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  • Auto-provisioning hosting via API

    - by user101289
    I've built a sort of 'software as a service' website package for a specific industry. What I am looking to do is create a payment gateway that allows users to subscribe-- and once the subscription is active, it would auto-provision a web hosting plan for them (a shared account on a server, probably in a chroot'd environment so each user would be insulated from others). Ideally it would auto-install a CMS as well. Tons of web hosts provide a simple reseller plan where I could manually create all the users' hosting accounts-- but so far none that I've found allow you to do this via API. Is there a way to do this short of writing custom shell scripts on something like an EC2 platform? I'd prefer to leave all the server maintenance in the hands of dedicated support staff rather than having to manually handle updates, backups, etc. Thanks for any tips.

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  • What is the the best way to become an iPhone developer?

    - by Noah89
    I have no experience as a programmer but I'd like to become a iPhone developer. Some people tell me to learn java because it is a Object Oriented Language. Other people tell me to go with C++. However, everyone advises me to actually learn any language and learn what programming is all about before I actually develop for iPhone. Please, let me know what would be the best choice and what books would be good for a total beginner and any website that offers any good tutorials.

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  • iPhone / Objective-C: NSMutableArray writeToFile won't write to file. Always returns NO

    - by Joel
    I'm trying to serialize two NSMutableArrays of NSObjects that implement the NSCoding protocol. However it works for one (stacks) and not the other (cards). I have the following block of code: -(void) saveCards { NSArray* paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString* documentsDirectory = [paths objectAtIndex:0]; NSString* cardsFile = [documentsDirectory stringByAppendingPathComponent:@"cards.state"]; NSString* stacksFile = [documentsDirectory stringByAppendingPathComponent:@"stacks.state"]; BOOL c = [rootStack.cards writeToFile:cardsFile atomically:YES]; BOOL s = [rootStack.stacks writeToFile:stacksFile atomically:YES]; } I step through this method using the debugger, and after the last two lines of code run, I check the values of the two BOOLs. BOOL c is NO and BOOL s is YES. The stacks array is actually empty (which is probably why it works). The cards array has contents. Why is it that the array with contents is failing? I can't figure this out. I've looked through numerous threads on SOF, each of them say the problem is because the protection level of the files they were writing were preventing them from writing. This is not my problem, as I'm writing to the Documents folder. I've double and tripple checked that neither rootStack.cards nor rootStack.stacks is nil. And I've checked that cards does indeed have content. Here are the coder methods for my Notecard class (I added all the if statments as part of trying to solve this problem to make sure trying to encode nil values doesn't break something): -(void) encodeWithCoder:(NSCoder *)encoder { if(text) [encoder encodeObject:text forKey:@"text"]; if(backText) [encoder encodeObject:backText forKey:@"backText"]; if(x) [encoder encodeObject:x forKey:@"x"]; if(y) [encoder encodeObject:y forKey:@"y"]; if(width) [encoder encodeObject:width forKey:@"width"]; if(height) [encoder encodeObject:height forKey:@"height"]; if(timeCreated) [encoder encodeObject:timeCreated forKey:@"timeCreated"]; if(audioManagerTicket) [encoder encodeObject:audioManagerTicket forKey:@"audioManagerTicket"]; if(backgroundColor) [encoder encodeObject:backgroundColor forKey:@"backgroundColor"]; } -(id) initWithCoder:(NSCoder *)decoder { self = [super init]; if(!self) return nil; self.text = [decoder decodeObjectForKey:@"text"]; self.backText = [decoder decodeObjectForKey:@"backText"]; self.x = [decoder decodeObjectForKey:@"x"]; self.y = [decoder decodeObjectForKey:@"y"]; self.width = [decoder decodeObjectForKey:@"width"]; self.height = [decoder decodeObjectForKey:@"height"]; self.timeCreated = [decoder decodeObjectForKey:@"timeCreated"]; self.audioManagerTicket = [decoder decodeObjectForKey:@"audioManagerTicket"]; self.backgroundColor = [decoder decodeObjectForKey:@"backgroundColor"]; return self; } each field is either an NSString, NSNumber, or UIColor. Thanks for any help

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  • iPhone MFMailComposeViewController's "cancel" button displays Action Sheet w/ incorrect orientation.

