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  • The internal storage of a DATETIMEOFFSET value

    - by Peter Larsson
    Today I went for investigating the internal storage of DATETIME2 datatype. What I found out was that for a datetime2 value with precision 0 (seconds only), SQL Server need 6 bytes to represent the value, but stores 7 bytes. This is because SQL Server add one byte that holds the precision for the datetime2 value. Start with this very simple repro declare    @now datetimeoffset(7) = '2010-12-15 21:04:03.6934231 +03:30'   select     cast(cast(@now as datetimeoffset(0)) as binary(9)),            cast(cast(@now as datetimeoffset(1)) as binary(9)),            cast(cast(@now as datetimeoffset(2)) as binary(9)),            cast(cast(@now as datetimeoffset(3)) as binary(10)),            cast(cast(@now as datetimeoffset(4)) as binary(10)),            cast(cast(@now as datetimeoffset(5)) as binary(11)),            cast(cast(@now as datetimeoffset(6)) as binary(11)),            cast(cast(@now as datetimeoffset(7)) as binary(11)) Now we are going to copy and paste these binary values and investigate which value is representing what time part. Prefix  Ticks       Ticks         Days    Days    Suffix  Suffix  Original value ------  ----------  ------------  ------  ------  ------  ------  ------------------------ 0x  00  0CF700             63244  A8330B  734120  D200       210  0x000CF700A8330BD200 0x  01  75A609            632437  A8330B  734120  D200       210 0x0175A609A8330BD200 0x  02  918060           6324369  A8330B  734120  D200       210  0x02918060A8330BD200 0x  03  AD05C503        63243693  A8330B  734120  D200       210  0x03AD05C503A8330BD200 0x  04  C638B225       632502470  A8330B  734120  D200       210  0x04C638B225A8330BD200 0x  05  BE37F67801    6324369342  A8330B  734120  D200       210  0x05BE37F67801A8330BD200 0x  06  6F2D9EB90E   63243693423  A8330B  734120  D200       210  0x066F2D9EB90EA8330BD200 0x  07  57C62D4093  632436934231  A8330B  734120  D200       210  0x0757C62D4093A8330BD200 Let us use the following color schema Red - Prefix Green - Time part Blue - Day part Purple - UTC offset What you can see is that the date part is equal in all cases, which makes sense since the precision doesn't affect the datepart. If you add 63244 seconds to midnight, you get 17:34:04, which is the correct UTC time. So what is stored is the UTC time and the local time can be found by adding "utc offset" minutes. And if you look at it, it makes perfect sense that each following value is 10 times greater when the precision is increased one step too. //Peter

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  • SharePoint 2010 PowerShell Script to Find All SPShellAdmins with Database Name

    - by Brian Jackett
    Problem     Yesterday on Twitter my friend @cacallahan asked for some help on how she could get all SharePoint 2010 SPShellAdmin users and the associated database name.  I spent a few minutes and wrote up a script that gets this information and decided I’d post it here for others to enjoy.     Background     The Get-SPShellAdmin commandlet returns a listing of SPShellAdmins for the given database Id you pass in, or the farm configuration database by default.  For those unfamiliar, SPShellAdmin access is necessary for non-admin users to run PowerShell commands against a SharePoint 2010 farm (content and configuration databases specifically).  Click here to read an excellent guest post article my friend John Ferringer (twitter) wrote on the Hey Scripting Guy! blog regarding granting SPShellAdmin access.  Solution     Below is the script I wrote (formatted for space and to include comments) to provide the information needed. Click here to download the script.   # declare a hashtable to store results $results = @{}   # fetch databases (only configuration and content DBs are needed) $databasesToQuery = Get-SPDatabase | Where {$_.Type -eq 'Configuration Database' -or $_.Type -eq 'Content Database'}   # for each database get spshelladmins and add db name and username to result $databasesToQuery | ForEach-Object {$dbName = $_.Name; Get-SPShellAdmin -database $_.id | ForEach-Object {$results.Add($dbName, $_.username)}}   # sort results by db name and pipe to table with auto sizing of col width $results.GetEnumerator() | Sort-Object -Property Name | ft -AutoSize     Conclusion     In this post I provided a script that outputs all of the SPShellAdmin users and the associated database names in a SharePoint 2010 farm.  Funny enough it actually took me longer to boot up my dev VM and PowerShell (~3 mins) than it did to write the first working draft of the script (~2 mins).  Feel free to use this script and modify as needed, just be sure to give credit back to the original author.  Let me know if you have any questions or comments.  Enjoy!         -Frog Out   Links PowerShell Hashtables http://technet.microsoft.com/en-us/library/ee692803.aspx SPShellAdmin Access Explained http://blogs.technet.com/b/heyscriptingguy/archive/2010/07/06/hey-scripting-guy-tell-me-about-permissions-for-using-windows-powershell-2-0-cmdlets-with-sharepoint-2010.aspx

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  • Better way to generate enemies of different sub-classes

