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  • Best solution for multiplayer realtime Android game

    - by piotrek
    I plan to make multiplayer realtime game for Android (2-8 players), and I consider, which solution for multiplayer organization is the best: Make server on PC, and client on mobile, all communition go through server ( ClientA - PC SERVER - All Clients ) Use bluetooth, I don't used yet, and I don't know is it hard to make multiplayer on bluetooth Make server on one of devices, and other devices connect ( through network, but I don't know is it hard to resolve problem with devices over NAT ? ) Other solution ?

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  • Android AsyncTask context problem, help!

    - by dnkoutso
    I've been working with AsyncTasks in Android and I am dealing with a strange issue. Take a simple example, an Activity with one AsyncTask. The task on the background does not do anything spectacular, it just sleeps for 8 seconds. At the end of the AsyncTask in the onPostExecute() method I am just setting a button visibility status to View.VISIBLE, only to verify my results. Now, this works great until the user decides to change his phones orientation while the AsyncTask is working (within the 8 second sleep window). I understand the Android activity life cycle and I know the activity gets destroyed and recreated. This is where the problem comes in. The AsyncTask is referring to a button and apparently holds a reference to the context that started the AsyncTask in the first place. I would expect, that this old context (since the user caused an orientation change) to either become null and the AsyncTask to throw an NPE for the reference to the button it is trying to make visible. Instead, no NPE is thrown, the asynctask thinks that the button reference is not null, sets it to visible. The result? Nothing is happening on the screen! I have tackled this by keeping and updating the context reference into the AsyncTask. This is cumbersome and prone to leaks. Here's the code: public class Main extends Activity { private Button mButton = null; private Button mTestButton = null; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); mButton = (Button) findViewById(R.id.btnStart); mButton.setOnClickListener(new OnClickListener () { @Override public void onClick(View v) { new taskDoSomething().execute(0l); } }); mTestButton = (Button) findViewById(R.id.btnTest); } private class taskDoSomething extends AsyncTask<Long, Integer, Integer> { @Override protected Integer doInBackground(Long... params) { Log.i("LOGGER", "Starting..."); try { Thread.sleep(8000); } catch (InterruptedException e) { e.printStackTrace(); } return 0; } @Override protected void onPostExecute(Integer result) { Log.i("LOGGER", "...Done"); mTestButton.setVisibility(View.VISIBLE); } } } Try executing and while the AsyncTask is working change your phones orientation.

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  • All Xen domU LVM volumes corrupt after reboot

