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  • Need help with animation on iPhone

    - by Arun Ravindran
    I'm working on an animated clock application for the iPhone, and I have to pivot all the 3 nodes in the view, which I have obtained in the following code: [CATransaction begin]; [CATransaction setValue:(id)kCFBooleanTrue forKey:kCATransactionDisableActions]; clockarm.layer.anchorPoint = CGPointMake(0.0, 0.0); [CATransaction commit]; [CATransaction begin]; [CATransaction setValue:(id)kCFBooleanFalse forKey:kCATransactionDisableActions]; [CATransaction setValue:[NSNumber numberWithFloat:50.0] forKey:kCATransactionAnimationDuration]; CABasicAnimation *animation; animation = [CABasicAnimation animationWithKeyPath:@"transform.rotation.z"]; animation.fromValue = [NSNumber numberWithFloat:-60.0]; animation.toValue = [NSNumber numberWithFloat:2 * M_PI]; animation.timingFunction = [CAMediaTimingFunction functionWithName: kCAMediaTimingFunctionLinear]; animation.delegate = self; [clockarm.layer addAnimation:animation forKey:@"rotationAnimation"]; animation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]; [CATransaction commit]; The problem it's just rotating once, ie. only 360 degree and then stopping. I want to raotate the needles indefinitely. How would I do that?

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  • EXC_BAD_ACCESS on [error localizedDescription];

    - by david
    This Code trows an EXC_BAD_ACCESS: NSError* error; if(![appdelegate.managedObjectContext countForFetchRequest:request error:&error]) { DLog(@"Failed to save to data store: %@", [error localizedDescription]); NSArray* detailedErrors = [[error userInfo] objectForKey:NSDetailedErrorsKey]; if(detailedErrors != nil && [detailedErrors count] > 0) { for(NSError* detailedError in detailedErrors) { DLog(@" DetailedError: %@", [detailedError userInfo]); } } else { DLog(@" %@", [error userInfo]); } }

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  • Mystery Key Value Coding Key