    - by KDiTraglia
    So lets pretend I have an enemy class that has some generic implementation and inheriting from it I have all the specific enemies of my game. There are points in my code that I need to check whether an enemy is a specific type, but in Java I have found no easier way than this monstrosity... //Must be a better way to do this if ( enemy.class.isAssignableFrom(Ninja.class) ) { ... } My partner on the project saw these and changed them to use an enum system instead public class Ninja extends Enemy { //EnemyType is an enum containing all our enemy types public EnemyType = EnemyTypes.NINJA; } if (enemy.EnemyType = EnemyTypes.NINJA) { ... } I also have found no way to generate enemies on varying probabilities besides this for (EnemyTypes types : enemyTypes) { if ( (randomNext = (randomNext - types.getFrequency())) < 0 ) { enemy = createEnemy(types.getEnemyType()); break; } } private static Enemy createEnemy(EnemyType type) { switch (type) { case NINJA: return new Ninja(new Vector2D(rand.nextInt(getScreenWidth()), 0), determineSpeed()); case GORILLA: return new Gorilla(new Vector2D(rand.nextInt(getScreenWidth()), 0), determineSpeed()); case TREX: return new TRex(new Vector2D(rand.nextInt(getScreenWidth()), 0), determineSpeed()); //etc } return null } I know java is a little weak at dynamic object creation, but is there a better way to implement this in a way such like this for (EnemyTypes types : enemyTypes) { if ( (randomNext = (randomNext - types.getFrequency())) < 0 ) { //Change enemyTypes to hold the classes of the enemies I can spawn enemy = types.getEnemyType().class.newInstance() break; } } Is the above possible? How would I declare enemyTypes to hold the classes if so? Everything I have tried so far as generated compile errors and general frustration, but I figured I might ask here before I completely give up to the huge mass that is the createEveryEnemy() method. All the enemies do inherit from the Enemy class (which is what the enemy variable is declared as). Also is there a better way to check which type a particular enemy that is shorter than enemy.class.isAssignableFrom(Ninja.class)? I'd like to ditch the enums entirely if possible, since they seem repetitive when the class name itself holds that information.

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  • Keyboard freezes / stuck if a key pressed repeatedly

    - by Aziz Rahmad
    I use Acer 4530. This problem has happened long since Ubuntu 10.10 and now that I use 11.04 dual booted with Linux Mint 10. Everytime I press one key repeatedly, like when I read a long article in a website/ebook or when I play games which required me to press arrow keys repeatedly, it would randomly freeze. That is, whatever I press on keyboard has no effect, and that also happens with touchpad. However, the USB mouse works just fine. I later found out that it's not actually freeze but more like it's like the key stuck. For example when I play tetris which I usually press w (down) button repeatedly, after some times it would freeze. And if I put the cursor in, say, browser's address bar, it would type "wwww....." infinitely. The only way I could fix it is by suspend the laptop, either by using mouse or by closing the lid. And instead of suspended, in that case the laptop would automatically wake up and everything will be fine. (Usually my laptop would wake up after suspended by pressing any key) It has happened since the first time I use Ubuntu, 10.10, and it also happens in Linux Mint 10, and until now in Ubuntu 11.04. It never happened when I use Windows, though. Anyone has ever encounter similar problem? Anyone know how to fix it permanently? UPDATE I just recently installed Windows 7 and Windows 8 Development Preview and both have similar symptoms. So I declare that this problem is not OS specific, probably hardware problem.

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  • Script language native extensions - avoiding name collisions and cluttering others' namespace

    - by H2CO3
    I have developed a small scripting language and I've just started writing the very first native library bindings. This is practically the first time I'm writing a native extension to a script language, so I've run into a conceptual issue. I'd like to write glue code for popular libraries so that they can be used from this language, and because of the design of the engine I've written, this is achieved using an array of C structs describing the function name visible by the virtual machine, along with a function pointer. Thus, a native binding is really just a global array variable, and now I must obviously give it a (preferably good) name. In C, it's idiomatic to put one's own functions in a "namespace" by prepending a custom prefix to function names, as in myscript_parse_source() or myscript_run_bytecode(). The custom name shall ideally describe the name of the library which it is part of. Here arises the confusion. Let's say I'm writing a binding for libcURL. In this case, it seems reasonable to call my extension library curl_myscript_binding, like this: MYSCRIPT_API const MyScriptExtFunc curl_myscript_lib[10]; But now this collides with the curl namespace. (I have even thought about calling it curlmyscript_lib but unfortunately, libcURL does not exclusively use the curl_ prefix -- the public APIs contain macros like CURLCODE_* and CURLOPT_*, so I assume this would clutter the namespace as well.) Another option would be to declare it as myscript_curl_lib, but that's good only as long as I'm the only one who writes bindings (since I know what I am doing with my namespace). As soon as other contributors start to add their own native bindings, they now clutter the myscript namespace. (I've done some research, and it seems that for example the Perl cURL binding follows this pattern. Not sure what I should think about that...) So how do you suggest I name my variables? Are there any general guidelines that should be followed?

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  • Which is a better practice - helper methods as instance or static?

