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  • Inline in aspx, stripping date off of datetime

    - by DJGray
    I think if I just show you the following what I'm asking will make sense. In a link in my aspx, this works: ' title='<%# Container.DataItem["EventTime"].ToString() But the above contains the date portion of the string. This does not work (nor does any variant of it): ' title='<%# Container.DataItem["EventTime"].ToString("hh:mm:ss tt", CultureInfo.InvariantCulture) % Evantually, we want the title/hover for the link to read something like "4:30 PM : @Forbes Field" Everything is working with the exception of the 1/1/1900 being in front of the 4:30 How do I get the date off that EventTime datetime field?

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  • fast load big object graph from DB

    - by Famos
    Hi I have my own data structure written in C# like: public class ElectricScheme { public List<Element> Elements { get; set; } public List<Net> Nets { get; set; } } public class Element { public string IdName { get; set; } public string Func { get; set; } public string Name { get; set; } public BaseElementType Type { get; set; } public List<Pin> Pins { get; set; } } public class Pin { public string IdName { get; set; } public string Name { get; set; } public BasePinType PinType { get; set; } public BasePinDirection PinDirection { get; set; } } public class Net { public string IdName { get; set; } public string Name { get; set; } public List<Tuple<Element,Pin>> ConnectionPoints { get; set; } } Where Elements count ~19000, each element contain =3 Pin, Nets count ~20000, each net contain =3 pair (Element, Pin) Parse txt (file size ~17mb) file takes 5 minutes. Serilization / Deserialization by default serializer ~3 minutes. Load from DB 20 minutes and not loaded... I use Entity Framework like public ElectricScheme LoadScheme(int schemeId) { var eScheme = (from s in container.ElectricSchemesSet where s.IdElectricScheme.Equals(schemeId) select s).FirstOrDefault(); if (eScheme == null) return null; container.LoadProperty(eScheme, "Elements"); container.LoadProperty(eScheme, "Nets"); container.LoadProperty(eScheme, "Elements.Pins"); return eScheme; } The problem is dependencies between Element and Pin... (for ~19000 elements ~95000 pins) Any ideas?

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  • IPv6 host route is deleted after PMTU expires

    - by SAPikachu
    I am experimenting my new IPv6 tunnel setup between my local Ubuntu box and a scratch Linode. I set up some docker containers, configured 6in4 tunnel server and IPv6 forwarding on the Linode: # uname -a Linux argo 3.15.4-x86_64-linode45 #1 SMP Mon Jul 7 08:42:36 EDT 2014 x86_64 x86_64 x86_64 GNU/Linux # ip addr .. snipped .. 48: sit-sapikachu: <POINTOPOINT,NOARP,UP,LOWER_UP> mtu 1472 qdisc noqueue state UNKNOWN group default link/sit 106.185.41.115 peer 1.2.3.4 inet6 fd00::1/64 scope global valid_lft forever preferred_lft forever inet6 fe80::6ab9:2973/64 scope link valid_lft forever preferred_lft forever 13: docker0: <BROADCAST,MULTICAST,UP,LOWER_UP> mtu 1500 qdisc noqueue state UP group default link/ether 56:84:7a:fe:97:99 brd ff:ff:ff:ff:ff:ff inet 172.17.42.1/16 scope global docker0 valid_lft forever preferred_lft forever inet6 fc00::1/64 scope global valid_lft forever preferred_lft forever inet6 fe80::5484:7aff:fefe:9799/64 scope link valid_lft forever preferred_lft forever // Docker containers are bridged to docker0 On my local box, I configured a 6in4 tunnel interface to connect to the Linode box, and added a host route to one of the docker container: # uname -a Linux sapikachu-netbox 3.13.0-24-generic #47-Ubuntu SMP Fri May 2 23:30:00 UTC 2014 x86_64 x86_64 x86_64 GNU/Linux # ip addr .. snipped .. 16: sit-argo: <POINTOPOINT,NOARP,UP,LOWER_UP> mtu 1480 qdisc noqueue state UNKNOWN group default link/sit 0.0.0.0 peer 106.185.41.115 inet6 fd00::2/64 scope global valid_lft forever preferred_lft forever inet6 fe80::a97:302/64 scope link valid_lft forever preferred_lft forever inet6 fe80::ac19:1/64 scope link valid_lft forever preferred_lft forever inet6 fe80::c0a8:1f0/64 scope link valid_lft forever preferred_lft forever inet6 fe80::c0a8:1fa/64 scope link valid_lft forever preferred_lft forever 2: eth0: <BROADCAST,MULTICAST,UP,LOWER_UP> mtu 1500 qdisc pfifo_fast state UP group default qlen 1000 link/ether *** brd ff:ff:ff:ff:ff:ff .. snipped .. inet6 fd00:0:1::1/64 scope global valid_lft forever preferred_lft forever inet6 fe80::2e0:6fff:fe0e:365e/64 scope link valid_lft forever preferred_lft forever # ip route replace fc00::1875:8606:d8c1:8a9d via fd00::1 # Add route to docker container # ip -6 route .. snipped unrelated routes fc00::1875:8606:d8c1:8a9d via fd00::1 dev sit-argo metric 1024 expires 590sec mtu 1472 fd00::/64 dev sit-argo proto kernel metric 256 fd00:0:1::/64 dev eth0 proto kernel metric 256 fe80::/64 dev sit-argo proto kernel metric 256 (Note that tunnel MTU on my local box is different from the server, this is intentional for testing) After adding the host route to the docker container (fc00::1875:8606:d8c1:8a9d), I can ping the container without problem until the route expires. After that I couldn't get reply any more. If I run ip -6 route in a few seconds after expiration, expiration time of the host route will be a negative number: fc00::1875:8606:d8c1:8a9d via fd00::1 dev sit-argo metric 1024 expires -1sec And output of ip route get fc00::1875:8606:d8c1:8a9d shows that it is routed to my default IPv6 gateway (which fails to route it correctly of course, since the address is not globally routable). After some time, the host route disappears without a trace. This problem won't happen if I do either one of the following things: Set MTU of tunnel on my local box to be the same as the server (1472). The route won't have expiration time in both ip -6 route and ip route get in this case. Instead of adding a host route, add a route with network mask (even /127 works). In this case ip -6 route shows the route without expiration time, ip route get shows expiration time but it will be correctly refreshed after expiration. Although this problem can be easily resolved, I am curious to know why this happens. Is there error in my configuration, or is this a kernel bug?

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  • More Animation - Self Dismissing Dialogs

    - by Duncan Mills
    In my earlier articles on animation, I discussed various slide, grow and  flip transitions for items and containers.  In this article I want to discuss a fade animation and specifically the use of fades and auto-dismissal for informational dialogs.  If you use a Mac, you may be familiar with Growl as a notification system, and the nice way that messages that are informational just fade out after a few seconds. So in this blog entry I wanted to discuss how we could make an ADF popup behave in the same way. This can be an effective way of communicating information to the user without "getting in the way" with modal alerts. This of course, has been done before, but everything I've seen previously requires something like JQuery to be in the mix when we don't really need it to be.  The solution I've put together is nice and generic and will work with either <af:panelWindow> or <af:dialog> as a the child of the popup. In terms of usage it's pretty simple to use we  just need to ensure that the popup itself has clientComponent is set to true and includes the animation JavaScript (animateFadingPopup) on a popupOpened event: <af:popup id="pop1" clientComponent="true">   <af:panelWindow title="A Fading Message...">    ...  </af:panelWindow>   <af:clientListener method="animateFadingPopup" type="popupOpened"/> </af:popup>   The popup can be invoked in the normal way using showPopupBehavior or JavaScript, no special code is required there. As a further twist you can include an additional clientAttribute called preFadeDelay to define a delay before the fade itself starts (the default is 5 seconds) . To set the delay to just 2 seconds for example: <af:popup ...>   ...   <af:clientAttribute name="preFadeDelay" value="2"/>   <af:clientListener method="animateFadingPopup" type="popupOpened"/>  </af:popup> The Animation Styles  As before, we have a couple of CSS Styles which define the animation, I've put these into the skin in my case, and, as in the other articles, I've only defined the transitions for WebKit browsers (Chrome, Safari) at the moment. In this case, the fade is timed at 5 seconds in duration. .popupFadeReset {   opacity: 1; } .popupFadeAnimate {   opacity: 0;   -webkit-transition: opacity 5s ease-in-out; } As you can see here, we are achieving the fade by simply setting the CSS opacity property. The JavaScript The final part of the puzzle is, of course, the JavaScript, there are four functions, these are generic (apart from the Style names which, if you've changed above, you'll need to reflect here): The initial function invoked from the popupOpened event,  animateFadingPopup which starts a timer and provides the initial delay before we start to fade the popup. The function that applies the fade animation to the popup - initiatePopupFade. The callback function - closeFadedPopup used to reset the style class and correctly hide the popup so that it can be invoked again and again.   A utility function - findFadeContainer, which is responsible for locating the correct child component of the popup to actually apply the style to. Function - animateFadingPopup This function, as stated is the one hooked up to the popupOpened event via a clientListener. Because of when the code is called it does not actually matter how you launch the popup, or if the popup is re-used from multiple places. All usages will get the fade behavior. /**  * Client listener which will kick off the animation to fade the dialog and register  * a callback to correctly reset the popup once the animation is complete  * @param event  */ function animateFadingPopup(event) { var fadePopup = event.getSource();   var fadeCandidate = false;   //Ensure that the popup is initially Opaque   //This handles the situation where the user has dismissed   //the popup whilst it was in the process of fading   var fadeContainer = findFadeContainer(fadePopup);   if (fadeContainer != null) {     fadeCandidate = true;     fadeContainer.setStyleClass("popupFadeReset");   }   //Only continue if we can actually fade this popup   if (fadeCandidate) {   //See if a delay has been specified     var waitTimeSeconds = event.getSource().getProperty('preFadeDelay');     //Default to 5 seconds if not supplied     if (waitTimeSeconds == undefined) {     waitTimeSeconds = 5;     }     // Now call the fade after the specified time     var fadeFunction = function () {     initiatePopupFade(fadePopup);     };     var fadeDelayTimer = setTimeout(fadeFunction, (waitTimeSeconds * 1000));   } } The things to note about this function is the initial check that we have to do to ensure that the container is currently visible and reset it's style to ensure that it is.  This is to handle the situation where the popup has begun the fade, and yet the user has still explicitly dismissed the popup before it's complete and in doing so has prevented the callback function (described later) from executing. In this particular situation the initial display of the dialog will be (apparently) missing it's normal animation but at least it becomes visible to the user (and most users will probably not notice this difference in any case). You'll notice that the style that we apply to reset the  opacity - popupFadeReset, is not applied to the popup component itself but rather the dialog or panelWindow within it. More about that in the description of the next function findFadeContainer(). Finally, assuming that we have a suitable candidate for fading, a JavaScript  timer is started using the specified preFadeDelay wait time (or 5 seconds if that was not supplied). When this timer expires then the main animation styleclass will be applied using the initiatePopupFade() function Function - findFadeContainer As a component, the <af:popup> does not support styleClass attribute, so we can't apply the animation style directly.  Instead we have to look for the container within the popup which defines the window object that can have a style attached.  This is achieved by the following code: /**  * The thing we actually fade will be the only child  * of the popup assuming that this is a dialog or window  * @param popup  * @return the component, or null if this is not valid for fading  */ function findFadeContainer(popup) { var children = popup.getDescendantComponents();   var fadeContainer = children[0];   if (fadeContainer != undefined) {   var compType = fadeContainer.getComponentType();     if (compType == "oracle.adf.RichPanelWindow" || compType == "oracle.adf.RichDialog") {     return fadeContainer;     }   }   return null; }  So what we do here is to grab the first child component of the popup and check its type. Here I decided to limit the fade behaviour to only <af:dialog> and <af:panelWindow>. This was deliberate.  If  we apply the fade to say an <af:noteWindow> you would see the text inside the balloon fade, but the balloon itself would hang around until the fade animation was over and then hide.  It would of course be possible to make the code smarter to walk up the DOM tree to find the correct <div> to apply the style to in order to hide the whole balloon, however, that means that this JavaScript would then need to have knowledge of the generated DOM structure, something which may change from release to release, and certainly something to avoid. So, all in all, I think that this is an OK restriction and frankly it's windows and dialogs that I wanted to fade anyway, not balloons and menus. You could of course extend this technique and handle the other types should you really want to. One thing to note here is the selection of the first (children[0]) child of the popup. It does not matter if there are non-visible children such as clientListener before the <af:dialog> or <af:panelWindow> within the popup, they are not included in this array, so picking the first element in this way seems to be fine, no matter what the underlying ordering is within the JSF source.  If you wanted a super-robust version of the code you might want to iterate through the children array of the popup to check for the right type, again it's up to you.  Function -  initiatePopupFade  On to the actual fading. This is actually very simple and at it's heart, just the application of the popupFadeAnimate style to the correct component and then registering a callback to execute once the fade is done. /**  * Function which will kick off the animation to fade the dialog and register  * a callback to correctly reset the popup once the animation is complete  * @param popup the popup we are animating  */ function initiatePopupFade(popup) { //Only continue if the popup has not already been dismissed    if (popup.isPopupVisible()) {   //The skin styles that define the animation      var fadeoutAnimationStyle = "popupFadeAnimate";     var fadeAnimationResetStyle = "popupFadeReset";     var fadeContainer = findFadeContainer(popup);     if (fadeContainer != null) {     var fadeContainerReal = AdfAgent.AGENT.getElementById(fadeContainer.getClientId());       //Define the callback this will correctly reset the popup once it's disappeared       var fadeCallbackFunction = function (event) {       closeFadedPopup(popup, fadeContainer, fadeAnimationResetStyle);         event.target.removeEventListener("webkitTransitionEnd", fadeCallbackFunction);       };       //Initiate the fade       fadeContainer.setStyleClass(fadeoutAnimationStyle);       //Register the callback to execute once fade is done       fadeContainerReal.addEventListener("webkitTransitionEnd", fadeCallbackFunction, false);     }   } } I've added some extra checks here though. First of all we only start the whole process if the popup is still visible. It may be that the user has closed the popup before the delay timer has finished so there is no need to start animating in that case. Again we use the findFadeContainer() function to locate the correct component to apply the style to, and additionally we grab the DOM id that represents that container.  This physical ID is required for the registration of the callback function. The closeFadedPopup() call is then registered on the callback so as to correctly close the now transparent (but still there) popup. Function -  closeFadedPopup The final function just cleans things up: /**  * Callback function to correctly cancel and reset the style in the popup  * @param popup id of the popup so we can close it properly  * @param contatiner the window / dialog within the popup to actually style  * @param resetStyle the syle that sets the opacity back to solid  */ function closeFadedPopup(popup, container, resetStyle) { container.setStyleClass(resetStyle);   popup.cancel(); }  First of all we reset the style to make the popup contents opaque again and then we cancel the popup.  This will ensure that any of your user code that is waiting for a popup cancelled event will actually get the event, additionally if you have done this as a modal window / dialog it will ensure that the glasspane is dismissed and you can interact with the UI again.  What's Next? There are several ways in which this technique could be used, I've been working on a popup here, but you could apply the same approach to in-line messages. As this code (in the popup case) is generic it will make s pretty nice declarative component and maybe, if I get time, I'll look at constructing a formal Growl component using a combination of this technique, and active data push. Also, I'm sure the above code can be improved a little too.  Specifically things like registering a popup cancelled listener to handle the style reset so that we don't loose the subtle animation that takes place when the popup is opened in that situation where the user has closed the in-fade dialog.

