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  • Flash Player - green box with version number

    - by Gavin
    I'm trying to get a very simple Flash video working using SWFembed, and it does work across multiple computers at this point in multiple browsers, but as soon as I pushed it live I got this: http://cl.ly/1EDS I've adjusted file permissions, but it is exactly the same code and files as in another directory on the server. I've seen this a few times (green box with version number), but have not been able to find any reference to it online. Thanks for any suggestions in advance!

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  • Do Scala and Erlang use green threads?

    - by CHAPa
    I've been reading a lot about how Scala and Erlang does lightweight threads and their concurrency model (actors). However, I have my doubts. Do Scala and Erlang use an approach similar to the old thread model used by Java (green threads) ? For example, suppose that there is a machine with 2 cores, so the Scala/Erlang environment will fork one thread per processor? The other threads will be scheduled by user-space (Scala VM / Erlang VM ) environment. Is this correct? Under the hood, how does this really work?

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  • PHP and Django: Nginx, FastCGI and Green Unicorn?

    - by littlejim84
    I'm curious... I'm looking to have a really efficient setup for my slice for a client. I'm not an expert with servers and so am looking for good solid resources to help me set this up... It's been recommended to me that using FastCGI for PHP, Green Unicorn (gunicorn) for Django and Nginx for media is a good combination to have PHP and Django running on the same slice/server. This is needed due to have a main Django website and admin, but also to have a PHP forum on there too. Could anyone push me to some useful resources that would help me set this up on my slice? Or at least, any views or comments on this particular setup?

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  • Get used color names from image

    - by atmorell
    Hello, I would like to check what colors is present in a image. This will be stored in the database and used for a search form. (red=1, green=1, blue=0, yellow=1, black=1, white=1 etc.) img = Magick::Image.read('phosto-file.jpg').first img = img.quantize(10 h = img.color_histogram pp h {red=12815, green=18494, blue=15439, opacity=0=>13007, red=44662, green=47670, blue=51967, opacity=0=>18254, red=17608, green=43331, blue=48321, opacity=0=>11597, red=21105, green=25865, blue=39467, opacity=0=>10604, red=15125, green=36629, blue=22824, opacity=0=>10223, red=52102, green=42405, blue=10063, opacity=0=>12928, red=39043, green=28726, blue=40855, opacity=0=>7728, red=10410, green=8880, blue=7826, opacity=0=>13795, red=25484, green=25337, blue=24235, opacity=0=>7351, red=44485, green=12617, blue=11169, opacity=0=>14513} How do I convert the 10 values to color names? red, green, NOMATCH, yellow, black, white etc. Only need the rough color name - not LimeGreen but Green etc. Best regards. Asbjørn Morell

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  • How to remove a "green screen" portrait background

    - by danbystrom
    I'm looking for a way to automatically remove (=make transparent) a "green screen" portrait background from a lot of pictures. My own attempts this far have been... ehum... less successful. I'm looking around for any hints or solutions or papers on the subject. Commercial solutions are just fine, too. And before you comment and say that it is impossible to do this automatically: no it isn't. There actually exists a company which offers exactly this service, and if I fail to come up with a different solution we're going to use them. The problem is that they guard their algorithm with their lives, and therefore won't sell/license their software. Instead we have to FTP all pictures to them where the processing is done and then we FTP the result back home. (And no, they don't have an underpaid staff hidden away in the Philippines which handles this manually, since we're talking several thousand pictures a day...) However, this approach limits its usefulness for several reasons. So I'd really like a solution where this could be done instantly while being offline from the internet.

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  • How to Smooth the drawing Stroke?

