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  • Organising XML results as cells in container (AS3)

    - by PJ Palomaki
    Hi, I'm having some problems figuring out how to organise data pulled off XML in cells within a container. I'm sure this should be a basic thing in AS3, but my head's fried.. can anyone help? Basically an array if fed to callThumbs() which iterates through it and compares the entries with preloaded XML _my_images. If match is found, it's sent to processXML which loads all relevant info and loads a .jpg thumbnail. All this is then fed to createCell which creates a specific cell with position values depending on x_counter and y_counter values (4 cells in a row) and adds the cell into a container _container_mc. The Problem: This all works fine and looks fine, the problem is that the cells within the container do not display in descending order. They are in random order, probably because some of the .jpg's takes longer to load etc. How do I easily organise the cells within the container in descending order by the XML .id value? Or how do I tell Flash to wait till the thumbnail and data is loaded and the cell created and added? Thanks guys, would really appreciate all the help! PJ //Flash (AS3) function callThumbs(_my_results:Array):void { // selector = 1 for specific items, 2 for search items var _thumb_url:XML; for (var r:Number=0; r < _my_results.length; r++) { // iterate through results vector, compare with _my_images XML .id for (var i:Number=0; i < _my_images.length(); i++) { if (_my_images[i][email protected]() == _my_results[r]) { _thumb_url=_my_images[i]; processXML(_thumb_url, i); } } } } // End callThumbs function processXML(imageXML:XML, num:Number) { // Processes XML data and loads .jpg thumbnail var _thumb_loader=new Loader(); _thumb_loader.load(new URLRequest("thumbs/thumb_sm/" + imageXML.@id + "_st.jpg")); _thumb_loader.contentLoaderInfo.addEventListener(Event.COMPLETE,thumbLoaded); _thumb_loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, urlNotFound); var id:XMLList = new XMLList; id = imageXML.@id; var description:XMLList = new XMLList; description = imageXML.@description; function urlNotFound(event:IOErrorEvent):void { trace("The image URL '" + String(imageXML.@id) + "' was not found."); } function thumbLoaded(e:Event):void { var imageLoader:Loader = Loader(e.target.loader); var bm:Bitmap = Bitmap(imageLoader.content); createCell(bm, id, description, num); adjustFooterBar(); // Adjust bottom footer } } // End processXML private function createCell(_image:Bitmap, _id, _description:String, _position):void { // Creates a cell with data, add to container var _cell_mc = new CellTitle(); _cell_mc.initCell(_image, _id, _description, _position, x_counter, y_counter); if (x_counter+1 < 4) { x_counter++; } else { x_counter = 0; y_counter++; } _container_mc.addChild(_cell_mc); // movieclip container } // End createCell

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  • How can I correctly display my AVL Tree in LaTex? A solo left-child hangs straight down....

    - by cb
    The below code almost works perfectly, however the child of 9, 7, hangs straight down instead of as a left-child. How can I correct this? \usepackage{tikz} \usepackage{xytree} \begin{tikzpicture}[level/.style={sibling distance=60mm/#1}] \node [circle,draw] {4} child { node [circle,draw] {2} child {node [circle,draw] {1} } child { node [circle,draw]{3} } } child {node [circle,draw] {6} child {node [circle,draw] {5} } child {node [circle,draw] {9} child {node [circle, draw] {7}} } }; \end{tikzpicture}} Thanks, CB

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  • Flex AdvancedDataGrid - ColumnOrder With Formatter and ItemRenderer Question For Experts

