(new GSmallMapControl()); map.addControl(new GMapTypeControl()); map.addOverlay(oldmap); } Surprisingly, it works with Safari 4, but it doesn't with Firefox (with Safari 3, the background is not transparent) Does anyone has an idea on how I could overlay a SVG ? Thanks PS1: I read some works like this or the source code of swa.ethz.ch/googlemaps, but it seems that they have to use javascript code to parse the SVG and add one by one all the elements (but I did not understood all the source...) PS2: The SVG is composed of different filled paths and circles, with transparency. If there is no solution to overlay my SVG, I can use 2 alternative solutions: rasterize the SVG convert the paths and circles in GPolygons But, I do not really like the 1st solution because of the poor quality of the bitmap and the time to generate it with antialiasing. And for the 2nd solutions, the arcs, ellipses and circles will have to be decomposed into small polylines. A lot of them will be necessary for a good result. But I have around 3000 arcs and circles to draw, so...

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  • Spork doesnt reload code

    - by there-is-no-spoon
    I am using following gems and ruby-1.9.3-p194: rails 3.2.3 rspec-rails 2.9.0 spork 1.0.0rc2 guard-spork 0.6.1 Full list of used gems is available in this Gemfile.lock or Gemfile. And I am using this configuration files: Guardfile .rspec spec_helper.rb factories.rb If I modify any model (or custom validator in app/validators etc) reloading code doesnt works. I mean when I run specs (hit Enter on guard console) Spork contain "old code" and I got obsolete error messages. But when I manually restart Guard and Spork (CTRC-C CTRL-d guard) everything works fine. But it is getting tired after few times. Questions: Can somebody look at my config files please and fix error which block updating code. Or maybe this is an issue of newest Rails version? PS This problem repeats and repeats over some projects (and on some NOT). But I haven't figured out yet why this is happens. PS2 Perhaps this problem is something to do with ActiveAdmin? When I change file in app/admin code is reloaded.

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  • Failed to start up after upgrading software in ubuntu 10.10

    - by Landy
    I've been running Ubuntu 10.10 in a physical x86-64 machine. Today Update Manager reminded me that there are some updates to install and I confirmed the action. I should had read the update list but I didn't. I can only remember there is an update about cups. After the upgrading, Update Manager requires a restart and I confirmed too. But after the restart, the computer can't start up. There are errors in the console. Begin: Running /scripts/init-premount ... done. Begin: Mounting root file system ... Begin: Running /scripts/local-top ... done. [xxx]usb 1-8: new high speed USB device using ehci_hcd and address 3 [xxx]usb 2-1: new full speed USB device using ohci_hcd and address 2 [xxx]hub 2-1:1.0: USB hub found [xxx]hub 2-1:1.0: 4 ports detected [xxx]usb 2-1.1: new low speed USB device using ohci_hcd and address 3 Gave up waiting for root device. Common probles: - Boot args (cat /proc/cmdline) - Check rootdelay=(did the system wait long enough) - Check root= (did the system wait for the right device?) - Missing modules (cat /proc/modules; ls /dev) FATAL: Could not load /lib/modules/2.6.35-22-generic/modules.dep: No such file or directory FATAL: Could not load /lib/modules/2.6.35-22-generic/modules.dep: No such file or directory ALERT! /dev/sda1 does not exist. Dropping to a shell! BusyBox v1.15.3 (Ubuntu 1:1.15.3-1ubuntu5) built-in shell(ash) Enter 'help' for a list of built-in commands. (initramfs)[cursor is here] At the moment, I can't input anything in the console. The keyboard doesn't work at all. What's wrong? How can I check boot args or "root=" as suggested? How can I fix this issue? Thanks. =============== PS1: the /dev/sda1 is type ext4 (rw,nosuid,nodev) PS2: the /dev/sda1 can be mounted and accessed successfully under SUSE 11 SP1 x64.

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  • Why do I sometimes get 'sh: $'\302\211 ... ': command not found' in xterm/sh?

    - by amn
    Sometimes when I simply type a valid command like 'find ...', or anything really, I get back the following, which is completely unexpected and confusing (... is command name I type): sh: $'\302\211...': command not found There is some corruption going on I think. I don't use color in my prompt, I am using the Bash shell in POSIX mode as sh (chsh to /bin/sh and so on - $SHELL is sh). What is going on and why does this keep happening? Anything I can debug? I think this is more of an xterm issue than sh, or at least a combination of the two. Files, for context: My /etc/profile, as distributed with Arch Linux x86-64: # /etc/profile #Set our umask umask 022 # Set our default path PATH="/usr/local/sbin:/usr/local/bin:/usr/bin" export PATH # Load profiles from /etc/profile.d if test -d /etc/profile.d/; then for profile in /etc/profile.d/*.sh; do test -r "$profile" && . "$profile" done unset profile fi # Source global bash config if test "$PS1" && test "$BASH" && test -r /etc/bash.bashrc; then . /etc/bash.bashrc fi # Termcap is outdated, old, and crusty, kill it. unset TERMCAP # Man is much better than us at figuring this out unset MANPATH My /etc/shrc, which I created as a way to have sh parse some file on startup, when non-login shell. This is achieved using ENV variable set in /etc/environment with the line ENV=/etc/shrc: PS1='\u@\H \w \$ ' alias ls='ls -F --color' alias grep='grep -i --color' [ -f ~/.shrc ] && . ~/.shrc My ~/.profile, I am launching X when logging in through first virtual tty: [[ -z $DISPLAY && $XDG_VTNR -eq 1 ]] && exec xinit -- -dpi 111 My ~/.xinitc, as you can see I am using the system as a Virtual Box guest: xrdb -merge ~/.Xresources VBoxClient-all awesome & exec xterm And finally, my ~/.Xresources, no fancy stuff here I guess: *faceName: Inconsolata *faceSize: 10 xterm*VT100*translations: #override <Btn1Up>: select-end(PRIMARY, CLIPBOARD, CUT_BUFFER0) xterm*colorBDMode: true xterm*colorBD: #ff8000 xterm*cursorColor: S_red Since ~/.profile references among other things /etc/bash.bashrc, here is its content: # # /etc/bash.bashrc # # If not running interactively, don't do anything [[ $- != *i* ]] && return PS1='[\u@\h \W]\$ ' PS2='> ' PS3='> ' PS4='+ ' case ${TERM} in xterm*|rxvt*|Eterm|aterm|kterm|gnome*) PROMPT_COMMAND=${PROMPT_COMMAND:+$PROMPT_COMMAND; }'printf "\033]0;%s@%s:%s\007" "${USER}" "${HOSTNAME%%.*}" "${PWD/#$HOME/~}"' ;; screen) PROMPT_COMMAND=${PROMPT_COMMAND:+$PROMPT_COMMAND; }'printf "\033_%s@%s:%s\033\\" "${USER}" "${HOSTNAME%%.*}" "${PWD/#$HOME/~}"' ;; esac [ -r /usr/share/bash-completion/bash_completion ] && . /usr/share/bash-completion/bash_completion I have no idea what that case statement does, by the way, it does look a bit suspicious though, but then again, who am I to know.

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  • imagick showing script url instead of image

    - by Raz
    Hi, currently i'm trying to use imagick to generate some images without saving them on the server and then outputting to the browser, my method of choice was image magic with the imagick extension for php. I read the documentation, and i'm sure the package is installed on my machine (windows xp, with xampp). the class is installed imagick module enabled imagick module version 2.0.0-alpha imagick classes Imagick, ImagickDraw, ImagickPixel, ImagickPixelIterator ImageMagick version ImageMagick 6.3.3 04/21/07 Q16 http://www.imagemagick.org ImageMagick release date 04/21/07 ImageMagick Number of supported formats: 164 ImageMagick Supported formats A, ART, AVI, AVS, B, BIE, BMP, BMP2, BMP3, C, CACHE, CAPTION, CIN, CIP, CLIP, CLIPBOARD, CMYK, CMYKA, CUR, CUT, DCM, DCX, DFONT, DPS, DPX, EMF, EPDF, EPI, EPS, EPS2, EPS3, EPSF, EPSI, EPT, EPT2, EPT3, FAX, FITS, FRACTAL, FTS, G, G3, GIF, GIF87, GRADIENT, GRAY, HISTOGRAM, HTM, HTML, ICB, ICO, ICON, INFO, JBG, JBIG, JNG, JP2, JPC, JPEG, JPG, JPX, K, LABEL, M, M2V, MAP, MAT, MATTE, MIFF, MNG, MONO, MPC, MPEG, MPG, MSL, MSVG, MTV, MVG, NULL, O, OTB, OTF, PAL, PALM, PAM, PATTERN, PBM, PCD, PCDS, PCL, PCT, PCX, PDB, PDF, PFA, PFB, PGM, PGX, PICON, PICT, PIX, PJPEG, PLASMA, PNG, PNG24, PNG32, PNG8, PNM, PPM, PREVIEW, PS, PS2, PS3, PSD, PTIF, PWP, R, RAS, RGB, RGBA, RGBO, RLA, RLE, SCR, SCT, SFW, SGI, SHTML, STEGANO, SUN, SVG, SVGZ, TEXT, TGA, THUMBNAIL, TIFF, TILE, TIM, TTC, TTF, TXT, UIL, UYVY, VDA, VICAR, VID, VIFF, VST, WBMP, WMF, WMFWIN32, WMZ, WPG, X, XBM, XC, XCF, XPM, XV, XWD, Y, YCbCr, YCbCrA, YUV this is from the phpinfo so i know i have it installed, the thing is when i try to generate an image and save it, it works flawlessly, but when i try to output the image directly, i get the script url as an image $draw = new ImagickDraw(); $draw->setFont('AnkeCalligraph.TTF'); $draw->setFontSize(52); $draw->annotation(110, 110, "Hello World!"); $draw->annotation(50, 220, "Hello World!"); $canvas = new Imagick('./pictures/test_live.PNG'); $canvas->drawImage($draw); $canvas->setImageFormat('png'); header("Content-Type: image/png"); echo $canvas; this is the code used. if i use writeimage, then the file on the server is created with no problems. does anyone have any ideas what i'm doing wrong ?

