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  • Import SSIS Project in Denali CTP1

    For years Analysis Services has had the ability to take an existing database from a server and reverse engineer it into a BIDS project.  This is extremely useful when all you have is the running instance of the database and the project that created it has long since disappeared.  Reverse engineering has never been a feature of SSIS until now. Let me walk you through the simple steps. The first step is that you obviously have to have a project deployed to an SSIS Catalog.  I will do a video on this soon but in case you can’t wait then my good buddy Jamie Thomson has written it up here As you can see I have a project called imaginatively “Denali1” with one package “Package.dtsx” The next thing we need to do is fire up BIDS and choose the right project type (Integration Services Import Project) Now we just follow the wizard.  We make sure we specify on which server to find the Catalog and in which folder to look for the project. Next the setting are validated and we are greeted with the familiar review screen before the creation of our new project from the deployed project happens Hit Import and away we go The result is just what we wanted.

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  • Extending an ABCS

    - by jamie.phelps
    All AIA Application Business Connector Services (ABCS) are extension enabled out of the box. The number and location of extension points in each ABCS is dependent upon whether the ABCS is a request-response or fire-and-forget service. Below is an example of a request-reply ABCS with 4 extension call-out points: Pre-transformationPost-transformation, Pre-invokePost-invoke, Pre-transformationPost-transformation, Pre-reply You can also see in the diagram that each XSL Transformation has it's own extension call-out. However for now we are only discussing the ABCS extension call-outs. To extend an ABCS, you'll first need to identify the specific extension points that are available in your ABCS and choose the one or more that you want to implement. You can an get an idea of the extension points available in your ABCS by looking into the AIAConfigurationProperties.xml file found under the AIA_HOME/config directory. Find the for your ABCS and look for properties similar to the following: false false false false Each extension point in the ABCS will have a corresponding configuration property to control whether or not the extension call-out is active at runtime. So these properties can give you some idea of what extension points are available in your ABCS. However, you'll probably also want to look into the ABCS BPEL code itself to confirm the exact location of the call-out.

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  • GitHub: Are there external tools for managing issues list vs. project backlog

    - by DXM
    Recently I posted one of my the projects1 on GitHub and as I was exploring capabilities of the site, I noticed they have a rather decent issue tracking section. I want to use that section as a) other people can report bugs if they'd like and b) other people can see which bugs I'm aware of. However, as others have noted, issues list cannot be prioritized in order to create a project backlog. For now my backlog has been a text file, but I'd like to be able to have it integrated so the same information isn't maintained in different places. Having a fully ordered list, which is something we also practice at work, has been very useful as I can open one file, start with line 1 and fire off 2 or 3 items in one sitting without having to go back to a full issues/stories bucket. GitHub doesn't offer this. What GitHub does offer is a very nice and clean API so issues can easily be exported into anything else. I've searched to see if there are other websites (like Trello) that integrate with GitHub issues, but did not find anything. Does anyone know of such a product, service or offline tool? Those that use GitHub, what is your experience in managing backlog? I kinda hate the idea of manually managing two disconnected lists like some people seem to be doing with Wiki project pages. 1 - are shameless plugs allowed no this site? Searched but didn't find a definite answer. If it's bad practice, STOP and don't read further As a developer I got sick and tired of navigating to same set of folders 30 times a day, so I wrote a little, auto-collapsible utility that gets stuck to the desktop and allows easy access to the folders you constantly use.

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  • SQL Authority News – Secret Tool Box of Successful Bloggers: 52 Tips to Build a High Traffic Top Ranking Blog