    - by robin1126
    I have a advanceddatagrid that has around 15 columns. Some are string, some are numbers. I have shown 4 columns below. The number columns have formatting done for zero precision and 2 digits precision. The itemRenderer is just to show Blue Color if the number is +ve and Red Color if the number is -ve. It looks something like below ... I am trying to save the users setting of column order when he closes the application and reload with the same order when the user opens the applications. I am using SharedObjects and below is the code. for(var i:int=0; i< adgrid.columns.length;i++){ var columnObject:Object = new Object(); columnObject.columnDataField = adgrid.columns[i].dataField as String; columnObject.columnHeader =adgrid.columns[i].headerText as String; columnObject.width = adgrid.columns[i].width; columnArray.push(columnObject); } and then I save the columnArray to SharedObject. I retrive them using the below code for(var i:int=0;i adgrid.columns[i].dataField =columnArray[i].columnDataField; adgrid.columns[i].headerText =columnArray[i].columnHeader; adgrid.columns[i].width = columnArray[i].width; } How can I save and reload the Formatter and ItemRenderer data . I am having trouble saving the formatter and itemrenderer and reloading it again. I would really appreciate if you can shown the code. How can I reshuffle the columns but can preserve all the properties of it to the sharedobject and recover it again.

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  • Ordering by number of rows?

    - by Rob
    Alright, so I have a table outputting data from a MySQL table in a while loop. Well one of the columns it outputs isn't stored statically in the table, instead it's the sum of how many times it appears in a different MySQL table. Sorry I'm not sure this is easy to understand. Here's my code: $query="SELECT * FROM list WHERE added='$addedby' ORDER BY time DESC"; $result=mysql_query($query); while($row=mysql_fetch_array($result, MYSQL_ASSOC)){ $loghwid = $row['hwid']; $sql="SELECT * FROM logs WHERE hwid='$loghwid' AND time < now() + interval 1 hour"; $query = mysql_query($sql) OR DIE(mysql_error()); $boots = mysql_num_rows($query); //Display the table } The above is the code displaying the table. As you can see it's grabbing data from two different MySQL tables. However I want to be able to ORDER BY $boots DESC. But as its a counting of a completely different table, I have no idea of how to go about doing that. I would appreciate any help, thank you.

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  • why are my players drawn to the side of my viewport

    - by Jetbuster
    Following this admittedly brilliant and clean 2d camera class I have a camera on each player, and it works for multiplayer and i've divided the screen into two sections for split screen by giving each camera a viewport. However in the game it looks like this I'm not sure if thats their position relative to the screen or what The relevant gameScreen code, the makePlayers is setup so it could theoretically work for up to 4 players private void makePlayers() { int rowCount = 1; if (NumberOfPlayers > 2) rowCount = 2; players = new Player[NumberOfPlayers]; for (int i = 0; i < players.Length; i++) { int xSize = GameRef.Window.ClientBounds.Width / 2; int ySize = GameRef.Window.ClientBounds.Height / rowCount; int col = i % rowCount; int row = i / rowCount; int xPoint = 0 + xSize * row; int yPoint = 0 + ySize * col; Viewport viewport = new Viewport(xPoint, yPoint, xSize, ySize); Vector2 playerPosition = new Vector2(viewport.TitleSafeArea.X + viewport.TitleSafeArea.Width / 2, viewport.TitleSafeArea.Y + viewport.TitleSafeArea.Height / 2); players[i] = new Player(playerPosition, playerSprites[i], GameRef, viewport); } //players[1].Keyboard = true; } public override void Draw(GameTime gameTime) { base.Draw(gameTime); foreach (Player player in players) { GraphicsDevice.Viewport = player.PlayerCamera.ViewPort; GameRef.spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.PointClamp, null, null, null, player.PlayerCamera.Transform); map.Draw(GameRef.spriteBatch); // Draw the Player player.Draw(GameRef.spriteBatch); // Draw UI screen elements GraphicsDevice.Viewport = Viewport; ControlManager.Draw(GameRef.spriteBatch); GameRef.spriteBatch.End(); } } the player's initialize and draw methods are like so internal void Initialize() { this.score = 0; this.angle = (float)(Math.PI * 0 / 180);//Start sprite at it's default rotation int width = utils.scaleInt(picture.Width, imageScale); int height = utils.scaleInt(picture.Height, imageScale); this.hitBox = new HitBox(new Vector2(centerPos.X - width / 2, centerPos.Y - height / 2), width, height, Color.Black, game.Window.ClientBounds); playerCamera.Initialize(); } #region Methods public void Draw(SpriteBatch spriteBatch) { //Console.WriteLine("Hitbox: X({0}),Y({1})", hitBox.Points[0].X, hitBox.Points[0].Y); //Console.WriteLine("Image: X({0}),Y({1})", centerPos.X, centerPos.Y); Vector2 orgin = new Vector2(picture.Width / 2, picture.Height / 2); hitBox.Draw(spriteBatch); utils.DrawCrosshair(spriteBatch, Position, game.Window.ClientBounds, Color.Red); spriteBatch.Draw(picture, Position, null, Color.White, angle, orgin, imageScale, SpriteEffects.None, 0.1f); } as I said I think I'm gonna need to do something with the render position but I'm to entirely sure what or how it would be elegant to say the least

