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  • Ask the Readers: Backing Your Files Up – Local Storage versus the Cloud

    - by Asian Angel
    Backing up important files is something that all of us should do on a regular basis, but may not have given as much thought to as we should. This week we would like to know if you use local storage, cloud storage, or a combination of both to back your files up. Photo by camknows. For some people local storage media may be the most convenient and/or affordable way to back up their files. Having those files stored on media under your control can also provide a sense of security and peace of mind. But storing your files locally may also have drawbacks if something happens to your storage media. So how do you know whether the benefits outweigh the disadvantages or not? Here are some possible pros and cons that may affect your decision to use local storage to back up your files: Local Storage Pros You are in control of your data Your files are portable and can go with you when needed if using external or flash drives Files are accessible without an internet connection You can easily add more storage capacity as needed (additional drives, etc.) Cons You need to arrange room for your storage media (if you have multiple externals drives, etc.) Possible hardware failure No access to your files if you forget to bring your storage media with you or it is too bulky to bring along Theft and/or loss of home with all contents due to circumstances like fire If you are someone who is always on the go and needs to travel as lightly as possible, cloud storage may be the perfect way for you to back up and access your files. Perhaps your laptop has a hard-drive failure or gets stolen…unhappy events to be sure, but you will still have a copy of your files available. Perhaps a company wants to make sure their records, files, and other information are backed up off site in case of a major hardware or system failure…expensive and/or frustrating to fix if it happens, but once again there is a nice backup ready to go once things are fixed. As with local storage, here are some possible pros and cons that may influence your choice of cloud storage to back up your files: Cloud Storage Pros No need to carry around flash or bulky external drives All of your files are accessible wherever there is an internet connection No need to deal with local storage media (or its’ upkeep) Your files are still safe if your home is broken into or other unfortunate circumstances occur Cons Your files and data are not 100% under your control Possible hardware failure or loss of files on the part of your cloud storage provider (this could include a disgruntled employee wreaking havoc) No access to your files if you do not have an internet connection The cloud storage provider may eventually shutdown due to financial hardship or other unforeseen circumstances The possibility of your files and data being stolen by hackers due to a security breach on the part of your cloud storage provider You may also prefer to try and cover all of the possibilities by using both local and cloud storage to back up your files. If something happens to one, you always have the other to fall back on. Need access to those files at or away from home? As long as you have access to either your storage media or an internet connection, you are good to go. Maybe you are getting ready to choose a backup solution but are not sure which one would work better for you. Here is your chance to ask your fellow HTG readers which one they would recommend. Got a great backup solution already in place? Then be sure to share it with your fellow readers! How-To Geek Polls require Javascript. Please Click Here to View the Poll. Latest Features How-To Geek ETC The 20 Best How-To Geek Explainer Topics for 2010 How to Disable Caps Lock Key in Windows 7 or Vista How to Use the Avira Rescue CD to Clean Your Infected PC The Complete List of iPad Tips, Tricks, and Tutorials Is Your Desktop Printer More Expensive Than Printing Services? 20 OS X Keyboard Shortcuts You Might Not Know Winter Sunset by a Mountain Stream Wallpaper Add Sleek Style to Your Desktop with the Aston Martin Theme for Windows 7 Awesome WebGL Demo – Flight of the Navigator from Mozilla Sunrise on the Alien Desert Planet Wallpaper Add Falling Snow to Webpages with the Snowfall Extension for Opera [Browser Fun] Automatically Keep Up With the Latest Releases from Mozilla Labs in Firefox 4.0

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  • MySQL Connect 8 Days Away - Replication Sessions

    - by Mat Keep
    Following on from my post about MySQL Cluster sessions at the forthcoming Connect conference, its now the turn of MySQL Replication - another technology at the heart of scaling and high availability for MySQL. Unless you've only just returned from a 6-month alien abduction, you will know that MySQL 5.6 includes the largest set of replication enhancements ever packaged into a single new release: - Global Transaction IDs + HA utilities for self-healing cluster..(yes both automatic failover and manual switchover available!) - Crash-safe slaves and binlog - Binlog Group Commit and Multi-Threaded Slaves for high performance - Replication Event Checksums and Time-Delayed replication - and many more There are a number of sessions dedicated to learn more about these important new enhancements, delivered by the same engineers who developed them. Here is a summary Saturday 29th, 13.00 Replication Tips and Tricks, Mats Kindahl In this session, the developers of MySQL Replication present a bag of useful tips and tricks related to the MySQL 5.5 GA and MySQL 5.6 development milestone releases, including multisource replication, using logs for auditing, handling filtering, examining the binary log, using relay slaves, splitting the replication stream, and handling failover. Saturday 29th, 17.30 Enabling the New Generation of Web and Cloud Services with MySQL 5.6 Replication, Lars Thalmann This session showcases the new replication features, including • High performance (group commit, multithreaded slave) • High availability (crash-safe slaves, failover utilities) • Flexibility and usability (global transaction identifiers, annotated row-based replication [RBR]) • Data integrity (event checksums) Saturday 29th, 1900 MySQL Replication Birds of a Feather In this session, the MySQL Replication engineers discuss all the goodies, including global transaction identifiers (GTIDs) with autofailover; multithreaded, crash-safe slaves; checksums; and more. The team discusses the design behind these enhancements and how to get started with them. You will get the opportunity to present your feedback on how these can be further enhanced and can share any additional replication requirements you have to further scale your critical MySQL-based workloads. Sunday 30th, 10.15 Hands-On Lab, MySQL Replication, Luis Soares and Sven Sandberg But how do you get started, how does it work, and what are the best practices and tools? During this hands-on lab, you will learn how to get started with replication, how it works, architecture, replication prerequisites, setting up a simple topology, and advanced replication configurations. The session also covers some of the new features in the MySQL 5.6 development milestone releases. Sunday 30th, 13.15 Hands-On Lab, MySQL Utilities, Chuck Bell Would you like to learn how to more effectively manage a host of MySQL servers and manage high-availability features such as replication? This hands-on lab addresses these areas and more. Participants will get familiar with all of the MySQL utilities, using each of them with a variety of options to configure and manage MySQL servers. Sunday 30th, 14.45 Eliminating Downtime with MySQL Replication, Luis Soares The presentation takes a deep dive into new replication features such as global transaction identifiers and crash-safe slaves. It also showcases a range of Python utilities that, combined with the Release 5.6 feature set, results in a self-healing data infrastructure. By the end of the session, attendees will be familiar with the new high-availability features in the whole MySQL 5.6 release and how to make use of them to protect and grow their business. Sunday 30th, 17.45 Scaling for the Web and the Cloud with MySQL Replication, Luis Soares In a Replication topology, high performance directly translates into improving read consistency from slaves and reducing the risk of data loss if a master fails. MySQL 5.6 introduces several new replication features to enhance performance. In this session, you will learn about these new features, how they work, and how you can leverage them in your applications. In addition, you will learn about some other best practices that can be used to improve performance. So how can you make sure you don't miss out - the good news is that registration is still open ;-) And just to whet your appetite, listen to the On-Demand webinar that presents an overview of MySQL 5.6 Replication.  

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  • A temporary disagreement

    - by Tony Davis
    Last month, Phil Factor caused a furore amongst some MVPs with an article that attempted to offer simple advice to developers regarding the use of table variables, versus local and global temporary tables, in their code. Phil makes clear that the table variables do come with some fairly major limitations.no distribution statistics, no parallel query plans for queries that modify table variables.but goes on to suggest that for reasonably small-scale strategic uses, and with a bit of due care and testing, table variables are a "good thing". Not everyone shares his opinion; in fact, I imagine he was rather aghast to learn that there were those felt his article was akin to pulling the pin out of a grenade and tossing it into the database; table variables should be avoided in almost all cases, according to their advice, in favour of temp tables. In other words, a fairly major feature of SQL Server should be more-or-less 'off limits' to developers. The problem with temp tables is that, because they are scoped either in the procedure or the connection, it is easy to allow them to hang around for too long, eating up precious memory and bulking up the shared tempdb database. Unless they are explicitly dropped, global temporary tables, and local temporary tables created within a connection rather than within a stored procedure, will persist until the connection is closed or, with connection pooling, until the connection is reused. It's also quite common with ASP.NET applications to have connection leaks, as Bill Vaughn explains in his chapter in the "SQL Server Deep Dives" book, meaning that the web page exits without closing the connection object, maybe due to an error condition. This will then hang around in the heap for what might be hours before picked up by the garbage collector. Table variables are much safer in this regard, since they are batch-scoped and so are cleaned up automatically once the batch is complete, which also means that they are intuitive to use for the developer because they conform to scoping rules that are closer to those in procedural code. On the surface then, an ideal way to deal with issues related to tempdb memory hogging. So why did Phil qualify his recommendation to use Table Variables? This is another of those cases where, like scalar UDFs and table-valued multi-statement UDFs, developers can sometimes get into trouble with a relatively benign-looking feature, due to way it's been implemented in SQL Server. Once again the biggest problem is how they are handled internally, by the SQL Server query optimizer, which can make very poor choices for JOIN orders and so on, in the absence of statistics, especially when joining to tables with highly-skewed data. The resulting execution plans can be horrible, as will be the resulting performance. If the JOIN is to a large table, that will hurt. Ideally, Microsoft would simply fix this issue so that developers can't get burned in this way; they've been around since SQL Server 2000, so Microsoft has had a bit of time to get it right. As I commented in regard to UDFs, when developers discover issues like with such standard features, the database becomes an alien planet to them, where death lurks around each corner, and they continue to avoid these "killer" features years after the problems have been eventually resolved. In the meantime, what is the right approach? Is it to say "hammers can kill, don't ever use hammers", or is it to try to explain, as Phil's article and follow-up blog post have tried to do, what the feature was intended for, why care must be applied in its use, and so enable developers to make properly-informed decisions, without requiring them to delve deep into the inner workings of SQL Server? Cheers, Tony.

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  • Code is not the best way to draw

    - by Bertrand Le Roy
    It should be quite obvious: drawing requires constant visual feedback. Why is it then that we still draw with code in so many situations? Of course it’s because the low-level APIs always come first, and design tools are built after and on top of those. Existing design tools also don’t typically include complex UI elements such as buttons. When we launched our Touch Display module for Netduino Go!, we naturally built APIs that made it easy to draw on the screen from code, but very soon, we felt the limitations and tedium of drawing in code. In particular, any modification requires a modification of the code, followed by compilation and deployment. When trying to set-up buttons at pixel precision, the process is not optimal. On the other hand, code is irreplaceable as a way to automate repetitive tasks. While tools like Illustrator have ways to repeat graphical elements, they do so in a way that is a little alien and counter-intuitive to my developer mind. From these reflections, I knew that I wanted a design tool that would be structurally code-centric but that would still enable immediate feedback and mouse adjustments. While thinking about the best way to achieve this goal, I saw this fantastic video by Bret Victor: The key to the magic in all these demos is permanent execution of the code being edited. Whenever a parameter is being modified, everything is re-executed immediately so that the impact of the modification is instantaneously visible. If you do this all the time, the code and the result of its execution fuse in the mind of the user into dual representations of a single object. All mental barriers disappear. It’s like magic. The tool I built, Nutshell, is just another implementation of this principle. It manipulates a list of graphical operations on the screen. Each operation has a nice editor, and translates into a bit of code. Any modification to the parameters of the operation will modify the bit of generated code and trigger a re-execution of the whole program. This happens so fast that it feels like the drawing reacts instantaneously to all changes. The order of the operations is also the order in which the code gets executed. So if you want to bring objects to the front, move them down in the list, and up if you want to move them to the back: But where it gets really fun is when you start applying code constructs such as loops to the design tool. The elements that you put inside of a loop can use the loop counter in expressions, enabling crazy scenarios while retaining the real-time edition features. When you’re done building, you can just deploy the code to the device and see it run in its native environment: This works thanks to two code generators. The first code generator is building JavaScript that is executed in the browser to build the canvas view in the web page hosting the tool. The second code generator is building the C# code that will run on the Netduino Go! microcontroller and that will drive the display module. The possibilities are fascinating, even if you don’t care about driving small touch screens from microcontrollers: it is now possible, within a reasonable budget, to build specialized design tools for very vertical applications. Direct feedback is a powerful ally in many domains. Code generation driven by visual designers has become more approachable than ever thanks to extraordinary JavaScript libraries and to the powerful development platform that modern browsers provide. I encourage you to tinker with Nutshell and let it open your eyes to new possibilities that you may not have considered before. It’s open source. And of course, my company, Nwazet, can help you develop your own custom browser-based direct feedback design tools. This is real visual programming…