    - by zcs
    I'm running a Debian Squeeze dom0, and after rebooting it all 7 of my domUs have data corruption. Each is setup as ext3 partition directly on a separate lvm2 volume. None of the lvm volumes will mount; all have bad superblocks. I've tried e2fsck with each superblock to no avail. What else can I try? Each domU has two LVM volumes connected to it, one for the disk and one for swap. The disk is mounted at root, formatted as a normal ext3 partition as a xen-blk device. The volumes are never mounted outside of the guest OS. I'm running Ubuntu 11.04 using the instructions here. I'm not sure that they didn't shutdown properly, all I know is they were corrupt after I issues a clean 'reboot' on the dom0. Here's a sample Xen config file; the rest are the same except for name, vcpus, memory, vif and disk. name = 'load1' vcpus = 2 memory = 512 vif = ['bridge=prbr0', 'bridge=eth0'] disk = ['phy:/dev/VolGroup00/load1-disk,xvda,w','phy:/dev/VolGroup00/load1-swap,xvdb,w'] #============================================================================ # Debian Installer specific variables def check_bool(name, value): value = str(value).lower() if value in ('t', 'tr', 'tru', 'true'): return True return False global var_check_with_default def var_check_with_default(default, var, val): if val: return val return default xm_vars.var('install', use='Install Debian, default: false', check=check_bool) xm_vars.var("install-method", use='Installation method to use "cdrom" or "network" (default: network)', check=lambda var, val: var_check_with_default('network', var, val)) # install-method == "network" xm_vars.var("install-mirror", use='Debian mirror to install from (default: http://archive.ubuntu.com/ubuntu)', check=lambda var, val: var_check_with_default('http://archive.ubuntu.com/ubuntu', var, val)) xm_vars.var("install-suite", use='Debian suite to install (default: natty)', check=lambda var, val: var_check_with_default('natty', var, val)) # install-method == "cdrom" xm_vars.var("install-media", use='Installation media to use (default: None)', check=lambda var, val: var_check_with_default(None, var, val)) xm_vars.var("install-cdrom-device", use='Installation media to use (default: xvdd)', check=lambda var, val: var_check_with_default('xvdd', var, val)) # Common options xm_vars.var("install-arch", use='Debian mirror to install from (default: amd64)', check=lambda var, val: var_check_with_default('amd64', var, val)) xm_vars.var("install-extra", use='Extra command line options (default: None)', check=lambda var, val: var_check_with_default(None, var, val)) xm_vars.var("install-installer", use='Debian installer to use (default: network uses install-mirror; cdrom uses /install.ARCH)', check=lambda var, val: var_check_with_default(None, var, val)) xm_vars.var("install-kernel", use='Debian installer kernel to use (default: uses install-installer)', check=lambda var, val: var_check_with_default(None, var, val)) xm_vars.var("install-ramdisk", use='Debian installer ramdisk to use (default: uses install-installer)', check=lambda var, val: var_check_with_default(None, var, val)) xm_vars.check() if not xm_vars.env.get('install'): bootloader="/usr/sbin/pygrub" elif xm_vars.env['install-method'] == "network": import os.path print "Install Mirror: %s" % xm_vars.env['install-mirror'] print "Install Suite: %s" % xm_vars.env['install-suite'] if xm_vars.env['install-installer']: installer = xm_vars.env['install-installer'] else: installer = xm_vars.env['install-mirror']+"/dists/"+xm_vars.env['install-suite'] + \ "/main/installer-"+xm_vars.env['install-arch']+"/current/images" print "Installer: %s" % installer print print "WARNING: Installer kernel and ramdisk are not authenticated." print if xm_vars.env.get('install-kernel'): kernelurl = xm_vars.env['install-kernel'] else: kernelurl = installer + "/netboot/xen/vmlinuz" if xm_vars.env.get('install-ramdisk'): ramdiskurl = xm_vars.env['install-ramdisk'] else: ramdiskurl = installer + "/netboot/xen/initrd.gz" import urllib class MyUrlOpener(urllib.FancyURLopener): def http_error_default(self, req, fp, code, msg, hdrs): raise IOError("%s %s" % (code, msg)) urlopener = MyUrlOpener() try: print "Fetching %s" % kernelurl kernel, _ = urlopener.retrieve(kernelurl) print "Fetching %s" % ramdiskurl ramdisk, _ = urlopener.retrieve(ramdiskurl) except IOError, _: raise elif xm_vars.env['install-method'] == "cdrom": arch_path = { 'i386': "/install.386", 'amd64': "/install.amd" } if xm_vars.env['install-media']: print "Install Media: %s" % xm_vars.env['install-media'] else: raise OptionError("No installation media given.") if xm_vars.env['install-installer']: installer = xm_vars.env['install-installer'] else: installer = arch_path[xm_vars.env['install-arch']] print "Installer: %s" % installer if xm_vars.env.get('install-kernel'): kernelpath = xm_vars.env['install-kernel'] else: kernelpath = installer + "/xen/vmlinuz" if xm_vars.env.get('install-ramdisk'): ramdiskpath = xm_vars.env['install-ramdisk'] else: ramdiskpath = installer + "/xen/initrd.gz" disk.insert(0, 'file:%s,%s:cdrom,r' % (xm_vars.env['install-media'], xm_vars.env['install-cdrom-device'])) bootloader="/usr/sbin/pygrub" bootargs="--kernel=%s --ramdisk=%s" % (kernelpath, ramdiskpath) print "From CD" else: print "WARNING: Unknown install-method: %s." % xm_vars.env['install-method'] if xm_vars.env.get('install'): # Figure out command line if xm_vars.env['install-extra']: extras=[xm_vars.env['install-extra']] else: extras=[] # Reboot will just restart the installer since this file is not # reparsed, so halt and restart that way. extras.append("debian-installer/exit/always_halt=true") extras.append("--") extras.append("quiet") console="hvc0" try: if len(vfb) >= 1: console="tty0" except NameError, e: pass extras.append("console="+ console) extra = str.join(" ", extras) print "command line is \"%s\"" % extra root There are two LVM logical volumes connected to each VM. Here's the fdisk -l output for the disk volume: Disk /dev/VolGroup00/VMNAME-disk: 8589 MB, 8589934592 bytes 255 heads, 63 sectors/track, 1044 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x00029c01 Device Boot Start End Blocks Id System /dev/VolGroup00/VMNAME-disk1 1 1045 8386560 83 Linux And the swap volume: Disk /dev/VolGroup00/VMNAME-swap: 536 MB, 536870912 bytes 37 heads, 35 sectors/track, 809 cylinders Units = cylinders of 1295 * 512 = 663040 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x0004faae Device Boot Start End Blocks Id System /dev/VolGroup00/VMNAME-swap1 2 809 522240 82 Linux swap / Solaris Partition 1 has different physical/logical beginnings (non-Linux?): phys=(0, 32, 33) logical=(1, 21, 19) Partition 1 has different physical/logical endings: phys=(65, 36, 35) logical=(808, 4, 28)