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  • why are my players drawn top the side of my viewport

    - by Jetbuster
    Following this admittedly brilliant and clean 2d camera class I have a camera on each player, and it works for multiplayer and i've divided the screen into two sections for split screen by giving each camera a viewport. However in the game it looks like this I'm not sure if thats their position relative to the screen or what The relevant gameScreen code, the makePlayers is setup so it could theoretically work for up to 4 players private void makePlayers() { int rowCount = 1; if (NumberOfPlayers > 2) rowCount = 2; players = new Player[NumberOfPlayers]; for (int i = 0; i < players.Length; i++) { int xSize = GameRef.Window.ClientBounds.Width / 2; int ySize = GameRef.Window.ClientBounds.Height / rowCount; int col = i % rowCount; int row = i / rowCount; int xPoint = 0 + xSize * row; int yPoint = 0 + ySize * col; Viewport viewport = new Viewport(xPoint, yPoint, xSize, ySize); Vector2 playerPosition = new Vector2(viewport.TitleSafeArea.X + viewport.TitleSafeArea.Width / 2, viewport.TitleSafeArea.Y + viewport.TitleSafeArea.Height / 2); players[i] = new Player(playerPosition, playerSprites[i], GameRef, viewport); } //players[1].Keyboard = true; } public override void Draw(GameTime gameTime) { base.Draw(gameTime); foreach (Player player in players) { GraphicsDevice.Viewport = player.PlayerCamera.ViewPort; GameRef.spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.PointClamp, null, null, null, player.PlayerCamera.Transform); map.Draw(GameRef.spriteBatch); // Draw the Player player.Draw(GameRef.spriteBatch); // Draw UI screen elements GraphicsDevice.Viewport = Viewport; ControlManager.Draw(GameRef.spriteBatch); GameRef.spriteBatch.End(); } } the player's initialize and draw methods are like so internal void Initialize() { this.score = 0; this.angle = (float)(Math.PI * 0 / 180);//Start sprite at it's default rotation int width = utils.scaleInt(picture.Width, imageScale); int height = utils.scaleInt(picture.Height, imageScale); this.hitBox = new HitBox(new Vector2(centerPos.X - width / 2, centerPos.Y - height / 2), width, height, Color.Black, game.Window.ClientBounds); playerCamera.Initialize(); } #region Methods public void Draw(SpriteBatch spriteBatch) { //Console.WriteLine("Hitbox: X({0}),Y({1})", hitBox.Points[0].X, hitBox.Points[0].Y); //Console.WriteLine("Image: X({0}),Y({1})", centerPos.X, centerPos.Y); Vector2 orgin = new Vector2(picture.Width / 2, picture.Height / 2); hitBox.Draw(spriteBatch); utils.DrawCrosshair(spriteBatch, Position, game.Window.ClientBounds, Color.Red); spriteBatch.Draw(picture, Position, null, Color.White, angle, orgin, imageScale, SpriteEffects.None, 0.1f); } as I said I think I'm gonna need to do something with the render position but I'm to entirely sure what or how it would be elegant to say the least

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  • Why occlusion is failing sometimes?