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  • One entityManger finds entity , the other does not.

    - by Pitelk
    Hi all, I have a very strange behavior in my program. I have 2 classes (class LogIn and CreateGame) where i have injected an EntityManager in each using the annotation @PersistenceContext(unitName="myUnitPU") EntityManager entitymanger; In some point i remove an object called "user" from the database using entitymanger.remove(user) from a method in LogIn class. The business logic is that a user can host and join games ( in the same time) so removing the user all the entries in database about the games the user has created are removed and all the entries showing in which games the user has joined are removed also. After that, i call another function which checks if the user exists using a method in the LogIn class entitymanager.find(user) which surprisingly enough, finds the user. After that I call a method in CreateGame class which tries to find the user by using again entitymanger.find(user) the entitymanger in that class fails to find the user (which is the expected result as the user is removed and it's not in the database) So the question is : Why the entitymanager in one class finds the user (which is wrong) where the other doesn't find it? Does anyone has ever the same problem? PS : This "bug" occurs when the user has hosted a game which is joined by another user (lets call him Buser) and the Buser has made a game which is joined by the current user. GAME | HOST | CLIENTS game1 | user | userB game2 | userB | user where in this case by removing the user, the game1 is deleted and the user is removed from game2 so the result is GAME | HOST | CLIENTS game2 | userB | PS2 : The Beans are EJB3.0. The methods are called from a delegate class. The beans in the delegate class are instantiated using the InitialContext.lookup() method. Note that for logging in ,creating , joining games the appropriate delegate class calls the correspondent EJB which does the transactions. In the case of logOut, the delegate calls an EJB to logout the user but becuase other stuff must be done (as said above) this EJB calls other EJB (again using lookup() ) which has methods like removegame(), removeUserFromGame() etc. After those methods are executed the user is then logged out. Maybe it has something to do with the fact the the first entity manager is called by a delegate but the second from inside an EJb and thats why the one entitymanger can see the non-existent user while the other cannot? Also all the methods have TRANSACTIONTYPE.REQUIRED Thank you in advance

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  • Is there any alternative to obfuscation to make it harder to get any string in javascript?

    - by MarceloRamires
    I use DropBox and I've had some trouble reaching to my files from other computers: I not always want to login to anything when I'm in a public computer, but I like being able to reach my stuff from wherever I am. So I've made a simple little application that when put in the public folder, ran and given the right UID, creates (still in your public folder) an HTML of all the content in the folder (including subfolders) as a tree of links. But I didn't risk loading it anywhere, since there are slightly private things in there (yes, I know that the folder's name is "PUBLIC"). So I've came up with the idea to make it a simple login page, given the right password, the rest of the page should load. brilliant!, but how? If I did this by redirecting to other HTML on the same folder, I'd still put the html link in the web history and the "url's accessed" history of the administrator. So I should generate itin the same page. I've done it. And currently the page is a textbox and a button, and only if you type in the right password (asked by the generator) the rest of the page loads. The fault is that everything (password, URL's) is easily reachable through the sourcecode. Now, assuming I only want to avoid silly people to get it all too easily, not make a bulletproof all-content-holding NSA certified website, I though about some ways to make these informations a bit harder to get. As you may have already figured, I use a streamwritter to write a .HTM file (head, loop through links, bottom), then it's extremely configurable, and I can come up with a pretty messy-but-working c# code, though my javascript knowledge is not that good. Public links in DropBox look like this: http://dl.dropbox.com/u/3045472/img.png Summarizing: How do I hide stuff (MAINLY the password, of course) in my source-code so that no bumb-a-joe that can read, use a computer and press CTRL+U can reach to my stuff too easily ? PS.: It's not that personal, if someone REALLY wants it, it could never be 100% protected, and if it was that important, I wouldnt put it in the public folder, also, if the dude really wants to get it that hard, he should deserve it. PS2.: "Use the ultra-3000'tron obfuscator!!11" is not a real answer, since my javascript is GENERATED by my c# program. PS3.: I don't want other solutions as "use a serverside application and host it somewhere to redirect and bla bla" or "compress the links in a .RAR file and put a password in it" since I'm doing this ALSO to learn, and I want the thrill of it =)

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  • ubuntu 10.04; kvm bridged networking not working with public ip addresses

    - by senorsmile
    I have a dedicated hosted server box with ubuntu 10.04 64 bit installed. I would like to run kvm with ubuntu 8.04 installed for some php 5.2 compatible apps(they don't work right with php 5.3, the default in ubuntu 10.04). I installed KVM as instructed at https://help.ubuntu.com/community/KVM/Installation . I installed the vm using virt-manager. I never could figure out how use virt-install or any of those automated installers. I just installed it using the disc. I set up bridged networking as per https://help.ubuntu.com/community/KVM/Networking . However, the bridged connection doesn't work. Here's my /etc/network/interfaces on the host, running ubuntu 10.04. (with specific public ip blanked) auto lo iface lo inet loopback auto eth0 iface eth0 inet manual auto br0 iface br0 inet static address xx.xx.xx.xx netmask 255.255.255.248 gateway xx.xx.xx.xa bridge_ports eth0 bridge_stp on bridge_fd 0 bridge_maxwait 10 ` Here's my /etc/network/interfaces on the guest, running ubuntu 8.04. auto lo iface lo inet loopback auto eth0 iface eth0 inet static address xx.xx.xx.xy netmask 255.255.255.248 gateway xx.xx.xx.xa The two vm's can communicate to each other. But, the guest vm can't access anyone in the real world. Here's my /etc/libvirt/qemu/store_804.xml <domain type='kvm'> <name>store_804</name> <uuid>27acfb75-4f90-a34c-9a0b-70a6927ae84c</uuid> <memory>2097152</memory> <currentMemory>2097152</currentMemory> <vcpu>2</vcpu> <os> <type arch='x86_64' machine='pc-0.12'>hvm</type> <boot dev='hd'/> </os> <features> <acpi/> <apic/> <pae/> </features> <clock offset='utc'/> <on_poweroff>destroy</on_poweroff> <on_reboot>restart</on_reboot> <on_crash>restart</on_crash> <devices> <emulator>/usr/bin/kvm</emulator> <disk type='file' device='disk'> <driver name='qemu' type='raw'/> <source file='/var/lib/libvirt/images/store_804.img'/> <target dev='hda' bus='ide'/> </disk> <disk type='block' device='cdrom'> <driver name='qemu' type='raw'/> <target dev='hdc' bus='ide'/> <readonly/> </disk> <interface type='bridge'> <mac address='52:54:00:26:0b:c6'/> <source bridge='br0'/> <model type='virtio'/> </interface> <console type='pty'> <target port='0'/> </console> <console type='pty'> <target port='0'/> </console> <input type='mouse' bus='ps2'/> <graphics type='vnc' port='-1' autoport='yes'/> <sound model='es1370'/> <video> <model type='cirrus' vram='9216' heads='1'/> </video> </devices> </domain> Any idea where I've gone wrong?

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  • KVM machine does not start ssh, network is started, used to work

    - by lleto
    have been searching an pulling my hear out for the last 6 hours. I have a virtual machine that has been running fine for the last six months. I was happy ssh'ing into it and it was running a database and some small apps. Tonight ssh stopped working, so I decided to reboot the machine. I now have the following situation: virsh list --all states machine as running I can ping the machine and get a reply When I ssh to the machine I see "ssh: connect to host [myserver] port 22: Connection refused" nmap does not show port 22 as open I have tried to: - reboot the machine once more (no luck) - mount the filesystem and check /etc/ssh/sshd.conf (has not changed since working situation) - install virsh console, however this does not seem to work When I mount the fs directly using losetup the strange thing is that file dates seem to be frozen in /var/log/ around the time of the crash. If I look in /var/run/ I can see an sshd.pid, but the time is 6 hours ago (and numerous reboots). My virsh xml looks like this: <domain type='kvm' id='21'> <name>myserver</name> <uuid>09678c8d-a99b-1d18-a7af-88d027cc8f93</uuid> <memory>1048576</memory> <currentMemory>1048576</currentMemory> <vcpu>1</vcpu> <os> <type arch='x86_64' machine='pc-1.0'>hvm</type> <boot dev='hd'/> </os> <features> <acpi/> </features> <clock offset='utc'/> <on_poweroff>destroy</on_poweroff> <on_reboot>restart</on_reboot> <on_crash>destroy</on_crash> <devices> <emulator>/usr/bin/kvm</emulator> <disk type='file' device='disk'> <driver name='qemu' type='raw'/> <source file='/dev/disk01/myserver'/> <target dev='hda' bus='ide'/> <alias name='ide0-0-0'/> <address type='drive' controller='0' bus='0' unit='0'/> </disk> <controller type='ide' index='0'> <alias name='ide0'/> <address type='pci' domain='0x0000' bus='0x00' slot='0x01' function='0x1'/> </controller> <interface type='bridge'> <mac address='52:54:00:e3:13:86'/> <source bridge='br0'/> <target dev='vnet0'/> <model type='virtio'/> <alias name='net0'/> <address type='pci' domain='0x0000' bus='0x00' slot='0x03' function='0x0'/> </interface> <serial type='pty'> <source path='/dev/pts/1'/> <target port='0'/> <alias name='serial0'/> </serial> <console type='pty' tty='/dev/pts/1'> <source path='/dev/pts/1'/> <target type='serial' port='0'/> <alias name='serial0'/> </console> <input type='mouse' bus='ps2'/> <graphics type='vnc' port='5900' autoport='yes' listen='127.0.0.1'> <listen type='address' address='127.0.0.1'/> </graphics> <video> <model type='cirrus' vram='9216' heads='1'/> <alias name='video0'/> <address type='pci' domain='0x0000' bus='0x00' slot='0x02' function='0x0'/> </video> <memballoon model='virtio'> <alias name='balloon0'/> <address type='pci' domain='0x0000' bus='0x00' slot='0x04' function='0x0'/> </memballoon> </devices> <seclabel type='dynamic' model='apparmor' relabel='yes'> <label>libvirt-09678c8d-a99b-1d18-a7af-88d027cc8f93</label> <imagelabel>libvirt-09678c8d-a99b-1d18-a7af-88d027cc8f93</imagelabel> </seclabel> </domain> I'm sort of lost as to where I can look to get the machine up and running again. On the same instance of kvm I have another server running which is working fine. Both are Ubuntu 12.04. All help is welcome....