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  • Published Android apk gives error "Package file was not signed correctly"

    - by David Read
    I recently uploaded my application to the android market however it's refusing to run when downloaded due to the error Package file was not signed correctly I first published the packet using eclipse, right click export, creating a keystore then publishing, however it refuses to work. I then downloaded the keytool and jarsigner and used them to sign an upgrade which I posted instead. However this gives the same error. I have no idea what I've done wrong, and since I cannot delete the application I cannot try and start again can anyone help me? Thanks

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  • Android landscape mod game.

    - by davidv
    I am beginner in android game development. I want my game to run only in landscape fullscreen mod (currently I have Optimus 2X with resolution 800x480 in landscape), and I dont know how to set it. I found the fullscreen mod settings, and tried some landscape mod (set orientation:landscape in AndroidManifest), but the game is now crashing and its very unstable (eg. when i change phone orientation). So is there any way to do that? Thank you for help.

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  • Android Photosphere Viewer Application

    - by Frisbetarian
    I'm aiming to develop an android app that simply views photosphere files. It should utilize the compass to pan around the sphere when the user moves his/her phone. I'm not aiming to create photospheres via the phone's camera with it, just upload the necessary jpegs and view them. Could anyone offer any advice as to how I could go about with implementing an API that views and gives the option to manipulate photosphere files?

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  • Display pdf within app on android?

    - by alex
    I got very frustrated when I realized that android is not able to display pdfs (in a webview or whatever) out-of-the-box. So my question, are there any (os) jars or classes to display a pdf document within an app? Thx in advance, alex

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  • New install of Steam not running on new install of Ubuntu 13.10

    - by inferKNOX
    I tried purging steam, un-installing and reinstalling steam, deleting /home/.steam/share/steam/appcache/, deleting everything in /home/.steam/share/steam/ and nothing helped. I installed Ubuntu, then steam into it directly afterward. I installed steam from Ubuntu Software Centre, launched it, it updated 206MB, then closed. When I tried to launch it again, it momentarily flashes the checking for update dialogue, then closes every time. Then (in an unrelated event) Ubuntu said some system updates are necessary and one of them was Steam launcher. I did the update, tried to launch Steam; same story. Really need help on this, as I did a complete re-isntall of Ubuntu, then Steam again and it did not help at all. Here's the log: user@computer:~$ steam Running Steam on ubuntu 13.10 64-bit STEAM_RUNTIME is enabled automatically Installing breakpad exception handler for appid(steam)/version(1381282832_client) Installing breakpad exception handler for appid(steam)/version(1381282832_client) Installing breakpad exception handler for appid(steam)/version(1381282832_client) unlinked 0 orphaned pipes removing stale semaphore last operated on by process 2297 with name 0eBlobRegistryMutex_313E4D748EE12691A95DDE8913185F7E removing stale semaphore last operated on by process 2297 with name 0eBlobRegistrySignal_313E4D748EE12691A95DDE8913185F7E removing stale semaphore last operated on by process 2297 with name 0emSteamEngineInstance removing stale semaphore last operated on by process 2297 with name 0eSteamEngineLock Gtk-Message: Failed to load module "overlay-scrollbar" Gtk-Message: Failed to load module "unity-gtk-module" Installing breakpad exception handler for appid(steam)/version(1381282832_client) Fontconfig error: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 70: non-double matrix element Fontconfig error: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 70: non-double matrix element Fontconfig warning: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 78: saw unknown, expected number [1030/115016:WARNING:proxy_service.cc(958)] PAC support disabled because there is no system implementation Installing breakpad exception handler for appid(steam)/version(1381282832_client) Installing breakpad exception handler for appid(steam)/version(1381282832_client) Installing breakpad exception handler for appid(steam)/version(1381282832_client) Installing breakpad exception handler for appid(steam)/version(1381282832_client) Steam: An X Error occurred X Error of failed request: BadValue (integer parameter out of range for operation) Major opcode of failed request: 18 (X_ChangeProperty) Value in failed request: 0x0 Serial number of failed request: 105 xerror_handler: X failed, continuing Uploading dump (out-of-process) [proxy ''] /tmp/dumps/crash_20131030115012_1.dmp /home/user/.local/share/Steam/steam.sh: line 717: 2650 Segmentation fault (core dumped) $STEAM_DEBUGGER "$STEAMROOT/$PLATFORM/$STEAMEXE" "$@" Finished uploading minidump (out-of-process): success = yes response: CrashID=bp-484ddae7-0b1c-4ae4-be84-42a9c2131030 Thanks in advance.

