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  • Math Question: Is it possible to calculate the row position as you loop through a cartesian product

    - by Kuyenda
    Is it possible to calculate the row position in the cartesian product of two arrays? For example if you have one array of two rows and another of three rows it's easy to calculate the size of the cartesian product (Array1.Rows.Count * Array2.Rows.Count = 6), but you can't iterate through each array and just use the product of the respective row positions to calculate the row position in the cartesian product. Array1.Row * Array2.Row 1 * 1 = 1 1 * 2 = 2 2 * 1 = 2 2 * 2 = 4 3 * 1 = 3 3 * 2 = 6 Is there a formula to obtain the result 1, 2, 3, 4, 5, 6 from Array1.Row and Array2.Row as you iterate through them in the following fashion: For 1 To Array1.Rows.Count For 1 To Array2.Rows.Count 'some formula here to get cartesian row position' Next Array2.Row Next Array1.Row Thanks!

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  • Cocos2d-iPhone: CCSprite positions differ between Retina & non-Retina Screens

    - by bobwaycott
    I have a fairly simple app built using cocos2d-iphone, but a strange positioning problem that I've been unable to resolve. The app uses sprite sheets, and there is a Retina and non-Retina sprite sheet within the app that use the exact same artwork (except for resolution, of course). There are other artwork within the app used for CCSprites that are both standard and -hd suffixed. Within the app, a group of sprites are created when the app starts. These initially created CCSprites always position identically (and correctly) on Retina & non-Retina screens. // In method called to setup sprites when app launches // Cache & setup app sprites [[CCSpriteFrameCache sharedSpriteFrameCache] addSpriteFramesWithFile: @"sprites.plist"]; sprites = [CCSpriteBatchNode batchNodeWithFile: @"sprites.png"]; hill = [CCSprite spriteWithSpriteFrameName: @"hill.png"]; hill.position = ccp( 160, 75 ); [sprites addChild: hill z: 1]; // ... [create more sprites in same fashion] // NOTE: All sprites created here have correct positioning on Retina & non-Retina screens When a user taps the screen a certain way, a method is called that creates another group of CCSprites (on- and off-screen), animating them all in. One of these sprites, hand, is always positioned identically (and correctly) on Retina & non-Retina screens. The others (a group of clouds) successfully create & animate, but their positions are correct only on Retina displays. On a non-Retina display, each cloud has incorrect starting positions (incorrect for x, y, or sometimes both), and their ending positions after animation are also wrong. I've included the responsible code below from the on-touch method that creates the new sprites and animates them in. Again, it works as expected on a Retina display, but incorrectly on non-Retina screens. The CCSprites used are created in the same way at app-start to setup all the initial sprites in the app, which always have correct positions. // Elsewhere, in a method called on touch // Create clouds cloud1 = [CCSprite spriteWithSpriteFrameName: @"cloud_1.png"]; cloud1.position = ccp(-150, 320); cloud1.scale = 1.2f; cloud2 = [CCSprite spriteWithSpriteFrameName: @"cloud_2.png"]; cloud2.position = ccp(-150, 335); cloud2.scale = 1.3f; cloud3 = [CCSprite spriteWithSpriteFrameName: @"cloud_4.png"]; cloud3.position = ccp(-150, 400); cloud4 = [CCSprite spriteWithSpriteFrameName: @"cloud_5.png"]; cloud4.position = ccp(-150, 420); cloud5 = [CCSprite spriteWithSpriteFrameName: @"cloud_3.png"]; cloud5.position = ccp(400, 350); cloud6 = [CCSprite spriteWithSpriteFrameName: @"cloud_1.png"]; cloud6.position = ccp(400, 335); cloud6.scale = 1.1f; cloud7 = [CCSprite spriteWithSpriteFrameName: @"cloud_2.png"]; cloud7.flipY = YES; cloud7.flipX = YES; cloud7.position = ccp(400, 380); // Create hand hand = [CCSprite spriteWithSpriteFrameName:@"hand.png"]; hand.position = ccp(160, 650); [sprites addChild: cloud1 z: 10]; [sprites addChild: cloud2 z: 9]; [sprites addChild: cloud3 z: 8]; [sprites addChild: cloud4 z: 7]; [sprites addChild: cloud5 z: 6]; [sprites addChild: cloud6 z: 10]; [sprites addChild: cloud7 z: 8]; [sprites addChild: hand z: 10]; // ACTION!! [cloud1 runAction:[CCMoveTo actionWithDuration: 1.0f position: ccp(70, 320)]]; [cloud2 runAction:[CCMoveTo actionWithDuration: 1.0f position: ccp(60, 335)]]; [cloud3 runAction:[CCMoveTo actionWithDuration: 1.0f position: ccp(100, 400)]]; [cloud4 runAction:[CCMoveTo actionWithDuration: 1.0f position: ccp(80, 420)]]; [cloud5 runAction:[CCMoveTo actionWithDuration: 1.0f position: ccp(250, 350)]]; [cloud6 runAction:[CCMoveTo actionWithDuration: 1.0f position: ccp(250, 335)]]; [cloud7 runAction:[CCMoveTo actionWithDuration: 1.0f position: ccp(270, 380)]]; [hand runAction: handIn]; It may be worth mentioning that I see this incorrect positioning behavior in the iOS Simulator when running the app and switching between the standard iPhone and iPhone (Retina) hardware options. I have not been able to verify this occurs or does not occur on an actual non-Retina iPhone because I do not have one. However, this is the only time I see this odd positioning behavior occur (the incorrect results obtained after user touch), and since I'm creating all sprites in exactly the same way (i.e., [CCSprite spriteWithSpriteFrameName:] and then setting position with cpp()), I would be especially grateful for any help in tracking down why this single group of sprites are always incorrect on non-Retina screens. Thank you.

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  • What is the best way to find the digit at n position in a decimal number?

    - by Elijah
    Background I'm working on a symmetric rounding class and I find that I'm stuck with regards to how to best find the number at position x that I will be rounding. I'm sure there is an efficient mathematical way to find the single digit and return it without having to resort to string parsing. Problem Suppose, I have the following (C#) psuedo-code: var position = 3; var value = 102.43587m; // I want this no ? (that is 5) protected static int FindNDigit(decimal value, int position) { // This snippet is what I am searching for } Also, it is worth noting that if my value is a whole number, I will need to return a zero for the result of FindNDigit. Does anyone have any hints on how I should approach this problem? Is this something that is blaringly obvious that I'm missing?

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  • position:fixed on element in ie7/8 and problems with the scrolling of the content inside it

    - by jayarjo
    I got an element fixed in the center of the screen, having specific dimensions (let's say 500x500). The element has content, which is larger then the height of the element and thus causes scroll bar to appear, which is fine. In FF/WebKit everything works nice. However in IE 7/8 ... content of the fixed element doesn't scroll, or scrolls with HUGE delay. If I change position:fixed to position:absolute, it starts to scroll fine, but with position:fixed... it's just a pain!.. Is it some known issue? Anyone heard/encountered something like that? Any ideas how to deal with such?...

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  • jQuery UI dialog positioning

    - by Wickethewok
    I am trying to use the jQuery dialog UI library in order to position a dialog next to some text when it is hovered over. The jQuery dialog takes a position parameter which is measured from the top left corner of the current viewport (in other words, [0, 0] will always put it in the upper left hand corner of your browser window, regardless of where you are currently scrolled to). However, the only way I know to retrieve the location is of the element relative to the ENTIRE page. The following is what I have currently. position.top is calculated to be something like 1200 or so, which puts the dialog well below the rest of the content on the page. $(".mytext").mouseover(function() { position = $(this).position(); $("#dialog").dialog('option', 'position', [position.top, position.left]); } How can I find the correct position? Thanks!