    - by user1852420
    I am creating drawing.. i can undo, and put colors on it. but when i draw using my fingers the stroke is not that smooth and has edge lines,, here my codes. on which I can Paint on a view, Undo, change color, and the opacity. stroke.h #import <UIKit/UIKit.h> @interface stroke : UIView{ NSMutableArray *strokeArray; UIColor *strokeColor; int strokeSize; float strokeAlpha; int strokeAlpha2; IBOutlet UISlider *slides; float red; float green; float blue; CGPoint mid1; CGPoint mid2; CGPoint endingPoint,previousPoint1,previousPoint2; CGPoint currentTouch; } @property (nonatomic, retain) UIColor *strokeColor; @property (nonatomic) int strokeSize; @property (nonatomic, retain) NSMutableArray *strokeArray; - (IBAction)changeAlphaValue; -(void)loadSLider; -(void)blueColor; -(void)darkvioletColor; -(void)violetColor; -(void)pinkColor; -(void)darkbrownColor; -(void)redColor; -(void)magentaRedColor; -(void)lightBrownColor; -(void)lightOrangeColor; -(void)OrangeColor; -(void)YellowColor; -(void)greenColor; -(void)lightYellowColor; -(void)darkGreenColor; -(void)TurquioseColor; -(void)PaleTurquioseColor; -(void)skyBlueColor; -(void)whiteColor; -(void)DirtyWhiteColor; -(void)SilverColor; -(void)LightGrayColor; -(void)GrayColor; -(void)LightBlackColor; -(void)BlackColor; @end stroke.m #import "stroke.h" @implementation stroke @synthesize strokeColor; @synthesize strokeSize; @synthesize strokeArray; - (void) awakeFromNib{ self.strokeArray = [[NSMutableArray alloc] init]; self.strokeColor = [UIColor colorWithRed:0 green:0 blue:232 alpha:1]; self.strokeSize = 3; } - (void)drawRect:(CGRect)rect{ NSMutableArray *stroke; for (stroke in strokeArray) { CGContextRef contextRef = UIGraphicsGetCurrentContext(); CGContextSetLineWidth(contextRef, [[stroke objectAtIndex:1] intValue]); CGFloat *color = CGColorGetComponents([[stroke objectAtIndex:2] CGColor]); CGContextSetRGBStrokeColor(contextRef, color[0], color[1], color[2], color[3]); CGContextBeginPath(contextRef); CGPoint points[[stroke count]]; for (NSUInteger i = 3; i < [stroke count]; i++) { points[i-3] = [[stroke objectAtIndex:i] CGPointValue]; } CGContextAddLines(contextRef, points, [stroke count]-3); CGContextStrokePath(contextRef); } } -(void)loadSLider{ } - (IBAction)changeAlphaValue{ strokeAlpha2 =((int)slides.value); } -(void)blueColor{ red = 0/255.0; green = 0/255.0; blue = 255/255.0; } -(void)darkvioletColor{ red = 75/255.0; green = 0/255.0; blue = 130/255.0; } -(void)violetColor{ red = 128/255.0; green = 0/255.0; blue = 128/255.0; } -(void)pinkColor{ red = 255/255.0; green = 0/255.0; blue = 255/255.0; } -(void)darkbrownColor{ red = 0.200; green = 0.0; blue = 0.0; } -(void)redColor{ red = 255/255.0; green = 0/255.0; blue = 0/255.0; } -(void)magentaRedColor{ red = 0.350; green = 0.0; blue = 0.0; } -(void)lightBrownColor{ red = 0.480; green = 0.0; blue = 0.0; } -(void)lightOrangeColor{ red = 0.600; green = 0.200; blue = 0.0; } -(void)OrangeColor{ red = 1.0; green = 0.300; blue = 0.0; } -(void)YellowColor{ red = 0.950; green = 0.450; blue = 0.0; } -(void)greenColor{ red = 0.0; green = 1.0; blue = 0.0; } -(void)lightYellowColor{ red = 1.0; green = 1.0; blue = 0.0; } -(void)darkGreenColor{ red = 0.0; green = 0.500; blue = 0.0; } -(void)TurquioseColor{ red = 0.0; green = 0.700; blue = 0.200; } -(void)PaleTurquioseColor{ red = 0.0; green = 0.700; blue = 0.600; } -(void)skyBlueColor{ red = 0.0; green = 0.400; blue = 0.800; } -(void)whiteColor{ red = 1.0; green = 1.0; blue = 1.0; } -(void)DirtyWhiteColor{ red = 0.800; green = 0.800; blue = 0.800; } -(void)SilverColor{ red = 0.600; green = 0.600; blue = 0.600; } -(void)LightGrayColor{ red = 0.500; green = 0.500; blue = 0.500; } -(void)GrayColor{ red = 0.300; green = 0.300; blue = 0.300; } -(void)LightBlackColor{ red = 0.150; green = 0.150; blue = 0.150; } -(void)BlackColor{ red = 0.0; green = 0.0; blue = 0.0; } - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch; NSEnumerator *counter = [touches objectEnumerator]; while ((touch = (UITouch *)[counter nextObject])) { switch (strokeAlpha2) { case 1: strokeAlpha = .1; break; case 2: strokeAlpha = .2; break; case 3: strokeAlpha = .3; break; case 4: strokeAlpha = .4; break; case 5: strokeAlpha = .5; break; case 6: strokeAlpha = .6; break; case 7: strokeAlpha = .7; break; case 8: strokeAlpha = .8; break; case 9: strokeAlpha = .9; break; case 10: strokeAlpha = 1; break; default: strokeAlpha = 1; break; } self.strokeColor = [UIColor colorWithRed:red green:green blue:blue alpha:strokeAlpha]; NSValue *touchPos = [NSValue valueWithCGPoint:[touch locationInView:self]]; UIColor *color = [UIColor colorWithCGColor:strokeColor.CGColor]; NSNumber *size = [NSNumber numberWithInt:strokeSize]; NSMutableArray *stroke = [NSMutableArray arrayWithObjects: touch, size, color, touchPos, nil]; [strokeArray addObject:stroke]; } } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch; NSEnumerator *counter = [touches objectEnumerator]; while ((touch = (UITouch *)[counter nextObject])) { NSMutableArray *stroke; for (stroke in strokeArray) { if ([stroke objectAtIndex:0] == touch) { [stroke addObject:[NSValue valueWithCGPoint:[touch locationInView:self]]]; } [self setNeedsDisplay]; } } } @end