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  • Countdown of Top 10 Reasons to Never Ever Use a Pie Chart

    - by Tony Wolfram
      Pie charts are evil. They represent much of what is wrong with the poor design of many websites and software applications. They're also innefective, misleading, and innacurate. Using a pie chart as your graph of choice to visually display important statistics and information demonstrates either a lack of knowledge, laziness, or poor design skills. Figure 1: A floating, tilted, 3D pie chart with shadow trying (poorly)to show usage statistics within a graphics application.   Of course, pie charts in and of themselves are not evil. This blog is really about designers making poor decisions for all the wrong reasons. In order for a pie chart to appear on a web page, somebody chose it over the other alternatives, and probably thought they were doing the right thing. They weren't. Using a pie chart is almost always a bad design decision. Figure 2: Pie Chart from an Oracle Reports User Guide   A pie chart does not do the job of effectively displaying information in an elegant visual form.  Being circular, they use up too much space while not allowing their labels to line up. Bar charts, line charts, and tables do a much better job. Expert designers, statisticians, and business analysts have documented their many failings, and strongly urge software and report designers not to use them. It's obvious to them that the pie chart has too many inherent defects to ever be used effectively. Figure 3: Demonstration of how comparing data between multiple pie charts is difficult.   Yet pie charts are still used frequently in today's software applications, financial reports, and websites, often on the opening page as a symbol of how the data inside is represented. In an attempt to get a flashy colorful graphic to break up boring text, designers will often settle for a pie chart that looks like pac man, a colored spinning wheel, or a 3D floating alien space ship.     Figure 4: Best use of a pie chart I've found yet.   Why is the pie chart so popular? Through its constant use and iconic representation as the classic chart, the idea persists that it must be a good choice, since everyone else is still using it. Like a virus or an urban legend, no amount of vaccine or debunking will slow down the use of pie charts, which seem to be resistant to logic and common sense. Even the new iPad from Apple showcases the pie chart as one of its options.     Figure 5: Screen shot of new iPad showcasing pie charts. Regardless of the futility in trying to rid the planet of this often used poor design choice, I now present to you my top 10 reasons why you should never, ever user a pie chart again.    Number 10 - Pie Charts Just Don't Work When Comparing Data Number 9 - You Have A Better Option: The Sorted Horizontal Bar Chart Number 8 - The Pie Chart is Always Round Number 7 - Some Genius Will Make It 3D Number 6 - Legends and Labels are Hard to Align and Read Number 5 - Nobody Has Ever Made a Critical Decision Using a Pie Chart Number 4 - It Doesn't Scale Well to More Than 2 Items Number 3 - A Pie Chart Causes Distortions and Errors Number 2 - Everyone Else Uses Them: Debunking the "Urban Legend" of Pie Charts Number 1 - Pie Charts Make You Look Stupid and Lazy  

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  • Sweet and Sour Source Control

    - by Tony Davis
    Most database developers don't use Source Control. A recent anonymous poll on SQL Server Central asked its readers "Which Version Control system do you currently use to store you database scripts?" The winner, with almost 30% of the vote was...none: "We don't use source control for database scripts". In second place with almost 28% of the vote was Microsoft's VSS. VSS? Given its reputation for being buggy, unstable and lacking most of the basic features required of a proper source control system, answering VSS is really just another way of saying "I don't use Source Control". At first glance, it's a surprising thought. You wonder how database developers can work in a team and find out what changed, when the system worked before but is now broken; to work out what happened to their changes that now seem to have vanished; to roll-back a mistake quickly so that the rest of the team have a functioning build; to find instantly whether a suspect change has been deployed to production. Unfortunately, the survey didn't ask about the scale of the database development, and correlate the two questions. If there is only one database developer within a schema, who has an automated approach to regular generation of build scripts, then the need for a formal source control system is questionable. After all, a database stores far more about its metadata than a traditional compiled application. However, what is meat for a small development is poison for a team-based development. Here, we need a form of Source Control that can reconcile simultaneous changes, store the history of changes, derive versions and builds and that can cope with forks and merges. The problem comes when one borrows a solution that was designed for conventional programming. A database is not thought of as a "file", but a vast, interdependent and intricate matrix of tables, indexes, constraints, triggers, enumerations, static data and so on, all subtly interconnected. It is an awkward fit. Subversion with its support for merges and forks, and the tolerance of different work practices, can be made to work well, if used carefully. It has a standards-based architecture that allows it to be used on all platforms such as Windows Mac, and Linux. In the words of Erland Sommerskog, developers should "just do it". What's in a database is akin to a "binary file", and the developer must work only from the file. You check out the file, edit it, and save it to disk to compile it. Dependencies are validated at this point and if you've broken anything (e.g. you renamed a column and broke all the objects that reference the column), you'll find out about it right away, and you'll be forced to fix it. Nevertheless, for many this is an alien way of working with SQL Server. Subversion is the powerhouse, not the GUI. It doesn't work seamlessly with your existing IDE, and that usually means SSMS. So the question then becomes more subtle. Would developers be less reluctant to use a fully-featured source (revision) control system for a team database development if they had a turn-key, reliable system that fitted in with their existing work-practices? I'd love to hear what you think. Cheers, Tony.

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  • The Social Content Conundrum

    - by Mike Stiles
    Here’s the social content conundrum: people who are not entertainers are being asked to entertain. Despite a world of skilled MBAs, marketing savants, technological innovators, analysts, social strategists and consultants, every development in social for brands keeps boomeranging right back to the same unavoidable truth. Success hinges on having content creators who know how to entertain the target audience. You can’t make this all about business-processes. You can’t make this all about technology, though data is critical and helps inform content. This is about having human beings who know the audience, know what they’d love to see, and can create the magic that will draw and hold them. Since showing up in the News Feed is critical for exposition and engagement, and since social ads primarily serve to amplify content that’s performing well, I’m comfortable saying content creators are becoming exponentially recruited and valued. They will no longer be commodities. They’ll be your stars. Social has fundamentally changed the relationship between brand and consumer. No longer can the customer be told to sit down, shut up, and listen to our ads. It’s now all about what consumers are willing to watch or read. Their patience for subjecting themselves to material they aren’t interested in is waning. Therefore, brands must now be producers of entertainment and information content, not merely placers of ads within someone else’s content. Social has given you a huge stage, with an audience sitting out there waiting to see what you’re going to do. What are you putting on that stage? For most corporate environments, entertaining is alien. It’s risky and subjective. Most operate around two foundational principles: control and fear. To entertain and inform with branded content, some control has to go. You control the product. Past that, control is being transferred into the hands of the consumer. The “fear first” culture also has to yield. If you strive to never make waves, you will move absolutely nothing. Because most corporations don’t house entertainers, they must be found then trusted. They’re usually a little weird. The ideas they’ll bring may seem “out there.” But like any business professional, they’ve gone through the training and experiences that make them uniquely good at what they do, even if you don’t quite understand them. It’s okay. It’s what the audience thinks that matters. Get it right, and you’ll be generating one ambassador after another who’s proud to be identified with the brand and will regularly consume and share your content. Entertainment entities are able to shape our culture and succeed beyond their wildest dreams by being beholden to one thing…what the public likes and wants. When brands put the same emphasis on crowd-pleasing content, they too will enjoy brand fame the likes of which they’ve never seen. The stage is yours. Now get out there and go for that applause.

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  • Obj-C component-based game architecture and message forwarding

    - by WanderWeird
    Hello, I've been trying to implement a simple component-based game object architecture using Objective-C, much along the lines of the article 'Evolve Your Hierarchy' by Mick West. To this end, I've successfully used a some ideas as outlined in the article 'Objective-C Message Forwarding' by Mike Ash, that is to say using the -(id)forwardingTargetForSelector: method. The basic setup is I have a container GameObject class, that contains three instances of component classes as instance variables: GCPositioning, GCRigidBody, and GCRendering. The -(id)forwardingTargetForSelector: method returns whichever component will respond to the relevant selector, determined using the -(BOOL)respondsToSelector: method. All this, in a way, works like a charm: I can call a method on the GameObject instance of which the implementation is found in one of the components, and it works. Of course, the problem is that the compiler gives 'may not respond to ...' warnings for each call. Now, my question is, how do I avoid this? And specifically regarding the fact that the point is that each instance of GameObject will have a different set of components? Maybe a way to register methods with the container objects, on a object per object basis? Such as, can I create some kind of -(void)registerMethodWithGameObject: method, and how would I do that? Now, it may or may not be obvious that I'm fairly new to Cocoa and Objective-C, and just horsing around, basically, and this whole thing may be very alien here. Of course, though I would very much like to know of a solution to my specific issue, anyone who would care to explain a more elegant way of doing this would additionally be very welcome. Much appreciated, -Bastiaan

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  • While porting a windows application to web, is it better to stick to conventional web technologies o

    - by Kabeer
    Hello. The web based application I am working on currently is a port from a windows application. This application is very data intensive. There are scores of modules and each of these modules have number of forms (data entry screens) and reports whereas the forms have many many fields and likewise the reports. I have been trying to identify the most suitable architecture for the presentation tier. There are many functions that are not very easily portable, for example printing (this too is very complex). For most of the others, I am planning to us "Ext JS" library which looks like capable of handling about 70% of complexity out of the box while for the remaining I would be custom coding or extending Ext JS. Having said that (sorry for being so descriptive), I wonder, if this is an Intranet application, why not port the entire application to SilverLight? While I am good at .Net, I'm somewhat alien to SilverLight. Considering I know my target audience and that the software will be used per seat license, would it be better to ride on SilverLight or is it better to stick to conventional web (XHTML, JS, CSS, etc)? Further, I have to support multiple devices in future and considering that SilverLight plug-ins for many devices are yet not out, would it be a risk?

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  • Full Text Search MSSQL2008 show wrong display_item for Thai Language

    - by ensecoz
    I am working on MSSQL2008. My task is to investigate the issue that why FTS cannot find the right result for Thai. First, I am having the table which enable the FTS on the column 'ItemName' which is nvarchar. The Catalog is created with the Thai Language. Note that, Thai language is one of the language that doesn't separate the word by space so '????' '???' '????' are written like this in the sentence '???????????' In the table, there are many rows that include the word (????) for examples row#1 (ItemName: '???????????') On the webpage, I try to search for '????' but SQLServer cannot find it. So I try to investigate it by trying the following query in SQLServer select * from sys.dm_fts_parser(N'"???????????"', 1054, 0, 0) To see how the words are broken. The first one is the text to be break. The second parameter is specify that using Thai (WorkBreaker, so on). and here is the result: row#1 (display_item: '????', source_item: '???????????') row#2 (display_item: '????', source_item: '???????????') row#3 (display_item: '??', source_item: '???????????') Notice that the first and second row display the worng display_item '?' in the '????' isn't even Thai characters. '?' in '????' is not Thai charater either. So the question is where is those alien characters come from? I guess this i why I cannot search for '????' because the word breaker is mis-borken and keeping the wrong character in the indexes. Please help!

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  • Full Text Search in SQL Server 2008 shows wrong display_item for Thai language

    - by ensecoz
    I am working with SQL Server 2008. My task is to investigate the issue where FTS cannot find the right result for Thai. First, I have the table which enables the FTS on the column 'ItemName' which is nvarchar. The Catalog is created with the Thai Language. Note that the Thai language is one of the languages that doesn't separate the word by spaces, so '????' '???' '????' are written like this in a sentence: '???????????' In the table, there are many rows that include the word (????); for example row#1 (ItemName: '???????????') On the webpage, I try to search for '????' but SQL Server cannot find it. So I try to investigate it by trying the following query in SQL Server: select * from sys.dm_fts_parser(N'"???????????"', 1054, 0, 0) ...to see how the words are broken. The first one is the text to be broken. The second parameter is to specify that we're using Thai (WorkBreaker, so on). Here is the result: row#1 (display_item: '????', source_item: '???????????') row#2 (display_item: '????', source_item: '???????????') row#3 (display_item: '??', source_item: '???????????') Notice that the first and second row display the wrong display_item '?' in the '????' isn't even Thai characters. '?' in '????' is not a Thai character either. So the question is where did those alien characters come from? I guess this why I cannot search for '????' because the word breaker is broken and keeping the wrong character in the indexes. Please help!

