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  • Check if the vector is behind another or maybe opposite directions?

    - by Gilson
    I'm doing a network game and on the client side, i interpolate the client position with the server sent extrapolated position. The client has its own physics simulation wich is corrected by the server in steps. The problem is when it laggs and i 'kick' the ball, the server gets a delayed message and sends me the position backwards of the client position wich makes the ball goes back and forth. I want to ignore those and maybe compensate that on the server, not sure though. The problem is the clock difference on those case are 0.07ms or 0.10 ms wich isn't that high to ignore the message i guess. When i get the server position, i extrapolate with the clock interval * serverBallVelocity Can i check if my new ball server position is behind my actual ball vector position? I tried to use the dot product after normalized the two vectors to check if they are opposite but it ain't working properly. Any suggestions on checking that?

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  • Parts de marché : Internet Explorer se maintient en Europe, Chrome assoit sa position de numéro 3 d'après AT Internet

    Parts de marché : Internet Explorer se maintient en Europe Chrome assoit sa position de numéro 3, d'après AT Internet La part de marché (PDM) d'Internet Explorer se maintient en Europe d'après le rapport mensuel de janvier de la société d'analyses AT INTERNET. Après une chute continue sur plusieurs mois ayant entraîné un recul de 9 points d'Internet Explorer (49,1% de PDM) en Europe, le navigateur de Microsoft se stabilise - « pour la première fois depuis de très nombreux mois », note AT Internet. La mauvaise affaire est pour Firefox. Le navigateur de la fondation Mozilla a reculé de 0,6 points depuis août 2010 et ne repart pas en 2011. Sa part de marché est de 29.5% en jan...

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  • What jquery code or plugin would I use to update the position of an element created by a plugin

    - by Breadtruck
    I am using a jquery plugin from [ FilamentGroup ] called DateRangePicker. I have a simple form with two text inputs for the start and end date that I bind the DateRangePicker to using this $('input.tbDate').daterangepicker({ dateFormat: 'mm/dd/yy', earliestDate: new Date(minDate), latestDate: new Date(maxDate), datepickerOptions: { changeMonth: true, changeYear: true, minDate: new Date(minDate), maxDate: new Date(maxDate) } }); I have a collapsible table above this form that when shown, moves the form and the elements that the daterangepicker plugin is bound to, down lower on the page, but the daterangepicker appears to keep the position from when it was actually created. What code could I put in the daterangepicker's onShow Callback to update its position to be next to the element is was initially bound to? Or is there some specific jquery method or plugin that I could chain to the daterangepicker plugin so that it will update its position correctly. This would come in handy for some other plugins that I use that don't seem to keep their position relative to other elements correctly either.

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  • How to get the window position and update to other windows?

    - by Rakesh
    Hi all..I have 2 dialog boxes in which I will display 1 dialogbox at a time..If I click NEXT in the first dialog box,I will hide the first dialog box and display the second dialog and vice versa...Now say If I move the dialog box after clicking NEXT in the first dialog..and when I click BACK(in the second dialog) ...it goes back to its previous position(to diaplay the first dialog box)..so I have decided to get the current window's position and update to the other window position so that it doesnt move even If I click next/back..I am not sure how to get the windows position and update to other..please help me if you guys know about this..

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  • Dot Not Track ne doit pas être activé par défaut pour le W3C, Microsoft campe sur sa position et maintient son activation dans IE 10

    Dot Not Track ne doit pas être activé par défaut pour le W3C Microsoft campe sur sa position et maintient l'activation de la fonction dans IE 10 Mise à jour du 20/06/2012, par Hinautl Romaric Microsoft a opté, pour Internet Explorer 10, pour l'activation par défaut de la fonctionnalité Dot Not Track (DNT). Le but étant de protéger la vie privée des utilisateurs, la fonction Dot Not Track rajoute une entête HTTP visant à désactiver le suivi des utilisateurs par les applications web, utile pour effectuer de la publicité ciblée. Le choix opéré par Microsoft a entrainé une vague de critiques des annonc...

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  • How to set the default input focus/caret position in Outlook 2007 stationery?

    - by Ronald
    When using stationery/templates in Outlook 2007, I want to set the caret position between the header and footer by default. Now you have to click in the right place to start typing, which is annoying... Is the some special markup that would allow me to set a default caret position? Something like this (for Outlook Express 5/6): http://email.about.com/od/outlookexpresstips/qt/et041205.htm.

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  • Flex/Flash: Don't show 'bar' cursor when dragging over a TextField/TextArea?