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  • Android HttpsURLConnection and JSON for new GCM

    - by Ryan Gray
    I'm overhauling certain parts of my app to use the new GCM service to replace C2DM. I simply want to create the JSON request from a Java program for testing and then read the response. As of right now I can't find ANY formatting issues with my JSON request and the google server always return code 400, which indicates a problem with my JSON. http://developer.android.com/guide/google/gcm/gcm.html#server JSONObject obj = new JSONObject(); obj.put("collapse_key", "collapse key"); JSONObject data = new JSONObject(); data.put("info1", "info_1"); data.put("info2", "info 2"); data.put("info3", "info_3"); obj.put("data", data); JSONArray ids = new JSONArray(); ids.add(REG_ID); obj.put("registration_ids", ids); System.out.println(obj.toJSONString()); I print my request to the eclipse console to check it's formatting byte[] postData = obj.toJSONString().getBytes(); try{ URL url = new URL("https://android.googleapis.com/gcm/send"); HttpsURLConnection.setDefaultHostnameVerifier(new JServerHostnameVerifier()); HttpsURLConnection conn = (HttpsURLConnection) url.openConnection(); conn.setDoOutput(true); conn.setDoInput(true); conn.setUseCaches(false); conn.setRequestMethod("POST"); conn.setRequestProperty("Content-Type", "application/json"); conn.setRequestProperty("Authorization", "key=" + API_KEY); System.out.println(conn.toString()); OutputStream out = conn.getOutputStream(); // exception thrown right here. no InputStream to get InputStream in = conn.getInputStream(); byte[] response = null; out.write(postData); out.close(); in.read(response); JSONParser parser = new JSONParser(); String temp = new String(response); JSONObject temp1 = (JSONObject) parser.parse(temp); System.out.println(temp1.toJSONString()); int responseCode = conn.getResponseCode(); System.out.println(responseCode + ""); } catch(Exception e){ System.out.println("Exception thrown\n"+ e.getMessage()); } } I'm sure my API key is correct as that would result in error 401, so says the google documentation. This is my first time doing JSON but it's easy to understand because of its simplicity. Anyone have any ideas on why I always receive code 400? update: I've tested the google server example classes provided with gcm so the problem MUST be with my code.

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  • Use Of Android NDK

    - by Shalini Singh
    Hi!!!! i am new for NDK. i want to know what is the benefit of native code in android . By this can we improve our application performance. and main thing exactly when we will use this native code. please clear it. and from where i can get more information............