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  • Full Text Search in MSSQL2008 shows wrong display_item for Thai language

    - by ensecoz
    I am working with MSSQL2008. My task is to investigate the issue where FTS cannot find the right result for Thai. First, I have the table which enables the FTS on the column 'ItemName' which is nvarchar. The Catalog is created with the Thai Language. Note that the Thai language is one of the languages that doesn't separate the word by spaces, so '????' '???' '????' are written like this in a sentence: '???????????' In the table, there are many rows that include the word (????); for example row#1 (ItemName: '???????????') On the webpage, I try to search for '????' but SQLServer cannot find it. So I try to investigate it by trying the following query in SQLServer: select * from sys.dm_fts_parser(N'"???????????"', 1054, 0, 0) ...to see how the words are broken. The first one is the text to be broken. The second parameter is to specify that we're using Thai (WorkBreaker, so on). Here is the result: row#1 (display_item: '????', source_item: '???????????') row#2 (display_item: '????', source_item: '???????????') row#3 (display_item: '??', source_item: '???????????') Notice that the first and second row display the wrong display_item '?' in the '????' isn't even Thai characters. '?' in '????' is not a Thai character either. So the question is where did those alien characters come from? I guess this why I cannot search for '????' because the word breaker is broken and keeping the wrong character in the indexes. Please help!

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  • How can a SVN::Error callback identify the context from which it was called

    - by Colin Fine
    I've written some fairly extensive Perl modules and scripts using the Perl bindings SVN::Client etc. Since the calls to SVN::Client are all deep in a module, I have overridden the default error handling. So far I have done so by setting $SVN::Error::handler = undef as described in [1], but this makes the individual calls a bit messy because you have to remember to make each call to SVN::Client in list context and test the first value for errors. I would like to switch to using an error handler I would write; but $SVN::Error::handler is global, so I can't see any way that my callback can determine where the error came from, and what object to set an error code in. I wondered if I could use a pool for this purpose: so far I have ignored pools as irrelevant to working in Perl, but if I call a SVN::Client method with a pool I have created, will any SVN::Error object be created in the same pool? Has anybody any knowledge or experience which bears on this? [1]: http://search.cpan.org/~mschwern/Alien-SVN-1.4.6.0/src/subversion/subversion/bindings/swig/perl/native/Core.pm#svn_error_t_-_SVN::Error SVN::Core POD

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  • Looking for a 'pick a-or-b' voting system script

    - by user324455
    Apologies: this is my first time on stackoverflow and I'm starting with a question and seeking advice. Sorry. Caveats: I know HTML and CSS pretty well. Javascript and PHP are not completely alien, but I'm really pretty basic on those. That said, I'm pretty sharp and willing to search for explanations independently. Ok, so my question is this: I want to create a site with a voting system very much like the one on kittenwar.com - the page loads 2 random images from a db of some sort and you click on the one you want to 'win'. Ranked pairs kind of deal. Then there is a leaderboard of those images which have the highest win-loss ratio. There also needs to be an uploader for peeps to upload their own images and have them go into an approval workflow, and from there into the db that feeds the voting thing. I tried a pre-made solution ('photo battle') but found it was completely standalone, so trying to integrate it or change any of the options was a nightmare, plus it was buggy. i'm sure there has to be a relatively easy way to do this, right? Ideally I'd like to build my site in Joomla and integrate this functionality somehow. I'd be very grateful for any advice on this. Thanks Tom

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  • Install MegaCli to Monitor Perc 5/i in Nexentastor 3

    - by Peter Valadez
    I have a Dell 2950 with a Perc 5/i Raid controller that we've already installed Nexentastor 3 Community Edition on. We setup a raid-10 array that and put a ZFS pool on top of the hardware. As I understand, in this configuration ZFS/Nexentastor will not be able to tell when a disk fails in the array. Obviously, this is not optimal. Since the Dell Perc 5/i controller is a rebranded LSI controller, you should be able to use the MegaCli utility to manage the array and monitor its condition. I had seen in a separate forum that the Perc 5/i is very similar to the LSI MegaRAID 8480E, so I tried installing the MegaCli utility at the link below. However, I have not been able to successfully install the utility. http://www.lsi.com/support/products/Pages/MegaRAIDSAS8480E.aspx Here is what happened when I tried to install MegaCli: root@Nexenta2:/files# pkgadd -d MegaCli.pkg Warning: unable to relocate '$BASEDIR' mv: cannot move `solmegacli-8.02.16/' to a subdirectory of itself, `solmegacli-8.02.16//var/lib/dpkg/alien/solmegacli/reloc/solmegacli-8.02.16' mv: cannot move `solmegacli-8.02.16/' to a subdirectory of itself, `solmegacli-8.02.16//opt/solmegacli-8.02.16' 822-date: warning: This program is deprecated. Please use 'date -R' instead. 822-date: warning: This program is deprecated. Please use 'date -R' instead. solmegacli_8.02.16-1_all.deb generated (Reading database ... 41397 files and directories currently installed.) Preparing to replace solmegacli 8.02.16-1 (using solmegacli_8.02.16-1_all.deb) ... Unpacking replacement solmegacli ... Setting up solmegacli (8.02.16-1) ... In /var/logs/dpkg.log: 2012-03-23 20:40:19 status unpacked solmegacli 8.02.16-1 2012-03-23 20:40:19 configure solmegacli 8.02.16-1 8.02.16-1 2012-03-23 20:40:19 status unpacked solmegacli 8.02.16-1 2012-03-23 20:40:19 status half-configured solmegacli 8.02.16-1 2012-03-23 20:40:19 status installed solmegacli 8.02.16-1 So... I've got three questions: Is it possible to install and use MegaCli in Nexentastor 3? If so, how can I install MegaCli on Nexentastor 3? Suggestions welcome!!! If not, is there a better way to monitor the condition of the Perc 5/i hardware raid? Our 2950 does have a DRAC card, so can I use that to monitor the raid condition?

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  • How do I install Geomatica?

    - by Chethan S.
    I wanted to try the latest version(trial) of Geomatica, Geomatica 2012 on Ubuntu 11.10 beta. When I tried to run the bin file I got a whole list of dependencies. It also seems that it is a RPM package. Instead of going through each entry manually, is there any easy way to search and install a list of dependencies? Here is the list what I got - rpm: RPM should not be used directly install RPM packages, use Alien instead! rpm: However assuming you know what you are doing... error: Failed dependencies: glibc >= 2.9 is needed by geomatica-2012-12.0-0.x86_64 libstdc++43 is needed by geomatica-2012-12.0-0.x86_64 libgcc43 is needed by geomatica-2012-12.0-0.x86_64 libgomp43 is needed by geomatica-2012-12.0-0.x86_64 libgfortran43 is needed by geomatica-2012-12.0-0.x86_64 openmotif-libs >= 2.3.1 is needed by geomatica-2012-12.0-0.x86_64 /bin/sh is needed by geomatica-2012-12.0-0.x86_64 libatk-1.0.so.0()(64bit) is needed by geomatica-2012-12.0-0.x86_64 libcairo.so.2()(64bit) is needed by geomatica-2012-12.0-0.x86_64 libcrypto.so.0.9.8()(64bit) is needed by geomatica-2012-12.0-0.x86_64 libcrypt.so.1()(64bit) is needed by geomatica-2012-12.0-0.x86_64 libc.so.6()(64bit) is needed by geomatica-2012-12.0-0.x86_64 libc.so.6(GLIBC_2.2.5)(64bit) is needed by geomatica-2012-12.0-0.x86_64 libc.so.6(GLIBC_2.3.2)(64bit) is needed by geomatica-2012-12.0-0.x86_64 libc.so.6(GLIBC_2.3.4)(64bit) is needed by geomatica-2012-12.0-0.x86_64 libc.so.6(GLIBC_2.3)(64bit) is needed by geomatica-2012-12.0-0.x86_64 libc.so.6(GLIBC_2.7)(64bit) is needed by geomatica-2012-12.0-0.x86_64 libdl.so.2()(64bit) is needed by geomatica-2012-12.0-0.x86_64 libdl.so.2(GLIBC_2.2.5)(64bit) is needed by geomatica-2012-12.0-0.x86_64 libexpat.so.1()(64bit) is needed by geomatica-2012-12.0-0.x86_64 libfontconfig.so.1()(64bit) is needed by geomatica-2012-12.0-0.x86_64 libgcc_s.so.1()(64bit) is needed by geomatica-2012-12.0-0.x86_64 libgcc_s.so.1(GCC_3.0)(64bit) is needed by geomatica-2012-12.0-0.x86_64 libgcc_s.so.1(GCC_4.0.0)(64bit) is needed by geomatica-2012-12.0-0.x86_64 libgdk_pixbuf-2.0.so.0()(64bit) is needed by geomatica-2012-12.0-0.x86_64 libgdk-x11-2.0.so.0()(64bit) is needed by geomatica-2012-12.0-0.x86_64 libgd.so.2()(64bit) is needed by geomatica-2012-12.0-0.x86_64 libgfortran.so.3()(64bit) is needed by geomatica-2012-12.0-0.x86_64 libgfortran.so.3(GFORTRAN_1.0)(64bit) is needed by geomatica-2012-12.0-0.x86_64 libgio-2.0.so.0()(64bit) is needed by geomatica-2012-12.0-0.x86_64 libglib-2.0.so.0()(64bit) is needed by geomatica-2012-12.0-0.x86_64 libGL.so.1()(64bit) is needed by geomatica-2012-12.0-0.x86_64 libgmodule-2.0.so.0()(64bit) is needed by geomatica-2012-12.0-0.x86_64 libgobject-2.0.so.0()(64bit) is needed by geomatica-2012-12.0-0.x86_64 libgomp.so.1()(64bit) is needed by geomatica-2012-12.0-0.x86_64 libgomp.so.1(GOMP_1.0)(64bit) is needed by geomatica-2012-12.0-0.x86_64 libgomp.so.1(OMP_1.0)(64bit) is needed by geomatica-2012-12.0-0.x86_64 libgthread-2.0.so.0()(64bit) is needed by geomatica-2012-12.0-0.x86_64 libgtk-x11-2.0.so.0()(64bit) is needed by geomatica-2012-12.0-0.x86_64 libjpeg.so.62()(64bit) is needed by geomatica-2012-12.0-0.x86_64 libm.so.6()(64bit) is needed by geomatica-2012-12.0-0.x86_64 libm.so.6(GLIBC_2.2.5)(64bit) is needed by geomatica-2012-12.0-0.x86_64 libnsl.so.1()(64bit) is needed by geomatica-2012-12.0-0.x86_64 libpango-1.0.so.0()(64bit) is needed by geomatica-2012-12.0-0.x86_64 libpangocairo-1.0.so.0()(64bit) is needed by geomatica-2012-12.0-0.x86_64 libpangoft2-1.0.so.0()(64bit) is needed by geomatica-2012-12.0-0.x86_64 libpng12.so.0()(64bit) is needed by geomatica-2012-12.0-0.x86_64 libpng12.so.0(PNG12_0)(64bit) is needed by geomatica-2012-12.0-0.x86_64 libpthread.so.0()(64bit) is needed by geomatica-2012-12.0-0.x86_64 libpthread.so.0(GLIBC_2.2.5)(64bit) is needed by geomatica-2012-12.0-0.x86_64 libpthread.so.0(GLIBC_2.3.2)(64bit) is needed by geomatica-2012-12.0-0.x86_64 libpthread.so.0(GLIBC_2.3.4)(64bit) is needed by geomatica-2012-12.0-0.x86_64 libpython2.6.so.1.0()(64bit) is needed by geomatica-2012-12.0-0.x86_64 librt.so.1()(64bit) is needed by geomatica-2012-12.0-0.x86_64 librt.so.1(GLIBC_2.2.5)(64bit) is needed by geomatica-2012-12.0-0.x86_64 libSM.so.6()(64bit) is needed by geomatica-2012-12.0-0.x86_64 libssl.so.0.9.8()(64bit) is needed by geomatica-2012-12.0-0.x86_64 libstdc++.so.6()(64bit) is needed by geomatica-2012-12.0-0.x86_64 libstdc++.so.6(CXXABI_1.3.1)(64bit) is needed by geomatica-2012-12.0-0.x86_64 libstdc++.so.6(CXXABI_1.3)(64bit) is needed by geomatica-2012-12.0-0.x86_64 libstdc++.so.6(GLIBCXX_3.4)(64bit) is needed by geomatica-2012-12.0-0.x86_64 libstdc++.so.6(GLIBCXX_3.4.9)(64bit) is needed by geomatica-2012-12.0-0.x86_64 libtiff.so.3()(64bit) is needed by geomatica-2012-12.0-0.x86_64 libutil.so.1()(64bit) is needed by geomatica-2012-12.0-0.x86_64 libX11.so.6()(64bit) is needed by geomatica-2012-12.0-0.x86_64 libXinerama.so.1()(64bit) is needed by geomatica-2012-12.0-0.x86_64 libXm.so.4()(64bit) is needed by geomatica-2012-12.0-0.x86_64 libXt.so.6()(64bit) is needed by geomatica-2012-12.0-0.x86_64 libXxf86vm.so.1()(64bit) is needed by geomatica-2012-12.0-0.x86_64