    - by Stephen Furlani
    Hello, I'm attempting to load data from an undocumented API (OsiriX). Getting the NSManagedObject like this: NSManagedObject *itemStudy = [[BrowserController databaseOutline] itemAtRow: [[BrowserController databaseOutline] selectedRow]]; works just fine. But getting the NSManagedObject like this: seriesArray = [_context executeFetchRequest:request error:&error]; NSManagedObject *itemSeries = [seriesArray objectAtIndex:0]; Generates an error when I call [itemSeries valueForKey:@"type"] 2010-05-27 11:04:48.178 rcOsirix[27712:7b03] Exception: [<NSManagedObject 0xd30fd0> valueForUndefinedKey:]: the entity Series is not key value coding-compliant for the key "type". This confuses me thoroughly. If I print the KVC values for itemSeries I get this list: 2010-05-27 11:04:48.167 rcOsirix[27712:7b03] KVC comment 2010-05-27 11:04:48.168 rcOsirix[27712:7b03] KVC date 2010-05-27 11:04:48.168 rcOsirix[27712:7b03] KVC dateAdded 2010-05-27 11:04:48.169 rcOsirix[27712:7b03] KVC dateOpened 2010-05-27 11:04:48.169 rcOsirix[27712:7b03] KVC displayStyle 2010-05-27 11:04:48.170 rcOsirix[27712:7b03] KVC id 2010-05-27 11:04:48.170 rcOsirix[27712:7b03] KVC modality 2010-05-27 11:04:48.170 rcOsirix[27712:7b03] KVC name 2010-05-27 11:04:48.171 rcOsirix[27712:7b03] KVC numberOfImages 2010-05-27 11:04:48.171 rcOsirix[27712:7b03] KVC numberOfKeyImages 2010-05-27 11:04:48.171 rcOsirix[27712:7b03] KVC rotationAngle 2010-05-27 11:04:48.172 rcOsirix[27712:7b03] KVC scale 2010-05-27 11:04:48.172 rcOsirix[27712:7b03] KVC seriesDICOMUID 2010-05-27 11:04:48.173 rcOsirix[27712:7b03] KVC seriesDescription 2010-05-27 11:04:48.173 rcOsirix[27712:7b03] KVC seriesInstanceUID 2010-05-27 11:04:48.173 rcOsirix[27712:7b03] KVC seriesSOPClassUID 2010-05-27 11:04:48.174 rcOsirix[27712:7b03] KVC stateText 2010-05-27 11:04:48.174 rcOsirix[27712:7b03] KVC thumbnail 2010-05-27 11:04:48.174 rcOsirix[27712:7b03] KVC windowLevel 2010-05-27 11:04:48.175 rcOsirix[27712:7b03] KVC windowWidth 2010-05-27 11:04:48.175 rcOsirix[27712:7b03] KVC xFlipped 2010-05-27 11:04:48.176 rcOsirix[27712:7b03] KVC xOffset 2010-05-27 11:04:48.176 rcOsirix[27712:7b03] KVC yFlipped 2010-05-27 11:04:48.176 rcOsirix[27712:7b03] KVC yOffset 2010-05-27 11:04:48.177 rcOsirix[27712:7b03] KVC mountedVolume 2010-05-27 11:04:48.177 rcOsirix[27712:7b03] KVC study 2010-05-27 11:04:48.178 rcOsirix[27712:7b03] KVC images The KVC for itemStudy is this: 2010-05-27 10:46:40.336 OsiriX[27266:a0f] KVC accessionNumber 2010-05-27 10:46:40.336 OsiriX[27266:a0f] KVC comment 2010-05-27 10:46:40.336 OsiriX[27266:a0f] KVC date 2010-05-27 10:46:40.336 OsiriX[27266:a0f] KVC dateAdded 2010-05-27 10:46:40.336 OsiriX[27266:a0f] KVC dateOfBirth 2010-05-27 10:46:40.336 OsiriX[27266:a0f] KVC dateOpened 2010-05-27 10:46:40.337 OsiriX[27266:a0f] KVC dictateURL 2010-05-27 10:46:40.337 OsiriX[27266:a0f] KVC expanded 2010-05-27 10:46:40.337 OsiriX[27266:a0f] KVC hasDICOM 2010-05-27 10:46:40.337 OsiriX[27266:a0f] KVC id 2010-05-27 10:46:40.337 OsiriX[27266:a0f] KVC institutionName 2010-05-27 10:46:40.337 OsiriX[27266:a0f] KVC lockedStudy 2010-05-27 10:46:40.337 OsiriX[27266:a0f] KVC modality 2010-05-27 10:46:40.338 OsiriX[27266:a0f] KVC name 2010-05-27 10:46:40.338 OsiriX[27266:a0f] KVC numberOfImages 2010-05-27 10:46:40.338 OsiriX[27266:a0f] KVC patientID 2010-05-27 10:46:40.338 OsiriX[27266:a0f] KVC patientSex 2010-05-27 10:46:40.338 OsiriX[27266:a0f] KVC patientUID 2010-05-27 10:46:40.338 OsiriX[27266:a0f] KVC performingPhysician 2010-05-27 10:46:40.339 OsiriX[27266:a0f] KVC referringPhysician 2010-05-27 10:46:40.339 OsiriX[27266:a0f] KVC reportURL 2010-05-27 10:46:40.339 OsiriX[27266:a0f] KVC stateText 2010-05-27 10:46:40.339 OsiriX[27266:a0f] KVC studyInstanceUID 2010-05-27 10:46:40.339 OsiriX[27266:a0f] KVC studyName 2010-05-27 10:46:40.339 OsiriX[27266:a0f] KVC windowsState 2010-05-27 10:46:40.339 OsiriX[27266:a0f] KVC albums 2010-05-27 10:46:40.340 OsiriX[27266:a0f] KVC series If I use code: NSDictionary *props = [[item entity] propertiesByName]; for (NSString *s in [props allKeys]) { NSLog(@"KVC %@", s); } Yet itemStudy throws no error if I call [itemStudy valueForKey:@"type"] when it should because there's no KVC for @"type"!!! Granted, the objects are different but neither of them contain the key @"type" and they both should throw errors, yet the Osirix code Tests for both conditions: if ([[item valueForKey:@"type"] isEqualToString:@"Series"]) { ... } if ([[item valueForKey:@"type"] isEqualToString:@"Study"]) { ... } And throws no errors. Yet when I load an NSManagedObject of the same exact model and entity @"Series" it throws the 'no key value' when passed into the conditions above. Am I missing something? Both the superentity and subentities of itemSeries and itemStudy are nil so they don't inherit from something that has KVC @"type". I'm totally at a loss as to explain what is going on. --- EDIT --- I know no one can explain what is going on... but maybe where to start looking? How would itemStudy have the extra KVC @"type" that doesn't show up in it's property list? Thank you for your assistance, -Stephen

