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  • IPhone custom UITableViewCell Reloading

    - by Steblo
    Hi, currently I'm struggling with this problem: I got a UITableViewController that displays a tableView with different custom cells. One custom cell displays a number (by a label). If you click on this cell, the navigationController moves to a UIPicker where the user can select the number to be displayes. If the user moves back, the cell should display the updated value. Problem: I managed to reload the cells by calling - (void)viewWillAppear:(BOOL)animated { [super viewWillAppear:animated]; [self.tableView reloadData]; } in the UITableViewController. This works only, if I don't use dequeueReusableCellWithIdentifier for the cell (tables won't show updates otherwise). But in this case, memory usage grows and grows... In addition, the program crashes after about 15 movements to pickerView and back - I think because the cell that should be reloaded is already released. How can I update a reusable custom cell every time the view appears ? What is the best solution ? I think retaining cells should not be used ?

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  • What is the proper way to align UITableViewCells when only some have an imageView?

    - by Topher Fangio
    Hello all, I am new to iPhone programming and working on my first real application (i.e. one not written in a book or online) and I've run into a small problem which I could solve a multitude of ways, but feel like there should be a good solution that perhaps I am just missing. Here is the scenario: I have a UITableView with a bunch of standard UITableViewCells in it. What I want to do is toggle a green check mark when the cell is selected and I have that part working (note: I'm already using the accessoryType for something else, so I can't use it for the checkmark...besides, it's not as pretty). Unfortunately, when I toggle the checkmark like so: if (...) { cell.imageView.image = [UIImage imageNamed:@"checkmark.png"]; } else { cell.imageView.image = nil; } It makes the cell's label bounce back and forth depending on whether it is checked or not. What is the proper way to align the cell's text (set via cell.textLabel.text) regardless of whether or not it has an image set? The solutions I have come up with are: Create a blank 40x40 png image in Photoshop and set the unchecked to that Create a blank 40x40 image solely in code Set some setting that I don't know about that will align it for me Create a subclass of UITableCellView that does what I need (which would be stupid, I'd just go with option 1...) Suggestions? Thoughts? Comments? Thank you very much :-) P.S. I'd like the solution to work with OS 3.0 and 4.0 if that makes any sort of difference.

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  • Set Server Side OnClick() event Programmatically

    - by Corey O.
    I am looking for a way to programmatically set the OnClick event handler for a TableCell object. The ASP equivalent of what I'm trying to do will look like this: <asp:TableCell OnClick="clickHandler" runat="server">Click Me!</asp:TableCell> In the above example, "clickHandler" is a server-side function defined in the .cs CodeBehind. public virtual void clickHandler(object sender, EventArgs args) {...} However, for my situation, this TableCell object needs to be created dynamically, so setting it in an ASP tag is not an option. I am trying to do something like the following in the CodeBehind: System.Web.UI.WebControls.TableRow row = new System.Web.UI.WebControls.TableRow(); System.Web.UI.WebControls.TableCell cell = new System.Web.UI.WebControls.TableCell(); cell.Text = "Click Me!"; cell.Attributes.Add("onClick", "clickHandler"); row.Cells.Add(cell); Unfortunately, in this situation: cell.Attributes.Add("onClick", "clickHandler"); the "clickHandler" only works as a client-side javascript function. What I'm looking for is a way to link the server-side clickHandler() function, defined in the .cs CodeBehind, to this table cell. After an afternoon of searching, I have been unable to come up with a working solution. Thanks in advance for any help.

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  • adding header row to gridview won't allow you to save the last item row

    - by Lex
    I've modified my GridView to have an extra Header row, however that extra row has caused my grid view row count to be incorrect. Basically, when I want to save the Gridview now, it doesn't recognize the last item line. In my current test I have 5 Item Lines, however only 4 of them are being saved. My code for creating the additional header Line: protected void gvStatusReport_RowDataBound(object sender, GridViewRowEventArgs e) { // This grid has multiple rows, fake the top row. if (e.Row.RowType == DataControlRowType.Header) { SortedList FormatCells = new SortedList(); FormatCells.Add("1", ",6,1"); FormatCells.Add("2", "Time Spent,7,1"); FormatCells.Add("3", "Total,2,1"); FormatCells.Add("4", ",6,1"); GetMultiRowHeader(e, FormatCells); } } The function to create a new row: public void GetMultiRowHeader(GridViewRowEventArgs e, SortedList GetCels) { GridViewRow row; IDictionaryEnumerator enumCels = GetCels.GetEnumerator(); row = new GridViewRow(-1, -1, DataControlRowType.Header, DataControlRowState.Normal); while (enumCels.MoveNext()) { string[] count = enumCels.Value.ToString().Split(Convert.ToChar(",")); TableCell cell = new TableCell(); cell.RowSpan = Convert.ToInt16(count[2].ToString()); cell.ColumnSpan = Convert.ToInt16(count[1].ToString()); cell.Controls.Add(new LiteralControl(count[0].ToString())); cell.HorizontalAlign = HorizontalAlign.Center; row.Cells.Add(cell); } e.Row.Parent.Controls.AddAt(0, row); } Then when I'm going to save, I loop through the rows: int totalRows = gvStatusReport.Rows.Count; for (int rowNumber = 0; rowNumber < totalRows; rowNumber++) { However the first line doesn't seem to have any of the columns that the item row has, and the last line doesn't even show up. My problem is that I do need the extra header line, but what is the best way to fix this?