    - by Ilian Pinzon
    This question is subjective but I was just curious how most programmers approach this. The sample below is in pseudo-C# but this should apply to Java, C++, and other OOP languages as well. Anyway, when writing helper methods in my classes, I tend to declare them as static and just pass the fields if the helper method needs them. For example, given the code below, I prefer to use Method Call #2. class Foo { Bar _bar; public void DoSomethingWithBar() { // Method Call #1. DoSomethingWithBarImpl(); // Method Call #2. DoSomethingWithBarImpl(_bar); } private void DoSomethingWithBarImpl() { _bar.DoSomething(); } private static void DoSomethingWithBarImpl(Bar bar) { bar.DoSomething(); } } My reason for doing this is that it makes it clear (to my eyes at least) that the helper method has a possible side-effect on other objects - even without reading its implementation. I find that I can quickly grok methods that use this practice and thus help me in debugging things. Which do you prefer to do in your own code and what are your reasons for doing so?

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  • Determine All SQL Server Table Sizes

    Im doing some work to migrate and optimize a large-ish (40GB) SQL Server database at the moment.  Moving such a database between data centers over the Internet is not without its challenges.  In my case, virtually all of the size of the database is the result of one table, which has over 200M rows of data.  To determine the size of this table on disk, you can run the sp_TableSize stored procedure, like so: EXEC sp_spaceused lq_ActivityLog This results in the following: Of course this is only showing one table if you have a lot of tables and need to know which ones are taking up the most space, it would be nice if you could run a query to list all of the tables, perhaps ordered by the space theyre taking up.  Thanks to Mitchel Sellers (and Gregg Starks CURSOR template) and a tiny bit of my own edits, now you can!  Create the stored procedure below and call it to see a listing of all user tables in your database, ordered by their reserved space. -- Lists Space Used for all user tablesCREATE PROCEDURE GetAllTableSizesASDECLARE @TableName VARCHAR(100)DECLARE tableCursor CURSOR FORWARD_ONLYFOR select [name]from dbo.sysobjects where OBJECTPROPERTY(id, N'IsUserTable') = 1FOR READ ONLYCREATE TABLE #TempTable( tableName varchar(100), numberofRows varchar(100), reservedSize varchar(50), dataSize varchar(50), indexSize varchar(50), unusedSize varchar(50))OPEN tableCursorWHILE (1=1)BEGIN FETCH NEXT FROM tableCursor INTO @TableName IF(@@FETCH_STATUS<>0) BREAK; INSERT #TempTable EXEC sp_spaceused @TableNameENDCLOSE tableCursorDEALLOCATE tableCursorUPDATE #TempTableSET reservedSize = REPLACE(reservedSize, ' KB', '')SELECT tableName 'Table Name',numberofRows 'Total Rows',reservedSize 'Reserved KB',dataSize 'Data Size',indexSize 'Index Size',unusedSize 'Unused Size'FROM #TempTableORDER BY CONVERT(bigint,reservedSize) DESCDROP TABLE #TempTableGO Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Farseer tutorial for the absolute beginners