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  • Ikoula : les serveurs Green Fish et Crazy Fish gagnent en espace de stockage, que pensez-vous des serveurs dédiés de l'hébergeur ?

    Ikoula : les serveurs Green Fish et Crazy Fish gagnent en espace de stockage que pensez-vous des serveurs dédiés de l'hébergeur ?L'espace de stockage, les performances et le cout sont des aspects clés lorsqu'un développeur, administrateur ou tout autre professionnel de l'IT se lance dans la location d'un serveur pour ses travaux.Ikoula, tout en maintenant la même grille de prix, fait évoluer ses offres de serveurs Green Fish et Crazy Fish avec l'introduction d'un disque dur d'1 To SATA, contre...

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  • Ikoula offre 40 Go d'espace de sauvegarde pour toute souscription à son serveur Web dédié Green Fish

    Ikoula offre 40 Go d'espace de sauvegarde Pour toute souscription à son serveur Web dédié Green Fish En novembre dernier, Ikoula lançait une nouvelle gamme de serveurs Web dédiés à partir de 24 Euros par mois. Une offre d'entrée de gamme bien pensée, baptisée « Green Fish », qui vise particulièrement les développeurs à la recherche d'un serveur dédié à peu de frais avec un bon rapport qualité prix (lire par ailleurs). Aujourd'hui, pour continuer à promouvoir ce nouveau produit, Ikoula offre 40 Go d'espace de sauvegarde pour toute nouvelle souscription. Cette promotion est sans aucun engagemen...

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  • How private is the Opera Turbo feature of Opera?