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  • iPhone: UITableView not Displaying New Data After Call to reloadData

    - by donnib
    My problem is that the cell.textLabel does not display the new data following a reload. I can see the cellForRowAtIndexPath being called so I know the reloadData call goes thru. If I log the rowString I see the correct value so the string I set label text to is correct. What am I doing wrong? I have following code : - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { NSUInteger row = [indexPath row]; static NSString *RowListCellIdentifier = @"RowListCellIdentifier"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:RowListCellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:RowListCellIdentifier]autorelease]; } NSMutableString *rowString = [[NSMutableString alloc] init]; [rowString appendString:[[[rows objectAtIndex:row] firstNumber]stringValue]]; [rowString appendString:@" : "]; [rowString appendString:[[[rows objectAtIndex:row] secondNumber]stringValue]]; [rowString appendString:@" : "]; [[cell textLabel] setText:rowString]; [rowString release]; return cell; } - (void)viewWillAppear:(BOOL)animated { [self.tableView reloadData]; [super viewWillAppear:animated]; }

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  • Core data setReturnsDistinctResult not working

    - by Moze
    So i'm building a small application, it uses core data database of ~25mb size with 4 entities. It's for bus timetables. In one table named "Stop" there are have ~1300 entries of bus stops with atributes "name", "id", "longitude", "latitude" and couple relationships. Now there are many stops with same name but different coordinates and id. Search is implemented using NSPredicate. So I want to show all distinct stop names in table view, i'm using setReturnsDistinctResults with NSDictionaryResultType and setPropertiesToFetch. But setReturnsDistinctResult is not working and I'm still getting all entries. Heres code: - (NSFetchRequest *)fetchRequest { if (fetchRequest == nil) { fetchRequest = [[NSFetchRequest alloc] init]; NSEntityDescription *entity = [NSEntityDescription entityForName:@"Stop" inManagedObjectContext:managedObjectContext]; [fetchRequest setEntity:entity]; NSArray *sortDescriptors = [NSArray arrayWithObject:[[[NSSortDescriptor alloc] initWithKey:@"name" ascending:YES] autorelease]]; [fetchRequest setSortDescriptors:sortDescriptors]; [fetchRequest setResultType:NSDictionaryResultType]; [fetchRequest setPropertiesToFetch:[NSArray arrayWithObject:[[entity propertiesByName] objectForKey:@"name"]]]; [fetchRequest setReturnsDistinctResults:YES]; DebugLog(@"fetchRequest initialized"); } return fetchRequest; } ///////////////////// - (NSFetchedResultsController *)fetchedResultsController { if (self.predicateString != nil) { self.predicate = [NSPredicate predicateWithFormat:@"name CONTAINS[cd] %@", self.predicateString]; [self.fetchRequest setPredicate:predicate]; } else { self.predicate = nil; [self.fetchRequest setPredicate:predicate]; } fetchedResultsController = [[NSFetchedResultsController alloc] initWithFetchRequest:self.fetchRequest managedObjectContext:managedObjectContext sectionNameKeyPath:sectionNameKeyPath cacheName:nil]; return fetchedResultsController; } ////////////// - (UITableViewCell *)tableView:(UITableView *)table cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; } cell.textLabel.text = [[fetchedResultsController objectAtIndexPath:indexPath] valueForKey:@"name"]; return cell; }

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  • When developing a Microsoft Office Add-In (for Word), is it possible to store hidden metadata inform

    - by leftend
    I am trying to store metadata (basically a unique id) along with each cell of a table in a Word document. Currently, for the add-in I'm developing, I am querying the database, and building a table inside the Word document using the data that is retrieved. I want to be able to save any of the user's edits to the document, and persist it back to the database. My initial thought was to store a unique id along with each cell in the table so that I would be able to tell which records to update. I would also like to store some sort of "isChanged" flag within each cell so that I could tell which cells were changed. I found that I could add the needed information into the "ID" property of the cell - however, that information was not retained if the user saved the document, closed it, and re-opened it. I then tried storing the data by adding a data to the "Fields" collection - but that did not work and threw a runtime error. Here is the code that I tried: object t1 = Word.WdFieldType.wdFieldEmpty; object val = "myValue: " + counter; object preserveFormatting = true; tbl.Cell(i, j).Range.Fields.Add(tbl.Cell(i, j).Range, ref t1, ref val, ref preserveFormatting); This compiles fine, but throws this runtime error "This command is not available". So, is this possible at all? Or am I headed in the wrong direction? Thanks in advance.