    - by David Wolever
    As the title suggests, how can I prevent the "bar" cursor from appearing when I click-and-drag over a TextField? For example, consider this interaction: I'd like to prevent the cursor changing to the "bar" in step "2". How can I do that? I've tried fiddling with the selectable flag: protected static function fixMouseOverAfordance(field:TextField):void { var iOwnClick:Boolean = false; function handleMouseOver(event:MouseEvent):void { if (event.buttonDown) { field.selectable = iOwnClick; } else { field.selectable = true; iOwnClick = false; } } field.addEventListener(MouseEvent.MOUSE_OVER, handleMouseOver, false, EventPriority.CURSOR_MANAGEMENT+1); field.addEventListener(MouseEvent.ROLL_OVER, handleMouseOver, false, EventPriority.CURSOR_MANAGEMENT+1); field.addEventListener(MouseEvent.MOUSE_MOVE, handleMouseOver, false, EventPriority.CURSOR_MANAGEMENT+1); field.addEventListener(MouseEvent.MOUSE_DOWN, function(event:MouseEvent):void { iOwnClick = true; field.selectable = true; }); } But the "bar" cursor still appears the first time the mouse is moved over the text field (however, after it has been moved out then moved back in, it does the right thing).

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  • Is there a way to restart a cursor? Oracle

    - by Solid1Snake1
    I am trying to do something such as: for(int i = 0; i<10; i++) { for(int j = 0; j<10; j++) { Blah; } } //As you can see each time that there is a different i, j starts at 0 again. Using cursors in Oracle. But if I'm correct, after I fetch all rows from a cursor, it will not restart. Is there a way to do this? Here is my sql: CREATE OR REPLACE PROCEDURE SSACHDEV.SyncTeleappWithClientinfo as teleCase NUMBER; CURSOR TeleAppCursor is Select distinct(casenbr) from TeleApp; CURSOR ClientInfoCursor is Select casenbr from clientinfo where trim(cashwithappyn) is null; BEGIN open TeleAppCursor; open ClientInfoCursor; LOOP fetch TeleAppCursor into teleCase; EXIT when TeleAppCursor%NOTFOUND; LOOP fetch ClientInfoCursor into clientCase; EXIT when ClientInfoCursor%NOTFOUND; if clientCase = teleCase then update ClientInfo set cashwithappyn = (select cashwithappyn from teleapp where casenbr = clientCase) where casenbr = clientCase; break; end if; END LOOP; END LOOP; END; I did check online and was unable to find anything on this.

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  • Project Euler 17: (Iron)Python

    - by Ben Griswold
    In my attempt to learn (Iron)Python out in the open, here’s my solution for Project Euler Problem 17.  As always, any feedback is welcome. # Euler 17 # http://projecteuler.net/index.php?section=problems&id=17 # If the numbers 1 to 5 are written out in words: # one, two, three, four, five, then there are # 3 + 3 + 5 + 4 + 4 = 19 letters used in total. # If all the numbers from 1 to 1000 (one thousand) # inclusive were written out in words, how many letters # would be used? # # NOTE: Do not count spaces or hyphens. For example, 342 # (three hundred and forty-two) contains 23 letters and # 115 (one hundred and fifteen) contains 20 letters. The # use of "and" when writing out numbers is in compliance # with British usage. import time start = time.time() def to_word(n): h = { 1 : "one", 2 : "two", 3 : "three", 4 : "four", 5 : "five", 6 : "six", 7 : "seven", 8 : "eight", 9 : "nine", 10 : "ten", 11 : "eleven", 12 : "twelve", 13 : "thirteen", 14 : "fourteen", 15 : "fifteen", 16 : "sixteen", 17 : "seventeen", 18 : "eighteen", 19 : "nineteen", 20 : "twenty", 30 : "thirty", 40 : "forty", 50 : "fifty", 60 : "sixty", 70 : "seventy", 80 : "eighty", 90 : "ninety", 100 : "hundred", 1000 : "thousand" } word = "" # Reverse the numbers so position (ones, tens, # hundreds,...) can be easily determined a = [int(x) for x in str(n)[::-1]] # Thousands position if (len(a) == 4 and a[3] != 0): # This can only be one thousand based # on the problem/method constraints word = h[a[3]] + " thousand " # Hundreds position if (len(a) >= 3 and a[2] != 0): word += h[a[2]] + " hundred" # Add "and" string if the tens or ones # position is occupied with a non-zero value. # Note: routine is broken up this way for [my] clarity. if (len(a) >= 2 and a[1] != 0): # catch 10 - 99 word += " and" elif len(a) >= 1 and a[0] != 0: # catch 1 - 9 word += " and" # Tens and ones position tens_position_value = 99 if (len(a) >= 2 and a[1] != 0): # Calculate the tens position value per the # first and second element in array # e.g. (8 * 10) + 1 = 81 tens_position_value = int(a[1]) * 10 + a[0] if tens_position_value <= 20: # If the tens position value is 20 or less # there's an entry in the hash. Use it and there's # no need to consider the ones position word += " " + h[tens_position_value] else: # Determine the tens position word by # dividing by 10 first. E.g. 8 * 10 = h[80] # We will pick up the ones position word later in # the next part of the routine word += " " + h[(a[1] * 10)] if (len(a) >= 1 and a[0] != 0 and tens_position_value > 20): # Deal with ones position where tens position is # greater than 20 or we have a single digit number word += " " + h[a[0]] # Trim the empty spaces off both ends of the string return word.replace(" ","") def to_word_length(n): return len(to_word(n)) print sum([to_word_length(i) for i in xrange(1,1001)]) print "Elapsed Time:", (time.time() - start) * 1000, "millisecs" a=raw_input('Press return to continue')

