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  • Developing an analytics's system processing large amounts of data - where to start

    - by Ryan
    Imagine you're writing some sort of Web Analytics system - you're recording raw page hits along with some extra things like tagging cookies etc and then producing stats such as Which pages got most traffic over a time period Which referers sent most traffic Goals completed (goal being a view of a particular page) And more advanced things like which referers sent the most number of vistors who later hit a goal. The naieve way of approaching this would be to throw it in a relational database and run queries over it - but that won't scale. You could pre-calculate everything (have a queue of incoming 'hits' and use to update report tables) - but what if you later change a goal - how could you efficiently re-calculate just the data that would be effected. Obviously this has been done before ;) so any tips on where to start, methods & examples, architecture, technologies etc.

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  • Looking for literature about graphics pipeline optimization

    - by zacharmarz
    I am looking for some books, articles or tutorials about graphics architecture and graphics pipeline optimizations. It shouldn't be too old (2008 or newer) - the newer, the better. I have found something in [Optimising the Graphics Pipeline, NVIDIA, Koji Ashida] - too old, [Real-time rendering, Akenine Moller], [OpenGL Bindless Extensions, NVIDIA, Jeff Bolz], [Efficient multifragment effects on graphics processing units, Louis Frederic Bavoil] and some internet discussions. But there is not too much information and I want to read more. It should contain something about application, driver, memory and shader units communication and data transfers. About vertices and attributes. Also pre and post T&L cache (if they still exist in nowadays architectures) etc. I don't need anything about textures, frame buffers and rasterization. It can also be about OpenGL (not about DirecX) and optimizing extensions (not old extensions like VBOs, but newer like vertex_buffer_unified_memory).

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  • How should modules access data outside their scope?

    - by Joe
    I run into this same problem quite often. First, I create a namespace and then add modules to this namespace. Then issue I always run into is how best to initialize the application? Naturally, each module has its own startup procedure so should this data(not code in some cases, just a list of items to run) stay with the module? Or should there be a startup procedure in the global namespace which has the startup data for ALL the modules. Which is the more robust way of organizing this situation? Should some things be made centralized or should there be strict adherence to modules encapsulating everything about themselves? Though this is a general architecture questions, Javascript centric answers would be really appreciated!

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  • What can programmers learn from the construction industry?

    - by Renesis
    When talking with colleagues about software design and development principles, I've noticed one of the most common sources for analogies is the construction industry. We build software and we consider the design and structure to be the architecture. One of the best ways to learn (or teach) are through analyzing analogies - what other analogies can be drawn from construction? (whether already in common use in software or not). Please provide a description, or your personal experience, regarding how the programming concept is similar to the construction concept. [Credit to Programming concepts taken from the arts and humanities for the idea]

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  • Application layer vs domain layer?

    - by Louis Rhys
    I am reading Domain-Driven Design by Evans and I am at the part discussing the layered architecture. I just realized that application and domain layers are different and should be separate. In the project I am working on, they are kind of blended and I can't tell the difference until I read the book (and I can't say it's very clear to me now), really. My questions, since both of them concerns the logic of the application and are supposed to be clean of technical and presentation aspects, what are the advantages of drawing a boundary these two?

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  • Best resources to learn Game Development from a Java background?

    - by Julio
    I'm an enterprise Java programmer, however something I've been interested in and what got me into the whole programming thing was the idea of being able to create a game. Just wondering if anybody could offer any advice, or book recommendations. The side I am most interested in is game engine design and implementation. People may say "ahh but plenty exist why write your own" - its purely for learning purposes, seeing how things work and so on. So far I've taken a look at LWJGL, but achieved nothing too serious. Thanks.

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  • Best resources to learn Game Development from a Java background?

    - by Julio
    Hi guys, I'm an enterprise Java programmer, however something I've been interested in and what got me into the whole programming thing was the idea of being able to create a game. Just wondering if anybody could offer any advice, or book recommendations. The side I am most interested in is game engine design and implementation. People may say "ahh but plenty exist why write your own" - its purely for learning purposes, seeing how things work and so on. So far I've taken a look at LWJGL, but achieved nothing too serious. Thanks.

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  • Convenient practice for where to place images?

    - by Baumr
    A lot of developers place all image files inside a central directory, for example: /i/img/ /images/ /img/ Isn't it better (e.g. content architecture, on-page SEO, code maintainability, filename maintainability, etc.) to place them inside the relevant directories in which they are used? For example: example.com/logo.jpg example.com/about/photo-of-me.jpg example.com/contact/map.png example.com/products/category1-square.png example.com/products/category2-square.png example.com/products/category1/product1-thumb.jpg example.com/products/category1/product2-thumb.jpg example.com/products/category1/product1/product1-large.jpg example.com/products/category1/product1/product2-large.jpg example.com/products/category1/product1/product3-large.jpg What is the best practice here regarding all possible considerations (for static non-CMS websites)? N.B. The names product1-large and product1-thumb are just examples in this context to illustrate what kind of images they are. It is advised to use descriptive filenames for SEO benefit.