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  • From HttpRuntime.Cache to Windows Azure Caching (Preview)

    - by Jeff
    I don’t know about you, but the announcement of Windows Azure Caching (Preview) (yes, the parentheses are apparently part of the interim name) made me a lot more excited about using Azure. Why? Because one of the great performance tricks of any Web app is to cache frequently used data in memory, so it doesn’t have to hit the database, a service, or whatever. When you run your Web app on one box, HttpRuntime.Cache is a sweet and stupid-simple solution. Somewhere in the data fetching pieces of your app, you can see if an object is available in cache, and return that instead of hitting the data store. I did this quite a bit in POP Forums, and it dramatically cuts down on the database chatter. The problem is that it falls apart if you run the app on many servers, in a Web farm, where one server may initiate a change to that data, and the others will have no knowledge of the change, making it stale. Of course, if you have the infrastructure to do so, you can use something like memcached or AppFabric to do a distributed cache, and achieve the caching flavor you desire. You could do the same thing in Azure before, but it would cost more because you’d need to pay for another role or VM or something to host the cache. Now, you can use a portion of the memory from each instance of a Web role to act as that cache, with no additional cost. That’s huge. So if you’re using a percentage of memory that comes out to 100 MB, and you have three instances running, that’s 300 MB available for caching. For the uninitiated, a Web role in Azure is essentially a VM that runs a Web app (worker roles are the same idea, only without the IIS part). You can spin up many instances of the role, and traffic is load balanced to the various instances. It’s like adding or removing servers to a Web farm all willy-nilly and at your discretion, and it’s what the cloud is all about. I’d say it’s my favorite thing about Windows Azure. The slightly annoying thing about developing for a Web role in Azure is that the local emulator that’s launched by Visual Studio is a little on the slow side. If you’re used to using the built-in Web server, you’re used to building and then alt-tabbing to your browser and refreshing a page. If you’re just changing an MVC view, you’re not even doing the building part. Spinning up the simulated Azure environment is too slow for this, but ideally you want to code your app to use this fantastic distributed cache mechanism. So first off, here’s the link to the page showing how to code using the caching feature. If you’re used to using HttpRuntime.Cache, this should be pretty familiar to you. Let’s say that you want to use the Azure cache preview when you’re running in Azure, but HttpRuntime.Cache if you’re running local, or in a regular IIS server environment. Through the magic of dependency injection, we can get there pretty quickly. First, design an interface to handle the cache insertion, fetching and removal. Mine looks like this: public interface ICacheProvider {     void Add(string key, object item, int duration);     T Get<T>(string key) where T : class;     void Remove(string key); } Now we’ll create two implementations of this interface… one for Azure cache, one for HttpRuntime: public class AzureCacheProvider : ICacheProvider {     public AzureCacheProvider()     {         _cache = new DataCache("default"); // in Microsoft.ApplicationServer.Caching, see how-to      }         private readonly DataCache _cache;     public void Add(string key, object item, int duration)     {         _cache.Add(key, item, new TimeSpan(0, 0, 0, 0, duration));     }     public T Get<T>(string key) where T : class     {         return _cache.Get(key) as T;     }     public void Remove(string key)     {         _cache.Remove(key);     } } public class LocalCacheProvider : ICacheProvider {     public LocalCacheProvider()     {         _cache = HttpRuntime.Cache;     }     private readonly System.Web.Caching.Cache _cache;     public void Add(string key, object item, int duration)     {         _cache.Insert(key, item, null, DateTime.UtcNow.AddMilliseconds(duration), System.Web.Caching.Cache.NoSlidingExpiration);     }     public T Get<T>(string key) where T : class     {         return _cache[key] as T;     }     public void Remove(string key)     {         _cache.Remove(key);     } } Feel free to expand these to use whatever cache features you want. I’m not going to go over dependency injection here, but I assume that if you’re using ASP.NET MVC, you’re using it. Somewhere in your app, you set up the DI container that resolves interfaces to concrete implementations (Ninject call is a “kernel” instead of a container). For this example, I’ll show you how StructureMap does it. It uses a convention based scheme, where if you need to get an instance of IFoo, it looks for a class named Foo. You can also do this mapping explicitly. The initialization of the container looks something like this: ObjectFactory.Initialize(x =>             {                 x.Scan(scan =>                         {                             scan.AssembliesFromApplicationBaseDirectory();                             scan.WithDefaultConventions();                         });                 if (Microsoft.WindowsAzure.ServiceRuntime.RoleEnvironment.IsAvailable)                     x.For<ICacheProvider>().Use<AzureCacheProvider>();                 else                     x.For<ICacheProvider>().Use<LocalCacheProvider>();             }); If you use Ninject or Windsor or something else, that’s OK. Conceptually they’re all about the same. The important part is the conditional statement that checks to see if the app is running in Azure. If it is, it maps ICacheProvider to AzureCacheProvider, otherwise it maps to LocalCacheProvider. Now when a request comes into your MVC app, and the chain of dependency resolution occurs, you can see to it that the right caching code is called. A typical design may have a call stack that goes: Controller –> BusinessLogicClass –> Repository. Let’s say your repository class looks like this: public class MyRepo : IMyRepo {     public MyRepo(ICacheProvider cacheProvider)     {         _context = new MyDataContext();         _cache = cacheProvider;     }     private readonly MyDataContext _context;     private readonly ICacheProvider _cache;     public SomeType Get(int someTypeID)     {         var key = "somename-" + someTypeID;         var cachedObject = _cache.Get<SomeType>(key);         if (cachedObject != null)         {             _context.SomeTypes.Attach(cachedObject);             return cachedObject;         }         var someType = _context.SomeTypes.SingleOrDefault(p => p.SomeTypeID == someTypeID);         _cache.Add(key, someType, 60000);         return someType;     } ... // more stuff to update, delete or whatever, being sure to remove // from cache when you do so  When the DI container gets an instance of the repo, it passes an instance of ICacheProvider to the constructor, which in this case will be whatever implementation was specified when the container was initialized. The Get method first tries to hit the cache, and of course doesn’t care what the underlying implementation is, Azure, HttpRuntime, or otherwise. If it finds the object, it returns it right then. If not, it hits the database (this example is using Entity Framework), and inserts the object into the cache before returning it. The important thing not pictured here is that other methods in the repo class will construct the key for the cached object, in this case “somename-“ plus the ID of the object, and then remove it from cache, in any method that alters or deletes the object. That way, no matter what instance of the role is processing the request, it won’t find the object if it has been made stale, that is, updated or outright deleted, forcing it to attempt to hit the database. So is this good technique? Well, sort of. It depends on how you use it, and what your testing looks like around it. Because of differences in behavior and execution of the two caching providers, for example, you could see some strange errors. For example, I immediately got an error indicating there was no parameterless constructor for an MVC controller, because the DI resolver failed to create instances for the dependencies it had. In reality, the NuGet packaged DI resolver for StructureMap was eating an exception thrown by the Azure components that said my configuration, outlined in that how-to article, was wrong. That error wouldn’t occur when using the HttpRuntime. That’s something a lot of people debate about using different components like that, and how you configure them. I kinda hate XML config files, and like the idea of the code-based approach above, but you should be darn sure that your unit and integration testing can account for the differences.

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  • Creating an AJAX Accordion Menu

    - by jaullo
    Introduction Ajax is a powerful addition to asp.net that provides new functionality in a simple and agile  way This post is dedicated to creating a menu with ajax accordion type. About the Control The basic idea of this control, is to provide a serie of panels and show and hide information inside these panels. The use is very simple, we have to set each panel inside accordion control and give to each panel a Header and of course, we have to set the content of each panel.  To use accordion control, u need the ajax control toolkit. know the basic propertyes of accordion control:  Before start developing an accordion control, we have to know the basic properties for this control Other accordion propertyes  FramesPerSecond - Number of frames per second used in the transition animations RequireOpenedPane - Prevent closing the currently opened pane when its header is clicked (which ensures one pane is always open). The default value is true. SuppressHeaderPostbacks - Prevent the client-side click handlers of elements inside a header from firing (this is especially useful when you want to include hyperlinks in your headers for accessibility) DataSource - The data source to use. DataBind() must be called. DataSourceID - The ID of the data source to use. DataMember - The member to bind to when using a DataSourceID  AJAX Accordion Control Extender DataSource  The Accordion Control extender of AJAX Control toolkit can also be used as DataBound control. You can bind the data retrieved from the database to the Accordion control. Accordion Control consists of properties such as DataSource and DataSourceID (we can se it above) that can be used to bind the data. HeaderTemplate can used to display the header or title for the pane generated by the Accordion control, a click on which will open or close the ContentTemplate generated by binding the data with Accordion extender. When DataSource is passed to the Accordion control, also use the DataBind method to bind the data. The Accordion control bound with data auto generates the expand/collapse panes along with their headers.  This code represents the basic steps to bind the Accordion to a Datasource Collapse Public Sub getCategories() Dim sqlConn As New SqlConnection(conString) sqlConn.Open() Dim sqlSelect As New SqlCommand("SELECT * FROM Categories", sqlConn) sqlSelect.CommandType = System.Data.CommandType.Text Dim sqlAdapter As New SqlDataAdapter(sqlSelect) Dim myDataset As New DataSet() sqlAdapter.Fill(myDataset) sqlConn.Close() Accordion1.DataSource = myDataset.Tables(0).DefaultView Accordion1.DataBind()End Sub Protected Sub Accordion1_ItemDataBound(sender As Object, _ e As AjaxControlToolkit.AccordionItemEventArgs) If e.ItemType = AjaxControlToolkit.AccordionItemType.Content Then Dim sqlConn As New SqlConnection(conString) sqlConn.Open() Dim sqlSelect As New SqlCommand("SELECT productName " & _ "FROM Products where categoryID = '" + _ DirectCast(e.AccordionItem.FindControl("txt_categoryID"),_ HiddenField).Value + "'", sqlConn) sqlSelect.CommandType = System.Data.CommandType.Text Dim sqlAdapter As New SqlDataAdapter(sqlSelect) Dim myDataset As New DataSet() sqlAdapter.Fill(myDataset) sqlConn.Close() Dim grd As New GridView() grd = DirectCast(e.AccordionItem.FindControl("GridView1"), GridView) grd.DataSource = myDataset grd.DataBind() End If End Sub In the above code, we made two things, first, we made a sql select to database to retrieve all data from categories table, this data will be used to set the header and columns of the accordion.  Collapse <asp:ScriptManager ID="ScriptManager1" runat="server"> </asp:ScriptManager> <ajaxToolkit:Accordion ID="Accordion1" runat="server" TransitionDuration="100" FramesPerSecond="200" FadeTransitions="true" RequireOpenedPane="false" OnItemDataBound="Accordion1_ItemDataBound" ContentCssClass="acc-content" HeaderCssClass="acc-header" HeaderSelectedCssClass="acc-selected"> <HeaderTemplate> <%#DataBinder.Eval(Container.DataItem,"categoryName") %> </HeaderTemplate> <ContentTemplate> <asp:HiddenField ID="txt_categoryID" runat="server" Value='<%#DataBinder.Eval(Container.DataItem,"categoryID") %>' /> <asp:GridView ID="GridView1" runat="server" RowStyle-BackColor="#ededed" RowStyle-HorizontalAlign="Left" AutoGenerateColumns="false" GridLines="None" CellPadding="2" CellSpacing="2" Width="300px"> <Columns> <asp:TemplateField HeaderStyle-HorizontalAlign="Left" HeaderText="Product Name" HeaderStyle-BackColor="#d1d1d1" HeaderStyle-ForeColor="#777777"> <ItemTemplate> <%#DataBinder.Eval(Container.DataItem,"productName") %> </ItemTemplate> </asp:TemplateField> </Columns> </asp:GridView> </ContentTemplate> </ajaxToolkit:Accordion>  Here, we use <%#DataBinder.Eval(Container.DataItem,"categoryName") %> to bind accordion header with categoryName, so we made on header for each element found on database.    Creating a basic accordion control As we know, to use any of the ajax components, there must be a registered ScriptManager on our site, which will be responsible for managing our controls. So the first thing we will do is create our script manager.     Collapse <asp:ScriptManager ID="ScriptManager1" runat="server"></asp:ScriptManager> Then we define our accordion  element and establish some basic properties:    Collapse <cc1:Accordion ID="AccordionCtrl" runat="server" SelectedIndex="0" HeaderCssClass="accordionHeader" ContentCssClass="accordionContent" AutoSize="None" FadeTransitions="true" TransitionDuration="250" FramesPerSecond="40" For our work we must declare PANES accordion inside it, these breads will be responsible for contain information, links or information that we want to show.  Collapse <Panes> <cc1:AccordionPane ID="AccordionPane0" runat="server"> <Header>Matenimiento</Header> <Content> <li><a href="mypagina.aspx">My página de prueba</a></li> </Content> </cc1:AccordionPane> To end this work, we have to close all panels and our accordion Collapse </Panes> </cc1:Accordion> Finally complete our example should look like:  Collapse <asp:ScriptManager ID="ScriptManager1" runat="server"></asp:ScriptManager> <cc1:Accordion ID="AccordionCtrl" runat="server" SelectedIndex="0" HeaderCssClass="accordionHeader" ContentCssClass="accordionContent" AutoSize="None" FadeTransitions="true" TransitionDuration="250" FramesPerSecond="40"> <Panes> <cc1:AccordionPane ID="AccordionPane0" runat="server"> <Header>Matenimiento</Header> <Content> <li><a href="mypagina.aspx">My página de prueba</a></li> </Content> </cc1:AccordionPane> </Panes> </cc1:Accordion>