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  • Strange XCode debugger behavior with UITableView datasource

    - by Tarfa
    Hey guys. I've got a perplexing issue. In my subclassed UITableViewController my datasource methods lose their tableview reference depending on lines of code I put inside the method. For example, in this code block: - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { // Return the number of sections. return 3; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { // Return the number of rows in the section. return 5; } // Customize the appearance of table view cells. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { id i = tableView; static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; } // Configure the cell... return cell; } the "id i = tableView;" causes the tableview to become nil (0x0) -- and it causes it to be nil before I ever start stepping into the method. If I insert an assignment statement above the "id i = tableview;" statement: CGFloat x = 5.0; id i = tableView; then tableview retains its pointer (i.e. is not nil) if I place the breakpoint after the "id i = tableView;" line. In other words, the breakpoint must be set after the "id i = tableView"; assignment in order for tableView to retain its pointer. If the breakpoint is set before the assignment is made and I just hang at that breakpoint for a bit then after a couple of seconds the console logs this error message: Assertion failed: (cls), function getName, file /SourceCache/objc4_Sim/objc4-427.5/runtime/objc-runtime-new.mm, line 3990. Although the code works when I don't step through the method, I need my debugger to work! It makes programming kind of challenging when your debugging tools become your enemy. Anyone know what the cause and solution are? Thanks.

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  • Using JQuery to insert new cells in a table row?

    - by Michael Smith
    I know that JQuery is a very powerful library and was just wondering if it had the following capability that I really need. Lets say I need to insert new cells into a table row, I know how to do this basic task, but I need to insert my cells in a highly unusual way due to some of the requirements that are needed for the new cells. I need to be able to insert cells a certain distance into the row, For example, if a row was 1000pixels wide, is there a feature in JQuery that would allow me to insert the cell 250pixels into the row and have a cell width of 50pixels and insert another cell 500pixels into the row with a cell width of 100pixels. I know how to set a cells width using JQuery, just not distance into a row. The values wont ever be the exact same as above though because they are actually read from a database, so for example, one cell would have the following values: CELL_01 $start=100; $finish=150; the above would mean a new cell is needed that needs to be inserted 100pixels into the row and has a width of 50pixels, I just cant seem to find a way to implement this feature into my application. How could I accomplish this task? Sorry for such a strange question, but i just cant seem to get this working. Thanks!

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  • Simple dynamic memory allocation bug.

    - by M4design
    I'm sure you (pros) can identify the bug's' in my code, I also would appreciate any other comments on my code. BTW, the code crashes after I run it. #include <stdlib.h> #include <stdio.h> #include <stdbool.h> typedef struct { int x; int y; } Location; typedef struct { bool walkable; unsigned char walked; // number of times walked upon } Cell; typedef struct { char name[40]; // Name of maze Cell **grid; // 2D array of cells int rows; // Number of rows int cols; // Number of columns Location entrance; } Maze; Maze *maz_new() { int i = 0; Maze *mazPtr = (Maze *)malloc(sizeof (Maze)); if(!mazPtr) { puts("The memory couldn't be initilised, Press ENTER to exit"); getchar(); exit(-1); } else { // allocating memory for the grid mazPtr->grid = (Cell **) malloc((sizeof (Cell)) * (mazPtr->rows)); for(i = 0; i < mazPtr->rows; i++) mazPtr->grid[i] = (Cell *) malloc((sizeof (Cell)) * (mazPtr->cols)); } return mazPtr; } void maz_delete(Maze *maz) { int i = 0; if (maz != NULL) { for(i = 0; i < maz->rows; i++) free(maz->grid[i]); free(maz->grid); } } int main() { Maze *ptr = maz_new(); maz_delete(ptr); getchar(); return 0; } Thanks in advance.

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  • GPIB connection to external device using MATLAB

    - by hkf
    Is there a way to establish a GPIB connection using MATLAB without the instrument control Tool box? (I don't have it). Also is there a way for MATLAB to know what the external device's RS232 parameter values are ( Baud rate, stop bit etc..). For the RS232 connection I have the following code: % This function is meant to send commands to Potentiostat Model 263A. % A run includes turning the cell on, reading current for time t1, turning % the cell off, waiting for time t2. % t1 is the duration [secs] for which the Potentiostat must run (cell is on) % t2 is the duration [secs] to on after off % n is the number of runs % port is the serial port name such as COM1 function [s] = Potentiostat_control(t1,t2,n) port = input('type port name such as COM1', 's') s = serial(port); set(s,'BaudRate', 9600, 'DataBits', 8, 'Parity', 'even', 'StopBits', 2 ,'Terminator', 'CR/LF'); fopen(s) %fprintf(s,'RS232?') disp(['Total runs requested = ' num2str(n)]) disp('i denotes number of runs executed so far..'); for i=1:n i %data1 = query(s, '*IDN?') fprintf(s,'%s','CELL 1'); % sends the command 'CELL 1' %fprintf(s,'%s','READI'); pause(t1); fprintf(s,'%s','CELL 0'); %fprintf(s,'%s','CLEAR'); pause(t2); end fclose(s)

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  • Same code, not the same place, different results