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  • how to update an Android ListActivity on changing data of the connected SimpleCursorAdapter

    - by 4485670
    I have the following code. What I want to achieve is to update the shown list when I click an entry so I can traverse through the list. I found the two uncommented ways to do it here on stackoverflow, but neither works. I also got the advice to create a new ListActivity on the data update, but that sounds like wasting resources? EDIT: I found the solution myself. All you need to do is call "SimpleCursorAdapter.changeCursor(new Cursor);". No notifying, no things in UI-Thread or whatever. import android.app.ListActivity; import android.database.Cursor; import android.os.Bundle; import android.util.Log; import android.view.View; import android.widget.ListView; import android.widget.SimpleCursorAdapter; public class MyActivity extends ListActivity { private DepartmentDbAdapter mDbHelper; private Cursor cursor; private String[] from = new String[] { DepartmentDbAdapter.KEY_NAME }; private int[] to = new int[] { R.id.text1 }; private SimpleCursorAdapter notes; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.departments_list); mDbHelper = new DepartmentDbAdapter(this); mDbHelper.open(); // Get all of the departments from the database and create the item list cursor = mDbHelper.fetchSubItemByParentId(1); this.startManagingCursor(cursor); // Now create an array adapter and set it to display using our row notes = new SimpleCursorAdapter(this, R.layout.department_row, cursor, from, to); this.setListAdapter(notes); } @Override protected void onListItemClick(ListView l, View v, int position, long id) { super.onListItemClick(l, v, position, id); // get new data and update the list this.updateData(safeLongToInt(id)); } /** * update data for the list * * @param int departmentId id of the parent department */ private void updateData(int departmentId) { // close the old one, get a new one cursor.close(); cursor = mDbHelper.fetchSubItemByParentId(departmentId); // change the cursor of the adapter to the new one notes.changeCursor(cursor); } /** * safely convert long to in to save memory * * @param long l the long variable * * @return integer */ public static int safeLongToInt(long l) { if (l < Integer.MIN_VALUE || l > Integer.MAX_VALUE) { throw new IllegalArgumentException (l + " cannot be cast to int without changing its value."); } return (int) l; } }

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  • Self-updating collection concurrency issues

    - by DEHAAS
    I am trying to build a self-updating collection. Each item in the collection has a position (x,y). When the position is changed, an event is fired, and the collection will relocate the item. Internally the collection is using a “jagged dictionary”. The outer dictionary uses the x-coordinate a key, while the nested dictionary uses the y-coordinate a key. The nested dictionary then has a list of items as value. The collection also maintains a dictionary to store the items position as stored in the nested dictionaries – item to stored location lookup. I am having some trouble making the collection thread safe, which I really need. Source code for the collection: public class PositionCollection<TItem, TCoordinate> : ICollection<TItem> where TItem : IPositionable<TCoordinate> where TCoordinate : struct, IConvertible { private readonly object itemsLock = new object(); private readonly Dictionary<TCoordinate, Dictionary<TCoordinate, List<TItem>>> items; private readonly Dictionary<TItem, Vector<TCoordinate>> storedPositionLookup; public PositionCollection() { this.items = new Dictionary<TCoordinate, Dictionary<TCoordinate, List<TItem>>>(); this.storedPositionLookup = new Dictionary<TItem, Vector<TCoordinate>>(); } public void Add(TItem item) { if (item.Position == null) { throw new ArgumentException("Item must have a valid position."); } lock (this.itemsLock) { if (!this.items.ContainsKey(item.Position.X)) { this.items.Add(item.Position.X, new Dictionary<TCoordinate, List<TItem>>()); } Dictionary<TCoordinate, List<TItem>> xRow = this.items[item.Position.X]; if (!xRow.ContainsKey(item.Position.Y)) { xRow.Add(item.Position.Y, new List<TItem>()); } xRow[item.Position.Y].Add(item); if (this.storedPositionLookup.ContainsKey(item)) { this.storedPositionLookup[item] = new Vector<TCoordinate>(item.Position); } else { this.storedPositionLookup.Add(item, new Vector<TCoordinate>(item.Position)); // Store a copy of the original position } item.Position.PropertyChanged += (object sender, PropertyChangedEventArgs eventArgs) => this.UpdatePosition(item, eventArgs.PropertyName); } } private void UpdatePosition(TItem item, string propertyName) { lock (this.itemsLock) { Vector<TCoordinate> storedPosition = this.storedPositionLookup[item]; this.RemoveAt(storedPosition, item); this.storedPositionLookup.Remove(item); } } } I have written a simple unit test to check for concurrency issues: [TestMethod] public void TestThreadedPositionChange() { PositionCollection<Crate, int> collection = new PositionCollection<Crate, int>(); Crate crate = new Crate(new Vector<int>(5, 5)); collection.Add(crate); Parallel.For(0, 100, new Action<int>((i) => crate.Position.X += 1)); Crate same = collection[105, 5].First(); Assert.AreEqual(crate, same); } The actual stored position varies every time I run the test. I appreciate any feedback you may have.