    - by Marcus V
    If I'm using Opera with the Opera Turbo feature turned on (always, not set to "automaticly"). Can anyone see what sites I'm visiting (except Opera of course ...)? Opera Turbo uses a proxy server, so it should be that way, but as a not very technical person I'm not sure. Why do I want this? Well: nowadays, at least in my country, more and more (legal) open Wi-Fi connections are available. In those environments I like to have more privacy protections. I don't mind if they can see my IP address, but I just want to hide as much as I can of what I am doing. BTW: I don't care that they can see the data transferred; it doesn't have to be that secret. I only want to hide the requested Internet site links. BTW: I know that Opera Turbo only works with non-secure websites (HTTP), but that's fine for me. I only want it to work with these sites. BTW: I'm not need this for illegal purposes; I only want this for privacy reasons.

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  • Green Bars in Visual Studio 2010

    - by Braveyard
    I am wondering what these greens things are in Visual Studio 2010. What are they for? They look pretty random but of course they have to have some meaning. Can any one tell me? At first glance they don't mean any thing to me. Picture 1: Picture 2: Edit: They show saved changed content during the document open. Once you close the document they disappear.

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  • Green part in Visual Studio 2010

    - by Braveyard
    I am wondering what these greens things are in Visual Studio 2010. What are they for? They look pretty random but of course they have to have some meaning. Can any one tell me? At first glance they don't mean any thing to me. Picture 1: Picture 2:

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  • Generate colors between red and green for a power meter?

    - by Simucal
    I'm writing a java game and I want to implement a power meter for how hard you are going to shoot something. I need to write a function that takes a int between 0 - 100, and based on how high that number is, it will return a color between Green (0 on the power scale) and Red (100 on the power scale). Similar to how volume controls work: What operation do I need to do on the Red, Green, and Blue components of a color to generate the colors between Green and Red? So, I could run say, getColor(80) and it will return an orangish color (its values in R, G, B) or getColor(10) which will return a more Green/Yellow rgb value. I know I need to increase components of the R, G, B values for a new color, but I don't know specifically what goes up or down as the colors shift from Green-Red. Progress: I ended up using HSV/HSB color space because I liked the gradiant better (no dark browns in the middle). The function I used was (in java): public Color getColor(double power) { double H = power * 0.4; // Hue (note 0.4 = Green, see huge chart below) double S = 0.9; // Saturation double B = 0.9; // Brightness return Color.getHSBColor((float)H, (float)S, (float)B); } Where "power" is a number between 0.0 and 1.0. 0.0 will return a bright red, 1.0 will return a bright green. Java Hue Chart: Thanks everyone for helping me with this!

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  • Rails Fixtures Don't Seem to Support Transitive Associations

    - by Rick Wayne
    So I've got 3 models in my app, connected by HABTM relations: class Member < ActiveRecord::Base has_and_belongs_to_many :groups end class Group < ActiveRecord::Base has_and_belongs_to_many :software_instances end class SoftwareInstance < ActiveRecord::Base end And I have the appropriate join tables, and use foxy fixtures to load them: -- members.yml -- rick: name: Rick groups: cals -- groups.yml -- cals: name: CALS software_instances: delphi -- software_instances.yml -- delphi: name: No, this is not a joke, someone in our group is still maintaining Delphi apps... And I do a rake db:fixtures:load, and examine the tables. Yep, the join tables groups_members and groups_software_instances have appropriate IDs in, big numbers generated by hashing the fixture names. Yay! And if I run script/console, I can look at rick's groups and see that cals is in there, or cals's software_instances and delphi shows up. (Likewise delphi knows that it's in the group cals.) Yay! But if I look at rick.groups[0].software_instances...nada. []. And, oddly enough, rick.groups[0].id is something like 30 or 10, not 398398439. I've tried swapping around where the association is defined in the fixtures, e.g. -- members.yml -- rick name: rick -- groups.yml -- cals name: CALS members: rick No error, but same result. (Later: Confirmed, same behavior on MySQL. In fact I get the same thing if I take the foxification out and use ERB to directly create the join tables, so: -- license_groups_software_instances -- cals_delphi: group_id: <%= Fixtures.identify 'cals' % software_instance_id: <%= Fixtures.identify 'delphi' $ Before I chuck it all, reject foxy fixtures and all who sail in her and just hand-code IDs...anybody got a suggestion as to why this is happening? I'm currently working in Rails 2.3.2 with sqlite3, this occurs on both OS X and Ubuntu (and I think with MySQL too). TIA, my compadres.