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  • images are getting clipped when Jquery animate opacity is used in IE

    - by Raja
    I use the function given below: function rotate() { //Get the first image var current = ($('div#rotator ul li.show') ? $('div#rotator ul li.show') : $('div#rotator ul li:first')); //Get next image, when it reaches the end, rotate it back to the first image var next = ((current.next().length) ? ((current.next().hasClass('show')) ? $('div#rotator ul li:first') : current.next()) : $('div#rotator ul li:first')); //Set the fade in effect for the next image, the show class has higher z-index next.css({ opacity: 0.0 }) .addClass('show') .animate({ opacity: 1.0 }, 1000); //Hide the current image current.animate({ opacity: 0.0 }, 1000) .removeClass('show'); }; It does a slide show of images. It works perfect on Firefox and Google Chrome but clips the images in IE 7 and IE 8. Any help is much appreciated. Thanks in advance.

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  • How to fill a path with gradient in drawRect:?

    - by Derrick
    filling a path with a solid color is easy enough: CGPoint aPoint; for (id pointValue in points) { aPoint = [pointValue CGPointValue]; CGContextAddLineToPoint(context, aPoint.x, aPoint.y); } [[UIColor redColor] setFill]; [[UIColor blackColor] setStroke]; CGContextDrawPath(context, kCGPathFillStroke); I'd like to draw a gradient instead of solid red, but I am having trouble. I've tried the code listed in the Question/Answer: http://stackoverflow.com/questions/422066/gradients-on-uiview-and-uilabels-on-iphone which is: CAGradientLayer *gradient = [CAGradientLayer layer]; [gradient setFrame:rect]; [gradient setColors:[NSArray arrayWithObjects:(id)[[UIColor blueColor] CGColor], (id)[[UIColor whiteColor] CGColor], nil]]; [[self layer] setMasksToBounds:YES]; [[self layer] insertSublayer:gradient atIndex:0]; However, this paints the entire view that this is in with the gradient, covering up my original path.

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  • Odd values/movement with UITouch and CGPoint.

    - by Joshua
    I'm getting odd numbers from UITouch and CGPoint and one is different, I also think this maybe causing a flickering affect in my app when I try to move something by following a touch. This is the code I'm using: - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { NSLog(@"touchDown"); UITouch *touch = [touches anyObject]; firstTouch = [touch locationInView:self.view]; if (CGRectContainsPoint(but.frame, firstTouch)) { butContains = YES; NSLog(@"butContains = %d", butContains); } } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [touches anyObject]; currentTouch = [touch locationInView:self.view]; NSInteger x = currentTouch.x; NSInteger y = currentTouch.y; CGFloat CGX = (CGFloat)x; CGFloat CGY = (CGFloat)y; if (butContains == YES) { NSLog(@"touch in subView/contentView"); sub.frame = CGRectMake(CGX, CGY, 130.0, 21.0); } NSLog(@"touch moved"); } - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [touches anyObject]; currentTouch = [touch locationInView:self.view]; NSLog(@"User tapped at %@", NSStringFromCGPoint(currentTouch)); NSLog(@"Point %a, %a", currentTouch.x, currentTouch.y); NSInteger x = currentTouch.x; NSInteger y = currentTouch.y; NSLog(@"Point %a, %a", y, x); CGFloat CGX = (CGFloat)x; CGFloat CGY = (CGFloat)y; NSLog(@"Point %g, %g", CGX, CGY); if (butContains == YES) { NSLog(@"touch in subView/contentView"); sub.frame = CGRectMake(CGX, CGY, 130.0, 21.0); } butContains = NO; NSLog(@"touch ended"); } - (IBAction)add:(id)sender{ InSightViewController *contentView = [[InSightViewController alloc] initWithNibName:@"SubView" bundle:[NSBundle mainBundle]]; [contentView loadView]; [self.view insertSubview:contentView.view atIndex:0]; } This is what I get from the touchesEnded method in the Debugger. 2010-04-20 20:06:13.045 InSight[25042:207] User tapped at {50, 78} 2010-04-20 20:06:13.047 InSight[25042:207] Point 0x1.9p+5, 0x1.38p+6 2010-04-20 20:06:13.048 InSight[25042:207] Point 0x1.900000027p-1037, 0x1.38p+6 2010-04-20 20:06:13.048 InSight[25042:207] Point 50, 78 And this is what's happening in the Simulator. fwdr.org/file:y8bd As this is a complicated problem this is the source code of my XCode Project aswell. http://cl.ly/Qjj