    - by Bil Simser
    This post is inspired (and somewhat a direct copy) of a couple of posts Emanuele Feronato wrote back in 2009 about Box2D (his tutorial was ActionScript 3 based for Box2D, this is C# XNA for the Farseer Physics Engine). Here’s what we’re building: What is Farseer The Farseer Physics Engine is a collision detection system with realistic physics responses to help you easily create simple hobby games or complex simulation systems. Farseer was built as a .NET version of Box2D (based on the Box2D.XNA port of Box2D). While the constructs and syntax has changed over the years, the principles remain the same. This tutorial will walk you through exactly what Emanuele create for Flash but we’ll be doing it using C#, XNA and the Windows Phone platform. The first step is to download the library from its home on CodePlex. If you have NuGet installed, you can install the library itself using the NuGet package that but we’ll also be using some code from the Samples source that can only be obtained by downloading the library. Once you download and unpacked the zip file into a folder and open the solution, this is what you will get: The Samples XNA WP7 project (and content) have all the demos for Farseer. There’s a wealth of info here and great examples to look at to learn. The Farseer Physics XNA WP7 project contains the core libraries that do all the work. DebugView XNA contains an XNA-ready class to let you view debug data and information in the game draw loop (which you can copy into your project or build the source and reference the assembly). The downloaded version has to be compiled as it’s only available in source format so you can do that now if you want (open the solution file and rebuild everything). If you’re using the NuGet package you can just install that. We only need the core library and we’ll be copying in some code from the samples later. Your first Farseer experiment Start Visual Studio and create a new project using the Windows Phone template can call it whatever you want. It’s time to edit Game1.cs 1 public class Game1 : Game 2 { 3 private readonly GraphicsDeviceManager _graphics; 4 private DebugViewXNA _debugView; 5 private Body _floor; 6 private SpriteBatch _spriteBatch; 7 private float _timer; 8 private World _world; 9 10 public Game1() 11 { 12 _graphics = new GraphicsDeviceManager(this) 13 { 14 PreferredBackBufferHeight = 800, 15 PreferredBackBufferWidth = 480, 16 IsFullScreen = true 17 }; 18 19 Content.RootDirectory = "Content"; 20 21 // Frame rate is 30 fps by default for Windows Phone. 22 TargetElapsedTime = TimeSpan.FromTicks(333333); 23 24 // Extend battery life under lock. 25 InactiveSleepTime = TimeSpan.FromSeconds(1); 26 } 27 28 protected override void LoadContent() 29 { 30 // Create a new SpriteBatch, which can be used to draw textures. 31 _spriteBatch = new SpriteBatch(_graphics.GraphicsDevice); 32 33 // Load our font (DebugViewXNA needs it for the DebugPanel) 34 Content.Load<SpriteFont>("font"); 35 36 // Create our World with a gravity of 10 vertical units 37 if (_world == null) 38 { 39 _world = new World(Vector2.UnitY*10); 40 } 41 else 42 { 43 _world.Clear(); 44 } 45 46 if (_debugView == null) 47 { 48 _debugView = new DebugViewXNA(_world); 49 50 // default is shape, controller, joints 51 // we just want shapes to display 52 _debugView.RemoveFlags(DebugViewFlags.Controllers); 53 _debugView.RemoveFlags(DebugViewFlags.Joint); 54 55 _debugView.LoadContent(GraphicsDevice, Content); 56 } 57 58 // Create and position our floor 59 _floor = BodyFactory.CreateRectangle( 60 _world, 61 ConvertUnits.ToSimUnits(480), 62 ConvertUnits.ToSimUnits(50), 63 10f); 64 _floor.Position = ConvertUnits.ToSimUnits(240, 775); 65 _floor.IsStatic = true; 66 _floor.Restitution = 0.2f; 67 _floor.Friction = 0.2f; 68 } 69 70 protected override void Update(GameTime gameTime) 71 { 72 // Allows the game to exit 73 if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) 74 Exit(); 75 76 // Create a random box every second 77 _timer += (float) gameTime.ElapsedGameTime.TotalSeconds; 78 if (_timer >= 1.0f) 79 { 80 // Reset our timer 81 _timer = 0f; 82 83 // Determine a random size for each box 84 var random = new Random(); 85 var width = random.Next(20, 100); 86 var height = random.Next(20, 100); 87 88 // Create it and store the size in the user data 89 var box = BodyFactory.CreateRectangle( 90 _world, 91 ConvertUnits.ToSimUnits(width), 92 ConvertUnits.ToSimUnits(height), 93 10f, 94 new Point(width, height)); 95 96 box.BodyType = BodyType.Dynamic; 97 box.Restitution = 0.2f; 98 box.Friction = 0.2f; 99 100 // Randomly pick a location along the top to drop it from 101 box.Position = ConvertUnits.ToSimUnits(random.Next(50, 400), 0); 102 } 103 104 // Advance all the elements in the world 105 _world.Step(Math.Min((float) gameTime.ElapsedGameTime.TotalMilliseconds*0.001f, (1f/30f))); 106 107 // Clean up any boxes that have fallen offscreen 108 foreach (var box in from box in _world.BodyList 109 let pos = ConvertUnits.ToDisplayUnits(box.Position) 110 where pos.Y > _graphics.GraphicsDevice.Viewport.Height 111 select box) 112 { 113 _world.RemoveBody(box); 114 } 115 116 base.Update(gameTime); 117 } 118 119 protected override void Draw(GameTime gameTime) 120 { 121 GraphicsDevice.Clear(Color.FromNonPremultiplied(51, 51, 51, 255)); 122 123 _spriteBatch.Begin(); 124 125 var projection = Matrix.CreateOrthographicOffCenter( 126 0f, 127 ConvertUnits.ToSimUnits(_graphics.GraphicsDevice.Viewport.Width), 128 ConvertUnits.ToSimUnits(_graphics.GraphicsDevice.Viewport.Height), 0f, 0f, 129 1f); 130 _debugView.RenderDebugData(ref projection); 131 132 _spriteBatch.End(); 133 134 base.Draw(gameTime); 135 } 136 } 137 Lines 4: Declare the debug view we’ll use for rendering (more on that later). Lines 8: Declare _world variable of type class World. World is the main object to interact with the Farseer engine. It stores all the joints and bodies, and is responsible for stepping through the simulation. Lines 12-17: Create the graphics device we’ll be rendering on. This is an XNA component and we’re just setting it to be the same size as the phone and toggling it to be full screen (no system tray). Lines 34: We create a SpriteFont here by adding it to the project. It’s called “font” because that’s what the DebugView uses but you can name it whatever you want (and if you’re not using DebugView for your production app you might have several fonts). Lines 37-44: We create the physics environment that Farseer uses to contain all the objects by specifying it here. We’re using Vector2.UnitY*10 to represent the gravity to be used in the environment. In other words, 10 units going in a downward motion. Lines 46-56: We create the DebugViewXNA here. This is copied from the […] from the code you downloaded and provides the ability to render all entities onto the screen. In a production release you’ll be doing the rendering yourself of each object but we cheat a bit for the demo and let the DebugView do it for us. The other thing it can provide is to render out a panel of debugging information while the simulation is going on. This is useful in tracking down objects, figuring out how something works, or just keeping track of what’s in the engine. Lines 49-67: Here we create a rigid body (Farseer only supports rigid bodies) to represent the floor that we’ll drop objects onto. We create it by using one of the Farseer factories and specifying the width and height. The ConvertUnits class is copied from the samples code as-is and lets us toggle between display units (pixels) and simulation units (usually metres). We’re creating a floor that’s 480 pixels wide and 50 pixels high (converting them to SimUnits for the engine to understand). We also position it near the bottom of the screen. Values are in metres and when specifying values they refer to the centre of the body object. Lines 77-78: The game Update method fires 30 times a second, too fast to be creating objects this quickly. So we use a variable to track the elapsed seconds since the last update, accumulate that value, then create a new box to drop when 1 second has passed. Lines 89-94: We create a box the same way we created our floor (coming up with a random width and height for the box). Lines 96-101: We set the box to be Dynamic (rather than Static like the floor object) and position it somewhere along the top of the screen. And now you created the world. Gravity does the rest and the boxes fall to the ground. Here’s the result: Farseer Physics Engine Demo using XNA Lines 105: We must update the world at every frame. We do this with the Step method which takes in the time interval. [more] Lines 108-114: Body objects are added to the world but never automatically removed (because Farseer doesn’t know about the display world, it has no idea if an item is on the screen or not). Here we just loop through all the entities and anything that’s dropped off the screen (below the bottom) gets removed from the World. This keeps our entity count down (the simulation never has more than 30 or 40 objects in the world no matter how long you run it for). Too many entities and the app will grind to a halt. Lines 125-130: Farseer knows nothing about the UI so that’s entirely up to you as to how to draw things. Farseer is just tracking the objects and moving them around using the physics engine and it’s rules. You’ll still use XNA to draw items (using the SpriteBatch.Draw method) so you can load up your usual textures and draw items and pirates and dancing zombies all over the screen. Instead in this demo we’re going to cheat a little. In the sample code for Farseer you can download there’s a project called DebugView XNA. This project contains the DebugViewXNA class which just handles iterating through all the bodies in the world and drawing the shapes. So we call the RenderDebugData method here of that class to draw everything correctly. In the case of this demo, we just want to draw Shapes so take a look at the source code for the DebugViewXNA class as to how it extracts all the vertices for the shapes created (in this case simple boxes) and draws them. You’ll learn a *lot* about how Farseer works just by looking at this class. That’s it, that’s all. Simple huh? Hope you enjoy the code and library. Physics is hard and requires some math skills to really grok. The Farseer Physics Engine makes it pretty easy to get up and running and start building games. In future posts we’ll get more in-depth with things you can do with the engine so this is just the beginning. Enjoy!