    - by Pinal Dave
    When I started this blog, it was meant as a bookmark for myself for helpful tips and tricks.  Gradually, it grew into a blog that others were reading and commenting on.  While SQL and databases are my first love and the reason I started this blog, the side effect was that I discovered I loved writing.  I discovered a secret goal I didn’t even know I wanted – I wanted to become an author.  For a long time, writing this blog satisfied that urge.  Gradually, though, I wanted to see my name in print. 12th Book Over the past few years I have authored and co-authored a number of books – they are all based on my knowledge of SQL Server, and were meant to spread my years of experience into the world, to share what I have learned with my community.  I currently have elevan of these “manuals” available for sale.  As exciting as it was to see my name in print, I still felt that there was more I could do as an author. That is when I realized that I am more than just a SQL expert.  I have been writing this blog now for more than 10 years, and it grew from a personal bookmark to a thriving website with over 2 million views per month.  I thought to myself “I could write a book about how to create a successful blog!”  And that is exactly what I did.  I am extremely excited to share with all of you my new book – “Secret Toolbox of Successful Bloggers.” A Labor of Love This project has been a labor of love for me.  It started out as a series for this blog – I would post one article a week until I felt the topic had been covered.  I found that as I wrote, new topics kept popping up in my mind, and eventually this small blog series grew into a full book.  The blog series was large enough to last a whole year, so I definitely thought that it could be a full book.  Ideas on how to become a successful blogger were so frequent that, I will admit, I feel like there is so much I left out of this book.  I had a lot more to say than I originally thought! I am so excited to be sharing this book with all of you.  I am so passionate about this topic, and I feel like there are so many people who can benefit from this book.  I know that when I started this blog, I did not know what I was doing, and I would have loved a “helping hand” to tell what to do and what not to do.  If this book can act that way to any of my readers, I feel it is a success. Rules of Thumb If you are interested in the topic of becoming a blogger, as you read this book, keep in mind that it is suggestions only.  Blogging is so new to the world that while there are “rules of thumb” about what to do and what not to do, a map of steps (“first, do x, then do y”) is not going to work for every single blogger.  This book is meant to encourage new bloggers to put their content out there in the world, to be brave and create a community like the one I have here at SQL Authority.  I have gained so much from this community, I wanted to give something back, and this book is just one small part. I hope that everyone who reads this books finds at least one helpful tip, and that everyone can experience the joy of blogging.  That is the whole reason I wrote this book, and what I hope everyone takes away from it. Where Can You Get It? You can get the book from following URL: Kindle eBook | Print Book Reference: Pinal Dave (http://blog.SQLAuthority.com)Filed under: About Me, PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, SQLAuthority Author Visit, T SQL

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  • Detecting Units on a Grid

    - by hammythepig
    I am making a little turn based strategy game in pygame, that uses a grid system as the main map to hold all the characters and the map layout. (Similar to Fire Emblem, or Advance Wars) I am trying to determine a way to quickly and efficiently (i.e. without too much of a slow down) check if there are any characters within a given range of the currently selected character. So to illustrate: O = currently selected character X = squares within range Range of 1: X X O X X Range of 2: X X X X X X O X X X X X X Range of 3: X X X X X X X X X X X X O X X X X X X X X X X X X Now I have to tell the user who is in range, and I have to let the user choose who to attack if there are multiple enemies in range. If I have a 5x5 grid, filled with " " for empty and numbers for the characters: [ ][ ][ ][ ][4] [ ][1][ ][ ][ ] [ ][ ][ ][ ][ ] [ ][ ][2][3][ ] [ ][ ][ ][ ][ ] Depending on which character the user selects, I would like to show the user which other characters are in range. So if they all had a range of 3: 1 can hit 2 2 can hit 1 or 3 3 can hit 2 4 cannot hit anyone. So, How do I quickly and/or efficiently run though my grid and tell the user where the enemies are? PS- As a bonus, if someone could give an answer that could also work for a minimum distance type range, I would give them a pat on the back and a high five, should they ever travel to Canada and we ever meet in life. For example: Range of 3 to 5: (- is out of range) X X X X X X X X X X X X - X X X X X X - - - X X X X X X - - O - - X X X X X X - - - X X X X X X - X X X X X X X X X X X X

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  • Displaying possible movement tiles

    - by Ash Blue
    What's the fastest way to highlight all possible movement tiles for a player on a square grid? Players can only move up, down, left, right. Tiles can cost more than one movement, multiple levels are available to move, and players can be larger than one tile. Think of games like Fire Emblem, Front Mission, and XCOM. My first thought was to recursively search for connecting tiles. This quickly demonstrated many shortcomings when blockers, movement costs, and other features were added into the mix. My second thought was to use an A* pathfinding algorithm to check all tiles presumed valid. Presumed valid tiles would come from an algorithm that generates a diamond of tiles from the player's speed (see example here http://jsfiddle.net/truefreestyle/Suww8/9/). Problem is this seems a little slow and expensive. Is there a faster way? Edit: In Lua for Corona SDK, I integrated the following movement generation controller. I've linked to a Gist here because the solution is around 90 lines of code. https://gist.github.com/ashblue/5546009

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  • Read-only lock on a SharePoint site collection, or Why can't I edit anymore?