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  • default xna 4.0 gametime don´t works well for 2D physics

    - by EusKoder
    I am developing a game using Visual Studio 2010 and XNA 4.0, after advancing to some extent with the project (a platform based 2d platformer msdn starter kit) I got to test it on different computers with different hardware (CPU, graphics, etc.) and I found that the speed of movement object of the game is quite different, I implemented the PSK physics msdn that are based on time, /// <summary> /// Updates the player's velocity and position based on input, gravity, etc. /// </summary> public void ApplyPhysics(GameTime gameTime) { float elapsed = (float)gameTime.ElapsedGameTime.TotalSeconds; Vector2 previousPosition = Position; // Base velocity is a combination of horizontal movement control and // acceleration downward due to gravity. velocity.X += movement * MoveAcceleration * elapsed; velocity.Y = MathHelper.Clamp(velocity.Y + GravityAcceleration * elapsed, -MaxFallSpeed, MaxFallSpeed); velocity.Y = DoJump(velocity.Y, gameTime); // Apply pseudo-drag horizontally. if (IsOnGround) velocity.X *= GroundDragFactor; else velocity.X *= GroundDragFactor; //velocity.X *= AirDragFactor; // Prevent the player from running faster than his top speed. velocity.X = MathHelper.Clamp(velocity.X, -MaxMoveSpeed, MaxMoveSpeed); // Apply velocity. Position += velocity *elapsed; Position = new Vector2((float)Math.Round(Position.X), (float)Math.Round(Position.Y)); // If the player is now colliding with the level, separate them. HandleCollisions(gameTime); // If the collision stopped us from moving, reset the velocity to zero. if (Position.X == previousPosition.X) velocity.X = 0; if (Position.Y == previousPosition.Y) { velocity.Y = 0; jumpTime = 0.0f; } } tested eg with a PC (PC1) 2.13GHz Intel Core 2 6400 / ATI Radeon HD 4670 and another one: (pc2) 3.00GHz Intel Pentium D / Intel 82945G Express Chipset Family by displacement difference (moving x axis at supossed (position = velocity * gametime.ElapsedGameTime.TotalSeconds) constant velocity, for example) is 3 seconds in a total of 20 (example: moving pc1 player sprite 6000 pixels in the x-axis at 20 seconds and pc 2 runs the same distance in 17 ). Tested on a 3rd PC: i72700k / Gigabyte GTX 560 TI the results are even worse, after some time after starting the game gets like 3 times slower and showing the number of pixels in each frame moved in a debug window in the game (counting updatespersecond with counter variable for updates cuantity and gametime for counting a second show 63fps), it appears as if the number is always constant ( refreshments lose the Update method?). In this pc if I put the game in fullscreen during the course of the game, the effect of "go slow" is immediate and restore window mode sometimes yield returns to "normal" and sometimes not. Eventually I began to try a new project to test whether the movement is constant in different pc loading only one sprite and its position value in screen printing. Occur The same. I even tried moving a constant amount of pixels explicitly (position + = 5) and different speeds in different pc quantities of pixels moved in x time. I have the game loop as the default (fixedTimeStep=true;SynchronizeWithVerticalRetrace=true;). I've also tried turning off and creating another timestep as discussed in different post (eg http://gafferongames.com/game-physics/fix-your-timestep/ but i can´t achieve the desired result, move the same number of pixels in X seconds on different computers with windows. All pc used for tests use windows 7 enterprise pc1 == x86 the others are x64. The weirdest thing is that I find information about people describing the same problem and that I wear long nights of searches. Thanks for your help.

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  • Understanding EDI 997

    - by VishnuTiwariBlog
    Hi Guys, This is for the EDI starter. Below is the complete detail of EDI 997 segment and element details. 997 Functional Acknowledgment Transaction Layout:   No. Seg ID Name Description Example M/O 010 ST Transaction Set Header To indicate the start of a transaction set and to assign a control number ST*997*382823~   M ST01   Code uniquely identifying a Transaction Set   M ST02   Identifying control number that must be unique within the transaction set functional group assigned by the originator for a transaction set   M 020 AK1 Functional Group Response Header To start acknowledgment of a functional group AK1*QM*2459823 M        AK101   Code identifying a group of application related transaction sets IN Invoice Information (810) SH Ship Notice/Manifest (856)     AK102   Assigned number originated and maintained by the sender     030 AK2 Transaction Set Response Header To start acknowledgment of a single transaction set AK2*856*001 M AK201   Code uniquely identifying a Transaction Set 810 Invoice 856 Ship Notice/Manifest   M AK202   Identifying control number that must be unique within the transaction set functional group assigned by the originator for a transaction set   M 040 AK3 Data Segment Note To report errors in a data segment and identify the location of the data segment AK3*TD3*9 O AK301 Segment ID Code Code defining the segment ID of the data segment in error (See Appendix A - Number 77)     AK302 Segment Position in Transaction Set The numerical count position of this data segment from the start of the transaction set: the transaction set header is count position 1     050 AK4 Data Element Note To report errors in a data element or composite data structure and identify the location of the data element AK4*2**2 O AK401 Position in Segment Code indicating the relative position of a simple data element, or the relative position of a composite data structure combined with the relative position of the component data element within the composite data structure, in error; the count starts with 1 for the simple data element or composite data structure immediately following the segment ID     AK402 Element Position in Segment This is used to indicate the relative position of a simple data element, or the relative position of a composite data structure with the relative position of the component within the composite data structure, in error; in the data segment the count starts with 1 for the simple data element or composite data structure immediately following the segment ID     AK403 Data Element Syntax Error Code Code indicating the error found after syntax edits of a data element 1 Mandatory Data Element Missing 2 Conditional Required Data Element Missing 3 Too Many Data Elements 4 Data Element Too Short 5 Data Element Too Long 6 Invalid Character in Data Element 7 Invalid Code Value 8 Invalid Date 9 Invalid Time 10 Exclusion Condition Violated     AK404 Copy of Bad Data Element This is a copy of the data element in error     060 AK5 AK5 Transaction Set Response Trailer To acknowledge acceptance or rejection and report errors in a transaction set AK5*A~ AK5*R*5~ M AK501 Transaction Set Acknowledgment Code Code indicating accept or reject condition based on the syntax editing of the transaction set A Accepted E Accepted But Errors Were Noted R Rejected     AK502 Transaction Set Syntax Error Code Code indicating error found based on the syntax editing of a transaction set 1 Transaction Set Not Supported 2 Transaction Set Trailer Missing 3 Transaction Set Control Number in Header and Trailer Do Not Match 4 Number of Included Segments Does Not Match Actual Count 5 One or More Segments in Error 6 Missing or Invalid Transaction Set Identifier 7 Missing or Invalid Transaction Set Control Number     070 AK9 Functional Group Response Trailer To acknowledge acceptance or rejection of a functional group and report the number of included transaction sets from the original trailer, the accepted sets, and the received sets in this functional group AK9*A*1*1*1~ AK9*R*1*1*0~ M AK901 Functional Group Acknowledge Code Code indicating accept or reject condition based on the syntax editing of the functional group A Accepted E Accepted, But Errors Were Noted. R Rejected     AK902 Number of Transaction Sets Included Total number of transaction sets included in the functional group or interchange (transmission) group terminated by the trailer containing this data element     AK903 Number of Received Transaction Sets Number of Transaction Sets received     AK904 Number of Accepted Transaction Sets Number of accepted Transaction Sets in a Functional Group     AK905 Functional Group Syntax Error Code Code indicating error found based on the syntax editing of the functional group header and/or trailer 1 Functional Group Not Supported 2 Functional Group Version Not Supported 3 Functional Group Trailer Missing 4 Group Control Number in the Functional Group Header and Trailer Do Not Agree 5 Number of Included Transaction Sets Does Not Match Actual Count 6 Group Control Number Violates Syntax     080 SE Transaction Set Trailer To indicate the end of the transaction set and provide the count of the transmitted segments (including the beginning (ST) and ending (SE) segments) SE*9*223~ M SE01 Number of Included Segments Total number of segments included in a transaction set including ST and SE segments     SE02 Transaction Set Control Number Identifying control number that must be unique within the transaction set functional group assigned by the originator for a transaction set

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  • Understanding EDI 997.

