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  • How to set size (width,height) of externally loaded swf

    - by Raj
    Hi, I have loaded swf using following code, var loader:Loader = new Loader(); loader.load(new URLRequest("XYZ.swf")); addChild(loader); How do I control height and width of this loaded swf. I tried var mc = MovieClip(loader.loaderContentInfo.content); mc.width = 320; mc.height = 240; this gives null object error.

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  • Using events in an external swf to load a new external swf

    - by wdense51
    Hi I'm trying to get an external swf to load when the flv content of another external swf finishes playing. I've only been using actiosncript 3 for about a week and I've got to this point from tutorials, so my knowledge is limited. This is what I've got so far: Code for External swf (with flv content): import fl.video.FLVPlayback; import fl.video.VideoEvent; motionClip.playPauseButton = player; motionClip.seekBar = seeker; motionClip.addEventListener(VideoEvent.COMPLETE, goNext); function goNext(e:VideoEvent):void { nextFrame(); } And this is the code for the main file: var Xpos:Number=110; var Ypos:Number=110; var swf_MC:MovieClip = new MovieClip(); var loader:Loader = new Loader(); var defaultSWF:URLRequest = new URLRequest("arch_reel.swf"); addChild (swf_MC); swf_MC.x=Xpos swf_MC.y=Ypos loader.load(defaultSWF); swf_MC.addChild(loader); //Btns Universal Function function btnClick(event:MouseEvent):void{ SoundMixer.stopAll(); swf_MC.removeChild(loader); var newSWFRequest:URLRequest = new URLRequest("motion.swf"); loader.load(newSWFRequest); swf_MC.addChild(loader); } function returnSWF(event:Event):void{ swf_MC.removeChild(loader); loader.load(defaultSWF); swf_MC.addChild(loader); } //Btn Listeners motion.addEventListener(MouseEvent.CLICK,btnClick); swf_MC.addEventListener(swf_MC.motionClip.Event.COMPLETE,swf_MC.motionClip.eventClip, returnSWF); I'm starting to get an understanding of how all of this works, but it's all to new to me at the moment, so I'm sure I've approached it from the wrong angle. Any help would be fantastic, as I've been trying at this for a few days now. Thanks

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  • Loading external pngs into an AS2 swf that is loaded into an AS3 swf wrapper

    - by James Fassett
    I have a Wrapper SWF that loads a series of AS2 movies. Each AS2 movie loads a series of .png files. AS3_wrapper.swf |-> AS2_1.swf |-> image_1.png |-> image_2.png |-> AS2_2.swf |-> image_1.png |-> image_2.png Inside of the AS2 I listen for the load of the pngs using onLoadInit and update my UI. This works fine for the first AS2 swf. But when I load the second AS2 swf the onLoadInit isn't triggered for the pngs. My guess is that the images are in a cache or something like that. I put a random string on the end of the request to try and avoid the cache but that doesn't seem to work. The code in the as2 looks roughly like this: var flagLoader:MovieClipLoader = new MovieClipLoader(); var listener:Object = new Object(); listener.onLoadInit = Delegate.create(this, handleImageLoad); flagLoader.addListener(listener); var row:MovieClip = frame1["row" + (numLoaded + 1)]; flagLoader.loadClip(predictionData[numLoaded].flag + "?r="+Math.random(), row.flag); I'm making sure to load only one image at a time (I've read anecdotal evidence loading more than one thing at a time can confuse the MovieClipLoader). For the first as2 file everything works great. When I load the second as2 file the handleImageLoad never gets called. Update: Even more perplexing is if I reload the first AS2 movie (after the second AS2 movie fails to load the images) the first AS2 movie loads the images again fine. Update 2: After trying to change from using a MovieClipLoader to polling (as was helpfully suggested) I have found some more evidence that is relevant. When I load the first AS2 files and trace from the top level clip it prints out _root. The second AS2 file when loaded traces the same _root. This lead me to check if they were clashing on names and they are. Both have a child called frame. The first one, when I trace it comes out as _root.frame as expected. The second AS2 file traces _level0.instance3.instance118.instance111.frame. I'm guessing this is related to the problem. Flash is keeping the _root of the two files the same but it is changing the locations of their children (for subsequently loaded files that have children with the same names). So either the onLoad is going to the wrong clip or the events about it loading are.