    - by Tom
    Hi! I'm trying to something pretty simple but I don't understand why the second bit of code is giving me a bad access error... First: - (UITableViewCell *)tableView:tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithFrame:CGRectZero reuseIdentifier:CellIdentifier] autorelease]; } // Tom: Converting the row int to a string and adding 1 to it so that the rows fit with the array indexes.) NSString *key = [NSString stringWithFormat:@"%d", indexPath.row+1]; NSArray *array = [self.tableDataSource objectForKey:key]; NSLog(@"%@", key); NSLog(@"%@", [array description]); cell.textLabel.text = [array objectAtIndex:1]; return cell; } That code gives me exactly what I want: 2010-03-18 15:18:12.884 PremierSoins[28005:40b] 1 2010-03-18 15:18:12.885 PremierSoins[28005:40b] ( 7, Blessures ) 2010-03-18 15:18:12.892 PremierSoins[28005:40b] 2 2010-03-18 15:18:12.893 PremierSoins[28005:40b] ( 18, "Test 2" ) But then, the second: - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { NSString *key = [NSString stringWithFormat:@"%d", indexPath.row+1]; NSArray *array = [self.tableDataSource objectForKey:key]; NSLog(@"%@", key); NSLog(@"%@", [array description]); } Is only able to get me the key, but the description of the array makes it crash... tableDataSource is a NSMutableDictionary containing multiple arrays... Like this: { 1 = ( 7, Blessures ); 2 = ( 18, "Test 2" ); } Do you have any clue? I've been looking at this since yesterday... Thanks! Tom

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  • My UITableView has duplicated rows

    - by Mark
    Im not sure why, but my UITableView, which isnt anything fancy, is showing repeating rows when it shouldnt be. It seems that the rows that get added when the user scrolls (i.e. the rows that are off the screen to start with) are getting the data for the wrong row index. Its almost like when a new cell is de-queued, it's using a cell that 'was' used, but wasn't cleaned up correctly. Do you need to 'clean up' cells that are de-queue so that new cells dont use cells that are already created? my code is as below: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CustomCellIdentifier = @"CustomCellIdentifier"; MyDayCell *cell = (MyDayCell *)[tableView dequeueReusableCellWithIdentifier: CustomCellIdentifier]; if (cell == nil) { NSArray *nib = [[NSBundle mainBundle] loadNibNamed:@"MyDayCell" owner:self options:nil]; for (id oneObject in nib) if ([oneObject isKindOfClass:[MyDayCell class]]) cell = (MyDayCell *)oneObject; } NSUInteger section = [indexPath section]; NSUInteger row = [indexPath row]; NSArray *thisSectionItems = (NSArray*)[self.listData objectForKey: [[NSNumber alloc] initWithInt:section]]; MyDayDetails *rowData = [thisSectionItems objectAtIndex:row]; //setup my cells data here... return cell; } Is there anything wrong with this code? has anyone seen anything like this before?

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  • Cant display button on specific rows of UITableView properly for iPhone

    - by varunwg
    Hi, I am trying to have a button for selected rows of my table. Here is the example code I am using: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *ControlRowIdentifier = @"ControlRowIdentifier"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:ControlRowIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:ControlRowIdentifier] autorelease]; } if ([indexPath row] > 5) { UIImage *buttonUpImage = [UIImage imageNamed:@"button_up.png"]; UIImage *buttonDownImage = [UIImage imageNamed:@"button_down.png"]; UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom]; button.frame = CGRectMake(0.0, 0.0, buttonUpImage.size.width, buttonUpImage.size.height); [button setBackgroundImage:buttonUpImage forState:UIControlStateNormal]; [button setBackgroundImage:buttonDownImage forState:UIControlStateHighlighted]; [button setTitle:@"Tap" forState:UIControlStateNormal]; [button addTarget:self action:@selector(buttonTapped:) forControlEvents:UIControlEventTouchUpInside]; cell.accessoryView = button; } NSUInteger row = [indexPath row]; NSString *rowTitle = [list objectAtIndex:row]; cell.textLabel.text = rowTitle; return cell; } This code works absolutely fine when loaded for 1st time. So, as per the logic it shows 'Tap' button for all rows greater than 5. Problem occurs when I scroll up and down. Once I do that it just starts putting that button at any random row. I dont understand why it does that and it'll be really helpful if someone can give some tips on this. Thanks.

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  • Custom UITableViewCell from xib isn't displaying properly

    - by Kenny Wyland
    I've created custom UITableCells a bunch of times and I've never run into this problem, so I'm hoping you can help me find the thing I've missed or messed up. When I run my app, the cells in my table view appear to be standard cells with Default style. I have SettingsTableCell which is a subclass of UITableViewCell. I have a SettingsTableCell.xib which contains a UITableViewCell and inside that are a couple labels and a textfield. I've set the class type in the xib to be SettingsTableCell and the File's Owner of the xib to my table controller. My SettingsTableController has an IBOutlet property named tableCell. My cellForRowAtIndexPath contains the following code to load my table view xib and assign it to my table controller's tableCell property: static NSString *CellIdentifier = @"CellSettings"; SettingsTableCell *cell = (SettingsTableCell*)[tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { [[NSBundle mainBundle] loadNibNamed:@"SettingsTableCell" owner:self options:nil]; cell = self.tableCell; self.tableCell = nil; NSLog(@"cell=%@", cell); } This is what my xib set up looks like in IB: When I run my app, the table displays as if all of the cells are standard Default style cells though: The seriously weird part is though... if I tap on the area of the cell where the textfield SHOULD be, the keyboard does come up! The textfield isn't visible, there's no cursor or anything like that... but it does respond. The visible UILabel is obviously not the UILabel from my xib though because the label in my xib is right justified and the one showing in the app is left justified. I'm incredibly confused about how this is happening. Any help is appreciated.

