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  • Nagios: turn off service checks/display on down hosts

    - by Alien Life Form
    I want to to tweak nagios in such a way that all checking stops (with services not displayed, or displayed as unknown) for any down node. Said differently I only want to see one alert for a down host instead of 1 (down) + n (1 for every service). Note that I am interested in service display/status, not only in turning off notifications. Rationale: we use the nagios firefox/chrome plugin to monitor status and nagios' behavior is too noisy giving readings like these (because every node has 20 services): 3 down, 1 unreachable, 4 warnings, 87 critical This means that the 7 critical services on up node (the problem is on the service) are swamped in a slab of red services which are critical only because they sit on a node that's down/unreachable. What I'd rather like to see is: 3 down, 1 unreachable, 80 unknown, 4 warnings, 7 critical Or even 3 down, 1 unreachable, 4 warnings, 7 critical I have looked in service dependencies but I did not fine a way to describe: "make all services on a alive-host dependen on the status of the host check". I found the problem discussed here, where one of the participants thought it was a nagios bug, and here where one of the participants thought it was "as designed". As things are, I am just interested in the effect, much less in the design philosophy. Note that this nagios is checking hundreds of nodes, so the maintainablilty of the solution is also important. TIA and cheers.

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  • Problem with Python 3.1(syntax error). Im a beginner please help!

    - by Jonathan
    Hi there, im new to pragraming :) I got a problem with sytax error while making a guessing game. the problem is in (if Gender = boy or Boy), the equal(=) letter is a syntax error. Please help! Answer = 23 Guess = () Gender = input("Are you a boy, a girl or an alien? ") if Gender = boy or Boy: print("Nice!", Gender) if Gender = girl or Girl: print("Prepare do die!", Gender) if Gender = alien or Alien: print("AWESOME my", Gender, "Friend!") While Guess != Answer: if Guess < Answer: print("Too low! try again") else: print("too high!" print("Congratulations you guessed correct!", Gender, "Have fun!" Thank

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  • How to install Revolution R Enterprise?

    - by Abe
    Revolution R Enterprise is available as a red-hat rpm file. Normally I would use alien to install an rpm file, but the instructions for installing this package have an install.py file that I am supposed to execute. When I ./install.py, I get the following instructions: rpm: please use alien to install rpm packages on Debian, if you are really sure use --force-debian switch. See README.Debian for more details. There is no README.Debian file in the directory, and although I am not proficient in python, I can tell that there are at least four different directories with *rpm files in them. Has anyone had success with this? If possible, I'd prefer to install the Enterprise version instead of community version in the Ubuntu repository so that I can test it out.

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  • Install wireless driver for an HP ProBook 4525s

    - by dotNET
    Hey, I need to install the wifi driver to ubuntu. so I downloaded the driver from hp website but the extension is .rpm, so I need to convert him to .deb so I can install it on ubuntu. The problem is I don't have internet connection on ubuntu to do this : sudo apt-get install alien how can convert the driver on windows for example, or how can I do download alien and place it under my usb to install it after booting on ubuntu. Thanks UPDATE: It's an HP ProBook 4525s with this two drivers : Pilote LAN sans fil Ralink Pilote LAN sans fil Broadcom http://h20000.www2.hp.com/bizsupport/TechSupport/DriverDownload.jsp?prodNameId=4173724&lang=en&cc=fr&prodTypeId=321957&prodSeriesId=4173615&taskId=135

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  • Gallery of Exoplanets

    - by TATWORTH
    Space.com have put together a gallery of exoplanets (planets outside our solar system) at http://www.space.com/13986-gallery-smallest-alien-planets-exoplanets.htmlSome exoplanets have been discovered by monitoring the red/blue shift of the star, whereas others have been found by the transit method. The kepler space telescope is continuously monitoring a small patch of the sky for transits.Here are some of the more interesting (and eye-catching pictures). Remember so far the best image of an extra-solar planets has been a diffraction blur, but even just as artist's impressions based upon the best current evidence, they are very impressive. Have a look at the Gallery at http://www.space.com/13986-gallery-smallest-alien-planets-exoplanets.html, it is very impressive.

