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  • Live wallpaper on 1.6 android application

    - by Daniel Benedykt
    Hi I have an Android application with version 1.6 I take the wallpaper and show it on my application. (I do that programatically by calling getWallpaper() on the Activity) When this is installed on a 2.1 phone, that has live wallpaper, the live wallpaper is not returned by getWallpaper() , because it just returns a Drawable, and live wallpaper probably is another thing. So the question is, is it possible to show a live wallpaper on the background of a 1.6 application? How? Thanks

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  • Problem measuring N times the execution time of a code block

    - by Nazgulled
    EDIT: I just found my problem after writing this long post explaining every little detail... If someone can give me a good answer on what I'm doing wrong and how can I get the execution time in seconds (using a float with 5 decimal places or so), I'll mark that as accepted. Hint: The problem was on how I interpreted the clock_getttime() man page. Hi, Let's say I have a function named myOperation that I need to measure the execution time of. To measure it, I'm using clock_gettime() as it was recommend here in one of the comments. My teacher recommends us to measure it N times so we can get an average, standard deviation and median for the final report. He also recommends us to execute myOperation M times instead of just one. If myOperation is a very fast operation, measuring it M times allow us to get a sense of the "real time" it takes; cause the clock being used might not have the required precision to measure such operation. So, execution myOperation only one time or M times really depends if the operation itself takes long enough for the clock precision we are using. I'm having trouble dealing with that M times execution. Increasing M decreases (a lot) the final average value. Which doesn't make sense to me. It's like this, on average you take 3 to 5 seconds to travel from point A to B. But then you go from A to B and back to A 5 times (which makes it 10 times, cause A to B is the same as B to A) and you measure that. Than you divide by 10, the average you get is supposed to be the same average you take traveling from point A to B, which is 3 to 5 seconds. This is what I want my code to do, but it's not working. If I keep increasing the number of times I go from A to B and back A, the average will be lower and lower each time, it makes no sense to me. Enough theory, here's my code: #include <stdio.h> #include <time.h> #define MEASUREMENTS 1 #define OPERATIONS 1 typedef struct timespec TimeClock; TimeClock diffTimeClock(TimeClock start, TimeClock end) { TimeClock aux; if((end.tv_nsec - start.tv_nsec) < 0) { aux.tv_sec = end.tv_sec - start.tv_sec - 1; aux.tv_nsec = 1E9 + end.tv_nsec - start.tv_nsec; } else { aux.tv_sec = end.tv_sec - start.tv_sec; aux.tv_nsec = end.tv_nsec - start.tv_nsec; } return aux; } int main(void) { TimeClock sTime, eTime, dTime; int i, j; for(i = 0; i < MEASUREMENTS; i++) { printf(" » MEASURE %02d\n", i+1); clock_gettime(CLOCK_REALTIME, &sTime); for(j = 0; j < OPERATIONS; j++) { myOperation(); } clock_gettime(CLOCK_REALTIME, &eTime); dTime = diffTimeClock(sTime, eTime); printf(" - NSEC (TOTAL): %ld\n", dTime.tv_nsec); printf(" - NSEC (OP): %ld\n\n", dTime.tv_nsec / OPERATIONS); } return 0; } Notes: The above diffTimeClock function is from this blog post. I replaced my real operation with myOperation() because it doesn't make any sense to post my real functions as I would have to post long blocks of code, you can easily code a myOperation() with whatever you like to compile the code if you wish. As you can see, OPERATIONS = 1 and the results are: » MEASURE 01 - NSEC (TOTAL): 27456580 - NSEC (OP): 27456580 For OPERATIONS = 100 the results are: » MEASURE 01 - NSEC (TOTAL): 218929736 - NSEC (OP): 2189297 For OPERATIONS = 1000 the results are: » MEASURE 01 - NSEC (TOTAL): 862834890 - NSEC (OP): 862834 For OPERATIONS = 10000 the results are: » MEASURE 01 - NSEC (TOTAL): 574133641 - NSEC (OP): 57413 Now, I'm not a math wiz, far from it actually, but this doesn't make any sense to me whatsoever. I've already talked about this with a friend that's on this project with me and he also can't understand the differences. I don't understand why the value is getting lower and lower when I increase OPERATIONS. The operation itself should take the same time (on average of course, not the exact same time), no matter how many times I execute it. You could tell me that that actually depends on the operation itself, the data being read and that some data could already be in the cache and bla bla, but I don't think that's the problem. In my case, myOperation is reading 5000 lines of text from an CSV file, separating the values by ; and inserting those values into a data structure. For each iteration, I'm destroying the data structure and initializing it again. Now that I think of it, I also that think that there's a problem measuring time with clock_gettime(), maybe I'm not using it right. I mean, look at the last example, where OPERATIONS = 10000. The total time it took was 574133641ns, which would be roughly 0,5s; that's impossible, it took a couple of minutes as I couldn't stand looking at the screen waiting and went to eat something.