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  • Algorithm for detecting windows in a room

    - by user2733436
    I am dealing with the following problem and i was looking to write a Pseudo-code for developing an algorithm that can be generic for such a problem. Here is what i have come up with thus far. STEP 1 In this step i try to get the robot where it maybe placed to the top left corner. Turn Left - If no window or Wall detected keep going forward 1 unit.. if window or wall detected -Turn right -- if no window or Wall detected keep going forward.. if window or wall detected then top left corner is reached. STEP 2 (We start counting windows after we get to this stage to avoid miscounting) I would like to declare a variable called turns as it will help me keep track if robot has gone around entire room. Turns = 4; Now we are facing north and placed on top left corner. while(turns0){ If window or wall detected (if window count++) Turn Right Turn--; While(detection!=wall || detection!=window){ move 1 unit forward Turn left (if window count++) Turn right } } I believe in doing so the robot will go around the entire room and count windows and it will stop once it has gone around the entire room as the turns get decremented. I don't feel this is the best solution and would appreciate suggestions on how i can improve my Pseudo-code. I am not looking for any code just a algorithm on solving such a problem and that is why i have not posted this in stack overflow. I apologize if my Pseudo-code is poorly written please make suggestions if i can improve that as i am new to this. Thanks.

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  • What are some Java patterns well-suited for fast, algorithmic coding?

    - by Casey Chu
    I'm in college, and I've recently started competing in programming competitions with my friends. These competitions involve solving algorithmic problems quickly. It's a lot of fun, but there's one problem: I'm forced to use Java. (My teammates use Java.) Background: I'm a self-taught JavaScript programmer, and it hurts to write Java code. I find it very verbose and inflexible, and I feel slowed down when having to declare types and decide which of the eighty list data structure to use. I'm also frustrated about the lack of functional programming features and how verbose using regular expressions, arrays, and dictionaries are. As an example, consider the problem of finding the length of the longest string of consecutive characters in a given string. So the string XX22BBBBccXX222 would give 4, for the string of four Bs. In Java, I'd have to loop through and manually count characters and manually keep track of the maximum. (That's at least as far as I'm aware -- I'm not as familiar with Java as I am with JavaScript.) In JavaScript, I'd find it like this: var max = Math.max.apply(Math, str.match(/(.)\1*/g).map(function (s) { return s.length; })); Much quicker and simpler, in my book. The question: what are some Java features, techniques, or patterns well-suited for fast, algorithmic coding?

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  • Empty interface to combine multiple interfaces

    - by user1109519
    Suppose you have two interfaces: interface Readable { public void read(); } interface Writable { public void write(); } In some cases the implementing objects can only support one of these but in a lot of cases the implementations will support both interfaces. The people who use the interfaces will have to do something like: // can't write to it without explicit casting Readable myObject = new MyObject(); // can't read from it without explicit casting Writable myObject = new MyObject(); // tight coupling to actual implementation MyObject myObject = new MyObject(); None of these options is terribly convenient, even more so when considering that you want this as a method parameter. One solution would be to declare a wrapping interface: interface TheWholeShabam extends Readable, Writable {} But this has one specific problem: all implementations that support both Readable and Writable have to implement TheWholeShabam if they want to be compatible with people using the interface. Even though it offers nothing apart from the guaranteed presence of both interfaces. Is there a clean solution to this problem or should I go for the wrapper interface? UPDATE It is in fact often necessary to have an object that is both readable and writable so simply seperating the concerns in the arguments is not always a clean solution. UPDATE2 (extracted as answer so it's easier to comment on) UPDATE3 Please beware that the primary usecase for this is not streams (although they too must be supported). Streams make a very specific distinction between input and output and there is a clear separation of responsibilities. Rather, think of something like a bytebuffer where you need one object you can write to and read from, one object that has a very specific state attached to it. These objects exist because they are very useful for some things like asynchronous I/O, encodings,...

