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  • Using arrays with other arrays in Python.

    - by Scott
    Trying to find an efficient way to extract all instances of items in an array out of another. For example array1 = ["abc", "def", "ghi", "jkl"] array2 = ["abc", "ghi", "456", "789"] Array 1 is an array of items that need to be extracted out of array 2. Thus, array 2 should be modified to ["456", "789"] I know how to do this, but no in an efficient manner.

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  • Sorting a string array in C++ no matter of A or a and with å, ä ö?

    - by Chris_45
    How do you sort an array of strings in C++ that will make this happen in this order: mr Anka Mr broWn mr Ceaser mR donK mr ålish Mr Ätt mr önD //following not the way to get that order regardeless upper or lowercase and å, ä, ö //in forloop... string handle; point1 = array1[j].find_first_of(' '); string forename1(array1[j].substr(0, (point1))); string aftername1(array1[j].substr(point1 + 1)); point2 = array1[j+1].find_first_of(' '); string forename2(array1[j+1].substr(0, (point2))); string aftername2(array1[j+1].substr(point2 + 1)); if(aftername1 > aftername2){ handle = array1[j]; array1[j] = array1[j+1]; array1[j+1] = handle;//swapping } if(aftername1 == aftername2){ if(forname1 > forname2){ handle = array1[j]; array1[j] = array1[j+1]; array1[j+1] = handle; } }

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  • How to strink matrix using array mask in Matlab?

    - by Pyrolistical
    This seems to be a very common problem of mine. data = [1 2 3; 4 5 6]; mask = [true false true]; mask = repmat(mask, 2, 1); data(mask) ==> [1; 4; 3; 6] What I wanted was [1 3; 4 6] Yes I can just reshape it to the right size, but that seems the wrong way to do it. Is there a better way? Why doesn't data(mask) return a matrix when it is actually rectangular? I understand in the general case it may not be, but in my case since my original mask is an array it always will be.

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  • Doing a "Diff" on an Associative Array in javascript / jQuery?

    - by Matrym
    If I have two associative arrays, what would be the most efficient way of doing a diff against their values? For example, given: array1 = { foreground: 'red', shape: 'circle', background: 'yellow' }; array2 = { foreground: 'red', shape: 'square', angle: '90', background: 'yellow' }; How would I check one against the other, such that the items missing or additional are the resulting array. In this case, if I wanted to compare array1 within array2, it would return: array3 = {shape: 'circle'} Whilst if I compared array2 within array1, it would return: array3 = {shape: 'square', angle: '90'} Thanks in advance for your help!

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  • C: How come an array's address is equal to its value?

    - by Alexandre
    In the following bit of code, pointer values and pointer addresses differ as expected. But array values and addresses don't! How can this be? Output my_array = 0022FF00 &my_array = 0022FF00 pointer_to_array = 0022FF00 &pointer_to_array = 0022FEFC ... #include <stdio.h> int main() { char my_array[100] = "some cool string"; printf("my_array = %p\n", my_array); printf("&my_array = %p\n", &my_array); char *pointer_to_array = my_array; printf("pointer_to_array = %p\n", pointer_to_array); printf("&pointer_to_array = %p\n", &pointer_to_array); printf("Press ENTER to continue...\n"); getchar(); return 0; }

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  • Array::include? on ActiveRecord collection not calling op== ?

    - by tribalvibes
    Given a collection of named Foos from ActiveRecord, why does Array.include? not seem to call Foo.== but yet index does? class Foo < ActiveRecord::Base def ==(s) self.name == s end end class Bar < ActiveRecord::Base has_many :foos end bar.foos << Foo.new( :name = 'hmm' ) bar.foos.all.include?('hmm') # does select all from db every time = true bar.foos.include?('hmm') # does not go to db, but does not find the Foo! = false bar.foos.index('hmm') # does not go to db, but does find the Foo[0] ! = 0 bar.foos.index('eh') # no such object = nil I understand shallow about the proxies, but (without a detour into the AR source) why is index seemingly behaving correctly but include? is not !? Is this a bug in the proxy behavior, and/or is this behavior documented somewhere ? Thanks.

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  • How can I extract just the elements I want from a Perl array?

    - by Flamewires
    Hey I'm wondering how I can get this code to work. Basically I want to keep the lines of $filename as long as they contain the $user in the path: open STDERR, ">/dev/null"; $filename=`find -H /home | grep $file`; @filenames = split(/\n/, $filename); for $i (@filenames) { if ($i =~ m/$user/) { #keep results } else { delete $i; # does not work. } } $filename = join ("\n", @filenames); close STDERR; I know you can delete like delete $array[index] but I don't have an index with this kind of loop that I know of.