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  • Proper network configuration for a KVM guest to be on the same networks at the host

    - by Steve Madsen
    I am running a Debian Linux server on Lenny. Within it, I am running another Lenny instance using KVM. Both servers are externally available, with public IPs, as well as a second interface with private IPs for the LAN. Everything works fine, except the VM sees all network traffic as originating from the host server. I suspect this might have something to do with the iptables-based firewall I'm running on the host. What I'd like to figure out is: how to I properly configure the host's networking such that all of these requirements are met? Both host and VMs have 2 network interfaces (public and private). Both host and VMs can be independently firewalled. Ideally, VM traffic does not have to traverse the host firewall. VMs see real remote IP addresses, not the host's. Currently, the host's network interfaces are configured as bridges. eth0 and eth1 do not have IP addresses assigned to them, but br0 and br1 do. /etc/network/interfaces on the host: # The primary network interface auto br1 iface br1 inet static address 24.123.138.34 netmask 255.255.255.248 network 24.123.138.32 broadcast 24.123.138.39 gateway 24.123.138.33 bridge_ports eth1 bridge_stp off auto br1:0 iface br1:0 inet static address 24.123.138.36 netmask 255.255.255.248 network 24.123.138.32 broadcast 24.123.138.39 # Internal network auto br0 iface br0 inet static address 192.168.1.1 netmask 255.255.255.0 network 192.168.1.0 broadcast 192.168.1.255 bridge_ports eth0 bridge_stp off This is the libvirt/qemu configuration file for the VM: <domain type='kvm'> <name>apps</name> <uuid>636b6620-0949-bc88-3197-37153b88772e</uuid> <memory>393216</memory> <currentMemory>393216</currentMemory> <vcpu>1</vcpu> <os> <type arch='i686' machine='pc'>hvm</type> <boot dev='hd'/> </os> <features> <acpi/> <apic/> <pae/> </features> <clock offset='utc'/> <on_poweroff>destroy</on_poweroff> <on_reboot>restart</on_reboot> <on_crash>restart</on_crash> <devices> <emulator>/usr/bin/kvm</emulator> <disk type='file' device='cdrom'> <target dev='hdc' bus='ide'/> <readonly/> </disk> <disk type='file' device='disk'> <source file='/raid/kvm-images/apps.qcow2'/> <target dev='vda' bus='virtio'/> </disk> <interface type='bridge'> <mac address='54:52:00:27:5e:02'/> <source bridge='br0'/> <model type='virtio'/> </interface> <interface type='bridge'> <mac address='54:52:00:40:cc:7f'/> <source bridge='br1'/> <model type='virtio'/> </interface> <serial type='pty'> <target port='0'/> </serial> <console type='pty'> <target port='0'/> </console> <input type='mouse' bus='ps2'/> <graphics type='vnc' port='-1' autoport='yes' keymap='en-us'/> </devices> </domain> Along with the rest of my firewall rules, the firewalling script includes this command to pass packets destined for a KVM guest: # Allow bridged packets to pass (for KVM guests). iptables -A FORWARD -m physdev --physdev-is-bridged -j ACCEPT (Not applicable to this question, but a side-effect of my bridging configuration appears to be that I can't ever shut down cleanly. The kernel eventually tells me "unregister_netdevice: waiting for br1 to become free" and I have to hard reset the system. Maybe a sign I've done something dumb?)

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  • KVM Virtual guest Paused on Reboot

    - by David Hamilton
    I'm running REHL 6 and just installed a Ubuntu Server Guest via KVM set to start at boot. This works correctly and the guest loads, but it loads "paused" and requires that I manually un-pause it. Can someone give me a hint as to how I can I get the Guest OS to actually become active on boot? Here is the libvert dump as requested...Also tried libvert auto-start --- no effect. <domain type='kvm' id='1'> <name>MailServer</name> <uuid>a61dae75-1f5c-d536-718f-3c615d9b4868</uuid> <memory>4194304</memory> <currentMemory>4194304</currentMemory> <vcpu>4</vcpu> <os> <type arch='x86_64' machine='rhel6.0.0'>hvm</type> <boot dev='hd'/> </os> <features> <acpi/> <apic/> <pae/> </features> <clock offset='utc'/> <on_poweroff>destroy</on_poweroff> <on_reboot>restart</on_reboot> <on_crash>restart</on_crash> <devices> <emulator>/usr/libexec/qemu-kvm</emulator> <disk type='file' device='disk'> <driver name='qemu' type='raw' cache='none'/> <source file='/home/MailServer/MailServer-1.img'/> <target dev='hda' bus='ide'/> <alias name='ide0-0-0'/> <address type='drive' controller='0' bus='0' unit='0'/> </disk> <disk type='block' device='cdrom'> <driver name='qemu' type='raw'/> <target dev='hdc' bus='ide'/> <readonly/> <alias name='ide0-1-0'/> <address type='drive' controller='0' bus='1' unit='0'/> </disk> <controller type='ide' index='0'> <alias name='ide0'/> <address type='pci' domain='0x0000' bus='0x00' slot='0x01' function='0x1'/> </controller> <interface type='bridge'> <mac address='52:54:00:cd:f9:9f'/> <source bridge='br0'/> <target dev='vnet0'/> <model type='virtio'/> <alias name='net0'/> <address type='pci' domain='0x0000' bus='0x00' slot='0x03' function='0x0'/> </interface> <serial type='pty'> <source path='/dev/pts/1'/> <target port='0'/> <alias name='serial0'/> </serial> <console type='pty' tty='/dev/pts/1'> <source path='/dev/pts/1'/> <target port='0'/> <alias name='serial0'/> </console> <input type='mouse' bus='ps2'/> <graphics type='vnc' port='5900' autoport='yes'/> <sound model='ac97'> <alias name='sound0'/> <address type='pci' domain='0x0000' bus='0x00' slot='0x04' function='0x0'/> </sound> <video> <model type='cirrus' vram='9216' heads='1'/> <alias name='video0'/> <address type='pci' domain='0x0000' bus='0x00' slot='0x02' function='0x0'/> </video> <memballoon model='virtio'> <alias name='balloon0'/> <address type='pci' domain='0x0000' bus='0x00' slot='0x05' function='0x0'/> </memballoon> </devices> <seclabel type='dynamic' model='selinux'> <label>system_u:system_r:svirt_t:s0:c211,c271</label> <imagelabel>system_u:object_r:svirt_image_t:s0:c211,c271</imagelabel> </seclabel></domain>

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  • How to add addtional disks to a Windows 2008 KVM based Guest?