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  • How can I simulate a rigid body bounced from a wall in 3D world?

    - by HyperGroups
    How can I simulate a rigid sword bounced from a wall and hit the ground (like in physical world)? I want to use this for a simple animation. I can detect the figure and the size of the sword (maybe needed in doing bounce). Rotation can be controlled by quaternions/matrix/euler angles. It should turn the head and do rotations and fly to the ground. How can I simulate this physical process? Maybe what I need is an equation and some parameters? I need these data, and would combine them into my movie file, I use Mathematica to do the thing that generate the movie file(If I have the data, I can also export it into a 3DSMax script for example).

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  • Jitter during wall collisions with Bullet Physics: contact/penetration tolerance?

    - by Niriel
    I use the bullet physics engine through Panda3d. My scene is still very simple, think 'Wolfenstein3d': tile-based, walls are solid cubes. I expect walls to block the player, and I expect the player to slide along the walls in case of non-normal incidence. What I get is what I expect, with one difference: there is some jitter. If I try to force myself into the wall, then I see the frames blinking quickly between two positions. These differ by about 0.04 units of distance, which corresponds to 4 cm in my game. I noticed a 4 cm elsewhere: the bottom of my player capsule is 4 cm below ground, when at rest. Does that mean that there is somewhere in the Bullet engine a default 0.04-units-long tolerance to differentiate contact from collision? If so, what should I do ? Should I change the scale of my game so that these 0.04 units correspond to 0.4 cm, making the jitter ten times smaller? Or can I ask bullet to change its tolerance to a smaller value? Edit This is the jitter I get: 6.155 - 6.118 = 0.036 LPoint3f(0, 6.11694, 0.835) LPoint3f(0, 6.15499, 0.835) LPoint3f(0, 6.11802, 0.835) LPoint3f(0, 6.15545, 0.835) LPoint3f(0, 6.11817, 0.835) LPoint3f(0, 6.15726, 0.835) LPoint3f(0, 6.11876, 0.835) LPoint3f(0, 6.15911, 0.835) LPoint3f(0, 6.11937, 0.835) I found a setMargin method. I set it to 5 mm both on the BoxShape for the walls and on the Capsule shape for the player. It still jitters by about 35 mm as illustrated by this log (11.117 - 11.082 = 0.035): LPoint3f(0, 11.0821, 0.905) LPoint3f(0, 11.1169, 0.905) LPoint3f(0, 11.082, 0.905) LPoint3f(0, 11.117, 0.905) LPoint3f(0, 11.082, 0.905) LPoint3f(0, 11.117, 0.905) LPoint3f(0, 11.0821, 0.905) LPoint3f(0, 11.1175, 0.905) LPoint3f(0, 11.0822, 0.905) LPoint3f(0, 11.1178, 0.905) LPoint3f(0, 11.0823, 0.905) LPoint3f(0, 11.1183, 0.905) The margin on the capsule did change my penetration with the floor though, I'm a bit higher (0.905 instead of 0.835). However, it did not change anything when colliding with the walls. How can I make the collisions against the walls less jittery? Edit, the day after: After more investigation, it appears that dynamic objects behave well. My problem comes from the btKinematicCharacterController that I use for moving my character; that stuff is totally bugged, according to the whole Internet :/.

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  • Really Need a Facebook App to post to Facebook Page Wall?

