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  • Connect to SQLite Database using Eclipse (Java)

    - by bnabilos
    Hello, I'm trying to connect to SQLite database with Ecplise but I have some errors. This is my Java code and the errors that I get on output. Please see if you can help me. Thank you in advance. package jdb; import java.sql.*; public class Test { public static void main(String[] args) throws Exception { Class.forName("org.sqlite.JDBC"); Connection conn = DriverManager.getConnection("jdbc:sqlite:/Applications/MAMP/db/sqlite/test.sqlite"); Statement stat = conn.createStatement(); stat.executeUpdate("drop table if exists people;"); stat.executeUpdate("create table people (name, occupation);"); PreparedStatement prep = conn.prepareStatement( "insert into people values (?, ?);"); prep.setString(1, "Gandhi"); prep.setString(2, "politics"); prep.addBatch(); prep.setString(1, "Turing"); prep.setString(2, "computers"); prep.addBatch(); prep.setString(1, "Wittgenstein"); prep.setString(2, "smartypants"); prep.addBatch(); conn.setAutoCommit(false); prep.executeBatch(); conn.setAutoCommit(true); ResultSet rs = stat.executeQuery("select * from people;"); while (rs.next()) { System.out.println("name = " + rs.getString("name")); System.out.println("job = " + rs.getString("occupation")); } rs.close(); conn.close(); } } ans that what I get in Ecplise : Exception in thread "main" java.lang.ClassNotFoundException: org.sqlite.JDBC at java.net.URLClassLoader$1.run(URLClassLoader.java:200) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(URLClassLoader.java:188) at java.lang.ClassLoader.loadClass(ClassLoader.java:315) at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:330) at java.lang.ClassLoader.loadClass(ClassLoader.java:250) at java.lang.ClassLoader.loadClassInternal(ClassLoader.java:398) at java.lang.Class.forName0(Native Method) at java.lang.Class.forName(Class.java:169) at jdb.Test.main(Test.java:7) Thank you

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  • pthread and recursively calling execvp in C

    - by eduke
    To begin I'm sorry for my english :) I looking for a way to create a thread each time my program finds a directory, in order to call the program itself but with a new argv[2] argument (which is the current dir). I did it successfully with fork() but with pthread I've some difficulties. I don't know if I can do something like that : #include <unistd.h> #include <stdlib.h> #include <stdio.h> #include <string.h> #include <sys/types.h> #include <sys/stat.h> #include <sys/wait.h> #include <dirent.h> int main(int argc, char **argv) { pthread_t threadID[10] = {0}; DIR * dir; struct dirent * entry; struct stat status; pthread_attr_t attr; pthread_attr_init(&attr); int i = 0; char *res; char *tmp; char *file; if(argc != 3) { printf("Usage : %s <file> <dir>\n", argv[0]); exit(EXIT_FAILURE); } if(stat(argv[2],&status) == 0) { dir = opendir(argv[2]); file = argv[1]; } else exit(EXIT_FAILURE); while ((entry = readdir(dir))) { if (strcmp(entry->d_name, ".") && strcmp(entry->d_name, "..")) { tmp = malloc(strlen(argv[2]) + strlen(entry->d_name) + 2); strcpy(tmp, argv[2]); strcat(tmp, "/"); strcat(tmp, entry->d_name); stat(tmp, &status); if (S_ISDIR(status.st_mode)) { argv[2] = tmp; pthread_create( &threadID[i], &attr, execvp(argv[0], argv), NULL); printf("New thread created : %d", i); i++; } else if (!strcmp(entry->d_name, file)) { printf(" %s was found - Thread number = %d\n",tmp, i); break; } free(tmp); } } pthread_join( threadID[i] , &res ); exit(EXIT_SUCCESS); } Actually it doesn't works : pthread_create( &threadID[i], &attr, execvp(argv[0], argv), NULL); I have no runtime error, but when the file to find is in another directory, the thread is not created and so execvp(argv[0], argv) is not called... Thank you for you help, Simon

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  • Using find and tar with files with special characters in the name

    - by Costi
    I want to archive all .ctl files in a folder, recursively. tar -cf ctlfiles.tar `find /home/db -name "*.ctl" -print` The error message : tar: Removing leading `/' from member names tar: /home/db/dunn/j: Cannot stat: No such file or directory tar: 74.ctl: Cannot stat: No such file or directory I have these files: /home/db/dunn/j 74.ctl and j 75. Notice the extra space. What if the files have other special characters? How do I archive these files recursively?

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  • Oracle: What does `(+)` do in a WHERE clause?

    - by Jonathan Lonowski
    Found the following in an Oracle-based application that we're migrating (generalized): SELECT Table1.Category1, Table1.Category2, count(*) as Total, count(Tab2.Stat) AS Stat FROM Table1, Table2 WHERE (Table1.PrimaryKey = Table2.ForeignKey(+)) GROUP BY Table1.Category1, Table1.Category2 What does (+) do in a WHERE clause? I've never seen it used like that before.

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  • How to get the substring in C#?

    - by Nano HE
    Hi, I can get the first three characters with the function below. However, how can I get the output of the last five characters (Three) with Substring() function. Or other string function will be used? Thank you. static void Main() { string input = "OneTwoThree"; // Get first three characters string sub = input.Substring(0, 3); Console.WriteLine("Substring: {0}", sub); // Output One. }

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  • Problem adding "Network Policy and Access Services" role in Server 2008