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  • CSS: 100% of container height without modifying the container

    - by Rena
    Yeah, this ugly question again. I'm writing some HTML that gets inserted into a page. I have no control over the rest of the page. The structure is something like: <table <tr <td rowspan="2"left column</td <td height="1"top row above content</td </tr <tr<td height="220"my content here</td</tr </table I can write whatever I want into that table cell (including style tags to pack in my CSS), but I can't touch anything outside of it, which means I can't set the height of any parent element (including html and body), add a doctype (it has none), etc - that already kills just about every solution I can find (all seem to be "add a doctype" and/or "give the parent container a fixed height"). What I want to do is simply have a <div fill the entire cell. Width is no problem but unsurprisingly height is being a massive pain. Writing "height: 100%" doesn't do anything unless the container has a fixed height (the height="220" attribute apparently doesn't count) or the div uses absolute positioning - and then it seems to want to use 100% of the window's height (and width even) instead of the cell's. The root of the problem is the left column varies in height, as does the content, and when the left column cell is larger than the content, it won't expand to fill the cell it's in. If I set a fixed height for the content, it'll be much larger than necessary most of the time, and if I don't, it doesn't take up all of the cell and leaves an ugly gap at the bottom.

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  • UITableView populating EVERY OTHER launch

    - by Joshmattvander
    I am having a problem that I cant seem to get to the bottom of. In my view did load code, I am creating an array and attempting to populate the table. For some reason it only populates the data on EVERY OTHER time the app is run. I put logs in viewDidLoad which runs as does viewWillAppear and outputs the correct count for the array. Also, the UITableView specicic methods get called when it works and they just don't get called when it doesnt work. I cant figure out the root of this problem. Again this occurrence happens exactly 50% of the time. Theres no dynamic data that could be tripping up or anything. #import "InfoViewController.h" @implementation InfoViewController - (void)viewDidLoad { NSLog(@"Info View Loaded"); // This runs infoList = [[NSMutableArray alloc] init]; //Set The Data //Theres 8 similar lines [infoList addObject :[[NSMutableDictionary alloc] initWithObjectsAndKeys: @"Scrubbed", @"name", @"scrubbed", @"url", nil]]; NSLog(@"%d", [infoList count]); // This shows the count correctly every time [super viewDidLoad]; } -(void) viewWillAppear:(BOOL)animated { NSLog(@"Info Will Appear"); // This Runs } - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { return 1; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { // This WILL NOT RUN when it doesnt work, and DOES show the count when it does run NSLog(@"Counted in numberOfRowsInSection %d", [infoList count]); return [infoList count]; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { NSLog(@"ROW"); static NSString *CellIdentifier = @"infoCell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithFrame:CGRectZero reuseIdentifier:CellIdentifier] autorelease]; } cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator; cell.textLabel.text = [[infoList objectAtIndex:indexPath.row] objectForKey:@"name"]; return cell; } @end

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  • objectAtIndex:indexPath.row method always causes exception in IOS

    - by kalkin
    Hi I always seem to get exception when I use objectAtInded method to retrieve NSString from an array. I am reading data from a dictionary which is in the "PropertyList.plist" file.My code is - (void)viewDidLoad { [super viewDidLoad]; NSString *path = [[NSBundle mainBundle] pathForResource:@"PropertyList" ofType:@"plist"]; names = [[NSDictionary alloc] initWithContentsOfFile:path]; keys = [[[names allKeys] sortedArrayUsingSelector: @selector(compare:)] retain]; } -(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { NSUInteger section = [indexPath section]; NSUInteger row = [indexPath row]; NSString *key = [keys objectAtIndex:section]; NSArray *nameSection = [names objectForKey:key]; static NSString *SectionsTableIdentifier = @"SectionsTableIdentifier"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:SectionsTableIdentifier]; if(cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:SectionsTableIdentifier] autorelease]; } cell.textLabel.text = [nameSection objectAtIndex:row]; return cell; } The exception happens on the method "cellForRowAtIndexPath" in the line cell.textLabel.text = [nameSection objectAtIndex:row]; The error message is Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[__NSCFDictionary objectAtIndex:]: unrecognized selector sent to instance 0x6832440 Where ever I use "[nameSection objectAtIndex:row];" type of statement it always get exception.