    - by cad
    I am rendering two cubes in the space using XNA 4.0 and occlusion only works from certain angles. Here is what I see from the front angle (everything ok) Here is what I see from behind This is my draw method. Cubes are drawn by serverManager and serverManager1 protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); switch (_gameStateFSM.State) { case GameFSMState.GameStateFSM.INTROSCREEN: spriteBatch.Begin(); introscreen.Draw(spriteBatch); spriteBatch.End(); break; case GameFSMState.GameStateFSM.GAME: spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend); // Text screenMessagesManager.Draw(spriteBatch, firstPersonCamera.cameraPosition, fpsHelper.framesPerSecond); // Camera firstPersonCamera.Draw(); // Servers serverManager.Draw(GraphicsDevice, firstPersonCamera.viewMatrix, firstPersonCamera.projMatrix); serverManager1.Draw(GraphicsDevice, firstPersonCamera.viewMatrix, firstPersonCamera.projMatrix); // Room //roomManager.Draw(GraphicsDevice, firstPersonCamera.viewMatrix); spriteBatch.End(); break; case GameFSMState.GameStateFSM.EXITGAME: break; default: break; } base.Draw(gameTime); fpsHelper.IncrementFrameCounter(); } serverManager and serverManager1 are instances of the same class ServerManager that draws a cube. The draw method for ServerManager is: public void Draw(GraphicsDevice graphicsDevice, Matrix viewMatrix, Matrix projectionMatrix) { cubeEffect.World = Matrix.CreateTranslation(modelPosition); // Set the World matrix which defines the position of the cube cubeEffect.View = viewMatrix; // Set the View matrix which defines the camera and what it's looking at cubeEffect.Projection = projectionMatrix; // Enable textures on the Cube Effect. this is necessary to texture the model cubeEffect.TextureEnabled = true; cubeEffect.Texture = cubeTexture; // Enable some pretty lights cubeEffect.EnableDefaultLighting(); // apply the effect and render the cube foreach (EffectPass pass in cubeEffect.CurrentTechnique.Passes) { pass.Apply(); cubeToDraw.RenderToDevice(graphicsDevice); } } Obviously there is something I am doing wrong. Any hint of where to look? (Maybe z-buffer or occlusion tests?)

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  • Ask the Readers: What’s the Best Order for Installing Apps on a New Computer?

    - by Jason Fitzpatrick
    Whether your computer is brand new or feels brand new after an OS refresh, we’re curious to see what order you install applications in. What goes on first? What goes on last? What is forgotten until you need it? This week, inspired by this Best Order to Install Everything guide over at the Windows 7 tutorial site 7 Tutorials, we’re curious to hear what order you’re installing applications in. Whether you just purchased a new PC, wiped an old one, or performed an upgrade the necessitates re-installing some apps, we want to hear about it. Sound off in the comments with your installation lists and tips; make sure to check back on Friday to see our What You Said roundup. How To Encrypt Your Cloud-Based Drive with BoxcryptorHTG Explains: Photography with Film-Based CamerasHow to Clean Your Dirty Smartphone (Without Breaking Something)

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  • How to get Magento to update order status when PayPal returns IPN message?

    - by Nick
    When someone checks out in Magento with PayPal, and PayPal flags their payment for review, Magento correctly sets the order status to "Payment Review". However, if after a day or two PayPal decides the order is OK, it sends an IPN message to Magento with the proper payment status of "Pending" and pending reason of "authorization". I can see this IPN message in Magento's paypal logs (and can simulate it with the sandbox), however, when Magento receives this message it does not update its order status. Why not and how can this be fixed? I am using Magento 1.5.1.0.

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  • Is this the right strategy to convert an in-level order binary tree to a doubly linked list?

    - by Ankit Soni
    So I recently came across this question - Make a function that converts a in-level-order binary tree into a doubly linked list. Apparently, it's a common interview question. This is the strategy I had - Simply do a pre-order traversal of the tree, and instead of returning a node, return a list of nodes, in the order in which you traverse them. i.e return a list, and append the current node to the list at each point. For the base case, return the node itself when you are at a leaf. so you would say left = recursive_function(node.left) right = recursive_function(node.right) return(left.append(node.data)).append(right);` Is this the right approach?

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  • How can I draw crisp per-pixel images with OpenGL ES on Android?

