Flash: How to preload upcoming SWF while current one plays
- by pthesis
I have a Flash slideshow that plays SWFs listed in an XML file. I would like to have the upcoming SWF load while the current one displays. I've tried all sorts of combinations of LoadMovie and LoadMovieNum, including creating an empty movie clip, but there's something I'm just not getting.
Right now, after making the first round through all the files, it transitions smoothly from slide to slide, but I'd like for it to preload so that it transitions without the "Loading..." screen the first time around.
It can be viewed here: slideshow
Where should I put the LoadMovie line to load the next file (image[p+1]), and how should it look?
function loadXML(loaded) {
if (loaded) {
xmlNode = this.firstChild;
image = [];
description = [];
total = xmlNode.childNodes.length;
for (i=0; i<total; i++) {
image[i] = xmlNode.childNodes[i].childNodes[0].firstChild.nodeValue;
description[i] = xmlNode.childNodes[i].childNodes[1].firstChild.nodeValue;
}
firstImage();
} else {
content = "file not loaded!";
}
}
xmlData = new XML();
xmlData.ignoreWhite = true;
xmlData.onLoad = loadXML;
xmlData.load("xmlfile.xml");
/////////////////////////////////////
back_btn.onRelease = function ()
{
backImage();
};
next_btn.onRelease = function ()
{
nextImage();
};
p = 0;
function nextImage() {
if (p<(total-1)) {
p++;
trace(this);
_root.mc_loadfile.loadMovie (image[p]);
_root.movie_name.text = image[p];
next_btn._visible = true;
back_btn._visible = true;
if (getBytesLoaded() == getBytesTotal())
slideshow();
}
else if (p == (total-1)) {
p = 0;
firstImage();
}
}
function backImage() {
clearInterval(myInterval);
if (p>0) {
--p;
_root.mc_loadfile.loadMovie (image[p]);
_root.movie_name.text = image[p];
next_btn._visible = true;
if (p != 0) {
back_btn._visible = true;
}
else {
back_btn._visible = false;
}
slideshow();
}
}
I'd appreciate any help.