    - by Lee Englestone
    Hi, I'm using the Facebook API Graph (C# & ASP.NET) to try to dynamically post to a Facebook page I created. Looking at the code samples floating around.. they suggest creating a Facebook App first (which I have done).. However.. I have 3 different pages I want to post to.. Do I need to create an app for each? (I want to post different things to the 3 pages, not the same posts to each) I just want messages & links to appear as Wall posts. I'm not bothered about having an 'app' that has 'canvas' that is placed in an IFrame. Question : So do I still need to write one or more Facebook Apps to post to my 3 different Facebook pages?? Where I am so far.. I can pass in my apps credentials and get back the access_token. But my posts don't appear to be going anywhere. I'd rather drop the 'facebook application /canvas' approach if possible If I can post directly to a wall (For the above reasons). Oh, and before you ask. I don't want to post to my Apps Wall page, I want to post to my other pages (Unless I have to post to my Apps Wall page first?). I'm sure loads of people have the same questions.. Thanks in advance. -- Lee

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  • Calculate angle of moving ball after collision with angled or sloped wall that is a 2D line segment

    - by Ben Mc
    If you have a "ball" inside a 2D polygon, made up of say, 4 line segments that act as bounding walls, how do you calculate the angle of the ball after the collision with the irregularly sloped wall? I know how to make the ball bounce if the wall is horizontal, vertical, or at a 45 degree angle. I also have my code setup to detect a collision with the wall. I've read about dot products and normals, but I cannot figure out how to implement these in Java / Android. I'm completely stumped and feel like I've looked up everything 10 pages deep in Google 10 times now. I'm burned out trying to figure this out, I hope someone can help.

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  • Facebook Connect for iPhone: How to upload an image (UIImage) to user's wall without having to use j

    - by Crowem
    Is there any way to upload an image (UIImage) directly from an iPhone app to a user's wall/feed? All the samples I see are either using a json-embedded link or they use the photos.upload call with album ID (aid) which results in the user getting the image in his photo album(s). What I want to do is to upload an (UI)Image created (by the user) inside an iPhone app and upload to his/her wall. Is this possible? Sample code would be highly appreciated.

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  • iPhone - facebook connect on iPhone to get contents of an application's wall?

    - by lostInTransit
    Hi I would like to get the contents of my FB app's wall into my iPhone app. The contents on the wall are directly posted there by me and not obtained from any database. Can someone please point me to the documentation where I can get the information for accessing these messages/their comments from my iPhone app? I searched on the Facebook wiki, but it takes me to the github page for FB-Connect on iPhone, nothing where I can see all the API calls possible. Thanks.

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  • Is it possible to post to Facebook application Wall via JavaScript?

    - by Bess
    I have a Canvas Facebook app embedded via an iframe. I would like to include a feedback link which would encourage the user to leave a comment that would be added to the Application wall - this comment would open like a standard FB modal window. Is there anyway to post to to the Application Wall directly via JS? Everything I have found such as FB.Connect.StreamPublish(), only publishes to the users stream, I need to publish to the application stream. Thanks!

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  • Lines don't overlap when they should Java Swing

    - by Sven
    I'm drawing lines in a JFrame on a self made gridPanel. Problem is, I draw the lines between 2 points. When I have a line that is between point 1 and point 2 and a line between point 2 and point 3, the lines should connect. This however isn,t the case, there is a small gap in between, no idea why. But it isn't drawing till the end of the specified point. (start point is correct.) Here is the code of the JFrame: public void initialize(){ this.setLayout(new BorderLayout()); this.setPreferredSize(new Dimension(500, 400)); gridPane = new GridPane(); gridPane.setBackground(Color.WHITE); gridPane.setSize(this.getPreferredSize()); gridPane.setLocation(0, 0); this.add(gridPane,BorderLayout.CENTER); //createSampleLabyrinth(); drawWall(0,5,40,5); //These are the 2 lines that don't connect. drawWall(40,5,80,5); this.pack(); } drawWall calls a method that calls a method in GridPane. The relevant code in gridPane: /** * Draws a wall on this pane. With the starting point being x1, y1 and its end x2,y2. * @param x1 * @param y1 * @param x2 * @param y2 */ public void drawWall(int x1, int y1, int x2, int y2) { Wall wall = new Wall(x1,y1,x2,y2, true); wall.drawGraphic(); wall.setLocation(x1, y1); wall.setSize(10000,10000); this.add(wall, JLayeredPane.DEFAULT_LAYER); this.repaint(); } This method creates a wall and puts it in the Jframe. The relevant code of the wall: public class Wall extends JPanel { private int x1; private int x2; private int y1; private int y2; private boolean black; /** * x1,y1 is the start point of the wall (line) end is x2,y2 * * @param x1 * @param y1 * @param x2 * @param y2 */ public Wall(int x1, int y1, int x2, int y2, boolean black) { this.x1 = x1; this.x2 = x2; this.y1 = y1; this.y2 = y2; this.black = black; setOpaque(false); } private static final long serialVersionUID = 1L; public void drawGraphic() { repaint(); } public void paintComponent(Graphics g) { super.paintComponent(g); Graphics2D g2 = (Graphics2D) g; if(black){ g2.setColor(Color.BLACK); g2.setStroke(new BasicStroke(8)); } else { g2.setColor(Color.YELLOW); g2.setStroke(new BasicStroke(3)); } g2.drawLine(x1, y1, x2, y2); } } So, where am I going wrong? The true/false is to determine if the wall should be black or yellow, nothing to be concerned about.