    - by VishnuTiwariBlog
    Hi Guys, This is for the EDI starter. Below is the complete detail of EDI 997 segment and element details. 997 Functional Acknowledgment Transaction Layout: No. Seg ID Name Description Example M/O 010 ST Transaction Set Header To indicate the start of a transaction set and to assign a control number ST*997*382823~   M ST01   Code uniquely identifying a Transaction Set   M ST02   Identifying control number that must be unique within the transaction set functional group assigned by the originator for a transaction set   M 020 AK1 Functional Group Response Header To start acknowledgment of a functional group AK1*QM*2459823 M        AK101   Code identifying a group of application related transaction sets IN Invoice Information (810) SH Ship Notice/Manifest (856)     AK102   Assigned number originated and maintained by the sender     030 AK2 Transaction Set Response Header To start acknowledgment of a single transaction set AK2*856*001 M AK201   Code uniquely identifying a Transaction Set 810 Invoice 856 Ship Notice/Manifest   M AK202   Identifying control number that must be unique within the transaction set functional group assigned by the originator for a transaction set   M 040 AK3 Data Segment Note To report errors in a data segment and identify the location of the data segment AK3*TD3*9 O AK301 Segment ID Code Code defining the segment ID of the data segment in error (See Appendix A - Number 77)     AK302 Segment Position in Transaction Set The numerical count position of this data segment from the start of the transaction set: the transaction set header is count position 1     050 AK4 Data Element Note To report errors in a data element or composite data structure and identify the location of the data element AK4*2**2 O AK401 Position in Segment Code indicating the relative position of a simple data element, or the relative position of a composite data structure combined with the relative position of the component data element within the composite data structure, in error; the count starts with 1 for the simple data element or composite data structure immediately following the segment ID     AK402 Element Position in Segment This is used to indicate the relative position of a simple data element, or the relative position of a composite data structure with the relative position of the component within the composite data structure, in error; in the data segment the count starts with 1 for the simple data element or composite data structure immediately following the segment ID     AK403 Data Element Syntax Error Code Code indicating the error found after syntax edits of a data element 1 Mandatory Data Element Missing 2 Conditional Required Data Element Missing 3 Too Many Data Elements 4 Data Element Too Short 5 Data Element Too Long 6 Invalid Character in Data Element 7 Invalid Code Value 8 Invalid Date 9 Invalid Time 10 Exclusion Condition Violated     AK404 Copy of Bad Data Element This is a copy of the data element in error     060 AK5 AK5 Transaction Set Response Trailer To acknowledge acceptance or rejection and report errors in a transaction set AK5*A~ AK5*R*5~ M AK501 Transaction Set Acknowledgment Code Code indicating accept or reject condition based on the syntax editing of the transaction set A Accepted E Accepted But Errors Were Noted R Rejected     AK502 Transaction Set Syntax Error Code Code indicating error found based on the syntax editing of a transaction set 1 Transaction Set Not Supported 2 Transaction Set Trailer Missing 3 Transaction Set Control Number in Header and Trailer Do Not Match 4 Number of Included Segments Does Not Match Actual Count 5 One or More Segments in Error 6 Missing or Invalid Transaction Set Identifier 7 Missing or Invalid Transaction Set Control Number     070 AK9 Functional Group Response Trailer To acknowledge acceptance or rejection of a functional group and report the number of included transaction sets from the original trailer, the accepted sets, and the received sets in this functional group AK9*A*1*1*1~ AK9*R*1*1*0~ M AK901 Functional Group Acknowledge Code Code indicating accept or reject condition based on the syntax editing of the functional group A Accepted E Accepted, But Errors Were Noted. R Rejected     AK902 Number of Transaction Sets Included Total number of transaction sets included in the functional group or interchange (transmission) group terminated by the trailer containing this data element     AK903 Number of Received Transaction Sets Number of Transaction Sets received     AK904 Number of Accepted Transaction Sets Number of accepted Transaction Sets in a Functional Group     AK905 Functional Group Syntax Error Code Code indicating error found based on the syntax editing of the functional group header and/or trailer 1 Functional Group Not Supported 2 Functional Group Version Not Supported 3 Functional Group Trailer Missing 4 Group Control Number in the Functional Group Header and Trailer Do Not Agree 5 Number of Included Transaction Sets Does Not Match Actual Count 6 Group Control Number Violates Syntax     080 SE Transaction Set Trailer To indicate the end of the transaction set and provide the count of the transmitted segments (including the beginning (ST) and ending (SE) segments) SE*9*223~ M SE01 Number of Included Segments Total number of segments included in a transaction set including ST and SE segments     SE02 Transaction Set Control Number Identifying control number that must be unique within the transaction set functional group assigned by the originator for a transaction set

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  • Adding a second table in a database

    - by MB
    Hi everyone. I used the code provided by the NoteExample from the developers doc to create a database. Now I want to add a second table to store different data. I simply "copied" the given code, but when I try to insert into the new table I get an error saying: "0ERROR/Database(370): android.database.sqlite.SQLiteException: no such table: routes: , while compiling: INSERT INTO routes(line, arrival, duration, start) VALUES(?, ?, ?, ?);" Can someone please take quick look at my DbAdapter class and give me a hint or a solution? I really don't see any problem. my code compiles without any errors.. thanks in advance! CODE: import static android.provider.BaseColumns._ID; import android.content.ContentValues; import android.content.Context; import android.database.Cursor; import android.database.SQLException; import android.database.sqlite.SQLiteDatabase; import android.database.sqlite.SQLiteOpenHelper; import android.util.Log; public class DbAdapter { public static final String KEY_FROM = "title"; public static final String KEY_TO = "body"; public static final String KEY_ROWID = "_id"; public static final String KEY_START = "start"; public static final String KEY_ARRIVAL = "arrival"; public static final String KEY_LINE = "line"; public static final String KEY_DURATION = "duration"; private static final String DATABASE_NAME = "data"; private static final String DATABASE_NOTESTABLE = "notes"; private static final String DATABASE_ROUTESTABLE = "routes"; private static final String TAG = "DbAdapter"; private DatabaseHelper mDbHelper; private SQLiteDatabase mDb; /** * Database creation sql statement */ private static final String DATABASE_CREATE_NOTES = "create table notes (_id integer primary key autoincrement, " + "title text not null, body text not null)"; private static final String DATABASE_CREATE_ROUTES = "create table routes (_id integer primary key autoincrement, " + "start text not null, arrival text not null, " + "line text not null, duration text not null);"; private static final int DATABASE_VERSION = 2; private final Context mCtx; private static class DatabaseHelper extends SQLiteOpenHelper { DatabaseHelper(Context context) { super(context, DATABASE_NAME, null, DATABASE_VERSION); } @Override public void onCreate(SQLiteDatabase db) { db.execSQL(DATABASE_CREATE_NOTES); Log.d(TAG, "created notes table"); db.execSQL(DATABASE_CREATE_ROUTES); //CREATE LOKALTABLE db.execSQL("CREATE TABLE " + DATABASE_ROUTESTABLE + " " + "(" + _ID + " INTEGER PRIMARY KEY AUTOINCREMENT, " + KEY_START + " TEXT NOT NULL, " + KEY_ARRIVAL + " TEXT NOT NULL, " + KEY_LINE + " TEXT NOT NULL, " + KEY_DURATION + " TEXT NOT NULL"); Log.d(TAG, "created routes table"); } @Override public void onUpgrade(SQLiteDatabase db, int oldVersion, int newVersion) { Log.w(TAG, "Upgrading database from version " + oldVersion + " to " + newVersion + ", which will destroy all old data"); db.execSQL("DROP TABLE IF EXISTS notes"); onCreate(db); } } /** * Constructor - takes the context to allow the database to be * opened/created * * @param ctx the Context within which to work */ public DbAdapter(Context ctx) { this.mCtx = ctx; } /** * Open the notes database. If it cannot be opened, try to create a new * instance of the database. If it cannot be created, throw an exception to * signal the failure * * @return this (self reference, allowing this to be chained in an * initialization call) * @throws SQLException if the database could be neither opened or created */ public DbAdapter open() throws SQLException { mDbHelper = new DatabaseHelper(mCtx); mDb = mDbHelper.getWritableDatabase(); return this; } public void close() { mDbHelper.close(); } /** * Create a new note using the title and body provided. If the note is * successfully created return the new rowId for that note, otherwise return * a -1 to indicate failure. * * @param title the title of the note * @param body the body of the note * @return rowId or -1 if failed */ public long createNote(String title, String body) { ContentValues initialValues = new ContentValues(); initialValues.put(KEY_FROM, title); initialValues.put(KEY_TO, body); return mDb.insert(DATABASE_NOTESTABLE, null, initialValues); } /** * Create a new route using the title and body provided. If the route is * successfully created return the new rowId for that route, otherwise return * a -1 to indicate failure. * * @param start the start time of the route * @param arrival the arrival time of the route * @param line the line number of the route * @param duration the routes duration * @return rowId or -1 if failed */ public long createRoute(String start, String arrival, String line, String duration){ ContentValues initialValues = new ContentValues(); initialValues.put(KEY_START, start); initialValues.put(KEY_ARRIVAL, arrival); initialValues.put(KEY_LINE, line); initialValues.put(KEY_DURATION, duration); return mDb.insert(DATABASE_ROUTESTABLE, null, initialValues); } /** * Delete the note with the given rowId * * @param rowId id of note to delete * @return true if deleted, false otherwise */ public boolean deleteNote(long rowId) { return mDb.delete(DATABASE_NOTESTABLE, KEY_ROWID + "=" + rowId, null) > 0; } /** * Return a Cursor over the list of all notes in the database * * @return Cursor over all notes */ public Cursor fetchAllNotes() { return mDb.query(DATABASE_NOTESTABLE, new String[] {KEY_ROWID, KEY_FROM, KEY_TO}, null, null, null, null, null); } /** * Return a Cursor over the list of all routes in the database * * @return Cursor over all routes */ public Cursor fetchAllRoutes() { return mDb.query(DATABASE_ROUTESTABLE, new String[] {KEY_ROWID, KEY_START, KEY_ARRIVAL, KEY_LINE, KEY_DURATION}, null, null, null, null, null); } /** * Return a Cursor positioned at the note that matches the given rowId * * @param rowId id of note to retrieve * @return Cursor positioned to matching note, if found * @throws SQLException if note could not be found/retrieved */ public Cursor fetchNote(long rowId) throws SQLException { Cursor mCursor = mDb.query(true, DATABASE_NOTESTABLE, new String[] {KEY_ROWID, KEY_FROM, KEY_TO}, KEY_ROWID + "=" + rowId, null, null, null, null, null); if (mCursor != null) { mCursor.moveToFirst(); } return mCursor; } /** * Return a Cursor positioned at the route that matches the given rowId * * @param rowId id of route to retrieve * @return Cursor positioned to matching route * @throws SQLException if note could not be found/retrieved */ public Cursor fetchRoute(long rowId) throws SQLException { Cursor mCursor = mDb.query(true, DATABASE_ROUTESTABLE, new String[] {KEY_ROWID, KEY_START, KEY_ARRIVAL, KEY_LINE, KEY_DURATION}, KEY_ROWID + "=" + rowId, null, null, null, null, null); if (mCursor != null) { mCursor.moveToFirst(); } return mCursor; } /** * Update the note using the details provided. The note to be updated is * specified using the rowId, and it is altered to use the title and body * values passed in * * @param rowId id of note to update * @param title value to set note title to * @param body value to set note body to * @return true if the note was successfully updated, false otherwise */ public boolean updateNote(long rowId, String title, String body) { ContentValues args = new ContentValues(); args.put(KEY_FROM, title); args.put(KEY_TO, body); return mDb.update(DATABASE_NOTESTABLE, args, KEY_ROWID + "=" + rowId, null) > 0; } }