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  • Perl, Array called by scalar doesn't work in foreach loop.

    - by foxhop
    This code outputs the scalars in the row array properly: $line = "This is my favorite test"; @row = split(/ /, $line); print $row[0]; print $row[1]; The same code inside a foreach loop doesn't print any scalar values: foreach $line (@lines){ @row = split(/ /, $line); print $row[0]; print $row[1]; } What could cause this to happen? I am new to perl coming from python. I need to learn perl for my new position.

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  • Is it possible to reinterpret pointer as dimensioned array reference?

    - by aaa
    hi. Suppose I have some pointer, which I want to reinterpret as static dimension array reference: double *p; double (&r)[4] = ?(p); // some construct? // clarify template< size_t N> void function(double (&a)[N]); ... double *p; function(p); // this will not work. // I would like to cast p as to make it appear as double[N] Is it possible to do so? how do I do it?

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  • Dividing a 9x9 2d array into 9 sub-grids (like in sudoku)? (C++)

    - by kevin
    I'm trying to code a sudoku solver, and the way I attempted to do so was to have a 9x9 grid of pointers that hold the address of "set" objects that posses either the solution or valid possible values. I was able to go through the array with 2 for loops, through each column first and then going to the next row and repeating. However, I'm having a hard time imagining how I would designate which sub-grid (or box, block etc) a specific cell belongs to. My initial impression was to have if statements in the for loops, such as if row < 2 (rows start at 0) & col < 2 then we're in the 1st block, but that seems to get messy. Would there be a better way of doing this?

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  • How to get the required value displayed from the given array?

    - by Parth
    From below array i want the value of "_sql" to be displayed or we can I want to echo the "_sql" value, so what should be the syntax to display it in PHP code? JTableMenu Object ( [lft] => [rgt] => [home] => [_tbl] => #__menu [_tbl_key] => id [_db] => JDatabaseMySQL Object ( [name] => mysql [_nullDate] => 0000-00-00 00:00:00 [_nameQuote] => ` [_sql] => INSERT INTO `jos_menu` ( `id`,`menutype`,`name`,`alias`,`link`,`type`,`published`,`componentid`,`parent`,`ordering`,`checked_out`,`checked_out_time`,`brow............ [_errorNum] => 0 ) )

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  • How to print a specific value in array in PHP?

    - by cateye
    array(2) { [0]=> object(stdClass)#144 (7) { ["id"]=> string(1) "2" ["name"]=> string(8) "name1" ["value"]=> string(22) "Lorem Ipsum Dolar Amet" ["type"]=> string(8) "textarea" ["group"]=> string(1) "1" ["published"]=> string(1) "1" ["ordering"]=> string(1) "1" } [1]=> object(stdClass)#145 (7) { ["id"]=> string(1) "4" ["name"]=> string(6) "Link1" ["value"]=> string(36) "abcabcab" ["type"]=> string(4) "link" ["group"]=> string(1) "1" ["published"]=> string(1) "1" ["ordering"]=> string(1) "2" } } I want to print only "value" (abcabcab) of id=4. How can I achieve this?

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  • How Can I Set Up a "Where" Statement with a PHP Array

    - by Ryan
    Am I able to apply "where" statements to PHP arrays, similar to how I would be able to apply a "where" statement to a MySQL query? For example, suppose I have the following array: $recordset = array( array('host' => 1, 'country' => 'fr', 'year' => 2010, 'month' => 1, 'clicks' => 123, 'users' => 4), array('host' => 1, 'country' => 'fr', 'year' => 2010, 'month' => 2, 'clicks' => 134, 'users' => 5), array('host' => 1, 'country' => 'fr', 'year' => 2010, 'month' => 3, 'clicks' => 341, 'users' => 2), array('host' => 1, 'country' => 'es', 'year' => 2010, 'month' => 1, 'clicks' => 113, 'users' => 4), array('host' => 1, 'country' => 'es', 'year' => 2010, 'month' => 2, 'clicks' => 234, 'users' => 5), array('host' => 1, 'country' => 'es', 'year' => 2010, 'month' => 3, 'clicks' => 421, 'users' => 2), array('host' => 1, 'country' => 'es', 'year' => 2010, 'month' => 4, 'clicks' => 22, 'users' => 3), array('host' => 2, 'country' => 'es', 'year' => 2010, 'month' => 1, 'clicks' => 111, 'users' => 2), array('host' => 2, 'country' => 'es', 'year' => 2010, 'month' => 2, 'clicks' => 2, 'users' => 4), array('host' => 3, 'country' => 'es', 'year' => 2010, 'month' => 3, 'clicks' => 34, 'users' => 2), array('host' => 3, 'country' => 'es', 'year' => 2010, 'month' => 4, 'clicks' => 1, 'users' => 1),); How can I limit the output to only show the keys and values related to 'host' 1 and 'country' fr? Any help would be great.