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  • IntelliSense for Razor Hosting in non-Web Applications

    - by Rick Strahl
    When I posted my Razor Hosting article a couple of weeks ago I got a number of questions on how to get IntelliSense to work inside of Visual Studio while editing your templates. The answer to this question is mainly dependent on how Visual Studio recognizes assemblies, so a little background is required. If you open a template just on its own as a standalone file by clicking on it say in Explorer, Visual Studio will open up with the template in the editor, but you won’t get any IntelliSense on any of your related assemblies that you might be using by default. It’ll give Intellisense on base System namespace, but not on your imported assembly types. This makes sense: Visual Studio has no idea what the assembly associations for the single file are. There are two options available to you to make IntelliSense work for templates: Add the templates as included files to your non-Web project Add a BIN folder to your template’s folder and add all assemblies required there Including Templates in your Host Project By including templates into your Razor hosting project, Visual Studio will pick up the project’s assembly references and make IntelliSense available for any of the custom types in your project and on your templates. To see this work I moved the \Templates folder from the samples from the Debug\Bin folder into the project root and included the templates in the WinForm sample project. Here’s what this looks like in Visual Studio after the templates have been included:   Notice that I take my original example and type cast the Context object to the specific type that it actually represents – namely CustomContext – by using a simple code block: @{ CustomContext Model = Context as CustomContext; } After that assignment my Model local variable is in scope and IntelliSense works as expected. Note that you also will need to add any namespaces with the using command in this case: @using RazorHostingWinForm which has to be defined at the very top of a Razor document. BTW, while you can only pass in a single Context 'parameter’ to the template with the default template I’ve provided realize that you can also assign a complex object to Context. For example you could have a container object that references a variety of other objects which you can then cast to the appropriate types as needed: @{ ContextContainer container = Context as ContextContainer; CustomContext Model = container.Model; CustomDAO DAO = container.DAO; } and so forth. IntelliSense for your Custom Template Notice also that you can get IntelliSense for the top level template by specifying an inherits tag at the top of the document: @inherits RazorHosting.RazorTemplateFolderHost By specifying the above you can then get IntelliSense on your base template’s properties. For example, in my base template there are Request and Response objects. This is very useful especially if you end up creating custom templates that include your custom business objects as you can get effectively see full IntelliSense from the ‘page’ level down. For Html Help Builder for example, I’d have a Help object on the page and assuming I have the references available I can see all the way into that Help object without even having to do anything fancy. Note that the @inherits key is a GREAT and easy way to override the base template you normally specify as the default template. It allows you to create a custom template and as long as it inherits from the base template it’ll work properly. Since the last post I’ve also made some changes in the base template that allow hooking up some simple initialization logic so it gets much more easy to create custom templates and hook up custom objects with an IntializeTemplate() hook function that gets called with the Context and a Configuration object. These objects are objects you can pass in at runtime from your host application and then assign to custom properties on your template. For example the default implementation for RazorTemplateFolderHost does this: public override void InitializeTemplate(object context, object configurationData) { // Pick up configuration data and stuff into Request object RazorFolderHostTemplateConfiguration config = configurationData as RazorFolderHostTemplateConfiguration; this.Request.TemplatePath = config.TemplatePath; this.Request.TemplateRelativePath = config.TemplateRelativePath; // Just use the entire ConfigData as the model, but in theory // configData could contain many objects or values to set on // template properties this.Model = config.ConfigData as TModel; } to set up a strongly typed Model and the Request object. You can do much more complex hookups here of course and create complex base template pages that contain all the objects that you need in your code with strong typing. Adding a Bin folder to your Template’s Root Path Including templates in your host project works if you own the project and you’re the only one modifying the templates. However, if you are distributing the Razor engine as a templating/scripting solution as part of your application or development tool the original project is likely not available and so that approach is not practical. Another option you have is to add a Bin folder and add all the related assemblies into it. You can also add a Web.Config file with assembly references for any GAC’d assembly references that need to be associated with the templates. Between the web.config and bin folder Visual Studio can figure out how to provide IntelliSense. The Bin folder should contain: The RazorHosting.dll Your host project’s EXE or DLL – renamed to .dll if it’s an .exe Any external (bin folder) dependent assemblies Note that you most likely also want a reference to the host project if it contains references that are going to be used in templates. Visual Studio doesn’t recognize an EXE reference so you have to rename the EXE to DLL to make it work. Apparently the binary signature of EXE and DLL files are identical and it just works – learn something new everyday… For GAC assembly references you can add a web.config file to your template root. The Web.config file then should contain any full assembly references to GAC components: <configuration> <system.web> <compilation debug="true"> <assemblies> <add assembly="System.Web.Mvc, Version=3.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35" /> <add assembly="System.Web, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" /> <add assembly="System.Web.Extensions, Version=4.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35" /> </assemblies> </compilation> </system.web> </configuration> And with that you should get full IntelliSense. Note that if you add a BIN folder and you also have the templates in your Visual Studio project Visual Studio will complain about reference conflicts as it’s effectively seeing both the project references and the ones in the bin folder. So it’s probably a good idea to use one or the other but not both at the same time :-) Seeing IntelliSense in your Razor templates is a big help for users of your templates. If you’re shipping an application level scripting solution especially it’ll be real useful for your template consumers/users to be able to get some quick help on creating customized templates – after all that’s what templates are all about – easy customization. Making sure that everything is referenced in your bin folder and web.config is a good idea and it’s great to see that Visual Studio (and presumably WebMatrix/Visual Web Developer as well) will be able to pick up your custom IntelliSense in Razor templates.© Rick Strahl, West Wind Technologies, 2005-2011Posted in Razor  

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  • "error: Unexpected error" during maven build with Android Anotations

    - by zasadnyy
    I have problem with building project with android anotations (v.2.6) using maven, with eclipse all works just fine. Here is some project and error details: build configuration snippet from pom: <plugin> <groupId>com.jayway.maven.plugins.android.generation2</groupId> <artifactId>android-maven-plugin</artifactId> <version>3.3.2</version> <inherited>true</inherited> <configuration> <androidManifestFile>${project.basedir}/AndroidManifest.xml</androidManifestFile> <assetsDirectory>${project.basedir}/assets</assetsDirectory> <resourceDirectory>${project.basedir}/res</resourceDirectory> <nativeLibrariesDirectory>${project.basedir}/src/main/native</nativeLibrariesDirectory> <sdk> <platform>16</platform> </sdk> <undeployBeforeDeploy>true</undeployBeforeDeploy> </configuration> </plugin> <plugin> <artifactId>maven-compiler-plugin</artifactId> <version>2.5</version> <inherited>true</inherited> <configuration> <source>1.6</source> <target>1.6</target> </configuration> <extensions>true</extensions> </plugin> and here is output after executing mvn clean install on parent project: [INFO] --- maven-compiler-plugin:2.5:compile (default-compile) @ native-container framework --- [INFO] Compiling 102 source files to /Users/vitaliyzasadnyy/Development/repository/androidcontainer/native-container- android/native-container-framework/target/classes [INFO] ------------------------------------------------------------- [ERROR] COMPILATION ERROR : [INFO] ------------------------------------------------------------- [ERROR] error: Unexpected error. Please report an issue on AndroidAnnotations, with the following content: java.lang.NullPointerException [ERROR] at com.googlecode.androidannotations.internal.codemodel.JCodeModel.ref(JCodeModel.java:372) at com.googlecode.androidannotations.processing.EBeansHolder.refClass(EBeansHolder.java:160) at com.googlecode.androidannotations.processing.EBeansHolder$Classes.<init>(EBeansHolder.java:50) at com.googlecode.androidannotations.processing.EBeansHolder.<init>(EBeansHolder.java:136) at com.googlecode.androidannotations.processing.ModelProcessor.process(ModelProcessor.java:40) at com.googlecode.androidannotations.AndroidAnnotationProcessor.processAnnotations(AndroidAnnotationProcessor.java:472) at com.googlecode.androidannotations.AndroidAnnotationProcessor.processThrowing(AndroidAnnotationProcessor.java:343) at com.googlecode.androidannotations.AndroidAnnotationProcessor.process(AndroidAnnotationProcessor.java:318) at com.sun.tools.javac.processing.JavacProcessingEnvironment.callProcessor(JavacProcessingEnvironment.java:627) at com.sun.tools.javac.processing.JavacProcessingEnvironment.discoverAndRunProcs(JavacProcessingEnvironment.java:556) at com.sun.tools.javac.processing.JavacProcessingEnvironment.doProcessing(JavacProcessingEnvironment.java:701) at com.sun.tools.javac.main.JavaCompiler.processAnnotations(JavaCompiler.java:987) at com.sun.tools.javac.main.JavaCompiler.compile(JavaCompiler.java:727) at com.sun.tools.javac.main.Main.compile(Main.java:353) at com.sun.tools.javac.main.Main.compile(Main.java:279) at com.sun.tools.javac.main.Main.compile(Main.java:270) at com.sun.tools.javac.Main.compile(Main.java:87) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at org.codehaus.plexus.compiler.javac.JavacCompiler.compileInProcess0(JavacCompiler.java:559) at org.codehaus.plexus.compiler.javac.JavacCompiler.compileInProcess(JavacCompiler.java:534) at org.codehaus.plexus.compiler.javac.JavacCompiler.compile(JavacCompiler.java:168) at org.apache.maven.plugin.AbstractCompilerMojo.execute(AbstractCompilerMojo.java:678) at org.apache.maven.plugin.CompilerMojo.execute(CompilerMojo.java:128) at org.apache.maven.plugin.DefaultBuildPluginManager.executeMojo(DefaultBuildPluginManager.java:101) at org.apache.maven.lifecycle.internal.MojoExecutor.execute(MojoExecutor.java:209) at org.apache.maven.lifecycle.internal.MojoExecutor.execute(MojoExecutor.java:153) at org.apache.maven.lifecycle.internal.MojoExecutor.execute(MojoExecutor.java:145) at org.apache.maven.lifecycle.internal.LifecycleModuleBuilder.buildProject(LifecycleModuleBuilder.java:84) at org.apache.maven.lifecycle.internal.LifecycleModuleBuilder.buildProject(LifecycleModuleBuilder.java:59) at org.apache.maven.lifecycle.internal.LifecycleStarter.singleThreadedBuild(LifecycleStarter.java:183) at org.apache.maven.lifecycle.internal.LifecycleStarter.execute(LifecycleStarter.java:161) at org.apache.maven.DefaultMaven.doExecute(DefaultMaven.java:320) at org.apache.maven.DefaultMaven.execute(DefaultMaven.java:156) at org.apache.maven.cli.MavenCli.execute(MavenCli.java:537) at org.apache.maven.cli.MavenCli.doMain(MavenCli.java:196) at org.apache.maven.cli.MavenCli.main(MavenCli.java:141) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at org.codehaus.plexus.classworlds.launcher.Launcher.launchEnhanced(Launcher.java:290) at org.codehaus.plexus.classworlds.launcher.Launcher.launch(Launcher.java:230) at org.codehaus.plexus.classworlds.launcher.Launcher.mainWithExitCode(Launcher.java:409) at org.codehaus.plexus.classworlds.launcher.Launcher.main(Launcher.java:352) /Users/vitaliyzasadnyy/Development/repository/androidcontainer/native-container-android/native-container-framework/src/main/java/com/nravo/framework/activity/MainScreenActivity.java:[44,-1] Unexpected error. Please report an issue on AndroidAnnotations, with the following content: java.lang.NullPointerException at com.googlecode.androidannotations.internal.codemodel.JCodeModel.ref(JCodeModel.java:372) at com.googlecode.androidannotations.processing.EBeansHolder.refClass(EBeansHolder.java:160) Does anybody faced with this problem?