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  • Using position function for accessing particular node when using While Activity in SOA 11.1.1.5

    - by AJ
    Hi If you are using while activity in SOA Suite 11.1.1.5 and within loop you have a requirement to access repeating node of XML. You might need to use below XPATH expression for accessing the node. Here is the XML that I am using for this example <?xml version='1.0' encoding='UTF-8'?> David DemoJob 1 2012-04-15 40000 0 10 Steve TestJob 1 2012-04-15 40000 0 10 Here you can notice that Emp node is repeating i.e. EmpCollection node will contain multiple employees. Now in loop one of assign activity you need to access a particular node for e.g. For first time loop runs you want to access first node and second time second node and so on. You need to make use of postion() function like bpws:getVariableData('Receive1_Read_InputVariable','body','/ns4:EmpCollection/ns4:Emp[position()=$loopCounter]/ns4:job') Please Note: Here loopCounter is a variable that we have created of type xsd:int and prior to loop we have initialized a value of 1. Loop will run depending on the number of Emp nodes present at runtime. For that in while Activity you can use below XPATH expression ora:countNodes('Receive1_Read_InputVariable','body','/ns4:EmpCollection/ns4:Emp')=bpws:getVariableData('loopCounter') Do let me know in case of any issues or concern. Cheers AJ

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  • As my first professional position should I take it at a start-up or a better known company? [closed]

    - by Carl Carlson
    I am a couple of months removed from graduating with a CS degree and my gpa wasn't very high. But I do have aspirations of becoming a good software developer. Nevertheless I got two job offers recently. One is with a small start-up and the other is with a military contractor. The military contractor asked for my gpa and I gave it to them. The military contracting position is in developing GIS related applications which I was familiar with in an internship. After receiving an offer from the military contractor, I received an offer from the start-up after the start-up asked me how much the offer was from the military contractor. So the pay is even. The start-up would require I be immediately thrust into it with only two other people in the start-up currently and I would have to learn everything on my own. The military contractor has teams and people who know what their doing and would be able to offer me guidance. Seeing as how I have been a couple of months removed from school and need something of a refresher is it better than I just dive into the start-up and diversify what I've learned or be specialized on a particular track? Some more facts about the start-up: It deals with military contracts as well and is in Phase 2 of contracts. It will require I learn a diverse amount of technologies including cyber security, android development, python, javascript, etc. The military contractor will have me learn more C#, refine my Java, do javascript, and GIS related technologies. I might as well come out and say the military contractor is Northrop Grumman and more or less offered me less money than the projected starting salary from online salary calculators. But there is the possibility of bonuses, while the start-up doesn't include the possibility of bonuses. I think benefits for both are relatively the same.

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  • HLSL What you get when you subtract world position from InvertViewProjection.Transform?

