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  • Retrieve a list of the most popular GET param variations for a given URL?

    - by jamtoday
    I'm working on building intelligence around link propagation, and because I need to deal with many short URL services where a reverse-lookup from an exact URL address is required, I need to be able to resolve multiple approximate versions of the same URL. An example would be a URL like http://www.example.com?ref=affil&hl=en&ct=0 Of course, changing GET params in certain circumstances can refer to a completely different page, especially if the GET params in question refer to a profile or content ID. But a quick parse of the page would quickly determine how similar the pages were to each other. Using a bit of machine learning, it could quickly become clear which GET params don't effect the content of the pages returned for a given site. I'm assuming a service to send a URL and get a list of very similar URLs could only be offered by the likes of Google or Yahoo (or Twitter), but they don't seem to offer this feature, and I haven't found any other services that do. If you know of any services that do cluster together groups of almost identical URLs in the aforementioned way, please let me know. My bounty is a hug.

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  • How to create a list of data clickable? asp.net

    - by Roger Filipe
    Hello, I am learning asp.net but I'm finding some problems. My doubt is how to make a list of titles of news contained in a database. And in this list, each of the titles when clicked is redirected to a page where you will be able to view the news in full (Title, Body, Author ..). What I got: - A database containing a table with the news, every news is associated with an identification code (ex: "ID"). - A page where you will make the listing. (Ex: site / listofnews.aspx) - I have a page that uses the method "querystring" to know what is the primarykey the news. (Ex: site/shownews.aspx?ID=12345, where "12345" is the primarykey of the news. Once it knows what is the primarykey of the news in the database, it loads each of the fields of the page (news.aspx) with the news, this part is working ok. - The data is retrieve using the Linq, so I receive a List of "News", the class "News" as ID, Title, Body, Author.. My doubt is how to make the listing clickable. In php I used this method (make a list of html links, in each link the href field is changed so that the tag "id" coincides with the news): //database used is oracle, $stmt is the query, you don´t need to understand how it works. oci_define_by_name($stmt, "ID", $id); oci_define_by_name($stmt, "TITLE", $title); if (!oci_execute($stmt, OCI_DEFAULT)) { $err = oci_error($stmt); trigger_error('Query failed: ' . $err['message'], E_USER_ERROR); } echo '<br />'; while (oci_fetch($stmt)) {<------While there is data from the database , create links $link = '<a href="site/shownews.php?ID='.$id.'" >'.$title.'</a>';<----the shownews.php?ID= $id, creates the link according with the ID echo $link<---Prints the link echo '<br />'; } How do i make the same with asp.net?

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  • Ways to gain a deeper understanding of programming concepts?

    - by MrPlow
    I'm a marketer and have been messing around in PHP/MySQL for years. Recently (the last several months) I've been making my own scripts/programs in Python and I've really enjoyed the whole problem solving process. I've read(skimmed) some books and understand the basics of OOP, polymorphism, etc.. I have a general interest in AI and Natural Language in particular but it seems these things require a masters in Computer Science. My knowledge of math is poor. The last class I took was calculus, and I've forgotten the majority of it. Basically I'm looking for things to learn that will help me think in a more analytic way, and maybe see solutions where I didn't before. Improving my ability to program in Python would be nice too. I don't need to learn a specific language or something for employment, just enjoyment. Although my work often involves web development so some utility would be nice. I don't like learning concepts by just reading them. I need to apply them, even if the examples are contrived. A recommendation of a couple good books or other resources would be nice. :) Apologies if this is too vague/misplaced...

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  • How can I speed up the "finally get it" process?

    - by Earlz
    Hello, I am a hobby programmer and began when I was about 13. I'm currently going to college(freshman) for my computer science degree(which means, I'm still in the stuff I already know such as for loops). I've been programming professionally for a start up for about 9 months or so now. I have a serious problem though. I think that almost all of the code I write is perfect. Now I remember reading an article somewhere where there is like 3 stages of learning programming You don't know anything and you know you don't know anything. You don't know anything but you think you do. You finally get and accept that you don't know anything. (if someone finds that article tell me and I'll give a link) So right now, I'm at stage 2. How can I get to stage 3 quicker? The more and more of some people's code I read I think "this is complete rubbish, I would've done it like..." and I really dislike how I think that way. (and this fairly recently began happening, like over the past year)

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  • How do i get the screen to pause?