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  • CSM DX11 issues

    - by KaiserJohaan
    I got CSM to work in OpenGL, and now Im trying to do the same in directx. I'm using the same math library and all and I'm pretty much using the alghorithm straight off. I am using right-handed, column major matrices from GLM. The light is looking (-1, -1, -1). The problem I have is twofolds; For some reason, the ground floor is causing alot of (false) shadow artifacts, like the vast shadowed area you see. I confirmed this when I disabled the ground for the depth pass, but thats a hack more than anything else The shadows are inverted compared to the shadowmap. If you squint you can see the chairs shadows should be mirrored instead. This is the first cascade shadow map, in range of the alien and the chair: I can't figure out why this is. This is the depth pass: for (uint32_t cascadeIndex = 0; cascadeIndex < NUM_SHADOWMAP_CASCADES; cascadeIndex++) { mShadowmap.BindDepthView(context, cascadeIndex); CameraFrustrum cameraFrustrum = CalculateCameraFrustrum(degreesFOV, aspectRatio, nearDistArr[cascadeIndex], farDistArr[cascadeIndex], cameraViewMatrix); lightVPMatrices[cascadeIndex] = CreateDirLightVPMatrix(cameraFrustrum, lightDir); mVertexTransformPass.RenderMeshes(context, renderQueue, meshes, lightVPMatrices[cascadeIndex]); lightVPMatrices[cascadeIndex] = gBiasMatrix * lightVPMatrices[cascadeIndex]; farDistArr[cascadeIndex] = -farDistArr[cascadeIndex]; } CameraFrustrum CalculateCameraFrustrum(const float fovDegrees, const float aspectRatio, const float minDist, const float maxDist, const Mat4& cameraViewMatrix) { CameraFrustrum ret = { Vec4(1.0f, 1.0f, -1.0f, 1.0f), Vec4(1.0f, -1.0f, -1.0f, 1.0f), Vec4(-1.0f, -1.0f, -1.0f, 1.0f), Vec4(-1.0f, 1.0f, -1.0f, 1.0f), Vec4(1.0f, -1.0f, 1.0f, 1.0f), Vec4(1.0f, 1.0f, 1.0f, 1.0f), Vec4(-1.0f, 1.0f, 1.0f, 1.0f), Vec4(-1.0f, -1.0f, 1.0f, 1.0f), }; const Mat4 perspectiveMatrix = PerspectiveMatrixFov(fovDegrees, aspectRatio, minDist, maxDist); const Mat4 invMVP = glm::inverse(perspectiveMatrix * cameraViewMatrix); for (Vec4& corner : ret) { corner = invMVP * corner; corner /= corner.w; } return ret; } Mat4 CreateDirLightVPMatrix(const CameraFrustrum& cameraFrustrum, const Vec3& lightDir) { Mat4 lightViewMatrix = glm::lookAt(Vec3(0.0f), -glm::normalize(lightDir), Vec3(0.0f, -1.0f, 0.0f)); Vec4 transf = lightViewMatrix * cameraFrustrum[0]; float maxZ = transf.z, minZ = transf.z; float maxX = transf.x, minX = transf.x; float maxY = transf.y, minY = transf.y; for (uint32_t i = 1; i < 8; i++) { transf = lightViewMatrix * cameraFrustrum[i]; if (transf.z > maxZ) maxZ = transf.z; if (transf.z < minZ) minZ = transf.z; if (transf.x > maxX) maxX = transf.x; if (transf.x < minX) minX = transf.x; if (transf.y > maxY) maxY = transf.y; if (transf.y < minY) minY = transf.y; } Mat4 viewMatrix(lightViewMatrix); viewMatrix[3][0] = -(minX + maxX) * 0.5f; viewMatrix[3][1] = -(minY + maxY) * 0.5f; viewMatrix[3][2] = -(minZ + maxZ) * 0.5f; viewMatrix[0][3] = 0.0f; viewMatrix[1][3] = 0.0f; viewMatrix[2][3] = 0.0f; viewMatrix[3][3] = 1.0f; Vec3 halfExtents((maxX - minX) * 0.5, (maxY - minY) * 0.5, (maxZ - minZ) * 0.5); return OrthographicMatrix(-halfExtents.x, halfExtents.x, -halfExtents.y, halfExtents.y, halfExtents.z, -halfExtents.z) * viewMatrix; } And this is the pixel shader used for the lighting stage: #define DEPTH_BIAS 0.0005 #define NUM_CASCADES 4 cbuffer DirectionalLightConstants : register(CBUFFER_REGISTER_PIXEL) { float4x4 gSplitVPMatrices[NUM_CASCADES]; float4x4 gCameraViewMatrix; float4 gSplitDistances; float4 gLightColor; float4 gLightDirection; }; Texture2D gPositionTexture : register(TEXTURE_REGISTER_POSITION); Texture2D gDiffuseTexture : register(TEXTURE_REGISTER_DIFFUSE); Texture2D gNormalTexture : register(TEXTURE_REGISTER_NORMAL); Texture2DArray gShadowmap : register(TEXTURE_REGISTER_DEPTH); SamplerComparisonState gShadowmapSampler : register(SAMPLER_REGISTER_DEPTH); float4 ps_main(float4 position : SV_Position) : SV_Target0 { float4 worldPos = gPositionTexture[uint2(position.xy)]; float4 diffuse = gDiffuseTexture[uint2(position.xy)]; float4 normal = gNormalTexture[uint2(position.xy)]; float4 camPos = mul(gCameraViewMatrix, worldPos); uint index = 3; if (camPos.z > gSplitDistances.x) index = 0; else if (camPos.z > gSplitDistances.y) index = 1; else if (camPos.z > gSplitDistances.z) index = 2; float3 projCoords = (float3)mul(gSplitVPMatrices[index], worldPos); float viewDepth = projCoords.z - DEPTH_BIAS; projCoords.z = float(index); float visibilty = gShadowmap.SampleCmpLevelZero(gShadowmapSampler, projCoords, viewDepth); float angleNormal = clamp(dot(normal, gLightDirection), 0, 1); return visibilty * diffuse * angleNormal * gLightColor; } As you can see I am using depth bias and a bias matrix. Any hints on why this behaves so wierdly?

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  • Tactics for using PHP in a high-load site

    - by Ross
    Before you answer this I have never developed anything popular enough to attain high server loads. Treat me as (sigh) an alien that has just landed on the planet, albeit one that knows PHP and a few optimisation techniques. I'm developing a tool in PHP that could attain quite a lot of users, if it works out right. However while I'm fully capable of developing the program I'm pretty much clueless when it comes to making something that can deal with huge traffic. So here's a few questions on it (feel free to turn this question into a resource thread as well). Databases At the moment I plan to use the MySQLi features in PHP5. However how should I setup the databases in relation to users and content? Do I actually need multiple databases? At the moment everything's jumbled into one database - although I've been considering spreading user data to one, actual content to another and finally core site content (template masters etc.) to another. My reasoning behind this is that sending queries to different databases will ease up the load on them as one database = 3 load sources. Also would this still be effective if they were all on the same server? Caching I have a template system that is used to build the pages and swap out variables. Master templates are stored in the database and each time a template is called it's cached copy (a html document) is called. At the moment I have two types of variable in these templates - a static var and a dynamic var. Static vars are usually things like page names, the name of the site - things that don't change often; dynamic vars are things that change on each page load. My question on this: Say I have comments on different articles. Which is a better solution: store the simple comment template and render comments (from a DB call) each time the page is loaded or store a cached copy of the comments page as a html page - each time a comment is added/edited/deleted the page is recached. Finally Does anyone have any tips/pointers for running a high load site on PHP. I'm pretty sure it's a workable language to use - Facebook and Yahoo! give it great precedence - but are there any experiences I should watch out for? Thanks, Ross

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  • New to asp.net. Need help debugging this email form.

    - by Roeland
    Hey guys, First of all, I am a php developer and most of .net is alien to me which is why I am posting here! I just migrated over a site from one set of webhosting to another. The whole site is written in .net. None of the site is database driven so most of it works, except for the contact form. The output on the site simple states there was an error with "There has been an error - please try to submit the contact form again, if you continue to experience problems, please notify our webmaster." This is just a simple message it pops out of it gets to the "catch" part of the email function. I went into web.config and changed the parameters: <emailaddresses> <add name="System" value="[email protected]"/> <add name="Contact" value="[email protected]"/> <add name="Info" value="[email protected]"/> </emailaddresses> <general> <add name="WebSiteDomain" value="hoyespharmacy.com"/> </general> Then the .cs file for contact contains the mail function EmailFormData(): private void EmailFormData() { try { StringBuilder body = new StringBuilder(); body.Append("Name" + ": " + txtName.Text + "\n\r"); body.Append("Phone" + ": " + txtPhone.Text + "\n\r"); body.Append("Email" + ": " + txtEmail.Text + "\n\r"); body.Append("Fax" + ": " + txtEmail.Text + "\n\r"); body.Append("Subject" + ": " + ddlSubject.SelectedValue + "\n\r"); body.Append("Message" + ": " + txtMessage.Text); MailMessage mail = new MailMessage(); mail.IsBodyHtml = false; mail.To.Add(new MailAddress(Settings.GetEmailAddress("System"))); mail.Subject = "Contact Us Form Submission"; mail.From = new MailAddress(Settings.GetEmailAddress("System"), Settings.WebSiteDomain); mail.Body = body.ToString(); SmtpClient smtpcl = new SmtpClient(); smtpcl.Send(mail); } catch { Utilities.RedirectPermanently(Request.Url.AbsolutePath + "?messageSent=false"); } } How do I see what the actual error is. I figure I can do something with the "catch" part of the function.. Any pointers? Thanks!

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  • How do i change the BIOS boot splash screen?