    - by cubrman
    In one of NVIDIA's Vertex shaders (the metal one) I found the following code: // transform object normals, tangents, & binormals to world-space: float4x4 WorldITXf : WorldInverseTranspose < string UIWidget="None"; >; // provide tranform from "view" or "eye" coords back to world-space: float4x4 ViewIXf : ViewInverse < string UIWidget="None"; >; ... float4 Po = float4(IN.Position.xyz,1); // homogeneous location coordinates float4 Pw = mul(Po,WorldXf); // convert to "world" space OUT.WorldView = normalize(ViewIXf[3].xyz - Pw.xyz); The term OUT.WorldView is subsequently used in a Pixel Shader to compute lighting: float3 Ln = normalize(IN.LightVec.xyz); float3 Nn = normalize(IN.WorldNormal); float3 Vn = normalize(IN.WorldView); float3 Hn = normalize(Vn + Ln); float4 litV = lit(dot(Ln,Nn),dot(Hn,Nn),SpecExpon); DiffuseContrib = litV.y * Kd * LightColor + AmbiColor; SpecularContrib = litV.z * LightColor; Can anyone tell me what exactly is WorldView here? And why do they add it to the normal?

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  • Can I keep Google from stealing my cursor? (Firefox)

    - by LinkTiger
    I have iGoogle as my home page. Every time that I start up Firefox with the intent to go to a specific page, I end up typing half the URL in the Google search box when iGoogle steals focus away from the URL bar. Is there any way to hack Firefox (or iGoogle) to keep the page from stealing my cursor on load? Thanks!

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  • How to enable 'playback follows cursor' / 'skip silence' in itunes?

    - by xor_eq
    foobar has got two pretty simple, yet very useful features (at least for me) that iTunes seems to be lacking: Playback follows cursor - Playback continues at the selected track Skip silence - Those 25 minute songs, containing 20 minutes of silence and then some final brainfart that's called "hidden track"... this feature just skips the silence, plays the final bit and continues with the next song Is it possible somehow to enable those features in iTunes?

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  • Windows 7 boots with a blank screen with mouse cursor only.

    - by user2352
    My Windows 7 machine was powered down without logging out first. Now when booting the PC, Windows 7 does not completely start--instead it boots to an all-black screen with a mouse cursor that can be moved around. There are no icons, toolbars, etc. Ctrl+Alt+Del does not bring up the Task Manager. Booting to Safe Mode renders the same result.

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  • Media query from a specific folder

    - by sensei
    I would like to understand how I can use a cursor to jpg files in a folder specified in the sdcard. I'm trying to select with a cursor the jpg files in a specific folder, and I tried this: This is the code: public static Uri getRandomImage(ContentResolver resolver) { String[] projection = new String[] { BaseColumns._ID, }; String folder = "/sdcard/DCIM/Wallpaper/"; folder = folder + "%"; Uri uri = Media.EXTERNAL_CONTENT_URI; String[] whereArgs = new String[]{folder}; Cursor cursor = resolver.query(uri, projection, null, whereArgs, MediaColumns._ID); if (cursor == null || cursor.getCount() <= 0) { return null; } cursor.moveToPosition(new Random().nextInt(cursor.getCount())); return Uri.withAppendedPath(uri, cursor.getString(0)); } but this code gives me error here is the logcat: E/AndroidRuntime(11986): FATAL EXCEPTION: main E/AndroidRuntime(11986): android.database.sqlite.SQLiteException: bind or column index out of range: handle 0x26a490 E/AndroidRuntime(11986): at android.database.DatabaseUtils.readExceptionFromParcel(DatabaseUtils.java:158) E/AndroidRuntime(11986): at android.database.DatabaseUtils.readExceptionFromParcel(DatabaseUtils.java:114) E/AndroidRuntime(11986): at android.content.ContentProviderProxy.bulkQueryInternal(ContentProviderNative.java:330) E/AndroidRuntime(11986): at android.content.ContentProviderProxy.query(ContentProviderNative.java:366) E/AndroidRuntime(11986): at android.content.ContentResolver.query(ContentResolver.java:245) E/AndroidRuntime(11986): at it.bisemanuDEV.slidepuzzle.SelectImagePreference.getRandomImage(SelectImagePreference.java:126) E/AndroidRuntime(11986): at it.bisemanuDEV.slidepuzzle.TileView.newGame(TileView.java:156) E/AndroidRuntime(11986): at it.bisemanuDEV.slidepuzzle.SlidePuzzleActivity.onOptionsItemSelected(SlidePuzzleActivity.java:377) E/AndroidRuntime(11986): at android.app.Activity.onMenuItemSelected(Activity.java:2762) E/AndroidRuntime(11986): at com.android.internal.policy.impl.PhoneWindow.onMenuItemSelected(PhoneWindow.java:730) E/AndroidRuntime(11986): at com.android.internal.view.menu.MenuItemImpl.invoke(MenuItemImpl.java:143) E/AndroidRuntime(11986): at com.android.internal.view.menu.MenuBuilder.performItemAction(MenuBuilder.java:855) E/AndroidRuntime(11986): at com.android.internal.view.menu.IconMenuView.invokeItem(IconMenuView.java:532) E/AndroidRuntime(11986): at com.android.internal.view.menu.IconMenuItemView.performClick(IconMenuItemView.java:122) E/AndroidRuntime(11986): at android.view.View$PerformClick.run(View.java:8819) E/AndroidRuntime(11986): at android.os.Handler.handleCallback(Handler.java:603) E/AndroidRuntime(11986): at android.os.Handler.dispatchMessage(Handler.java:92) E/AndroidRuntime(11986): at android.os.Looper.loop(Looper.java:123) E/AndroidRuntime(11986): at android.app.ActivityThread.main(ActivityThread.java:4627) E/AndroidRuntime(11986): at java.lang.reflect.Method.invokeNative(Native Method) E/AndroidRuntime(11986): at java.lang.reflect.Method.invoke(Method.java:521) E/AndroidRuntime(11986): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:868) E/AndroidRuntime(11986): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:626) E/AndroidRuntime(11986): at dalvik.system.NativeStart.main(Native Method)