    - by PeterBrunone
    Monday morning, the calls started.  For some reason, long-time users were unable to edit list items.  I figured we had a permissions issue, so I popped in to look at the Site Settings -- and found that I couldn't.  A quick trip to Central Administration showed that I was still listed as a Site Collection Administrator, but I had no power at all on the site collection in question.A quick glance at the logs told me that the server had recently shut down unexpectedly (this is a Hyper-V virtual machine).  Apparently, in the confusion, somehow SharePoint decided to lock the site collection as Read Only.  This can be remedied in one of two ways:1)  In Central Administration, go to Application Management->SharePoint Site Management->Site collection quotas and locks.  Once you have arrived, select the correct application and site collection, and you will have the opportunity to view and set the lock status of the collection (it most likely will be set to "Read-only", and you'll want to move that radio button to "Not locked").2)  Fire up stsadm and issue the following command:stsadm -o setsitelock -url http://myportalsitecollection -lock none

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  • If statement causing xna sprites to draw frame by frame

    - by user1489599
    I’m a bit new to XNA but I wanted to write a simple program that would fire a cannon ball from a cannon at a 45 degree angle. It works fine outside of my keyboard i/o if statement, but when I encapsulate the code around an if statement checking to see if the user hits the space bar, the sprite will draw one frame at a time every time the space bar is hit. This is the code in question if (currentKeyboardState.IsKeyUp(Keys.Space) && previousKeyboardState.IsKeyDown(Keys.Space) && !skullBall.Alive) { //works outside the keyboard input if statement //{ skullBall.Position = cannon.Position; skullBall.DeltaY = -(float)(Math.Sin(MathHelper.ToRadians(45)) * 50/*39.7577*/ * time + 0.5 * (gravity * (time * time))); skullBall.DeltaX = (float)(Math.Cos(MathHelper.ToRadians(45)) * 50/*39.7577*/ * time); skullBall.Alive = true; //} } The skull ball represents the cannon ball and the cannon is just the starting point. DeltaX and DeltaY are the values I’m using to update the cannon balls position per update. I know it's dumb to have the cannon ball start at the cannons position every time the update is called but it’s not really noticeable right now. I was wondering if after examining my code, if anyone noticed any errors that would cause the sprite to display frame by frame instead of drawing it as a full animation of the cannon ball leaving the cannon and moving from there.

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  • Can non-IT people handle a wiki?

    - by Andrew Heath
    (I'm hoping that some of you will have encountered this issue before and can offer some insights...) My company is looking to improve their market research data management. Current data management style: "Hey Jimbo, where's that picture of our WhatZit 2.0? "yeah I remember that email about that company from that guy, gimme a few minutes to search my Outlook" "who has the newest copy of the Important Competitor's product catalogue? Mine is from '09." ... "Colleen does, and she's on maternity leave. You'll have to call her to get her workstation password..." Desired data management style: data organized neatly by topic (legal, economic, industrial, competitor) for each topic, multiple media types stored together (company product images, press releases, contact info) but still neatly sorted by type data editing histories communal access (no data silos) I was thinking about setting up a department wiki for all users to access. It seems to satisfy the four criteria above, but I'm a little concerned about how user-friendly (read: decipherable to non-technical people) it is for the more advanced features like image galleries, article formatting, and the like. Has anyone here setup a wiki for non-IT people and had it not catch on fire//become a ghost town//look like Geocities? Bonus question: can you see any obvious drawbacks to my choice of MediaWiki (or any other wiki) for solving this problem? Thank you.

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  • Need alternative to Accessibility's "Locate Pointer" to visually highlight the mouse.