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  • What if I can't make my unit test fail in "Red, Green, Refactor" of TDD?

    - by Joshua Harris
    So let's say that I have a test: @Test public void MoveY_MoveZero_DoesNotMove() { Point p = new Point(50.0, 50.0); p.MoveY(0.0); Assert.assertAreEqual(50.0, p.Y); } This test then causes me to create the class Point: public class Point { double X; double Y; public void MoveY(double yDisplace) { throw new NotYetImplementedException(); } } Ok. It fails. Good. Then I remove the exception and I get green. Great, but of course I need to test if it changes value. So I write a test that calls p.MoveY(10.0) and checks if p.Y is equal to 60.0. It fails, so then I change the function to look like so: public void MoveY(double yDisplace) { Y += yDisplace; } Great, now I have green again and I can move on. I've tested not moving and moving in the positive direction, so naturally I should test a negative value. The only problem with this test is that if I wrote the test correctly, then it doesn't fail at first. That means that I didn't fit the principle of "Red, Green, Refactor." Of course, This is a first-world problem of TDD, but getting a fail at first is helpful in that it shows that your test can fail. Otherwise this seemingly innocent test that is just passing for incorrect reasons could fail later because it was written wrong. That might not be a problem if it happened 5 minutes later, but what if it happens to the poor-sap that inheirited your code two years later. What he knows is that MoveY does not work with negative values because that is what the test is telling him. But, it really could work and just be a bug in the test. I don't think that would happen in this particular case because the code sample is so simple, but if it were a large complicated system that might not be the case. It seems crazy to say that I want to fail my tests, but that is an important step in TDD, for good reasons.

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  • Green IT : Les entreprises de plus en plus interessées par le "smart bluiding", pour des bureaux plus économes en énergie

    Green IT : Les entreprises sont de plus en plus interessées par le "smart bluiding", des firmes comme Microsoft, Google, IBM ou Cisco pourraient s'affronter sur ce terrain Un nouveau concept fait son apparition et commence a attirer les convoitises dans le domaine de l'écologie numérique : les "smart building". En effet, dans le futur proche, la prochaine grande tendance en Green IT sera d'améliorer la consommation d'énergie des bâtiments où sont installés des bureaux. Une belle concurrence en perspective, entre les fabriquants de systèmes de contrôles des immeubles (mais aussi les vendeurs d'éclairages, etc.) et les entreprises informatiques. Ces prédictions émanent d'un rapport re...

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  • Core i5 Turboboost/C states Freezing computer

    - by Aaron Smith
    I'm not sure which, but I just had a heck of a time getting my computer to boot up and not freeze. It would run until it finished booting windows, then everything would freeze. This happened until I turned off turboboost and all the c states on the processor. What could be causing this? Is the processor going bad?

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  • Reduce power consumption of gaming computer while idle

    - by White Phoenix
    This is my current build: EVGA X58 (first generation) motherboard Intel i7 965 clocked @ 3.3 Ghz 3x DDR3-1600 Corsair RAM at stock timings and voltages Corsair AX750 80 Plus Gold PSU 1 Optical Drive 1 Seagate 7200.10 500 GB drive 2x Western Digital Caviar Black 1 TB drives OCZ Vertex 1 60 GB EVGA GTX 460 oc'd at 800/1600/1850 Antec 1200 case HT-Omega Striker 7.1 Sound Card Windows 7 32-bit Professional (PAE Enabled) I've already seen this post Reduce power use on computer and this post How do I lower power consumption of my computer and while useful, I'm looking for answers specific to my build and OS. I'm pretty sure this build is a energy-intensive build by default, but I want to try to reduce the amount of energy my build uses when I leave it idle (when I go to bed or go out, etc). The first requirement for this machine is that I need to leave it on, so I cannot turn it off while it's being unused. I run it as a file server for personal reasons and I also leave it on in case people leave me messages on various IM services and chat clients (IRC, MSN, Steam, XFire, Pidgin, etc). I'm also unable to replace the parts in my computer with a cheaper "greener" part. What are some ways to minimize the amount of power the machine uses? I'm already using a high efficiency power supply (80 Plus Gold), but I imagine there's other things that can be done in the BIOS and Windows' power settings to reduce power usage while I'm not using the computer. From what I can tell, I can't use Sleep since that'll disable network access (whole reason why I leave the computer on in the first place). I already turn off my monitor when it's not in use. I enabled Intel SpeedStep within the BIOS (I know, I have a 965 and why am I enabling SpeedStep?) Should I bring the graphics card back to stock speeds and lower the clock on the processor even more? Main reason why I'm asking is I think this computer alone is the reason why my power bill is high, so I want to reduce its consumption to as low as possible without having to shut the thing down.