    - by Django Reinhardt
    We are encountering an Error Code 0x80070643 when attempting to add the "Network Policy and Access Services" role on a fresh Windows Server 2008 R2 installation. Is there a known solution for this problem? Here is what information we have available so far: From ServerManager.log... 2504: 2009-11-23 11:12:01.712 [CBS] installing 'IAS NT Service RasServerAll RasRoutingProtocols ' ... 2504: 2009-11-23 11:12:01.911 [CBS] ...parents that will be auto-installed: 'RasServer ' 2504: 2009-11-23 11:12:01.912 [CBS] ...default children to turn-off: '<none>' 2504: 2009-11-23 11:12:01.924 [CBS] ...current state of 'IAS NT Service': p: Staged, a: Staged, s: UninstallRequested 2504: 2009-11-23 11:12:01.924 [CBS] ...setting state of 'IAS NT Service' to 'InstallRequested' 2504: 2009-11-23 11:12:01.935 [CBS] ...current state of 'RasServerAll': p: Staged, a: Staged, s: UninstallRequested 2504: 2009-11-23 11:12:01.935 [CBS] ...setting state of 'RasServerAll' to 'InstallRequested' 2504: 2009-11-23 11:12:01.946 [CBS] ...current state of 'RasRoutingProtocols': p: Staged, a: Staged, s: UninstallRequested 2504: 2009-11-23 11:12:01.946 [CBS] ...setting state of 'RasRoutingProtocols' to 'InstallRequested' 2504: 2009-11-23 11:12:01.956 [CBS] ...current state of 'RasServer': p: Staged, a: Staged, s: UninstallRequested 2504: 2009-11-23 11:12:01.956 [CBS] ...setting state of 'RasServer' to 'InstallRequested' 2504: 2009-11-23 11:12:01.967 [CBS] ...'IAS NT Service' : applicability: Applicable 2504: 2009-11-23 11:12:01.977 [CBS] ...'RasServerAll' : applicability: Applicable 2504: 2009-11-23 11:12:01.987 [CBS] ...'RasRoutingProtocols' : applicability: Applicable 2504: 2009-11-23 11:12:01.998 [CBS] ...'RasServer' : applicability: Applicable 2504: 2009-11-23 11:12:02.906 [CbsUIHandler] Initiate: 2504: 2009-11-23 11:12:02.906 [InstallationProgressPage] Installing... 2504: 2009-11-23 11:12:54.311 [CbsUIHandler] Error: -2147023293 : 2504: 2009-11-23 11:12:54.313 [CbsUIHandler] Terminate: 2504: 2009-11-23 11:12:54.316 [InstallationProgressPage] Verifying installation... 2504: 2009-11-23 11:12:54.326 [CBS] ...done installing 'IAS NT Service RasServerAll RasRoutingProtocols '. Status: -2147023293 (80070643) 2504: 2009-11-23 11:12:54.329 [NPAS] Skipped configuration of 'Network Policy Server' because install operation failed. 2504: 2009-11-23 11:12:54.330 [NPAS] Skipped configuration of 'Remote Access Service' because install operation failed. 2504: 2009-11-23 11:12:54.330 [NPAS] Skipped configuration of 'Routing' because install operation failed. 2504: 2009-11-23 11:12:54.330 [Provider] [STAT] ---- CBS Session Consolidation ----- [STAT] For 'Network Policy Server', 'Remote Access Service', 'Routing'[STAT] installation(s) took '52.616957' second(s) total. [STAT] Configuration(s) took '0.0004948' second(s) total. [STAT] Total time: '52.6174518' second(s). From System Event Viewer... Log Name: System Source: Service Control Manager Date: 23/11/2009 11:12:23 Event ID: 7023 Task Category: None Level: Error Keywords: Classic User: N/A Computer: Av7Analytics Description: The Network Policy Server service terminated with the following error: %%-2147013892 Event Xml: <Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event"> <System> <Provider Name="Service Control Manager" Guid="{555908d1-a6d7-4695-8e1e-26931d2012f4}" EventSourceName="Service Control Manager" /> <EventID Qualifiers="49152">7023</EventID> <Version>0</Version> <Level>2</Level> <Task>0</Task> <Opcode>0</Opcode> <Keywords>0x8080000000000000</Keywords> <TimeCreated SystemTime="2009-11-23T11:12:23.653578500Z" /> <EventRecordID>1317</EventRecordID> <Correlation /> <Execution ProcessID="468" ThreadID="2308" /> <Channel>System</Channel> <Computer>Av7Analytics</Computer> <Security /> </System> <EventData> <Data Name="param1">Network Policy Server</Data> <Data Name="param2">%%-2147013892</Data> </EventData> </Event> From Setup Event Viewer... Log Name: Setup Source: Microsoft-Windows-ServerManager Date: 23/11/2009 11:12:56 Event ID: 1616 Task Category: None Level: Error Keywords: User: AV7ANALYTICS\RenamedAdmin Computer: Av7Analytics Description: Installation failed. Roles: Network Policy and Access Services Error: Attempt to install Network Policy Server failed with error code 0x80070643. Fatal error during installation Error: Attempt to install Remote Access Service failed with error code 0x80070643. Fatal error during installation Error: Attempt to install Routing failed with error code 0x80070643. Fatal error during installation The following role services were not installed: Network Policy Server Routing and Remote Access Services Remote Access Service Routing Event Xml: <Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event"> <System> <Provider Name="Microsoft-Windows-ServerManager" Guid="{8C474092-13E4-430E-9F06-5B60A529BF38}" /> <EventID>1616</EventID> <Version>0</Version> <Level>2</Level> <Task>0</Task> <Opcode>0</Opcode> <Keywords>0x4000000000000000</Keywords> <TimeCreated SystemTime="2009-11-23T11:12:56.046431200Z" /> <EventRecordID>115</EventRecordID> <Correlation /> <Execution ProcessID="2504" ThreadID="2344" /> <Channel>Setup</Channel> <Computer>Av7Analytics</Computer> <Security UserID="S-1-5-21-2753803390-1569373846-1208217686-500" /> </System> <UserData> <EventXML xmlns:auto-ns3="http://schemas.microsoft.com/win/2004/08/events" xmlns="Event_NS"> <message> Roles: Network Policy and Access Services Error: Attempt to install Network Policy Server failed with error code 0x80070643. Fatal error during installation Error: Attempt to install Remote Access Service failed with error code 0x80070643. Fatal error during installation Error: Attempt to install Routing failed with error code 0x80070643. Fatal error during installation The following role services were not installed: Network Policy Server Routing and Remote Access Services Remote Access Service Routing </message> <identifiers>14, 206, 207, 208, 205</identifiers> </EventXML> </UserData> Thanks in advance for any help. It's quite shocking that we're already having problems with Microsoft's "latest and greatest".