    - by fred.bear
    Update: See end of quetion: A black-on-white cross-hair/I-bar mouse-pointer is soemtimes hard foe me to spot in amongst black-on-white text. I've tried "Accessibility / Mouse Accessibility / Locate Pointer" .. which will: Show pointer position when Control is presssed It works (to a point), but it does have a notable problem, which renders it inpractical. It has the uncanny side-effect of disallowing all Control key navigation while editing a file/dir name in Nautilus (F2).. Just touching the Control key drops it out of edit mode, which means I can't keyboard paste, move-L/R word etc... So, I'm looking for an alternative. I've tried Compiz's Water Effect, but I need something which is sharper, faster, and localized to the pointer. Compiz's Show Mouse (with fire) is no suitable. I'm really lookingf for an analog of "Accessibility / Locate Pointer": * ie. I hit Control (only).. and it blips a quick visual pulse. UPDATE: I've just realized why I can't find my mouse so often! ... It's because it is isn't there !!! ... Two apps I use a lot, Gedit and Konsole (KDE Terminal; it renders unicode better), ... dissolve the mouse-pointer to invisible after the first key is typed ... and Konsole does it after a few seconds of idle-time... like a video-player option: "hide the mouse".. Well I don't use the mouse much, and I thought it was juse my eyesight (which does rely a lot on Compiz's zoom)... I discovered it when I installed a "novelty" app, called Geyes from gnome-applets ("A goofy set of eyes for the GNOME panel. They follow your mouse.") ... It could follow the mouse better than me! :)

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  • Decorator not calling the decorated instance - alternative design needed

    - by Daniel Hilgarth
    Assume I have a simple interface for translating text (sample code in C#): public interface ITranslationService { string GetTranslation(string key, CultureInfo targetLanguage); // some other methods... } A first simple implementation of this interface already exists and simply goes to the database for every method call. Assuming a UI that is being translated at start up this results in one database call per control. To improve this, I want to add the following behavior: As soon as a request for one language comes in, fetch all translations from this language and cache them. All translation requests are served from the cache. I thought about implementing this new behavior as a decorator, because all other methods of that interface implemented by the decorater would simple delegate to the decorated instance. However, the implementation of GetTranslation wouldn't use GetTranslation of the decorated instance at all to get all translations of a certain language. It would fire its own query against the database. This breaks the decorator pattern, because every functionality provided by the decorated instance is simply skipped. This becomes a real problem if there are other decorators involved. My understanding is that a Decorator should be additive. In this case however, the decorator is replacing the behavior of the decorated instance. I can't really think of a nice solution for this - how would you solve it? Everything is allowed, even a complete re-design of ITranslationService itself.

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  • Running multiple box2D world objects on a server

    - by CharbelAbdo
    I'm creating a multiplayer game using LibGdx (with Box2d) and Kryonet. Since this is the first time I work on multiplayer games, I read a bit about server - client implementations, and it turns out that the server should handle important tasks like collision detection, hits, characters dying etc... Based on some articles (like the excellent Gabriel Gambetta Fast paced multiplayer series), I also know that the client should work in parallel to avoid the lag while the server responds to commands. Physics wise, each game will have 2 players, and any projectiles fired. What I'm thinking of doing is the following: Create a physics world on the client When the game is signaled to start, I create the same physics world on the server (without any rendering obviously). Whenever the player issues a command (move or fire), I send the command to the server and immediately start processing it on the client. When the server receives the command, it applies it on the server's world (set velocity etc...) Each 100ms, the server sends the new state to the client which corrects what was calculated locally. Any critical action (hit, death, level up) is calculated only on the server and sent to the client. Essentially, I would have a Box2d World object running on the server for each game in progress, in sync with the worlds running on the clients. The alternative would be to do my own calculations on the server instead of relying on Box2D to do them for me, but I'm trying to avoid that. My question is: Is it wise to have, for example, 1000 instances of the World object running and executing steps on the server? Tomcat used around 750 MBytes of memory when trying it without any object added to the world. Anybody tried that before? If not, is there any alternative? Google did not help me, are there any guidelines to use when you want to have physics on both the client and the server? Thanks for any help.