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  • In Ruby, how do I make a hash from an array?

    - by Wizzlewott
    I have a simple array: arr = ["apples", "bananas", "coconuts", "watermelons"] I also have a function f that will perform an operation on a single string input and return a value. This operation is very expensive, so I would like to memoize the results in the hash. I know I can make the desired hash with something like this: h = {} arr.each { |a| h[a] = f(a) } What I'd like to do is not have to initialize h, so that I can just write something like this: h = arr.(???) { |a| a => f(a) } Can that be done?

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  • C++, is it possible to obtain the dimension of an array?

    - by aaa
    hi. Suppose I have some pointer, which I want to reinterpret as static dimension array reference: double *p; double (&r)[4] = ?(p); // some construct? // clarify template< size_t N> void function(double (&a)[N]); ... double *p; function(p); // this will not work. // I would like to cast p as to make it appear as double[N] Is it possible to do so? how do I do it?

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  • Perl numerical sorting: how to ignore leading alpha character [migrated]

    - by Luke Sheppard
    I have a 1,660 row array like this: ... H00504 H00085 H00181 H00500 H00103 H00007 H00890 H08793 H94316 H00217 ... And the leading character never changes. It is always "H" then five digits. But when I do what I believe is a numerical sort in Perl, I'm getting strange results. Some segments are sorted in order, but then a different segment starts up. Here is a segment after sorting: ... H01578 H01579 H01580 H01581 H01582 H01583 H01584 H00536 H00537 H00538 H01585 H01586 H01587 H01588 H01589 H01590 ... What I'm trying is this: my @sorted_array = sort {$a <=> $b} @raw_array; But obviously it is not working. Anyone know why?

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  • Best container to store this information

    - by user2368481
    I'm trying to write a smallish system as a homework excercise, I don't have much experience with containers and I'm not sure the best way of storing this data would be: Incident Records object holds instants of Incident Report. Report is a superclass which has 3 subclasses, Police, Fire or Medical. Record must must record which of these types apply, and which response teams are to be involved. So Record has to keep track of the Report objects, the type of the report (Police, Fire or Medical) and the teams involved in the reports. I was initially thinking of an array but that wouldn't be sufficient to hold all the info. Record<>---------Report<|----------Police, Fire or Medical

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  • Simultaneous read/write to RAID array slows server to a crawl

    - by Jeff Leyser
    Fairly beefy NFS/SMB server (32GB RAM, 2 Xeon quad cores) with LSI MegaRAID 8888ELP controlling 12 drives configured into 3 different arrays. 5 2TB drives are grouped into a RAID 6 array. As expected, write performance to the array is slow. However, sustained, simultaneous read/write to the array (wether through NFS or done locally) seems to practically block any other access to anything else on the controller. For example, if I do: cp /home/joe/BigFile /home/joe/BigFileCopy where BigFile is 20G, then even a simple ls /home/jane will take many 10s of seconds to complete. In addition, an ls /backup will also take many tens of seconds, even though /backup is a different array on the same controller. As soon as the cp is done, everything is back to normal. cp /home/joe/BigFile /backup/BigFile does not exhibit this behavior. It's only when doing read/write to the same array.

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  • Expanding RAID 1 array size (Adaptec 1420SA controller)

    - by cincura.net
    I have an Adaptec 1420SA controller in server and RAID 1 array created. The old disks slowly started to report S.M.A.R.T errors so I replaced first one, rebuild array and then other one and rebuild the array again. But the new drives are bigger, so I'd like to expand the array to use full disk capacity. Is it somehow possible? In the Adaptec configuration utility, after POST, I didn't found anything that could do it. I still have the old drives, if it helps. The array is used for system (Windows 2008 R2 SP1) booting. Thanks.