    - by taazaa
    I have a Win 2008 KVM based guest VM running on a Ubuntu 10 host. It is a raw image of 22G. I want to add a "data" drive which would show up as "D:\" drive on the guest. I first created a raw image using: qemu-img create -f raw ~/vmdisk2.img 50G Then, tried attaching it using virsh attach-disk. When that did not work, I tried editing the xml file of the VM directly. Both did not seem to work. I would greatly appreciate any help on how to do this and what the best practice is. I want to keep the base image small, so that I can clone it (hopefully) and then attach necessary storage based on the application at hand. Update: The xml of the vm before adding the second drive: <domain type='kvm'> <name>win08e-vm1</name> <uuid>183a4ba0-1c0b-0b04-ad01-aa7c3a4cb390</uuid> <memory>1048576</memory> <currentMemory>1048576</currentMemory> <vcpu>2</vcpu> <os> <type arch='x86_64' machine='pc-0.12'>hvm</type> <boot dev='hd'/> </os> <features> <acpi/> <apic/> <pae/> </features> <clock offset='localtime'/> <on_poweroff>destroy</on_poweroff> <on_reboot>restart</on_reboot> <on_crash>restart</on_crash> <devices> <emulator>/usr/bin/kvm</emulator> <disk type='file' device='disk'> <driver name='qemu' type='raw'/> <source file='/var/lib/libvirt/images/win08e-vm1.img'/> <target dev='hda' bus='ide'/> <address type='drive' controller='0' bus='0' unit='0'/> </disk> <disk type='file' device='cdrom'> <driver name='qemu' type='raw'/> <source file='/home/taazaa/iso/Win08ER264.iso'/> <target dev='hdc' bus='ide'/> <readonly/> <address type='drive' controller='0' bus='1' unit='0'/> </disk> <controller type='ide' index='0'> <address type='pci' domain='0x0000' bus='0x00' slot='0x01' function='0x1'/> </controller> <interface type='bridge'> <mac address='52:54:00:7f:a7:ae'/> <source bridge='br0'/> <address type='pci' domain='0x0000' bus='0x00' slot='0x03' function='0x0'/> </interface> <serial type='pty'> <target port='0'/> </serial> <console type='pty'> <target type='serial' port='0'/> </console> <input type='tablet' bus='usb'/> <input type='mouse' bus='ps2'/> <graphics type='vnc' port='-1' autoport='yes' keymap='en-us'/> <video> <model type='vga' vram='9216' heads='1'/> <address type='pci' domain='0x0000' bus='0x00' slot='0x02' function='0x0'/> </video> <memballoon model='virtio'> <address type='pci' domain='0x0000' bus='0x00' slot='0x04' function='0x0'/> </memballoon> </devices> </domain> Thanks!

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  • Is there a Generic USB TouchScreen Driver 12.04?

    - by lbjoum
    Is there a Generic USB TouchScreen Driver 12.04? Device 03eb:201c I've been looking for 4 days solid (not very skilled) and can't find a solution. I have a generic tablet: C97- Atom N2600 9.7" 2GB 32GB Bluetooth WiFi WebCam Ext.3G Windows 7 Tablet PC Using 12.04 and cannot find a driver. I installed android and the touchscreen works but still lots of other bugs. Oh well, stuck with Windows 7 and not happy about it. Will keep trying, but too much time wasted already. If you have a solution I would love to try it. ubuntu@ubuntu:~$ lsusb Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 002 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 003 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 005 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 001 Device 002: ID 0cf2:6238 ENE Technology, Inc. Bus 001 Device 003: ID 1a40:0101 Terminus Technology Inc. 4-Port HUB Bus 001 Device 005: ID 05e1:0100 Syntek Semiconductor Co., Ltd 802.11g + Bluetooth Wireless Adapter Bus 001 Device 006: ID 090c:3731 Silicon Motion, Inc. - Taiwan (formerly Feiya Technology Corp.) Bus 003 Device 002: ID 03eb:201c Atmel Corp. at90usbkey sample firmware (HID mouse) (from Windows: HID\VID_03EB&PID_201C\6&5F38127&0&0000 USB\VID_03EB&PID_201C\5&193ADADC&1&2 ) Bus 001 Device 007: ID 0518:0001 EzKEY Corp. USB to PS2 Adaptor v1.09 Bus 001 Device 008: ID 192f:0916 Avago Technologies, Pte. ubuntu@ubuntu:~$ sudo lsusb -v Bus 003 Device 002: ID 03eb:201c Atmel Corp. at90usbkey sample firmware (HID mouse) Device Descriptor: bLength 18 bDescriptorType 1 bcdUSB 2.00 bDeviceClass 0 (Defined at Interface level) bDeviceSubClass 0 bDeviceProtocol 0 bMaxPacketSize0 32 idVendor 0x03eb Atmel Corp. idProduct 0x201c at90usbkey sample firmware (HID mouse) bcdDevice 45.a2 iManufacturer 1 CDT iProduct 2 9.75 iSerial 0 bNumConfigurations 1 Configuration Descriptor: bLength 9 bDescriptorType 2 wTotalLength 34 bNumInterfaces 1 bConfigurationValue 1 iConfiguration 0 bmAttributes 0x00 (Missing must-be-set bit!) (Bus Powered) MaxPower 100mA Interface Descriptor: bLength 9 bDescriptorType 4 bInterfaceNumber 0 bAlternateSetting 0 bNumEndpoints 1 bInterfaceClass 3 Human Interface Device bInterfaceSubClass 0 No Subclass bInterfaceProtocol 0 None iInterface 0 HID Device Descriptor: bLength 9 bDescriptorType 33 bcdHID 1.11 bCountryCode 0 Not supported bNumDescriptors 1 bDescriptorType 34 Report wDescriptorLength 177 Report Descriptors: ** UNAVAILABLE ** Endpoint Descriptor: bLength 7 bDescriptorType 5 bEndpointAddress 0x81 EP 1 IN bmAttributes 3 Transfer Type Interrupt Synch Type None Usage Type Data wMaxPacketSize 0x0020 1x 32 bytes bInterval 5 Device Status: 0x00fb Self Powered Remote Wakeup Enabled Debug Mode ubuntu@ubuntu:~$ sudo lshw ubuntu description: Notebook product: To be filled by O.E.M. (To be filled by O.E.M.) vendor: To be filled by O.E.M. version: To be filled by O.E.M. serial: To be filled by O.E.M. width: 32 bits capabilities: smbios-2.7 dmi-2.7 smp-1.4 smp configuration: boot=normal chassis=notebook cpus=2 family=To be filled by O.E.M. sku=To be filled by O.E.M. uuid=00020003-0004-0005-0006-000700080009 *-core description: Motherboard product: Tiger Hill vendor: INTEL Corporation physical id: 0 version: To be filled by O.E.M. serial: To be filled by O.E.M. slot: To be filled by O.E.M. *-firmware description: BIOS vendor: American Megatrends Inc. physical id: 0 version: 4.6.5 date: 08/24/2012 size: 64KiB capacity: 960KiB capabilities: pci upgrade shadowing cdboot bootselect socketedrom edd int13floppy1200 int13floppy720 int13floppy2880 int5printscreen int9keyboard int14serial int17printer acpi usb biosbootspecification *-cpu:0 description: CPU product: Intel(R) Atom(TM) CPU N2600 @ 1.60GHz vendor: Intel Corp. physical id: 4 bus info: cpu@0 version: 6.6.1 serial: 0003-0661-0000-0000-0000-0000 slot: CPU 1 size: 1600MHz capacity: 1600MHz width: 64 bits clock: 400MHz capabilities: x86-64 boot fpu fpu_exception wp vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe nx constant_tsc arch_perfmon pebs bts nonstop_tsc aperfmperf pni dtes64 monitor ds_cpl est tm2 ssse3 cx16 xtpr pdcm movbe lahf_lm arat configuration: cores=2 enabledcores=1 id=2 threads=2 *-cache:0 description: L1 cache physical id: 5 slot: L1-Cache size: 24KiB capacity: 24KiB capabilities: internal write-back unified *-cache:1 description: L2 cache physical id: 6 slot: L2-Cache size: 512KiB capacity: 512KiB capabilities: internal varies unified *-logicalcpu:0 description: Logical CPU physical id: 2.1 width: 64 bits capabilities: logical *-logicalcpu:1 description: Logical CPU physical id: 2.2 width: 64 bits capabilities: logical *-logicalcpu:2 description: Logical CPU physical id: 2.3 width: 64 bits capabilities: logical *-logicalcpu:3 description: Logical CPU physical id: 2.4 width: 64 bits capabilities: logical *-memory description: System Memory physical id: 28 slot: System board or motherboard size: 2GiB *-bank:0 description: SODIMM [empty] product: [Empty] vendor: [Empty] physical id: 0 serial: [Empty] slot: DIMM0 *-bank:1 description: SODIMM DDR3 Synchronous 800 MHz (1.2 ns) vendor: 69 physical id: 1 serial: 00000210 slot: DIMM1 size: 2GiB width: 