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  • which style of member-access is preferable

    - by itwasntpete
    the purpose of oop using classes is to encapsulate members from the outer space. i always read that accessing members should be done by methods. for example: template<typename T> class foo_1 { T state_; public: // following below }; the most common doing that by my professor was to have a get and set method. // variant 1 T const& getState() { return state_; } void setState(T const& v) { state_ = v; } or like this: // variant 2 // in my opinion it is easier to read T const& state() { return state_; } void state(T const& v) { state_ = v; } assume the state_ is a variable, which is checked periodically and there is no need to ensure the value (state) is consistent. Is there any disadvantage of accessing the state by reference? for example: // variant 3 // do it by reference T& state() { return state_; } or even directly, if I declare the variable as public. template<typename T> class foo { public: // variant 4 T state; }; In variant 4 I could even ensure consistence by using c++11 atomic. So my question is, which one should I prefer?, Is there any coding standard which would decline one of these pattern? for some code see here

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  • Languages like Tcl that have configurable syntax?

    - by boost
    I'm looking for a language that will let me do what I could do with Clipper years ago, and which I can do with Tcl, namely add functionality in a way other than just adding functions. For example in Clipper/(x)Harbour there are commands #command, #translate, #xcommand and #xtranslate that allow things like this: #xcommand REPEAT; => DO WHILE .T. #xcommand UNTIL <cond>; => IF (<cond>); ;EXIT; ;ENDIF; ;ENDDO LOCAL n := 1 REPEAT n := n + 1 UNTIL n > 100 Similarly, in Tcl I'm doing proc process_range {_for_ project _from_ dat1 _to_ dat2 _by_ slice} { set fromDate [clock scan $dat1] set toDate [clock scan $dat2] if {$slice eq "day"} then {set incrementor [expr 24 * 60]} if {$slice eq "hour"} then {set incrementor 60} set method DateRange puts "Scanning from [clock format $fromDate -format "%c"] to [clock format $toDate -format "%c"] by $slice" for {set dateCursor $fromDate} {$dateCursor <= $toDate} {set dateCursor [clock add $dateCursor $incrementor minutes]} { # ... } } process_range for "client" from "2013-10-18 00:00" to "2013-10-20 23:59" by day Are there any other languages that permit this kind of, almost COBOL-esque, syntax modification? If you're wondering why I'm asking, it's for setting up stuff so that others with a not-as-geeky-as-I-am skillset can declare processing tasks.

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  • What are some practical uses of the "new" modifier in C# with respect to hiding?

    - by Joel Etherton
    A co-worker and I were looking at the behavior of the new keyword in C# as it applies to the concept of hiding. From the documentation: Use the new modifier to explicitly hide a member inherited from a base class. To hide an inherited member, declare it in the derived class using the same name, and modify it with the new modifier. We've read the documentation, and we understand what it basically does and how it does it. What we couldn't really get a handle on is why you would need to do it in the first place. The modifier has been there since 2003, and we've both been working with .Net for longer than that and it's never come up. When would this behavior be necessary in a practical sense (e.g.: as applied to a business case)? Is this a feature that has outlived its usefulness or is what it does simply uncommon enough in what we do (specifically we do web forms and MVC applications and some small factor WinForms and WPF)? In trying this keyword out and playing with it we found some behaviors that it allows that seem a little hazardous if misused. This sounds a little open-ended, but we're looking for a specific use case that can be applied to a business application that finds this particular tool useful.

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  • My 2012 Professional Development Goals

    - by kerry
    Once again I am going to declare some professional goals for my upcoming year. Convert my blog to Jekyll hosted on github – I am tired of wordpress, tired of spam, and would like to try something new.  I have already started on this.  Just need to finish it up. Launch my GWT / Google App Engine application – I am currently developing a GWT application to be deployed to Google App Engine. Do another presentation at the user group – At least a few lightning talks.  I have a few ideas. Attend a tech conference – Dev Nexus is the likely target Post more often – I did 10 posts last year, would like to maybe double that next year (including this one) Attend a user group meeting outside of Nashville JUG – A rollover from last year, I will probably be regularly attend the Interactive Developers meeting Study another language – I have been thinking about looking in to Dart or perhaps Go Launch an Android app – Another holdover from last year I am thinking of doing a small app having to do with managing the silent state of the phone

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  • Recursion in F#

    - by MarkPearl
    Things are slowly coming together – I was able to look at a bit of F# code and intuitively know what it was going to do (yay)… So today I saw a blog post by Bob Palmer on Fibonacci numbers in F# which inspired me to look at bit into recursion. First the C# example… class Program { public static void CountDown(int n) { switch (n) { case 0: Console.WriteLine("End of Count"); break; default: Console.WriteLine(n); CountDown(n-1); break; } } static void Main(string[] args) { CountDown(10); Console.ReadLine(); } }   In F#, the equivalent would look something like this… open System let rec CountDown n = match n with | 0 -> Console.WriteLine("End of Count"); | n -> Console.WriteLine(n); CountDown (n-1); CountDown 10 Console.ReadLine()   Pretty simple stuff. With F# you when making recursive calls you need to explicitly declare that the function is recursive with the “rec” keyword. Otherwise the code is pretty easy to read and self explanatory.