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  • get Phone numbers from android phone

    - by Luca
    Hi! First of all i'm sorry for my english... I've a problem getting phone numbers from contacts. That's my code import android.app.ListActivity; import android.database.Cursor; import android.os.Bundle; import android.provider.ContactsContract; import android.widget.SimpleAdapter; import android.widget.Toast; import java.util.ArrayList; import java.util.HashMap; public class TestContacts extends ListActivity { private ArrayList<HashMap<String,String>> list = new ArrayList<HashMap<String,String>>(); private SimpleAdapter numbers; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.contacts); numbers = new SimpleAdapter( this, list, R.layout.main_item_two_line_row, new String[] { "line1","line2" }, new int[] { R.id.text1, R.id.text2 } ); setListAdapter( numbers ); Cursor cursor = getContentResolver().query(ContactsContract.Contacts.CONTENT_URI, null, null, null, null); while (cursor.moveToNext()) { String contactId = cursor.getString(cursor.getColumnIndex( ContactsContract.Contacts._ID)); String hasPhone = cursor.getString(cursor.getColumnIndex( ContactsContract.Contacts.HAS_PHONE_NUMBER)); //check if the contact has a phone number if (Boolean.parseBoolean(hasPhone)) { Cursor phones = getContentResolver().query( ContactsContract.CommonDataKinds.Phone.CONTENT_URI, null, ContactsContract.CommonDataKinds.Phone.CONTACT_ID +" = "+ contactId, null, null); while (phones.moveToNext()) { // Get the phone number!? String contactName = phones.getString( phones.getColumnIndex( ContactsContract.CommonDataKinds.Phone.DISPLAY_NAME)); String phoneNumber = phones.getString( phones.getColumnIndex( ContactsContract.CommonDataKinds.Phone.NUMBER)); Toast.makeText(this, phoneNumber, Toast.LENGTH_LONG).show(); drawContact(contactName, phoneNumber); } phones.close(); } }cursor.close(); } private void drawContact(String name, String number){ HashMap<String,String> item = new HashMap<String,String>(); item.put( "line1",name); item.put( "line2",number); list.add( item ); numbers.notifyDataSetChanged(); } } It'seems that no contact have a phone number (i've added 2 contacts on the emulator and i've tried also on my HTC Desire). The problem is that if (Boolean.parseBoolean(hasPhone)) returns always false.. How can i get correctly phone numbers? I've tried to call drawContact(String name, String number) before the if statement without querying for the phone number, and it worked (it draws two times the name). but on the LinearLayout they are not ordered alphabetically... how can i order alphabetically (similar to the original contacts app)? thank you in advice, Luca

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  • MySQLdb rowcount Returns Nothing

    - by Alec K.
    I am trying to log into my table called acounts using MySQLdb in Python, but it does not work for me. I keep getting my message "Not Logged In". Here is my code: database = MySQLdb.connect("127.0.0.1", "root", "pswd", "Kazzah") cursor = database.cursor() cursor.execute("SELECT * FROM Accounts WHERE Email=%s AND Password=%s", (_Email, _Password)) database.commit() numrows = cursor.rowcount if numrows == 1: msg = "Logged In" else: msg = "Not Logged In" cursor.close() database.close() What am I doing wrong? Thanks.

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  • Adding Information in SQLite

    - by Cam
    Hi All, I am having trouble with my Android App when adding information into SQLite. I am relatively new to Java/SQLite and though I have followed a lot of tutorials on SQLite and have been able to get the example code to run I am unable to get tables to be created and data to import when running my own app. I have included my code in two Java files Questions (Main Program) and QuestionData (helper class represents the database). Questions.java: public class Questions extends Activity { private QuestionData questions; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.quiztest); questions = new QuestionData(this); try { Cursor cursor = getQuestions(); showQuestions(cursor); } finally { questions.close(); } } private Cursor getQuestions() { //Select Query String loadQuestions = "SELECT * FROM questionlist"; SQLiteDatabase db = questions.getReadableDatabase(); Cursor cursor = db.rawQuery(loadQuestions, null); startManagingCursor(cursor); return cursor; } private void showQuestions(Cursor cursor) { // Collect String Values from Query and Display them this part of the code is wokring fine when there is data present. QuestionData.java public class QuestionData extends SQLiteOpenHelper { private static final String DATABASE_NAME = "TriviaQuiz.db" ; private static final int DATABASE_VERSION = 2; public QuestionData(Context ctx) { super(ctx, DATABASE_NAME, null, DATABASE_VERSION); } @Override public void onCreate(SQLiteDatabase db) { db.execSQL("CREATE TABLE questionlist (_id INTEGER PRIMARY KEY AUTOINCREMENT, QID TEXT, QQuestion TEXT, QAnswer TEXT, QOption1 TEXT, QOption2 TEXT, QOption3 TEXT, QCategoryTagLvl1 TEXT, QCategoryTagLvl2 TEXT, QOptionalTag1 TEXT, QOptionalTag2 TEXT, QOptionalTag3 TEXT, QOptionalTag4 TEXT, QOptionalTag5 TEXT, QTimePeriod TEXT, QDifficultyRating TEXT, QGenderBias TEXT, QAgeBias TEXT, QRegion TEXT, QWikiLink TEXT, QValidationLink1 TEXT, QValidationLink2 TEXT, QHint TEXT, QLastValidation TEXT, QNotes TEXT, QMultimediaType TEXT, QMultimediaLink TEXT, QLastAsked TEXT);"); db.execSQL("INSERT INTO questionlist (_id, QID, QQuestion, QAnswer, QOption1, QOption2, QOption3, QCategoryTagLvl1, QCategoryTagLvl2, QOptionalTag1, QOptionalTag2, QOptionalTag3, QOptionalTag4, QOptionalTag5, QTimePeriod, QDifficultyRating, QGenderBias, QAgeBias, QRegion, QWikiLink, QValidationLink1, QValidationLink2, QHint, QLastValidation, QNotes, QMultimediaType, QMultimediaLink, QLastAsked)"+ "VALUES (null,'Q00001','Example','Ans1','Q1','Q2','Q3','Q4','','','','','','','','','','','','','','','','','','','','')"); } @Override public void onUpgrade(SQLiteDatabase db, int oldVersion, int newVersion) { db.execSQL("DROP TABLE IF EXISTS " + TABLE_NAME); onCreate(db); } } Any suggestions at all would be great. I have tried debugging which suggests that the database does not exist. Thanks in advance for your assistance.