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  • Replacing “if”s with your own number system

    - by Michael Williamson
    During our second code retreat at Red Gate, the restriction for one of the sessions was disallowing the use of if statements. That includes other constructs that have the same effect, such as switch statements or loops that will only be executed zero or one times. The idea is to encourage use of polymorphism instead, and see just how far it can be used to get rid of “if”s. The main place where people struggled to get rid of numbers from their implementation of Conway’s Game of Life was the piece of code that decides whether a cell is live or dead in the next generation. For instance, for a cell that’s currently live, the code might look something like this: if (numberOfNeighbours == 2 || numberOfNeighbours == 3) { return CellState.LIVE; } else { return CellState.DEAD; } The problem is that we need to change behaviour depending on the number of neighbours each cell has, but polymorphism only allows us to switch behaviour based on the type of a value. It follows that the solution is to make different numbers have different types: public interface IConwayNumber { IConwayNumber Increment(); CellState LiveCellNextGeneration(); } public class Zero : IConwayNumber { public IConwayNumber Increment() { return new One(); } public CellState LiveCellNextGeneration() { return CellState.DEAD; } } public class One : IConwayNumber { public IConwayNumber Increment() { return new Two(); } public CellState LiveCellNextGeneration() { return CellState.LIVE; } } public class Two : IConwayNumber { public IConwayNumber Increment() { return new ThreeOrMore(); } public CellState LiveCellNextGeneration() { return CellState.LIVE; } } public class ThreeOrMore : IConwayNumber { public IConwayNumber Increment() { return this; } public CellState LiveCellNextGeneration() { return CellState.DEAD; } } In the code that counts the number of neighbours, we use our new number system by starting with Zero and incrementing when we find a neighbour. To choose the next state of the cell, rather than inspecting the number of neighbours, we ask the number of neighbours for the next state directly: return numberOfNeighbours.LiveCellNextGeneration(); And now we have no “if”s! If C# had double-dispatch, or if we used the visitor pattern, we could move the logic for choosing the next cell out of the number classes, which might feel a bit more natural. I suspect that reimplementing the natural numbers is still going to feel about the same amount of crazy though.

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  • Collision in Tiled Map - LibGDX

    - by user43353
    I have collision code that deals with left or right or top or bottom. I am using Tiled Map with LibGDX. Question is: How do I detect collision with other cells by all 4 sides, and not specifically by left/right or top/bottom. Here is my top/bottom and left/right collision code: private boolean isCellBlocked(float x, float y) { Cell cell = collisionLayer.getCell((int) (x / collisionLayer.getTileWidth()), (int) (y / collisionLayer.getTileHeight())); return cell != null && cell.getTile() != null && cell.getTile().getProperties().containsKey(blockedKey); } public boolean collidesRight() { for(float step = 0; step < getHeight(); step += collisionLayer.getTileHeight() / 2) if(isCellBlocked(getX() + getWidth(), getY() + step)) return true; return false; } public boolean collidesLeft() { for(float step = 0; step < getHeight(); step += collisionLayer.getTileHeight() / 2) if(isCellBlocked(getX(), getY() + step)) return true; return false; } public boolean collidesTop() { for(float step = 0; step < getWidth(); step += collisionLayer.getTileWidth() / 2) if(isCellBlocked(getX() + step, getY() + getHeight())) return true; return false; } public boolean collidesBottom() { for(float step = 0; step < getWidth(); step += collisionLayer.getTileWidth() / 2) if(isCellBlocked(getX() + step, getY())) return true; return false; } What I'm trying to achieve is simple: I'm trying to make code that will detect by all 4 sides, collidesRight + collidesLeft + collidesTop + collidesBottom in one boolean. For some reason, I cant seem to figure it out. I tried to use Rectangles (the Java Class) on the specific tile I want to be detected, but was messy and I have multiple maps. Having a Rectangle (from Java's API) around the player is no problem. It's just the tiles I want to be detected are the main issues as they cause messy code when used with the Rectangle class. Im trying to minimize the amount of code....

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  • How can I convert a 2D bitmap (Used for terrain) to a 2D polygon mesh for collision?

    - by Megadanxzero
    So I'm making an artillery type game, sort of similar to Worms with all the usual stuff like destructible terrain etc... and while I could use per-pixel collision that doesn't give me collision normals or anything like that. Converting it all to a mesh would also mean I could use an existing physics library, which would be better than anything I can make by myself. I've seen people mention doing this by using Marching Squares to get contours in the bitmap, but I can't find anything which mentions how to turn these into a mesh (Unless it refers to a 3D mesh with contour lines defining different heights, which is NOT what I want). At the moment I can get a basic Marching Squares contour which looks something like this (Where the grid-like lines in the background would be the Marching Squares 'cells'): That needs to be interpolated to get a smoother, more accurate result but that's the general idea. I had a couple ideas for how to turn this into a mesh, but many of them wouldn't work in certain cases, and the one which I thought would work perfectly has turned out to be very slow and I've not even finished it yet! Ideally I'd like whatever I end up using to be fast enough to do every frame for cases such as rapidly-firing weapons, or digging tools. I'm thinking there must be some kind of existing algorithm/technique for turning something like this into a mesh, but I can't seem to find anything. I've looked at some things like Delaunay Triangulation, but as far as I can tell that won't correctly handle concave shapes like the above example, and also wouldn't account for holes within the terrain. I'll go through the technique I came up with for comparison and I guess I'll see if anyone has a better idea. First of all interpolate the Marching Squares contour lines, creating vertices from the line ends, and getting vertices where lines cross cell edges (Important). Then, for each cell containing vertices create polygons by using 2 vertices, and a cell corner as the 3rd vertex (Probably the closest corner). Do this for each cell and I think you should have a mesh which accurately represents the original bitmap (Though there will only be polygons at the edges of the bitmap, and large filled in areas in between will be empty). The only problem with this is that it involves lopping through every pixel once for the initial Marching Squares, then looping through every cell (image height + 1 x image width + 1) at least twice, which ends up being really slow for any decently sized image...