    - by Dakota
    So im learning c++ and i was given this example and i wanted to run it. But i cannot get it to stay up, unless i change it. How do i get Microsoft visual 2010 to keep up the screen when it gets to the end of the program after I release it? include using namespace std; int area(int length, int width); /* function declaration */ /* MAIN PROGRAM: */ int main() { int this_length, this_width; cout << "Enter the length: "; /* <--- line 9 */ cin >> this_length; cout << "Enter the width: "; cin >> this_width; cout << "\n"; /* <--- line 13 */ cout << "The area of a " << this_length << "x" << this_width; cout << " rectangle is " << area(this_length, this_width); return 0; } /* END OF MAIN PROGRAM */ /* FUNCTION TO CALCULATE AREA: */ int area(int length, int width) /* start of function definition */ { int number; number = length * width; return number; } /* end of function definition */ /* END OF FUNCTION */

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  • N-gram split function for string similarity comparison

    - by Michael
    As part of excersise to better understand F# which I am currently learning , I wrote function to split given string into n-grams. 1) I would like to receive feedback about my function : can this be written simpler or in more efficient way? 2) My overall goal is to write function that returns string similarity (on 0.0 .. 1.0 scale) based on n-gram similarity; Does this approach works well for short strings comparisons , or can this method reliably be used to compare large strings (like articles for example). 3) I am aware of the fact that n-gram comparisons ignore context of two strings. What method would you suggest to accomplish my goal? //s:string - target string to split into n-grams //n:int - n-gram size to split string into let ngram_split (s:string, n:int) = let ngram_count = s.Length - (s.Length % n) let ngram_list = List.init ngram_count (fun i -> if( i + n >= s.Length ) then s.Substring(i,s.Length - i) + String.init ((i + n) - s.Length) (fun i -> "#") else s.Substring(i,n) ) let ngram_array_unique = ngram_list |> Seq.ofList |> Seq.distinct |> Array.ofSeq //produce tuples of ngrams (ngram string,how much occurrences in original string) Seq.init ngram_array_unique.Length (fun i -> (ngram_array_unique.[i], ngram_list |> List.filter(fun item -> item = ngram_array_unique.[i]) |> List.length) )

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  • Learn Prolog Now! DCG Practice Example

    - by Timothy
    I have been progressing through Learn Prolog Now! as self-study and am now learning about Definite Clause Grammars. I am having some difficulty with one of the Practical Session's tasks. The task reads: The formal language anb2mc2mdn consists of all strings of the following form: an unbroken block of as followed by an unbroken block of bs followed by an unbroken block of cs followed by an unbroken block of ds, such that the a and d blocks are exactly the same length, and the c and d blocks are also exactly the same length and furthermore consist of an even number of cs and ds respectively. For example, ε, abbccd, and aaabbbbccccddd all belong to anb2mc2mdn. Write a DCG that generates this language. I am able to write rules that generate andn, b2mc2m, and even anb2m and c2mndn... but I can't seem to join all these rules into anb2mc2mdn. The following are my rules that can generate andn and b2mc2m. s1 --> []. s1 --> a,s1,d. a --> [a]. d --> [d]. s2 --> []. s2 --> c,c,s2,d,d. c --> [c]. d --> [d]. Is anb2mc2mdn really a CFG, and is it possible to write a DCG using only what was taught in the lesson (no additional arguments or code, etc)? If so, can anyone offer me some guidance how I can join these so that I can solve the given task?

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  • How did you learn to be a programming guru?