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  • plot negative and positive values in same Y-axis in coreplot ios

    - by user3774439
    I have an issue in converting axis labels to int or float values. This is my Y-Axis. It contains temperature values contains -50, 33, 117, 200. CPTXYAxis *y = axisSet.yAxis; y.labelingPolicy = CPTAxisLabelingPolicyNone; y.orthogonalCoordinateDecimal = CPTDecimalFromUnsignedInteger(1); y.majorGridLineStyle = majorGridLineStyle; y.minorGridLineStyle = minorGridLineStyle; y.minorTicksPerInterval = 0.0; y.labelOffset = 0.0; y.title = @""; y.titleOffset = 0.0; NSMutableSet *yLabels = [NSMutableSet setWithCapacity:4]; NSMutableSet *yLocations = [NSMutableSet setWithCapacity:4]; NSArray *yAxisLabels = [NSArray arrayWithObjects:@"-50", @"33", @"117", @"200", nil]; NSNumberFormatter * nFormatter = [[NSNumberFormatter alloc] init]; [nFormatter setNumberStyle:NSNumberFormatterDecimalStyle]; for ( NSUInteger i = 0; i < [yAxisLabels count]; i++ ) { NSLog(@"%@",[yAxisLabels objectAtIndex:i]); CPTAxisLabel *label = [[CPTAxisLabel alloc] initWithText:[NSString stringWithFormat:@"%@",[yAxisLabels objectAtIndex:i]] textStyle:axisTextStyle]; label.tickLocation = CPTDecimalFromUnsignedInteger(i); label.offset = y.majorTickLength; if (label) { [yLabels addObject:label]; [yLocations addObject:[NSDecimalNumber numberWithUnsignedInteger:i]]; } label = nil; } y.axisLabels = yLabels; y.majorTickLocations = yLocations; y.labelFormatter = nFormatter; Now, my issue is.. I am getting data from the BLE device as temperature values as strings like 50, 60.3, etc... Now I want plot these values from BLE device with the Y-axis values. i am unable convert these Y-axis labels to temperature values. Could you please help me guys...I have tried many time still no luck. Please help me UPDATE:: This is the way I am creating scatterplot: -(void)createScatterPlotsWithIdentifier:(NSString *)identifier color:(CPTColor *)color forGraph:(CPTGraph *)graph forXYPlotSpace:(CPTXYPlotSpace *)plotSpace{ CPTScatterPlot *scatterPlot = [[CPTScatterPlot alloc] init]; scatterPlot.dataSource = self; scatterPlot.identifier = identifier; //Plot a graph with in the plotspace [plotSpace scaleToFitPlots:[NSArray arrayWithObjects:scatterPlot, nil]]; plotSpace.xRange = [CPTPlotRange plotRangeWithLocation:CPTDecimalFromUnsignedInteger(0) length:CPTDecimalFromUnsignedInteger(30)]; plotSpace.yRange = [CPTPlotRange plotRangeWithLocation:CPTDecimalFromUnsignedInteger(-50) length:CPTDecimalFromUnsignedInteger(250)]; CPTMutablePlotRange *xRange = [[self getCoreplotSpace].xRange mutableCopy]; [xRange expandRangeByFactor:CPTDecimalFromCGFloat(-1)]; [self getCoreplotSpace].xRange = xRange; CPTMutableLineStyle *scatterLineStyle = [scatterPlot.dataLineStyle mutableCopy]; scatterLineStyle.lineWidth = 1; scatterLineStyle.lineColor = color; scatterPlot.dataLineStyle = scatterLineStyle; CPTMutableLineStyle *scatterSymbolLineStyle = [CPTMutableLineStyle lineStyle]; scatterSymbolLineStyle.lineColor = color; CPTPlotSymbol *scatterSymbol = [CPTPlotSymbol ellipsePlotSymbol]; scatterSymbol.fill = [CPTFill fillWithColor:color]; scatterSymbol.lineStyle = scatterSymbolLineStyle; scatterSymbol.size = CGSizeMake(2.0f, 2.0f); scatterPlot.plotSymbol = scatterSymbol; [graph addPlot:scatterPlot toPlotSpace:plotSpace]; } Configuring the Y-axis like this: NSMutableSet *yLabels = [NSMutableSet setWithCapacity:4]; NSMutableSet *yLocations = [NSMutableSet setWithCapacity:4]; NSArray *yAxisLabels = [NSArray arrayWithObjects:@"-50", @"33", @"117", @"200", nil]; NSArray *customTickLocations = [NSArray arrayWithObjects:[NSDecimalNumber numberWithUnsignedInt:-50], [NSDecimalNumber numberWithInt:33], [NSDecimalNumber numberWithInt:117], [NSDecimalNumber numberWithInt:200],nil]; for ( NSUInteger i = 0; i < [yAxisLabels count]; i++ ) { NSLog(@"%@",[yAxisLabels objectAtIndex:i]); CPTAxisLabel *label = [[CPTAxisLabel alloc] initWithText:[NSString stringWithFormat:@"%@",[yAxisLabels objectAtIndex:i]] textStyle:axisTextStyle]; label.tickLocation = CPTDecimalFromInteger([[customTickLocations objectAtIndex:i] integerValue]); label.offset = y.majorTickLength; if (label) { [yLabels addObject:label]; [yLocations addObject:[NSString stringWithFormat:@"%d",[[customTickLocations objectAtIndex:i] integerValue]]]; } label = nil; } y.axisLabels = yLabels; y.majorTickLocations = [NSSet setWithArray:customTickLocations]; Eric, I set the range as you said in CreateSctterPlot method. But In horizontal line on graph are not coming. Could you please help me what I am wrong. Thanks