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  • Weekly Cloud Roundup 2012-15

    - by Alan Smith
    Filtering the informative, insightful and quirky from the fire hose of cloud-based hype. Irving Wladawsky-Berger provides some great insight into The Complex Transition to the Cloud, sharing his views on the slow adoption of cloud computing in organizations. “…a prediction by the research firm Gartner that while cloud computing will continue to grow at almost 20 percent a year, it will account for less than 5 percent of totally IT spending in 2015.” With a more positive mindset, Balaji Viswanathan highlights 7 Salient Trends and Directions in Cloud Computing that could be shaping the industry over the next few years. Cloud computing also looks to save energy “A small business with 100 users that moved the Microsoft applications to the cloud could cut energy use and carbon emissions by 90%. Large organizations with 10,000 users saw a 30% reduction.” More on that story here. The expansion of Windows Azure has been in the news with the announcement of “East US” and “West US” datacenters; this was covered by Visual Studio Magazine and Mary-Jo, and according to thenextweb.com Microsoft are also building $112 million data center in Wyoming. The cloud price war is still in full swing with Joe Panettieri discussing the pricing of Windows Azure and Office 365 and asking How Low Can It Go?

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  • Collision detection code style

    - by Marian Ivanov
    Not only there are two useful broad-phase algorithms and a lot of useful narrowphase algorithms, there are also multiple code styles. Arrays vs. calling Make an array of broadphase checks, then filter them with narrowphase checks, then resolve them. function resolveCollisions(thingyStructure * a,thingyStructure * b,int index){ possibleCollisions = getPossibleCollisions(b,a->get(index)); for(i=0; i<possibleCollitionsNumber; i++){ if(narrowphase(possibleCollisions[i],a[index])) { collisions->push(possibleCollisions[i]); }; }; for(i=0; i<collitionsNumber; i++){ //CODE FOR RESOLUTION }; }; Make the broadphase call the narrowphase, and the narrowphase call the resolution function resolveCollisions(thingyStructure * a,thingyStructure * b,int index){ broadphase(b,a->get(index)); }; function broadphase(thingy * with, thingy * what){ while(blah){ //blahcode narrowphase(what,collidingThing); }; }; Events vs. in-the-loop Fire an event. This abstracts the check away, but it's trickier to make an equal interaction. a[index] -> collisionEvent(eventdata); //much later int collisionEvent(eventdata){ //resolution gets here } Resolve the collision inside the loop. This glues narrowphase and resolution into one layer. if(narrowphase(possibleCollisions[i],a[index])) { //CODE GOES HERE }; The questions are: Which of the first two is better, and how am I supposed to make a zero-sum Newtonian interaction under B1.

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  • 25 Favorite JCP Award Memories

    - by heathervc
    As we celebrated the 10th Annual JCP Awards and Party at JavaOne last week, we asked attendees to share their favorite memories.  Add yours to the retrospective list below... The 10th Award party will be the best :-) I won a DSLR camera at the 2011 JCP party and have taken many awesome photos of my family with it ever since!  Thanks JCP! Remembering the password to get in! It was very fascinating talking to all those JUG Members of last years' (2011) party and hearing about their hopes & expectations.  Especially from members of SouJava and LJC. Hanging out with my friends Best food and one of my colleagues won the raffle prize. My friend Brian won a jacket 3 years ago and my friend Craig won a camera last year. 2010 when I took home 2 awards on behalf of JSRs I'm on. When Patrick & Scott sang 'Light My Fire'! Catch up with friends! Being able to attend my first JCP party and and joining JCP community. Of course it's when some people won the award (SouJava and LJC)!   Meeting Crazy Bob! This is my first. Mike  to be JCP Member of the Year in 2011. When SouJava and London Java Community won Member of the Year award! JBoss making CDI Everything! When SouJava won the JCP Member of the Year award. I love feeling like it is the Oscars! First Party! Winning JCP Member of the Year last year. The year I was running for it (JCP Award). 2009 music and hostess. Obscured on legal advice.