    - by Xonara
    College courses are obviously very helpful, but I hear all the time about great programmers that just "taught themselves," and I wonder how the hell they did it. Online tutorials are nice - online support, even better - but learning with nothing but online resources is difficult to say the least, and I don't know anybody that's experienced enough to help me learn. Even if I did, they probably wouldn't have the time for it. Any advice is greatly appreciated. Becoming an application/game designer is something I've wanted to achieve for a long, long time, even if I never use it for a career, and it does mean alot to me. However, I'm constantly thwarted by lack of motivation, or perhaps confidence. Though I've found some good tutorials online, sometimes I feel it just isn't enough to really get me somewhere, and my limited knowledge of computers (and any other technology) in general is hardly reassuring. I'm constantly getting the feeling that maybe it isn't "in me." Well, guess that's it. I just don't want to join the legions of aspiring techies that just gave up.

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  • WPF/Silverlight Resources for Businesses

    - by Refracted Paladin
    I am the only developer at a non-profit organization(~200 employees) where we are a M$ shop and 90% of the things I develop are specific to our company and are internal only. I am given a lot of latitude on how I accomplish my goals so using new technologies is in my best interest. So far I have developed all winform & asp.net applications. I would now like to focus on XAML driven development(WPF & Silverlight) and would like your help. I am subscribed to numerous Silverlight blogs and I have went through a few good tutorials however, I would really appreciate a GOOD SOLID book in my hands going forward. I prefer learning books versus reference books and I REALLY would like one from a Business standpoint as well. Shameless, self-promoting is welcomed if you happen to be an author or reviewer for one that meets my criteria. I would, however, prefer that recomendations were based on first-hand experience(no, 'my friend as this awesome book he told me about', please). Though, I don't mind un-released books if say they are an updated version of an existing. If more info is needed to provide accurate recomendations please let me know. Thanks disclaimer -- I know there are an insane amount of Book posts here(SO) but none I believe for my specific need. If there is and I missed it I apologize.

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  • Book Recomendations: WPF/Silverlight for Business(smallish, internal) Environment

    - by Refracted Paladin
    Yes, I know there are an insane amount of Book posts here(SO) but none I believe for my specific need. If there is and I missed it I apologize. I am the only developer at a non-profit organization(~200 employees) where we are a M$ shop and 90% of the things I develop are specific to our company and are internal only. I am given a lot of latitude on how I accomplish my goals so using new technologies is in my best interest. So far I have developed all winform & asp.net applications but I am an expert by NO MEANS. I would now like to focus on XAML driven development(WPF & Silverlight) but I have no idea where to start. I am subscribed to numerous Silverlight blogs and I have went through a few good tutorials however, I would really appreciate a GOOD SOLID book in my hands going forward. I prefer learning books versus reference books and I REALLY would like one from a Business standpoint as well. Shameless, self-promoting is welcomed if you happen to be an author or reviewer for one that meets my criteria. I would, however, prefer that recomendations were based on first-hand experience(no, 'my friend as this awesome book he told me about', please). If more info is needed to provide accurate recomendations please let me know. Thanks

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  • How to learn proper C++?

    - by Chris
    While reading a long series of really, really interesting threads, I've come to a realization: I don't think I really know C++. I know C, I know classes, I know inheritance, I know templates (& the STL) and I know exceptions. Not C++. To clarify, I've been writing "C++" for more than 5 years now. I know C, and I know that C and C++ share a common subset. What I've begun to realize, though, is that more times than not, I wind up treating C++ something vaguely like "C with classes," although I do practice RAII. I've never used Boost, and have only read up on TR1 and C++0x - I haven't used any of these features in practice. I don't use namespaces. I see a list of #defines, and I think - "Gracious, that's horrible! Very un-C++-like," only to go and mindlessly write class wrappers for the sake of it, and I wind up with large numbers (maybe a few per class) of static methods, and for some reason, that just doesn't seem right lately. The professional in me yells "just get the job done," the academic yells "you should write proper C++ when writing C++" and I feel like the point of balance is somewhere in between. I'd like to note that I don't want to program "pure" C++ just for the sake of it. I know several languages. I have a good feel for what "Pythonic" is. I know what clean and clear PHP is. Good C code I can read and write better than English. The issue is that I learned C by example, and picked up C++ as a "series of modifications" to C. And a lot of my early C++ work was creating class wrappers for C libraries. I feel like my own personal C-heavy background while learning C++ has sort of... clouded my acceptance of C++ in it's own right, as it's own language. Do the weathered C++ lags here have any advice for me? Good examples of clean, sharp C++ to learn from? What habits of C does my inner-C++ really need to break from? My goal here is not to go forth and trumpet "good" C++ paradigm from rooftops for the sake of it. C and C++ are two different languages, and I want to start treating them that way. How? Where to start? Thanks in advance! Cheers, -Chris

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  • Learn C# now or finish up with Java and then learn C#?