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  • XSLT Pagination

    - by dbomb101
    I have created a xslt document which formats an xml document, but I would like the results from the xslt sheet to be paginated. here is the orginal xlst document <?xml version="1.0" encoding="UTF-8"?> <xsl:stylesheet version="1.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform"> <xsl:output method="xml" version="1.0" encoding="UTF-8" indent="yes"/> <xsl:template match="/"> <xsl:for-each select="musicInformation/musicdetails"> <label for="artistname{position()}" id="artistnameLabel{position()}">Artist Name:</label> <span id ="artistname{position()}"><xsl:value-of select="artistname" /></span> <br/> <label for="recordname{position()}" id="recordnameLabel{position()}">Record Name:</label> <span id ="recordname{position()}"><xsl:value-of select="recordname" /></span> <br/> <label for="recordtype{position()}" id="recordtypeLabel{position()}">Record Type:</label> <span id ="recordtype{position()}"><xsl:value-of select="recordtype" /></span> <br/> <label for="format{position()}" id="formatLabel{position()}">Format:</label> <span id ="format{position()}"><xsl:value-of select="format" /></span> <br/> <a href="xmlDetail.php?mid={@m_id}" >See Details</a> <br/><br/> </xsl:for-each> </xsl:template> </xsl:stylesheet>

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  • maintaining continuous count in php

    - by LiveEn
    I have a small problem maintain a count for the position. i have written a function function that will select all the users within a page and positions them in the order. Eg: Mike Position 1 Steve Postion 2.............. .... Jacob Position 30 but the problem that i have when i move to the second page, the count is started from first Eg: Jenny should be number 31 but the list goes, Jenny Position 1 Tanya Position 2....... Below is my function function nrk($duty,$page,$position) { $url="http://www.test.com/people.php?q=$duty&start=$page"; $ch=curl_init(); curl_setopt($ch,CURLOPT_URL,$url); $result=curl_exec($ch); $dom = new DOMDocument(); @$dom->loadHTML($result); $xpath=new DOMXPath($dom); $elements = $xpath->evaluate("//div"); foreach ($elements as $element) { $name = $element->getElementsByTagName("name")->item(0)->nodeValue; $position=$position+1; echo $name." Position:".$position."<br>"; } return $position; } Below is the for loop where i try to loop thru the page count for ($page=0;$page<=$pageNumb;$page=$page + 10) { nrk($duty,$page,$position); } I dont want to maintain a array key value in the for each coz i drop certain names...

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  • how to get Contact database schema.

    - by kamiomar
    Dear, is there any link that provide me the Contact Schema. when i store new phone number in mobile, the informaion store in the database. so i need schema to create my own table for back purpose. i have alreay get People table column by the follwoing code. boolean displayFlag = false; String str = ""; Uri CONTACT_URI = People.CONTENT_URI; Cursor cursor = mContext.getContentResolver().query(CONTACT_URI, null, null, null, null); String columnNames = ""; if (cursor != null) { try { cursor.getCount(); if (cursor.moveToFirst()) { String[] columns = cursor.getColumnNames(); for (int i = 0; i < columns.length; i++) { columnNames += "colName" + cursor.getColumnName(i) + " : " + cursor.getString(i) + "colValue"; } } } finally { cursor.close(); } } createImage(columnNames); if (displayFlag) { Toast.makeText(mContext, str, Toast.LENGTH_SHORT).show(); } } Thanks

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  • why toString method does not work here??