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  • How can I center XHTML content with CSS?

    - by drea
    so I recently converted a website of mine from a table content format to a div content format. Table format Version: Table version of the website: here. Table version style CSS: body { width: 1020px; margin: 0 auto; background-image: url(images/bg.png); } .logo{ width:301px; height:151px; background:url(images/logo.png); text-indent:-9999px; border:none; cursor:pointer; } .logo:hover { opacity:0.9; } .signin{ width:69px; height:30px; background:url(images/signin.png); text-indent:-9999px; border:none; cursor:pointer; } .signin:hover { opacity:0.9; } .register{ width:79px; height:30px; background:url(images/register.png); text-indent:-9999px; border:none; cursor:pointer; } .register:hover { opacity:0.9; } .Contact_Us{ width:53px; height:9px; background:url(images/Contact_Us.png); text-indent:-9999px; border:none; cursor:pointer; } .Contact_Us:hover { opacity:0.9; } .Code_of_Conduct{ width:84px; height:9px; background:url(images/Code_of_Conduct.png); text-indent:-9999px; border:none; cursor:pointer; } .Code_of_Conduct:hover { opacity:0.9; } .Privacy_Policy{ width:65px; height:12px; background:url(images/Privacy_Policy.png); text-indent:-9999px; border:none; cursor:pointer; } .Privacy_Policy:hover { opacity:0.9; } .Copyright{ width:149px; height:9px; background:url(images/Copyright.png); text-indent:-9999px; border:none; cursor:pointer; } .Copyright:hover { opacity:0.9; } .slideshow{ width:301px; height:151px; background: url(slideshow.png), url(minecraft.png), url(tf2.png), url(CSS.png), url(GM.png), url(aos.png), url(CSGO.png), url(voip.png), text-indent:-9999px; border:none; cursor:pointer; } .slideshow:hover { opacity:0.9; } Table version source: <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html> <head profile="http://www.w3.org/2005/10/profile"> <link rel="icon" type="image/png" href="http://www.xodusen.com/resources/images/favicon.png"> <title>Welcome to XodusEN</title> <script type="text/javascript" src="https://ajax.googleapis.com/ajax/libs/jquery/1.8.0/jquery.min.js"></script> <script type="text/javascript" src="http://cloud.github.com/downloads/malsup/cycle/jquery.cycle.all.latest.js"></script> <script type="text/javascript"> $(document).ready(function() { $('.slideshow').cycle({ fx: 'fade' // choose your transition type, ex: fade, scrollUp, shuffle, etc... }); }); </script> <meta name="description" content="This is the homepage of XodusEN. Xodus Entertainment Network is a unique & friendly Gaming Community that welcomes & realises the potential, and value within any user regardless of their origin. " > <meta name="keywords" content="XeN, Xodus, XEN, xen, Xodus Entertainment Network, gaming, community, PC, Steam, XBL, Xbox 360, PSN, Playstation, games, Gaming, Community, XodusEN, Gaming Network, Network, TF2, Server, CS:S, Minecraft, premium, servers, Counter-Strike: Source, Website, Homepage, Minecraftia" > <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> <link href="style.css" rel="stylesheet" type="text/css"> <!--[if IE]> <script type="text/javascript"> window.location = "http://www.xodusen.com/ie/"; </script> <![endif]--> </head> <body bgcolor="#d7d7d7"> <table id="Table_01" border="0" cellpadding="0" cellspacing="0"> <tr> <td colspan="18"> <img src="images/index_01.png" width="1020" height="9" alt=""></td> <td> <img src="images/spacer.gif" width="1" height="9" alt=""></td> </tr> <tr> <td colspan="11" rowspan="2"> <img src="images/index_02.png" width="826" height="252" alt=""></td> <td> <a id="signin" class="signin" href="http://s.xodusen.com/VrtqYm"> <img src="images/signin.png" width="69" height="30" border="0" alt=""></a> <td rowspan="6"> <img src="images/index_04.png" width="3" height="643" alt=""></td> <td colspan="3"> <a id="register" class="register" href="http://s.xodusen.com/WW3rpZ"> <img src="images/Register.png" width="79" height="30" border="0" alt=""></a> <td colspan="2" rowspan="6"> <img src="images/index_06.png" width="43" height="643" alt=""></td> <td> <img src="images/spacer.gif" width="1" height="30" alt=""></td> </tr> <tr> <td rowspan="5"> <img src="images/index_07.png" width="69" height="613" alt=""></td> <td colspan="3" rowspan="5"> <img src="images/index_08.png" width="79" height="613" alt=""></td> <td> <img src="images/spacer.gif" width="1" height="222" alt=""></td> </tr> <tr> <td colspan="5"> <img src="images/index_09.png" width="385" height="53" alt=""></td> <td> <img src="images/index_10.png" width="250" height="53" alt=""></td> <td colspan="5"> <img src="images/index_11.png" width="191" height="53" alt=""></td> <td> <img src="images/spacer.gif" width="1" height="53" alt=""></td> </tr> <tr> <td colspan="4" rowspan="3"> <img src="images/index_09-13.png" width="360" height="338" alt=""></td> <td colspan="3"> <a id="logo" class="logo" href="http://www.xodusen.com/community"> <img src="images/logo.png" alt=""></a> </td> <td colspan="4" rowspan="3"> <img src="images/index_11-15.png" width="165" height="338" alt=""></td> <td> <img src="images/spacer.gif" width="1" height="151" alt=""></td> </tr> <tr> <td rowspan="2"> <img src="images/index_09-16.png" width="25" height="187" alt=""></td> <td> <img src="images/index_16.png" width="250" height="46" alt=""></td> <td rowspan="2"> <img src="images/index_11-18.png" width="26" height="187" alt=""></td> <td> <img src="images/spacer.gif" width="1" height="46" alt=""></td> </tr> <tr> <td> <img src="images/index_12.png" width="250" height="141" alt=""></td> <td> <img src="images/spacer.gif" width="1" height="141" alt=""></td> </tr> <tr> <td rowspan="7"> <img src="images/index_13.png" width="27" height="548" alt=""></td> <td colspan="16" id="slideshow" class="slideshow"> <a href="http://www.xodusen.com/community"><img src="images/slideshow.png" width="960" height="305" alt=""></a> <a href="http://www.xodusen.com/mcurl"><img src="images/minecraft.png" width="960" height="305" alt=""></a> <a href="steam://connect/74.121.188.194:27015"><img src="images/tf2.png" width="960" height="305" alt=""></a> <a href="steam://connect/74.121.188.195:27015"><img src="images/CSS.png" width="960" height="305" alt=""></a> <a href="steam://connect/74.121.188.197:27015"><img src="images/GM.png" width="960" height="305" alt=""></a> <a href="aos://3267131722:32887"><img src="images/aos.png" width="960" height="305" alt=""></a> <a href="steam://connect/74.121.188.196:27015"><img src="images/CSGO.png" width="960" height="305" alt=""></a></td> <td rowspan="7"> <img src="images/index_15.png" width="33" height="548" alt=""></td> <td> <img src="images/spacer.gif" width="1" height="305" alt=""></td> </tr> <tr> <td colspan="16"> <img src="images/index_16-23.png" width="960" height="155" alt=""></td> <td> <img src="images/spacer.gif" width="1" height="155" alt=""></td> </tr> <tr> <td rowspan="5"> <img src="images/index_17.png" width="38" height="88" alt=""></td> <td rowspan="2"> <a id="Copyright" class="Copyright" href="http://www.xodusen.com/community"> <img src="images/Copyright.png" width="149" height="9" border="0" alt=""></a></td> <td colspan="14"> <img src="images/index_25.png" width="773" height="5" alt=""></td> <td> <img src="images/spacer.gif" width="1" height="5" alt=""></td> </tr> <tr> <td colspan="5" rowspan="4"> <img src="images/index_20.png" width="527" height="83" alt=""></td> <td rowspan="3"> <a id="Privacy_Policy" class="Privacy_Policy" href="http://s.xodusen.com/VhGEkH"> <img src="images/Privacy_Policy.png" width="65" height="12" border="0" alt=""></a></td> <td rowspan="4"> <img src="images/index_28.png" width="8" height="83" alt=""></td> <td colspan="3" rowspan="2"> <a id="Code_of_Conduct" class="Code_of_Conduct" href="http://s.xodusen.com/Tf5Gz7"> <img src="images/Code_of_Conduct.png" width="84" height="9" border="0" alt=""></a></td> <td rowspan="4"> <img src="images/index_30.png" width="6" height="83" alt=""></td> <td rowspan="2"> <a id="Contact_Us" class="Contact_Us" href="http://s.xodusen.com/T5EYsG"> <img src="images/Contact_Us.png" width="53" height="9" border="0" alt=""></a></td> <td colspan="2" rowspan="4"> <img src="images/index_26.png" width="30" height="83" alt=""></td> <td> <img src="images/spacer.gif" width="1" height="4" alt=""></td> </tr> <tr> <td rowspan="3"> <img src="images/index_27.png" width="149" height="79" alt=""></td> <td> <img src="images/spacer.gif" width="1" height="5" alt=""></td> </tr> <tr> <td colspan="3" rowspan="2"> <img src="images/index_28-35.png" width="84" height="74" alt=""></td> <td rowspan="2"> <img src="images/index_29.png" width="53" height="74" alt=""></td> <td> <img src="images/spacer.gif" width="1" height="3" alt=""></td> </tr> <tr> <td> <img src="images/index_30-37.png" width="65" height="71" alt=""></td> <td> <img