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  • Installing ImageMagick for C(++) on Ubuntu 12.10

    - by user167747
    I'm having a hard time installing the ImageMagick software for Ubuntu 12.10. So, I want the C and C++ API, not much more. Now when I go to imagemagick.org, they have a binary package for unix, namely an rpm. When I download and launch it, RPM complains that firstly I should be using alien, and secondly there are like 10000 missing dependencies. If I use alien to create a deb file, and the install it via the software center, the package does indeed install, but only the command line interface - no includes, anything. Same with apt-get imagemagick. (BTW - wtf, they don't have support for ubuntu?) I tried compiling from source (which I shoudn't be doing anyway - I'm not expecting much customization am I?), and then the includes are present, but the programs won't compile complaining about "undefined reference" and then a list of everything that isn't pure C (and I'm using the command imagemagick.org told me to use, namely cc -o wand pkg-config --cflags --libs MagickWand wand.c) so clearly I'm doing something wrong. Any help would be much appreciated.

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  • Changing a Sprite When Hit in GameMaker

    - by Pixels_
    I am making a simple little Galaga style game. I want the objects sprite to change whenever it is hit. For example if a laser hits an alien then the sprite takes 1 out of 4 damage to its health points (HP). However I want the sprite to change from green to yellow after 1 hit, yellow to orange after 2 hits, orange to red after 3 hits, and red to pixel explosion after all 4 HPs are lost. That way you can easily distinguish the amount of health each alien has left. How can I do this? Preferably explain it in code.

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  • protocol parsing in c

    - by nomad.alien
    I have been playing around with trying to implement some protocol decoders, but each time I run into a "simple" problem and I feel the way I am solving the problem is not optimal and there must be a better way to do things. I'm using C. Currently I'm using some canned data and reading it in as a file, but later on it would be via TCP or UDP. Here's the problem. I'm currently playing with a binary protocol at work. All fields are 8 bits long. The first field(8bits) is the packet type. So I read in the first 8 bits and using a switch/case I call a function to read in the rest of the packet as I then know the size/structure of it. BUT...some of these packets have nested packets inside them, so when I encounter that specific packet I then have to read another 8-16 bytes have another switch/case to see what the next packet type is and on and on. (Luckily the packets are only nested 2 or 3 deep). Only once I have the whole packet decoded can I handle it over to my state machine for processing. I guess this can be a more general question as well. How much data do you have to read at a time from the socket? As much as possible? As much as what is "similar" in the protocol headers? So even though this protocol is fairly basic, my code is a whole bunch of switch/case statements and I do a lot of reading from the file/socket which I feel is not optimal. My main aim is to make this decoder as fast as possible. To the more experienced people out there, is this the way to go or is there a better way which I just haven't figured out yet? Any elegant solution to this problem?

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  • reading partially from sockets

    - by nomad.alien
    I'm having a little test program that sends a lot of udp packets between client-server-client (ping/pong test). The packets are fixed size on each run(last run is max allowable size of udp packet) I'm filling the packets with random data except for the beginning of each packet that contains the packet number. So I'm only interested to see if I receive all the packets back at the client. I'm using sendto() and recvfrom() and I only read the sizeof(packet_number) (which in this case is an int). What happens to the rest of the data? Does it end up in fairyland (gets discarded)? or does the new packet that arrives gets appended to this "old" data? (using linux)

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  • Dr. Robert Ballard: Special Guest at Java Strategy Keynote Sunday

    - by Tori Wieldt
    Dr. Robert Ballard, famed explorer who found the Titanic at its final resting place, will be at the Java Strategy Keynote on Sunday. Among the most accomplished and well known of the world's deep-sea explorers, Dr. Ballard is best known for his historic discoveries of hydrothermal vents, the sunken R.M.S. Titanic, the German battleship Bismarck, and numerous other contemporary and ancient shipwrecks around the world. During his long career he has conducted more than 120 deep-sea expeditions using the latest in exploration technology, and he is a pioneer in the early use of deep-diving submarines. You can learn more about Dr. Ballard and undersea exploration at National Geographic and TED. The first 1,000 people to arrive at the JavaOne Keynote hall on Sunday will receive a copy of Dr. Ballard's TV show "The Alien Deep" on Blu-Ray. The Alien Deep explores the sea, thousands of feet beneath the surface, far from the first crack of light, where the planet’s last and greatest secrets hide in the cold darkness of endless night. Viewers get to see underwater worlds via submersible where no one has gone before. The JavaOne Strategy Keynote is on Sunday at 4:00pm PT at Masonic Auditorium, 1111 California Street. See you there!