    - by YumYumYum
    I have a Dell PC which has very ugly and bad luck looking Alien face on every boot. I want to change it or disable it forever, but in Bios they do not have any options. How can i change this from my linux Fedora or ArchLinux which is running now? Tried following does not work. ( http://www.pixelbeat.org/docs/bios/ ) ./flashrom -r firmware.old #save current flash ROM just in case ./flashrom -wv firmware.new #write and verify new flash ROM image Also tried: $ cat c.c #include <stdio.h> #include <inttypes.h> #include <netinet/in.h> #include <stdlib.h> #include <string.h> #include <sys/types.h> #include <sys/stat.h> #include <fcntl.h> #include <unistd.h> #define lengthof(x) (sizeof(x)/sizeof(x[0])) uint16_t checksum(const uint8_t* data, int len) { uint16_t sum = 0; int i; for (i=0; i<len; i++) sum+=*(data+i); return htons(sum); } void usage(void) { fprintf(stderr,"Usage: therm_limit [0,50,53,56,60,63,66,70]\n"); fprintf(stderr,"Report therm limit of terminal in BIOS\n"); fprintf(stderr,"If temp specifed, it is changed if required.\n"); exit(EXIT_FAILURE); } #define CHKSUM_START 51 #define CHKSUM_END 109 #define THERM_OFFSET 67 #define THERM_SHIFT 0 #define THERM_MASK (0x7 << THERM_SHIFT) #define THERM_OFF 0 uint8_t thermal_limits[]={0,50,53,56,60,63,66,70}; #define THERM_MAX (lengthof(thermal_limits)-1) #define DEV_NVRAM "/dev/nvram" #define NVRAM_MAX 114 uint8_t nvram[NVRAM_MAX]; int main(int argc, char* argv[]) { int therm_request = -1; if (argc>2) usage(); if (argc==2) { if (*argv[1]=='-') usage(); therm_request=atoi(argv[1]); int i; for (i=0; i<lengthof(thermal_limits); i++) if (thermal_limits[i]==therm_request) break; if (i==lengthof(thermal_limits)) usage(); else therm_request=i; } int fd_nvram=open(DEV_NVRAM, O_RDWR); if (fd_nvram < 0) { fprintf(stderr,"Error opening %s [%m]\n", DEV_NVRAM); exit(EXIT_FAILURE); } if (read(fd_nvram, nvram, sizeof(nvram))==-1) { fprintf(stderr,"Error reading %s [%m]\n", DEV_NVRAM); close(fd_nvram); exit(EXIT_FAILURE); } uint16_t chksum = *(uint16_t*)(nvram+CHKSUM_END); printf("%04X\n",chksum); exit(0); if (chksum == checksum(nvram+CHKSUM_START, CHKSUM_END-CHKSUM_START)) { uint8_t therm_byte = *(uint16_t*)(nvram+THERM_OFFSET); uint8_t therm_status=(therm_byte & THERM_MASK) >> THERM_SHIFT; printf("Current thermal limit: %d°C\n", thermal_limits[therm_status]); if ( (therm_status == therm_request) ) therm_request=-1; if (therm_request != -1) { if (therm_status != therm_request) printf("Setting thermal limit to %d°C\n", thermal_limits[therm_request]); uint8_t new_therm_byte = (therm_byte & ~THERM_MASK) | (therm_request << THERM_SHIFT); *(uint8_t*)(nvram+THERM_OFFSET) = new_therm_byte; *(uint16_t*)(nvram+CHKSUM_END) = checksum(nvram+CHKSUM_START, CHKSUM_END-CHKSUM_START); (void) lseek(fd_nvram,0,SEEK_SET); if (write(fd_nvram, nvram, sizeof(nvram))!=sizeof(nvram)) { fprintf(stderr,"Error writing %s [%m]\n", DEV_NVRAM); close(fd_nvram); exit(EXIT_FAILURE); } } } else { fprintf(stderr,"checksum failed. Aborting\n"); close(fd_nvram); exit(EXIT_FAILURE); } return EXIT_SUCCESS; } $ gcc c.c -o bios # ./bios 16DB

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  • The True Cost of a Solution

    - by D'Arcy Lussier
    I had a Twitter chat recently with someone suggesting Oracle and SQL Server were losing out to OSS (Open Source Software) in the enterprise due to their issues with scaling or being too generic (one size fits all). I challenged that a bit, as my experience with enterprise sized clients has been different – adverse to OSS but receptive to an established vendor. The response I got was: Found it easier to influence change by showing how X can’t solve our problems or X is extremely costly to scale. Money talks. I think this is definitely the right approach for anyone pitching an alternate or alien technology as part of a solution: identify the issue, identify the solution, then present pros and cons including a cost/benefit analysis. What can happen though is we get tunnel vision and don’t present a full view of the costs associated with a solution. An “Acura”te Example (I’m so clever…) This is my dream vehicle, a Crystal Black Pearl coloured Acura MDX with the SH-AWD package! We’re a family of 4 (5 if my daughters ever get their wish of adding a dog), and I’ve always wanted a luxury type of vehicle, so this is a perfect replacement in a few years when our Rav 4 has hit the 8 – 10 year mark. MSRP – $62,890 But as we all know, that’s not *really* the cost of the vehicle. There’s taxes and fees added on, there’s the extended warranty if I choose to purchase it, there’s the finance rate that needs to be factored in… MSRP –   $62,890 Taxes –      $7,546 Warranty - $2,500 SubTotal – $72,936 Finance Charge – $ 1094.04 Grand Total – $74,030 Well! Glad we did that exercise – we discovered an extra $11k added on to the MSRP! Well now we have our true price…or do we? Lifetime of the Vehicle I’m expecting to have this vehicle for 7 – 10 years. While the hard cost of the vehicle is known and dealt with, the costs to run and maintain the vehicle are on top of this. I did some research, and here’s what I’ve found: Fuel and Mileage Gas prices are high as it is for regular fuel, but getting into an MDX will require that I *only* purchase premium fuel, which comes at a premium price. I need to expect my bill at the pump to be higher. Comparing the MDX to my 2007 Rav4 also shows I’ll be gassing up more often. The Rav4 has a city MPG of 21, while the MDX plummets to 16! The MDX does have a bigger fuel tank though, so all in all the number of times I hit the pumps might even out. Still, I estimate I’ll be spending approximately $8000 – $10000 more on gas over a 10 year period than my current Rav4. Service Options Limited Although I have options with my Toyota here in Winnipeg (we have 4 Toyota dealerships), I do go to my original dealer for any service work. Still, I like the fact that I have options. However, there’s only one Acura dealership in all of Winnipeg! So if, for whatever reason, I’m not satisfied with the level of service I’m stuck. Non Warranty Service Work Also let’s not forget that there’s a bulk of work required every year that is *not* covered under warranty – oil changes, tire rotations, brake pads, etc. I expect I’ll need to get new tires at the 5 years mark as well, which can easily be $1200 – $1500 (I just paid $1000 for new tires for the Rav4 and we’re at the 5 year mark). Now these aren’t going to be *new* costs that I’m not used to from our existing vehicles, but they should still be factored in. I’d budget $500/year, or $5000 over the 10 years I’ll own the vehicle. Final Assessment So let’s re-assess the true cost of my dream MDX: MSRP                    $62,890 Taxes                       $7,546 Warranty                 $2,500 Finance Charge         $1094 Gas                        $10,000 Service Work            $5000 Grand Total           $89,030 So now I have a better idea of 10 year cost overall, and I’ve identified some concerns with local service availability. And there’s now much more to consider over the original $62,890 price tag. Tying This Back to Technology Solutions The process that we just went through is no different than what organizations do when considering implementing a new system, technology, or technology based solution, within their environments. It’s easy to tout the short term cost savings of particular product/platform/technology in a vacuum. But its when you consider the wider impact that the true cost comes into play. Let’s create a scenario: A company is not happy with its current data reporting suite. An employee suggests moving to an open source solution. The selling points are: - Because its open source its free - The organization would have access to the source code so they could alter it however they wished - It provided features not available with the current reporting suite At first this sounds great to the management and executive, but then they start asking some questions and uncover more information: - The OSS product is built on a technology not used anywhere within the organization - There are no vendors offering product support for the OSS product - The OSS product requires a specific server platform to operate on, one that’s not standard in the organization All of a sudden, the true cost of implementing this solution is starting to become clearer. The company might save money on licensing costs, but their training costs would increase significantly – developers would need to learn how to develop in the technology the OSS solution was built on, IT staff must learn how to set up and maintain a new server platform within their existing infrastructure, and if a problem was found there was no vendor to contact for support. The true cost of implementing a “free” OSS solution is actually spinning up a project to implement it within the organization – no small cost. And that’s just the short-term cost. Now the organization must ensure they maintain trained staff who can make changes to the OSS reporting solution and IT staff that will stay knowledgeable in the new server platform. If those skills are very niche, then higher labour costs could be incurred if those people are hard to find or if trained employees use that knowledge as leverage for higher pay. Maybe a vendor exists that will contract out support, but then there are those costs to consider as well. And let’s not forget end-user training – in our example, anyone that runs reports will need to be trained on how to use the new system. Here’s the Point We still tend to look at software in an “off the shelf” kind of way. It’s very easy to say “oh, this product is better than vendor x’s product – and its free because its OSS!” but the reality is that implementing any new technology within an organization has a cost regardless of the retail price of the product. Training, integration, support – these are real costs that impact an organization and span multiple departments. Whether you’re pitching an improved business process, a new system, or a new technology, you need to consider the bigger picture costs of implementation. What you define as success (in our example, having better reporting functionality) might not be what others define as success if implementing your solution causes them issues. A true enterprise solution needs to consider the entire enterprise.

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  • The How-To Geek Holiday Gift Guide (Geeky Stuff We Like)