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  • Flex SWF assets loaded into Flash SWF at runtime within same ApplicationDomain

    - by Xyre
    I'm trying to load a swf compiled by the Flex SDK into a swf exported by the Flash IDE and instantiate the assets by way of getDefinition(). Normally this works fine with assets exported from the Flash IDE then loaded into another swf also from Flash IDE. This is how I could normally do this using only the Flash IDE: Loader - Using same ApplicationDomain - getDefinition(class) Now, using the 'Test.as' compiled from Flex SDK using the [Embed] metadata tag: Loader - Using same ApplicationDomain - getDefinition("Test_" + class) The problem is I'd rather not have to keep track of the asset libraries loaded to prefix the class name I'd like to get (('Test_" + class) vs (class)). Is there any way of doing this without referencing the library the class is being pulled from or without accessing the original loader? This way I don't need to know which swf the asset is coming from, just the class name that I could instantiate from the current ApplicaitonDomain. Thanks

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  • ANN for decompiler?

    - by Rhythmic Algorithm
    Has there ever been any attempts at utilizing artificial neural networks in decompilation? It would be nice if it was possible to provide the trimmed semantics of source along with the code in to a neural network so it could learn the connection between the two. I assume this would likely lose it's effectiveness when there is optimizations and maybe work better for high level languages too but I'm interested in hearing any attempts anyone has had at this.

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  • Browser security when calling HTTP assets via a SWF on a HTTPS site

    - by Mark Ursino
    We have a site that runs on HTTPS and needs to pull in various JS assets to run a video player on the page. We get a browser security warning on this page because the JS files we are externally calling are being accessed via HTTP, not HTTPS. E.g. // HTTP reference on a HTTPS site <script src="http://the-cdn.tld/player.js"></script> Simply accessing this one JS assets via HTTP and not HTTPS will cause the browser security warning which we need to get rid of. The provider of the JS file does not support an HTTPS equivalent (like Google Analytics does). We would ideally love to just do the following, but the provider does not have this: // HTTPS reference on a HTTPS site <script src="https://the-cdn.tld/player.js"></script> One option we had was to just download a copy of the JS file and serve it on the HTTPS site, however we have concerns with this as it is not recommended by the provider and will not include updates from them. Assuming we cannot do that, we were thinking a possible other option would be to use a SWF file as a proxy. We were thinking that we could have one of our flash guys create a SWF that loads in the HTTP-served JS file to the page. We were wondering that if this SWF makes the request, would that prevent the browser from showing the security warning or not? I assumed that we would still see the warning since the SWF is still making the request through the browser, but I wanted to see what the hive mind thinks.

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  • Load random swf object with jquery

    - by Eggnog
    I'm working on a site that utilizes full screen background video. I have three flash videos I'd like to load into the page which would be displayed randomly on page refresh. I know you can achieve this through action script loading the movies into one main .swf, but I'm rubbish with Flash and am looking for an alternative solution. My search so far has uncovered a method using jquery. Unfortunately my attempts to implement it have failed. I'm hoping someone more knowledgeable than myself can tell me if this technique is valid or what I'm doing wrong. Here's my code to date: <script type="text/javascript" src="files/js/swfobject.js"></script> <script type="text/javascript"> $(document).ready(function() { var sPath; var i = Math.floor(Math.random()*2); switch(i) { case 0: sPath = "flash/homepage_video.swf"; break; case 1: sPath = "flash/homepage_video.swf"; break; } // load the flash version of the image var so = new SWFObject(sPath, "flash-background", "100%", "100%"); so.addParam("scale", "exactFit"); so.addParam("movie", sPath); // NOTE: the sPath variable is also used here so.addParam("quality", "high"); so.addParam("wmode", "transparent"); so.write("homeBackground"); // NOTE: The value in this call to write() MUST match the name of the // HTML element (<div>) you're expecting the swf to show up in }); </script> <body> <div id="homeBackground"> <p>This is alternative content</p> </div> </body> I'm open to other suggestions that don't involve jquery (php perhaps). Thanks.