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  • Can I split one ethernet line coming out of my wall into multiple separate lines?

    - by Burteçin 'Turk' Sapta
    Hi all and thanks in advance. I'll start with some background. I live in an apartment which provides internet service included in the rent. They use company called pavlov for the internet http://pavlovmedia.net/ wireless seems to be working fine but wired connection is at least %30 faster. Ethernet, cat5 outlet is built in the wall, and there is only 1 outlet in each room. I would like to take this 1 outlet coming out the wall and multiply it into 4 wires, for desktop, playstation, tv and laptop without loosing any internet bandwidth. i have absolutely no idea weather this line is coming from a switch or a router but i have been researching Ethernet splitter, routers, switches, hubs and haven't found a solid answer. what is the best solution for me? thank you once again! EDIT: ok this picture cleared few things http://www.home-network-help.com/images/home-network-expanded.jpg so seems that an ethernet switch is to ethernet as a USB hub is to USB. what is really 10/100Mbps Network Switch and what is the cap?

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  • Facebook writing on a wall problem - retrieves only null value.

    - by Viral
    hi all friends, I am making a game application in that I want to pass my score on wall of face book. I've completed all the things (the log in and message passing part) but when I passes the score via global variable, I am getting only null as a value and not the score that I want. Is there any way to pass data or string to Face book and write on a wall? My code is (void)viewDidLoad { static NSString* kApiKey = @"be60415be308e2b44c0ac1db83fe486b"; static NSString* kApiSecret = @"4f880c7e100321f808c41b1d3c813dfa"; _session = [[FBSession sessionForApplication:kApiKey secret:kApiSecret delegate:self] retain]; score = [NSString stringWithFormat:@"%@",appDelegate.myTextView]; [_session resume]; [super viewDidLoad]; } whre score is NSString and myTextView is NSString in other viewcontrollerfile, And appDelegate is global variable. Any help?? thanks in advance.

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  • Facebook page linking to external site sign-up process, capture permission to write to wall in process?

    - by steve
    Hi all, Have had a good hunt through the archive but can't find anyone trying to do this... hope someone familiar with the facebook API can confirm if it's possible? Basically I have a client who wants to replicate their membership sign up process in a tab on their facebook page. The form would still submit to their own website to process, we'd just be replicating the form fields. As an additional requirement they want to capture peoples facebook user ID and get permission to post back to a users wall at the same time... The idea being that once the user is a member we can post back to their wall so their friends see that they've signed up... Basically after a sanity check that: 1) these things are possible to do; 2) the best method to build the form in a FB page - I'm guessing using JS to create all fields & ajax to submit to the external site? Thanks Steve

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  • How can I correlate a wall jack to a user/machine on the domain?

    - by harryfino
    After reading Valve's new employee handbook, I was really interested in setting up a company map like they described on page 6: "The fact that everyone is always moving around within the company makes people hard to find. That’s why we have http://user — check it out. We know where you are based on where your machine is plugged in, so use this site to see a map of where everyone is right now." What I'm trying to figure out is: how I can tell which machine or domain user (either will do) is connected to a particular wall jack?