    - by The Geek
    Welcome to the very first How-To Geek Holiday Gift Guide, where we’ve put together a list of our absolute favorites to help you weed through all of the junk out there to pick the perfect gift for anybody. Though really, it’s just a list of the geeky stuff we want. We’ve got a whole range of items on the list, from cheaper gifts that most anybody can afford, to the really expensive stuff that we’re pretty sure nobody is giving us. Stocking Stuffers Here’s a couple of ideas for items that won’t break the bank. LED Keychain Micro-Light   Magcraft 1/8-Inch Rare Earth Cube Magnets Best little LED keychain light around. If they don’t need the penknife of the above item this is the perfect gift. I give them out by the handfuls and nobody ever says anything but good things about them. I’ve got ones that are years old and still running on the same battery.  Price: $8   Geeks cannot resist magnets. Jason bought this pack for his fridge because he was sick of big clunky magnets… these things are amazing. One tiny magnet, smaller than an Altoid mint, can practically hold a clipboard right to the fridge. Amazing. I spend more time playing with them on the counter than I do actually hanging stuff.  Price: $10 Lots of Geeky Mugs   Astronomy Powerful Green Laser Pointer There’s loads of fun, geeky mugs you can find on Amazon or anywhere else—and they are great choices for the geek who loves their coffee. You can get the Caffeine mug pictured here, or go with an Atari one, Canon Lens, or the Aperture mug based on Portal. Your choice. Price: $7   No, it’s not a light saber, but it’s nearly bright enough to be one—you can illuminate low flying clouds at night or just blind some aliens on your day off. All that for an extremely low price. Loads of fun. Price: $15       Geeky TV Shows and Books Sometimes you just want to relax and enjoy a some TV or a good book. Here’s a few choices. The IT Crowd Fourth Season   Doctor Who, Complete Fifth Series Ridiculous, funny show about nerds in the IT department, loved by almost all the geeks here at HTG. Justin even makes this required watching for new hires in his office so they’ll get his jokes. You can pre-order the fourth season, or pick up seasons one, two, or three for even cheaper. Price: $13   It doesn’t get any more nerdy than Eric’s pick, the fifth all-new series of Doctor Who, where the Daleks are hatching a new master plan from the heart of war-torn London. There’s also alien vampires, humanoid reptiles, and a lot more. Price: $52 Battlestar Galactica Complete Series   MAKE: Electronics: Learning Through Discovery Watch the epic fight to save the human race by finding the fabled planet Earth while being hunted by the robotic Cylons. You can grab the entire series on DVD or Blu-ray, or get the seasons individually. This isn’t your average sci-fi TV show. Price: $150 for Blu-ray.   Want to learn the fundamentals of electronics in a fun, hands-on way? The Make:Electronics book helps you build the circuits and learn how it all works—as if you had any more time between all that registry hacking and loading software on your new PC. Price: $21       Geeky Gadgets for the Gadget-Loving Geek Here’s a few of the items on our gadget list, though lets be honest: geeks are going to love almost any gadget, especially shiny new ones. Klipsch Image S4i Premium Noise-Isolating Headset with 3-Button Apple Control   GP2X Caanoo MAME/Console Emulator If you’re a real music geek looking for some serious quality in the headset for your iPhone or iPod, this is the pair that Alex recommends. They aren’t terribly cheap, but you can get the less expensive S3 earphones instead if you prefer. Price: $50-100   Eric says: “As an owner of an older version, I can say the GP2X is one of my favorite gadgets ever. Touted a “Retro Emulation Juggernaut,” GP2X runs Linux and may be the only open source software console available. Sounds too good to be true, but isn’t.” Price: $150 Roku XDS Streaming Player 1080p   Western Digital WD TV Live Plus HD Media Player If you do a lot of streaming over Netflix, Hulu Plus, Amazon’s Video on Demand, Pandora, and others, the Roku box is a great choice to get your content on your TV without paying a lot of money.  It’s also got Wireless-N built in, and it supports full 1080P HD. Price: $99   If you’ve got a home media collection sitting on a hard drive or a network server, the Western Digital box is probably the cheapest way to get that content on your TV, and it even supports Netflix streaming too. It’ll play loads of formats in full HD quality. Price: $99 Fujitsu ScanSnap S300 Color Mobile Scanner   Doxie, the amazing scanner for documents Trevor said: “This wonderful little scanner has become absolutely essential to me. My desk used to just be a gigantic pile of papers that I didn’t need at the moment, but couldn’t throw away ‘just in case.’ Now, every few weeks, I’ll run that paper pile through this and then happily shred the originals!” Price: $300   If you don’t scan quite as often and are looking for a budget scanner you can throw into your bag, or toss into a drawer in your desk, the Doxie scanner is a great alternative that I’ve been using for a while. It’s half the price, and while it’s not as full-featured as the Fujitsu, it might be a better choice for the very casual user. Price: $150       (Expensive) Gadgets Almost Anybody Will Love If you’re not sure that one of the more geeky presents is gonna work, here’s some gadgets that just about anybody is going to love, especially if they don’t have one already. Of course, some of these are a bit on the expensive side—but it’s a wish list, right? Amazon Kindle       The Kindle weighs less than a paperback book, the screen is amazing and easy on the eyes, and get ready for the kicker: the battery lasts at least a month. We aren’t kidding, either—it really lasts that long. If you don’t feel like spending money for books, you can use it to read PDFs, and if you want to get really geeky, you can hack it for custom screensavers. Price: $139 iPod Touch or iPad       You can’t go wrong with either of these presents—the iPod Touch can do almost everything the iPhone can do, including games, apps, and music, and it has the same Retina display as the iPhone, HD video recording, and a front-facing camera so you can use FaceTime. Price: $229+, depending on model. The iPad is a great tablet for playing games, browsing the web, or just using on your coffee table for guests. It’s well worth buying one—but if you’re buying for yourself, keep in mind that the iPad 2 is probably coming out in 3 months. Price: $500+ MacBook Air  The MacBook Air comes in 11” or 13” versions, and it’s an amazing little machine. It’s lightweight, the battery lasts nearly forever, and it resumes from sleep almost instantly. Since it uses an SSD drive instead of a hard drive, you’re barely going to notice any speed problems for general use. So if you’ve got a lot of money to blow, this is a killer gift. Price: $999 and up. Stuck with No Idea for a Present? Gift Cards! Yeah, you’re not going to win any “thoughtful present” awards with these, but you might just give somebody what they really want—the new Angry Birds HD for their iPad, Cut the Rope, or anything else they want. ITunes Gift Card   Amazon.com Gift Card Somebody in your circle getting a new iPod, iPhone, or iPad? You can get them an iTunes gift card, which they can use to buy music, games or apps. Yep, this way you can gift them a copy of Angry Birds if they don’t already have it. Or even Cut the Rope.   No clue what to get somebody on your list? Amazon gift cards let them buy pretty much anything they want, from organic weirdberries to big screen TVs. Yeah, it’s not as thoughtful as getting them a nice present, but look at the bright side: maybe they’ll get you an Amazon gift card and it’ll balance out. That’s the highlights from our lists—got anything else to add? Share your geeky gift ideas in the comments. Latest Features How-To Geek ETC The How-To Geek Holiday Gift Guide (Geeky Stuff We Like) LCD? LED? Plasma? The How-To Geek Guide to HDTV Technology The How-To Geek Guide to Learning Photoshop, Part 8: Filters Improve Digital Photography by Calibrating Your Monitor Our Favorite Tech: What We’re Thankful For at How-To Geek The How-To Geek Guide to Learning Photoshop, Part 7: Design and Typography Happy Snow Bears Theme for Chrome and Iron [Holiday] Download Full Command and Conquer: Tiberian Sun Game for Free Scorched Cometary Planet Wallpaper Quick Fix: Add the RSS Button Back to the Firefox Awesome Bar Dropbox Desktop Client 1.0.0 RC for Windows, Linux, and Mac Released Hang in There Scrat! – Ice Age Wallpaper

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  • TDD - beginner problems and stumbling blocks

    - by Noufal Ibrahim
    While I've written unit tests for most of the code I've done, I only recently got my hands on a copy of TDD by example by Kent Beck. I have always regretted certain design decisions I made since they prevented the application from being 'testable'. I read through the book and while some of it looks alien, I felt that I could manage it and decided to try it out on my current project which is basically a client/server system where the two pieces communicate via. USB. One on the gadget and the other on the host. The application is in Python. I started off and very soon got entangled in a mess of rewrites and tiny tests which I later figured didn't really test anything. I threw away most of them and and now have a working application for which the tests have all coagulated into just 2. Based on my experiences, I have a few questions which I'd like to ask. I gained some information from http://stackoverflow.com/questions/1146218/new-to-tdd-are-there-sample-applications-with-tests-to-show-how-to-do-tdd but have some specific questions which I'd like answers to/discussion on. Kent Beck uses a list which he adds to and strikes out from to guide the development process. How do you make such a list? I initially had a few items like "server should start up", "server should abort if channel is not available" etc. but they got mixed and finally now, it's just something like "client should be able to connect to server" (which subsumed server startup etc.). How do you handle rewrites? I initially selected a half duplex system based on named pipes so that I could develop the application logic on my own machine and then later add the USB communication part. It them moved to become a socket based thing and then moved from using raw sockets to using the Python SocketServer module. Each time things changed, I found that I had to rewrite considerable parts of the tests which was annoying. I'd figured that the tests would be a somewhat invariable guide during my development. They just felt like more code to handle. I needed a client and a server to communicate through the channel to test either side. I could mock one of the sides to test the other but then the whole channel wouldn't be tested and I worry that I'd miss that. This detracted from the whole red/green/refactor rhythm. Is this just lack of experience or am I doing something wrong? The "Fake it till you make it" left me with a lot of messy code that I later spent a lot of time to refactor and clean up. Is this the way things work? At the end of the session, I now have my client and server running with around 3 or 4 unit tests. It took me around a week to do it. I think I could have done it in a day if I were using the unit tests after code way. I fail to see the gain. I'm looking for comments and advice from people who have implemented large non trivial projects completely (or almost completely) using this methodology. It makes sense to me to follow the way after I have something already running and want to add a new feature but doing it from scratch seems to tiresome and not worth the effort. P.S. : Please let me know if this should be community wiki and I'll mark it like that. Update 0 : All the answers were equally helpful. I picked the one I did because it resonated with my experiences the most. Update 1: Practice Practice Practice!

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  • CodePlex Daily Summary for Tuesday, November 23, 2010