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  • NASA Finds Evidence Of Aliens

    - by Gopinath
    OMG! All those Aliens stuff we saw in movies is not baseless. NASA scientists discovered that we are not all alone in this universe. Many other forms of life is distributed on the planets other than Earth. Aliens are real!! This astonishing claim comes from Dr. Richard Hoover, an astrobiologist at NASA, who says that he found solid evidence of alien life in the form of fossils of bacteria in an extremely rare class of meteorite. In an exclusive interview to FoxNews, the scientist said I interpret it as indicating that life is more broadly distributed than restricted strictly to the planet earth. This field of study has just barely been touched — because quite frankly, a great many scientist would say that this is impossible. The exciting thing is that they are in many cases recognizable and can be associated very closely with the generic species here on earth. There are some that are just very strange and don’t look like anything that I’ve been able to identify, and I’ve shown them to many other experts that have also come up stumped. Read more at  FoxNew: NASA Scientist Claims Evidence of Alien Life on Meteorite cc image flickr/earlg This article titled,NASA Finds Evidence Of Aliens, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • Where is my validator?

    - by Danny Chen
    I have a validator in my page: <asp:RequiredFieldValidator ID="rfv1" runat="server" ControlToValidate="IdentifySEDSED1TxtDate" ErrorMessage="Significant Event Date 1 is missing" ValidType="SEDate">*</asp:RequiredFieldValidator> I found that in Page_Load: (below is a screen shot from the Watch Window) this.FindControl("rfv1") {Text = "*"} rfv1 The name 'rfv1' does not exist in the current context See, I can get this control with FindControl, but I can't get it using ID directly! What happens?

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  • Desktop Fun: Abstract Icon Packs

    - by Asian Angel
    Do you prefer a more unique, artistic, or alternative look for your desktop setup? Then you will definitely want to have a look through our Abstract Icon Packs collection. Just set your imagination loose and enjoy the wonderful desktops that these icon packs can inspire for you. Note: To customize the icon setup on your Windows 7 & Vista systems see our article here. Using Windows XP? We have you covered here. Sneak Preview For this week’s preview desktop we created an Alien Desert Planet theme using the Abstract Symbol Icons pack shown below. Note: The original, unmodified version of this wallpaper can be found here. Here is a closer look at the icons we used for our new theme… The Icon Packs Match-stick-play Icons *.ico format only Download Abstract Symbol Icons *.ico format only Download Allomantic Metals *.ico format only Download Mutated Snowflake Icon Set *.ico format only Download Shades of Geometry *.ico format only Download Starry Objects Icons *.ico format only Download New Sin – Abstract Human Icons *.ico, .png, and .psd format Note: While most of the icons in this pack look similar at first glance, there are differences when viewed at a larger size. Download Mysterious Icons *.ico format only Download Alien Icons *.ico format only Download Beads Icons *.ico format only Download Magic Flowers Icons *.ico format only Download Circle Shapes Icons *.ico format only Download geometric doc icons *.png format only Download alumina *.png format only Download Citiscape dockicons *.png format only Download Wanting more great icon sets to look through? Be certain to visit our Desktop Fun section for more icon goodness! Latest Features How-To Geek ETC How to Use the Avira Rescue CD to Clean Your Infected PC The Complete List of iPad Tips, Tricks, and Tutorials Is Your Desktop Printer More Expensive Than Printing Services? 20 OS X Keyboard Shortcuts You Might Not Know HTG Explains: Which Linux File System Should You Choose? HTG Explains: Why Does Photo Paper Improve Print Quality? Add Falling Snow to Webpages with the Snowfall Extension for Opera [Browser Fun] Automatically Keep Up With the Latest Releases from Mozilla Labs in Firefox 4.0 A Look Back at 2010 Through Infographics Monitor the Weather with the Weather Forecast Extension for Opera Orbiting at the Edge of the Atmosphere Wallpaper Simon’s Cat Explores the Christmas Tree! [Video]

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  • Desktop Fun: Starscapes Wallpaper Collection Series 2

    - by Asian Angel
    New worlds filled with alien ruins, covered in perpetual twilight, ripe with agricultural harvests, and more are waiting for intrepid explorers like you to explore them. Journey to the far ends of the cosmos and experience new wonders on your desktop with the second in our series of Starscapes Wallpaper collections. How to Factory Reset Your Android Phone or Tablet When It Won’t Boot Our Geek Trivia App for Windows 8 is Now Available Everywhere How To Boot Your Android Phone or Tablet Into Safe Mode

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  • Go Ahead, Play with Your Food

    <b>The Tyee:</b> "It's an unusual Friday night at Grinder, a small coffee shop in Toronto. There's an alien in someone's cup, hearts in another and someone else sees their face in their mug."