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  • Minimalistic flatfile-based "wall" PHP app with authentication and RSS?

    - by Nicolas Raoul
    I am looking for an open-source minimalistic "message board" PHP software. Not a forum, more something like one simple facebook wall. The only thing a user can do is post a new message. With RSS, and able to run on flat files (no database) with Apache+PHP Authentication based on a configuration file, no management UI needed. For now I use this software, but it lacks RSS: http://nrw.free.fr/data/projects/pano/demo/index.php?pano=ifc Anyone knows a software that matches my description? Thanks! Usage: communication between my family's 5 members living on different continents.

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  • Monitoring the wall time of a process on windows?

    - by Sean Madden
    Windows Task Manager has the ability to show the current CPU time of any given running process on windows, is there any way (not necessarily through Task Manager) to get the current wall time of a process? An example, let's say I have a script that reliably runs for about 45 minutes. Without adding a progress bar to the script, is there any way to figure out for how long it has been running? The math behind this seems pretty straight forward; WallTime = CurrentWallTime - WallTimeProcessStarted. Likewise, since the math is so simple, is there anyway to get the time that a process was started at?

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  • C++ linking error when linking postgresql

    - by Brent Rowswell
    When compiling my code I run into an issue as follows: io.cpp:21: undefined reference to `PQconnectdb' as well as all other instances of missing postgres function calls occurring in my code. Obviously this is a linking problem, I'm just not sure what the link issue is. I'm compiling with the following: mpiCC -c -O2 -g -Wall -Werror -I /usr/include/postgresql/ decisioning_mpi.cpp g++ -c -O2 -g -Wall -Werror -I /usr/include/postgresql/ io.cpp g++ -c -O2 -g -Wall -Werror -I /usr/include/postgresql/ calculations.cpp g++ -c -O2 -g -Wall -Werror -I /usr/include/postgresql/ rules.cpp g++ -c -O2 -g -Wall -Werror -I /usr/include/postgresql/ Instrument.cpp g++ -c -O2 -g -Wall -Werror -I /usr/include/postgresql/ Backtest_Parameter_CPO.cpp g++ -c -O2 -g -Wall -Werror -I /usr/include/postgresql/ Backtest_Trade_CPO.cpp g++ -c -O2 -g -Wall -Werror -I /usr/include/postgresql/ Data_Bar.cpp mpiCC -o decisioning_mpi -O2 -g -Wall -Werror -L/usr/lib -lm -lpq decisioning_mpi.o io.o calculations.o rules.o Instrument.o Backtest_Parameter_CPO.o Backtest_Trade_CPO.o Data_Bar.o It should be noted that this is the correct directory for libpq-fe.h and that I'm linking pq, so I'm not exactly sure why the postgres functions aren't linking correctly. I'm running Ubuntu 12.04 and installed psql (PostgreSQL) 9.1.6 from synaptic. As well I'll short circuit this, I am using #include "libpq-fe.h". Any ideas on how I can get this linking issue resolved?

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  • How to render a texture partly transparent?

    - by megamoustache
    Good Morning StackOverflow, I'm having a bit of a problem right now as I can't seem to find a way to render part of a texture transparently with openGL. Here is my setting : I have a quad, representing a wall, covered with this texture (converted to PNG for uploading purposes). Obviously, I want the wall to be opaque, except for the panes of glass. There is another plane behind the wall which is supposed to show a landscape. I want to see the landscape from behind the window. Each texture is a TGA with alpha channel. The "landscape" is rendered first, then the wall. I thought it would be sufficient to achieve this effect but apparently it's not the case. The part of the window supposed to be transparent is black and the landscape only appears when I move past the wall. I tried to fiddle with GLBlendFunc() after having enabled it but it doesn't seem to do the trick. Am i forgetting an important step ? Thank you :)

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  • How do I create a C# .NET Web Service that Posts items to a users Facebook Wall?