64 bits clock: 800MHz (1.2ns) *-cpu:1 physical id: 1 bus info: cpu@1 version: 6.6.1 serial: 0003-0661-0000-0000-0000-0000 size: 1600MHz capabilities: ht configuration: id=2 *-logicalcpu:0 description: Logical CPU physical id: 2.1 capabilities: logical *-logicalcpu:1 description: Logical CPU physical id: 2.2 capabilities: logical *-logicalcpu:2 description: Logical CPU physical id: 2.3 capabilities: logical *-logicalcpu:3 description: Logical CPU physical id: 2.4 capabilities: logical *-pci description: Host bridge product: Atom Processor D2xxx/N2xxx DRAM Controller vendor: Intel Corporation physical id: 100 bus info: pci@0000:00:00.0 version: 03 width: 32 bits clock: 33MHz *-display UNCLAIMED description: VGA compatible controller product: Atom Processor D2xxx/N2xxx Integrated Graphics Controller vendor: Intel Corporation physical id: 2 bus info: pci@0000:00:02.0 version: 09 width: 32 bits clock: 33MHz capabilities: pm msi vga_controller bus_master cap_list configuration: latency=0 resources: memory:dfe00000-dfefffff ioport:f100(size=8) *-multimedia description: Audio device product: N10/ICH 7 Family High Definition Audio Controller vendor: Intel Corporation physical id: 1b bus info: pci@0000:00:1b.0 version: 02 width: 64 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list configuration: driver=snd_hda_intel latency=0 resources: irq:42 memory:dff00000-dff03fff *-pci:0 description: PCI bridge product: N10/ICH 7 Family PCI Express Port 1 vendor: Intel Corporation physical id: 1c bus info: pci@0000:00:1c.0 version: 02 width: 32 bits clock: 33MHz capabilities: pci pciexpress msi pm normal_decode bus_master cap_list configuration: driver=pcieport resources: irq:40 ioport:2000(size=4096) memory:80000000-801fffff ioport:80200000(size=2097152) *-usb:0 description: USB controller product: N10/ICH 7 Family USB UHCI Controller #1 vendor: Intel Corporation physical id: 1d bus info: pci@0000:00:1d.0 version: 02 width: 32 bits clock: 33MHz capabilities: uhci bus_master configuration: driver=uhci_hcd latency=0 resources: irq:23 ioport:f0a0(size=32) *-usb:1 description: USB controller product: N10/ICH 7 Family USB UHCI Controller #2 vendor: Intel Corporation physical id: 1d.1 bus info: pci@0000:00:1d.1 version: 02 width: 32 bits clock: 33MHz capabilities: uhci bus_master configuration: driver=uhci_hcd latency=0 resources: irq:19 ioport:f080(size=32) *-usb:2 description: USB controller product: N10/ICH 7 Family USB UHCI Controller #3 vendor: Intel Corporation physical id: 1d.2 bus info: pci@0000:00:1d.2 version: 02 width: 32 bits clock: 33MHz capabilities: uhci bus_master configuration: driver=uhci_hcd latency=0 resources: irq:18 ioport:f060(size=32) *-usb:3 description: USB controller product: N10/ICH 7 Family USB UHCI Controller #4 vendor: Intel Corporation physical id: 1d.3 bus info: pci@0000:00:1d.3 version: 02 width: 32 bits clock: 33MHz capabilities: uhci bus_master configuration: driver=uhci_hcd latency=0 resources: irq:16 ioport:f040(size=32) *-usb:4 description: USB controller product: N10/ICH 7 Family USB2 EHCI Controller vendor: Intel Corporation physical id: 1d.7 bus info: pci@0000:00:1d.7 version: 02 width: 32 bits clock: 33MHz capabilities: pm debug ehci bus_master cap_list configuration: driver=ehci_hcd latency=0 resources: irq:23 memory:dff05000-dff053ff *-pci:1 description: PCI bridge product: 82801 Mobile PCI Bridge vendor: Intel Corporation physical id: 1e bus info: pci@0000:00:1e.0 version: e2 width: 32 bits clock: 33MHz capabilities: pci subtractive_decode bus_master cap_list *-isa description: ISA bridge product: NM10 Family LPC Controller vendor: Intel Corporation physical id: 1f bus info: pci@0000:00:1f.0 version: 02 width: 32 bits clock: 33MHz capabilities: isa bus_master cap_list configuration: latency=0 *-storage description: SATA controller product: N10/ICH7 Family SATA Controller [AHCI mode] vendor: Intel Corporation physical id: 1f.2 bus info: pci@0000:00:1f.2 logical name: scsi0 version: 02 width: 32 bits clock: 66MHz capabilities: storage msi pm ahci_1.0 bus_master cap_list emulated configuration: driver=ahci latency=0 resources: irq:41 ioport:f0f0(size=8) ioport:f0e0(size=4) ioport:f0d0(size=8) ioport:f0c0(size=4) ioport:f020(size=16) memory:dff04000-dff043ff *-disk description: ATA Disk product: BIWIN SSD physical id: 0.0.0 bus info: scsi@0:0.0.0 logical name: /dev/sda version: 1206 serial: 123403501060 size: 29GiB (32GB) capabilities: partitioned partitioned:dos configuration: ansiversion=5 signature=8fbe402b *-volume:0 description: Windows NTFS volume physical id: 1 bus info: scsi@0:0.0.0,1 logical name: /dev/sda1 version: 3.1 serial: 249bde5d-8246-9a40-88c7-2d5e3bcaf692 size: 19GiB capacity: 19GiB capabilities: primary bootable ntfs initialized configuration: clustersize=4096 created=2011-04-04 02:27:51 filesystem=ntfs state=clean *-volume:1 description: Windows NTFS volume physical id: 2 bus info: scsi@0:0.0.0,2 logical name: /dev/sda2 version: 3.1 serial: de12d40f-d5ca-8642-b306-acd9349fda1a size: 10231MiB capacity: 10GiB capabilities: primary ntfs initialized configuration: clustersize=4096 created=2011-04-04 01:52:26 filesystem=ntfs state=clean *-serial UNCLAIMED description: SMBus product: N10/ICH 7 Family SMBus Controller vendor: Intel Corporation physical id: 1f.3 bus info: pci@0000:00:1f.3 version: 02 width: 32 bits clock: 33MHz configuration: latency=0 resources: ioport:f000(size=32) *-scsi:0 physical id: 2 bus info: usb@1:1 logical name: scsi4 capabilities: emulated scsi-host configuration: driver=usb-storage *-disk description: SCSI Disk physical id: 0.0.0 bus info: scsi@4:0.0.0 logical name: /dev/sdb size: 29GiB (31GB) capabilities: partitioned partitioned:dos configuration: signature=00017463 *-volume description: Windows FAT volume vendor: mkdosfs physical id: 1 bus info: scsi@4:0.0.0,1 logical name: /dev/sdb1 logical name: /cdrom version: FAT32 serial: 129b-4f87 size: 29GiB capacity: 29GiB capabilities: primary bootable fat initialized configuration: FATs=2 filesystem=fat mount.fstype=vfat mount.options=rw,relatime,fmask=0022,dmask=0022,codepage=cp437,iocharset=iso8859-1,shortname=mixed,errors=remount-ro state=mounted *-scsi:1 physical id: 3 bus info: usb@1:3.1 logical name: scsi6 capabilities: emulated scsi-host configuration: driver=usb-storage *-disk description: SCSI Disk physical id: 0.0.0 bus info: scsi@6:0.0.0 logical name: /dev/sdc size: 7400MiB (7759MB) capabilities: partitioned partitioned:dos configuration: signature=c3072e18 *-volume description: Windows FAT volume vendor: mkdosfs physical id: 1 bus info: scsi@6:0.0.0,1 logical name: /dev/sdc1 logical name: /media/JOUM8G version: FAT32 serial: e676-9311 size: 7394MiB capacity: 7394MiB capabilities: primary bootable fat initialized configuration: FATs=2 filesystem=fat label=Android mount.fstype=vfat mount.options=rw,nosuid,nodev,relatime,uid=999,gid=999,fmask=0022,dmask=0077,codepage=cp437,iocharset=iso8859-1,shortname=mixed,showexec,utf8,flush,errors=remount-ro state=mounted ubuntu@ubuntu:~$ ubuntu@ubuntu:~$ xinput list ? Virtual core pointer id=2 [master pointer (3)] ? ? Virtual core XTEST pointer id=4 [slave pointer (2)] ? ? Plus More Enterprise LTD. USB-compliant keyboard id=10 [slave pointer (2)] ? ? USB Optical Mouse id=11 [slave pointer (2)] ? Virtual core keyboard id=3 [master keyboard (2)] ? Virtual core XTEST keyboard id=5 [slave keyboard (3)] ? Power Button id=6 [slave keyboard (3)] ? Power Button id=7 [slave keyboard (3)] ? Sleep Button id=8 [slave keyboard (3)] ? Plus More Enterprise LTD. USB-compliant keyboard id=9 [slave keyboard (3)] ? USB 2.0 Webcam - Front id=12 [slave keyboard (3)] ? AT Translated Set 2 keyboard id=13 [slave keyboard (3)] ubuntu@ubuntu:~$