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  • android Platform Versions

    - by Daniel Benedykt
    Hi Does anybody knows when there will be more updated information than the following info provided by google a couple of month ago? http://developer.android.com/intl/zh-CN/resources/dashboard/platform-versions.html maybe another source for more up to date information? Thanks

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  • My simple program runs on Android emulator, but not on my Nexus One

    - by noisesolo
    To clarify, I have no trouble getting the Nexus One connected in developer's mode. I can actually get Eclipse to "run" my program on my Nexus One. However, my Nexus One simply gets stuck in a reboot loop. I've also created an .apk file and put it onto my Nexus One, installing it with apkInstaller. However, it crashed while installing. I see my app on my phone, but I'm kind of afraid to run it. I am not doing anything fancy in my program; all it does is generate text by shuffling a couple arrays of strings together. It uses a bunch of text views, two buttons, and a spinner. I have only edited the main source file, the strings XML file, and the layout XML file, nothing else. It's a 2.1-update1 program and it runs fine on the emulator. Does anyone have any idea what's going on? I'm using Windows 7 (32 bit) and my Nexus One is running Cyanogen 5.0.7.1. I'm pretty sure it's my code that's causing the problem. Now I'm just wondering if there are any common mistakes that would lead my app to run on the emulator but not on my device. Thanks in advance.

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  • Why was Android's ContentProvider created?

    - by satur9nine
    The title sums up my question, but to elaborate basically what I want to understand is why the Android designers want apps that need to work with shared data to use a Content Provider rather than just accessing the SQLite database directly? The only reason I can think of is security because certain files can by accessed only be certain processes and in that way the Content Provider is the gatekeeper that ensures each app has the proper privileges before allowing read and/or write access to the database file. Is that the primary reason why ContentProvider was created?

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  • Error Copying Source File in Audio Spectrum Visualizer [closed]

    - by David Dimalanta
    I'm testing this code using LibGDX, Java, and Eclipse to test the music player that detects the frequency. I saw this one on this website plus the link on GitHub: http://gtomee.com/2012/07/28/audio-spectrum-visualizer-with-libgdx/ It works when running on desktop project folder but not on Android project folder and the result is this: 10-10 13:57:45.320: E/AndroidRuntime(9421): FATAL EXCEPTION: GLThread 16845 10-10 13:57:45.320: E/AndroidRuntime(9421): com.badlogic.gdx.utils.GdxRuntimeException: Error copying source file: soundtrack 1 bioman.mp3 (Internal) 10-10 13:57:45.320: E/AndroidRuntime(9421): To destination: tmp/audio-spectrum.mp3 (External) 10-10 13:57:45.320: E/AndroidRuntime(9421): at com.badlogic.gdx.files.FileHandle.copyFile(FileHandle.java:625) 10-10 13:57:45.320: E/AndroidRuntime(9421): at com.badlogic.gdx.files.FileHandle.copyTo(FileHandle.java:534) 10-10 13:57:45.320: E/AndroidRuntime(9421): at com.bodapps.rhythm.Drop.create(Drop.java:393) 10-10 13:57:45.320: E/AndroidRuntime(9421): at com.badlogic.gdx.backends.android.AndroidGraphics.onSurfaceChanged(AndroidGraphics.java:292) 10-10 13:57:45.320: E/AndroidRuntime(9421): at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1505) 10-10 13:57:45.320: E/AndroidRuntime(9421): at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1240) 10-10 13:57:45.320: E/AndroidRuntime(9421): Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Error stream writing to file: tmp/audio-spectrum.mp3 (External) 10-10 13:57:45.320: E/AndroidRuntime(9421): at com.badlogic.gdx.files.FileHandle.write(FileHandle.java:313) 10-10 13:57:45.320: E/AndroidRuntime(9421): at com.badlogic.gdx.files.FileHandle.copyFile(FileHandle.java:623) 10-10 13:57:45.320: E/AndroidRuntime(9421): ... 5 more 10-10 13:57:45.320: E/AndroidRuntime(9421): Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Error writing file: tmp/audio-spectrum.mp3 (External) 10-10 13:57:45.320: E/AndroidRuntime(9421): at com.badlogic.gdx.files.FileHandle.write(FileHandle.java:293) 10-10 13:57:45.320: E/AndroidRuntime(9421): at com.badlogic.gdx.files.FileHandle.write(FileHandle.java:305) 10-10 13:57:45.320: E/AndroidRuntime(9421): ... 6 more 10-10 13:57:45.320: E/AndroidRuntime(9421): Caused by: java.io.FileNotFoundException: /storage/sdcard0/tmp/audio-spectrum.mp3: open failed: EACCES (Permission denied) 10-10 13:57:45.320: E/AndroidRuntime(9421): at libcore.io.IoBridge.open(IoBridge.java:416) 10-10 13:57:45.320: E/AndroidRuntime(9421): at java.io.FileOutputStream.<init>(FileOutputStream.java:88) 10-10 13:57:45.320: E/AndroidRuntime(9421): at com.badlogic.gdx.files.FileHandle.write(FileHandle.java:289) 10-10 13:57:45.320: E/AndroidRuntime(9421): ... 7 more 10-10 13:57:45.320: E/AndroidRuntime(9421): Caused by: libcore.io.ErrnoException: open failed: EACCES (Permission denied) 10-10 13:57:45.320: E/AndroidRuntime(9421): at libcore.io.Posix.open(Native Method) 10-10 13:57:45.320: E/AndroidRuntime(9421): at libcore.io.BlockGuardOs.open(BlockGuardOs.java:110) 10-10 13:57:45.320: E/AndroidRuntime(9421): at libcore.io.IoBridge.open(IoBridge.java:400) 10-10 13:57:45.320: E/AndroidRuntime(9421): ... 9 more I'm not sure if I come this to the right place for help and suggestions.