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  • HTML Canvas: Should my app x, y values be global?

    - by Joe
    I have a large file of functions. Each of these functions is responsible for drawing a particular part of the application. My app has x and y parameters that I use in the setup function to move the whole app around in order to try different placements. So, naturally, I need to use these x and y values to anchor each function's component rendering so that everything moves in unison if the global x,y values ever change. My question is, is it bad practice/architecture to have these x,y values in the global namespace and having the each function directly access them like so? function renderFace() { var x = App.x; var y = App.y; // drawing here } is there a better way i'm missing?

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  • Understanding Data Binding for Windows Phone 7

    - by nikhil
    I want to develop a simple app for the Windows Phone 7 platform. It's basically a vocabulary based game that involves the user moving word tiles from one area to another to score points. I want to know what is the best way of tying the UI to the game's backend? I saw the Windows Phone 7 jumpstart videos, there they touch up on Data Binding but don't really go into any depth. I'm a newbie and don't have any experience with designing the architecture for a phone app, It'd be great if someone could explain what steps I should be taking or guide me to a resource from where I could learn more.

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  • Material, Pass, Technique and shaders

    - by Papi75
    I'm trying to make a clean and advanced Material class for the rendering of my game, here is my architecture: class Material { void sendToShader() { program->sendUniform( nameInShader, valueInMaterialOrOther ); } private: Blend blendmode; ///< Alpha, Add, Multiply, … Color ambient; Color diffuse; Color specular; DrawingMode drawingMode; // Line Triangles, … Program* program; std::map<string, TexturePacket> textures; // List of textures with TexturePacket = { Texture*, vec2 offset, vec2 scale} }; How can I handle the link between the Shader and the Material? (sendToShader method) If the user want to send additionals informations to the shader (like time elapsed), how can I allow that? (User can't edit Material class) Thanks!

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  • asp.net website development component / APIs

    - by Haseeb Asif
    I have been assigned a new website project to work on in my organization where my role demand to finalize all the tools/technologies/controls/api etc. That website will something like online store, where every user has his online store as subdomain e.g. user1.myprojectdomain.com I have been researching a number of things to use and need your suggestions in following levels ASP.NET web forms vs Asp.net MVC: Prefering asp.net webforms due to following reason with N Tier Architecture Rapid application Development large set of Toolbox/controls And mainly due to our team skill set Errorlogging Elmah seems to be a nice library Forums Forums Yetanotherforums On line Live Chat still looking for something (Working on SignalR) Signups with Social Media Engage by Janrain And I need help that how can Manage sub domains. Do we create a Virtual Directory/application for every user in the IIS on runtime or we can do some thing else

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  • How essential is it to make a service layer?

    - by BornToCode
    I started building an app in 3 layers (DAL, BL, UI) [it mainly handles CRM, some sales reports and inventory]. A colleague told me that I must move to service layer pattern, that developers came to service pattern from their experience and it is the better approach to design most applications. He said it would be much easier to maintain the application in the future that way. Personally, I get the feeling that it's just making things more complex and I couldn't see much of a benefit from it that would justify that. This app does have an additional small partial ui that uses some (but only few) of the desktop application functions so I did find myself duplicating some code (but not much). Just because of some code duplication I wouldn't convert it to be service oriented, but he said I should use it anyway because in general it's a very good architecture, why programmers are so in love with services?? I tried to google on it but I'm still confused and can't decide what to do.

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  • What could be a reason for cross-platform server applications developer to make his app work in multiple processes?

    - by Kabumbus
    So we consider a server app development - heavily loaded with messing with big data streams.An app will be running on one powerful server. a server app shall be developed in form of crossplatform application - so to work on Windows, Mac OS X and Linux. So same code many platforms for standing alone server architecture. We wonder what benefits does distributing applications not only over threads but over processes as wall would bring to programmers and to server end users and why? Some people sad to me that even having 48 cores, 4 process threads would be shared via OS throe all cores... is it true BTW?

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  • Retrieving snapshots of game statistics

    - by SatheeshJM
    What is a good architecture for storing game statistics, so that I can retrieve snapshots of it at various moments? Say I have a game, and the user's statistics initially are: { hours_played = 0, games_played = 0, no_of_times_killed = 0, } When the user purchases something for the first time from within the game, the stats are { hours_played = 10, games_played = 2, no_of_times_killed = 5, } And when he purchases something for the second time, the stats are { hours_played = 20, games_played = 4, no_of_times_killed = 10, } Let me name the events as "purchase1" and "purchase2" How do I model my statistics, so that at any point in the future, I will be able to retrieve the snapshot of the statistics at the time when "purchase1" was fired. Similarly for "purchase2" and any other event I will add. Hope that made sense..