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  • CodePlex Daily Summary for Saturday, November 27, 2010

    CodePlex Daily Summary for Saturday, November 27, 2010Popular ReleasesMahTweets for Windows Phone: Nightly 69: Latest nightly for build 69XamlQuery/WPF - The Write Less, Do More, WPF Library: XamlQuery-WPF v1.2 (Runtime, Source): This is the first release of popular XamlQuery library for WPF. XamlQuery has already gained recognition among Silverlight developers.Math.NET Numerics: Beta 1: First beta of Math.NET Numerics. Only contains the managed linear algebra provider. Beta 2 will include the native linear algebra providers along with better documentation and examples.WatchersNET.SiteMap: WatchersNET.SiteMap 01.03.02: Whats NewNew Tax Filter, You can now select which Terms you want to Use.Minecraft GPS: Minecraft GPS 1.1: 1.1 Release New Features Compass! New style. Set opacity on main window to allow overlay of Minecraft.Microsoft All-In-One Code Framework: Visual Studio 2010 Code Samples 2010-11-25: Code samples for Visual Studio 2010Typps (formerly jiffycms) wysiwyg rich text HTML editor for ASP.NET AJAX: Typps 2.9: -When uploading files (not images), through the file uploader and the multi-file uploader, FileUploaded and MultiFileUploaded event handlers were reporting an empty event argument, this is fixed now. -Fixed also url field not updating when uploading a file ( not image)Wii Backup Fusion: Wii Backup Fusion 0.8.5 Beta: - WBFS repair (default) options fixed - Transfer to image fixed - Settings ui widget names fixed - Some little bug fixes You need to reset the settings! Delete WiiBaFu's config file or registry entries on windows: Linux: ~/.config/WiiBaFu/wiibafu.conf Windows: HKEY_CURRENT_USER\Software\WiiBaFu\wiibafu Mac OS X: ~/Library/Preferences/com.wiibafu.wiibafu.plist Caution: This is a BETA version! Errors, crashes and data loss not impossible! Use in test environments only, not on productive syste...Minemapper: Minemapper v0.1.3: Added process count and world size calculation progress to the status bar. Added View->'Status Bar' menu item to show/hide the status bar. Status bar is automatically shown when loading a world. Added a prompt, when loading a world, to use or clear cached images.SQL Monitor: SQL Monitor 1.4: 1.added automatically load sql server instances 2.added friendly wait cursor 3.fixed problem with 4.0 fx 4.added exception handlingSexy Select: sexy select v0.4: Changes in v0.4 Added method : elements. This returns all the option elements that are currently added to the select list Added method : selectOption. This method accepts two values, the element to be modified and the selected state. (true/false)Deep Zoom for WPF: First Release: This first release of the Deep Zoom control has the same source code, binaries and demos as the CodeProject article (http://www.codeproject.com/KB/WPF/DeepZoom.aspx).Simple Service Locator: Simple Service Locator v0.12: The Simple Service Locator is an easy-to-use Inversion of Control library that is a complete implementation of the Common Service Locator interface. It solely supports code-based configuration and is an ideal starting point for developers unfamiliar with larger IoC / DI libraries New features in this release Collections that are registered using RegisterAll<T> can now be injected using automatic constructor injection. A new RegisterAll<T>(params T[]) method overload is added that allows ea...BlogEngine.NET: BlogEngine.NET 2.0 RC: This is a Release Candidate version for BlogEngine.NET 2.0. The most current, stable version of BlogEngine.NET is version 1.6. Find out more about the BlogEngine.NET 2.0 RC here. If you want to extend or modify BlogEngine.NET, you should download the source code. To get started, be sure to check out our installation documentation and the installation screencast. If you are upgrading from a previous version, please take a look at the Upgrading to BlogEngine.NET 2.0 instructions. As this ...NodeXL: Network Overview, Discovery and Exploration for Excel: NodeXL Excel Template, version 1.0.1.156: The NodeXL Excel template displays a network graph using edge and vertex lists stored in an Excel 2007 or Excel 2010 workbook. What's NewThis release adds a feature for aggregating the overall metrics in a folder full of NodeXL workbooks, adds geographical coordinates to the Twitter import features, and fixes a memory-related bug. See the Complete NodeXL Release History for details. Please Note: There is a new option in the setup program to install for "Just Me" or "Everyone." Most people...VFPX: FoxBarcode v.0.11: FoxBarcode v.0.11 - Released 2010.11.22 FoxBarcode is a 100% Visual FoxPro class that provides a tool for generating images with different bar code symbologies to be used in VFP forms and reports, or exported to other applications. Its use and distribution is free for all Visual FoxPro Community. Whats is new? Added a third parameter to the BarcodeImage() method Fixed some minor bugs History FoxBarcode v.0.10 - Released 2010.11.19 - 85 Downloads Project page: FoxBarcodeDotNetAge -a lightweight Mvc jQuery CMS: DotNetAge 1.1.0.5: What is new in DotNetAge 1.1.0.5 ?Document Library features and template added. Resolve issues of templates Improving publishing service performance Opml support added. What is new in DotNetAge 1.1 ? D.N.A Core updatesImprove runtime performance , more stabilize. The DNA core objects model added. Personalization features added that allows users create the personal website, manage their resources, store personal data DynamicUIFixed the PageManager could not move page node bug. ...ASP.NET MVC Project Awesome (jQuery Ajax helpers): 1.3.1 and demos: A rich set of helpers (controls) that you can use to build highly responsive and interactive Ajax-enabled Web applications. These helpers include Autocomplete, AjaxDropdown, Lookup, Confirm Dialog, Popup Form and Pager tested on mozilla, safari, chrome, opera, ie 9b/8/7/6MDownloader: MDownloader-0.15.24.6966: Fixed Updater; Fixed minor bugs;WPF Application Framework (WAF): WPF Application Framework (WAF) 2.0.0.1: Version: 2.0.0.1 (Milestone 1): This release contains the source code of the WPF Application Framework (WAF) and the sample applications. Requirements .NET Framework 4.0 (The package contains a solution file for Visual Studio 2010) The unit test projects require Visual Studio 2010 Professional Remark The sample applications are using Microsoft’s IoC container MEF. However, the WPF Application Framework (WAF) doesn’t force you to use the same IoC container in your application. You can use ...New ProjectsCommunity Megaphone for Windows Phone: The Official CommunityMegaphone application for Windows Phone. Releases are in XAP format, allowing you to upload the compiled application into a device using the Windows Phone Application Deployment tool. Download the source code to learn how to build Windows Phone applications.Group positioning GPS: this is a project for a subject in the university geographic information systems, its about a group of gadjets that can know the position of the other devices in the same group.IIS HTTPS Binder: On IIS 7 that you can not create more than one HTTPS binding, even though you have more then one SSL certificate and you need HTTPS binding on different hosted websites. If you have one IP address you can bind only one SSL to chosen website. This small application can fix this.Inspired Faith Now Playing: A ClickOnce-deployed desktop application that sits in your application tray and notifies you when any of your favorite Messianic Jewish and Christian artists or songs play on the Inspired Faith online radio station (http://inspiredfaith.org)MA Manager: The goal of this software is to help manage a martial arts school through multiple clients and platforms. This allows instructors to easily track students progress overtime.MathModels: This project contains commonly used algorithm implementations in C# .netMyFlickr API: MyFlickr API is a library for developers allows them to call Flickr API from any .Net Application.NerdOnRails.DynamicProxy: a small dynamic-proxy implementation using the new dynamic object that was introduced with .Net 4.NerdOnRails.Injector: a small dependency injection framework for .netNHyperV: NHyperV is a C# Hyper-V programming model.Power Scheme Switcher: This is a very simple utility that exposes an icon in the system tray and allows you to quickly change the Power Plan Scheme from there. It is developed in c# with Vs 2010(WinForm)rcforms: Custom sharepoint forms exampleRobo Commander: This is a Lego NXT commander developed under Visual Studio. This console will have basic commands and uses the NXT++ libraries. Shared Genomics Project - Workbench Codebase: The Shared Genomics workbench enables a diverse user group of researchers to explore the associations between genetic and other factors in their datasets. It provides a graphical user interface to the analysis functions published in a sister Codeplex project i.e. MPI Codebase.SharePoint 2010 PowerShell v2 reference: This project hosts a complete PowerShell v2 reference for SharePoint 2010.Social PowerFlow: Experiments with PowerWF and the social network - integrating Windows Powershell and Windows Workflow Foundation with Facebook and TwitterTweetSayings: Twitter SayingsXamlQuery/WPF - The Write Less, Do More, WPF Library: XamlQuery/WPF is a lightweight yet powerful library that enables rapid development in WPF. It simplifies several tasks like page/window traversing; finding controls by name, type, style, property value or position in control tree; event handling; animating and much more.XmlDSigEx XML Digital Signature Library: The XmlDSigEx library is an alternative to using the SignedXml classes in the .Net Framework. It addresses some of the shortcomings of the standard types particularly in regards to canonicalisation and the enveloped transform. It is currently under development.Yoi's Online Project: This is online storage for Yovi's project?????? ???? ???: ?????? ???? ?? ????? ??? ?????? ? ??????? ?? ???? ??? ????

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  • CodePlex Daily Summary for Friday, August 10, 2012