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  • ImageResizer - AzureReader2 with Azure SDK 2.2

    - by Chris Skardon
    Originally posted on: http://geekswithblogs.net/cskardon/archive/2013/10/29/imageresizer---azurereader2-with-azure-sdk-2.2.aspxSo Azure SDK 2.2 came out recently, which means I can open my azure projects in VS 2013 (yay), so I decided to do an upgrade of my MVC4 project to MVC5, I followed this link on how to do the upgrade, and generally things went ok. I fire up my app, and run into a ‘binding’ issue, that AzureReader2 was trying to use Microsoft.WindowsAzure.Storage, Version=2.1.0.0 but alas, it couldn’t find it. I am not the only one (see stackoverflow), and one solution is to run ‘Add-BindingRedirect’ from the Package Manager Console, but that didn’t solve the problem for me, as it didn’t pick up on the Azure stuff, so I resorted to adding the redirect manually. So, in short, to get AzureReader2 to work with Azure SDK 2.2, you need to add the following to your web.config: <runtime> <assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1"> <!-- Other bindings here! --> <dependentAssembly> <assemblyIdentity name="Microsoft.WindowsAzure.Storage" publicKeyToken="31bf3856ad364e35" culture="neutral"/> <bindingRedirect oldVersion="0.0.0.0-2.1.0.3" newVersion="2.1.0.3"/> </dependentAssembly> </assemblyBinding>

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  • Microsoft Access as a Weapon of War

    - by Damon
    A while ago (probably a decade ago, actually) I saw a report on a tracking system maintained by a U.S. Army artillery control unit.  This system was capable of maintaining a bearing on various units in the field to help avoid friendly fire.  I consider the U.S. Army to be the most technologically advanced fighting force on Earth, but to my terror I saw something on the title bar of an application displayed on a laptop behind one of the soldiers they were interviewing: Tracking.mdb Oh yes.  Microsoft Office Suite had made it onto the battlefield.  My hope is that it was just running as a front-end for a more proficient database (no offense Access people), or that the soldier was tracking something else like KP duty or fantasy football scores.  But I could also see the corporate equivalent of a pointy-haired boss walking into a cube and asking someone who had piddled with Access to build a database for HR forms.  Except this pointy-haired boss would have been a general, the cube would have been a tank, and the HR forms would have been targets that, if something went amiss, would have been hit by a 500lb artillery round. Hope that solider could write a good query :)

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  • Microsoft Access as a Weapon of War

    - by Damon Armstrong
    A while ago (probably a decade ago, actually) I saw a report on a tracking system maintained by a U.S. Army artillery control unit.  This system was capable of maintaining a bearing on various units in the field to help avoid friendly fire.  I consider the U.S. Army to be the most technologically advanced fighting force on Earth, but to my terror I saw something on the title bar of an application displayed on a laptop behind one of the soldiers they were interviewing: Tracking.mdb Oh yes.  Microsoft Office Suite had made it onto the battlefield.  My hope is that it was just running as a front-end for a more proficient database (no offense Access people), or that the soldier was tracking something else like KP duty or fantasy football scores.  But I could also see the corporate equivalent of a pointy-haired boss walking into a cube and asking someone who had piddled with Access to build a database for HR forms.  Except this pointy-haired boss would have been a general, the cube would have been a tank, and the HR forms would have been targets that, if something went amiss, would have been hit by a 500lb artillery round. Hope that solider could write a good query

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  • Collision Detection with SAT: False Collision for Diagonal Movement Towards Vertical Tile-Walls?