    - by Qasim
    I have made many Android applications and games in Java before, however I am very new to OpenGL ES. Using guides online, I have made simple things in OpenGL ES, including a simple triangle and a cube. I would like to make a 2D game with OpenGL ES, but what I've been doing isn't working quite so well, as the images I draw aren't to scale, and no matter what guide I use, the image is always choppy and not the right size (I'm debugging on my Nexus S). How can I draw crisp, HD images to the screen with GL ES? Here is an example of what happens when I try to do it: And the actual image: Here is how my texture is created: //get id int id = -1; gl.glGenTextures(1, texture, 0); id = texture[0]; //get bitmap Bitmap bitmap = BitmapFactory.decodeResource(context.getResources(), R.drawable.ball); //parameters gl.glBindTexture(GL10.GL_TEXTURE_2D, id); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_NEAREST); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_CLAMP_TO_EDGE); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_CLAMP_TO_EDGE); gl.glTexEnvf(GL10.GL_TEXTURE_ENV, GL10.GL_TEXTURE_ENV_MODE, GL10.GL_REPLACE); GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0); //crop image mCropWorkspace[0] = 0; mCropWorkspace[1] = height; mCropWorkspace[2] = width; mCropWorkspace[3] = -height; ((GL11) gl).glTexParameteriv(GL10.GL_TEXTURE_2D, GL11Ext.GL_TEXTURE_CROP_RECT_OES, mCropWorkspace, 0);

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  • FRM-40654 Error on Purchase Order Lines?? Stop 'em Now by Applying Patch 14204845

    - by user793553
    Procurement Development has just released a new patch for Release 12 that will stop those annoying FRM-40654 errors on Purchase Order lines, before they occur. When a Purchase Order (PO) is created through autocreate from a requisition line that accidently has blank spaces, this triggers a row lock and when the user tries to update the created PO the FRM-40654 error message ‘Record has been updated. Requery block to see the change’ occurs. Development has added code to remove these leading or trailing spaces, thus avoiding the issue in the first place.  This patch has been added to the recommend patch list in Doc ID 1358356.1 'Recommended Patches for Purchase Order and Requisition Processing'.  Be proactive and apply Patch 14204845:R12.PO.B now!

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  • Mysql Groupby and Orderby problem

    - by luvboy
    Here is my data structure when i try this sql select rec_id, customer_id, dc_number, balance from payments where customer_id='IHS050018' group by dc_number order by rec_id desc; something is wrong somewhere, idk I need rec_id customer_id dc_number balance 2 IHS050018 DC3 -1 3 IHS050018 52 600 Thanx

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  • GridView Events Clarification

    - by nettguy
    Recently I have been asked an interview question "What are the events order in GridView?". I explained Init() Loading() DataBinding() DataBound() RowCreated .... User interaction events like RowCommand,RowDeleting,RowUpdating PreRender -executes every time when the GridView is modified unload() I would like to check whether my answer is right or not.

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  • Window z-ordering in java

    - by Aaron
    Is there a way to manage the window z-ordering of JDialog windows within java? I would like to able to assign each window to a layer such that windows on lower layers can never go above and obscure windows on higher layers. Even when they have focus. Similar to the Z-order capability that exists for components but for JDialog windows. The solution does not need to work across all OSes. A linux specific solution is acceptable.

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  • Query MSQL for winners, starting at xth place using SELECT

    - by incrediman
    In my MySQL table Winners, I have a list of people who have won. What I'd like to do is select a list of the names of 10 winners. So what I have right now is this: SELECT name FROM Winners ORDER BY points DESC LIMIT 10 This returns the first 10 winners which is great. But how can I make it (for example) return 10 winners, but starting at 20th place?

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  • Simple SELECT query problem...

    - by Povylas
    Hi, I have this MySql select query witch seams to have a bug but I am quit "green" so I simple can not see, so maybe you could help? Here is the query: SELECT node_id FROM rate WHERE node_id='".$cat_node_id_string."' LIMIT ".$node_count_star.",".$node_count_end." ORDER BY SUM(amount) GROUP BY node_id Thanks for help in advance...

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  • Sorting string column containing numbers in SQL?