    CodePlex Daily Summary for Friday, August 10, 2012Popular ReleasesMugen Injection: Mugen Injection 2.6: Fixed incorrect work with children when creating the MugenInjector. Added the ability to use the IActivator after create object using MethodBinding or CustomBinding. Added new fluent syntax for MethodBinding and CustomBinding. Added new features for working with the ModuleManagerComponent. Fixed some bugs.Windows Uninstaller: Windows Uninstaller v1.0: Delete Windows once You click on it. Your Anti Virus may think It is Virus because it delete Windows. Prepare a installation disc of any operating system before uninstall. ---Steps--- 1. Prepare a installation disc of any operating system. 2. Backup your files if needed. (Optional) 3. Run winuninstall.bat . 4. Your Computer will shut down, When Your Computer is shutting down, it is uninstalling Windows. 5. Re-Open your computer and quickly insert the installation disc and install the new ope...WinRT XAML Toolkit: WinRT XAML Toolkit - 1.1.2 (Win 8 RP) - Source: WinRT XAML Toolkit based on the Release Preview SDK. For compiled version use NuGet. From View/Other Windows/Package Manager Console enter: PM> Install-Package winrtxamltoolkit http://nuget.org/packages/winrtxamltoolkit Features Controls Converters Extensions IO helpers VisualTree helpers AsyncUI helpers New since 1.0.2 WatermarkTextBox control ImageButton control updates ImageToggleButton control WriteableBitmap extensions - darken, grayscale Fade in/out method and prope...WebDAV Test Application: v1.0.0.0: First releaseHTTP Server API Configuration: HttpSysManager 1.0: *Set Url ACL *Bind https endpoint to certificateFluentData -Micro ORM with a fluent API that makes it simple to query a database: FluentData version 2.3.0.0: - Added support for SQLite, PostgreSQL and IBM DB2. - Added new method, QueryDataTable which returns the query result as a datatable. - Fixed some issues. - Some refactoring. - Select builder with support for paging and improved support for auto mapping.jQuery Mobile C# ASP.NET: jquerymobile-18428.zip: Full source with AppHarbor, AppHarbor SQL, SQL Express, Windows Azure & SQL Azure hosting.eel Browser: eel 1.0.2 beta: Bug fixesJSON C# Class Generator: JSON CSharp Class Generator 1.3: Support for native JSON.net serializer/deserializer (POCO) New classes layout option: nested classes Better handling of secondary classesProgrammerTimer: ProgrammerTimer: app stays hidden in tray and periodically pops up (a small form in the bottom left corner) to notify that you need to rest while also displaying the time remaining to rest, once the resting time elapses it hides back to tray while app is hidden in tray you can double click it and it will pop up showing you working time remaining, double click again on the tray and it will hide clicking on the popup will hide it hovering the tray icon will show the state working/resting and time remainin...Axiom 3D Rendering Engine: v0.8.3376.12322: Changes Since v0.8.3102.12095 ===================================================================== Updated ndoc3 binaries to fix bug Added uninstall.ps1 to nuspec packages fixed revision component in version numbering Fixed sln referencing VS 11 Updated OpenTK Assemblies Added CultureInvarient to numeric parsing Added First Visual Studio 2010 Project Template (DirectX9) Updated SharpInputSystem Assemblies Backported fix for OpenGL Auto-created window not responding to input Fixed freeInterna...Captcha MVC: Captcha Mvc 2.1.1: v 2.1.1: Fixed problem with serialization. Minor changes. v 2.1: Added support for storing captcha in the session or cookie. See the updated example. Updated example. Minor changes. v 2.0.1: Added support for a partial captcha. Now you can easily customize the layout, see the updated example. Updated example. Minor changes. v 2.0: Completely rewritten the whole code. Now you can easily change or extend the current implementation of the captcha.(In the examples show how to add a...DotSpatial: DotSpatial 1.3: This is a Minor Release. See the changes in the issue tracker. Minimal -- includes DotSpatial core and essential extensions Extended -- includes debugging symbols and additional extensions Tutorials are available. Just want to run the software? End user (non-programmer) version available branded as MapWindow Want to add your own feature? Develop a plugin, using the template and contribute to the extension feed (you can also write extensions that you distribute in other ways). 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It allows the field staff to create and upload detentions of avian fatalities.China Coordinate: As all know, China's electronic map has specified offset. The goal of this project is to fix or correct the offset, and should as easy to use as possible.cnFederal: This project is supposed to show implementing several third party API:s using ASP.NET Web forms.ControlAccessUser: sadfsafadsDeskopeia: Experimental Deskopeia Project, not yet finisheddfect: Defect/Issue Tracking line of business application.Express Workflow: Express WorkflowGavin.Shop: A b2c Of mvc3+entityframework HTTP Server API Configuration: Friendly user interface substitute for netsh http. Configure http.sys easily.labalno: Films and moviesLibNiconico: ?????????????LifeFlow.Servicer: This project is only a day old, but the main goal is to create an easy way to create and maintain .NET-based REST servicesMemcached: Memcached is an in-memory key-value store for small chunks of arbitrary data (strings, objects) from results of database calls, API calls, or page rendering.MongoDB: MongoDB (from "humongous") is a scalable, high-performance, open source NoSQL database. Written in C++, MongoDB features:Network Gnome: An attempt to create an open source alternative to "The Dude" by Mikro Tik.PowerShell Study: ??Powershell???sfmltest: Just learning SfmlSharePoint Timerjob and IoC: This is a sample project that explains how we can use IoC container with SharePoint. I have used StructureMap as an IoC container in this project.SignalR: Async library for .NET to help build real-time, multi-user interactive web applications. Sistem LPK Pemkot Semarang: Sistem Laporan Pelaksanaan Kegiatan SKPD Kota SemarangSitecoreInstaller: SitecoreInstaller was initially developed for rapid installation of Sitecore and modules on a local developer machine and still does the job well. SQL 2012 Always On Login Syncing: SQL 2012 Always on Availability Group Login Syncing job.Swagonomics: Input your name, age, yearly income, amount spent monthly on VAT taxable goods, alcohol, cigarettes, and fuel. After hitting submit, the application calls our ATapatalk Module for Dotnetnuke Core Forum: Hi, I work for months in a plug for Dotnetnuke core forums, I have enough work done, the engine RPCXML, the Web service and a skeleton of the main functions, buTesla Analyzer: Given the great need of energy saving due to the rising price of KW, and try to educate the consumer smart energy companies.testdd09082012git01: xctestdd09082012hg01: xctesttfs09082012tfs01: sdThe Ftp Library - Most simple, full-featured .NET Ftp Library: The Ftp Library - Most simple, full-featured .NET Ftp LibraryThe Verge .NET: This is a port of the existing iOS and Android applications to Windows Phone. This project is not sponsored nor endorsed by The Verge or Vox Media . . . yet :)Util SPServices: Usefull Libraries for SPServices SPServices is one of the most usefull libraries for SharePoint 2010 and this util is just a bunch of functions that helpme to Virtual Keyboard: This is a virtual keyboard project. This can do most of what a keyboard does. whatzup.mobi: Provide streams to mobile devices via a webservice that exposes various live broadcasted audio streams from night clubs.WPFSharp.Globalizer: WPFSharp Globalizer - A project deisgned to make localization and styling easier by decoupling both processes from the build.

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  • Slick2D Rendering Lots of Polygons

    - by Hazzard
    I'm writing an little isometric game using Slick. The world terrain is made up of lots of quadrilaterals. In a small world that is 128 by 128 squares, over 16,000 quadrilaterals need to be rendered. This puts my pretty powerful computer down to 30 fps. I've though about caching "chunks" of the world so only single chunks would ever need updating at a time, but I don't know how to do this, and I am sure there are other ways to optimize it besides that. Maybe I'm doing the whole thing wrong, surely fancy 3D games that run fine on my machine are more intensive than this. My question is how can I improve the FPS and am I doing something wrong? Or does it actually take that much power to render those polygons? -- Here is the source code for the render method in my game state. It iterates through a 2d array or heights and draws polygons based on the height. public void render(GameContainer container, StateBasedGame game, Graphics gfx) throws SlickException { gfx.translate(offsetX * d + container.getWidth() / 2, offsetY * d + container.getHeight() / 2); gfx.scale(d, d); for (int y = 0; y < placeholder.length; y++) {// x & y are isometric // diag for (int x = 0; x < placeholder[0].length; x++) { Polygon poly; int hor = TestState.TILE_WIDTH * (x - y);// hor and ver are orthagonal int W = TestState.TILE_HEIGHT * (x + y) - 1 * heights[y + 1][x];//points to go off of int S = TestState.TILE_HEIGHT * (x + y) - 1 * heights[y + 1][x + 1]; int E = TestState.TILE_HEIGHT * (x + y) - 1 * heights[y][x + 1]; int N = TestState.TILE_HEIGHT * (x + y) - 1 * heights[y][x]; if (placeholder[y][x] == null) { poly = new Polygon();//Create actual surface polygon poly.addPoint(-TestState.TILE_WIDTH + hor, W); poly.addPoint(hor, S + TestState.TILE_HEIGHT); poly.addPoint(TestState.TILE_WIDTH + hor, E); poly.addPoint(hor, N - TestState.TILE_HEIGHT); float z = ((float) heights[y][x + 1] - heights[y + 1][x]) / 32 + 0.5f; placeholder[y][x] = new Tile(poly, new Color(z, z, z)); //ShapeRenderer.fill(placeholder[y][x]); } if (true) {//ONLY draw tile if it's on screen gfx.setColor(placeholder[y][x].getColor()); ShapeRenderer.fill(placeholder[y][x]); //gfx.fill(placeholder[y][x]); //placeholder[y][x]. //DRAW EDGES if (y + 1 == placeholder.length) {//draw South foundation edges gfx.setColor(Color.gray); Polygon found = new Polygon(); found.addPoint(-TestState.TILE_WIDTH + hor, W); found.addPoint(hor, S + TestState.TILE_HEIGHT); found.addPoint(hor, TestState.TILE_HEIGHT * (x + y + 1)); found.addPoint(-TestState.TILE_WIDTH + hor, TestState.TILE_HEIGHT * (x + y)); gfx.fill(found); } if (x + 1 == placeholder[0].length) {//north gfx.setColor(Color.darkGray); Polygon found = new Polygon(); found.addPoint(TestState.TILE_WIDTH + hor, E); found.addPoint(hor, S + TestState.TILE_HEIGHT); found.addPoint(hor, TestState.TILE_HEIGHT * (x + y + 1)); found.addPoint(TestState.TILE_WIDTH + hor, TestState.TILE_HEIGHT * (x + y)); gfx.fill(found); }//*/ } } } }

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  • Game Object Factory: Fixing Memory Leaks

    - by Bunkai.Satori
    Dear all, this is going to be tough: I have created a game object factory that generates objects of my wish. However, I get memory leaks which I can not fix. Memory leaks are generated by return new Object(); in the bottom part of the code sample. static BaseObject * CreateObjectFunc() { return new Object(); } How and where to delete the pointers? I wrote bool ReleaseClassType(). Despite the factory works well, ReleaseClassType() does not fix memory leaks. bool ReleaseClassTypes() { unsigned int nRecordCount = vFactories.size(); for (unsigned int nLoop = 0; nLoop < nRecordCount; nLoop++ ) { // if the object exists in the container and is valid, then render it if( vFactories[nLoop] != NULL) delete vFactories[nLoop](); } return true; } Before taking a look at the code below, let me help you in that my CGameObjectFactory creates pointers to functions creating particular object type. The pointers are stored within vFactories vector container. I have chosen this way because I parse an object map file. I have object type IDs (integer values) which I need to translate them into real objects. Because I have over 100 different object data types, I wished to avoid continuously traversing very long Switch() statement. Therefore, to create an object, I call vFactoriesnEnumObjectTypeID via CGameObjectFactory::create() to call stored function that generates desired object. The position of the appropriate function in the vFactories is identical to the nObjectTypeID, so I can use indexing to access the function. So the question remains, how to proceed with garbage collection and avoid reported memory leaks? #ifndef GAMEOBJECTFACTORY_H_UNIPIXELS #define GAMEOBJECTFACTORY_H_UNIPIXELS //#include "MemoryManager.h" #include <vector> template <typename BaseObject> class CGameObjectFactory { public: // cleanup and release registered object data types bool ReleaseClassTypes() { unsigned int nRecordCount = vFactories.size(); for (unsigned int nLoop = 0; nLoop < nRecordCount; nLoop++ ) { // if the object exists in the container and is valid, then render it if( vFactories[nLoop] != NULL) delete vFactories[nLoop](); } return true; } // register new object data type template <typename Object> bool RegisterClassType(unsigned int nObjectIDParam ) { if(vFactories.size() < nObjectIDParam) vFactories.resize(nObjectIDParam); vFactories[nObjectIDParam] = &CreateObjectFunc<Object>; return true; } // create new object by calling the pointer to the appropriate type function BaseObject* create(unsigned int nObjectIDParam) const { return vFactories[nObjectIDParam](); } // resize the vector array containing pointers to function calls bool resize(unsigned int nSizeParam) { vFactories.resize(nSizeParam); return true; } private: //DECLARE_HEAP; template <typename Object> static BaseObject * CreateObjectFunc() { return new Object(); } typedef BaseObject*(*factory)(); std::vector<factory> vFactories; }; //DEFINE_HEAP_T(CGameObjectFactory, "Game Object Factory"); #endif // GAMEOBJECTFACTORY_H_UNIPIXELS

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  • Is this Hybrid of Interface / Composition kosher?

    - by paul
    I'm working on a project in which I'm considering using a hybrid of interfaces and composition as a single thing. What I mean by this is having a contain*ee* class be used as a front for functionality implemented in a contain*er* class, where the container exposes the containee as a public property. Example (pseudocode): class Visibility(lambda doShow, lambda doHide, lambda isVisible) public method Show() {...} public method Hide() {...} public property IsVisible public event Shown public event Hidden class SomeClassWithVisibility private member visibility = new Visibility(doShow, doHide, isVisible) public property Visibility with get() = visibility private method doShow() {...} private method doHide() {...} private method isVisible() {...} There are three reasons I'm considering this: The language in which I'm working (F#) has some annoyances w.r.t. implementing interfaces the way I need to (unless I'm missing something) and this will help avoid a lot of boilerplate code. The containee classes could really be considered properties of the container class(es); i.e. there seems to be a fairly strong has-a relationship. The containee classes will likely implement code which would have been pretty much the same when implemented in all the container classes, so why not do it once in one place? In the above example, this would include managing and emitting the Shown/Hidden events. Does anyone see any isseus with this Composiface/Intersition method, or know of a better way? EDIT 2012.07.26 - It seems a little background information is warranted: Where I work, we have a bunch of application front-ends that have limited access to system resources -- they need access to these resources to fully function. To remedy this we have a back-end application that can access the needed resources, with which the front-ends can communicate. (There is an API written for the front-ends for accessing back-end functionality as though it were part of the front-end.) The back-end program is out of date and its functionality is incomplete. It has made the transition from company to company a couple of times and we can't even compile it anymore. So I'm trying to rewrite it in my spare time. I'm trying to update things to make a nice(r) interface/API for the front-ends (while allowing for backwards compatibility with older front-ends), hopefully something full of OOPy goodness. The thing is, I don't want to write the front-end API after I've written pretty much the same code in F# for implementing the back-end; so, what I'm planning on doing is applying attributes to classes/methods/properties that I would like to have code for in the API then generate this code from the F# assembly using reflection. The method outlined in this question is a possible alternative I'm considering instead of implementing straight interfaces on the classes in F# because they're kind of a bear: In order to access something of an interface that has been implemented in a class, you have to explicitly cast an instance of that class to the interface type. This would make things painful when getting calls from the front-ends. If you don't want to have to do this, you have to call out all of the interface's methods/properties again in the class, outside of the interface implementation (which is separate from regular class members), and call the implementation's members. This is basically repeating the same code, which is what I'm trying to avoid!

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  • how to use 3D map Actionscript class in mxml file for display map.