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  • Classic UFO Identification Chart from March 1967 [Retro Image]

    - by Asian Angel
    If you love classic sci-fi goodness, then you will definitely enjoy looking through the various ‘alien’ starcraft featured in this classic chart from yesteryear! View the Full-Size Version (914*1280 pixels) UFO Identification Chart – Stargods Blog [via Cheezburger.com] Java is Insecure and Awful, It’s Time to Disable It, and Here’s How What Are the Windows A: and B: Drives Used For? HTG Explains: What is DNS?

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  • How do display a "mucus spreading" effect in a 2D environment?

    - by nathan
    Here is an example of such a mucus spreading. The substance is spread around the source (in this example, the source would be the main alien building). The game is starcraft, the purple substance is called creep. How this kind of substance spreading would be achieved in a top down 2D environment? Recalculating the substance progression and regenerate the effect on the fly each frame or rather use a large collection of tiles or something else?

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  • How do produce a "mucus spreading" effect in a 2D environment?

    - by nathan
    Here is an example of such a mucus spreading. The substance is spread around the source (in this example, the source would be the main alien building). The game is starcraft, the purple substance is called creep. How this kind of substance spreading would be achieved in a top down 2D environment? Recalculating the substance progression and regenerate the effect on the fly each frame or rather use a large collection of tiles or something else?

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  • What are the statements in XNA?

    - by Katie Hajduk
    A hypothetical game called “AlienShooter” needs to be able to work on Windows and on the Xbox. In the Windows version, the keyboard will handle firing at alien spaceships, and this functionality is contained within a method called “KeyboardSupport()”. In the Xbox version of the game, the gamepad will be used for shooting, and this functionality is contained within a method called “GamepadSupport()”. Write the statement(s) that must be added so that the appropriate code is used in the each version of the game.

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  • A crowded Extra-Solar system

    - by TATWORTH
    The orbiting Kepler telescope has found another unusual alien solar system. The Kepler telescope monitors star for changes in their brightness. The light resulting curves can be seen at http://www.planethunters.org.Recently an extra-solar system with 4 stars (planets orbiting two of the stars with the other two stars orbiting as a distant binary pair) was discovered using by two "arm-chair" astronomers using the above web site. Source SPACE.com: All about our solar system, outer space and exploration

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  • Netcat (nc) traditional package for RHEL 6.x?

    - by HTTP500
    I'm trying to use the Percona Apache Monitoring [Cacti] Template for Memcached. They do indeed warn that you can't use the openbsd version of the package and provide a solution for Ubuntu/Debian users, i.e.: You need nc on the server. Some versions of nc accept different command-line options. You can change the options used by configuring the PHP script. If you don’t want to do this for some reason, then you can install a version of nc that conforms to the expectations coded in the script’s default configuration instead. On Debian/Ubuntu, netcat-openbsd does not work, so you need the netcat-traditional package, and you need to switch to /bin/nc.traditional... Since the RHEL 6.x version indeed comes from openbsd (confirmed by rpm -qi nc) how does one go about getting this installed on RHEL/CentOS? Anyone else running these Percona templates on RHEL/CentOS? What did you do? alien the Debian package? Update 1: FWIW, I tried to use GNU netcat by compiling it from source but it doesn't seem to have the exact options required by the Cacti template either (i.e. there is no analogy for -C or -q1 so it seems) Update 2: I alien[ed] the netcat-traditional_1.10-38_amd64.deb package to make a .tgz and it does produce a binary "nc.traditional" and that version has the -q option but no -C Cheers

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  • Reset rc.d so software starts at boot again