    - by user329820
    Hi this is my whole class ,I have added number 2 to the doubly linked list and then I want it to be be print in the concole but it will show this "datastructureproject.Node@f62373" thanks! package datastructureproject; public class DoublyLinkedList { private Node head = new Node(0); private Node tail = new Node(0); private int length = 0; public DoublyLinkedList() { head.setPrev(null); head.setNext(tail); tail.setPrev(head); tail.setNext(null); } public void add(int index, int value) throws IndexOutOfBoundsException { Node cursor = get(index); Node temp = new Node(value); temp.setPrev(cursor); temp.setNext(cursor.getNext()); cursor.getNext().setPrev(temp); cursor.setNext(temp); length++; } private Node get(int index) throws IndexOutOfBoundsException { if (index < 0 || index > length) { throw new IndexOutOfBoundsException(); } else { Node cursor = head; for (int i = 0; i < index; i++) { cursor = cursor.getNext(); } return cursor; } } public long size() { return length; } public boolean isEmpty() { return length == 0; } @Override public String toString() { StringBuffer result = new StringBuffer(); result.append("(head) - "); Node temp = head; while (temp.getNext() != tail) { temp = temp.getNext(); result.append(temp.getValue() + " - "); } result.append("(tail)"); return result.toString(); } public static void main(String[] args){ DoublyLinkedList list = new DoublyLinkedList(); list.add(0,2 ); System.out.println(list.get(0).toString()); } }

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  • Why do touches only get detected ABOVE my CCBitmapFontAtlas and not ON it? (cocos2d)

    - by RexOnRoids
    I am detecting touches for CCBitmapFontAtlas (just text labels) as shown in the code below. But it seems that touches are only detected slightly ABOVE the CCBitmapFontAtlases? Did something get screwed when converting between coordinate systems? (*Note objects label1, label2, etc are CCBitmapFontAtlas) - (void)ccTouchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { for( UITouch *touch in touches ) { CGPoint location = [touch locationInView:[touch view]]; location = [[CCDirector sharedDirector] convertToGL:location]; self.myGraphManager.isSliding = NO; CGRect rectLabel1 = CGRectMake(label1.position.x, label1.position.y, label1.contentSize.width, label1.contentSize.height); CGRect rectLabel2 = CGRectMake(label2.position.x, label2.position.y, label2.contentSize.width, label2.contentSize.height); CGRect rectLabel3 = CGRectMake(label3.position.x, label3.position.y, label3.contentSize.width, label3.contentSize.height); CGRect rectLabel4 = CGRectMake(label4.position.x, label4.position.y, label4.contentSize.width, label4.contentSize.height); CGRect rectLabel5 = CGRectMake(label5.position.x, label5.position.y, label5.contentSize.width, label5.contentSize.height); CGRect rectLabel6 = CGRectMake(label6.position.x, label6.position.y, label6.contentSize.width, label6.contentSize.height); if(CGRectContainsPoint(rectLabel1, location)){ NSLog(@"Label 1 Touched"); }else if(CGRectContainsPoint(rectLabel2, location)){ NSLog(@"Label 2 Touched"); }else if(CGRectContainsPoint(rectLabel3, location)){ NSLog(@"Label 3 Touched"); }else if(CGRectContainsPoint(rectLabel4, location)){ NSLog(@"Label 4 Touched"); }else if(CGRectContainsPoint(rectLabel5, location)){ NSLog(@"Label 5 Touched"); }else if(CGRectContainsPoint(rectLabel6, location)){ NSLog(@"Label 6 Touched"); } } }

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  • How to update a row in Android database

    - by Sajan
    Hi all I want to update a row on clicking on update button,but its doesn't work. I have used following code. public void btnUpdate(View v) { handeler.updateData(updateName.getText().toString(), updatePhone .getText().toString(), updateEmail.getText().toString(),id); } public void updateData(String name, String phone, String email, String id) { ContentValues values = new ContentValues(); values.put(COLUMN_FIRST, name); values.put(COLUMN_SECOND, phone); values.put(COLUMN_THIRD, email); database.update(TABLE_NAME, values, id, null); } public void search() { Cursor cursor = handeler.getData(); if (cursor.moveToFirst()) { String phoneNo; phoneNo = updateByPhone.getText().toString(); do { String s1 = cursor.getString(2); if (phoneNo.compareTo(s1) == 0) { id = cursor.getString(0); updateName.setText(cursor.getString(1)); updateEmail.setText(cursor.getString(3)); updatePhone.setText(cursor.getString(2)); } } while (cursor.moveToNext()); } } So if any know please suggest me how to solve it. Thanks

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  • Movement prediction for non-shooters

