Class hierarchy problem (with generic's variance!)
- by devoured elysium
The problem:
class StatesChain : IState, IHasStateList {
private TasksChain tasks = new TasksChain();
...
public IList<IState> States {
get { return _taskChain.Tasks; }
}
IList<ITask> IHasTasksCollection.Tasks {
get { return _taskChain.Tasks; } <-- ERROR! You can't do this in C#!
I want to return an IList<ITask> from
an IList<IStates>.
}
}
Assuming the IList returned will be read-only, I know that what I'm trying to achieve is safe (or is it not?). Is there any way I can accomplish what I'm trying? I wouldn't want to try to implement myself the TasksChain algorithm (again!), as it would be error prone and would lead to code duplication. Maybe I could just define an abstract Chain and then implement both TasksChain and StatesChain from there? Or maybe implementing a Chain<T> class?
How would you approach this situation?
The Details:
I have defined an ITask interface:
public interface ITask {
bool Run();
ITask FailureTask { get; }
}
and a IState interface that inherits from ITask:
public interface IState : ITask {
IState FailureState { get; }
}
I have also defined an IHasTasksList interface:
interface IHasTasksList {
List<Tasks> Tasks { get; }
}
and an IHasStatesList:
interface IHasTasksList {
List<Tasks> States { get; }
}
Now, I have defined a TasksChain, that is a class that has some code logic that will manipulate a chain of tasks (beware that TasksChain is itself a kind of ITask!):
class TasksChain : ITask, IHasTasksList {
IList<ITask> tasks = new List<ITask>();
...
public List<ITask> Tasks { get { return _tasks; } }
...
}
I am implementing a State the following way:
public class State : IState {
private readonly TaskChain _taskChain = new TaskChain();
public State(Precondition precondition, Execution execution) {
_taskChain.Tasks.Add(precondition);
_taskChain.Tasks.Add(execution);
}
public bool Run() {
return _taskChain.Run();
}
public IState FailureState {
get { return (IState)_taskChain.Tasks[0].FailureTask; }
}
ITask ITask.FailureTask {
get { return FailureState; }
}
}
which, as you can see, makes use of explicit interface implementations to "hide" FailureTask and instead show FailureState property.
The problem comes from the fact that I also want to define a StatesChain, that inherits both from IState and IHasStateList (and that also imples ITask and IHasTaskList, implemented as explicit interfaces) and I want it to also hide IHasTaskList's Tasks and only show IHasStateList's States. (What is contained in "The problem" section should really be after this, but I thought puting it first would be way more reader friendly).
(pff..long text) Thanks!