    - by user211790
    I've been trying to add in-app email functionality and have been somewhat successful. The MailCompose view is displayed properly. But when "Cancel" is pressed the Action Sheet with "Delete", "Save as Draft" and "Cancel" animates in from the left as if the view controller is set to portrait mode*, yet the width (or height depending on how you look at it) is that of an action sheet in landscape mode as seen in the following image: http://dansandland.com/storage/screen-shot-2.png *The view controller is set to Landscape Left, both in the plist file and the shouldAutorotateToInterfaceOrientation method of all view controllers. MFMailComposeViewController code in a view controller: MFMailComposeViewController *controller = [[MFMailComposeViewController alloc] init]; controller.mailComposeDelegate = self; [controller setSubject:@"In app email..."]; [controller setMessageBody:@"...email body." isHTML:NO]; [self presentModalViewController:controller animated:YES]; [controller release]; Any ideas?

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  • Why does CLLocationManager returns null locations on the iphone SDK 4 beta in the Simulator?

    - by Rigo Vides
    Hi everyone, I have this piece of code: - (void)locationManager:(CLLocationManager *)manager didUpdateToLocation:(CLLocation *)newLocation fromLocation:(CLLocation *)oldLocation { NSLog(@"Manager did update location!!"); self.currentLocation = newLocation.description; } I have this code inside a class that conforms to the CLLocationManagerDelegate. I tested earlier in sdk 3.0 and works nice (on both simulator and device). I'm testing this class on the SDK 4, in the simulator, but it gives null as a newLocation. I can't even get the NSLog for the first call. I checked other app where I use the location framework and it doesn't work either. I implemented the locationManager:didFailWithError: message also, wich is never called. Can anyone please confirm that the simulator can't do any CLLocationManager capabilities? (a link where the bug is reported as a known issue will be awesome). Is there a way to fix this? Thanks in advance.

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  • How do I break down an NSTimeInterval into year, months, days, hours, minutes and seconds on iPhone?

    - by willc2
    I have a time interval that spans years and I want all the time components from year down to seconds. My first thought is to integer divide the time interval by seconds in a year, subtract that from a running total of seconds, divide that by seconds in a month, subtract that from the running total and so on. That just seems convoluted and I've read that whenever you are doing something that looks convoluted, there is probably a built-in method. Is there? I integrated Alex's 2nd method into my code. It's in a method called by a UIDatePicker in my interface. NSDate *now = [NSDate date]; NSDate *then = self.datePicker.date; NSTimeInterval howLong = [now timeIntervalSinceDate:then]; NSDate *date = [NSDate dateWithTimeIntervalSince1970:howLong]; NSString *dateStr = [date description]; const char *dateStrPtr = [dateStr UTF8String]; int year, month, day, hour, minute, sec; sscanf(dateStrPtr, "%d-%d-%d %d:%d:%d", &year, &month, &day, &hour, &minute, &sec); year -= 1970; NSLog(@"%d years\n%d months\n%d days\n%d hours\n%d minutes\n%d seconds", year, month, day, hour, minute, sec); When I set the date picker to a date 1 year and 1 day in the past, I get: 1 years 1 months 1 days 16 hours 0 minutes 20 seconds which is 1 month and 16 hours off. If I set the date picker to 1 day in the past, I am off by the same amount. Update: I have an app that calculates your age in years, given your birthday (set from a UIDatePicker), yet it was often off. This proves there was an inaccuracy, but I can't figure out where it comes from, can you?

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  • Objective-C iPhone - NSMutableArray addobject becomes immediately out of scope.

    - by Robert
    ok. I have a really odd and mind boggling problem. I have two class files, both of which are NSObject inheritors. The series of code is as follows CustomClass *obj; obj = [[CustomClass alloc] init]; [myArray addObject:obj]; <--------Immediately after this line if I hover over the array it shows it as having 1 object that is out of scope. If I hover over both objects they both have what look to be initialized memory locations so I really have no idea what is going on here. Thanks in advance.

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  • App freezing after lunch without any Error on Iphone Simulator?