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  • HTG Reviews the CODE Keyboard: Old School Construction Meets Modern Amenities

    - by Jason Fitzpatrick
    There’s nothing quite as satisfying as the smooth and crisp action of a well built keyboard. If you’re tired of  mushy keys and cheap feeling keyboards, a well-constructed mechanical keyboard is a welcome respite from the $10 keyboard that came with your computer. Read on as we put the CODE mechanical keyboard through the paces. What is the CODE Keyboard? The CODE keyboard is a collaboration between manufacturer WASD Keyboards and Jeff Atwood of Coding Horror (the guy behind the Stack Exchange network and Discourse forum software). Atwood’s focus was incorporating the best of traditional mechanical keyboards and the best of modern keyboard usability improvements. In his own words: The world is awash in terrible, crappy, no name how-cheap-can-we-make-it keyboards. There are a few dozen better mechanical keyboard options out there. I’ve owned and used at least six different expensive mechanical keyboards, but I wasn’t satisfied with any of them, either: they didn’t have backlighting, were ugly, had terrible design, or were missing basic functions like media keys. That’s why I originally contacted Weyman Kwong of WASD Keyboards way back in early 2012. I told him that the state of keyboards was unacceptable to me as a geek, and I proposed a partnership wherein I was willing to work with him to do whatever it takes to produce a truly great mechanical keyboard. Even the ardent skeptic who questions whether Atwood has indeed created a truly great mechanical keyboard certainly can’t argue with the position he starts from: there are so many agonizingly crappy keyboards out there. Even worse, in our opinion, is that unless you’re a typist of a certain vintage there’s a good chance you’ve never actually typed on a really nice keyboard. Those that didn’t start using computers until the mid-to-late 1990s most likely have always typed on modern mushy-key keyboards and never known the joy of typing on a really responsive and crisp mechanical keyboard. Is our preference for and love of mechanical keyboards shining through here? Good. We’re not even going to try and hide it. So where does the CODE keyboard stack up in pantheon of keyboards? Read on as we walk you through the simple setup and our experience using the CODE. Setting Up the CODE Keyboard Although the setup of the CODE keyboard is essentially plug and play, there are two distinct setup steps that you likely haven’t had to perform on a previous keyboard. Both highlight the degree of care put into the keyboard and the amount of customization available. Inside the box you’ll find the keyboard, a micro USB cable, a USB-to-PS2 adapter, and a tool which you may be unfamiliar with: a key puller. We’ll return to the key puller in a moment. Unlike the majority of keyboards on the market, the cord isn’t permanently affixed to the keyboard. What does this mean for you? Aside from the obvious need to plug it in yourself, it makes it dead simple to repair your own keyboard cord if it gets attacked by a pet, mangled in a mechanism on your desk, or otherwise damaged. It also makes it easy to take advantage of the cable routing channels in on the underside of the keyboard to  route your cable exactly where you want it. While we’re staring at the underside of the keyboard, check out those beefy rubber feet. By peripherals standards they’re huge (and there is six instead of the usual four). Once you plunk the keyboard down where you want it, it might as well be glued down the rubber feet work so well. After you’ve secured the cable and adjusted it to your liking, there is one more task  before plug the keyboard into the computer. On the bottom left-hand side of the keyboard, you’ll find a small recess in the plastic with some dip switches inside: The dip switches are there to switch hardware functions for various operating systems, keyboard layouts, and to enable/disable function keys. By toggling the dip switches you can change the keyboard from QWERTY mode to Dvorak mode and Colemak mode, the two most popular alternative keyboard configurations. You can also use the switches to enable Mac-functionality (for Command/Option keys). One of our favorite little toggles is the SW3 dip switch: you can disable the Caps Lock key; goodbye accidentally pressing Caps when you mean to press Shift. You can review the entire dip switch configuration chart here. The quick-start for Windows users is simple: double check that all the switches are in the off position (as seen in the photo above) and then simply toggle SW6 on to enable the media and backlighting function keys (this turns the menu key on the keyboard into a function key as typically found on laptop keyboards). After adjusting the dip switches to your liking, plug the keyboard into an open USB port on your computer (or into your PS/2 port using the included adapter). Design, Layout, and Backlighting The CODE keyboard comes in two flavors, a traditional 87-key layout (no number pad) and a traditional 104-key layout (number pad on the right hand side). We identify the layout as traditional because, despite some modern trapping and sneaky shortcuts, the actual form factor of the keyboard from the shape of the keys to the spacing and position is as classic as it comes. You won’t have to learn a new keyboard layout and spend weeks conditioning yourself to a smaller than normal backspace key or a PgUp/PgDn pair in an unconventional location. Just because the keyboard is very conventional in layout, however, doesn’t mean you’ll be missing modern amenities like media-control keys. The following additional functions are hidden in the F11, F12, Pause button, and the 2×6 grid formed by the Insert and Delete rows: keyboard illumination brightness, keyboard illumination on/off, mute, and then the typical play/pause, forward/backward, stop, and volume +/- in Insert and Delete rows, respectively. While we weren’t sure what we’d think of the function-key system at first (especially after retiring a Microsoft Sidewinder keyboard with a huge and easily accessible volume knob on it), it took less than a day for us to adapt to using the Fn key, located next to the right Ctrl key, to adjust our media playback on the fly. Keyboard backlighting is a largely hit-or-miss undertaking but the CODE keyboard nails it. Not only does it have pleasant and easily adjustable through-the-keys lighting but the key switches the keys themselves are attached to are mounted to a steel plate with white paint. Enough of the light reflects off the interior cavity of the keys and then diffuses across the white plate to provide nice even illumination in between the keys. Highlighting the steel plate beneath the keys brings us to the actual construction of the keyboard. It’s rock solid. The 87-key model, the one we tested, is 2.0 pounds. The 104-key is nearly a half pound heavier at 2.42 pounds. Between the steel plate, the extra-thick PCB board beneath the steel plate, and the thick ABS plastic housing, the keyboard has very solid feel to it. Combine that heft with the previously mentioned thick rubber feet and you have a tank-like keyboard that won’t budge a millimeter during normal use. Examining The Keys This is the section of the review the hardcore typists and keyboard ninjas have been waiting for. We’ve looked at the layout of the keyboard, we’ve looked at the general construction of it, but what about the actual keys? There are a wide variety of keyboard construction techniques but the vast majority of modern keyboards use a rubber-dome construction. The key is floated in a plastic frame over a rubber membrane that has a little rubber dome for each key. The press of the physical key compresses the rubber dome downwards and a little bit of conductive material on the inside of the dome’s apex connects with the circuit board. Despite the near ubiquity of the design, many people dislike it. The principal complaint is that dome keyboards require a complete compression to register a keystroke; keyboard designers and enthusiasts refer to this as “bottoming out”. In other words, the register the “b” key, you need to completely press that key down. As such it slows you down and requires additional pressure and movement that, over the course of tens of thousands of keystrokes, adds up to a whole lot of wasted time and fatigue. The CODE keyboard features key switches manufactured by Cherry, a company that has manufactured key switches since the 1960s. Specifically the CODE features Cherry MX Clear switches. These switches feature the same classic design of the other Cherry switches (such as the MX Blue and Brown switch lineups) but they are significantly quieter (yes this is a mechanical keyboard, but no, your neighbors won’t think you’re firing off a machine gun) as they lack the audible click found in most Cherry switches. This isn’t to say that they keyboard doesn’t have a nice audible key press sound when the key is fully depressed, but that the key mechanism isn’t doesn’t create a loud click sound when triggered. One of the great features of the Cherry MX clear is a tactile “bump” that indicates the key has been compressed enough to register the stroke. For touch typists the very subtle tactile feedback is a great indicator that you can move on to the next stroke and provides a welcome speed boost. Even if you’re not trying to break any word-per-minute records, that little bump when pressing the key is satisfying. The Cherry key switches, in addition to providing a much more pleasant typing experience, are also significantly more durable than dome-style key switch. Rubber dome switch membrane keyboards are typically rated for 5-10 million contacts whereas the Cherry mechanical switches are rated for 50 million contacts. You’d have to write the next War and Peace  and follow that up with A Tale of Two Cities: Zombie Edition, and then turn around and transcribe them both into a dozen different languages to even begin putting a tiny dent in the lifecycle of this keyboard. So what do the switches look like under the classicly styled keys? You can take a look yourself with the included key puller. Slide the loop between the keys and then gently beneath the key you wish to remove: Wiggle the key puller gently back and forth while exerting a gentle upward pressure to pop the key off; You can repeat the process for every key, if you ever find yourself needing to extract piles of cat hair, Cheeto dust, or other foreign objects from your keyboard. There it is, the naked switch, the source of that wonderful crisp action with the tactile bump on each keystroke. The last feature worthy of a mention is the N-key rollover functionality of the keyboard. This is a feature you simply won’t find on non-mechanical keyboards and even gaming keyboards typically only have any sort of key roller on the high-frequency keys like WASD. So what is N-key rollover and why do you care? On a typical mass-produced rubber-dome keyboard you cannot simultaneously press more than two keys as the third one doesn’t register. PS/2 keyboards allow for unlimited rollover (in other words you can’t out type the keyboard as all of your keystrokes, no matter how fast, will register); if you use the CODE keyboard with the PS/2 adapter you gain this ability. If you don’t use the PS/2 adapter and use the native USB, you still get 6-key rollover (and the CTRL, ALT, and SHIFT don’t count towards the 6) so realistically you still won’t be able to out type the computer as even the more finger twisting keyboard combos and high speed typing will still fall well within the 6-key rollover. The rollover absolutely doesn’t matter if you’re a slow hunt-and-peck typist, but if you’ve read this far into a keyboard review there’s a good chance that you’re a serious typist and that kind of quality construction and high-number key rollover is a fantastic feature.  The Good, The Bad, and the Verdict We’ve put the CODE keyboard through the paces, we’ve played games with it, typed articles with it, left lengthy comments on Reddit, and otherwise used and abused it like we would any other keyboard. The Good: The construction is rock solid. In an emergency, we’re confident we could use the keyboard as a blunt weapon (and then resume using it later in the day with no ill effect on the keyboard). The Cherry switches are an absolute pleasure to type on; the Clear variety found in the CODE keyboard offer a really nice middle-ground between the gun-shot clack of a louder mechanical switch and the quietness of a lesser-quality dome keyboard without sacrificing quality. Touch typists will love the subtle tactile bump feedback. Dip switch system makes it very easy for users on different systems and with different keyboard layout needs to switch between operating system and keyboard layouts. If you’re investing a chunk of change in a keyboard it’s nice to know you can take it with you to a different operating system or “upgrade” it to a new layout if you decide to take up Dvorak-style typing. The backlighting is perfect. You can adjust it from a barely-visible glow to a blazing light-up-the-room brightness. Whatever your intesity preference, the white-coated steel backplate does a great job diffusing the light between the keys. You can easily remove the keys for cleaning (or to rearrange the letters to support a new keyboard layout). The weight of the unit combined with the extra thick rubber feet keep it planted exactly where you place it on the desk. The Bad: While you’re getting your money’s worth, the $150 price tag is a shock when compared to the $20-60 price tags you find on lower-end keyboards. People used to large dedicated media keys independent of the traditional key layout (such as the large buttons and volume controls found on many modern keyboards) might be off put by the Fn-key style media controls on the CODE. The Verdict: The keyboard is clearly and heavily influenced by the needs of serious typists. Whether you’re a programmer, transcriptionist, or just somebody that wants to leave the lengthiest article comments the Internet has ever seen, the CODE keyboard offers a rock solid typing experience. Yes, $150 isn’t pocket change, but the quality of the CODE keyboard is so high and the typing experience is so enjoyable, you’re easily getting ten times the value you’d get out of purchasing a lesser keyboard. Even compared to other mechanical keyboards on the market, like the Das Keyboard, you’re still getting more for your money as other mechanical keyboards don’t come with the lovely-to-type-on Cherry MX Clear switches, back lighting, and hardware-based operating system keyboard layout switching. If it’s in your budget to upgrade your keyboard (especially if you’ve been slogging along with a low-end rubber-dome keyboard) there’s no good reason to not pickup a CODE keyboard. Key animation courtesy of Geekhack.org user Lethal Squirrel.       