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  • Add something to symbol in dynamicly loaded swf (ActionScript 3)

    - by user1468671
    I have a program written in Flash Builder with Flex 4.6 sdk and swf movie with some symbols inside. Those symbols moving around the stage. What I need is load that swf in my program and replace one of those symbols to my bitmap and show whole swf in flashContainer. There is my code for now: var swfLoader:Loader = new Loader(); var bgUrl:URLRequest = new URLRequest("testMovie.swf"); swfLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, function(event: Event) : void { var movie: MovieClip = event.target.content; var headClass: Class = movie.loaderInfo.applicationDomain.getDefinition("headSymbol") as Class; var head:MovieClip = new headClass() as MovieClip; head.addChild(bmp); flashContainer.source = movie; }); but in flashContainer showed old movie. If I do flashContainer.source = head; then only head with my bmp appears. Need help. And sorry for my bad English.

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  • How to stop SWF inside of a jQuery UI tab from reloading

    - by Raul Agrait
    I have a SWF movie inside of a jQuery UI tab, and the problem I'm having is that the SWF gets reloaded everytime I click away from the tab, onto another tab, and then click back. I can inspect the DOM and see that the div containing the SWF is still in the DOM when I click away, so I don't know why this it seems to reload it when I click back to the tab. I added the following CSS rules to try to prevent the display being set to: none, but the Flash movie is still reloading: .ui-tabs .ui-tabs-hide { display: block !important; position: absolute; left: -10000px; }

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  • Stop SWF file from repeating

    - by Samuel
    Hey people, I have converted a short clip to an .swf file, i want to implement it on my website: <object width="400" height="300"> <param name="movie" value="movie.swf"> <embed src="movie.swf" width="400" height="300"> </embed> </object> When i play it it autoplays (that's fine) but it also keeps repeating over and over, i'd like it to stop at the end and just display the end frame (as mentioned i converted a movie so i cant do it with actionscript in the .fla file). Thanks for any tips!

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  • Flash Double-click an externally loaded SWF

    - by Trist
    OK. I've got a class (which extends MovieClip) that loads in an external SWF (made in pdf2swf). That is added to another class which has declared doubleClickEnabled = true and I'm listening for DOUBLE_CLICK events. Problem is when the SWF is loaded my code picks up no DOUBLE_CLICK events, only CLICK events. I've tried it without adding the SWF to the stage and it does pick up DOUBLE_CLICK events. Anybody come across this before? class ParentClass{ ... public function ParentClass(){ ... mcToLoadSWF = new MovieClip(); addChild(mcToLoadSWF); doubleClickEnabled = true; addEventListener(MouseEvent.DOUBLE_CLICK, doubleClickHandler); ... } } I've also tried adding the event listener to the mcToLoadSWF as well. No dice. Cheers Tristian

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  • Incompatible classes when loading SWF

    - by Bart van Heukelom
    I have two ActionScript 3 projects, game(.swf) and minigame(.swf). At runtime the main game loads the minigame via Loader. I also have a shared library (SWC) of event classes, included by both, which minigame will need to dispatch and game will need to listen to. First: Is this possible this way? Second: What will happen if I compile the minigame, then change the event classes so they're incompatible, then compile the main game. Will Flash crash when trying to load the minigame SWF? (I hope so) Third: And what will happen if I change the event classes, but in a way that preserves interface-level compatibility?

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  • swf doesn't respond on tomcat

    - by ron
    Hi, I made a war file out of my flex program (includes swf html etc.). I put the war in the tomcat root library (tomcat 6.0.26) I can see that the war was deployed, and i can get to it using http://localhost:8080/dir/myApp.html and see my swf. When i click directly on myApp.html i can see my swf main picture and its buttons in it. But, when i click a button which just popup a message, it doesn't work! On the other hand, When running the mainApp.html from my local drive it works fine. any help?

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  • Problem Loading AS2 swf into AS3 swf

    - by dani
    I've been trying very hard to get an AS2 swf to load properly inside an AS3 swf - but to no avail ... The AS2 file (which is a rather big app referencing many external xml files etc.) works perfectly when launched in Flash Player. When trying to load the same file through an AS3 swf (using URLRequest and Loader classes), the file starts loading but stops abruptly during the preloading phase. (Same happens if I try to load it using AS2 "loadMovie".) What is there more to try? Security settings, custom loader classes - any advice is appreciated.