    - by Ish
    Dear Folks, I am trying to sort string column (containing numbers). // SELECT `name` FROM `mytable` ORDER BY `name` ASC +----------+ +-- name --+ +----------+ +-- a 1 ---+ +-- a 12 --+ +-- a 2 ---+ +-- a 3 ---+ You see natural sorting algorithm of Mysql is placing a 12 after a 1 (which is ok for most apps), But I have unique needs, so I want result should be sorted like this. +----------+ +-- name --+ +----------+ +-- a 1 ---+ +-- a 2 ---+ +-- a 3 ---+ +-- a 12 --+ Is it possible with just SQL, or I have to manipulate result-set at application level? Thanks for reading...

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  • Method to sort MYSQL results by an arbitriary letter (ie, show all rows starting with F first)

    - by Buzz
    I have a column of states, and, depending on the query, I want to order by results by a particular state, then by id (Asc or Desc, depending). For instance, I might want to show all rows with state "HI", sorted by ID desc, and then all the other rows, sorted by id desc. I was hoping I could do this in one query, rather than getting all my favored state results, and then getting the rest. Can I?

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  • Java Sorting "queue" list based on DateTime and Z Position (part of school project)

    - by Kuchinawa
    For a school project i have a list of 50k containers that arrive on a boat. These containers need to be sorted in a list in such a way that the earliest departure DateTimes are at the top and the containers above those above them. This list then gets used for a crane that picks them up in order. I started out with 2 Collection.sort() methods: 1st one to get them in the right XYZ order Collections.sort(containers, new Comparator<ContainerData>() { @Override public int compare(ContainerData contData1, ContainerData contData2) { return positionSort(contData1.getLocation(),contData2.getLocation()); } }); Then another one to reorder the dates while keeping the position in mind: Collections.sort(containers, new Comparator<ContainerData>() { @Override public int compare(ContainerData contData1, ContainerData contData2) { int c = contData1.getLeaveDateTimeFrom().compareTo(contData2.getLeaveDateTimeFrom()); int p = positionSort2(contData1.getLocation(), contData2.getLocation()); if(p != 0) c = p; return c; } }); But i never got this method to work.. What i got working now is rather quick and dirty and takes a long time to process (50seconds for all 50k): First a sort on DateTime: Collections.sort(containers, new Comparator<ContainerData>() { @Override public int compare(ContainerData contData1, ContainerData contData2) { return contData1.getLeaveDateTimeFrom().compareTo(contData2.getLeaveDateTimeFrom()); } }); Then a correction function that bumps top containers up: containers = stackCorrection(containers); private static List<ContainerData> stackCorrection(List<ContainerData> sortedContainerList) { for(int i = 0; i < sortedContainerList.size(); i++) { ContainerData current = sortedContainerList.get(i); // 5 = Max Stack (0 index) if(current.getLocation().getZ() < 5) { //Loop through possible containers above current for(int j = 5; j > current.getLocation().getZ(); --j) { //Search for container above for(int k = i + 1; k < sortedContainerList.size(); ++k) if(sortedContainerList.get(k).getLocation().getX() == current.getLocation().getX()) { if(sortedContainerList.get(k).getLocation().getY() == current.getLocation().getY()) { if(sortedContainerList.get(k).getLocation().getZ() == j) { //Found -> move container above current sortedContainerList.add(i, sortedContainerList.remove(k)); k = sortedContainerList.size(); i++; } } } } } } return sortedContainerList; } I would like to implement this in a better/faster way. So any hints are appreciated. :)

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  • To connect Gstreamer with Qt in order to play a gstreamer video in the Qt Widget