    - by Jourdan
    I'm currently toying around with the Clarity .NET Facebook API but am finding certain situations with authentication to be kind of limiting. I keep going through the tutorials but always end up hitting a brick wall with what I want to do. Perhaps I just cannot do it? I want to make a Web Service that takes in the require credentials (APIKey, SecretKey, UsersId (or Session Key?) and whatever else I would need), and then do various tasks: Post to users wall, add events etc. The problem I am having is this: The current documentation, examples and support provide a way to do this within the context of a Web site. Within this context, the required "connect" popup can be initiated and allow the user to authenticate and and connect the application. From that point on the Web can go on with its business to do what it needs to do. If I close the browser and come back to the page, I have to push the connect button again. Except this time, since I was already logged into facebook, I don't have to go through the whole connection process. But still ... How do applications like Tweetdeck get around this? They seemingly have you connect once, when you install their application, and you don't have to do it again. I would assume that this same idea would have to applied towards making a web service because: You don't know what context the user is in when making the Web service call. The web service methods being called could be coming from a Windows Form app, or code behind in a workflow.

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  • How do I create a .NET Web Service that Posts items to a users Facebook Wall?

    - by Jourdan
    I'm currently toying around with the Clarity .NET Facebook API but am finding certain situations with authentication to be kind of limiting. I keep going through the tutorials but always end up hitting a brick wall with what I want to do. Perhaps I just cannot do it? I want to make a Web Service that takes in the require credentials (APIKey, SecretKey, UsersId (or Session Key?) and whatever else I would need), and then do various tasks: Post to users wall, add events etc. The problem I am having is this: The current documentation, examples and support provide a way to do this within the context of a Web site. Within this context, the required "connect" popup can be initiated and allow the user to authenticate and and connect the application. From that point on the Web can go on with its business to do what it needs to do. If I close the browser and come back to the page, I have to push the connect button again. Except this time, since I was already logged into facebook, I don't have to go through the whole connection process. But still ... How do applications like Tweetdeck get around this? They seemingly have you connect once, when you install their application, and you don't have to do it again. I would assume that this same idea would have to applied towards making a web service because: You don't know what context the user is in when making the Web service call. The web service methods being called could be coming from a Windows Form app, or code behind in a workflow.

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  • Algorithm for detecting windows in a room

    - by user2733436
    I am dealing with the following problem and i was looking to write a Pseudo-code for developing an algorithm that can be generic for such a problem. Here is what i have come up with thus far. STEP 1 In this step i try to get the robot where it maybe placed to the top left corner. Turn Left - If no window or Wall detected keep going forward 1 unit.. if window or wall detected -Turn right -- if no window or Wall detected keep going forward.. if window or wall detected then top left corner is reached. STEP 2 (We start counting windows after we get to this stage to avoid miscounting) I would like to declare a variable called turns as it will help me keep track if robot has gone around entire room. Turns = 4; Now we are facing north and placed on top left corner. while(turns0){ If window or wall detected (if window count++) Turn Right Turn--; While(detection!=wall || detection!=window){ move 1 unit forward Turn left (if window count++) Turn right } } I believe in doing so the robot will go around the entire room and count windows and it will stop once it has gone around the entire room as the turns get decremented. I don't feel this is the best solution and would appreciate suggestions on how i can improve my Pseudo-code. I am not looking for any code just a algorithm on solving such a problem and that is why i have not posted this in stack overflow. I apologize if my Pseudo-code is poorly written please make suggestions if i can improve that as i am new to this. Thanks.

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  • Java - Using Linear Coordinates to Check Against AI [closed]

    - by Oliver Jones
    I'm working on some artificial intelligence, and I want my AI not to run into given coordinates as these are references of a wall/boundary. To begin with, every time my AI hits a wall, it makes a reference to that position (x,y). When it hits the same wall three times, it uses linear check points to 'imagine' there is a wall going through these coordinates. I want to now prevent my AI from going into that wall again. To detect if my coordinates make a straight line, i use: private boolean collinear(double x1, double y1, double x2, double y2, double x3, double y3) { return (y1 - y2) * (x1 - x3) == (y1 - y3) * (x1 - x2); } This returns true is the given points are linear to one another. So my problems are: How do I determine whether my robot is approaching the wall from its current trajectory? Instead of Java 'imagining' theres a line from 1, to 3. But to 'imagine' a line all the way through these linear coordinantes, until infinity (or close). I have a feeling this is going to require some confusing trigonometry? (REPOST: http://stackoverflow.com/questions/13542592/java-using-linear-coordinates-to-check-against-ai)

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