    - by Macks
    Edit: Problem solved! Big thanks to Jonathan who pointed me in the right direction. Sean describes the method I used in a different thread. Also big thanks to him! :) Here is how I solved my problem: If a collision is registered by my SAT-method, only fire the collision-event on my character if there are no neighbouring solid tiles in the direction of the returned minimum translation vector. I'm developing my first tile-based 2D-game with Javascript. To learn the basics, I decided to write my own "game engine". I have successfully implemented collision detection using the separating axis theorem, but I've run into a problem that I can't quite wrap my head around. If I press the [up] and [left] arrow-keys simultaneously, my character moves diagonally towards the upper left. If he hits a horizontal wall, he'll just keep moving in x-direction. The same goes for [up] and [left] as well as downward-diagonal movements, it works as intended: http://i.stack.imgur.com/aiZjI.png Diagonal movement works fine for horizontal walls, for both left and right-movement However: this does not work for vertical walls. Instead of keeping movement in y-direction, he'll just stop as soon as he "enters" a new tile on the y-axis. So for some reason SAT thinks my character is colliding vertically with tiles from vertical walls: http://i.stack.imgur.com/XBEKR.png My character stops because he thinks that he is colliding vertically with tiles from the wall on the right. This only occurs, when: Moving into top-right direction towards the right wall Moving into top-left direction towards the left wall Bottom-right and bottom-left movement work: the character keeps moving in y-direction as intended. Is this inherited from the way SAT works or is there a problem with my implementation? What can I do to solve my problem? Oh yeah, my character is displayed as a circle but he's actually a rectangular polygon for the collision detection. Thank you very much for your help.

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  • SnapBird Supercharges Your Twitter Searches

    - by ETC
    Twitter’s default search tool is a bit anemic. If you want to supercharge your Twitter search, fire up web-based search tool SnapBird and dig into your past tweets as well as those of friends and followers. Yesterday I was trying to find a tweet I’d sent some time last year regarding my search for an application that could count keystrokes for inclusion in my review of the app I finally found to fulfill the need, KeyCounter. Searching for it with Twitter’s search tool yielded nothing. One simple search at SnapBird and I nailed it. SnapBird requires no authentication to search public tweets (both your own and those of your friends and follows) but does require authentication in order to search through your sent and received direct messages. SnapBird is a free service. SnapBird Latest Features How-To Geek ETC Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff Here’s a Super Simple Trick to Defeating Fake Anti-Virus Malware How to Change the Default Application for Android Tasks Stop Believing TV’s Lies: The Real Truth About "Enhancing" Images The How-To Geek Valentine’s Day Gift Guide Inspire Geek Love with These Hilarious Geek Valentines MyPaint is an Open-Source Graphics App for Digital Painters Can the Birds and Pigs Really Be Friends in the End? [Angry Birds Video] Add the 2D Version of the New Unity Interface to Ubuntu 10.10 and 11.04 MightyMintyBoost Is a 3-in-1 Gadget Charger Watson Ties Against Human Jeopardy Opponents Peaceful Tropical Cavern Wallpaper

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  • nvidia-settings error: nvidia driver not in use

    - by Bastarasov
    I have an Asus with GEFORCE GT520M CUDA (Optimus) and I am running Kubuntu 12.04, 64bit. I am trying to connect an external monitor through DVI and the monitor is not detected. Nvidia settings dont show properly and each time I fire them up there is a warning message: "You do not appear to be using the NVidia X driver. Please, edit...." (you probably know it and heard of this before). I have googled a lot and I have tried some things out but no luck so far. Is there a solution which has worked for someone out there? If so, please be very specific about what I need to do since I am really not good at using the terminal and generally new to ubuntu. I can use the terminal only to copy-paste things. :) Thanks in advance to everyone! ps. Seems like some people dealt with this by fixing the Nvidia settings problem but the instructions have never been clear enough for me to be able to understand.

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  • How to Print From Metro Apps in Windows 8

    - by Taylor Gibb
    Printing has become an application aware feature in Metro applications. This makes the outcome of a print job different from application to application, but the question remains, how do you print? Using the Keyboard Not all apps support printing in Windows 8, a good example of one that does is Mail. So fire up the default Mail app select an email you want to print. When you are ready, go ahead and press the ctrl + P keyboard combination. This will bring up a list of available print devices on the right-hand side, you can use the up and down arrows to select a printer. You will get most of the options you are use to when printing, so once you have set up your preferences go ahead and hit the print button. Using the Mouse If you would rather use your mouse, move it to the bottom right hand corner of your screen, which will bring up the Charms bar, from here you will need to click on the devices charm. Using this will list your printers as well as other devices, so make sure you select a printer. That’s all there is to it. How To Switch Webmail Providers Without Losing All Your Email How To Force Windows Applications to Use a Specific CPU HTG Explains: Is UPnP a Security Risk?