src="images/spacer.gif" width="1" height="71" alt=""></td> </tr> <tr> <td> <img src="images/spacer.gif" width="27" height="1" alt=""></td> <td> <img src="images/spacer.gif" width="38" height="1" alt=""></td> <td> <img src="images/spacer.gif" width="149" height="1" alt=""></td> <td> <img src="images/spacer.gif" width="146" height="1" alt=""></td> <td> <img src="images/spacer.gif" width="25" height="1" alt=""></td> <td> <img src="images/spacer.gif" width="250" height="1" alt=""></td> <td> <img src="images/spacer.gif" width="26" height="1" alt=""></td> <td> <img src="images/spacer.gif" width="80" height="1" alt=""></td> <td> <img src="images/spacer.gif" width="65" height="1" alt=""></td> <td> <img src="images/spacer.gif" width="8" height="1" alt=""></td> <td> <img src="images/spacer.gif" width="12" height="1" alt=""></td> <td> <img src="images/spacer.gif" width="69" height="1" alt=""></td> <td> <img src="images/spacer.gif" width="3" height="1" alt=""></td> <td> <img src="images/spacer.gif" width="6" height="1" alt=""></td> <td> <img src="images/spacer.gif" width="53" height="1" alt=""></td> <td> <img src="images/spacer.gif" width="20" height="1" alt=""></td> <td> <img src="images/spacer.gif" width="10" height="1" alt=""></td> <td> <img src="images/spacer.gif" width="33" height="1" alt=""></td> <td></td> </tr> </table> </body> </html> Div format Version: Div version of the website: here. Div version style CSS: body { width: 1020px; margin: 0 auto; background-image: url(images/bg.png); } #Table_01 { position:absolute; left:0px; top:0px; width:1020px; height:1200px; } #index-01_ { position:absolute; left:0px; top:0px; width:1020px; height:9px; } #index-02_ { position:absolute; left:0px; top:9px; width:826px; height:305px; } #Signin_ { position:absolute; left:826px; top:9px; width:69px; height:30px; } #index-04_ { position:absolute; left:895px; top:9px; width:3px; height:643px; } #Register_ { position:absolute; left:898px; top:9px; width:79px; height:30px; } #index-06_ { position:absolute; left:977px; top:9px; width:43px; height:643px; } #index-07_ { position:absolute; left:826px; top:39px; width:69px; height:613px; } #index-08_ { position:absolute; left:898px; top:39px; width:79px; height:613px; } #index-09_ { position:absolute; left:0px; top:314px; width:360px; height:338px; } #Logo_ { position:absolute; left:360px; top:314px; width:301px; height:151px; } #index-11_ { position:absolute; left:661px; top:314px; width:165px; height:338px; } #index-12_ { position:absolute; left:360px; top:465px; width:301px; height:187px; } #index-13_ { position:absolute; left:0px; top:652px; width:27px; height:548px; } #Slideshow_ { position:absolute; left:27px; top:652px; width:960px; height:305px; } #index-15_ { position:absolute; left:987px; top:652px; width:33px; height:548px; } #index-16_ { position:absolute; left:27px; top:957px; width:960px; height:155px; } #index-17_ { position:absolute; left:27px; top:1112px; width:39px; height:88px; } #Copyright_ { position:absolute; left:66px; top:1112px; width:148px; height:13px; } #index-19_ { position:absolute; left:214px; top:1112px; width:773px; height:5px; } #index-20_ { position:absolute; left:214px; top:1117px; width:526px; height:83px; } #Privacy-Policy_ { position:absolute; left:740px; top:1117px; width:68px; height:23px; } #index-22_ { position:absolute; left:808px; top:1117px; width:6px; height:83px; } #Code-of-Conduct_ { position:absolute; left:814px; top:1117px; width:84px; height:23px; } #index-24_ { position:absolute; left:898px; top:1117px; width:2px; height:83px; } #Contact-Us_ { position:absolute; left:900px; top:1117px; width:57px; height:23px; } #index-26_ { position:absolute; left:957px; top:1117px; width:30px; height:83px; } #index-27_ { position:absolute; left:66px; top:1125px; width:148px; height:75px; } #index-28_ { position:absolute; left:740px; top:1140px; width:68px; height:60px; } #index-29_ { position:absolute; left:814px; top:1140px; width:84px; height:60px; } #index-30_ { position:absolute; left:900px; top:1140px; width:57px; height:60px; } .logo{ width:301px; height:151px; background:url(images/logo.png); text-indent:-9999px; border:none; cursor:pointer; } .logo:hover { opacity:0.9; } .signin{ width:69px; height:30px; background:url(images/signin.png); text-indent:-9999px; border:none; cursor:pointer; } .signin:hover { opacity:0.9; } .register{ width:79px; height:30px; background:url(images/register.png); text-indent:-9999px; border:none; cursor:pointer; } .register:hover { opacity:0.9; } .contact_Us{ width:53px; height:9px; background:url(images/Contact_Us.png); text-indent:-9999px; border:none; cursor:pointer; } .contact_Us:hover { opacity:0.9; } .code_of_Conduct{ width:84px; height:9px; background:url(images/Code_of_Conduct.png); text-indent:-9999px; border:none; cursor:pointer; } .code_of_Conduct:hover { opacity:0.9; } .privacy_policy{ width:65px; height:12px; background:url(images/Privacy_Policy.png); text-indent:-9999px; border:none; cursor:pointer; } .privacy_policy:hover { opacity:0.9; } .copyright{ width:148px; height:13px; background:url(images/Copyright.png); text-indent:-9999px; border:none; cursor:pointer; } .copyright:hover { opacity:0.9; } .slideshow{ width:301px; height:151px; background: url(slideshow.png), url(minecraft.png), url(tf2.png), url(CSS.png), url(GM.png), url(aos.png), url(CSGO.png), url(voip.png), text-indent:-9999px; border:none; cursor:pointer; } .slideshow:hover { opacity:0.9; } Div version source: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <script type="text/javascript"> //<![CDATA[ window.__CF=window.__CF||{};window.__CF.AJS={"vig_key":{"sid":"c6d1454039dd49b1c8400bbfdf74df7a"},"trumpet":{"message":"XodusEN is undergoing background maintenance, that will provide performance & graphical improvements to our system, but will not hinder your experience across our services."},"ga_key":{"ua":"UA-35779435-1","ga_bs":"2"},"exprmntly":{"service_id":"7967"},"cdnjs":{"__h":"1","cdnjs":"MO,GF,FX,CS,JS"},"abetterbrowser":{"ie":"10"}}; //]]> </script> <script type="text/javascript"> //<![CDATA[ try{if (!window.CloudFlare) { var CloudFlare=[{verbose:0,p:0,byc:0,owlid:"cf",mirage:{responsive:0,lazy:0},oracle:0,paths:{cloudflare:"/cdn-cgi/nexp/aav=1870252173/"},atok:"d6e39f49946fcb6d690f0d10d5a963f3",zone:"xodusen.com",rocket:"a",apps:{"vig_key":{"sid":"c6d1454039dd49b1c8400bbfdf74df7a"},"trumpet":{"message":"XodusEN is undergoing background maintenance, that will provide performance & graphical improvements to our system, but will not hinder your experience across our services."},"ga_key":{"ua":"UA-35779435-1","ga_bs":"2"},"exprmntly":{"service_id":"7967"},"cdnjs":{"__h":"1","cdnjs":"MO,GF,FX,CS,JS"},"abetterbrowser":{"ie":"10"}}}];document.write('<script type="text/javascript" src="//ajax.cloudflare.com/cdn-cgi/nexp/aav=4114775854/cloudflare.min.js"><'+'\/script>')}}catch(e){}; //]]> </script> <script type="text/javascript" src="//ajax.cloudflare.com/cdn-cgi/nexp/aav=1566821048/appsh.min.js"></script><script type="text/javascript">__CF.AJS.inith();</script><link rel="icon" type="image/png" href="http://www.xodusen.com/resources/images/favicon.png"> <title>Welcome to XodusEN</title> <meta name="description" content="This is the homepage of XodusEN. Xodus Entertainment Network is a unique & friendly Gaming Community that welcomes & realises the potential, and value within any user regardless of their origin. "> <meta name="keywords" content="XeN, Xodus, XEN, xen, Xodus Entertainment Network, gaming, community, PC, Steam, XBL, Xbox 360, PSN, Playstation, games, Gaming, Community, XodusEN, Gaming Network, Network, TF2, Server, CS:S, Minecraft, premium, servers, Counter-Strike: Source, Website, Homepage, Minecraftia"> <meta http-equiv="Content-Type" content="text/html; charset=utf-8"/> <link href="style.css" rel="stylesheet" type="text/css"> <script type="text/rocketscript" data-rocketsrc="https://ajax.googleapis.com/ajax/libs/jquery/1.8.0/jquery.min.js"></script> <script type="text/rocketscript" data-rocketsrc="http://cloud.github.com/downloads/malsup/cycle/jquery.cycle.all.latest.js"></script> <script type="text/rocketscript"> $(document).ready(function() { $('.slideshow').cycle({ fx: 'fade' // choose your transition type, ex: fade, scrollUp, shuffle, etc... }); }); </script> <!--[if IE]> <script type="text/javascript"> window.location = "http://www.xodusen.com/ie/"; </script> <![endif]--> <script type="text/javascript"> /* <![CDATA[ */ var _gaq = _gaq || []; _gaq.push(['_setAccount', 'UA-35779435-1']); _gaq.push(['_trackPageview']); (function() { var ga = document.createElement('script'); ga.type = 'text/javascript'; ga.async = true; ga.src = ('https:' == document.location.protocol ? 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  • More efficient approach to XSLT for-each