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  • can I force server to always use turboboost?

    - by javapowered
    I'm using HP DL360p Gen8 with 2 * Xeon E5-2640. I do not load CPU 100%, i load it only ~10% and so I guess turboboost is not activated. However I'm using my server for trading so I absolutely don't care about CPU loading but I always want to process my data asap. So I want server to operate using maximum 3 GHz. I.e. 90% of CPU time I don't have anything to process. 10% of CPU time I have data to process. But I need to process it ASAP. I need every single microsecond. So I want server to operate always at maximum "turboboosted" mode. Is it possible?

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  • Using ScriptGetProperties with Delphi

    - by Mohammed Nasman
    How can I use ScriptGetProperties API from Uniscribe Dll (usp10.dll) in Delphi I found an example in C++, but I don't know how to translate it, because I'm not good on C. const SCRIPT_PROPERTIES **g_ppScriptProperties; int g_iMaxScript; WCHAR *pwcInChars = L"Unicode string to itemize"; int cInChars = wcslen(pwcInChars); const int cMaxItems = 20; SCRIPT_ITEM si[cMaxItems + 1]; SCRIPT_ITEM *pItems = si; int cItems; ScriptGetProperties(&g_ppScriptProperties, &g_iMaxScript); HRESULT hResult = ScriptItemize(pwcInChars, cInChars, cMaxItems, NULL, NULL, pItems, &cItems); if (hResult == 0) { for (int i=0; i<cItems; i++) { if (g_ppScriptProperties[pItems[i].a.eScript]->fComplex) { // Item [i] is complex script text // requiring glyph shaping. } else { // The text may be rendered legibly without using Uniscribe. // However, Uniscribe may still be used as a means of accessing // font typographic features. } } } else { // Handle the error. } The Delphi code should be complied with Turbo Delphi 2006 or above.

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  • WAMP vhost issues with all vhost pointing to the first vhost statement

    - by Rick
    I am trying to setup vhosts in WAMPSERVER and I am running into an issue where all sites are pointing to the first vhosts and not delegating properly. Has anyone had this issue? Here is my setup. In windows hosts file: 127.0.0.1 siteabc.local 127.0.0.1 sitexyz.local In httpd-vhosts.conf: <VirtualHost 127.0.0.1> DocumentRoot "C:\Users\Rick\Documents\Projects\siteabc" ServerName siteabc.local ErrorLog "logs/siteabc-error.log" CustomLog "logs/siteabc-access.log" common <Directory "C:\Users\Rick\Documents\Projects\siteabc"> Options Indexes FollowSymLinks AllowOverride all Order Deny,Allow Allow from all </Directory> </VirtualHost> <VirtualHost 127.0.0.1> DocumentRoot "C:\Users\Rick\Documents\Projects\sitexyz" ServerName sitexyz.local ErrorLog "logs/sitexyz-error.log" CustomLog "logs/sitexyz-access.log" common <Directory "C:\Users\Rick\Documents\Projects\sitexyz"> Options Indexes FollowSymLinks AllowOverride all Order Deny,Allow Allow from all </Directory> </VirtualHost> <VirtualHost 127.0.0.1> DocumentRoot "C:\Users\Rick\Documents\Projects" ServerName localhost ErrorLog "logs/localhost-error.log" CustomLog "logs/localhost-access.log" common <Directory "C:\Users\Rick\Documents\Projects"> Options Indexes FollowSymLinks AllowOverride all Order Deny,Allow Allow from all </Directory> </VirtualHost> Ok so from this setup going to siteabc works...but going to sitexyz, it still goes to siteabc. Not sure what I did wrong here. Thanks for looking.