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  • How to develop RPG Damage Formulas?

    - by user127817
    I'm developing a classical 2d RPG (in a similar vein to final fantasy) and I was wondering if anyone had some advice on how to do damage formulas/links to resources/examples? I'll explain my current setup. Hopefully I'm not overdoing it with this question, and I apologize if my questions is too large/broad My Characters stats are composed of the following: enum Stat { HP = 0, MP = 1, SP = 2, Strength = 3, Vitality = 4, Magic = 5, Spirit = 6, Skill = 7, Speed = 8, //Speed/Agility are the same thing Agility = 8, Evasion = 9, MgEvasion = 10, Accuracy = 11, Luck = 12, }; Vitality is basically defense to physical attacks and spirit is defense to magic attacks. All stats have fixed maximums (9999 for HP, 999 for MP/SP and 255 for the rest). With abilities, the maximums can be increased (99999 for HP, 9999 for HP/SP, 999 for the rest) with typical values (at level 100) before/after abilities+equipment+etc will be 8000/20,000 for HP, 800/2000 for SP/MP, 180/350 for other stats Late game Enemy HP will typically be in the lower millions (with a super boss having the maximum of ~12 million). I was wondering how do people actually develop proper damage formulas that scale correctly? For instance, based on this data, using the damage formulas for Final Fantasy X as a base looked very promising. A full reference here http://www.gamefaqs.com/ps2/197344-final-fantasy-x/faqs/31381 but as a quick example: Str = 127, 'Attack' command used, enemy Def = 34. 1. Physical Damage Calculation: Step 1 ------------------------------------- [{(Stat^3 ÷ 32) + 32} x DmCon ÷16] Step 2 ---------------------------------------- [{(127^3 ÷ 32) + 32} x 16 ÷ 16] Step 3 -------------------------------------- [{(2048383 ÷ 32) + 32} x 16 ÷ 16] Step 4 --------------------------------------------------- [{(64011) + 32} x 1] Step 5 -------------------------------------------------------- [{(64043 x 1)}] Step 6 ---------------------------------------------------- Base Damage = 64043 Step 7 ----------------------------------------- [{(Def - 280.4)^2} ÷ 110] + 16 Step 8 ------------------------------------------ [{(34 - 280.4)^2} ÷ 110] + 16 Step 9 ------------------------------------------------- [(-246)^2) ÷ 110] + 16 Step 10 ---------------------------------------------------- [60516 ÷ 110] + 16 Step 11 ------------------------------------------------------------ [550] + 16 Step 12 ---------------------------------------------------------- DefNum = 566 Step 13 ---------------------------------------------- [BaseDmg * DefNum ÷ 730] Step 14 --------------------------------------------------- [64043 * 566 ÷ 730] Step 15 ------------------------------------------------------ [36248338 ÷ 730] Step 16 ------------------------------------------------- Base Damage 2 = 49655 Step 17 ------------ Base Damage 2 * {730 - (Def * 51 - Def^2 ÷ 11) ÷ 10} ÷ 730 Step 18 ---------------------- 49655 * {730 - (34 * 51 - 34^2 ÷ 11) ÷ 10} ÷ 730 Step 19 ------------------------- 49655 * {730 - (1734 - 1156 ÷ 11) ÷ 10} ÷ 730 Step 20 ------------------------------- 49655 * {730 - (1734 - 105) ÷ 10} ÷ 730 Step 21 ------------------------------------- 49655 * {730 - (1629) ÷ 10} ÷ 730 Step 22 --------------------------------------------- 49655 * {730 - 162} ÷ 730 Step 23 ----------------------------------------------------- 49655 * 568 ÷ 730 Step 24 -------------------------------------------------- Final Damage = 38635 I simply modified the dividers to include the attack rating of weapons and the armor rating of armor. Magic Damage is calculated as follows: Mag = 255, Ultima is used, enemy MDef = 1 Step 1 ----------------------------------- [DmCon * ([Stat^2 ÷ 6] + DmCon) ÷ 4] Step 2 ------------------------------------------ [70 * ([255^2 ÷ 6] + 70) ÷ 4] Step 3 ------------------------------------------ [70 * ([65025 ÷ 6] + 70) ÷ 4] Step 4 ------------------------------------------------ [70 * (10837 + 70) ÷ 4] Step 5 ----------------------------------------------------- [70 * (10907) ÷ 4] Step 6 ------------------------------------ Base Damage = 190872 [cut to 99999] Step 7 ---------------------------------------- [{(MDef - 280.4)^2} ÷ 110] + 16 Step 8 ------------------------------------------- [{(1 - 280.4)^2} ÷ 110] + 16 Step 9 ---------------------------------------------- [{(-279.4)^2} ÷ 110] + 16 Step 10 -------------------------------------------------- [(78064) ÷ 110] + 16 Step 11 ------------------------------------------------------------ [709] + 16 Step 12 --------------------------------------------------------- MDefNum = 725 Step 13 --------------------------------------------- [BaseDmg * MDefNum ÷ 730] Step 14 --------------------------------------------------- [99999 * 725 ÷ 730] Step 15 ------------------------------------------------- Base Damage 2 = 99314 Step 16 ---------- Base Damage 2 * {730 - (MDef * 51 - MDef^2 ÷ 11) ÷ 10} ÷ 730 Step 17 ------------------------ 99314 * {730 - (1 * 51 - 1^2 ÷ 11) ÷ 10} ÷ 730 Step 18 ------------------------------ 99314 * {730 - (51 - 1 ÷ 11) ÷ 10} ÷ 730 Step 19 --------------------------------------- 99314 * {730 - (49) ÷ 10} ÷ 730 Step 20 ----------------------------------------------------- 99314 * 725 ÷ 730 Step 21 -------------------------------------------------- Final Damage = 98633 The problem is that the formulas completely fall apart once stats start going above 255. In particular Defense values over 300 or so start generating really strange behavior. High Strength + Defense stats lead to massive negative values for instance. While I might be able to modify the formulas to work correctly for my use case, it'd probably be easier just to use a completely new formula. How do people actually develop damage formulas? I was considering opening excel and trying to build the formula that way (mapping Attack Stats vs. Defense Stats for instance) but I was wondering if there's an easier way? While I can't convey the full game mechanics of my game here, might someone be able to suggest a good starting place for building a damage formula? Thanks

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  • How to develop RPG Damage Formulas?