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  • CodePlex Daily Summary for Thursday, February 24, 2011

    CodePlex Daily Summary for Thursday, February 24, 2011Popular ReleasesInstant Feature Builder for Visual Studio 2010: Instant Feature Builder 1.2: This is the binary version of the Instant Feature Builder. Once downloaded, double click to install into Visual Studio. Version 1.2 fixes: Rename FX to IFB to shorten path lengths Fix issue in ExecuteCommand Fix issue to workaround problem with VS Template writer The Instant Feature Builder is a tool which enables you, via drag-and-drop, to build a specific type of Visual Studio extension (VSIX) known as a Feature Extension. A Feature Extension packages project and/or item templates,...DirectQ: Release 1.8.7 (Beta): Beta release of 1.8.7 to get feedback on what works well, what doesn't work well, and what doesn't work at all. D3D9 hardware with ps2.0 a must. Faster, more streamlined and more integrated rendering capabilities with additional MP features and support.Smartkernel: Smartkernel: ????,??????Chiave File Encryption: Chiave 0.9.1: Application for file encryption and decryption using 512 Bit rijndael encyrption algorithm with simple to use UI. Its written in C# and compiled in .Net version 3.5. It incorporates features of Windows 7 like Jumplists, Taskbar progress and Aero Glass. Change Log from 0.9 Beta to 0.9.1: ======================= >Added option for system shutdown, sleep, hibernate after operation completed. >Minor Changes to the UI. >Numerous Bug fixes. Feedbacks are Welcome!....DotNetNuke® Store: 03.00.00: What's New in this release? IMPORTANT: this version requires DotNetNuke 04.06.02 or higher! DO NOT REPORT BUGS HERE IN THE ISSUE TRACKER, INSTEAD USE THE DotNetNuke Store Forum! This version is the same code base as the version 02.01.51 RC, just some cleaning and source code release before submition to the release tracker for "official" release.ClosedXML - The easy way to OpenXML: ClosedXML 0.45.2: New on this release: 1) Added data validation. See Data Validation 2) Deleting or clearing cells deletes the hyperlinks too. New on v0.45.1 1) Fixed issues 6237, 6240 New on v0.45.2 1) Fixed issues 6257, 6266 New Examples Data ValidationOMEGA CMS: OMEGA CMA - Alpha 0.2: A few fixes for OMEGA Framework (DLL) A few tweeks for OMEGA CMSCoding4Fun Tools: Coding4Fun.Phone.Toolkit v1.2: New control, Toast Prompt! Removed progress bar since Silverlight Toolkit Feb 2010 has it.Umbraco CMS: Umbraco 4.7: Service release fixing 31 issues. A full changelog will be available with the final stable release of 4.7 Important when upgradingUpgrade as if it was a patch release (update /bin, /umbraco and /umbraco_client). For general upgrade information follow the guide found at http://our.umbraco.org/wiki/install-and-setup/upgrading-an-umbraco-installation 4.7 requires the .NET 4.0 framework Web.Config changes Update the web web.config to include the 4 changes found in (they're clearly marked in...HubbleDotNet - Open source full-text search engine: V1.1.0.0: Add Sqlite3 DBAdapter Add App Report when Query Cache is Collecting. Improve the performance of index through Synchronize. Add top 0 feature so that we can only get count of the result. Improve the score calculating algorithm of match. Let the score of the record that match all items large then others. Add MySql DBAdapter Improve performance for multi-fields sort . Using hash table to access the Payload data. The version before used bin search. Using heap sort instead of qui...Xen: Graphics API for XNA: Xen 2.0: This is the final release of Xen; Xen 2.0. Xen 2.0 supports PC and Xbox 360 running XNA 4. The documentation download is coming soon Due to restrictions in XNA 4, Building Xen requires a DirectX 10 capable video card (Xen applications can still run on Windows Xp and DirectX 9 video cards)Silverlight????[???]: silverlight????[???]2.0: ???????,?????,????????silverlight??????。DBSourceTools: DBSourceTools_1.3.0.0: Release 1.3.0.0 Changed editors from FireEdit to ICSharpCode.TextEditor. Complete re-vamp of Intellisense ( further testing needed). Hightlight Field and Table Names in sql scripts. Added field dropdown on all tables and views in DBExplorer. Added data option for viewing data in Tables. Fixed comment / uncomment bug as reported by tareq. Included Synonyms in scripting engine ( nickt_ch ).IronPython: 2.7 Release Candidate 1: We are pleased to announce the first Release Candidate for IronPython 2.7. This release contains over two dozen bugs fixed in preparation for 2.7 Final. See the release notes for 60193 for details and what has already been fixed in the earlier 2.7 prereleases. - IronPython TeamCaliburn Micro: A Micro-Framework for WPF, Silverlight and WP7: Caliburn.Micro 1.0 RC: This is the official Release Candicate for Caliburn.Micro 1.0. The download contains the binaries, samples and VS templates. VS Templates The templates included are designed for situations where the Caliburn.Micro source needs to be embedded within a single project solution. This was targeted at government and other organizations that expressed specific requirements around using an open source project like this. NuGet This release does not have a corresponding NuGet package. The NuGet pack...Caliburn: A Client Framework for WPF and Silverlight: Caliburn 2.0 RC: This is the official Release Candidate for Caliburn 2.0. It contains all binaries, samples and generated code docs.Rawr: Rawr 4.0.20 Beta: Rawr is now web-based. The link to use Rawr4 is: http://elitistjerks.com/rawr.phpThis is the Cataclysm Beta Release. More details can be found at the following link http://rawr.codeplex.com/Thread/View.aspx?ThreadId=237262 As of the 4.0.16 release, you can now also begin using the new Downloadable WPF version of Rawr!This is a pre-alpha release of the WPF version, there are likely to be a lot of issues. If you have a problem, please follow the Posting Guidelines and put it into the Issue Trac...MiniTwitter: 1.66: MiniTwitter 1.66 ???? ?? ?????????? 2 ??????????????????? User Streams ?????????Windows Phone 7 Isolated Storage Explorer: WP7 Isolated Storage Explorer v1.0 Beta: Current release features:WPF desktop explorer client Visual Studio integrated tool window explorer client (Visual Studio 2010 Professional and above) Supported operations: Refresh (isolated storage information), Add Folder, Add Existing Item, Download File, Delete Folder, Delete File Explorer supports operations running on multiple remote applications at the same time Explorer detects application disconnect (1-2 second delay) Explorer confirms operation completed status Explorer d...Silverlight Toolkit: Silverlight for Windows Phone Toolkit - Feb 2011: Silverlight for Windows Phone Toolkit OverviewSilverlight for Windows Phone Toolkit offers developers additional controls for Windows Phone application development, designed to match the rich user experience of the Windows Phone 7. Suggestions? Features? Questions? Ask questions in the Create.msdn.com forum. Add bugs or feature requests to the Issue Tracker. Help us shape the Silverlight Toolkit with your feedback! Please clearly indicate that the work items and issues are for the phone t...New ProjectsCompetition Management Platform: Paragliding Competition Management PlatformCS424 B2 Group - Car Management: CS424 B2 Group - Car ManagementEMS: The main aim of the system to perform environment inventorization.EVVA: EVVA ist ein Softwareprojekt zur Unterstützung privater Arbeitsvermittler FileSocialVB: A library to work with the filesocial.com web site and API through VB.NET. This is actually an offshoot of the http://twittervb.codeplex.com project. Though smaller, this will lead to a more compact library.Hash Crack - IGProgram: Hash Crack is a software program for hashes and passwords cracking. Hash Crack use dictionary or set of symbols for hashes cracking, and also support pwdump file format for Windows passwords cracking NTHash MD4. MD2, MD4, MD5, SHA1, SHA256, SHA384, SHA512Imail Spammer Killer: Bots seem to love picking off the weak passwords of IpSwitch IMail v10 users and using SMTP auth to spam the world with their new found account access. This project is a windows service to isolate and stop this activity by disabling the violated user account as it occurs.JVS2USB: Montage permettant de relier une IO ( capcom / Sega ) sur un PC via l'USB !!Library Reminder: Library ReminderMAVI: mobile application for the visually impaired: bill recognition & tag and recognize objects based on a specific stickerMessage splliting without envelope in Biztalk 2009: Message splitting without envelope in Biztalk 2009. The project contains: - Source Code - Examples Article describing how to make it:Microsoft translator: Language translator designed to test Microsoft Translator web service API In Windows Phone 7 developed using Visual Studio 2010 in C#mrmuffin: Mr Muffin WP7 game for childrenNetwork Monitor: Simple application with a vu-meter style display of recent incoming network traffic. - Requires .NET 4, - Requires WinPCap (http://www.winpcap.org/) - Only tested to run under Windows 7NPhysics: NPhysics - Physical Data Types for .NETOpen SimRacing Results: Open SimRacing Results aims to provide an open standard for race results of PC SimRacing games (like iRacing, rFactor, NR2003, ...), allowing developers of league management systems to use a unique interface to get the results from, regardless of the simulation used.Orchard Image Gallery: Orchard Image Gallery project is intented to provide a Image Gallery content part and/or widget for the Orchard Project.Planning Poker for Windows Phone 7: Play planning poker on your Windows Phone 7.Publishing and consuming WCF in Biztalk 2009 and Visual Studio 2008: The file contains: Biztalk 2009 Project, C# Console Project, Example. Push Notification for Windows Phone 7 in php: WindowsPhonePushNotification enables you to use Microsoft Push Notification Service in phpQuksace Agjke: For more information, please visit <http://students.cs.tamu.edu/abe/IS_and_R/HW3/quksace%20agjke.html>. http://students.cs.tamu.edu/abe/IS_and_R/HW3/quksace%20agjke.html Read: a "GNU Make"-like utility for viewing Readme files: Read is a simple program to easily load and read README files on a UNIX-compliant system. It works in a similar way to GNU Make by searching a directory for a compatible file, in this case a Readme file, and loading it for reading using a text editor or viewer.SQL CE 3.5 persistence mapper for ECO IV: May need some adjustments for ECO V/VI, definitely needs some rewrite to support SQL CE 4.0 fullySQL Server Job Failure Notification System: A simple means of ensuring you know when SQLAgent jobs fail.SuperQuery: SuperQuery makes it easy to run the same batch of SQL across several databases on different SQL servers. SuperQuery supports all editions and versions of SQL Server from 2000 onwards. It is developed in C# using .NET 4 Client Profile.System.Net.Mail Extended: An Extension to the System.Net.Mail Namespace, adding a POP3 Client, Enhanced SMTP Client, IMAP Client, POP3 Server, SMTP Server, and IMAP Serve, all written in Visual C#.wow-combatlogs: A PowerShell module for working with combat logs generated by World of Warcraft.WPF UndoManager: WPF UndoManager provides a simple Undomanager on the base of WPF's CommandPattern. It use an implementation of the ICommand-interface to manage a history of actions.XO / TicTacToe game: Dynamic sized XO / TicTacToe game for Windows Phone 7 Build using Visual Studio 2010 and C#