    - by Paul
    I have an XSLT which takes a . delimted string and splits it into two fields for a SQL statement: <xsl:for-each select="tokenize(Path,'\.')"> <xsl:choose> <xsl:when test="position() = 1 and position() = last()">SITE = '<xsl:value-of select="."/>' AND PATH = ''</xsl:when> <xsl:when test="position() = 1 and position() != last()">SITE = '<xsl:value-of select="."/>' </xsl:when> <xsl:when test="position() = 2 and position() = last()">AND PATH = '<xsl:value-of select="."/>' </xsl:when> <xsl:when test="position() = 2">AND PATH = '<xsl:value-of select="."/></xsl:when> <xsl:when test="position() > 2 and position() != last()">.<xsl:value-of select="."/></xsl:when> <xsl:when test="position() > 2 and position() = last()">.<xsl:value-of select="."/>' </xsl:when> <xsl:otherwise>zxyarglfaux</xsl:otherwise> </xsl:choose> </xsl:for-each> The results are as follows: INPUT: North OUTPUT: SITE = 'North' AND PATH = '' INPUT: North.A OUTPUT: SITE = 'North' AND PATH = 'A' INPUT: North.A.B OUTPUT: SITE = 'North' AND PATH = 'A.B' INPUT: North.A.B.C OUTPUT: SITE = 'North' AND PATH = 'A.B.C' This works, but is very lengthy. Can anyone see a more efficient approach? Thanks!

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  • How to allow click-through and a cursor in a background app while not taking the active appearance a

    - by Peter Hosey
    Here are my goals: My application displays an overlay window above all applications' window. The user can draw in the overlay window. The mouse cursor changes to a specific cursor while in the overlay window. The application that has the active appearance before summoning the overlay window still has it while the overlay window is up and usable. The user does not need to click on the overlay window to activate it before they can draw. Drawing in the window does not steal the active appearance away from the application that has it. With LSUIElement, I get #1, #2, #3, and #5. With LSBackgroundOnly, I get #1, #2, #4, and #6. How can I satisify all of these goals without installing an event tap and processing the mouse events myself? Things I've tried: [NSApp preventWindowOrdering] in mouseDown: [NSApp activateIgnoringOtherApps:YES] in applicationWillFinishLaunching: [myWindow orderFront:nil] in applicationWillFinishLaunching: [myWindow makeKeyAndOrderFront:nil] in applicationWillFinishLaunching: [myWindow orderFrontRegardless] in applicationWillFinishLaunching: [myWindow makeMainWindow] in applicationWillFinishLaunching: (this caused failure of point 4 even with LSBackgroundOnly) SetThemeCursor in applicationWillFinishLaunching: (With LSUIElement) Implementing canBecomeMainWindow in my NSPanel subclass to return NO Except where otherwise noted, none of these made any difference. So, with LSUIElement, goals #4 and #6 remain; with LSBackgroundOnly, goals #3 and #5 remain. Any suggestions?

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  • Devexpress Repository ComboBoxEdit loosing cursor position. Edit.SelectionStart Not being assigned

    - by user575219
    I am having an issue with my comboBoxEdit in a gridcontrol. I am using Winforms Devepress 11.2. I clicked in the text of an existing Repository comboBoxEdit, and typed in "appear backwards", however, it displayed as "sdrawkcab raeppa" like it would in a mirror. There are some posts about this topic but none of the solutions seem to work The reason for this is the following foreach (GridColumn column in this.gvNotes.Columns) { var columnEdit = column.ColumnEdit; if (columnEdit != null) { column.ColumnEdit.EditValueChanged += this.PostEditValueChanged; } } private void PostEditValueChanged(object sender, EventArgs e) { this.gvNotes.PostEditor(); } This PostEditor ensures the save button is enabled when the user is still in the current cell. The user does not need to leave the cell or change column for the changes to be posted to the grid. So this is what I did: private void PostEditValueChanged(object sender, EventArgs e) { ComboBoxEdit edit = this.gridNotes.FocusedView.ActiveEditor as ComboBoxEdit; if (edit != null) { int len = edit.SelectionLength; int start = edit.SelectionStart; gridNotes.FocusedView.PostEditor(); edit.SelectionLength = len; edit.SelectionStart = start; } This did not solve the problem of the cursor resetting to the start position. Edit.SelectionStart is not being assinged to the len value.Even though len changes to 1 edit.SelectionStart remains at 0 Does anyone know what event needs to be handled to not loose the cursor position?