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  • How do i rotate a CALayer around a diagonal axis?

    - by Mattias Wadman
    Hi, im trying to implement a flip animation to be used in board game like application. The animation is suppose to look like a game piece that rotate and change to the color of its back. I have managed to get a animation that flips around orthogonal axis, but when i try to flip around a diagonal axis by changing the rotation around the z-axis not surprisingly the actual image also gets rotated. Instead i would like to rotate the image as it is around a diagonal axis. I have tried to change layer.sublayerTransform but with no success. Here is the current implementation. It works by doing a trick to resolve the issue of getting a mirrored image at the end of the animation. The solution is to not actually rotate the layer 180 degrees, instead it rotates it 90 degrees, changes image and then rotates it back. + (void)flipLayer:(CALayer *)layer toImage:(CGImageRef)image withAngle:(double)angle { const float duration = 0.5f; CAKeyframeAnimation *diag = [CAKeyframeAnimation animationWithKeyPath:@"transform.rotation.z"]; diag.duration = duration; diag.values = [NSArray arrayWithObjects: [NSNumber numberWithDouble:angle], [NSNumber numberWithDouble:0.0f], nil]; diag.keyTimes = [NSArray arrayWithObjects: [NSNumber numberWithDouble:0.0f], [NSNumber numberWithDouble:1.0f], nil]; diag.calculationMode = kCAAnimationDiscrete; CAKeyframeAnimation *flip = [CAKeyframeAnimation animationWithKeyPath:@"transform.rotation.y"]; flip.duration = duration; flip.values = [NSArray arrayWithObjects: [NSNumber numberWithDouble:0.0f], [NSNumber numberWithDouble:M_PI / 2], [NSNumber numberWithDouble:0.0f], nil]; flip.keyTimes = [NSArray arrayWithObjects: [NSNumber numberWithDouble:0.0f], [NSNumber numberWithDouble:0.5f], [NSNumber numberWithDouble:1.0f], nil]; flip.calculationMode = kCAAnimationLinear; CAKeyframeAnimation *replace = [CAKeyframeAnimation animationWithKeyPath:@"contents"]; replace.duration = duration / 2; replace.beginTime = duration / 2; replace.values = [NSArray arrayWithObjects:(id)image, nil]; replace.keyTimes = [NSArray arrayWithObjects: [NSNumber numberWithDouble:0.0f], nil]; replace.calculationMode = kCAAnimationDiscrete; CAAnimationGroup *group = [CAAnimationGroup animation]; group.removedOnCompletion = NO; group.duration = duration; group.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear]; group.animations = [NSArray arrayWithObjects:diag, flip, replace, nil]; group.fillMode = kCAFillModeForwards; [layer addAnimation:group forKey:nil]; }