    CodePlex Daily Summary for Tuesday, November 23, 2010Popular ReleasesSilverlight and WP7 Exception Handling and Logging building block: first version: Zipped full source code.Wii Backup Fusion: Wii Backup Fusion 0.8.2 Beta: New in this release: - Update titles after language change - Tool tips for name/title - Transfer DVD to a specific image file - Download titles from wiitdb.com - Save Settings geometry - Titles and Cover language global in settings - Convert Files (images) to another format - Format WBFS partition - Create WBFS file - WIT path configurable in settings - Save last path in Files/Load - Sort game lists - Save column width - Sequenz of columns changeable - Set indicated columns in settings - Bus...TweetSharp: TweetSharp v2.0.0.0 - Preview 2: Preview 2 ChangesIntroduced support for .NET Framework 2.0 Supported Platforms: .NET 2.0, .NET 3.5 SP1, .NET 4.0 Client Profile, Windows Phone 7 Twitter API coverage: accounts blocks direct messages favorites friendships notifications saved searches timelines tweets users Preview 1 ChangesIntroduced support for OAuth Echo Supported Platforms: .NET 4.0, Windows Phone 7 Twitter API coverage: timelines tweets Version 2.0 Overview / RoadmapMajor rewrite for simplic...SQL Monitor: SQL Monitor 1.3: 1. change sys.sysprocesses to DMV: http://msdn.microsoft.com/en-us/library/ms187997.aspx select * from sys.dm_exec_connections select * from sys.dm_exec_requests select * from sys.dm_exec_sessions 2. adjust columns to fit without scrollingMiniTwitter: 1.60: MiniTwitter 1.60 ???? ?? Twitter ?????????????????????????????? ??????????????????、?????????????????? ?????????????????????????????? ???????????????????????????????????????Minemapper: Minemapper v0.1.1: Fixed 'Generate entire world image', wasn't working. Improved Java detection for biome support. Biomes button is automatically unchecked if Java cannot be found in either the path environment variable or the Windows Registry. Fixed problem where Height + and - buttons would change the height more than one each click. Added keyboard shortcuts for navigation controls. You can now press and hold navigation buttons to continuously pan/zoom.VFPX: FoxBarcode v.0.11: FoxBarcode v.0.11 - Released 2010.11.22 FoxBarcode is a 100% Visual FoxPro class that provides a tool for generating images with different bar code symbologies to be used in VFP forms and reports, or exported to other applications. Its use and distribution is free for all Visual FoxPro Community. Whats is new? Added a third parameter to the BarcodeImage() method Fixed some minor bugs History FoxBarcode v.0.10 - Released 2010.11.19 - 85 Downloads Project page: FoxBarcodeDotNetAge -a lightweight Mvc jQuery CMS: DotNetAge 1.1.0.5: What is new in DotNetAge 1.1.0.5 ?Document Library features and template added. Resolve issues of templates Improving publishing service performance Opml support added. What is new in DotNetAge 1.1 ? D.N.A Core updatesImprove runtime performance , more stabilize. The DNA core objects model added. Personalization features added that allows users create the personal website, manage their resources, store personal data DynamicUIFixed the PageManager could not move page node bug. ...ASP.NET MVC Project Awesome (jQuery Ajax helpers): 1.3.1 and demos: A rich set of helpers (controls) that you can use to build highly responsive and interactive Ajax-enabled Web applications. These helpers include Autocomplete, AjaxDropdown, Lookup, Confirm Dialog, Popup Form and Pager tested on mozilla, safari, chrome, opera, ie 9b/8/7/6DotSpatial: DotSpatial 11-21-2010: This release introduces the following Fixed bugs related to dispose, which caused issues when reordering layers in the legend Fixed bugs related to assigning categories where NULL values are in the fields New fast-acting resize using a bitmap "prediction" of what the final resize content will look like. ImageData.ReadBlock, ImageData.WriteBlock These allow direct file access for reading or writing a rectangular window. Bitmaps are used for holding the values. Removed the need to stor...Sincorde Silverlight Library: 2010 - November: Silverlight 4 Visual Studio 2010 Microsoft Expression dependencies removed Design-Time bug fixedMDownloader: MDownloader-0.15.24.6966: Fixed Updater; Fixed minor bugs;WPF Application Framework (WAF): WPF Application Framework (WAF) 2.0.0.1: Version: 2.0.0.1 (Milestone 1): This release contains the source code of the WPF Application Framework (WAF) and the sample applications. Requirements .NET Framework 4.0 (The package contains a solution file for Visual Studio 2010) The unit test projects require Visual Studio 2010 Professional Remark The sample applications are using Microsoft’s IoC container MEF. However, the WPF Application Framework (WAF) doesn’t force you to use the same IoC container in your application. You can use ....NET Extensions - Extension Methods Library for C# and VB.NET: Release 2011.01: Added new extensions for - object.CountLoopsToNull Added new extensions for DateTime: - DateTime.IsWeekend - DateTime.AddWeeks Added new extensions for string: - string.Repeat - string.IsNumeric - string.ExtractDigits - string.ConcatWith - string.ToGuid - string.ToGuidSave Added new extensions for Exception: - Exception.GetOriginalException Added new extensions for Stream: - Stream.Write (overload) And other new methods ... Release as of dotnetpro 01/2011Microsoft All-In-One Code Framework: Visual Studio 2010 Code Samples 2010-11-19: Code samples for Visual Studio 2010Prism Training Kit: Prism Training Kit 4.0: Release NotesThis is an updated version of the Prism training Kit that targets Prism 4.0 and added labs for some of the new features of Prism 4.0. This release consists of a Training Kit with Labs on the following topics Modularity Dependency Injection Bootstrapper UI Composition Communication MEF Navigation Note: Take into account that this is a Beta version. If you find any bugs please report them in the Issue Tracker PrerequisitesVisual Studio 2010 Microsoft Word 2...Free language translator and file converter: Free Language Translator 2.2: Starting with version 2.0, the translator encountered a major redesign that uses MEF based plugins and .net 4.0. I've also fixed some bugs and added support for translating subtitles that can show up in video media players. Version 2.1 shows the context menu 'Translate' in Windows Explorer on right click. Version 2.2 has links to start the media file with its associated subtitle. Download the zip file and expand it in a temporary location on your local disk. At a minimum , you should uninstal...Free Silverlight & WPF Chart Control - Visifire: Visifire SL and WPF Charts v3.6.4 Released: Hi, Today we are releasing Visifire 3.6.4 with few bug fixes: * Multi-line Labels were getting clipped while exploding last DataPoint in Funnel and Pyramid chart. * ClosestPlotDistance property in Axis was not behaving as expected. * In DateTime Axis, Chart threw exception on mouse click over PlotArea if there were no DataPoints present in Chart. * ToolTip was not disappearing while changing the DataSource property of the DataSeries at real-time. * Chart threw exception ...Microsoft SQL Server Product Samples: Database: AdventureWorks 2008R2 SR1: Sample Databases for Microsoft SQL Server 2008R2 (SR1)This release is dedicated to the sample databases that ship for Microsoft SQL Server 2008R2. See Database Prerequisites for SQL Server 2008R2 for feature configurations required for installing the sample databases. See Installing SQL Server 2008R2 Databases for step by step installation instructions. The SR1 release contains minor bug fixes to the installer used to create the sample databases. There are no changes to the databases them...VidCoder: 0.7.2: Fixed duplicated subtitles when running multiple encodes off of the same title.New ProjectsAlien Terminator: Alien TerminatorArchWeb 2.0: ArchWeb è un'applicazione che unita al sito web permette di gestire documenti aziendali e mail preimpostate. ArchWeb supporta file di qualsiasi estensione (di dimensini variabili fino a 1.5 GB), tutti i tipi di documenti del pacchetto Microsoft Office o del pacchetto Adobe.Azure Table Sync Lib: Developing custom sync providers for Windows Azure Table Storage to support the following sync scenarios 1. Azure Table <-> SQL Server 2. Azure Table <-> SQL CE 3. Azure Table <-> SQL AzureColecaoFilmes: Prova de conceito usando DDD, ASP.NET MVC 3, NHibernate, Fluent Nhibernate e Ninject.Coleotrack: Coleotrack: ASP.NET MVC Issue Tracking.dmgbois: Personal repo.DNN Social Bookmark: DotNetNuke plugin for adding social media components.docNET: docNET grew out of my own battles creating system documentation from inline comments in code files. Using the XML documentation file as base to generate documentation in different formats. As I'm kinda biased towards my own needs I'm starting from C#/ASP.NET => web output. Event Trivia: A Silverlight trivia application which can be played in between sessions at an event. It has been used at PDC09, PDC10 and MIX10 so far. Written by Pete Brown at Microsoft.F# MathProvider: F# Math Provider wrappers native Blas+Lapack runtimes for F# users to perform linear algebra easily. Frets Terminator: Frets TerminatorGurfing projects: Few summaryHexa.xText: Hexa.xText is a .Net command line tool to extract text from source files for later translation, just like the GNU xgettext does. Extracted text are placed inside po files that must be compiled into satellite assemblies through the included PO2Assembly MSBuild task.Hold Popup for Touch: Hold Popup offers an optional solution to get an event while having pressed a mouse button or have a touchdown over time. Instead of handling everything by yourself (such as timer for holding or handling events), hold popup handles all itself. Developed in .Net 4.0 for WPF.HumanResourceManagementSystem: Project NIIT MMS901 - Quater 5 Human Resource Management System People Management ModuleLive Messenger: Live Messenger is a Windows Live Messenger module for DNNMtechSystem: MultipointMouse Technology Education ChainNerdOnRails.ActiveQuery: an object-relational mapper for url-parameter written in .net for .netPHMS: Publishing House Management SystemRabbitEars: Thread safe event driven message notification for RabbitMQ using the .net API. Implmenet in vb.net project is a Visual Studio 2010 solution with two project the RabbitEars project and a demo windows form to allow users to test drive RabbitMQScreen Snapshot Manager: Screen Snapshot Manager is a desktop winforms application, which runs in background, and keeps taking snapshots of current screen after every 30 seconds for tracking purpose. :)SharePoint 2010 Workflow Actions IntelliSense: This project hosts a SharePoint 2010 Workflow Actions Schema file to assist developers in building Workflow Actions File for SharePoint Designer. Show Reader for MSDN Shows: Show Reader is a viewer for MSDN Shows based on .NET Framweork. In a single Window you can view your favorite shows with transcripts. Moreover, in the same window you can browse Microsoft web-sites where you can find Shows about .NET technologies, like the .NET Show, Channel9 and MSDN TV. ShowReader is available in two editions. A Windows Forms edition, written in Visual Basic 2005 and a Windows Presentation Foundation, written in Visual Basic 2008 It was developed by the Italian developer ...Subtitles Matcher: WPF application using prism and MEF automaticlly find and download subtitles for you media fileTweakSP2010: "Because SharePoint 2010 needs some Tweak'n" SharePoint Administration and Development extensions.TweetsSaver: ?????????zlibnet - c# zlib wrapper library: zlibnet - c# zlib wrapper library Features: -zip -unzip -compression/decompression stream -fast, since using the unmanaged zlib library -64bit support ZupSch: ZupSch is a little cms for student

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  • Much Ado About Nothing: Stub Objects