    - by user127817
    I'm developing a classical 2d RPG (in a similar vein to final fantasy) and I was wondering if anyone had some advice on how to do damage formulas/links to resources/examples? I'll explain my current setup. Hopefully I'm not overdoing it with this question, and I apologize if my questions is too large/broad My Characters stats are composed of the following: enum Stat { HP = 0, MP = 1, SP = 2, Strength = 3, Vitality = 4, Magic = 5, Spirit = 6, Skill = 7, Speed = 8, //Speed/Agility are the same thing Agility = 8, Evasion = 9, MgEvasion = 10, Accuracy = 11, Luck = 12, }; Vitality is basically defense to physical attacks and spirit is defense to magic attacks. All stats have fixed maximums (9999 for HP, 999 for MP/SP and 255 for the rest). With abilities, the maximums can be increased (99999 for HP, 9999 for HP/SP, 999 for the rest) with typical values (at level 100) before/after abilities+equipment+etc will be 8000/20,000 for HP, 800/2000 for SP/MP, 180/350 for other stats Late game Enemy HP will typically be in the lower millions (with a super boss having the maximum of ~12 million). I was wondering how do people actually develop proper damage formulas that scale correctly? For instance, based on this data, using the damage formulas for Final Fantasy X as a base looked very promising. A full reference here http://www.gamefaqs.com/ps2/197344-final-fantasy-x/faqs/31381 but as a quick example: Str = 127, 'Attack' command used, enemy Def = 34. 1. Physical Damage Calculation: Step 1 ------------------------------------- [{(Stat^3 ÷ 32) + 32} x DmCon ÷16] Step 2 ---------------------------------------- [{(127^3 ÷ 32) + 32} x 16 ÷ 16] Step 3 -------------------------------------- [{(2048383 ÷ 32) + 32} x 16 ÷ 16] Step 4 --------------------------------------------------- [{(64011) + 32} x 1] Step 5 -------------------------------------------------------- [{(64043 x 1)}] Step 6 ---------------------------------------------------- Base Damage = 64043 Step 7 ----------------------------------------- [{(Def - 280.4)^2} ÷ 110] + 16 Step 8 ------------------------------------------ [{(34 - 280.4)^2} ÷ 110] + 16 Step 9 ------------------------------------------------- [(-246)^2) ÷ 110] + 16 Step 10 ---------------------------------------------------- [60516 ÷ 110] + 16 Step 11 ------------------------------------------------------------ [550] + 16 Step 12 ---------------------------------------------------------- DefNum = 566 Step 13 ---------------------------------------------- [BaseDmg * DefNum ÷ 730] Step 14 --------------------------------------------------- [64043 * 566 ÷ 730] Step 15 ------------------------------------------------------ [36248338 ÷ 730] Step 16 ------------------------------------------------- Base Damage 2 = 49655 Step 17 ------------ Base Damage 2 * {730 - (Def * 51 - Def^2 ÷ 11) ÷ 10} ÷ 730 Step 18 ---------------------- 49655 * {730 - (34 * 51 - 34^2 ÷ 11) ÷ 10} ÷ 730 Step 19 ------------------------- 49655 * {730 - (1734 - 1156 ÷ 11) ÷ 10} ÷ 730 Step 20 ------------------------------- 49655 * {730 - (1734 - 105) ÷ 10} ÷ 730 Step 21 ------------------------------------- 49655 * {730 - (1629) ÷ 10} ÷ 730 Step 22 --------------------------------------------- 49655 * {730 - 162} ÷ 730 Step 23 ----------------------------------------------------- 49655 * 568 ÷ 730 Step 24 -------------------------------------------------- Final Damage = 38635 I simply modified the dividers to include the attack rating of weapons and the armor rating of armor. Magic Damage is calculated as follows: Mag = 255, Ultima is used, enemy MDef = 1 Step 1 ----------------------------------- [DmCon * ([Stat^2 ÷ 6] + DmCon) ÷ 4] Step 2 ------------------------------------------ [70 * ([255^2 ÷ 6] + 70) ÷ 4] Step 3 ------------------------------------------ [70 * ([65025 ÷ 6] + 70) ÷ 4] Step 4 ------------------------------------------------ [70 * (10837 + 70) ÷ 4] Step 5 ----------------------------------------------------- [70 * (10907) ÷ 4] Step 6 ------------------------------------ Base Damage = 190872 [cut to 99999] Step 7 ---------------------------------------- [{(MDef - 280.4)^2} ÷ 110] + 16 Step 8 ------------------------------------------- [{(1 - 280.4)^2} ÷ 110] + 16 Step 9 ---------------------------------------------- [{(-279.4)^2} ÷ 110] + 16 Step 10 -------------------------------------------------- [(78064) ÷ 110] + 16 Step 11 ------------------------------------------------------------ [709] + 16 Step 12 --------------------------------------------------------- MDefNum = 725 Step 13 --------------------------------------------- [BaseDmg * MDefNum ÷ 730] Step 14 --------------------------------------------------- [99999 * 725 ÷ 730] Step 15 ------------------------------------------------- Base Damage 2 = 99314 Step 16 ---------- Base Damage 2 * {730 - (MDef * 51 - MDef^2 ÷ 11) ÷ 10} ÷ 730 Step 17 ------------------------ 99314 * {730 - (1 * 51 - 1^2 ÷ 11) ÷ 10} ÷ 730 Step 18 ------------------------------ 99314 * {730 - (51 - 1 ÷ 11) ÷ 10} ÷ 730 Step 19 --------------------------------------- 99314 * {730 - (49) ÷ 10} ÷ 730 Step 20 ----------------------------------------------------- 99314 * 725 ÷ 730 Step 21 -------------------------------------------------- Final Damage = 98633 The problem is that the formulas completely fall apart once stats start going above 255. In particular Defense values over 300 or so start generating really strange behavior. High Strength + Defense stats lead to massive negative values for instance. While I might be able to modify the formulas to work correctly for my use case, it'd probably be easier just to use a completely new formula. How do people actually develop damage formulas? I was considering opening excel and trying to build the formula that way (mapping Attack Stats vs. Defense Stats for instance) but I was wondering if there's an easier way? While I can't convey the full game mechanics of my game here, might someone be able to suggest a good starting place for building a damage formula? Thanks