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  • iPhone UISearchBar animated to top

    - by hurley scott
    There are lots of apps where the searchbar moves upwards if active and moves down when it is inactive. There is a sample code from apple available which works with IB, but how can I achieve this behavior programmatically? Mostly it is combined with a navigationbar which moves out of the screen in replace with the searchbar

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  • Forgot the username

    - by prithviraj
    Hello all I have fedora installed in my system. I know the password but i forgot the user name. I can access through terminal but i don't no how to login through gui. Please help me. Thanks in advance.

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  • Treeset to order elements in descending order

    - by Gaurav Saini
    Here is the piece of code that I have used for Java 5.0 TreeSet<Integer> treeSetObj = new TreeSet<Integer>( Collections.reverseOrder() ) ; Collections.reverseOrder() is used to obtain a comparator in order to reverse the way the elements are stored and iterated. Is there a more optimized way of doing it?

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  • iPhone app crashes on start-up, in stack-trace only messages from built-in frameworks

    - by Aleksejs
    My app some times crashes at start-up. In stack-trace only messages from built-in frameworks. An excerpt from a crash log: OS Version: iPhone OS 3.1.3 (7E18) Report Version: 104 Exception Type: EXC_BAD_ACCESS (SIGBUS) Exception Codes: KERN_PROTECTION_FAILURE at 0x000e6000 Crashed Thread: 0 Thread 0 Crashed: 0 CoreGraphics 0x339305d8 argb32_image_mark_RGB32 + 704 1 CoreGraphics 0x338dbcd4 argb32_image + 1640 2 libRIP.A.dylib 0x320d99f0 ripl_Mark 3 libRIP.A.dylib 0x320db3ac ripl_BltImage 4 libRIP.A.dylib 0x320cc2a0 ripc_RenderImage 5 libRIP.A.dylib 0x320d5238 ripc_DrawImage 6 CoreGraphics 0x338d7da4 CGContextDelegateDrawImage + 80 7 CoreGraphics 0x338d7d14 CGContextDrawImage + 364 8 UIKit 0x324ee68c compositeCGImageRefInRect 9 UIKit 0x324ee564 -[UIImage(UIImageDeprecated) compositeToRect:fromRect:operation:fraction:] 10 UIKit 0x32556f44 -[UINavigationBar drawBackButtonBackgroundInRect:withStyle:pressed:] 11 UIKit 0x32556b00 -[UINavigationItemButtonView drawRect:] 12 UIKit 0x324ecbc4 -[UIView(CALayerDelegate) drawLayer:inContext:] 13 QuartzCore 0x311cacfc -[CALayer drawInContext:] 14 QuartzCore 0x311cab00 backing_callback 15 QuartzCore 0x311ca388 CABackingStoreUpdate 16 QuartzCore 0x311c978c -[CALayer _display] 17 QuartzCore 0x311c941c -[CALayer display] 18 QuartzCore 0x311c9368 CALayerDisplayIfNeeded 19 QuartzCore 0x311c8848 CA::Context::commit_transaction(CA::Transaction*) 20 QuartzCore 0x311c846c CA::Transaction::commit() 21 QuartzCore 0x311c8318 +[CATransaction flush] 22 UIKit 0x324f5e94 -[UIApplication _reportAppLaunchFinished] 23 UIKit 0x324a7a80 -[UIApplication _runWithURL:sourceBundleID:] 24 UIKit 0x324f8df8 -[UIApplication handleEvent:withNewEvent:] 25 UIKit 0x324f8634 -[UIApplication sendEvent:] 26 UIKit 0x324f808c _UIApplicationHandleEvent 27 GraphicsServices 0x335067dc PurpleEventCallback 28 CoreFoundation 0x323f5524 CFRunLoopRunSpecific 29 CoreFoundation 0x323f4c18 CFRunLoopRunInMode 30 UIKit 0x324a6c00 -[UIApplication _run] 31 UIKit 0x324a5228 UIApplicationMain 32 Journaler 0x000029ac main (main.m:14) 33 Journaler 0x00002948 start + 44 File main.m is simple as possible: #import <UIKit/UIKit.h> int main(int argc, char *argv[]) { NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init]; int retVal = UIApplicationMain(argc, argv, nil, nil); // line 14 [pool release]; return retVal; } What my cause the app to crash?