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  • Discovery methods

    - by Owen Allen
    In Ops Center, asset discovery is a process in which the software determines what assets exist in your environment. You can't monitor an asset, or do anything to it through Ops Center, until it's discovered. I've seen a couple of questions about how to discover various types of asset, so I thought I'd explain the discovery methods and what they each do. Find Assets - This discovery method searches for service tags on all known networks. Service tags are small files on some hardware and operating systems that provide basic identification info. Once a service tag has been found, you provide credentials to manage the asset. This method can discover assets quickly, but only if the target assets have service tags. Add Assets with discovery profile - This method lets you specify targets by providing IP addresses, IP ranges, or hostnames, as well as the credentials needed to connect to and manage these assets. You can create discovery profiles for any type of asset. Declare asset - This method lets you specify the details of a server, with or without a configured service processor. You can then use Ops Center to install a new operating system or configure the SP. This method works well for new hardware. These methods are all discussed in more detail in the Asset Management chapter of the Feature Reference guide.

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  • Dynamic Jump spot

    - by Pasquale Sada
    I have an initial velocity V(Vx,Vy,VZ) and a spot where he stands still at S(Sx,Sy,Sz). What I'm trying to achieve is a jump on a spot E(Ex,Ey,Ez) where you have clicked on(only lower or higher spot, because I've in place a simple steering behavior for even terrains). There are no obstacle around. I've implemented a formula that can make him jump in a precise way on a spot but you need to declare an angle: the problem arise when the selected spot is straight above your head. It' pretty lame that the char hang there and can reach a thing that is 1cm above is head. I'll share the code I'm using: Vector3 dir = target - transform.position; // get target direction float h = dir.y; // get height difference dir.y = 0; // retain only the horizontal direction float dist = dir.magnitude ; // get horizontal distance float a = angle * Mathf.Deg2Rad; // convert angle to radians dir.y = dist * Mathf.Tan(a); // set dir to the elevation angle dist += h / Mathf.Tan(a); // correct for small height differences // calculate the velocity magnitude float vel = Mathf.Sqrt(dist * Physics.gravity.magnitude / Mathf.Sin(2 *a)); return vel * dir.normalized;

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  • 3 column layout with css display table, with first row having multiple rows?

    - by Damainman
    I am working on a new website which: Has 3 columns - Each Column being a cell First column has 3 rows (Logo, Nav, icons) - Has a Div with display: table which wraps arround 3 divs with display:table-row. Other two columns only have 1 row. With the middle column being the content area. However since this is my first time using display:table, I am running into some things that aren't so clear to me. I was trying to avoid floating divs. If I need multiple rows with one cell in each row per column, do I embed each cell in a row or just create each row and not declare cells. I understand that browsers automatically create the missing elements but I want to make sure I do this properly to avoid any side effects that might occur due to the browser automatically creating the missing elements. Edit: I think my brain is just over worked, I guess I can accomplish this by just using 3 divs in the first column instead of using a nested table div with the rows. This just popped into my head.

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  • Booting Ubuntu 12.04 from external eSATA disk

    - by Lord of Scripts
    This is my system topology: Disk #1 (SATA Internal) C: D: (Windows 7 Ultimate) Disk #2 (SATA Internal) E: (Windows Backup) Disk #3 (eSATA External) H: I: (Other windows data) /dev/sdc3 Linux Swap /dev/sdc4 Extended partition /dev/sdc5 Linux / So, I originally had there Ubuntu 8.1 from years ago but never got to use it. Now I used the Ubuntu 12.04 Live CD to install on that same location (That live CD takes a century to boot on a 6GB Intel i7 system...). The installation went fine, I selected it to install on /dev/sdc5 but it never asked me for any boot stuff, where I wanted to install Grub or whatever it is that it uses nowaways (I come from the LILO days when it always worked :-) So, yet again I can't access my new Linux installation. I have to wait a century to boot the "Live" CD and it allows me to see my new installation but I can't do anything with it. I tried the approach of this blog post. Copied the linux.bin of /dev/sdc5 into C: and used the BCDEdit steps to declare the new OS. So when I boot I see the Windows Boot menu and select Linux and after than I only get a black screen with a blinking cursor on the upper left. I can boot into Windows though. So, perhaps it didn't install the boot code on /dev/sdc5? I used this setup years ago booting from Windows with a BIN file: dd if=/dev/sdc5 of=/mnt/share/C/linux.bin bs=512 count=1 I am very reluctant to run GRUB because years ago I did and it wiped out my Windows boot sector and took quite some effort to recover it and be able to boot Windows again. I have been trying to install GRUB on a blank USB stick but I can't find anything clear enough. My system does NOT have a floppy. So can someone give me some ideas about how to get control of my Ubuntu 12.04 installation?