    - by nemade-vipin
    hello friends, I have created the application in which I have to use 3D map Action Script class in mxml file to display a map in form. that is in tab navigator last tab. My ActionScript 3D map class is(FlyingDirections):- package src.SBTSCoreObject { import src.SBTSCoreObject.JSONDecoder; import com.google.maps.InfoWindowOptions; import com.google.maps.LatLng; import com.google.maps.LatLngBounds; import com.google.maps.Map3D; import com.google.maps.MapEvent; import com.google.maps.MapOptions; import com.google.maps.MapType; import com.google.maps.MapUtil; import com.google.maps.View; import com.google.maps.controls.NavigationControl; import com.google.maps.geom.Attitude; import com.google.maps.interfaces.IPolyline; import com.google.maps.overlays.Marker; import com.google.maps.overlays.MarkerOptions; import com.google.maps.services.Directions; import com.google.maps.services.DirectionsEvent; import com.google.maps.services.Route; import flash.display.Bitmap; import flash.display.DisplayObject; import flash.display.DisplayObjectContainer; import flash.display.Loader; import flash.display.LoaderInfo; import flash.display.Sprite; import flash.events.Event; import flash.events.IOErrorEvent; import flash.events.MouseEvent; import flash.events.TimerEvent; import flash.filters.DropShadowFilter; import flash.geom.Point; import flash.net.URLLoader; import flash.net.URLRequest; import flash.net.navigateToURL; import flash.text.TextField; import flash.text.TextFieldAutoSize; import flash.text.TextFormat; import flash.utils.Timer; import flash.utils.getTimer; public class FlyingDirections extends Map3D { /** * Panoramio home page. */ private static const PANORAMIO_HOME:String = "http://www.panoramio.com/"; /** * The icon for the car. */ [Embed("assets/car-icon-24px.png")] private static const Car:Class; /** * The Panoramio icon. */ [Embed("assets/iw_panoramio.png")] private static const PanoramioIcon:Class; /** * We animate a zoom in to the start the route before the car starts * to move. This constant sets the time in seconds over which this * zoom occurs. */ private static const LEAD_IN_DURATION:Number = 3; /** * Duration of the trip in seconds. */ private static const TRIP_DURATION:Number = 40; /** * Constants that define the geometry of the Panoramio image markers. */ private static const BORDER_T:Number = 3; private static const BORDER_L:Number = 10; private static const BORDER_R:Number = 10; private static const BORDER_B:Number = 3; private static const GAP_T:Number = 2; private static const GAP_B:Number = 1; private static const IMAGE_SCALE:Number = 1; /** * Trajectory that the camera follows over time. Each element is an object * containing properties used to generate parameter values for flyTo(..). * fraction = 0 corresponds to the start of the trip; fraction = 1 * correspondsto the end of the trip. */ private var FLY_TRAJECTORY:Array = [ { fraction: 0, zoom: 6, attitude: new Attitude(0, 0, 0) }, { fraction: 0.2, zoom: 8.5, attitude: new Attitude(30, 30, 0) }, { fraction: 0.5, zoom: 9, attitude: new Attitude(30, 40, 0) }, { fraction: 1, zoom: 8, attitude: new Attitude(50, 50, 0) }, { fraction: 1.1, zoom: 8, attitude: new Attitude(130, 50, 0) }, { fraction: 1.2, zoom: 8, attitude: new Attitude(220, 50, 0) }, ]; /** * Number of panaramio photos for which we load data. We&apos;ll select a * subset of these approximately evenly spaced along the route. */ private static const NUM_GEOTAGGED_PHOTOS:int = 50; /** * Number of panaramio photos that we actually show. */ private static const NUM_SHOWN_PHOTOS:int = 7; /** * Scaling between real trip time and animation time. */ private static const SCALE_TIME:Number = 0.001; /** * getTimer() value at the instant that we start the trip. If this is 0 then * we have not yet started the car moving. */ private var startTimer:int = 0; /** * The current route. */ private var route:Route; /** * The polyline for the route. */ private var polyline:IPolyline; /** * The car marker. */ private var marker:Marker; /** * The cumulative duration in seconds over each step in the route. * cumulativeStepDuration[0] is 0; cumulativeStepDuration[1] adds the * duration of step 0; cumulativeStepDuration[2] adds the duration * of step 1; etc. */ private var cumulativeStepDuration:/*Number*/Array = []; /** * The cumulative distance in metres over each vertex in the route polyline. * cumulativeVertexDistance[0] is 0; cumulativeVertexDistance[1] adds the * distance to vertex 1; cumulativeVertexDistance[2] adds the distance to * vertex 2; etc. */ private var cumulativeVertexDistance:Array; /** * Array of photos loaded from Panoramio. This array has the same format as * the &apos;photos&apos; property within the JSON returned by the Panoramio API * (see http://www.panoramio.com/api/), with additional properties added to * individual photo elements to hold the loader structures that fetch * the actual images. */ private var photos:Array = []; /** * Array of polyline vertices, where each element is in world coordinates. * Several computations can be faster if we can use world coordinates * instead of LatLng coordinates. */ private var worldPoly:/*Point*/Array; /** * Whether the start button has been pressed. */ private var startButtonPressed:Boolean = false; /** * Saved event from onDirectionsSuccess call. */ private var directionsSuccessEvent:DirectionsEvent = null; /** * Start button. */ private var startButton:Sprite; /** * Alpha value used for the Panoramio image markers. */ private var markerAlpha:Number = 0; /** * Index of the current driving direction step. Used to update the * info window content each time we progress to a new step. */ private var currentStepIndex:int = -1; /** * The fly directions map constructor. * * @constructor */ public function FlyingDirections() { key="ABQIAAAA7QUChpcnvnmXxsjC7s1fCxQGj0PqsCtxKvarsoS-iqLdqZSKfxTd7Xf-2rEc_PC9o8IsJde80Wnj4g"; super(); addEventListener(MapEvent.MAP_PREINITIALIZE, onMapPreinitialize); addEventListener(MapEvent.MAP_READY, onMapReady); } /** * Handles map preintialize. Initializes the map center and zoom level. * * @param event The map event. */ private function onMapPreinitialize(event:MapEvent):void { setInitOptions(new MapOptions({ center: new LatLng(-26.1, 135.1), zoom: 4, viewMode: View.VIEWMODE_PERSPECTIVE, mapType:MapType.PHYSICAL_MAP_TYPE })); } /** * Handles map ready and looks up directions. * * @param event The map event. */ private function onMapReady(event:MapEvent):void { enableScrollWheelZoom(); enableContinuousZoom(); addControl(new NavigationControl()); // The driving animation will be updated on every frame. addEventListener(Event.ENTER_FRAME, enterFrame); addStartButton(); // We start the directions loading now, so that we&apos;re ready to go when // the user hits the start button. var directions:Directions = new Directions(); directions.addEventListener( DirectionsEvent.DIRECTIONS_SUCCESS, onDirectionsSuccess); directions.addEventListener( DirectionsEvent.DIRECTIONS_FAILURE, onDirectionsFailure); directions.load("48 Pirrama Rd, Pyrmont, NSW to Byron Bay, NSW"); } /** * Adds a big blue start button. */ private function addStartButton():void { startButton = new Sprite(); startButton.buttonMode = true; startButton.addEventListener(MouseEvent.CLICK, onStartClick); startButton.graphics.beginFill(0x1871ce); startButton.graphics.drawRoundRect(0, 0, 150, 100, 10, 10); startButton.graphics.endFill(); var startField:TextField = new TextField(); startField.autoSize = TextFieldAutoSize.LEFT; startField.defaultTextFormat = new TextFormat("_sans", 20, 0xffffff, true); startField.text = "Start!"; startButton.addChild(startField); startField.x = 0.5 * (startButton.width - startField.width); startField.y = 0.5 * (startButton.height - startField.height); startButton.filters = [ new DropShadowFilter() ]; var container:DisplayObjectContainer = getDisplayObject() as DisplayObjectContainer; container.addChild(startButton); startButton.x = 0.5 * (container.width - startButton.width); startButton.y = 0.5 * (container.height - startButton.height); var panoField:TextField = new TextField(); panoField.autoSize = TextFieldAutoSize.LEFT; panoField.defaultTextFormat = new TextFormat("_sans", 11, 0x000000, true); panoField.text = "Photos provided by Panoramio are under the copyright of their owners."; container.addChild(panoField); panoField.x = container.width - panoField.width - 5; panoField.y = 5; } /** * Handles directions success. Starts flying the route if everything * is ready. * * @param event The directions event. */ private function onDirectionsSuccess(event:DirectionsEvent):void { directionsSuccessEvent = event; flyRouteIfReady(); } /** * Handles click on the start button. Starts flying the route if everything * is ready. */ private function onStartClick(event:MouseEvent):void { startButton.removeEventListener(MouseEvent.CLICK, onStartClick); var container:DisplayObjectContainer = getDisplayObject() as DisplayObjectContainer; container.removeChild(startButton); startButtonPressed = true; flyRouteIfReady(); } /** * If we have loaded the directions and the start button has been pressed * start flying the directions route. */ private function flyRouteIfReady():void { if (!directionsSuccessEvent || !startButtonPressed) { return; } var directions:Directions = directionsSuccessEvent.directions; // Extract the route. route = directions.getRoute(0); // Draws the polyline showing the route. polyline = directions.createPolyline(); addOverlay(directions.createPolyline()); // Creates a car marker that is moved along the route. var car:DisplayObject = new Car(); marker = new Marker(route.startGeocode.point, new MarkerOptions({ icon: car, iconOffset: new Point(-car.width / 2, -car.height) })); addOverlay(marker); transformPolyToWorld(); createCumulativeArrays(); // Load Panoramio data for the region covered by the route. loadPanoramioData(directions.bounds); var duration:Number = route.duration; // Start a timer that will trigger the car moving after the lead in time. var leadInTimer:Timer = new Timer(LEAD_IN_DURATION * 1000, 1); leadInTimer.addEventListener(TimerEvent.TIMER, onLeadInDone); leadInTimer.start(); var flyTime:Number = -LEAD_IN_DURATION; // Set up the camera flight trajectory. for each (var flyStep:Object in FLY_TRAJECTORY) { var time:Number = flyStep.fraction * duration; var center:LatLng = latLngAt(time); var scaledTime:Number = time * SCALE_TIME; var zoom:Number = flyStep.zoom; var attitude:Attitude = flyStep.attitude; var elapsed:Number = scaledTime - flyTime; flyTime = scaledTime; flyTo(center, zoom, attitude, elapsed); } } /** * Loads Panoramio data for the route bounds. We load data about more photos * than we need, then select a subset lying along the route. * @param bounds Bounds within which to fetch images. */ private function loadPanoramioData(bounds:LatLngBounds):void { var params:Object = { order: "popularity", set: "full", from: "0", to: NUM_GEOTAGGED_PHOTOS.toString(10), size: "small", minx: bounds.getWest(), miny: bounds.getSouth(), maxx: bounds.getEast(), maxy: bounds.getNorth() }; var loader:URLLoader = new URLLoader(); var request:URLRequest = new URLRequest( "http://www.panoramio.com/map/get_panoramas.php?" + paramsToString(params)); loader.addEventListener(Event.COMPLETE, onPanoramioDataLoaded); loader.addEventListener(IOErrorEvent.IO_ERROR, onPanoramioDataFailed); loader.load(request); } /** * Transforms the route polyline to world coordinates. */ private function transformPolyToWorld():void { var numVertices:int = polyline.getVertexCount(); worldPoly = new Array(numVertices); for (var i:int = 0; i < numVertices; ++i) { var vertex:LatLng = polyline.getVertex(i); worldPoly[i] = fromLatLngToPoint(vertex, 0); } } /** * Returns the time at which the route approaches closest to the * given point. * @param world Point in world coordinates. * @return Route time at which the closest approach occurs. */ private function getTimeOfClosestApproach(world:Point):Number { var minDistSqr:Number = Number.MAX_VALUE; var numVertices:int = worldPoly.length; var x:Number = world.x; var y:Number = world.y; var minVertex:int = 0; for (var i:int = 0; i < numVertices; ++i) { var dx:Number = worldPoly[i].x - x; var dy:Number = worldPoly[i].y - y; var distSqr:Number = dx * dx + dy * dy; if (distSqr < minDistSqr) { minDistSqr = distSqr; minVertex = i; } } return cumulativeVertexDistance[minVertex]; } /** * Returns the array index of the first element that compares greater than * the given value. * @param ordered Ordered array of elements. * @param value Value to use for comparison. * @return Array index of the first element that compares greater than * the given value. */ private function upperBound(ordered:Array, value:Number, first:int=0, last:int=-1):int { if (last < 0) { last = ordered.length; } var count:int = last - first; var index:int; while (count > 0) { var step:int = count >> 1; index = first + step; if (value >= ordered[index]) { first = index + 1; count -= step - 1; } else { count = step; } } return first; } /** * Selects up to a given number of photos approximately evenly spaced along * the route. * @param ordered Array of photos, each of which is an object with * a property &apos;closestTime&apos;. * @param number Number of photos to select. */ private function selectEvenlySpacedPhotos(ordered:Array, number:int):Array { var start:Number = cumulativeVertexDistance[0]; var end:Number = cumulativeVertexDistance[cumulativeVertexDistance.length - 2]; var closestTimes:Array = []; for each (var photo:Object in ordered) { closestTimes.push(photo.closestTime); } var selectedPhotos:Array = []; for (var i:int = 0; i < number; ++i) { var idealTime:Number = start + ((end - start) * (i + 0.5) / number); var index:int = upperBound(closestTimes, idealTime); if (index < 1) { index = 0; } else if (index >= ordered.length) { index = ordered.length - 1; } else { var errorToPrev:Number = Math.abs(idealTime - closestTimes[index - 1]); var errorToNext:Number = Math.abs(idealTime - closestTimes[index]); if (errorToPrev < errorToNext) { --index; } } selectedPhotos.push(ordered[index]); } return selectedPhotos; } /** * Handles completion of loading the Panoramio index data. Selects from the * returned photo indices a subset of those that lie along the route and * initiates load of each of these. * @param event Load completion event. */ private function onPanoramioDataLoaded(event:Event):void { var loader:URLLoader = event.target as URLLoader; var decoder:JSONDecoder = new JSONDecoder(loader.data as String); var allPhotos:Array = decoder.getValue().photos; for each (var photo:Object in allPhotos) { var latLng:LatLng = new LatLng(photo.latitude, photo.longitude); photo.closestTime = getTimeOfClosestApproach(fromLatLngToPoint(latLng, 0)); } allPhotos.sortOn("closestTime", Array.NUMERIC); photos = selectEvenlySpacedPhotos(allPhotos, NUM_SHOWN_PHOTOS); for each (photo in photos) { var photoLoader:Loader = new Loader(); // The images aren&apos;t on panoramio.com: we can&apos;t acquire pixel access // using "new LoaderContext(true)". photoLoader.load( new URLRequest(photo.photo_file_url)); photo.loader = photoLoader; // Save the loader info: we use this to find the original element when // the load completes. photo.loaderInfo = photoLoader.contentLoaderInfo; photoLoader.contentLoaderInfo.addEventListener( Event.COMPLETE, onPhotoLoaded); } } /** * Creates a MouseEvent listener function that will navigate to the given * URL in a new window. * @param url URL to which to navigate. */ private function createOnClickUrlOpener(url:String):Function { return function(event:MouseEvent):void { navigateToURL(new URLRequest(url)); }; } /** * Handles completion of loading an individual Panoramio image. * Adds a custom marker that displays the image. Initially this is made * invisible so that it can be faded in as needed. * @param event Load completion event. */ private function onPhotoLoaded(event:Event):void { var loaderInfo:LoaderInfo = event.target as LoaderInfo; // We need to find which photo element this image corresponds to. for each (var photo:Object in photos) { if (loaderInfo == photo.loaderInfo) { var imageMarker:Sprite = createImageMarker(photo.loader, photo.owner_name, photo.owner_url); var options:MarkerOptions = new MarkerOptions({ icon: imageMarker, hasShadow: true, iconAlignment: MarkerOptions.ALIGN_BOTTOM | MarkerOptions.ALIGN_LEFT }); var latLng:LatLng = new LatLng(photo.latitude, photo.longitude); var marker:Marker = new Marker(latLng, options); photo.marker = marker; addOverlay(marker); // A hack: we add the actual image after the overlay has been added, // which creates the shadow, so that the shadow is valid even if we // don&apos;t have security privileges to generate the shadow from the // image. marker.foreground.visible = false; marker.shadow.alpha = 0; var imageHolder:Sprite = new Sprite(); imageHolder.addChild(photo.loader); imageHolder.buttonMode = true; imageHolder.addEventListener( MouseEvent.CLICK, createOnClickUrlOpener(photo.photo_url)); imageMarker.addChild(imageHolder); return; } } trace("An image was loaded which could not be found in the photo array."); } /** * Creates a custom marker showing an image. */ private function createImageMarker(child:DisplayObject, ownerName:String, ownerUrl:String):Sprite { var content:Sprite = new Sprite(); var panoramioIcon:Bitmap = new PanoramioIcon(); var iconHolder:Sprite = new Sprite(); iconHolder.addChild(panoramioIcon); iconHolder.buttonMode = true; iconHolder.addEventListener(MouseEvent.CLICK, onPanoramioIconClick); panoramioIcon.x = BORDER_L; panoramioIcon.y = BORDER_T; content.addChild(iconHolder); // NOTE: we add the image as a child only after we&apos;ve added the marker // to the map. Currently the API requires this if it&apos;s to generate the // shadow for unprivileged content. // Shrink the image, so that it doesn&apos;t obcure too much screen space. // Ideally, we&apos;d subsample, but we don&apos;t have pixel level access. child.scaleX = IMAGE_SCALE; child.scaleY = IMAGE_SCALE; var imageW:Number = child.width; var imageH:Number = child.height; child.x = BORDER_L + 30; child.y = BORDER_T + iconHolder.height + GAP_T; var authorField:TextField = new TextField(); authorField.autoSize = TextFieldAutoSize.LEFT; authorField.defaultTextFormat = new TextFormat("_sans", 12); authorField.text = "author:"; content.addChild(authorField); authorField.x = BORDER_L; authorField.y = BORDER_T + iconHolder.height + GAP_T + imageH + GAP_B; var ownerField:TextField = new TextField(); ownerField.autoSize = TextFieldAutoSize.LEFT; var textFormat:TextFormat = new TextFormat("_sans", 14, 0x0e5f9a); ownerField.defaultTextFormat = textFormat; ownerField.htmlText = "<a href=\"" + ownerUrl + "\" target=\"_blank\">" + ownerName + "</a>"; content.addChild(ownerField); ownerField.x = BORDER_L + authorField.width; ownerField.y = BORDER_T + iconHolder.height + GAP_T + imageH + GAP_B; var totalW:Number = BORDER_L + Math.max(imageW, ownerField.width + authorField.width) + BORDER_R; var totalH:Number = BORDER_T + iconHolder.height + GAP_T + imageH + GAP_B + ownerField.height + BORDER_B; content.graphics.beginFill(0xffffff); content.graphics.drawRoundRect(0, 0, totalW, totalH, 10, 10); content.graphics.endFill(); var marker:Sprite = new Sprite(); marker.addChild(content); content.x = 30; content.y = 0; marker.graphics.lineStyle(); marker.graphics.beginFill(0xff0000); marker.graphics.drawCircle(0, totalH + 30, 3); marker.graphics.endFill(); marker.graphics.lineStyle(2, 0xffffff); marker.graphics.moveTo(30 + 10, totalH - 10); marker.graphics.lineTo(0, totalH + 30); return marker; } /** * Handles click on the Panoramio icon. */ private function onPanoramioIconClick(event:MouseEvent):void { navigateToURL(new URLRequest(PANORAMIO_HOME)); } /** * Handles failure of a Panoramio image load. */ private function onPanoramioDataFailed(event:IOErrorEvent):void { trace("Load of image failed: " + event); } /** * Returns a string containing cgi query parameters. * @param Associative array mapping query parameter key to value. * @return String containing cgi query parameters. */ private static function paramsToString(params:Object):String { var result:String = ""; var separator:String = ""; for (var key:String in params) { result += separator + encodeURIComponent(key) + "=" + encodeURIComponent(params[key]); separator = "&"; } return result; } /** * Called once the lead-in flight is done. Starts the car driving along * the route and starts a timer to begin fade in of the Panoramio * images in 1.5 seconds. */ private function onLeadInDone(event:Event):void { // Set startTimer non-zero so that the car starts to move. startTimer = getTimer(); // Start a timer that will fade in the Panoramio images. var fadeInTimer:Timer = new Timer(1500, 1); fadeInTimer.addEventListener(TimerEvent.TIMER, onFadeInTimer); fadeInTimer.start(); } /** * Handles the fade in timer&apos;s TIMER event. Sets markerAlpha above zero * which causes the frame enter handler to fade in the markers. */ private function onFadeInTimer(event:Event):void { markerAlpha = 0.01; } /** * The end time of the flight. */ private function get endTime():Number { if (!cumulativeStepDuration || cumulativeStepDuration.length == 0) { return startTimer; } return startTimer + cumulativeStepDuration[cumulativeStepDuration.length - 1]; } /** * Creates the cumulative arrays, cumulativeStepDuration and * cumulativeVertexDistance. */ private function createCumulativeArrays():void { cumulativeStepDuration = new Array(route.numSteps + 1); cumulativeVertexDistance = new Array(polyline.getVertexCount() + 1); var polylineTotal:Number = 0; var total:Number = 0; var numVertices:int = polyline.getVertexCount(); for (var stepIndex:int = 0; stepIndex < route.numSteps; ++stepIndex) { cumulativeStepDuration[stepIndex] = total; total += route.getStep(stepIndex).duration; var startVertex:int = stepIndex >= 0 ? route.getStep(stepIndex).polylineIndex : 0; var endVertex:int = stepIndex < (route.numSteps - 1) ? route.getStep(stepIndex + 1).polylineIndex : numVertices; var duration:Number = route.getStep(stepIndex).duration; var stepVertices:int = endVertex - startVertex; var latLng:LatLng = polyline.getVertex(startVertex); for (var vertex:int = startVertex; vertex < endVertex; ++vertex) { cumulativeVertexDistance[vertex] = polylineTotal; if (vertex < numVertices - 1) { var nextLatLng:LatLng = polyline.getVertex(vertex + 1); polylineTotal += nextLatLng.distanceFrom(latLng); } latLng = nextLatLng; } } cumulativeStepDuration[stepIndex] = total; } /** * Opens the info window above the car icon that details the given * step of the driving directions. * @param stepIndex Index of the current step. */ private function openInfoForStep(stepIndex:int):void { // Sets the content of the info window. var content:String; if (stepIndex >= route.numSteps) { content = "<b>" + route.endGeocode.address + "</b>" + "<br /><br />" + route.summaryHtml; } else { content = "<b>" + stepIndex + ".</b> " + route.getStep(stepIndex).descriptionHtml; } marker.openInfoWindow(new InfoWindowOptions({ contentHTML: content })); } /** * Displays the driving directions step appropriate for the given time. * Opens the info window showing the step instructions each time we * progress to a new step. * @param time Time for which to display the step. */ private function displayStepAt(time:Number):void { var stepIndex:int = upperBound(cumulativeStepDuration, time) - 1; var minStepIndex:int = 0; var maxStepIndex:int = route.numSteps - 1; if (stepIndex >= 0 && stepIndex <= maxStepIndex && currentStepIndex != stepIndex) { openInfoForStep(stepIndex); currentStepIndex = stepIndex; } } /** * Returns the LatLng at which the car should be positioned at the given * time. * @param time Time for which LatLng should be found. * @return LatLng. */ private function latLngAt(time:Number):LatLng { var stepIndex:int = upperBound(cumulativeStepDuration, time) - 1; var minStepIndex:int = 0; var maxStepIndex:int = route.numSteps - 1; if (stepIndex < minStepIndex) { return route.startGeocode.point; } else if (stepIndex > maxStepIndex) { return route.endGeocode.point; } var stepStart:Number = cumulativeStepDuration[stepIndex]; var stepEnd:Number = cumulativeStepDuration[stepIndex + 1]; var stepFraction:Number = (time - stepStart) / (stepEnd - stepStart); var startVertex:int = route.getStep(stepIndex).polylineIndex; var endVertex:int = (stepIndex + 1) < route.numSteps ? route.getStep(stepIndex + 1).polylineIndex : polyline.getVertexCount(); var stepVertices:int = endVertex - startVertex; var stepLeng