    - by natli
    I ran the following 2 commands on my VPS box and now it boots without starting any software at all. According to rcconf it's still supposed to start my chosen software (ssh etc.) but it doesn't. update-rc.d vz defaults update-rc.d vzeventd defaults I already tried removing them again with update-rc.d -f vz remove update-rc.d -f vzeventd remove But that didnt't change anything. /etc/rc.local also still correctly lists some scripts I want to run at start-up, but they don't seem to be called either. I expect the top 2 commands to be responsible, but here's everything I did: mkdir /var/openvz-dl cd /var/openvz-dl wget http://download.openvz.org/kernel/branches/rhel6-2.6.32/042stab062.2/vzkernel-2.6.32-042stab062.2.x86_64.rpm wget http://download.openvz.org/kernel/branches/rhel6-2.6.32/042stab062.2/vzkernel-devel-2.6.32-042stab062.2.x86_64.rpm wget http://download.openvz.org/utils/vzctl/4.0/vzctl-4.0-1.x86_64.rpm wget http://download.openvz.org/utils/vzctl/4.0/vzctl-core-4.0-1.x86_64.rpm wget http://download.openvz.org/utils/ploop/1.5/ploop-1.5-1.x86_64.rpm wget http://download.openvz.org/utils/ploop/1.5/ploop-lib-1.5-1.x86_64.rpm wget http://download.openvz.org/utils/vzquota/3.1/vzquota-3.1-1.x86_64.rpm apt-get install fakeroot alien fakeroot alien --to-deb --scripts --keep-version vz*.rpm ploop*.rpm dpkg -i vz*.deb ploop*.deb --force-overwrite update-rc.d vz defaults update-rc.d vzeventd defaults reboot A huge part of that failed because I was running it on an OpenVZ VPS which has a shared kernel that can't be altered, so I also had to fix the dpkg like so (it was moaning about wanting to install vzkernel with a package not being found); rm /var/lib/dpkg/info/vzkernel* dpkg-reconfigure vzkernel --force dpkg --purge --force-all vzkernel But that didn't fix the boot issue either. How do I make my software start at boot again?

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  • Linux C++: Linker is outputting strange errors