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  • NVidia raid 5 array spooling sounds and delay

    - by Chase B. Gale
    I've had a raid 5 array setup with 3 2TB WD Green drives for about 3 years now. Starting last week, when I would access the array for the first time, I hear a loud drive spooling sound and experience a ~5 second delay before being able to access\save files. This behavior happens when I don't use the array for some time (about an hour) and after occurring it doesn't happen again if I continue to access the array. I've run SMART scans on all drives and they come back as being a-ok. What's causing this? Is my array getting close to death?

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  • DropDownList and SelectListItem Array Item Updates in MVC

    - by Rick Strahl
    So I ran into an interesting behavior today as I deployed my first MVC 4 app tonight. I have a list form that has a filter drop down that allows selection of categories. This list is static and rarely changes so rather than loading these items from the database each time I load the items once and then cache the actual SelectListItem[] array in a static property. However, when we put the site online tonight we immediately noticed that the drop down list was coming up with pre-set values that randomly changed. Didn't take me long to trace this back to the cached list of SelectListItem[]. Clearly the list was getting updated - apparently through the model binding process in the selection postback. To clarify the scenario here's the drop down list definition in the Razor View:@Html.DropDownListFor(mod => mod.QueryParameters.Category, Model.CategoryList, "All Categories") where Model.CategoryList gets set with:[HttpPost] [CompressContent] public ActionResult List(MessageListViewModel model) { InitializeViewModel(model); busEntry entryBus = new busEntry(); var entries = entryBus.GetEntryList(model.QueryParameters); model.Entries = entries; model.DisplayMode = ApplicationDisplayModes.Standard; model.CategoryList = AppUtils.GetCachedCategoryList(); return View(model); } The AppUtils.GetCachedCategoryList() method gets the cached list or loads the list on the first access. The code to load up the list is housed in a Web utility class. The method looks like this:/// <summary> /// Returns a static category list that is cached /// </summary> /// <returns></returns> public static SelectListItem[] GetCachedCategoryList() { if (_CategoryList != null) return _CategoryList; lock (_SyncLock) { if (_CategoryList != null) return _CategoryList; var catBus = new busCategory(); var categories = catBus.GetCategories().ToList(); // Turn list into a SelectItem list var catList= categories .Select(cat => new SelectListItem() { Text = cat.Name, Value = cat.Id.ToString() }) .ToList(); catList.Insert(0, new SelectListItem() { Value = ((int)SpecialCategories.AllCategoriesButRealEstate).ToString(), Text = "All Categories except Real Estate" }); catList.Insert(1, new SelectListItem() { Value = "-1", Text = "--------------------------------" }); _CategoryList = catList.ToArray(); } return _CategoryList; } private static SelectListItem[] _CategoryList ; This seemed normal enough to me - I've been doing stuff like this forever caching smallish lists in memory to avoid an extra trip to the database. This list is used in various places throughout the application - for the list display and also when adding new items and setting up for notifications etc.. Watch that ModelBinder! However, it turns out that this code is clearly causing a problem. It appears that the model binder on the [HttpPost] method is actually updating the list that's bound to and changing the actual entry item in the list and setting its selected value. If you look at the code above I'm not setting the SelectListItem.Selected value anywhere - the only place this value can get set is through ModelBinding. Sure enough when stepping through the code I see that when an item is selected the actual model - model.CategoryList[x].Selected - reflects that. This is bad on several levels: First it's obviously affecting the application behavior - nobody wants to see their drop down list values jump all over the place randomly. But it's also a problem because the array is getting updated by multiple ASP.NET threads which likely would lead to odd crashes from time to time. Not good! In retrospect the modelbinding behavior makes perfect sense. The actual items and the Selected property is the ModelBinder's way of keeping track of one or more selected values. So while I assumed the list to be read-only, the ModelBinder is actually updating it on a post back producing the rather surprising results. Totally missed this during testing and is another one of those little - "Did you know?" moments. So, is there a way around this? Yes but it's maybe not quite obvious. I can't change the behavior of the ModelBinder, but I can certainly change the way that the list is generated. Rather than returning the cached list, I can return a brand new cloned list from the cached items like this:/// <summary> /// Returns a static category list that is cached /// </summary> /// <returns></returns> public static SelectListItem[] GetCachedCategoryList() { if (_CategoryList != null) { // Have to create new instances via projection // to avoid ModelBinding updates to affect this // globally return _CategoryList .Select(cat => new SelectListItem() { Value = cat.Value, Text = cat.Text }) .ToArray(); } …}  The key is that newly created instances of SelectListItems are returned not just filtered instances of the original list. The key here is 'new instances' so that the ModelBinding updates do not update the actual static instance. The code above uses LINQ and a projection into new SelectListItem instances to create this array of fresh instances. And this code works correctly - no more cross-talk between users. Unfortunately this code is also less efficient - it has to reselect the items and uses extra memory for the new array. Knowing what I know now I probably would have not cached the list and just take the hit to read from the database. If there is even a possibility of thread clashes I'm very wary of creating code like this. But since the method already exists and handles this load in one place this fix was easy enough to put in. Live and learn. It's little things like this that can cause some interesting head scratchers sometimes…© Rick Strahl, West Wind Technologies, 2005-2012Posted in MVC  ASP.NET  .NET   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • LibGDX onTouch() method Array and flip method