    - by Meko
    HI.I am using CoreData on my UITable to show some records.It works when I first run.But if I run my app on simulator second time it shows up with data but then it stops.Sometimes it quits from app or it only froze and i cant click on table or tab bar. I looked also on Console but I thought there is no error.Here output from console The Debugger has exited with status 0. [Session started at 2010-03-30 00:22:06 +0300.] 2010-03-30 00:22:08.660 Paparazzi2[3556:207] Creating Photo: Urban disaster 2010-03-30 00:22:08.661 Paparazzi2[3556:207] Person is: Josh 2010-03-30 00:22:08.665 Paparazzi2[3556:207] Person is: Josh 2010-03-30 00:22:08.665 Paparazzi2[3556:207] -- Person Exists : Josh-- 2010-03-30 00:22:08.719 Paparazzi2[3556:207] Creating Photo: Concrete pitch forks 2010-03-30 00:22:08.719 Paparazzi2[3556:207] Person is: Josh 2010-03-30 00:22:08.721 Paparazzi2[3556:207] Person is: Josh 2010-03-30 00:22:08.721 Paparazzi2[3556:207] -- Person Exists : Josh-- 2010-03-30 00:22:08.727 Paparazzi2[3556:207] Creating Photo: Leaves on fire 2010-03-30 00:22:08.728 Paparazzi2[3556:207] Person is: Al 2010-03-30 00:22:08.734 Paparazzi2[3556:207] Person is: Al 2010-03-30 00:22:08.734 Paparazzi2[3556:207] -- Person Exists : Al-- [Session started at 2010-03-30 00:22:08 +0300.] GNU gdb 6.3.50-20050815 (Apple version gdb-967) (Tue Jul 14 02:11:58 UTC 2009) Copyright 2004 Free Software Foundation, Inc. GDB is free software, covered by the GNU General Public License, and you are welcome to change it and/or distribute copies of it under certain conditions. Type "show copying" to see the conditions. There is absolutely no warranty for GDB. Type "show warranty" for details. This GDB was configured as "i386-apple-darwin".sharedlibrary apply-load-rules all Attaching to process 3556. (gdb)

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  • iPhone SDK: How to centre content in a UIScrollView during setZoomScale?

    - by Russell Quinn
    I'm using a UIScrollView to show photos. If they are zoomed out so they are smaller than the scroll view in one dimension then the content is centred using contentInset and contentOffset. This all works fine for scrolling and manual zooming. However, if I use setZoomScale (with animated YES) then when zooming out the scroll view sets the top left edge to 0,0 during the animation and then snaps it back afterwards. It seems like the zoom animation ignores the contentInset and contentOffset settings. Does anyone have any idea how to overcome this problem? Thanks, Russell.

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  • Debugging on an iPhone device

    - by Mike Rychev
    I have a developer license and I've generated .mobileprovision and .cer files. I've put the provision file on my device, double-clicked the .cer file and added it to the login keychain. But when I'm trying to build the app in XCode, I get the error: CodeSign error: code signing is required for product type 'Application' in SDK 'Device - iPhone OS 3.1.3' What am I doing wrong? Thanks in advance!

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  • does the accelerometer work for the iphone/ipad simulator?

    - by Mark
    From what I can tell, my app should be firing accelerometer events while Im using the iPad simulator in XCode, but its not. I have googled around and it somewhat seems that the accelerometer is not implemented in the simulator, is this correct? If so, why on earth would they have a "Hardware-Shake Gesture" menu option? My code is as follows: .h file: @interface MyViewController : UIViewController <UIPickerViewDataSource, UIPickerViewDelegate, UIAccelerometerDelegate>{ UIAccelerometer *accelerometer; //...other stuff } @property (nonatomic, retain) UIAccelerometer *accelerometer; @end then the .m file: @implementation MyViewController @synthesize accelerometer; - (void)accelerometer:(UIAccelerometer *)accelerometer didAccelerate:(UIAcceleration *)acceleration { NSLog(@"%@", [NSString stringWithFormat:@"%@%f", @"X: ", acceleration.x]); NSLog(@"%@", [NSString stringWithFormat:@"%@%f", @"Y: ", acceleration.y]); NSLog(@"%@", [NSString stringWithFormat:@"%@%f", @"Z: ", acceleration.z]); } - (void)viewDidLoad { [super viewDidLoad]; self.accelerometer = [UIAccelerometer sharedAccelerometer]; self.accelerometer.updateInterval = .1; self.accelerometer.delegate = self; } @end Does this look right?

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  • Can MFMailComposeViewController attach an XML doc to an HTML message?