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  • Any learning/studying material for C/C++ that use game programming as learning context out there?

    - by mac
    As most of game programming is done - I read on this very site - in C/C++ I was wondering if there is any learning/studying material for C/C++ that would target specifically game programming. I am not looking for material about "developing games" or "software architecture for games", but rather for material that uses "game programming" as the CONTEXT for introducing and illustrating C/C++ features, idioms, programming techniques, etc... With a simile: think to the GOF book on design patterns. There, they used "developing a text-editor" as a context for introducing design patterns, but the book is most definitively not a book about "developing text-editors". Thanks in advance for your time and advice! PS: My background: I am a programmer with a solid experience in OO scripting languages and only some experience in C and Assembler (on AVR microcontrollers), so I am thinking to mid-to-advanced level material, rather than tutorials for beginners, although it might be interesting to take a look to the latter ones if nothing else is available.

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  • How to reduce tight coupling between two data sources

    - by fstuijt
    I'm having some trouble finding a proper solution to the following architecture problem. In our setting (sketched below) we have 2 data sources, where data source A is the primary source for items of type Foo. A secondary data source exists which can be used to retrieve additional information on a Foo; however this information does not always exist. Furthermore, data source A can be used to retrieve items of type Bar. However, each Bar refers to a Foo. The difficulty here is that each Bar should refer to a Foo which, if available, also contains the information as augmented by data source B. My question is: how to remove the tight coupling between data source A and B?

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  • What are options for 3rd Party Centralized Software Settings Management?

    - by Jeff Martin
    I am an architect in an enterprise looking to build a SaaS solution. Our products are distributed over many different deployable containers, Web Services, Web UI's, etc. I am looking for some open-source or 3rd party software solution to manage the settings of our application. These would be similar to the settings you might find in Word or Eclipse or Visual Studio. The settings would control various behaviors and features of the product. (Probably not settings like which database to connect to but more like, should I show line numbers on the page or not by default..). Ideally, we would be able to store values for different dimensions (by tenant, by user, by application environment... ) Because we have so many different deployables, I am looking for a centralized solution that can provide a web service that each of the deployables can get their individual settings from. Does anyone know of a centralized service providing this sort of features or give me some help in searching for an alternative to rolling our own?

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  • SOA, Governance, and Drugs

    Why is IT governance important in service oriented architecture (SOA)? IT Governance provides a framework for making appropriate decisions based on company guidelines and accepted standards. This framework also outlines each stakeholder’s responsibilities and authority when making important architectural or design decisions. Furthermore, this framework of governance defines parameters and constraints that are used to give context and perspective when making decisions. The use of governance as it applies to SOA ensures that specific design principles and patterns are used when developing and maintaining services. When governance is consistently applied systems the following benefits are achieved according to Anne Thomas Manes in 2010. Governance makes sure that services conform to standard interface patterns, common data modeling practices, and promotes the incorporation of existing system functionality by building on top of other available services across a system. Governance defines development standards based on proven design principles and patterns that promote reuse and composition. Governance provides developers a set of proven design principles, standards and practices that promote the reduction in system based component dependencies.  By following these guidelines, individual components will be easier to maintain. For me personally, I am a fan of IT governance, and feel that it valuable part of any corporate IT department. However, depending on how it is implemented can really affect the value of using IT governance.  Companies need to find a way to ensure that governance does not become extreme in its policies and procedures. I know for me personally, I would really dislike working under a completely totalitarian or laissez-faire version of governance. Developers need to be able to be creative in their designs and too much governance can really impede the design process and prevent the most optimal design from being developed. On the other hand, with no governance enforced, no standards will be followed and accepted design patterns will be ignored. I have personally had to spend a lot of time working on this particular scenario and I have found that the concept of code reuse and composition is almost nonexistent.  Based on this, too much time and money is wasted on redeveloping existing aspects of an application that already exist within the system as a whole. I think moving forward we will see a staggered form of IT governance, regardless if it is for SOA or IT in general.  Depending on the size of a company and the size of its IT department,  I can see IT governance as a layered approach in that the top layer will be defined by enterprise architects that focus on abstract concepts pertaining to high level design, general  guidelines, acceptable best practices, and recommended design patterns.  The next layer will be defined by solution architects or department managers that further expand on abstracted guidelines defined by the enterprise architects. This layer will contain further definitions as to when various design patterns, coding standards, and best practices are to be applied based on the context of the solutions that are being developed by the department. The final layer will be defined by the system designer or a solutions architect assed to a project in that they will define what design patterns will be used in a solution, naming conventions, as well as outline how a system will function based on the best practices defined by the previous layers. This layered approach allows for IT departments to be flexible in that system designers have creative leeway in designing solutions to meet the needs of the business, but they must operate within the confines of the abstracted IT governance guidelines.  A real world example of this can be seen in the United States as it pertains to governance of the people in that the US government defines rules and regulations in the abstract and then the state governments take these guidelines and applies them based on the will of the people in each individual state. Furthermore, the county or city governments are the ones that actually enforce these rules based on how they are interpreted by local community.  To further define my example, the United States government defines that marijuana is illegal. Each individual state has the option to determine this regulation as it wishes in that the state of Florida determines that all uses of the drug are illegal, but the state of California legally allows the use of marijuana for medicinal purposes only. Based on these accepted practices each local government enforces these rules in that a police officer will arrest anyone in the state of Florida for having this drug on them if they walk down the street, but in California if a person has a medical prescription for the drug they will not get arrested.  REFERENCESThomas Manes, Anne. (2010). Understanding SOA Governance: http://www.soamag.com/I40/0610-2.php