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  • Problems with Prism hosted in a WinForm ElementHost

    - by rabozo
    I am having problems with hosting a WPF prism app in an ElementHost control and am desparate for help. The PRISM app runs fine in silverlight and in a standalone WPF. The main Shell seems to setup fine in the elementHost on a WinForm however other views only load with the “RegisterViewWithRegion” and not the “Add,Activate” procedure. I need “Add,Activate” for scoping. However I beleive the problem is that I am loading my shell twice … not on purpose. I cannot find a way to call the bootsrapper and set the elementHot without calling “Resolve” twice. Here is the code for my WinForm and my bootstrapper. Again everything works when using "RegisterViewWithRegion". Here is the Winform Constructor: public Form1() { InitializeComponent(); if (System.Windows.Application.Current == null) { new MyApp(); } Bootstrapper bootStrapper = new Bootstrapper(); bootStrapper.Run(); var shellElement = bootStrapper.Container.Resolve<ShellContainer>(); //Attach the WPF control to the host elementHost.Child = shellElement; } Here is the bootstrapper: public class Bootstrapper : UnityBootstrapper { protected override DependencyObject CreateShell() { return Container.Resolve<ShellContainer>(); } protected override void InitializeModules() { IModule moduleSurvey = Container.Resolve<SurveyModule>(); moduleSurvey.Initialize(); } }

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  • jQuery call not working after Isotope filter is implemented

    - by user1374796
    I'm currently using the isotope plugin for a fluid layout, I can successfully filter the content, but after the filters have been called, the rest of my jQuery calls fail to work. Bear with me, I'm still new to jQuery but here's my code: jQuery(document).ready(function(){ jQuery(".pics-hidden").hide(); jQuery('.pics').click(function() { jQuery('#div'+jQuery(this).attr('rarget')).addClass('pics').removeClass('pics-hidden').delay(300).fadeIn(100); jQuery('#projectimages').isotope('reloadItems').isotope(); return false; }); var $container = $('#projectimages'); $container.isotope({ itemSelector: '.pics', animationEngine: 'css', masonry: { columnWidth: 4 } }); $('#menu a').click(function(){ var selector = $(this).attr('data-filter'); $container.isotope({ filter: selector }); return false; }); }); The filter works fine, as does the ('pics') click function, BUT after the filter has been called, the ('.pics') click function now fails to work. Is there a reason for this? Or a way to solve it? Tried all sorts, nothing seems to be working. Any suggestions are greatly appreciated!