    - by Luther Baker
    I am creating an email in MFMaiilComposeViewController and if I simply create some html snippets and assign them to the message body - all is well. The resulting email (in GMail and Yahoo) looks like the original HTML I sent. [mailMan_ setMessageBody:body isHTML:YES]; On the other hand, if I also include an XML attachment, my email reader renders everything as plain text … including, the XML inlined. IE: my mail client (GMail, Yahoo) shows the raw HTHML and XML tags - including html tags that I didn't supply - ie: the html, head, body tags the iPhone provides around the content: NSData *opmlData = [[NSData alloc] initWithData:[opml dataUsingEncoding:NSUTF8StringEncoding]]; NSString *fileName = [NSString stringWithFormat:@"%f.opml", [NSDate timeIntervalSinceReferenceDate]]; [mailMan_ addAttachmentData:opmlData mimeType:@"text/xml" fileName:fileName]; I pop3'd the mails to see what was happening and found that WITHOUT an attachment, the resulting html section of the email contains this block: --0-1682099714-1273329398=:59784 Content-Type: text/html; charset=us-ascii <html><body bgcolor="#FFFFFF"><div><h2 style="b while on the other hand, WITH the XML attachment, the iPhone is sending this: --0-881105825-1273328091=:50337 Content-Type: text/plain; charset=us-ascii <html><body bgcolor="#FFFFFF"><div><h2 style="bac Notice the difference? Look at the Content-Type … text/html vs text/plain. It looks like when I include an XML attachment, the iPhone is errantly tagging the HTML version of the body as plain text! Just to clarify, technically, both with and without the attachment, the iPhone also includes this: --0-881105825-1273328091=:50337 Content-Type: text/plain; charset=us-ascii Notebook Carpentry Bathroom floor tile Bathroom wall tile Scrape thinset But this obviously isn't where the problem lies. Am I doing something wrong? What must I do to actually "attach" XML without the iPhone labeling the entire HTML body as plain text. I tried reversing the assignments (attachment first and then body) but no luck. For what it's worth, the email looks perfect from the iPhone's sending interface. Indeed, the HTML renders correctly and the attachment looks like a little icon at the bottom of the message. This problem has more to do with what the iPhone is actually sending.

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  • Run a universal app as a 'legacy' iPhone app on an iPod

    - by Paul Alexander
    I do most development testing on my iPad. When I test an iPhone app, it runs in 'compatibility' mode where the little iPhone app runs in a small window or x2 magnification. Now that I've created a universal app it runs as a native iPad app. For testing I'd like to use the simulated iPhone when I don't have an iPhone handy for testing. How can I build the project so that the iPad will run the app in compatibility mode?

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  • iphone: how do I obtain a list of all files with a given extension on the app's document folder?

    - by Mike
    I have saved all my files using something like this NSString *fileName = [NSString stringWithFormat:@"%@.plist", myName]; NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; NSString *appFile = [documentsDirectory stringByAppendingPathComponent:fileName]; [myDict writeToFile:appFile atomically:YES]) //where myDic is a dictionary containing the value of all parameters I would like to save. All these files were saved with the .plist extension. The same directory contains several JPG and PNG files. Now, how do I retrieve the list of all .plist files on that directory? thanks for any help.

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  • how to create iPhone main menu screen with 2 tabbars subview ?

    - by Boaz
    Hi. I made two applications that each one of them is tabbar based. Now I want to combine them to one app that will be struct like that: -Main menu with 2 buttones. - button 1: tab bar app no 1. - button 2: tab bar app no 2. from each tab bar app, I want an Home button on the left side of the nav bar that will take me to the main menu. I found this link http://www.pushplay.net/blog_detail.php?id=27 but it's not good to me.. I will be happy if you will able to post some simple code for my problem.. Thanks.

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  • Animating an image in cocos2d

    - by iPhone Fun
    hi all, I am making a game in cocos2d, in that some images of water drops are coming from the top of the screen. My problem is, when that image will reach to bottom of the screen it should be animated like spreading water or something like sparking occur. I don't know how to do animation in cocos2d, if any one knows please tell me. My project is remain due to this thing only. Thanks in advance.

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  • iPhone: Push Navigation Controller (w/ TableViewController) onto stack. Is this possible?

    - by Nic Hubbard
    I have a view which contains a UIButton. When this is clicked, it calls a method that loads another NIB. Now, normally, that nib would load a view onto the stack, and everything would be fine. But, I am trying to load a Navigation Controller (so that I can have table views that are multiple levels deep), and all I get it errors. What is the proper method for loading a Navigation Controller and putting it on the top of the stack?

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  • iphone sdk 3.0 requirements...

    - by Muhammad Adnan
    I have Mac OS X 10.5.8 and wanted to get its compatible iphone sdk version. i got iphone sdk 3.2 but lllater find out it requires 10.6.2 which i can't get for some reason. i just wanted to know where can i get (exact link if pssible) compatible version of iphone sdk for mac 10.5.8 ... no matter its iphone sdk 3.0 or 3.1 3.2... pls guide.. t hanks

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