    - by knight666
    Alright, here is the output I get: arm-none-linux-gnueabi-ld --entry=main -dynamic-linker=/system/bin/linker -rpath-link=/home/oem/android-ndk-r3/build/platforms/android-5/arch-arm/usr/lib -L/home/oem/android-ndk-r3/build/platforms/android-5/arch-arm/usr/lib -nostdlib -lstdc++ -lm -lGLESv1_CM -rpath=/home/oem/android-ndk-r3/build/platforms/android-5/arch-arm/usr/lib -rpath=../../YoghurtGum/lib/Android -L./lib/Android intermediate/Alien.o intermediate/Bullet.o intermediate/Game.o intermediate/Player.o ../../YoghurtGum/bin/YoghurtGum.a -o bin/Galaxians.android intermediate/Game.o: In function `Galaxians::Init()': /media/YoghurtGum/Tests/Galaxians/src/Game.cpp:45: undefined reference to `__cxa_end_cleanup' /media/YoghurtGum/Tests/Galaxians/src/Game.cpp:44: undefined reference to `__cxa_end_cleanup' intermediate/Game.o:(.ARM.extab+0x18): undefined reference to `__gxx_personality_v0' intermediate/Game.o: In function `Player::Update()': /media/YoghurtGum/Tests/Galaxians/src/Player.h:41: undefined reference to `__cxa_end_cleanup' intermediate/Game.o:(.ARM.extab.text._ZN6Player6UpdateEv[_ZN6Player6UpdateEv]+0x0): undefined reference to `__gxx_personality_v0' intermediate/Game.o:(.rodata._ZTIN10YoghurtGum4GameE[_ZTIN10YoghurtGum4GameE]+0x0): undefined reference to `vtable for __cxxabiv1::__class_type_info' intermediate/Game.o:(.rodata._ZTI6Player[_ZTI6Player]+0x0): undefined reference to `vtable for __cxxabiv1::__si_class_type_info' intermediate/Game.o:(.rodata._ZTIN10YoghurtGum6EntityE[_ZTIN10YoghurtGum6EntityE]+0x0): undefined reference to `vtable for __cxxabiv1::__si_class_type_info' intermediate/Game.o:(.rodata._ZTIN10YoghurtGum6ObjectE[_ZTIN10YoghurtGum6ObjectE]+0x0): undefined reference to `vtable for __cxxabiv1::__class_type_info' intermediate/Game.o:(.rodata._ZTI6Bullet[_ZTI6Bullet]+0x0): undefined reference to `vtable for __cxxabiv1::__si_class_type_info' intermediate/Game.o:(.rodata._ZTI5Alien[_ZTI5Alien]+0x0): undefined reference to `vtable for __cxxabiv1::__si_class_type_info' intermediate/Game.o:(.rodata+0x20): undefined reference to `vtable for __cxxabiv1::__si_class_type_info' ../../YoghurtGum/bin/YoghurtGum.a(Sprite.o):(.rodata._ZTIN10YoghurtGum16SpriteDataOpenGLE[_ZTIN10YoghurtGum16SpriteDataOpenGLE]+0x0): undefined reference to `vtable for __cxxabiv1::__si_class_type_info' ../../YoghurtGum/bin/YoghurtGum.a(Sprite.o):(.rodata._ZTIN10YoghurtGum10SpriteDataE[_ZTIN10YoghurtGum10SpriteDataE]+0x0): undefined reference to `vtable for __cxxabiv1::__class_type_info' make: *** [bin/Galaxians.android] Fout 1 Here's an error I managed to decipher: intermediate/Game.o: In function `Galaxians::Init()': /media/YoghurtGum/Tests/Galaxians/src/Game.cpp:45: undefined reference to `__cxa_end_cleanup' /media/YoghurtGum/Tests/Galaxians/src/Game.cpp:44: undefined reference to `__cxa_end_cleanup' This is line 43 through 45: Assets::AddSprite(new Sprite("media\\ViperMarkII.bmp"), "ship"); Assets::AddSprite(new Sprite("media\\alien.bmp"), "alien"); Assets::AddSprite(new Sprite("media\\bat_ball.bmp"), "bullet"); So, what seems funny to me is that the first new is fine (line 43), but the second one isn't. What could cause this? intermediate/Game.o: In function `Player::Update()': /media/YoghurtGum/Tests/Galaxians/src/Player.h:41: undefined reference to `__cxa_end_cleanup' Another issue with new: Engine::game->scene_current->AddObject(new Bullet(m_X + 10, m_Y)); I have no idea where to begin with the other issues. These are my makefiles, They're a giant mess because I'm just trying to get it to work. Static library: # ====================================== # # # # YoghurtGum static library # # # # ====================================== # include ../YoghurtGum.mk PROGS = bin/YoghurtGum.a SOURCES = $(wildcard src/*.cpp) #$(YG_PATH_LIB)/libGLESv1_CM.so \ #$(YG_PATH_LIB)/libEGL.so \ YG_LINK_OPTIONS = -shared YG_LIBRARIES = \ $(YG_PATH_LIB)/libc.a \ $(YG_PATH_LIB)/libc.so \ $(YG_PATH_LIB)/libstdc++.a \ $(YG_PATH_LIB)/libstdc++.so \ $(YG_PATH_LIB)/libm.a \ $(YG_PATH_LIB)/libm.so \ $(YG_PATH_LIB)/libui.so \ $(YG_PATH_LIB)/liblog.so \ $(YG_PATH_LIB)/libGLESv2.so \ $(YG_PATH_LIB)/libcutils.so \ YG_OBJECTS = $(patsubst src/%.cpp, $(YG_INT)/%.o, $(SOURCES)) YG_NDK_PATH_LIB = /home/oem/android-ndk-r3/build/platforms/android-5/arch-arm/usr/lib all: $(PROGS) rebuild: clean $(PROGS) # remove all .o objects from intermediate and all .android objects from bin clean: rm -f $(YG_INT)/*.o $(YG_BIN)/*.a copy: acpy ../$(PROGS) $(PROGS): $(YG_OBJECTS) $(YG_ARCHIVER) -vq $(PROGS) $(YG_NDK_PATH_LIB)/crtbegin_static.o $(YG_NDK_PATH_LIB)/crtend_android.o $^ && \ $(YG_ARCHIVER) -vr $(PROGS) $(YG_LIBRARIES) $(YG_OBJECTS): $(YG_INT)/%.o : $(YG_SRC)/%.cpp $(YG_COMPILER) $(YG_FLAGS) -I $(GLES_INCLUDES) -c $< -o $@ Test game project: # ====================================== # # # # Galaxians # # # # ====================================== # include ../../YoghurtGum.mk PROGS = bin/Galaxians.android YG_COMPILER = arm-none-linux-gnueabi-g++ YG_LINKER = arm-none-linux-gnueabi-ld YG_PATH_LIB = ./lib/Android YG_LIBRARIES = ../../YoghurtGum/bin/YoghurtGum.a YG_PROGS = bin/Galaxians.android GLES_INCLUDES = ../../YoghurtGum/src ANDROID_NDK_ROOT = /home/oem/android-ndk-r3 NDK_PLATFORM_VER = 5 YG_NDK_PATH_LIB = $(ANDROID_NDK_ROOT)/build/platforms/android-$(NDK_PLATFORM_VER)/arch-arm/usr/lib YG_LIBS = -nostdlib -lstdc++ -lm -lGLESv1_CM #YG_COMPILE_OPTIONS = -g -rdynamic -Wall -Werror -O2 -w YG_COMPILE_OPTIONS = -g -Wall -Werror -O2 -w YG_LINK_OPTIONS = --entry=main -dynamic-linker=/system/bin/linker -rpath-link=$(YG_NDK_PATH_LIB) -L$(YG_NDK_PATH_LIB) $(YG_LIBS) SOURCES = $(wildcard src/*.cpp) YG_OBJECTS = $(patsubst src/%.cpp, intermediate/%.o, $(SOURCES)) all: $(PROGS) rebuild: clean $(PROGS) clean: rm -f intermediate/*.o bin/*.android $(PROGS): $(YG_OBJECTS) $(YG_LINKER) $(YG_LINK_OPTIONS) -rpath=$(YG_NDK_PATH_LIB) -rpath=../../YoghurtGum/lib/Android -L$(YG_PATH_LIB) $^ $(YG_LIBRARIES) -o $@ $(YG_OBJECTS): intermediate/%.o : src/%.cpp $(YG_COMPILER) $(YG_COMPILE_OPTIONS) -I ../../YoghurtGum/src/GLES -I ../../YoghurtGum/src -c $< -o $@ Any help would be appreciated.