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  • Ikoula lance un nouveau serveur dédié, le Green GPU propose « 192 CUDA Parallel Processor Cores » aux professionnels de la création graphique

    Ikoula lance un nouveau serveur dédié le Green GPU propose « 192 CUDA Parallel Processor Cores » aux professionnels de la création graphiqueL'hébergeur français Ikoula propose à la location un nouveau serveur dédié qui intègre une carte graphique professionnelle ou GPU. La Nvidia Quadro 2000D est la carte retenue pour le lancement de cette nouvelle offre de serveur dédié. La Quadro 2000D bénéficie du coeur de la technologie Fermi de Nvidia et propose 192 CUDA Parallel Processor Cores, le tout accompagné...

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  • Steganography : Encoded audio and video file not being played, getting corrupted. What is the issue

    - by Shantanu Gupta
    I have made a steganography program to encrypt/Decrypt some text under image audio and video. I used image as bmp(54 byte header) file, audio as wav(44 byte header) file and video as avi(56 byte header) file formats. When I tries to encrypt text under all these file then it gets encrypted successfully and are also getting decrypted correctly. But it is creating a problem with audio and video i.e these files are not being played after encrypted result. What can be the problem. I am working on Turbo C++ compiler. I know it is super outdated compiler but I have to do it in this only. Here is my code to encrypt. int Binary_encode(char *txtSourceFileName, char *binarySourceFileName, char *binaryTargetFileName,const short headerSize) { long BinarySourceSize=0,TextSourceSize=0; char *Buffer; long BlockSize=10240, i=0; ifstream ReadTxt, ReadBinary; //reads ReadTxt.open(txtSourceFileName,ios::binary|ios::in);//file name, mode of open, here input mode i.e. read only if(!ReadTxt) { cprintf("\nFile can not be opened."); return 0; } ReadBinary.open(binarySourceFileName,ios::binary|ios::in);//file name, mode of open, here input mode i.e. read only if(!ReadBinary) { ReadTxt.close();//closing opened file cprintf("\nFile can not be opened."); return 0; } ReadBinary.seekg(0,ios::end);//setting pointer to a file at the end of file. ReadTxt.seekg(0,ios::end); BinarySourceSize=(long )ReadBinary.tellg(); //returns the position of pointer TextSourceSize=(long )ReadTxt.tellg(); //returns the position of pointer ReadBinary.seekg(0,ios::beg); //sets the pointer to the begining of file ReadTxt.seekg(0,ios::beg); //sets the pointer to the begining of file if(BinarySourceSize<TextSourceSize*50) //Minimum size of an image should be 50 times the size of file to be encrypted { cout<<"\n\n"; cprintf("Binary File size should be bigger than text file size."); ReadBinary.close(); ReadTxt.close(); return 0; } cout<<"\n"; cprintf("\n\nSize of Source Image/Audio File is : "); cout<<(float)BinarySourceSize/1024; cprintf("KB"); cout<<"\n"; cprintf("Size of Text File is "); cout<<TextSourceSize; cprintf(" Bytes"); cout<<"\n"; getch(); //write header to file without changing else file will not open //bmp image's header size is 53 bytes Buffer=new char[headerSize]; ofstream WriteBinary; // writes to file WriteBinary.open(binaryTargetFileName,ios::binary|ios::out|ios::trunc);//file will be created or truncated if already exists ReadBinary.read(Buffer,headerSize);//reads no of bytes and stores them into mem, size contains no of bytes in a file WriteBinary.write(Buffer,headerSize);//writes header to 2nd image delete[] Buffer;//deallocate memory /* Buffer = new char[sizeof(long)]; Buffer = (char *)(&TextSourceSize); cout<<Buffer; */ WriteBinary.write((char *)(&TextSourceSize),sizeof(long)); //writes no of byte to be written in image immediate after header ends //to decrypt file if(!