    - by johnny-b
    How can I add this on my application. i want to use the onTouch() method from the implementation of the InputProcessor to kill the enemies on screen. how do i do that? do i have to do anything to the enemy class? also i am trying to add a Array of enemies and it keeps throwing exceptions or the bullet now is facing LEFT <--- again after I used the flip method in the bullet class. All the code is below so please anyone feel free to have a look thanks. please help Thank you M // This is the bullet class. public class Bullet extends Sprite { public static final float BULLET_HOMING = 6000; public static final float BULLET_SPEED = 300; private Vector2 velocity; private float lifetime; private Rectangle bul; public Bullet(float x, float y) { velocity = new Vector2(0, 0); setPosition(x, y); AssetLoader.bullet1.flip(true, false); AssetLoader.bullet2.flip(true, false); setSize(AssetLoader.bullet1.getWidth(), AssetLoader.bullet1.getHeight()); bul = new Rectangle(); } public void update(float delta) { float targetX = GameWorld.getBall().getX(); float targetY = GameWorld.getBall().getY(); float dx = targetX - getX(); float dy = targetY - getY(); float distToTarget = (float) Math.sqrt(dx * dx + dy * dy); dx /= distToTarget; dy /= distToTarget; dx *= BULLET_HOMING; dy *= BULLET_HOMING; velocity.x += dx * delta; velocity.y += dy * delta; float vMag = (float) Math.sqrt(velocity.x * velocity.x + velocity.y * velocity.y); velocity.x /= vMag; velocity.y /= vMag; velocity.x *= BULLET_SPEED; velocity.y *= BULLET_SPEED; bul.set(getX(), getY(), getOriginX(), getOriginY()); Vector2 v = velocity.cpy().scl(delta); setPosition(getX() + v.x, getY() + v.y); setOriginCenter(); setRotation(velocity.angle()); } public Rectangle getBounds() { return bul; } public Rectangle getBounds1() { return this.getBoundingRectangle(); } } // This is the class where i load all the images from public class AssetLoader { public static Texture texture; public static TextureRegion bg, ball1, ball2; public static Animation bulletAnimation, ballAnimation; public static Sprite bullet1, bullet2; public static void load() { texture = new Texture(Gdx.files.internal("SpriteN1.png")); texture.setFilter(TextureFilter.Nearest, TextureFilter.Nearest); bg = new TextureRegion(texture, 80, 421, 395, 30); bg.flip(false, true); ball1 = new TextureRegion(texture, 0, 321, 32, 32); ball1.flip(false, true); ball2 = new TextureRegion(texture, 32, 321, 32, 32); ball2.flip(false, true); bullet1 = new Sprite(texture, 380, 350, 45, 20); bullet1.flip(false, true); bullet2 = new Sprite(texture, 425, 350, 45, 20); bullet2.flip(false, true); TextureRegion[] balls = { ball1, ball2 }; ballAnimation = new Animation(0.16f, balls); ballAnimation.setPlayMode(Animation.PlayMode.LOOP); } Sprite[] bullets = { bullet1, bullet2 }; bulletAnimation = new Animation(0.06f, aims); bulletAnimation.setPlayMode(Animation.PlayMode.LOOP); } public static void dispose() { texture.dispose(); } // This is for the rendering or drawing onto the screen/canvas. public class GameRenderer { private Bullet bullet; private Ball ball; public GameRenderer(GameWorld world) { myWorld = world; cam = new OrthographicCamera(); cam.setToOrtho(true, 480, 320); batcher = new SpriteBatch(); // Attach batcher to camera batcher.setProjectionMatrix(cam.combined); shapeRenderer = new ShapeRenderer(); shapeRenderer.setProjectionMatrix(cam.combined); // Call helper methods to initialize instance variables initGameObjects(); initAssets(); } private void initGameObjects() { ball = GameWorld.getBall(); bullet = myWorld.getBullet(); scroller = myWorld.getScroller(); } private void initAssets() { ballAnimation = AssetLoader.ballAnimation; bulletAnimation = AssetLoader.bulletAnimation; } public void render(float runTime) { Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL30.GL_COLOR_BUFFER_BIT); batcher.begin(); batcher.disableBlending(); batcher.enableBlending(); batcher.draw(AssetLoader.ballAnimation.getKeyFrame(runTime), ball.getX(), ball.getY(), ball.getWidth(), ball.getHeight()); batcher.draw(AssetLoader.bulletAnimation.getKeyFrame(runTime), bullet.getX(), bullet.getY(), bullet.getOriginX(), bullet.getOriginY(), bullet.getWidth(), bullet.getHeight(), 1.0f, 1.0f, bullet.getRotation()); // End SpriteBatch batcher.end(); } } // this is to load the image etc on the screen i guess public class GameWorld { public static Ball ball; private Bullet bullet; private ScrollHandler scroller; public GameWorld() { ball = new Ball(480, 273, 32, 32); bullet = new Bullet(10, 10); scroller = new ScrollHandler(0); } public void update(float delta) { ball.update(delta); bullet.update(delta); scroller.update(delta); } public static Ball getBall() { return ball; } public ScrollHandler getScroller() { return scroller; } public Bullet getBullet() { return bullet; } } //This is the input handler class public class InputHandler implements InputProcessor { private Ball myBall; private Bullet bullet; private GameRenderer aims; // Ask for a reference to the Soldier when InputHandler is created. public InputHandler(Ball ball) { myBall = ball; } @Override public boolean touchDown(int screenX, int screenY, int pointer, int button) { return false; } @Override public boolean keyDown(int keycode) { return false; } @Override public boolean keyUp(int keycode) { return false; } @Override public boolean keyTyped(char character) { return false; } @Override public boolean touchUp(int screenX, int screenY, int pointer, int button) { return false; } @Override public boolean touchDragged(int screenX, int screenY, int pointer) { return false; } @Override public boolean mouseMoved(int screenX, int screenY) { return false; } @Override public boolean scrolled(int amount) { return false; } } i am rendering all graphics in a GameRender class and a gameworld class if you need more info please let me know I am trying to make the array work but keep finding that when an array is initialized then the bullet fips back to the original and ends up being backwards???? and if I create an array I keep getting Exceptions throw??? Thank you for any help given.