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  • ECS with Go - circular imports [migrated]

    - by Andreas
    I'm exploring both Go and Entity-Component-Systems. I understand how ECS works, and I'm trying to replicate what seems to be the go-to document of ECS, namely http://cowboyprogramming.com/2007/01/05/evolve-your-heirachy/ For performance, the document recommends to use static arrays of every component type. That is, not arrays of component interfaces (arrays of pointers). The problem with this in Go is circular imports. I have one package, ecs, which contains the definitions for Entity, Component and System types/interfaces as well as an EntityManager. Another package, ecs/components, contains the various components. Obviously, the ecs/components package depends on ecs. But, to declare arrays of specific components in EntityManager, ecs would depend on ecs/components, therefore creating a circular import. Is there any way of avoiding this? I am aware that normally a high level system should not depend on lower systems. I'm also want to point out that using an array of pointers is probably fast enough for my purposes, but I'm interested in possible workarounds (for future reference) Thank you for your help!

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  • Rebuilding a Mac Mini (early 2009) --- Update

    - by Kelly Jones
    A couple of months ago I rebuilt the family’s Mac Mini (you can read the details in this post).  Things had gone pretty smoothly until a few weeks ago.  That’s when my wife mentioned that different applications would spontaneously crash. She kept track for a few days, and it turned out to be any or all of the applications that she uses (Safari, Quicken, Entourage, etc.) . I did some online research and didn’t really find too much – but then how do you do a proper Google search for “Mac OS 10.5.8 applications crash”.  The best suggestion seemed to be issues around 10.5.8, where people suggested that you go back to a previous version (something like 10.5.6).  The only way to do that is to completely reinstall the OS – which is what I had just done. SO, instead of doing that, I decided to just reapply the 10.5.8 update by downloading it from Apple (http://support.apple.com/downloads/Mac_OS_X_10_5_8_Combo_Update ).  I had installed the updates after the rebuild through the Apple Update mechanism built into OS X.  I thought maybe the combo update would reinstall some corrupted file (or something). I did this about a week ago and sure enough, we’ve had one crash this week with the same usage patterns as before.  I still have no idea what was causing the crashes, but at this point, I’m just going to declare it fixed and move on.

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  • Returning a flexible datatype from a C++ function

    - by GavinH
    I'm developing for a legacy C++ application which uses ODBC for it's data access. Coming from a C# background, I really miss the ADO style of data access. I'm writing a wrapper (because we can't actually use ADO) to make our data access less painful. This means no char arrays, no manual text blob streaming, and no declaritive column binding. I'm struggling with how to store / return data values. In C# at least, you can declare an object and cast it to whatever (as long as the type is convertable). My current C++ solution is to use boost::any to store the data value in a custom DataColumnValue object. This class has conversion and assignment operators to the various types used in our app (more than 10). There's a bit of complexity here because if you store an int in the boost::any and try to boost::any_cast<long> you get a boost::bad_any_cast. Client objects shouldn't have to know how the value is stored internally. Does anyone have any experience trying to store / return values whose types are only known at runtime? Is there a better / cleaner way?

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  • Majoring in computer science, but i'm not to sure I'm in the right field [closed]

    - by user74340
    Throught out my high school years and first year in college, I never thought of studying computer science. I studied biology and chemistry during my first year, and I didn't like the research, nor any type of medical professionals. So I took an introductory CS course, and loved the diverse roles this field can have. So I declare CS as my major. I finished first, and second year CS courses. Then now, I'm doing my co-op(intern) as a web developer. During my first and second year, I was always just an average student. My grades is around low B. But I put so much effort to understand my course' materials. I see many brilliants peers who not only excel at what they do, but have the passion. So I always doubt myself if I don't belong in this field. I'm not good at math, I usually get Cs on my math courses. My internship (a corporate developer job) is okay. But doesn't want to work like this after my graduation). Some aspects of CS that I like is HCI. In my experience in programming, and group projects, I enjoyed designing User interface, and thinking of user experience. I'm also thinking of taking some psychology courses.. I would appreciate any criticism, or advices.

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  • using NetBeans for rotate a figure in a label [migrated]

    - by user134812
    I was reading this post: http://forums.netbeans.org/post-8864.html and what I have done so far is to make a jFrame in NetBeans, on it I have drawn a jPanel and inisde the panel I have drawn a jLabel on it and use the icon property to put an image on it; until now all is so far so good. I would like to make a program that everytime I click on the figure it rotates it to the right. Actually I have found the following code: public class RotateImage extends JPanel{ // Declare an Image object for us to use. Image image; // Create a constructor method public RotateImage(){ super(); // Load an image to play with. image = Toolkit.getDefaultToolkit().getImage("Duke_Blocks.gif"); } public void paintComponent(Graphics g){ Graphics2D g2d=(Graphics2D)g; // Create a Java2D version of g. g2d.translate(170, 0); // Translate the center of our coordinates. g2d.rotate(1); // Rotate the image by 1 radian. g2d.drawImage(image, 0, 0, 200, 200, this); } but for what I see this code is for making the panel and other components from scratch, for my purposes it is not so good because I need to put several figures on my jFrame. Could somebody can give me a hint how to do this?

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