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  • SQL Server, how to join a table in a "rotated" format (returning columns instead of rows)?

    - by Joshua Carmody
    Sorry for the lame title, my descriptive skills are poor today. In a nutshell, I have a query similar to the following: SELECT P.LAST_NAME, P.FIRST_NAME, D.DEMO_GROUP FROM PERSON P JOIN PERSON_DEMOGRAPHIC PD ON PD.PERSON_ID = P.PERSON_ID JOIN DEMOGRAPHIC D ON D.DEMOGRAPHIC_ID = PD.DEMOGRAPHIC_ID This returns output like this: LAST_NAME FIRST_NAME DEMO_GROUP --------------------------------------------- Johnson Bob Male Smith Jane Female Smith Jane Teacher Beeblebrox Zaphod Male Beeblebrox Zaphod Alien Beeblebrox Zaphid Politician I would prefer the output be similar to the following: LAST_NAME FIRST_NAME Male Female Teacher Alien Politician --------------------------------------------------------------------------------------------------------- Johnson Bob 1 0 0 0 0 Smith Jane 0 1 1 0 0 Beeblebrox Zaphod 1 0 0 1 1 The number of rows in the DEMOGRAPHIC table varies, so I can't say with certainty how many columns I need. The query needs to be flexible. Yes, it would be trivial to do this in code. But this query is one piece of a complicated set of stored procedures, views, and reporting services, many of which are outside my sphere of influence. I need to produce this output inside the database to avoid breaking the system. Any ideas? This is MS SQL Server 2005, by the way. Thanks.

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  • Using LINQ to isolate a particular obect from a list of objects

    - by dezkev
    Hello All, I am trying my hand at making an invaders clone. there are 30 aliens arranged in a 5x 6 matrix on screen. I need to give the bottom most alien the ability to fire a shot. I am using LINQ to group the aliens into 5 groups based on Location.X and then sort the groups descending.I then need to choose one of the groups ( that gives me 5 groups) and select the First alien in the group and use it;s coordinate to fire a shot. My code below ,well ,works , but aliens in ANY row are merrily firing shots- not just the bottom most. Pl look at my code below and tell me whats wrong. (r = an instance of the Random class, all aliens are in a list called invaders). { var query = (from inv in invaders group inv by inv.Location.X into invgroup orderby invgroup.Key descending select invgroup).ToList(); var invfirst = query[r.Next(query.Count)].First(); invaderShots.Add(new Shot( new Point(invfirst.Area.X + invfirst.Area.Width / 2, invfirst.Area.Y + invfirst.Area.Height + 5), displayrect, Shot.Direction.Down)); }

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