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  • How do I shrink a matrix using an array mask in MATLAB?

    - by Pyrolistical
    This seems to be a very common problem of mine: data = [1 2 3; 4 5 6]; mask = [true false true]; mask = repmat(mask, 2, 1); data(mask) ==> [1; 4; 3; 6] What I wanted was [1 3; 4 6]. Yes I can just reshape it to the right size, but that seems the wrong way to do it. Is there a better way? Why doesn't data(mask) return a matrix when it is actually rectangular? I understand in the general case it may not be, but in my case since my original mask is an array it always will be. Corollary Thanks for the answer, I just also wanted to point out this also works with anything that returns a numeric index like ismember, sort, or unique. I used to take the second return value from sort and apply it to every column manually when you can use this notion to do it one shot.

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  • How to find unique values in jagged array

    - by David Liddle
    I would like to know how I can count the number of unique values in a jagged array. My domain object contains a string property that has space delimitered values. class MyObject { string MyProperty; //e.g = "v1 v2 v3" } Given a list of MyObject's how can I determine the number of unique values? The following linq code returns an array of jagged array values. A solution would be to store a temporary single array of items, looped through each jagged array and if values do not exist, to add them. Then a simple count would return the unique number of values. However, was wondering if there was a nicer solution. db.MyObjects.Where(t => !String.IsNullOrEmpty(t.MyProperty)) .Select(t => t.Categories.Split(new char[] { ' ' }, StringSplitOptions.RemoveEmptyEntries)) .ToArray() Below is a more readable example: array[0] = { "v1", "v2", "v3" } array[1] = { "v1" } array[2] = { "v4", "v2" } array[3] = { "v1", "v5" } From all values the unique items are v1, v2, v3, v4, v5. The total number of unique items is 5. Is there a solution, possibly using linq, that returns either only the unique values or returns the number of unique values?

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