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  • process csv in scala

    - by portoalet
    I am using scala 2.7.7, and wanted to parse CSV file and store the data in SQLite database. I ended up using OpenCSV java library to parse the CSV file, and using sqlitejdbc library. Using these java libraries makes my scala code looks almost identical to that of Java code (sans semicolon and with val/var) As I am dealing with java objects, I can't use scala list, map, etc, unless I do scala2java conversion or upgrade to scala 2.8 Is there a way I can simplify my code further using scala bits that I don't know? val filename = "file.csv"; val reader = new CSVReader(new FileReader(filename)) var aLine = new Array[String](10) var lastSymbol = "" while( (aLine = reader.readNext()) != null ) { if( aLine != null ) { val symbol = aLine(0) if( !symbol.equals(lastSymbol)) { try { val rs = stat.executeQuery("select name from sqlite_master where name='" + symbol + "';" ) if( !rs.next() ) { stat.executeUpdate("drop table if exists '" + symbol + "';") stat.executeUpdate("create table '" + symbol + "' (symbol,data,open,high,low,close,vol);") } } catch { case sqle : java.sql.SQLException => println(sqle) } lastSymbol = symbol } val prep = conn.prepareStatement("insert into '" + symbol + "' values (?,?,?,?,?,?,?);") prep.setString(1, aLine(0)) //symbol prep.setString(2, aLine(1)) //date prep.setString(3, aLine(2)) //open prep.setString(4, aLine(3)) //high prep.setString(5, aLine(4)) //low prep.setString(6, aLine(5)) //close prep.setString(7, aLine(6)) //vol prep.addBatch() prep.executeBatch() } } conn.close()

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  • Problem with dropdown and codeigniter

    - by JEagle
    Hi, i'm using 2 dropdowns where the second gets populated from the first choice. My problem is that i'm not getting the value from the first dropdown. What i get is [object Object]. Here's the javascript and php code: Thanks. Javascript: function getState(){ $("#selectestate").bind("change",function(){ $("#selectcity").load("results/ajaxcity", {stat: $(this).val()} ); //This is where the problem is alert({stat: $(this).val()});//Shows [object Object] }); return false; } PHP: $curstat=$this -> input -> post('state'); //current selected state in first dropdown <tr> <?php $js = 'id="selectstate" onChange="getState();"';?> <td><h3> State: </h3></td> <td id="selectestate"><?php echo form_dropdown('state', $stat, $curstat, $js);?></td> </tr> <tr> <td><h3> City: </h3></td> <td id="selectcity"><?php echo form_dropdown('city', $cit);?></td> </tr>

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  • valgrind complains doing a very simple strtok in c

    - by monkeyking
    Hi I'm trying to tokenize a string by loading an entire file into a char[] using fread. For some strange reason it is not always working, and valgrind complains in this very small sample program. Given an input like test.txt first second And the following program #include <stdio.h> #include <string.h> #include <stdlib.h> #include <sys/stat.h> //returns the filesize in bytes size_t fsize(const char* fname){ struct stat st ; stat(fname,&st); return st.st_size; } int main(int argc, char *argv[]){ FILE *fp = NULL; if(NULL==(fp=fopen(argv[1],"r"))){ fprintf(stderr,"\t-> Error reading file:%s\n",argv[1]); return 0; } char buffer[fsize(argv[1])]; fread(buffer,sizeof(char),fsize(argv[1]),fp); char *str = strtok(buffer," \t\n"); while(NULL!=str){ fprintf(stderr,"token is:%s with strlen:%lu\n",str,strlen(str)); str = strtok(NULL," \t\n"); } return 0; } compiling like gcc test.c -std=c99 -ggdb running like ./a.out test.txt thanks

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  • Getting directory's permissions via FTP

    - by Gotys
    I am trying to get permissions of a directory via FTP command "STAT" like this: $directory_list = ftp_raw($conn_id,'STAT '.$path); The above command lists entire directory contents , including files and subdirs. I then search the returned data array for the directory i need to check, and retrieve something like: drwxr-xr-x 3 user group 77824 May 13 10:15 Targetdir This will let me parse the drwxr-xr-x string to find out that the chmod of the Targetdir is 0755. Problem is, when the containing directory has 5000 files. A) It takes a very long time, and B) the ftp_raw function just returns empty array 1 in 10 runs. I don't know if it's timing out or what exactely is the problem. Is there are a better way to find directory's permissions ? Is there a way to limit number of retrieved fiels in "STAT" command ? I really need just the top 5 , no need for the other 4995 files. Does anyone know, why would my command NOT run 100% of the time? Why would it break ? I cannot even reproduce my error, it happens randomly.

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  • how to fill missing values from a list

    - by Stephane
    I have an object containing a date and a count. public class Stat { public DateTime Stamp {get; set;} public int Count {get; set ;} } I have a Serie object that holds a list of thoses Stat plus some more info such as name and so on... public class Serie { public string Name { get; set; } public List<Stat> Data { get; set; } ... } Consider that I have a List of Serie but the series don't all contain the same Stamps. I need to fill in the missing stamps in all series with a default value. I thought of an extension method with signature like this (please provide better name if you find one :) ) : public static IEnumerable<Serie> Equalize(this IEnumerable<ChartSerie> series, int defaultCount) this question seems to treat the same problem, but when querying directly the DB. of course I could loop through the dates and create another list. But is there any more elegant way to achieve this? i.e.: Serie A: 01.05.2010 1 03.05.2010 3 Serie B: 01.05.2010 5 02.05.2010 6 I should get : Serie A : 01.05.2010 1 02.05.2010 0 03.05.2010 3 Serie B: 01.05.2010 5 02.05.2010 6 03.05.2010 0