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  • How to build a highload multithreaded web application in MVC3 or MVC4?

    - by IamStalker
    I need to build a highload multithreaded web application in ASP.NET MVC3 or MVC4, My question is how to design an architecture of an application? How to choose a DomainModel , use or not to use an ORM in this application? How to build a system that would be safe and if some error will happen, how to raise up a second level safety mechanism? Any examples with sources would be greatly appreciated. PS: don't kill the question if it's should be in any other SO places. Just tell me and i will place it there. Thank you very much in advance.

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  • Write data to SQL Server directly from BizTalk or use external service?

    - by dlongest
    An external source will be sending us XML data that BizTalk will pick up and transform into an internal schema. We need this data to be loaded into a SQL Server database as we're going to expose some of the data to our web front-end via a custom WCF service. The question is: what is the recommended approach for doing something like this? Options we're considering are having BizTalk write to the database directly or having BizTalk call a custom WCF service which would handle the save operation. Another briefly considered idea was having BizTalk write to an MSMQ and have a custom service pull from there and store it in the database. What are some of the guidelines or questions that should be asked in assessing these options? There are concerns related to overhead from calling the extra service, duplication of efforts if the schema is modified in the future (which it will be to some extent), and simply the best way to design within a service-oriented architecture that we're struggling with.

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  • HTTP events? Is there a standard / precedent for this?

    - by user619818
    Our architecture is HTTP servers (custom written) which whereby custom clients send a HTTP request for some information and information is returned just as HTTP works. But we need a special custom 'extension' which is a request which is a subscription for receiving asynchronous 'events' on a resource. For example the client sends an http request subscribing for events on some entity. As the 'entity' generates events they are passed to the http server and the http server must then lookup subscriptions for that entity and send the event message to all subscribed clients. Hope that makes sense. So my questions are: Has this been done before / or is there a standard I should be looking at? If no standard, any suggestions on how to implement? How does a http server send an unsolicited 'message' to a client?

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  • What stack of technologies should I use for my online game?

    - by Vee Bee
    I built a TicTacToe game to learn the .Net MVC3 framework. The basic functionality works (display board, make a move, detect winning move etc.) What I'd like to do is make it a "real" application - well-architected and using the right technology at the right layer. For instance, I'm currently saving every move to the database via a service call, which feels klugey and may become a bottleneck if this was an MMO game. How do you determine a good architecture (or right set of technologies) to use in a situation like this? I'd like to learn not just what to do, but why certain decisions are better than others. I noticed a similar thread here but it just offered opinions without explaining WHY something would be better (e.g. why Node instead of MVC3, etc.)

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  • What is REST (in simple English)

    - by Gaurav
    Lately I have become interested in familiarizing myself with REST. I tried reading wiki entry on REST, but it was of no help. I would really appreciate it if someone can explain in simple English (that is without unnecessary tech jargon) What is REST What position it occupies in web architecture ecosystem How tightly (or loosely) it is coupled with protocol. What are the alternatives to REST and how does REST compare with them. I understand it may not be possible to answer this in one or two paragraphs, in that case relevant links will be highly appreciated.

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  • Designing extensible, interactive systems

    - by vemv
    Steve Yegge's The Pinoccio Problem describes a very special type of program: one that not only fulfills the original purpose of its creators, but also is capable of performing arbitrary, user-defined computations. They typically also host a console, by which one can reprogram the software on runtime, maybe persisting the modifications. I find this problem very hard to reason about - there seems to be a conflict between implementing the 'core modules' of a program, and making the system really implementation-agnostic (i.e. no functionality is hard-coded). So, how to architecture such a program - what techniques can help? Is it a well-studied topic?

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