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  • Scaling Sound Effects and Physics with Framerate

    - by Thomas Bradsworth
    (I'm using XNA and C#) Currently, my game (a shooter) runs flawlessly with 60 FPS (which I developed around). However, if the framerate is changed, there are two major problems: Gunshot sound effects are slower Jumping gets messed up Here's how I play gunshot sounds: update(gametime) { if(leftMouseButton.down) { enqueueBulletForSend(); playGunShot(); } } Now, obviously, the frequency of playGunShot depends on the framerate. I can easily fix the issue if the FPS is higher than 60 FPS by capping the shooting rate of the gun, but what if the FPS is less than 60? At first I thought to just loop and play more gunshots per frame, but I found that this can cause audio clipping or make the bullets fire in "clumps." Now for the second issue: Here's how jumping works in my game: if(jumpKey.Down && canJump) { velocity.Y += 0.224f; } // ... (other code) ... if(!onGround) velocity.Y += GRAVITY_ACCELERATION * elapsedSeconds; position += velocity; The issue here is that at < 60 FPS, the "intermediate" velocity is lost and therefore the character jumps lower. At 60 FPS, the game adds more "intermediate" velocities, and therefore the character jumps higher. For example, at 60 FPS, the following occurs: Velocity increased to 0.224 Not on ground, so velocity decreased by X Position increased by (0.224 - X) <-- this is the "intermediate" velocity At 30 FPS, the following occurs: Velocity increased to 0.224 Not on ground, so velocity decreased by 2X Position increased by (0.224 - 2X) <-- the "intermediate" velocity was lost All help is appreciated!

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  • ADF Faces Skin Editor - How to Work with It

    - by Shay Shmeltzer
    The ODTUG Kscop11 conference was a great success with lots of sessions about FMW running in a special track. I did several sessions and labs in the conference, and I thought it might be a good idea to at least give you a taste of what you might have missed. So here is most of what I demoed in my ADF Faces Skinning session (not all though - that session was 60 minutes long, and while everyone did end up going out of the building in the middle because of a fire drill for about 5 minutes, there was other things covered in the session as well). In the demo here you'll see how to generate new images and default color scheme, how to identify a component class with Firebug, how to skin a component, how to identify the global selector of a property, how to change fonts and how to change strings. By the way, for more on ADF Skinning you should also listen to the ADF Insider seminar that Frank Nimphius recorded on skinning, it will give you better understanding of the overall skinning process. P.S. in the demo I add an entry to the web.xml file which prevent ADF Faces from compressing the HTML that is generated. The entry is for org.apache.myfaces.trinidad.DISABLE_CONTENT_COMPRESSION  and I set it to true. This is very useful when you work on creating the skin, but don't forget to un-set it before you go production.

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  • Validate that a Checkbox is checked using javascript

    - by H(at)Ni
    I was facing a challenge yesterday that I was creating a Visual webpart and I wanted to validate the a submit button is only visible if the user checked a "I agree to terms" checkbox. Something was weired that I tested my code on a normal asp.net website and it worked perfectly while it had a different behaviour inside the webpart which is whenever I check the checkbox, the button is enabled but it will not fire the asp.net validators in client side. It posts back the page and then the validators appear after that. So, I tried to change my type of thinking and I reached a different solution is that to call a javascript function whenever the button is clicked and then check if the checkbox is clicked or not. To illustrate more, here are an example to what I'm saying: 1. Button in aspx page: <asp:Button OnClientClick="CheckForCondition();"  ValidationGroup="CompaniesSection" ID="btnCompaniesSubmit"                         runat="server" Text="Submit" /> 2. CheckForCondition() function: <script language="javascript" type="text/javascript">                         function CheckForCondition() {                             if ($jq('#<%= ChkCompanyCheck.ClientID %>:checked').val() == undefined) {                                 $jq('#lblCheckBox').show();                                 return false;                             }                             else {                                 $jq('#lblCheckBox').hide();                                 return true;                             }                         }                      </script> 3. lblCheckBox is simply a label that shows a red asterisk beside the checkbox to indicate that it's a required field. <label id="lblCheckBox" style="color:Red;display:none">*</label>

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