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  • APC decreasing php performance??? (php 5.3, apache 2.2, windows vista 64bit)

    - by M.M.
    Hi, I have an Apache/2.2.15 (VC9) and PHP/5.3.2 (VC9 thread safe) running as an apache module on Vista 64bit machine. All running fine. Project that I'm benchmarking (with apache's ab utility) is basically standard Zend Framework project with no db connection involved. Average (median) apache response is about 0.15 seconds. After I've installed APC (3.1.4-dev VC9 thread safe) with standard settings suddenly the request response time raised to 1.3 seconds (!), which is unacceptable... All apc settings looked always good (through the apc.php script: enough shm memory, no cache full, fragmentation 0%). Only difference was to disable the stats lookup (apc.stat = 0). Then the response dropped to 0.09 seconds which was finally better than without the apc. IIRC, it's expected and obvious that the stat lookup creates some overhead, but shouldn't it still be far more performant compared to running wihout the apc extension at all? Or put it differently why is the apc.stat creating so much overhead? Apparently, something is not working as it should, I don't really know where to start looking. Thank you for your time/answers/direction in advance. Cheers, m.

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  • How to merge arraylist element ?

    - by tiendv
    I have a string example = " Can somebody provide an algorithm sample code in your reply ", after token and do some i want on string example i have arraylist like : ArrayList <token > arl = " "Can somebody provide ", "code in your ", "somebody provide an algorith", " in your reply" ) "Can somebody provide ", i know position start and end in string test : star = 1 end = 3 " code in your ", i know position stat = 7 end = 10, "somebody provide an algorith", i know position stat = 7 end = 10, "in your reply" i know position stat = 11 end = 14, we can see,some element in arl overlaping :"Can somebody provide "," code in your ","somebody provide an algorith". The problem here is how can i merge overlaping element to recived arraylist like ArrayList result ="" Can somebody provide an algorithm sample code","" in your reply""; Here my code : but it only merge fist elecment if check is overloaping public ArrayList<TextChunks> finalTextChunks(ArrayList<TextChunks> textchunkswithkeyword) { ArrayList<TextChunks > result = (ArrayList<TextChunks>) textchunkswithkeyword.clone(); //System.out.print(result.size()); int j; for(int i=0;i< result.size() ;i++) { int index = i; if(i+1>=result.size()){ break; } j=i+1; if(result.get(i).checkOverlapingTwoTextchunks(result.get(j))== true) { TextChunks temp = new TextChunks(); temp = handleOverlaping(textchunkswithkeyword.get(i),textchunkswithkeyword.get(j),resultSearchEngine); result.set(i, temp); result.remove(j); i = index; continue; } } return result; } Thanks in avadce

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  • OSX launchctl programmatically as root

    - by Lukas1
    I'm trying to start samba service using launchctl from OSX app as root, but I get error status -60031. I can run without problems the command in Terminal: sudo launchctl load -F /System/Library/LaunchDaemons/com.apple.AppleFileServer.plist` In the objective-c code, I'm using (I know it's deprecated, but that really shouldn't be the issue here) AuthorizationExecuteWithPrivileges method. Here's the code: NSString *command = @"launchctl"; // Conversion of NSArray args to char** args here (not relevant part of the code) OSStatus authStatus = AuthorizationCreate(NULL, kAuthorizationEmptyEnvironment, kAuthorizationFlagDefaults, &_authRef); if (authStatus != errAuthorizationSuccess) { NSLog(@"Failed to create application authorization: %d", (int)authStatus); return; } FILE* pipe = NULL; AuthorizationFlags flags = kAuthorizationFlagDefaults; AuthorizationItem right = {kAuthorizationRightExecute, 0, NULL, 0}; AuthorizationRights rights = {1, &right}; // Call AuthorizationCopyRights to determine or extend the allowable rights. OSStatus stat = AuthorizationCopyRights(_authRef, &rights, NULL, flags, NULL); if (stat != errAuthorizationSuccess) { NSLog(@"Copy Rights Unsuccessful: %d", (int)stat); return; } OSStatus status = AuthorizationExecuteWithPrivileges(_authRef, command.UTF8String, flags, args, &pipe); if (status != errAuthorizationSuccess) { NSLog(@"Error executing command %@ with status %d", command, status); } else { // some other stuff } I have also tried using different flags then kAuthorizationFlagDefaults, but that led to either the same problem or error code -60011 - invalid flags. What am I doing wrong here, please?

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  • Format a timestamp into text

    - by user1257114
    I want to get the Modify date of a file and then format it into a human readable date. I am running a C program that gets information on when a particular file was last modified. My C Code contains a sytem cmd which contains a number of egreps, awks, seds separated by pipes. Using sed or awk or something similar, how can I convert 06 to June (This can be any month so an array or something is required) What I am trying to achieve is to end up with a string similar to: My C code contains: char string1[100] = ""; #define MAXCHAR 100 FILE *fp; char str[MAXCHAR], str2[MAXCHAR]; char* filename = "newfile"; /* stat: run 'stat' on the dtlName file to display status information. egrep: search for the pattern 'Modify' and print the lines containing it. awk: Get columns 2 & 3 sed: replace the . with a space, leaving 3 columns of output awk: only print cols 1 & 2 to newfile sed: replace '-' with ' ' in newfile awk: format output in newfile */ sprintf(string1, "/bin/stat %s \ | egrep Modify \ | /bin/awk '{print $2, $3}' \ | /bin/sed 's/\\./ /g' \ | /bin/awk '{print $1, $2}' \ | /bin/sed 's/-/ /g' \ | /bin/awk '{print $3,$2\", \"$1,\"at\",$4}' > newfile" , dtlName); system(string1); fp = fopen(filename, "r"); while (fgets(str, MAXCHAR, fp) != NULL) sprintf(str2,"%s", str); /* Write information to file */ DisplayReportFile (report); ReportEntry (report,L"Source file: %s, Created: %s\n\n",dtlName,str2);

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  • Mac OS X - rmdir fails with "Operation not permitted" for a folder created by a PC on a removable dr