    - by raggio
    I tried using phonon to play the video but could not succeed. Off-late came to know through the Qt forums that even the latest version of Qt does not support phonon. Thats when i started using Gstreamer.Any suggestions as to how to connect the Gstreamer window with the Qt widget?My aim is to play a video using Gstreamer on the Qt widget.So how do i link the gstreamer window and the Qt widget? I am successful in getting the Id of the widget through winid(). Further with the help of Gregory Pakosz, I have added the below 2 lines of code in my application - QApplication::syncX(); gst_x_overlay_set_xwindow_id(GST_X_OVERLAY(sink), widget->winId()); However am not able to link the Qt widget with the gstreamer video window. This is what my sample code would look like :- int main(int argc, char *argv[]) { printf("winid=%d\n", w.winId()); gst_init (NULL,NULL); /* create a new bin to hold the elements */ bin = gst_pipeline_new ("pipeline"); /* create a disk reader */ filesrc = gst_element_factory_make ("filesrc", "disk_source"); g_assert (filesrc); g_object_set (G_OBJECT (filesrc), "location", "PATH_TO_THE_EXECUTABLE", NULL); demux = gst_element_factory_make ("mpegtsdemux", "demuxer"); if (!demux) { g_print ("could not find plugin \"mpegtsmux\""); return -1; } vdecoder = gst_element_factory_make ("mpeg2dec", "decode"); if (!vdecoder) { g_print ("could not find plugin \"mpeg2dec\""); return -1; } videosink = gst_element_factory_make ("xvimagesink", "play_video"); g_assert (videosink); /* add objects to the main pipeline */ gst_bin_add_many (GST_BIN (bin), filesrc, demux, vdecoder, videosink, NULL); /* link the elements */ gst_element_link_many (filesrc, demux, vdecoder, videosink, NULL); gst_element_set_state(videosink, GST_STATE_READY); QApplication::syncX(); gst_x_overlay_set_xwindow_id(GST_X_OVERLAY(videosink), w.winId()); /* start playing */ gst_element_set_state (bin, GST_STATE_PLAYING); } Could you explain more in detail about the usage of gst_x_overlay_set_xwindow_id() wrt my context? Could i get any hint as to how i can integrate gstreamer under Qt? Please help me solve this problem

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  • Advice on database design / SQL for retrieving data with chronological order

    - by Remnant
    I am creating a database that will help keep track of which employees have been on a certain training course. I would like to get some guidance on the best way to design the database. Specifically, each employee must attend the training course each year and my database needs to keep a history of all the dates on which they have attend the course in the past. The end user will use the software as a planning tool to help them book future course dates for employees. When they select a given employee they will see: (a) Last attendance date (b) Projected future attendance date(i.e. last attendance date + 1 calendar year) In terms of my database, any given employee may have multiple past course attendance dates: EmpName AttandanceDate Joe Bloggs 1st Jan 2007 Joe Bloggs 4th Jan 2008 Joe Bloggs 3rd Jan 2009 Joe Bloggs 8th Jan 2010 My question is what is the best way to set up the database to make it easy to retrieve the most recent course attendance date? In the example above, the most recent would be 8th Jan 2010. Is there a good way to use SQL to sort by date and pick the MAX date? My other idea was to add a column called ‘MostRecent’ and just set this to TRUE. EmpName AttandanceDate MostRecent Joe Bloggs 1st Jan 2007 False Joe Bloggs 4th Jan 2008 False Joe Bloggs 3rd Jan 2009 False Joe Bloggs 8th Jan 2010 True I wondered if this would simplify the SQL i.e. SELECT Joe Bloggs WHERE MostRecent = ‘TRUE’ Also, when the user updates a given employee’s attendance record (i.e. with latest attendance date) I could use SQL to: Search for the employee and set the MostRecent value to FALSE Add a new record with MostRecent set to TRUE? Would anybody recommended either method over the other? Or do you have a completely different way of solving this problem?

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  • Joomla "online-order" component for Joomla

    - by mIRU
    Hello Word :) Somebody can help me in finding an "online - ordering" component for joomla . That can contain the following function : Possibility of creating Form with pages like RS!Form Uploading Files Supporting Payment Gateways like PayPal , MasterCard , WebMoney , YandexMoney ,Money Bookers , Google Checkout ... more ) Saving data in database. A friendly control panel where admin can check statistics , income and expenditure, including offline transactions, and report on the data . A good example , for what I'm looking , is this component http://www.nbill.co.uk/ , but is to expensive and complicated . I'll be happy fore some links or advices :) . Thank a Lot ! for all who are trying to help me ! And sorry for my bad English :-)

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