    - by user9154181
    The Solaris 11 link-editor (ld) contains support for a new type of object that we call a stub object. A stub object is a shared object, built entirely from mapfiles, that supplies the same linking interface as the real object, while containing no code or data. Stub objects cannot be executed — the runtime linker will kill any process that attempts to load one. However, you can link to a stub object as a dependency, allowing the stub to act as a proxy for the real version of the object. You may well wonder if there is a point to producing an object that contains nothing but linking interface. As it turns out, stub objects are very useful for building large bodies of code such as Solaris. In the last year, we've had considerable success in applying them to one of our oldest and thorniest build problems. In this discussion, I will describe how we came to invent these objects, and how we apply them to building Solaris. This posting explains where the idea for stub objects came from, and details our long and twisty journey from hallway idea to standard link-editor feature. I expect that these details are mainly of interest to those who work on Solaris and its makefiles, those who have done so in the past, and those who work with other similar bodies of code. A subsequent posting will omit the history and background details, and instead discuss how to build and use stub objects. If you are mainly interested in what stub objects are, and don't care about the underlying software war stories, I encourage you to skip ahead. The Long Road To Stubs This all started for me with an email discussion in May of 2008, regarding a change request that was filed in 2002, entitled: 4631488 lib/Makefile is too patient: .WAITs should be reduced This CR encapsulates a number of cronic issues with Solaris builds: We build Solaris with a parallel make (dmake) that tries to build as much of the code base in parallel as possible. There is a lot of code to build, and we've long made use of parallelized builds to get the job done quicker. This is even more important in today's world of massively multicore hardware. Solaris contains a large number of executables and shared objects. Executables depend on shared objects, and shared objects can depend on each other. Before you can build an object, you need to ensure that the objects it needs have been built. This implies a need for serialization, which is in direct opposition to the desire to build everying in parallel. To accurately build objects in the right order requires an accurate set of make rules defining the things that depend on each other. This sounds simple, but the reality is quite complex. In practice, having programmers explicitly specify these dependencies is a losing strategy: It's really hard to get right. It's really easy to get it wrong and never know it because things build anyway. Even if you get it right, it won't stay that way, because dependencies between objects can change over time, and make cannot help you detect such drifing. You won't know that you got it wrong until the builds break. That can be a long time after the change that triggered the breakage happened, making it hard to connect the cause and the effect. Usually this happens just before a release, when the pressure is on, its hard to think calmly, and there is no time for deep fixes. As a poor compromise, the libraries in core Solaris were built using a set of grossly incomplete hand written rules, supplemented with a number of dmake .WAIT directives used to group the libraries into sets of non-interacting groups that can be built in parallel because we think they don't depend on each other. From time to time, someone will suggest that we could analyze the built objects themselves to determine their dependencies and then generate make rules based on those relationships. This is possible, but but there are complications that limit the usefulness of that approach: To analyze an object, you have to build it first. This is a classic chicken and egg scenario. You could analyze the results of a previous build, but then you're not necessarily going to get accurate rules for the current code. It should be possible to build the code without having a built workspace available. The analysis will take time, and remember that we're constantly trying to make builds faster, not slower. By definition, such an approach will always be approximate, and therefore only incremantally more accurate than the hand written rules described above. The hand written rules are fast and cheap, while this idea is slow and complex, so we stayed with the hand written approach. Solaris was built that way, essentially forever, because these are genuinely difficult problems that had no easy answer. The makefiles were full of build races in which the right outcomes happened reliably for years until a new machine or a change in build server workload upset the accidental balance of things. After figuring out what had happened, you'd mutter "How did that ever work?", add another incomplete and soon to be inaccurate make dependency rule to the system, and move on. This was not a satisfying solution, as we tend to be perfectionists in the Solaris group, but we didn't have a better answer. It worked well enough, approximately. And so it went for years. We needed a different approach — a new idea to cut the Gordian Knot. In that discussion from May 2008, my fellow linker-alien Rod Evans had the initial spark that lead us to a game changing series of realizations: The link-editor is used to link objects together, but it only uses the ELF metadata in the object, consisting of symbol tables, ELF versioning sections, and similar data. Notably, it does not look at, or understand, the machine code that makes an object useful at runtime. If you had an object that only contained the ELF metadata for a dependency, but not the code or data, the link-editor would find it equally useful for linking, and would never know the difference. Call it a stub object. In the core Solaris OS, we require all objects to be built with a link-editor mapfile that describes all of its publically available functions and data. Could we build a stub object using the mapfile for the real object? It ought to be very fast to build stub objects, as there are no input objects to process. Unlike the real object, stub objects would not actually require any dependencies, and so, all of the stubs for the entire system could be built in parallel. When building the real objects, one could link against the stub objects instead of the real dependencies. This means that all the real objects can be built built in parallel too, without any serialization. We could replace a system that requires perfect makefile rules with a system that requires no ordering rules whatsoever. The results would be considerably more robust. We immediately realized that this idea had potential, but also that there were many details to sort out, lots of work to do, and that perhaps it wouldn't really pan out. As is often the case, it would be necessary to do the work and see how it turned out. Following that conversation, I set about trying to build a stub object. We determined that a faithful stub has to do the following: Present the same set of global symbols, with the same ELF versioning, as the real object. Functions are simple — it suffices to have a symbol of the right type, possibly, but not necessarily, referencing a null function in its text segment. Copy relocations make data more complicated to stub. The possibility of a copy relocation means that when you create a stub, the data symbols must have the actual size of the real data. Any error in this will go uncaught at link time, and will cause tragic failures at runtime that are very hard to diagnose. For reasons too obscure to go into here, involving tentative symbols, it is also important that the data reside in bss, or not, matching its placement in the real object. If the real object has more than one symbol pointing at the same data item, we call these aliased symbols. All data symbols in the stub object must exhibit the same aliasing as the real object. We imagined the stub library feature working as follows: A command line option to ld tells it to produce a stub rather than a real object. In this mode, only mapfiles are examined, and any object or shared libraries on the command line are are ignored. The extra information needed (function or data, size, and bss details) would be added to the mapfile. When building the real object instead of the stub, the extra information for building stubs would be validated against the resulting object to ensure that they match. In exploring these ideas, I immediately run headfirst into the reality of the original mapfile syntax, a subject that I would later write about as The Problem(s) With Solaris SVR4 Link-Editor Mapfiles. The idea of extending that poor language was a non-starter. Until a better mapfile syntax became available, which seemed unlikely in 2008, the solution could not involve extentions to the mapfile syntax. Instead, we cooked up the idea (hack) of augmenting mapfiles with stylized comments that would carry the necessary information. A typical definition might look like: # DATA(i386) __iob 0x3c0 # DATA(amd64,sparcv9) __iob 0xa00 # DATA(sparc) __iob 0x140 iob; A further problem then became clear: If we can't extend the mapfile syntax, then there's no good way to extend ld with an option to produce stub objects, and to validate them against the real objects. The idea of having ld read comments in a mapfile and parse them for content is an unacceptable hack. The entire point of comments is that they are strictly for the human reader, and explicitly ignored by the tool. Taking all of these speed bumps into account, I made a new plan: A perl script reads the mapfiles, generates some small C glue code to produce empty functions and data definitions, compiles and links the stub object from the generated glue code, and then deletes the generated glue code. Another perl script used after both objects have been built, to compare the real and stub objects, using data from elfdump, and validate that they present the same linking interface. By June 2008, I had written the above, and generated a stub object for libc. It was a useful prototype process to go through, and it allowed me to explore the ideas at a deep level. Ultimately though, the result was unsatisfactory as a basis for real product. There were so many issues: The use of stylized comments were fine for a prototype, but not close to professional enough for shipping product. The idea of having to document and support it was a large concern. The ideal solution for stub objects really does involve having the link-editor accept the same arguments used to build the real object, augmented with a single extra command line option. Any other solution, such as our prototype script, will require makefiles to be modified in deeper ways to support building stubs, and so, will raise barriers to converting existing code. A validation script that rederives what the linker knew when it built an object will always be at a disadvantage relative to the actual linker that did the work. A stub object should be identifyable as such. In the prototype, there was no tag or other metadata that would let you know that they weren't real objects. Being able to identify a stub object in this way means that the file command can tell you what it is, and that the runtime linker can refuse to try and run a program that loads one. At that point, we needed to apply this prototype to building Solaris. As you might imagine, the task of modifying all the makefiles in the core Solaris code base in order to do this is a massive task, and not something you'd enter into lightly. The quality of the prototype just wasn't good enough to justify that sort of time commitment, so I tabled the project, putting it on my list of long term things to think about, and moved on to other work. It would sit there for a couple of years. Semi-coincidentally, one of the projects I tacked after that was to create a new mapfile syntax for the Solaris link-editor. We had wanted to do something about the old mapfile syntax for many years. Others before me had done some paper designs, and a great deal of thought had already gone into the features it should, and should not have, but for various reasons things had never moved beyond the idea stage. When I joined Sun in late 2005, I got involved in reviewing those things and thinking about the problem. Now in 2008, fresh from relearning for the Nth time why the old mapfile syntax was a huge impediment to linker progress, it seemed like the right time to tackle the mapfile issue. Paving the way for proper stub object support was not the driving force behind that effort, but I certainly had them in mind as I moved forward. The new mapfile syntax, which we call version 2, integrated into Nevada build snv_135 in in February 2010: 6916788 ld version 2 mapfile syntax PSARC/2009/688 Human readable and extensible ld mapfile syntax In order to prove that the new mapfile syntax was adequate for general purpose use, I had also done an overhaul of the ON consolidation to convert all mapfiles to use the new syntax, and put checks in place that would ensure that no use of the old syntax would creep back in. That work went back into snv_144 in June 2010: 6916796 OSnet mapfiles should use version 2 link-editor syntax That was a big putback, modifying 517 files, adding 18 new files, and removing 110 old ones. I would have done this putback anyway, as the work was already done, and the benefits of human readable syntax are obvious. However, among the justifications listed in CR 6916796 was this We anticipate adding additional features to the new mapfile language that will be applicable to ON, and which will require all sharable object mapfiles to use the new syntax. I never explained what those additional features were, and no one asked. It was premature to say so, but this was a reference to stub objects. By that point, I had already put together a working prototype link-editor with the necessary support for stub objects. I was pleased to find that building stubs was indeed very fast. On my desktop system (Ultra 24), an amd64 stub for libc can can be built in a fraction of a second: % ptime ld -64 -z stub -o stubs/libc.so.1 -G -hlibc.so.1 \ -ztext -zdefs -Bdirect ... real 0.019708910 user 0.010101680 sys 0.008528431 In order to go from prototype to integrated link-editor feature, I knew that I would need to prove that stub objects were valuable. And to do that, I knew that I'd have to switch the Solaris ON consolidation to use stub objects and evaluate the outcome. And in order to do that experiment, ON would first need to be converted to version 2 mapfiles. Sub-mission accomplished. Normally when you design a new feature, you can devise reasonably small tests to show it works, and then deploy it incrementally, letting it prove its value as it goes. The entire point of stub objects however was to demonstrate that they could be successfully applied to an extremely large and complex code base, and specifically to solve the Solaris build issues detailed above. There was no way to finesse the matter — in order to move ahead, I would have to successfully use stub objects to build the entire ON consolidation and demonstrate their value. In software, the need to boil the ocean can often be a warning sign that things are trending in the wrong direction. Conversely, sometimes progress demands that you build something large and new all at once. A big win, or a big loss — sometimes all you can do is try it and see what happens. And so, I spent some time staring at ON makefiles trying to get a handle on how things work, and how they'd have to change. It's a big and messy world, full of complex interactions, unspecified dependencies, special cases, and knowledge of arcane makefile features... ...and so, I backed away, put it down for a few months and did other work... ...until the fall, when I felt like it was time to stop thinking and pondering (some would say stalling) and get on with it. Without stubs, the following gives a simplified high level view of how Solaris is built: An initially empty directory known as the proto, and referenced via the ROOT makefile macro is established to receive the files that make up the Solaris distribution. A top level setup rule creates the proto area, and performs operations needed to initialize the workspace so that the main build operations can be launched, such as copying needed header files into the proto area. Parallel builds are launched to build the kernel (usr/src/uts), libraries (usr/src/lib), and commands. The install makefile target builds each item and delivers a copy to the proto area. All libraries and executables link against the objects previously installed in the proto, implying the need to synchronize the order in which things are built. Subsequent passes run lint, and do packaging. Given this structure, the additions to use stub objects are: A new second proto area is established, known as the stub proto and referenced via the STUBROOT makefile macro. The stub proto has the same structure as the real proto, but is used to hold stub objects. All files in the real proto are delivered as part of the Solaris product. In contrast, the stub proto is used to build the product, and then thrown away. A new target is added to library Makefiles called stub. This rule builds the stub objects. The ld command is designed so that you can build a stub object using the same ld command line you'd use to build the real object, with the addition of a single -z stub option. This means that the makefile rules for building the stub objects are very similar to those used to build the real objects, and many existing makefile definitions can be shared between them. A new target is added to the Makefiles called stubinstall which delivers the stub objects built by the stub rule into the stub proto. These rules reuse much of existing plumbing used by the existing install rule. The setup rule runs stubinstall over the entire lib subtree as part of its initialization. All libraries and executables link against the objects in the stub proto rather than the main proto, and can therefore be built in parallel without any synchronization. There was no small way to try this that would yield meaningful results. I would have to take a leap of faith and edit approximately 1850 makefiles and 300 mapfiles first, trusting that it would all work out. Once the editing was done, I'd type make and see what happened. This took about 6 weeks to do, and there were many dark days when I'd question the entire project, or struggle to understand some of the many twisted and complex situations I'd uncover in the makefiles. I even found a couple of new issues that required changes to the new stub object related code I'd added to ld. With a substantial amount of encouragement and help from some key people in the Solaris group, I eventually got the editing done and stub objects for the entire workspace built. I found that my desktop system could build all the stub objects in the workspace in roughly a minute. This was great news, as it meant that use of the feature is effectively free — no one was likely to notice or care about the cost of building them. After another week of typing make, fixing whatever failed, and doing it again, I succeeded in getting a complete build! The next step was to remove all of the make rules and .WAIT statements dedicated to controlling the order in which libraries under usr/src/lib are built. This came together pretty quickly, and after a few more speed bumps, I had a workspace that built cleanly and looked like something you might actually be able to integrate someday. This was a significant milestone, but there was still much left to do. I turned to doing full nightly builds. Every type of build (open, closed, OpenSolaris, export, domestic) had to be tried. Each type failed in a new and unique way, requiring some thinking and rework. As things came together, I became aware of things that could have been done better, simpler, or cleaner, and those things also required some rethinking, the seeking of wisdom from others, and some rework. After another couple of weeks, it was in close to final form. My focus turned towards the end game and integration. This was a huge workspace, and needed to go back soon, before changes in the gate would made merging increasingly difficult. At this point, I knew that the stub objects had greatly simplified the makefile logic and uncovered a number of race conditions, some of which had been there for years. I assumed that the builds were faster too, so I did some builds intended to quantify the speedup in build time that resulted from this approach. It had never occurred to me that there might not be one. And so, I was very surprised to find that the wall clock build times for a stock ON workspace were essentially identical to the times for my stub library enabled version! This is why it is important to always measure, and not just to assume. One can tell from first principles, based on all those removed dependency rules in the library makefile, that the stub object version of ON gives dmake considerably more opportunities to overlap library construction. Some hypothesis were proposed, and shot down: Could we have disabled dmakes parallel feature? No, a quick check showed things being build in parallel. It was suggested that we might be I/O bound, and so, the threads would be mostly idle. That's a plausible explanation, but system stats didn't really support it. Plus, the timing between the stub and non-stub cases were just too suspiciously identical. Are our machines already handling as much parallelism as they are capable of, and unable to exploit these additional opportunities? Once again, we didn't see the evidence to back this up. Eventually, a more plausible and obvious reason emerged: We build the libraries and commands (usr/src/lib, usr/src/cmd) in parallel with the kernel (usr/src/uts). The kernel is the long leg in that race, and so, wall clock measurements of build time are essentially showing how long it takes to build uts. Although it would have been nice to post a huge speedup immediately, we can take solace in knowing that stub objects simplify the makefiles and reduce the possibility of race conditions. The next step in reducing build time should be to find ways to reduce or overlap the uts part of the builds. When that leg of the build becomes shorter, then the increased parallelism in the libs and commands will pay additional dividends. Until then, we'll just have to settle for simpler and more robust. And so, I integrated the link-editor support for creating stub objects into snv_153 (November 2010) with 6993877 ld should produce stub objects PSARC/2010/397 ELF Stub Objects followed by the work to convert the ON consolidation in snv_161 (February 2011) with 7009826 OSnet should use stub objects 4631488 lib/Makefile is too patient: .WAITs should be reduced This was a huge putback, with 2108 modified files, 8 new files, and 2 removed files. Due to the size, I was allowed a window after snv_160 closed in which to do the putback. It went pretty smoothly for something this big, a few more preexisting race conditions would be discovered and addressed over the next few weeks, and things have been quiet since then. Conclusions and Looking Forward Solaris has been built with stub objects since February. The fact that developers no longer specify the order in which libraries are built has been a big success, and we've eliminated an entire class of build error. That's not to say that there are no build races left in the ON makefiles, but we've taken a substantial bite out of the problem while generally simplifying and improving things. The introduction of a stub proto area has also opened some interesting new possibilities for other build improvements. As this article has become quite long, and as those uses do not involve stub objects, I will defer that discussion to a future article.

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