    - by maxint
    Hello. I have a problem (using Mac OS X 10.5.8) with the access rights of a folder that was presumably created by a virus on a disk-on-key drive when I used it with a PC. I can't remove the folder or change it's name. In Finder's Info window the Lock box is unchecked and uncheckable - if I try to check it it flips back to off. Please see the details: MaxBookAir:GARMIN'S maxint$ rmdir winamp_cache_0001/ rmdir: winamp_cache_0001/: Operation not permitted MaxBookAir:GARMIN'S maxint$ MaxBookAir:GARMIN'S maxint$ mv winamp_cache_0001 test mv: rename winamp_cache_0001 to test: Operation not permitted MaxBookAir:GARMIN'S maxint$ MaxBookAir:GARMIN'S maxint$ GetFileInfo winamp_cache_0001 directory: "/Volumes/GARMIN'S/winamp_cache_0001" attributes: avbstclinmedz created: 12/23/2009 14:34:52 modified: 02/13/2010 22:52:36 MaxBookAir:GARMIN'S maxint$ MaxBookAir:GARMIN'S maxint$ stat -x winamp_cache_0001 File: "winamp_cache_0001" Size: 32768 FileType: Directory Mode: (0777/drwxrwxrwx) Uid: ( 502/ maxint) Gid: ( 20/ staff) Device: 14,5 Inode: 7439 Links: 1 Access: Wed Dec 23 00:00:00 2009 Modify: Sat Feb 13 22:52:36 2010 Change: Sat Feb 13 22:52:36 2010 MaxBookAir:GARMIN'S maxint$ MaxBookAir:GARMIN'S maxint$ stat -r winamp_cache_0001 234881029 7439 040777 1 502 20 0 32768 1261506600 1266081756 1266081756 1261559092 131072 64 32768 winamp_cache_0001 MaxBookAir:GARMIN'S maxint$ MaxBookAir:GARMIN'S maxint$ ls -lTd winamp_cache_0001/ drwxrwxrwx 1 maxint staff 32768 Feb 13 22:52:36 2010 winamp_cache_0001/ MaxBookAir:GARMIN'S maxint$

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  • Character progression through leveling, skills or items?

    - by Anton
    I'm working on a design for an RPG game, and I'm having some doubts about the skill and level system. I'm going for a more casual, explorative gaming experience and so thought about lowering the game complexity by simplifying character progression. But I'm having trouble deciding between the following: Progression through leveling, no complex skill progression, leveling increases base stats. Progression through skills, no leveling or base stat changes, skills progress through usage. Progression through items, more focus on stat-changing items, items confer skills, no leveling. However, I'm uncertain what the effects on gameplay might be in the end. So, my question is this: What would be the effects of choosing one of the above alternatives over the others? (Particularly with regards to the style and feel of the gameplay) My take on it is that the first sacrifices more frequent rewards and customization in favor of a simpler gameplay; the second sacrifices explicit customization and player control in favor of more frequent rewards and a somewhat simpler gameplay; while the third sacrifices inventory simplicity and a player metric in favor of player control, customization and progression simplicity. Addendum: I'm not really limiting myself to the above three, they are just the ones I liked most and am primarily interested in.

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  • umount bind of stale NFS

    - by Paul Eisner
    i've got a problem removing mounts created with mount -o bind from a locally mounted NFS folder. Assume the following mount structure: NFS mounted directory: $ mount -o rw,soft,tcp,intr,timeo=10,retrans=2,retry=1 \ 10.20.0.1:/srv/source /srv/nfs-source Bound directory: $ mount -o bind /srv/nfs-source/sub1 /srv/bind-target/sub1 Which results in this mount map $ mount /dev/sda1 on / type ext3 (rw,errors=remount-ro) # ... 10.20.0.1:/srv/source on /srv/nfs-source type nfs (rw,soft,tcp,intr,timeo=10,retrans=2,retry=1,addr=10.20.0.100) /srv/nfs-source/sub1 on /srv/bind-target/sub1 type none (rw,bind) If the server (10.20.0.1) goes down (eg ifdown eth0), the handles become stale, which is expected. I can now un-mount the NFS mount with force $ umount -f /srv/nfs-source This takes some seconds, but works without any problems. However, i cannot un-mount the bound directory in /srv/bind-target/sub1. The forced umount results in: $ umount -f /srv/bind-target/sub1 umount2: Stale NFS file handle umount: /srv/bind-target/sub1: Stale NFS file handle umount2: Stale NFS file handle Here is a trace http://pastebin.com/ipvvrVmB I've tried umounting the sub-directories beforehand, find any processes accessing anything within the NFS or bind mounts (there are none). lsof also complains: $ lsof -n lsof: WARNING: can't stat() nfs file system /srv/nfs-source Output information may be incomplete. lsof: WARNING: can't stat() nfs file system /srv/bind-target/sub1 (deleted) Output information may be incomplete. lsof: WARNING: can't stat() nfs file system /srv/bind-target/ Output information may be incomplete. I've tried with recent stable Linux kernels 3.2.17, 3.2.19 and 3.3.8 (cannot use 3.4.x, cause need the grsecurity patch, which is not, yet, supported - grsecurity is not patched in in the tests above!). My nfs-utils are version 1.2.2 (debian stable). Does anybody have an idea how i can either: force the un-mount some other way? (any dirty trick is welcome, data loss or damage neglible at this point) use something else instead of mount -o bind? (cannot use soft links, cause mounted directories will be used in chroot; bindfs via FUSE is far to slow to be an option) Thanks, Paul Update 1 With 2.6.32.59 the umount of the (stale) sub-mounts work just fine. It seems to be a kernel regression bug. The above tests where with NFSv3. Additional tests with NFSv4 showed no change. Update 2 We have tested now multiple 2.6 and 3.x kernels and are now sure, that this was introduced in 3.0.x. We will fille a bug report, hopefully they figure it out.