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  • How can I detect the Android emulator?

    - by Joe Ludwig
    I would like to have my code run slightly differently when running on the emulator than when running on a device. (For example, using 10.0.2.2 instead of a public URL to run against a development server automatically.) What is the best way to detect when an Android application is running in the emulator?

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  • I wanna run an android emulator with disk images

    - by Kyungmin
    hi i'd like to run an android emulator with disk image. so I tried this ./emulator -kernel kernel-qemu -system system.img -ramdisk ramdisk.img -initdata userdata.img -partition-size 512 then error massage is : if you really want to NOT run an AVD, consider using '-data ' to specify a data partition image file (I hope you know what you're doing). so I found userdata-qemu.img from /out/ but i can't find that file. someone help me

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  • Entering and retrieving data from SQLite for an android List View

    - by Infiniti Fizz
    Hi all, I started learning android development a few weeks ago and have gone through the developer.android.com tutorials etc. But now I have a problem. I'm trying to create an app which tracks the usage of each installed app. Therefore I'm pulling the names of all installed apps using the PackageManager and then trying to put them into an SQLite database table. I am using the Notepad Tutorial SQLite implementation but I'm running into some problems that I have tried for days to solve. I have 2 classes, the DBHelper class and the actual ListActivity class. For some reason the app force closes when I try and run my fillDatabase() function which gets all the app names from the PackageManager and tries to put them into the database: private void fillDatabase() { PackageManager manager = this.getPackageManager(); List<ApplicationInfo> appList = manager.getInstalledApplications(0); for(int i = 0; i < appList.size(); i++) { mDbHelper.addApp(manager.getApplicationLabel(appList.get(i)).toString(), 0); } } addApp() is a function defined in my AppsDbHelper class and looks as follows: public long createApp(String name, int usage) { ContentValues initialValues = new ContentValues(); initialValues.put(KEY_NAME, name); initialValues.put(KEY_USAGE, usage); return mDb.insert(DATABASE_TABLE, null, initialValues); } The database create is defined as follows: private static final String DATABASE_CREATE = "create table notes (_id integer primary key autoincrement, " + "title text not null, usage integer not null);"; I have commented out all statements that follow fillDatabase(); in the onCreate() method of the ListActivity and so know that it is definetely the problem but I don't know why. I am taking the appName and putting it into the KEY_NAME field of the row and putting 0 into the KEY_USAGE field of the row (because initially, my app will default the usage of each app to 0 (not used yet)). If my addApp() function doesn't take the usage and just puts KEY_NAME into the ContentValues and into the database, it seems to work fine, but I want a column for usage. Any ideas why it is not working? Have I overlooked something? Thanks for your time, InfinitiFizz

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  • Make Pong on android using OpenGL-ES

    - by brainydexter
    I am trying to make a simple pong game using opengl-es. I have checked out some of the tutorials/samples, but most of them are pre-dated to 2009. I am familiar with game programming, and consider pong to be the hello-world! Right now, I intend to make it using their supplied SDK (2.3), but eventually I want to make it in NDK, so I can port my other work to android. Would anyone have a good reference for a starting point ? Thanks

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