(Buffer=new char[TextSourceSize])) { cprintf("Enough Memory could not be assigned."); return 0; } ReadTxt.read(Buffer,TextSourceSize);//read all data from text file ReadTxt.close();//file no more needed WriteBinary.write(Buffer,TextSourceSize);//writes all text file data into image delete[] Buffer;//deallocate memory //replace Tsize+1 below with Tsize and run the program to see the change //this is due to the reason that 50-54 byte no are of colors which we will be changing ReadBinary.seekg(TextSourceSize+1,ios::cur);//move pointer to the location-current loc i.e. 53+content of text file //write remaining image content to image file while(i<BinarySourceSize-headerSize-TextSourceSize+1) { i=i+BlockSize; Buffer=new char[BlockSize]; ReadBinary.read(Buffer,BlockSize);//reads no of bytes and stores them into mem, size contains no of bytes in a file WriteBinary.write(Buffer,BlockSize); delete[] Buffer; //clear memory, else program can fail giving correct output } ReadBinary.close(); WriteBinary.close(); //Encoding Completed return 0; } Code to decrypt int Binary_decode(char *binarySourceFileName, char *txtTargetFileName, const short headerSize) { long TextDestinationSize=0; char *Buffer; long BlockSize=10240; ifstream ReadBinary; ofstream WriteText; ReadBinary.open(binarySourceFileName,ios::binary|ios::in);//file will be appended if(!ReadBinary) { cprintf("File can not be opened"); return 0; } ReadBinary.seekg(headerSize,ios::beg); Buffer=new char[4]; ReadBinary.read(Buffer,4); TextDestinationSize=*((long *)Buffer); delete[] Buffer; cout<<"\n\n"; cprintf("Size of the File that will be created is : "); cout<<TextDestinationSize; cprintf(" Bytes"); cout<<"\n\n"; sleep(1); WriteText.open(txtTargetFileName,ios::binary|ios::out|ios::trunc);//file will be created if not exists else truncate its data while(TextDestinationSize>0) { if(TextDestinationSize<BlockSize) BlockSize=TextDestinationSize; Buffer= new char[BlockSize]; ReadBinary.read(Buffer,BlockSize); WriteText.write(Buffer,BlockSize); delete[] Buffer; TextDestinationSize=TextDestinationSize-BlockSize; } ReadBinary.close(); WriteText.close(); return 0; } int text_encode(char *SourcefileName, char *DestinationfileName) { ifstream fr; //reads ofstream fw; // writes to file char c; int random; clrscr(); fr.open(SourcefileName,ios::binary);//file name, mode of open, here input mode i.e. read only if(!fr) { cprintf("File can not be opened."); getch(); return 0; } fw.open(DestinationfileName,ios::binary|ios::out|ios::trunc);//file will be created or truncated if already exists while(fr) { int i; while(fr!=0) { fr.get(c); //reads a character from file and increments its pointer char ch; ch=c; ch=ch+1; fw<<ch; //appends character in c to a file } } fr.close(); fw.close(); return 0; } int text_decode(char *SourcefileName, char *DestinationName) { ifstream fr; //reads ofstream fw; // wrrites to file char c; int random; clrscr(); fr.open(SourcefileName,ios::binary);//file name, mode of open, here input mode i.e. read only if(!fr) { cprintf("File can not be opened."); return 0; } fw.open(DestinationName,ios::binary|ios::out|ios::trunc);//file will be created or truncated if already exists while(fr) { int i; while(fr!=0) { fr.get(c); //reads a character from file and increments its pointer char ch; ch=c; ch=ch-1; fw<<ch; //appends character in c to a file } } fr.close(); fw.close(); return 0; }

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