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  • UITableView's NSString memory leak on iphone when encoding with NSUTF8StringEncoding

    - by vince
    my UITableView have serious memory leak problem only when the NSString is NOT encoding with NSASCIIStringEncoding. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"cell"; UILabel *textLabel1; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; textLabel1 = [[UILabel alloc] initWithFrame:CGRectMake(105, 6, 192, 22)]; textLabel1.tag = 1; textLabel1.textColor = [UIColor whiteColor]; textLabel1.backgroundColor = [UIColor blackColor]; textLabel1.numberOfLines = 1; textLabel1.adjustsFontSizeToFitWidth = NO; [textLabel1 setFont:[UIFont boldSystemFontOfSize:19]]; [cell.contentView addSubview:textLabel1]; [textLabel1 release]; } else { textLabel1 = (UILabel *)[cell.contentView viewWithTag:1]; } NSDictionary *tmpDict = [listOfInfo objectForKey:[NSString stringWithFormat:@"%@",indexPath.row]]; textLabel1.text = [tmpDict objectForKey:@"name"]; return cell; } -(void) readDatabase { NSArray *documentPaths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDir = [documentPaths objectAtIndex:0]; databasePath = [documentsDir stringByAppendingPathComponent:[NSString stringWithFormat:@"%@",myDB]]; sqlite3 *database; if(sqlite3_open([databasePath UTF8String], &database) == SQLITE_OK) { const char sqlStatement = [[NSString stringWithFormat:@"select id,name from %@ order by orderid",myTable] UTF8String]; sqlite3_stmt *compiledStatement; if(sqlite3_prepare_v2(database, sqlStatement, -1, &compiledStatement, NULL) == SQLITE_OK) { while(sqlite3_step(compiledStatement) == SQLITE_ROW) { NSString *tmpid = [NSString stringWithUTF8String:(char *)sqlite3_column_text(compiledStatement, 0)]; NSString *tmpname = [NSString stringWithCString:(const char *)sqlite3_column_text(compiledStatement, 1) encoding:NSUTF8StringEncoding]; [listOfInfo setObject:[[NSMutableDictionary alloc] init] forKey:tmpid]; [[listOfInfo objectForKey:tmpid] setObject:[NSString stringWithFormat:@"%@", tmpname] forKey:@"name"]; } } sqlite3_finalize(compiledStatement); debugNSLog(@"sqlite closing"); } sqlite3_close(database); } when i change the line NSString *tmpname = [NSString stringWithCString:(const char *)sqlite3_column_text(compiledStatement, 1) encoding:NSUTF8StringEncoding]; to NSString *tmpname = [NSString stringWithCString:(const char *)sqlite3_column_text(compiledStatement, 1) encoding:NSASCIIStringEncoding]; the memory leak is gone i tried NSString stringWithUTF8String and it still leak. i've also tried: NSData *dtmpname = [NSData dataWithBytes:sqlite3_column_blob(compiledStatement, 1) length:sqlite3_column_bytes(compiledStatement, 1)]; NSString *tmpname = [[[NSString alloc] initWithData:dtmpname encoding:NSUTF8StringEncoding] autorelease]; and the problem remains, the leak occur when u start scrolling the tableview. i've actually tried other encoding and it seems that only NSASCIIStringEncoding works(no memory leak) any idea how to get rid of this problem?

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  • UITableView with background UIImageView hides table controls

    - by Khanzor
    I am having a problem setting the background of UITableView to a UIImageView (see below for why I am doing this), once the view is set, it works fine, and scrolls with the UITableView, but it hides the elements of the Table View. I need to have a UIImageView as the background for a UITableView. I know this has been answered before, but the answers are to use: [UIColor colorWithPatternImage:[UIImage imageNamed:@"myImage.png"]]; Or something like (which I need to use): UIImageView *background = [MainWindow generateBackgroundWithFrame:tableView.bounds]; [tableView addSubview:background]; [tableView sendSubviewToBack:background]; The reason I need to use the latter is because of my generateBackgroundWithFrame method, which takes a large image, and draws a border around that image to the dimensions specified, and clips the remainder of the image: + (UIImageView *) generateBackgroundWithFrame: (CGRect)frame { UIImageView *background = [[[UIImageView alloc] initWithFrame:frame] autorelease]; background.image = [UIImage imageNamed:@"globalBackground.png"]; [background.layer setMasksToBounds:YES]; [background.layer setCornerRadius:10.0]; [background.layer setBorderColor:[[UIColor grayColor] CGColor]]; [background.layer setBorderWidth:3.0]; return background; } Please note: I understand that this might poorly effect performance, but I don't have the resources to go through and make those images for each potential screen in the app. Please do not answer this question with a mindless "you shouldn't do this" response. I am aware that it is possibly the wrong thing to do. How do I show my UITableView control elements? Is there something that I am doing wrong in my delegate? Here is a simplified version: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithFrame:CGRectMake(20, 20, 261, 45) reuseIdentifier:CellIdentifier] autorelease]; cell.accessoryType = UITableViewCellAccessoryDetailDisclosureButton; UIImage *rowBackground; NSString *imageName = @"standAloneTVButton.png"; rowBackground = [UIImage imageNamed:imageName]; UITextView *textView = [[UITextView alloc] initWithFrame:CGRectMake(0, 5, 300, 200)]; textView.backgroundColor = [UIColor clearColor]; textView.textColor = [UIColor blackColor]; textView.font = [UIFont fontWithName:@"Helvetica" size:18.0f]; Purchase *purchase = [[PurchaseModel productsPurchased] objectAtIndex:indexPath.row]; textView.text = [purchase Title]; selectedTextView.text = textView.text; UIImageView *normalBackground = [[[UIImageView alloc] init] autorelease]; normalBackground.image = rowBackground; [normalBackground insertSubview:textView atIndex:0]; cell.backgroundView = normalBackground; [textView release]; } return cell; }