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  • Turn off Windows Defender on your builds

    - by george_v_reilly
    I've spent some time this evening profiling a Python application on Windows, trying to find out why it was so much slower than on Mac or Linux. The application is an in-house build tool which reads a number of config files, then writes some output files. Using the RunSnakeRun Python profile viewer on Windows, two things immediately leapt out at me: we were running os.stat a lot and file.close was really expensive. A quick test convinced me that we were stat-ing the same files over and over. It was a combination of explicit checks and implicit code, like os.walk calling os.path.isdir. I wrote a little cache that memoizes the results, which brought the cost of the os.stats down from 1.5 seconds to 0.6. Figuring out why closing files was so expensive was harder. I was writing 77 files, totaling just over 1MB, and it was taking 3.5 seconds. It turned out that it wasn't the UTF-8 codec or newline translation. It was simply that closing those files took far longer than it should have. I decided to try a different profiler, hoping to learn more. I downloaded the Windows Performance Toolkit. I recorded a couple of traces of my application running, then I looked at them in the Windows Performance Analyzer, whereupon I saw that in each case, the CPU spike of my app was followed by a CPU spike in MsMpEng.exe. What's MsMpEng.exe? It's Microsoft's antimalware engine, at the heart of Windows Defender. I added my build tree to the list of excluded locations, and my runtime halved. The 3.5 seconds of file closing dropped to 60 milliseconds, a 98% reduction. The moral of this story is: don't let your virus checker run on your builds.

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  • Install proprietary drivers 14.04 NVIDIA (steam segmentation issue)

    - by allthosemiles
    Recently, I finally got the official drivers for my NVIDIA 560 Ti card installed on Ubuntu 14.04 (hooray) However I started looking into installing Steam and I'm getting segmentation errors when I try to run the software. I tried installing 32-bit libs and it seemed like they weren't available or they were already installed. Upon further investigation, I found that a solution is to install the proprietary drivers, install steam then switch back to the other drivers. I'm not really sure what "proprietary drivers" are in all honesty. Has anyone gone through this process that could provide some insight here? (I installed the official 64-bit driver from the NVIDIA site for my 560 Ti just for reference. And the Ubuntu version installed is 64-bit as well) Update: This is the error text I get when trying to run steam after installing it via the ubuntu store. Running Steam on ubuntu 14.04 64-bit STEAM_RUNTIME is enabled automatically Installing breakpad exception handler for appid(steam)/version(1401381906_client) /home/dbrewer/.steam/steam.sh: line 755: 3943 Segmentation fault (core dumped) $STEAM_DEBUGGER "$STEAMROOT/$PLATFORM/$STEAMEXE" "$@" mv: cannot stat ‘/home/dbrewer/.steam/registry.vdf’: No such file or directory Installing bootstrap /home/dbrewer/.steam/bootstrap.tar.xz Reset complete! Restarting Steam by request... Running Steam on ubuntu 14.04 64-bit STEAM_RUNTIME has been set by the user to: /home/dbrewer/.steam/ubuntu12_32/steam-runtime Installing breakpad exception handler for appid(steam)/version(1401381906_client) /home/dbrewer/.steam/steam.sh: line 755: 4066 Segmentation fault (core dumped) $STEAM_DEBUGGER "$STEAMROOT/$PLATFORM/$STEAMEXE" "$@" What I get when I run "steam --reset" mv: cannot stat ‘/home/dbrewer/.steam/registry.vdf’: No such file or directory Installing bootstrap /home/dbrewer/.steam/bootstrap.tar.xz Reset complete!

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  • Disk failure is imminent Laptop Hard drive ~5 months old

    - by Drew
    There's another post about this, but I don't have enough 'points' to say anything on that thread. So I'll start my own ... with more details! My computer still boots, but gnome domain reports problems with HDD smart. This has been confirmed in the bios as it makes me press f1 to boot up now. I tried running HDD disk check in the bios, but it fails running the tests. As in, running the tests failed not that the tests themselves indicated a failed drive. Here is what disk utility is reporting as failing: Reallocated Sector Count FAILING Normalized: 132 Worst: 132 Threshold: 140 Value: 544 Current Pending Sector Count WARNING Normalized: 200 Worst: 1 Threshold: 0 Value: 2 Is this related to the insane number of DRDY errors on the drive? kernel: [51345.233069] ata1.00: exception Emask 0x0 SAct 0x0 SErr 0x0 action 0x0 kernel: [51345.233076] ata1.00: BMDMA stat 0x4 kernel: [51345.233081] ata1.00: failed command: READ DMA kernel: [51345.233090] ata1.00: cmd c8/00:00:00:8b:4a/00:00:00:00:00/e0 tag 0 dma 131072 in kernel: [51345.233092] res 51/40:00:a8:8b:4a/10:04:00:00:00/e0 Emask 0x9 (media error) kernel: [51345.233097] ata1.00: status: { DRDY ERR } kernel: [51345.233103] ata1.00: error: { UNC } kernel: [51345.291929] ata1.00: configured for UDMA/100 kernel: [51345.291944] ata1: EH complete kernel: [51347.682748] ata1.00: exception Emask 0x0 SAct 0x0 SErr 0x0 action 0x0 kernel: [51347.682754] ata1.00: BMDMA stat 0x4 kernel: [51347.682759] ata1.00: failed command: READ DMA kernel: [51347.682768] ata1.00: cmd c8/00:00:00:8b:4a/00:00:00:00:00/e0 tag 0 dma 131072 in kernel: [51347.682770] res 51/40:00:a8:8b:4a/10:04:00:00:00/e0 Emask 0x9 (media error) kernel: [51347.682774] ata1.00: status: { DRDY ERR } kernel: [51347.682777] ata1.00: error: { UNC } Did Ubuntu 10.10 and/or EXT4 eat my work laptop? What steps can I take to backup my important information, which is probably the home folder. Please include steps to recover my data on the new hard drive as well. It does me little good to have backups I can't use.

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  • Sending Mail on Linux via Bash/Command line

    - by Fanvaron
    I'm currently trying to send mails via bash script on linux I searched the internet and found this code: echo "This is my body" | mail -s"this is my header" [email protected] I don't get any response either in the bash nor when I type it directly in the command line. I waited for at least 3 hours now and still got no mail. I just found that the log says stat=Deferred: Connection timed out with backup-mx.mcs.de. when sending to my Mail address but also has some entries with to<[email protected]> and stat=Sent greetings

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