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  • CoreData many-to-many relationship NSPredicate Exceptions

    - by user307550
    I'm trying to model a Person/Team relationship. It's a many to many relationship since a person can belong to multiple teams and a team can have multiple people. As suggested by the doc I created an intermediate entity called TeamMember. I am now trying to run a query to see if I have a list of people, whether a pre-existing Team already exists for them so I'm not storing duplicate Teams in the database NSFetchRequest *request = [[[NSFetchRequest alloc] init] autorelease]; NSEntityDescription *entity = [NSEntityDescription entityForName:@"Team" inManagedObjectContext:[pm managedObjectContext]]; [request setEntity:entity]; NSPredicate *predicate = nil; predicate = [NSPredicate predicateWithFormat:@"ALL %K IN %@", @"teamMembers.person", players]; players is an NSSet of people that I'm trying to search I'm getting the following exception: Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: 'Unsupported predicate ALL teamMembers.person IN { (entity: Person; id: 0x1334470 ; data: { Ideally I would like them to match exactly and not just do an IN as well. Any help would be greatly appreciated

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  • UIView "suck" animation

    - by igul222
    I'd like to use the UIView "sucking" transition (view is "sucked" into a point) referenced here: http://iphonedevwiki.net/index.php/UIViewAnimationState#Using_suckEffect The method above, however, uses private APIs, which makes it next to useless for an App Store app. How can I recreate a similar effect without relying on private APIs? I'm guessing the answer has to do with OpenGL, although I have zero experience there.

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  • How to specify selector when CAKeyframeAnimation is finished?

    - by darenchow
    I'm using a CAKeyframeAnimation to animate a view along a CGPath. When the animation is done, I'd like to be able to call some other method to perform another action. Is there a good way to do this? I've looked at using UIView's setAnimationDidStopSelector:, however from the docs this looks like it only applies when used within a UIView animation block (beginAnimations and commitAnimations). I also gave it a try just in case, but it doesn't seem to work. Here's some sample code (this is within a custom UIView sub-class method): // These have no effect since they're not in a UIView Animation Block [UIView setAnimationDelegate:self]; [UIView setAnimationDidStopSelector:@selector(animationDidStop:finished:context:)]; // Set up path movement CAKeyframeAnimation *pathAnimation = [CAKeyframeAnimation animationWithKeyPath:@"path"]; pathAnimation.calculationMode = kCAAnimationPaced; pathAnimation.fillMode = kCAFillModeForwards; pathAnimation.removedOnCompletion = NO; pathAnimation.duration = 1.0f; CGMutablePathRef path = CGPathCreateMutable(); CGPathMoveToPoint(path, NULL, self.center.x, self.center.y); // add all points to the path for (NSValue* value in myPoints) { CGPoint nextPoint = [value CGPointValue]; CGPathAddLineToPoint(path, NULL, nextPoint.x, nextPoint.y); } pathAnimation.path = path; CGPathRelease(path); [self.layer addAnimation:pathAnimation forKey:@"pathAnimation"]; A workaround I was considering that should work, but doesn't seem like the best way, is to use NSObject's performSelector:withObject:afterDelay:. As long as I set the delay equal to the duration of the animation, then it should be fine. Is there a better way? Thanks!

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  • Why CABasicAnimation will send the layer's view to back and front?