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  • UITableViewCells appear behind backgroundView

    - by Khanzor
    I am having a problem setting the background of UITableView to a UIImageView (see below for why I am doing this), once the view is set, it works fine, and scrolls with the UITableView, but it hides the elements of the Table View. I need to have a UIImageView as the background for a UITableView. I know this has been answered before, but the answers are to use: [UIColor colorWithPatternImage:[UIImage imageNamed:@"myImage.png"]]; Or something like (which I need to use): UIImageView *background = [MainWindow generateBackgroundWithFrame:tableView.bounds]; [tableView addSubview:background]; [tableView sendSubviewToBack:background]; The reason I need to use the latter is because of my generateBackgroundWithFrame method, which takes a large image, and draws a border around that image to the dimensions specified, and clips the remainder of the image: + (UIImageView *) generateBackgroundWithFrame: (CGRect)frame { UIImageView *background = [[[UIImageView alloc] initWithFrame:frame] autorelease]; background.image = [UIImage imageNamed:@"globalBackground.png"]; [background.layer setMasksToBounds:YES]; [background.layer setCornerRadius:10.0]; [background.layer setBorderColor:[[UIColor grayColor] CGColor]]; [background.layer setBorderWidth:3.0]; return background; } Please note: I understand that this might poorly effect performance, but I don't have the resources to go through and make those images for each potential screen in the app. Please do not answer this question with a mindless "you shouldn't do this" response. I am aware that it is possibly the wrong thing to do. How do I show my UITableView control elements? Is there something that I am doing wrong in my delegate? Here is a simplified version: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithFrame:CGRectMake(20, 20, 261, 45) reuseIdentifier:CellIdentifier] autorelease]; cell.accessoryType = UITableViewCellAccessoryDetailDisclosureButton; UIImage *rowBackground; NSString *imageName = @"standAloneTVButton.png"; rowBackground = [UIImage imageNamed:imageName]; UITextView *textView = [[UITextView alloc] initWithFrame:CGRectMake(0, 5, 300, 200)]; textView.backgroundColor = [UIColor clearColor]; textView.textColor = [UIColor blackColor]; textView.font = [UIFont fontWithName:@"Helvetica" size:18.0f]; Purchase *purchase = [[PurchaseModel productsPurchased] objectAtIndex:indexPath.row]; textView.text = [purchase Title]; selectedTextView.text = textView.text; UIImageView *normalBackground = [[[UIImageView alloc] init] autorelease]; normalBackground.image = rowBackground; [normalBackground insertSubview:textView atIndex:0]; cell.backgroundView = normalBackground; [textView release]; } return cell; }

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  • UITableView not getting populated

    - by jayshree430
    Hi. I have a peculiar problem. I created a normal Objective c class called SampleTable. I then extended UITableView instead of NSObject. Then in the initWithFrame constructor i initialized the table. I also made a NSMutableArray object for the datasource. I also conformed UITableViewDelegate and UITableViewDatasource. I have overridden the necessary methods also. Now i made an object of this class in another class, and added the object as a subview. The tableView is getting drawn according to the CGRectMake() coordinates i gave to the initWithFrame constructor. But it is not getting populated with the data. I dnt know what the problem is . Can plz someone help me. SampleTable.h #import @interface SampleTable : UITableView { NSMutableArray *ItemArray; } @property (nonatomic,retain) NSMutableArray *ItemArray; -(NSMutableArray *) displayItemArray; @end SampleTable.m #import "SampleTable.h" @implementation SampleTable @synthesize ItemArray; -(id)initWithFrame:(CGRect)frm { [super initWithFrame:frm]; self.delegate=self; self.dataSource=self; [self reloadData]; return self; } -(NSMutableArray *) displayItemArray { if(ItemArray==nil) { ItemArray=[[NSMutableArray alloc] initWithObjects:@"1",@"2",@"3",@"4",@"5",nil]; } return ItemArray; } (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { return 1; } (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return [ItemArray count]; } (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell= [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell==nil) { cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:CellIdentifier]; [cell autorelease]; } NSString *temp=[self.ItemArray objectAtIndex:indexPath.row]; cell.textLabel.text = temp; return cell; } (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { NSLog(@"didselect"); } -(void) dealloc { [ItemArray release]; [super dealloc]; } @end

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