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  • Which workaround to use for the following SQL deadlock?

    - by Marko
    I found a SQL deadlock scenario in my application during concurrency. I belive that the two statements that cause the deadlock are (note - I'm using LINQ2SQL and DataContext.ExecuteCommand(), that's where this.studioId.ToString() comes into play): exec sp_executesql N'INSERT INTO HQ.dbo.SynchronizingRows ([StudioId], [UpdatedRowId]) SELECT @p0, [t0].[Id] FROM [dbo].[UpdatedRows] AS [t0] WHERE NOT (EXISTS( SELECT NULL AS [EMPTY] FROM [dbo].[ReceivedUpdatedRows] AS [t1] WHERE ([t1].[StudioId] = @p0) AND ([t1].[UpdatedRowId] = [t0].[Id]) ))',N'@p0 uniqueidentifier',@p0='" + this.studioId.ToString() + "'; and exec sp_executesql N'INSERT INTO HQ.dbo.ReceivedUpdatedRows ([UpdatedRowId], [StudioId], [ReceiveDateTime]) SELECT [t0].[UpdatedRowId], @p0, GETDATE() FROM [dbo].[SynchronizingRows] AS [t0] WHERE ([t0].[StudioId] = @p0)',N'@p0 uniqueidentifier',@p0='" + this.studioId.ToString() + "'; The basic logic of my (client-server) application is this: Every time someone inserts or updates a row on the server side, I also insert a row into the table UpdatedRows, specifying the RowId of the modified row. When a client tries to synchronize data, it first copies all of the rows in the UpdatedRows table, that don't contain a reference row for the specific client in the table ReceivedUpdatedRows, to the table SynchronizingRows (the first statement taking part in the deadlock). Afterwards, during the synchronization I look for modified rows via lookup of the SynchronizingRows table. This step is required, otherwise if someone inserts new rows or modifies rows on the server side during synchronization I will miss them and won't get them during the next synchronization (explanation scenario to long to write here...). Once synchronization is complete, I insert rows to the ReceivedUpdatedRows table specifying that this client has received the UpdatedRows contained in the SynchronizingRows table (the second statement taking part in the deadlock). Finally I delete all rows from the SynchronizingRows table that belong to the current client. The way I see it, the deadlock is occuring on tables SynchronizingRows (abbreviation SR) and ReceivedUpdatedRows (abbreviation RUR) during steps 2 and 3 (one client is in step 2 and is inserting into SR and selecting from RUR; while another client is in step 3 inserting into RUR and selecting from SR). I googled a bit about SQL deadlocks and came to a conclusion that I have three options. Inorder to make a decision I need more input about each option/workaround: Workaround 1: The first advice given on the web about SQL deadlocks - restructure tables/queries so that deadlocks don't happen in the first place. Only problem with this is that with my IQ I don't see a way to do the synchronization logic any differently. If someone wishes to dwelve deeper into my current synchronization logic, how and why it is set up the way it is, I'll post a link for the explanation. Perhaps, with the help of someone smarter than me, it's possible to create a logic that is deadlock free. Workaround 2: The second most common advice seems to be the use of WITH(NOLOCK) hint. The problem with this is that NOLOCK might miss or duplicate some rows. Duplication is not a problem, but missing rows is catastrophic! Another option is the WITH(READPAST) hint. On the face of it, this seems to be a perfect solution. I really don't care about rows that other clients are inserting/modifying, because each row belongs only to a specific client, so I may very well skip locked rows. But the MSDN documentaion makes me a bit worried - "When READPAST is specified, both row-level and page-level locks are skipped". As I said, row-level locks would not be a problem, but page-level locks may very well be, since a page might contain rows that belong to multiple clients (including the current one). While there are lots of blog posts specifically mentioning that NOLOCK might miss rows, there seems to be none about READPAST (never) missing rows. This makes me skeptical and nervous to implement it, since there is no easy way to test it (implementing would be a piece of cake, just pop WITH(READPAST) into both statements SELECT clause and job done). Can someone confirm whether the READPAST hint can miss rows? Workaround 3: The final option is to use ALLOW_SNAPSHOT_ISOLATION and READ_COMMITED_SNAPSHOT. This would seem to be the only option to work 100% - at least I can't find any information that would contradict with it. But it is a little bit trickier to setup (I don't care much about the performance hit), because I'm using LINQ. Off the top of my head I probably need to manually open a SQL connection and pass it to the LINQ2SQL DataContext, etc... I haven't looked into the specifics very deeply. Mostly I would prefer option 2 if somone could only reassure me that READPAST will never miss rows concerning the current client (as I said before, each client has and only ever deals with it's own set of rows). Otherwise I'll likely have to implement option 3, since option 1 is probably impossible... I'll post the table definitions for the three tables as well, just in case: CREATE TABLE [dbo].[UpdatedRows]( [Id] [uniqueidentifier] NOT NULL ROWGUIDCOL DEFAULT NEWSEQUENTIALID() PRIMARY KEY CLUSTERED, [RowId] [uniqueidentifier] NOT NULL, [UpdateDateTime] [datetime] NOT NULL, ) ON [PRIMARY] GO CREATE NONCLUSTERED INDEX IX_RowId ON dbo.UpdatedRows ([RowId] ASC) WITH (STATISTICS_NORECOMPUTE = OFF, IGNORE_DUP_KEY = OFF, ALLOW_ROW_LOCKS = ON, ALLOW_PAGE_LOCKS = ON) ON [PRIMARY] GO CREATE TABLE [dbo].[ReceivedUpdatedRows]( [Id] [uniqueidentifier] NOT NULL ROWGUIDCOL DEFAULT NEWSEQUENTIALID() PRIMARY KEY NONCLUSTERED, [UpdatedRowId] [uniqueidentifier] NOT NULL REFERENCES [dbo].[UpdatedRows] ([Id]), [StudioId] [uniqueidentifier] NOT NULL REFERENCES, [ReceiveDateTime] [datetime] NOT NULL, ) ON [PRIMARY] GO CREATE CLUSTERED INDEX IX_Studios ON dbo.ReceivedUpdatedRows ([StudioId] ASC) WITH (STATISTICS_NORECOMPUTE = OFF, IGNORE_DUP_KEY = OFF, ALLOW_ROW_LOCKS = ON, ALLOW_PAGE_LOCKS = ON) ON [PRIMARY] GO CREATE TABLE [dbo].[SynchronizingRows]( [StudioId] [uniqueidentifier] NOT NULL [UpdatedRowId] [uniqueidentifier] NOT NULL REFERENCES [dbo].[UpdatedRows] ([Id]) PRIMARY KEY CLUSTERED ([StudioId], [UpdatedRowId]) ) ON [PRIMARY] GO PS! Studio = Client. PS2! I just noticed that the index definitions have ALLOW_PAGE_LOCK=ON. If I would turn it off, would that make any difference to READPAST? Are there any negative downsides for turning it off?

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