    - by ohho
    There are two UIViews of similar size. UIView one (A) is originally on top of UIView two (B). When I try to perform a CABasicAnimation transform.rotation.y on A's layer: CABasicAnimation *rotateAnimation = [CABasicAnimation animationWithKeyPath:@"transform.rotation.y"]; CGFloat startValue = 0.0; CGFloat endValue = M_PI; rotateAnimation.fromValue = [NSNumber numberWithDouble:startValue]; rotateAnimation.toValue = [NSNumber numberWithDouble:endValue]; rotateAnimation.duration = 5.0; [CATransaction begin]; [imageA.layer addAnimation:rotateAnimation forKey:@"rotate"]; [CATransaction commit]; During the animation, the animating layer's UIView (A) will be: sent back (A is suddenly behind B) rotating ... passed second half of the animation sent front (A is now on top of B again) Is there a way to keep A on top of B for the whole animation period? Thanks! UPDATE: project source is attached: FlipLayer.zip

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  • Drawing triangle/arrow on a line with CGContext

    - by Pete
    Hi, I am using the framework of route-me for working with locations. In this code the path between two markers(points) will be drawn as a line. My Question: "What code should I add if I want to add an arrow in the middle(or top) of the line, so that it points the direction" Thanks - (void)drawInContext:(CGContextRef)theContext { renderedScale = [contents metersPerPixel]; float scale = 1.0f / [contents metersPerPixel]; float scaledLineWidth = lineWidth; if(!scaleLineWidth) { scaledLineWidth *= renderedScale; } //NSLog(@"line width = %f, content scale = %f", scaledLineWidth, renderedScale); CGContextScaleCTM(theContext, scale, scale); CGContextBeginPath(theContext); CGContextAddPath(theContext, path); CGContextSetLineWidth(theContext, scaledLineWidth); CGContextSetStrokeColorWithColor(theContext, [lineColor CGColor]); CGContextSetFillColorWithColor(theContext, [fillColor CGColor]); // according to Apple's documentation, DrawPath closes the path if it's a filled style, so a call to ClosePath isn't necessary CGContextDrawPath(theContext, drawingMode); }

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  • Intermittent fillMode=kCAFillModeForwards bug using CAKeyframeAnimation with path

    - by Mark24x7
    I'm having an intermittent problem when I move a UIImageView around the screen using CAKeyframeAnimation. I want the position of the UIImageView to remain where the animation ends when it is done. This bug only happens for certain start and end points. When I use random points it works correctly most of the time, but about 5-15% of the time it fails and snaps back to the pre-animation position. The problem only appears when using CAKeyframeAnimation using the path property. If I use the values property the bug does not appear. I am setting removedOnCompletion = NO, and fillMode = kCAFillModeForwards. I have posted a link to a test Xcode below. Here is my code for setting up the animation. I have a property usePath. When this is YES, the bug appears. When I set usePath to NO, the snap back bug does not happen. In this case I am using a path that is a simple line, but once I resolve this bug with a simple path, I will use a more complex path with curves in it. // create the point CAKeyframeAnimation *moveAnimation = [CAKeyframeAnimation animationWithKeyPath:@"position"]; if (self.usePath) { CGMutablePathRef path = CGPathCreateMutable(); CGPathMoveToPoint(path, NULL, startPt.x, startPt.y); CGPathAddLineToPoint(path, NULL, endPt.x, endPt.y); moveAnimation.path = path; CGPathRelease(path); } else { moveAnimation.values = [NSArray arrayWithObjects: [NSValue valueWithCGPoint:startPt], [NSValue valueWithCGPoint:endPt], nil]; } moveAnimation.calculationMode = kCAAnimationPaced; moveAnimation.duration = 0.5f; moveAnimation.removedOnCompletion = NO; // leaves presentation layer in final state; preventing snap-back to original state moveAnimation.fillMode = kCAFillModeForwards; moveAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]; // moveAnimation.delegate = self; // start the animation [ball.layer addAnimation:moveAnimation forKey:@"moveAnimation"]; To dl and view my test project goto test project (http://www.24x7digital.com/downloads/PathFillModeBug.zip) Tap the 'Move Ball' button to start the animation of the ball. I have hard coded a start and end point which causes the bug to happen every time. Use the switch to change usePath to YES or NO. When usePath is YES, you will see the snap back bug. When usePath is NO, you will not see the snap back bug. I'm using SDK 3.1.3, but I have seen this bug using SDK 3.0 as well, and I have seen the bug on the Sim and on my iPhone. Any idea on how to fix this or if I am doing something wrong are appreciated. Thanks, Mark.

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  • Text to speech on iPhone

    - by lostInTransit
    Hi Is there any way we can convert text to speech in an iPhone app? Is it possible using the SDK? Thanks Are there any third-party TTS engines available for the iPhone? (AFAIK Acapela is not yet released)

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