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  • Embed .swf in webpage and make it fullscreen

    - by Farinha
    Is there a way to embed a .swf file in a webpage and provide a way to make it fullscreen? I'm creating these files with Adobe Captivate, which doesn't seem to provide a way to publish in other usable formats (.avi files are too big, and no .flv is available, to which there seem to have some players around that allow fullscreen). If there's a way to convert .swf to some other "embedable" format, please let me know.

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  • SWFLoader - "SWF all over the place"

    - by Yan
    I need to load in an swf component but I want it to be an exact width and height, problem is that when I set width and height it doesn't matter, content of that swf still goes out of predefined bounds. How can I tell it not to do so, so it will work exactly as in html document embed?

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  • Communicating to Parent SWF

    - by Glycerine
    Hey guys I'm having such a hard time of it today. I have a game, I've loaded into a parent SWF - I would like my parent SWF to accept events I dispatch from within the game, or have the ability to talk both ways. -- Reason is, I would like to unload and load the game back in, once the end screen is active. Any help and I'll give you beer. thanks in advance.

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  • Finding the methods/properties on a swf object

    - by Jones
    I have a swf object embedded into a web page. Without having access to the source code of the swf file, how can I find the methods/properties that are exposed? For example... alert(document.getElementById('swfObject').id); ...returns a pop-up of "swfObject". And this... document.getElementById('swfObject').someMethod(); ...executes someMethod. Thanks.

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  • Flash AS3 - Access external swf on the same domain

    - by christinelalala
    Hi, I ran into this problem and could not solve it, so I have a swf file that loads assets from another swf file, everything's fine, until I put them on the server, they are under the same domain, relative path doesnt work nor does absolute path. This is not even a cross domain problem, since both files are on the same server. Did anyone ever have the same problem? Thanks.

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  • How to load an external swf to the main stage from an instanced child class?

    - by RaamEE
    Hi, I am trying to get an instance of a class to the load an external swf and show it. So far I have the following: 1) I wrote a class that uses the Loader class to load an external swf "loadExtSWF". 2) I have a fla named "MainSWF.fla" that uses a document class "MainSWF.as". 3) I have the MainSWF.as file that instances "loadExtSWF" and calls loadExtSWF.startLoad to load the swf. This almost works. The instance of loadExtSWF loads the external swf, but the swf is not displayed. If I replace the fla's document class with loadExtSWF (this has an empty constructor) instead of MainSWF, and run loadExtSWF.startLoad, then the external swf is loaded and displayed. It seems that the way I initially do it, loads the swf to the wrong stage (?). Any ideas? Thanks for the help. Bye, RaamEE P.S. If you replace the document class for test_tsscreen from test_tsscreen.as to TSScreen.as, and remove the comment inside the test_tsscreen's constructor, the swf will be loaded. my code is: file test_as3.swf an external as3 swf file. file test_tsscreen.fla the fla is empty and references test_tsscreen.as as its document class. file test_tsscreen.as package { import flash.display.MovieClip; import TSScreen; public class test_tsscreen extends MovieClip{ var tsScreen1; public function test_tsscreen(){ // var tsScreen1:TSScreen = new TSScreen(10,10,100,100,0.5,0); var tsScreen1:TSScreen = new TSScreen(); tsScreen1.startLoad(this.stage); } } } file TSScreen.as package { import flash.display.MovieClip; import flash.display.*; import flash.net.URLRequest; import flash.system.ApplicationDomain; import flash.system.LoaderContext; import flash.display.Loader; import flash.events.Event; import flash.events.ProgressEvent; public class TSScreen extends MovieClip implements ITSScreenable{ public function TSScreen():void{ // startLoad(this); //Look important comment in above text } function startLoad(_this:Stage) { var mLoader:Loader = new Loader(); var mRequest:URLRequest = new URLRequest("test_as3.swf"); mLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, onCompleteHandler); mLoader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, onProgressHandler); _this.parent.addChild(mLoader); mLoader.load(mRequest); trace(this.name); trace(_this.name); } function onCompleteHandler(loadEvent:Event) { addChild(loadEvent.currentTarget.content); } function onProgressHandler(mProgress:ProgressEvent) { var percent:Number = mProgress.bytesLoaded/mProgress.bytesTotal; trace(percent); } } }

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