    - by ShadowChaser
    I'm working on an isometric 2D game with moderate-scale multiplayer, approximately 20-30 players connected at once to a persistent server. I've had some difficulty getting a good movement prediction implementation in place. Physics/Movement The game doesn't have a true physics implementation, but uses the basic principles to implement movement. Rather than continually polling input, state changes (ie/ mouse down/up/move events) are used to change the state of the character entity the player is controlling. The player's direction (ie/ north-east) is combined with a constant speed and turned into a true 3D vector - the entity's velocity. In the main game loop, "Update" is called before "Draw". The update logic triggers a "physics update task" that tracks all entities with a non-zero velocity uses very basic integration to change the entities position. For example: entity.Position += entity.Velocity.Scale(ElapsedTime.Seconds) (where "Seconds" is a floating point value, but the same approach would work for millisecond integer values). The key point is that no interpolation is used for movement - the rudimentary physics engine has no concept of a "previous state" or "current state", only a position and velocity. State Change and Update Packets When the velocity of the character entity the player is controlling changes, a "move avatar" packet is sent to the server containing the entity's action type (stand, walk, run), direction (north-east), and current position. This is different from how 3D first person games work. In a 3D game the velocity (direction) can change frame to frame as the player moves around. Sending every state change would effectively transmit a packet per frame, which would be too expensive. Instead, 3D games seem to ignore state changes and send "state update" packets on a fixed interval - say, every 80-150ms. Since speed and direction updates occur much less frequently in my game, I can get away with sending every state change. Although all of the physics simulations occur at the same speed and are deterministic, latency is still an issue. For that reason, I send out routine position update packets (similar to a 3D game) but much less frequently - right now every 250ms, but I suspect with good prediction I can easily boost it towards 500ms. The biggest problem is that I've now deviated from the norm - all other documentation, guides, and samples online send routine updates and interpolate between the two states. It seems incompatible with my architecture, and I need to come up with a better movement prediction algorithm that is closer to a (very basic) "networked physics" architecture. The server then receives the packet and determines the players speed from it's movement type based on a script (Is the player able to run? Get the player's running speed). Once it has the speed, it combines it with the direction to get a vector - the entity's velocity. Some cheat detection and basic validation occurs, and the entity on the server side is updated with the current velocity, direction, and position. Basic throttling is also performed to prevent players from flooding the server with movement requests. After updating its own entity, the server broadcasts an "avatar position update" packet to all other players within range. The position update packet is used to update the client side physics simulations (world state) of the remote clients and perform prediction and lag compensation. Prediction and Lag Compensation As mentioned above, clients are authoritative for their own position. Except in cases of cheating or anomalies, the client's avatar will never be repositioned by the server. No extrapolation ("move now and correct later") is required for the client's avatar - what the player sees is correct. However, some sort of extrapolation or interpolation is required for all remote entities that are moving. Some sort of prediction and/or lag-compensation is clearly required within the client's local simulation / physics engine. Problems I've been struggling with various algorithms, and have a number of questions and problems: Should I be extrapolating, interpolating, or both? My "gut feeling" is that I should be using pure extrapolation based on velocity. State change is received by the client, client computes a "predicted" velocity that compensates for lag, and the regular physics system does the rest. However, it feels at odds to all other sample code and articles - they all seem to store a number of states and perform interpolation without a physics engine. When a packet arrives, I've tried interpolating the packet's position with the packet's velocity over a fixed time period (say, 200ms). I then take the difference between the interpolated position and the current "error" position to compute a new vector and place that on the entity instead of the velocity that was sent. However, the assumption is that another packet will arrive in that time interval, and it's incredibly difficult to "guess" when the next packet will arrive - especially since they don't all arrive on fixed intervals (ie/ state changes as well). Is the concept fundamentally flawed, or is it correct but needs some fixes / adjustments? What happens when a remote player stops? I can immediately stop the entity, but it will be positioned in the "wrong" spot until it moves again. If I estimate a vector or try to interpolate, I have an issue because I don't store the previous state - the physics engine has no way to say "you need to stop after you reach position X". It simply understands a velocity, nothing more complex. I'm reluctant to add the "packet movement state" information to the entities or physics engine, since it violates basic design principles and bleeds network code across the rest of the game engine. What should happen when entities collide? There are three scenarios - the controlling player collides locally, two entities collide on the server during a position update, or a remote entity update collides on the local client. In all cases I'm uncertain how to handle the collision - aside from cheating, both states are "correct" but at different time periods. In the case of a remote entity it doesn't make sense to draw it walking through a wall, so I perform collision detection on the local client and cause it to "stop". Based on point #2 above, I might compute a "corrected vector" that continually tries to move the entity "through the wall" which will never succeed - the remote avatar is stuck there until the error gets too high and it "snaps" into position. How do games work around this?

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