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  • Could not load type from assembly error

    - by George Mauer
    I have written the following simple test in trying to learn Castle Windsor's Fluent Interface: using NUnit.Framework; using Castle.Windsor; using System.Collections; using Castle.MicroKernel.Registration; namespace WindsorSample { public class MyComponent : IMyComponent { public MyComponent(int start_at) { this.Value = start_at; } public int Value { get; private set; } } public interface IMyComponent { int Value { get; } } [TestFixture] public class ConcreteImplFixture { [Test] public void ResolvingConcreteImplShouldInitialiseValue() { IWindsorContainer container = new WindsorContainer(); container.Register(Component.For<IMyComponent>().ImplementedBy<MyComponent>().Parameters(Parameter.ForKey("start_at").Eq("1"))); IMyComponent resolvedComp = container.Resolve<IMyComponent>(); Assert.AreEqual(resolvedComp.Value, 1); } } } When I execute the test through TestDriven.NET I get the following error: System.TypeLoadException : Could not load type 'Castle.MicroKernel.Registration.IRegistration' from assembly 'Castle.MicroKernel, Version=1.0.3.0, Culture=neutral, PublicKeyToken=407dd0808d44fbdc'. at WindsorSample.ConcreteImplFixture.ResolvingConcreteImplShouldInitialiseValue() When I execute the test through the NUnit GUI I get: WindsorSample.ConcreteImplFixture.ResolvingConcreteImplShouldInitialiseValue: System.IO.FileNotFoundException : Could not load file or assembly 'Castle.Windsor, Version=1.0.3.0, Culture=neutral, PublicKeyToken=407dd0808d44fbdc' or one of its dependencies. The system cannot find the file specified. If I open the Assembly that I am referencing in Reflector I can see its information is: Castle.MicroKernel, Version=1.0.3.0, Culture=neutral, PublicKeyToken=407dd0808d44fbdc and that it definitely contains Castle.MicroKernel.Registration.IRegistration What could be going on? I should mention that the binaries are taken from the latest build of Castle though I have never worked with nant so I didn't bother re-compiling from source and just took the files in the bin directory. I should also point out that my project compiles with no problem.

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  • jquery stop image rotation on mouseover, start on mouseout / hover

    - by Matt Nathanson
    I have built a jQuery rotator to rotate through 3 divs and loop them. I would like to add the functionality on mouse over to "freeze" the current div and then start again on mouse out. I've thought about setting a variable to false at the start of the function and setting it true when it's on it's current frame but I've got my self a bit confused. I've also tried to use the hover function but when using the in and out handlers, I'm confused as to how to stop, restart the animation. function ImageRotate() { var CurrentFeature = "#container" + featureNumber; $(CurrentFeature).stop(false, true).delay(4500).animate({'top' : '330px'}, 3000); var featureNumber2 = featureNumber+1; if ( featureNumber == numberOfFeatures) {featureNumber2 = 1} var NewFeature = "#container" + featureNumber2; $(NewFeature).stop(false, true).delay(4500).animate({'top' : '0px'}, 3000); var featureNumber3 = featureNumber-1; if ( featureNumber == 1) {featureNumber3 = numberOfFeatures}; var OldFeature = "#container" + featureNumber3; $(OldFeature).stop(false, true).delay(4500).css('top' , '-330px'); setTimeout('if (featureNumber == numberOfFeatures){featureNumber = 1} else {featureNumber++}; ImageRotate2()', 7500)}; Any help would be greatly appreciated!! Thanks, Matt

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  • Help me understand these generic method warnings

    - by Raj
    Folks, I have a base class, say: public class BaseType { private String id; ... } and then three subclasses: public class TypeA extends BaseType { ... } public class TypeB extends BaseType { ... } public class TypeC extends BaseType { ... } I have a container class that maintains lists of objects of these types: public class Container { private List<TypeA> aList; private List<TypeB> bList; private List<TypeC> cList; // finder method goes here } And now I want to add a finder method to container that will find an object from one of the lists. The finder method is written as follows: public <T extends BaseType> T find( String id, Class<T> clazz ) { final List<T> collection; if( clazz == TypeA.class ) { collection = (List<T>)aList; } else if( clazz == TypeB.class ) { collection = (List<T>)bList; } else if( clazz == TypeC.class ) { collection = (List<T>)cList; } else return null; for( final BaseType value : collection ) { if( value.getId().equals( id ) ) { return (T)value; } } return null; } My question is this: If I don't add all the casts to T in my finder above, I get compile errors. I think the compile should be able to infer the types based on parametrization of the generic method (). Can anyone explain this? Thanks. -Raj

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  • GXT LayoutContainer with scrollbar reports a client height value which includes the area below the s

    - by Pieter Breed
    I have this code which sets up a "main" container into which other modules of the application will go. LayoutContainer c = new LayoutContainer(); c.setScrollMode(Scroll.ALWAYS); parentContainer.add(c, <...>); Then later on, I have the following as an event handler pContainer = c; // pContainer is actually a parameter, but it has c's value pContainer.removeAll(); pContainer.setLayout(new FitLayout()); LayoutContainer wrapperContainer = new LayoutContainer(); wrapperContainer.setLayout(new BorderLayout()); wrapperContainer.setBorders(false); pContainer.add(wrapperContainer); LayoutContainer west = pWestContentContainer; BorderLayoutData westLayoutData = new BorderLayoutData(LayoutRegion.WEST); westLayoutData.setSize(pWidth); westLayoutData.setSplit(true); wrapperContainer.add(west, westLayoutData); LayoutContainer center = new LayoutContainer(); wrapperContainer.add(center, new BorderLayoutData(LayoutRegion.CENTER)); pCallback.withSplitContainer(center); pContainer.layout(); So in effect, the container called 'west' here will be where the module's UI gets displayed. That module UI then does a simple rowlayout with two children. The botton child has RowData(1, 1) so it fills up all the available space. My problem is that the c (parent) container reports a height and width value which includes the value underneath the scrollbars. What I would like is that the scrollbars show all the space excluding their own space. This is a screenshot showing what I mean:

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  • java.lang.NoClassDefFoundError in command line

    - by Graham
    Hi, I'm developing an application in Eclipse and it runs fine from within Eclipse. The problem I'm having is that when I export it to a jar file and run it from the command line I get a NoClassDefFound error for javax.mail.internet. In both my project build path and class path I have included the activation.jar and mail.jar libraries required for me to use javax.mail.internet, and like I said it works fine from within Eclipse but not when I export it to a jar. If my build path has those files and so does my class path why would this not be working? Here is the error stack: Exception in thread "AWT-EventQueue-0" java.lang.NoClassDefFoundError: javax/mai l/internet/InternetAddress at airit.com.Auxiliary.validateEmail(Auxiliary.java:29) at airit.com.MainFrame.actionPerformed(MainFrame.java:79) at javax.swing.AbstractButton.fireActionPerformed(Unknown Source) at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source) at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source) at javax.swing.DefaultButtonModel.setPressed(Unknown Source) at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Sour ce) at java.awt.Component.processMouseEvent(Unknown Source) at javax.swing.JComponent.processMouseEvent(Unknown Source) at java.awt.Component.processEvent(Unknown Source) at java.awt.Container.processEvent(Unknown Source) at java.awt.Component.dispatchEventImpl(Unknown Source) at java.awt.Container.dispatchEventImpl(Unknown Source) at java.awt.Component.dispatchEvent(Unknown Source) at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source) at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source) at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source) at java.awt.Container.dispatchEventImpl(Unknown Source) at java.awt.Window.dispatchEventImpl(Unknown Source) at java.awt.Component.dispatchEvent(Unknown Source) at java.awt.EventQueue.dispatchEvent(Unknown Source) at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.run(Unknown Source) Caused by: java.lang.ClassNotFoundException: javax.mail.internet.InternetAddress at java.net.URLClassLoader$1.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) ... 27 more

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  • Did I find a bug in WriteableBitmap when using string literals

    - by liserdarts
    For performance reasons I'm converting a large list of images into a single image. This code does exactly what I want. Private Function FlattenControl(Control As UIElement) As Image Control.Measure(New Size(1000, 1000)) Control.Arrange(New Rect(0, 0, 1000, 1000)) Dim ImgSource As New Imaging.WriteableBitmap(1000, 1000) ImgSource.Render(Control, New TranslateTransform) ImgSource.Invalidate Dim Img As New Image Img.Source = ImgSource Return Img End Function I can add all the images into a canvas pass the canvas to this function and I get back one image. My code to load all the images looks like this. Public Function BuildTextures(Layer As GLEED2D.Layer) As FrameworkElement Dim Container As New Canvas For Each Item In Layer.Items If TypeOf Item Is GLEED2D.TextureItem Then Dim Texture = CType(Item, GLEED2D.TextureItem) Dim Url As New Uri(Texture.texture_filename, UriKind.Relative) Dim Img As New Image Img.Source = New Imaging.BitmapImage(Url) Container.Children.Add(Img) End If Next Return FlattenControl(Container) End Function The GLEED2D.Layer and GLEED2D.TextureItem classes are from the free level editor GLEED2D (http://www.gleed2d.de/). The texture_filename on every TextureItem is "Images/tree_clipart_pine_tree.png" This works just fine, but it's just a proof of concept. What I really need to do (among other things) is have the path to the image hard coded. If I replace Texture.texture_filename in the code above with the string literal "Images/tree_clipart_pine_tree.png" the images do not appear in the final merged image. I can add a breakpoint and see that the WriteableBitmap has all of it's pixels as 0 after the call to Invalidate. I have no idea how this could cause any sort of difference, but it gets stranger. If I remove the call to FlattenControl and just return the Canvas instead, the images are visible. It's only when I use the string literal with the WriableBitmap that the images do not appear. I promise you that the value in the texture_filename property is exactly "Images/tree_clipart_pine_tree.png". I'm using Silverlight 3 and I've also reproduced this in Silverlight 4. Any ideas?

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  • Manipulating a Storyboard's target object

    - by slugster
    In the handler for the Completed event of a Storyboard, how do i get the element that the storyboard was being applied to? My Storyboard is part of an ItemTemplate: <ListBox x:Name="MyListBox" > <ListBox.ItemTemplate> <DataTemplate> <Grid x:Name="Container" Height="30" > <Grid.Resources> <Storyboard x:Name="FadeOut" BeginTime="0:0:7" Completed="FadeOut_Completed"> <DoubleAnimation From="1.0" To="0.0" Duration="0:0:3" Storyboard.TargetName="Container" Storyboard.TargetProperty="Opacity" /> </Storyboard> </Grid.Resources> [...snip...] </Grid> </DataTemplate> </ListBox.ItemTemplate> </ListBox> in the Completed event i want to grab the grid called Container so that i can do nasty things with its DataContext. Can this be done, or am i going about it the wrong way? Thanks :)

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  • Error when calling javascript method from applet

    - by khue
    Hi, I am trying to call javascript method from an Applet using netscapte.java.JSObject. in the applet: JSObject window = JSObject.getWindow(this.Class); Object[] args = .... //arguments window.call("javascriptMethodName", args); But I get the exception at window.call: JavaScript error while calling "callFromJava" netscape.javascript.JSException: JavaScript error while calling "callFromJava" at sun.plugin2.main.client.MessagePassingJSObject.newJSException(Unknown Source) at sun.plugin2.main.client.MessagePassingJSObject.waitForReply(Unknown Source) at sun.plugin2.main.client.MessagePassingJSObject.call(Unknown Source) at TextBoxApplet.jButton1_actionPerformed(TextBoxApplet.java:57) at TextBoxApplet.access$000(TextBoxApplet.java:16) at TextBoxApplet$1.actionPerformed(TextBoxApplet.java:36) at javax.swing.AbstractButton.fireActionPerformed(Unknown Source) at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source) at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source) at javax.swing.DefaultButtonModel.setPressed(Unknown Source) at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source) at java.awt.Component.processMouseEvent(Unknown Source) at javax.swing.JComponent.processMouseEvent(Unknown Source) at java.awt.Component.processEvent(Unknown Source) at java.awt.Container.processEvent(Unknown Source) at java.awt.Component.dispatchEventImpl(Unknown Source) at java.awt.Container.dispatchEventImpl(Unknown Source) at java.awt.Component.dispatchEvent(Unknown Source) at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source) at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source) at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source) at java.awt.Container.dispatchEventImpl(Unknown Source) at java.awt.Component.dispatchEvent(Unknown Source) at java.awt.EventQueue.dispatchEvent(Unknown Source) at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.run(Unknown Source) The JSObject is NOT null. Have anyone encountered this ? Thanks a lot.

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  • like exec command in silverlight(save and load properties of Elements dynamically)

    - by Meysam Javadi
    i have some element in my container and want to save all properties of this elements. i list this element by VisualTreeHelper and save its attributes in DB, question is that how to retrieve this properties and affect them? i think that The Silverlight have some statement that behave like Exec in Sql-Server. i save properties in one line that delimited by semicolon.(if you have any suggestion ,appreciate) Edit: suppose this scenario: End-User choose a tool from Mytoolbox(a container like Grid) ,a dialog shown its properties for creation and finally draw Grid . in resumption he/she choose one element(like Button) and drop it on one of the grid's cell. now i want to save workspace that he/she created! My RootLayout have one container control so any of element are child of this.HERETOFORE i want create one string that contain all general properties(not all of them) and save to DB, and when i load this control, i create an element by the type that i saved and affect it by the properties that i saved; with something like EXEC command. is this possible ? have you new approach for this scenario(Guide me with example please).

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