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  • can I put my sqlite connection and cursor in a function?

    - by steini
    I was thinking I'd try to make my sqlite db connection a function instead of copy/pasting the ~6 lines needed to connect and execute a query all over the place. I'd like to make it versatile so I can use the same function for create/select/insert/etc... Below is what I have tried. The 'INSERT' and 'CREATE TABLE' queries are working, but if I do a 'SELECT' query, how can I work with the values it fetches outside of the function? Usually I'd like to print the values it fetches and also do other things with them. When I do it like below I get an error Traceback (most recent call last): File "C:\Users\steini\Desktop\py\database\test3.py", line 15, in <module> for row in connection('testdb45.db', "select * from users"): ProgrammingError: Cannot operate on a closed database. So I guess the connection needs to be open so I can get the values from the cursor, but I need to close it so the file isn't always locked. Here's my testing code: import sqlite3 def connection (db, arg): conn = sqlite3.connect(db) conn.execute('pragma foreign_keys = on') cur = conn.cursor() cur.execute(arg) conn.commit() conn.close() return cur connection('testdb.db', "create table users ('user', 'email')") connection('testdb.db', "insert into users ('user', 'email') values ('joey', 'foo@bar')") for row in connection('testdb45.db', "select * from users"): print row How can I make this work?

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  • Why would this query cause a Merge Cartesian Join in Oracle

    - by decompiled
    I have a query that was recently required to be modified. Here's the original SELECT RTRIM (position) AS "POSITION", . // Other fields . . FROM schema.table x WHERE hours > 0 AND pay = 'RGW' AND NOT EXISTS( SELECT position FROM schema.table2 y where y.position = x.position ) Here's the new version SELECT RTRIM (position) AS "POSITION", . // Other fields . . FROM schema.table x WHERE hours > 0 AND pay = 'RGW' AND NOT EXISTS( SELECT position FROM schema.table2 y where y.date = get_fiscal_year_start_date (SYSDATE) AND y.position = x.position ) The UDF get_fiscal_year_start_date() returns the fiscal year start date of the date parameter. The first query runs fine, but the second creates a merge Cartesian join. I looked at the indexes on the tables and found that position and date were both indexed. My question for you stackoverflow is why would the addition of 'y.date = get_fiscal_year_start_date (SYSDATE)' cause a merge cartesian join in Oracle 10g.

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  • Android Gallery View Update Images

    - by xger86x
    Hi, i have a question about using GalleryView. At first, i set five "default images" to show from drawable directory. But after, i want to run an Async Task in which i download the images, save them and show them in the gallery. For that i created the following Adapter: public class ImageAdapter extends BaseAdapter { int mGalleryItemBackground; private Context mContext; private ArrayList<Integer> mImageIds = new ArrayList<Integer>(); private ArrayList<Drawable> mImageDrawables = new ArrayList<Drawable>(); public ImageAdapter(Context c) { mContext = c; TypedArray a = obtainStyledAttributes(R.styleable.Gallery1); mGalleryItemBackground = a.getResourceId( R.styleable.Gallery1_android_galleryItemBackground, 0); a.recycle(); } public void setPlaces(int count) { for (int i = 0; i < count; i++) { mImageIds.add(R.drawable.tournoimg); mImageDrawables.add(null); } } public void setDrawable(String resource, int position) { Drawable image = Drawable.createFromPath(resource); mImageDrawables.add(position, image); } public int getCount() { return mImageIds.size(); } public Object getItem(int position) { return position; } public long getItemId(int position) { return position; } public View getView(int position, View convertView, ViewGroup parent) { ImageView i = new ImageView(mContext); if (mImageDrawables.get(position) == null) i.setImageResource(mImageIds.get(position)); else i.setImageDrawable(mImageDrawables.get(position)); i.setLayoutParams(new Gallery.LayoutParams(60, 78)); i.setScaleType(ImageView.ScaleType.FIT_XY); i.setBackgroundResource(mGalleryItemBackground); return i; } } } and the following Async Task private class FillImages extends AsyncTask<ArrayList<Place>, Void, Void> { protected Void doInBackground(ArrayList<Place>... listplaces) { ArrayList<Place> places = listplaces[0]; Iterator<Place> it = places.iterator(); int position = 0; while (it.hasNext()) { Place p = it.next(); saveImage(p.getImage(), p.getURLImage()); // Gallery g = (Gallery) findViewById(R.id.gallery); mImageAdapter.setDrawable(p.getImage(), position); position++; mImageAdapter.notifyDataSetChanged(); } return (null); } But when i run it i have this error: Caused by: android.view.ViewRoot$CalledFromWrongThreadException: Only the original thread that created a view hierarchy can touch its views. Any idea? Thanks

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  • find the position of the cursor where user have clicked and display one div where user have clicked.

    - by Avinash
    Hi all, I want to determine the position of the cursor where user have clicked. And display one div at bottom side of the page where user have clicked. For example on stack over flow home page if some one click on the logo. Then the div should be displayed at the bottom position of the logo. Same way if i click on the bottom link then that div should be displayed at the bottom portion of the page. I am using mootools as my JS framework. But any JavaScript code will be helpful for me. Hope this is clear to all. Thanks in advance Avinash

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  • How to store (and use) the current mouse position?

    - by Ben Packard
    What is the best way to store the current mouse position (system-wide) and then (later) put the mouse at that stored point? [NSEvent mouseLocation] gets me the position, and I can move the mouse with a CGEventMouseMoved, but they each use a different co-ordinates system (I believe y=0 is the top for NSEvent and the bottom for a CGEvent). I'm worried about the robustness of capturing the screen height and using it to convert between the two - or is this the best approach?

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  • how do I make my submenu position dynamic based on the distance to the edge of the window?

    - by Mario Antoci
    I'm trying to write a jQuery script that will find the distance to the right edge of the browser window from my css class element and then position the child submenu dropdowns to the right or left depending on the available space to the right. Also it needs to revert to the default settings on hoverout. Here is what I have so far but it's not calculating properly. $(document).ready(function(){ $('#dnnMenu .subLevel').hover(function(){ if ($(window).width() - $('#dnnMenu .subLevel').offset().left - '540' >= '270') { $('#dnnMenu .subLevelRight').css('left', '270px');} else {$('#dnnMenu .subLevelRight').css('left', '-270px');} }); $(document).ready(function () { function HoverOver() { $(this).addClass('hover'); } function HoverOut() { $(this).removeClass('hover'); } var config = { sensitivity: 2, interval: 100, over: HoverOver, timeout: 100, out: HoverOut }; $("#dnnMenu .topLevel > li.haschild").hoverIntent(config); $(".subLevel li.haschild").hover(HoverOver, HoverOut); }); Basically I tried to take the width of the current window, minus the distance to the left edge of the browser of the first level submenu, minus the width of both elements together which would equal 540px, to calculate the distance to the right edge of the window when the first level submenu is hovered over. if the distance to the right of my first level submenu element is less than 540px then the second level sub menu css property is changed to position to the left instead of right. I also know that it needs to revert back to default after hover out so it can recalculate the distance from other positions within the menu structure and still have those second level submenus with enough room to still display on the right of the first level. here is css for the elements in question. #dnnMenu .subLevel{ display: none; position: absolute; margin: 0; z-index: 1210; background: #639ec8; text-transform: none;} #dnnMenu .subLevelRight{ position: absolute; display: none; left: 270px; top: 0px;} The site's not live yet and I tried to create a jsfiddle but it doesn't look right. Any help would be greatly appreciated! Best Regards, Mario

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  • Javascript: How to calculate the exact position of the viewport?

    - by batmanfu
    My problem is I need to get the position of the viewport relative to the extent of the entire document. I am only concerned with Firefox. My issue is that everything I have read says that: viewport height is window.innerHeight scroll position is window.pageYOffset document total height is document.height So, I would expect that if I scrolled to the bottom of a page that window.innerHeight + window.pageYOffset = document.height But it doesn't! Can someone please explain to me why this is?

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