    - by Sahat
    Ok here is my situation. I've studied Java in my college for 2 semesters. But you know they teach you jack in there, just the basics. We skipped half of our textbook and even then our professors don't teach from section to section of each chapter. I don't blame them. It's hard as it is for new students to understand even the basic concepts of programming. Now this is a community college we are talking about and not Stanford, MIT or Berkeley. So like I said I've done 2 semester of Java. I really like our textbook because it has some challenging projects to do at the end of each chapter. This textbook is pretty clear and i have no problem understanding it (although 2-D and 3-D Arrays have given me some trouble). I have tried reading a few C# books such as Pro C# 2008 and .NET 3.5 and C# 4.0 in a Nutshell. I found these books to be dry and overloaded with information that put me to sleep (No offense to the authors of those 2 wonderful, according to amazon ratings, books). Would you suggest I finish my Java textbook, brush up my knowledge of Arrays, Polymorphism, and etc that are universal to most programming languages. And then switch to C#, plus the syntax is very similar so it should be easy to switch. Or should I just start learning C# right now from the very beginning? If it's the latter then could you recommend some free online resources that will keep me engaged and at the same time teach me everything I need to know about C#. Someone has recommended me to learn .NET first, but I found it to be not the brightest idea. .NET is just a big monster full of libraries. How am I going to apply it if I don't even know the C# or VB!? Anyway back to my question: Master Java and switch to C# or just go with C#? DISCLAIMER: I don't want to start .NET vs J2EE or C# vs Java flame war. I am going with C#. I've decided that I want to work in a Microsoft shop in the future. .NET is what I want to learn. Thanks! Will be waiting for the answers.

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  • When may I ask a question to fellow developers? (Rules before asking questions).

    - by Zwei Steinen
    I assigned a quite simple task to one junior developer today, and he kept pinging me EVERY 5 minutes for HOURS, asking STEP BY STEP, what to do. Whenever something went wrong, he simply copy&pasted the log and basically wrote, "An exception occurred. What should I do?" So I finally had to tell him, "If you want to be a developer, please start thinking a little bit. Read the error message. That's what they are for!". I also however, tell junior developers to ask questions before spending too much time trying to solve it themselves. This might sound contradictory, but I feel there is some kind of an implicit rule that distinguishes questions that should be asked fairly quickly and that should not (and I try to follow those rules when I ask questions..) So my question is, do you have any rules that you follow, or expect others to follow on asking questions? If so, what are they? Let me start with my own. If you have struggled for more than 90 min, you may ask that question (exceptions exists). If you haven't struggled for more than 15 min, you may not ask that question (if you are sure that the answer can not be found within 15 min, this rule does not have to apply). If it is completely out of your domain and you do not plan to learn that domain, you may ask that question after 15 min (e.g. if I am a java programmer and need to back up the DB, I may ask the DBA what procedure to follow after googling for 15 min). If it is a "local" question, whose answer is difficult to derive or for which resources is difficult to get (e.g. asking an colleague "what method xxx does" etc.), you may ask that question after 15 min. If the answer for it is difficult to derive, and you know that the other person knows the answer, you may ask the question after 15 min (e.g. asking a hibernate expert "What do I need to change else to make this work?". If the process to derive the answer is interesting and is a good learning opportunity, you may ask for hints but you may not ask for answers! What are your rules?

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  • Python 3.1 books still directly applicable to learning Python 2.7?

    - by jaysun
    I need to learn Python (v2.7) for my job, and looking for the best intro book for professional programmers. I found (via amazon) that "The Quick Python Book" is the best, but it's for Python 3.1 I know there's a lot of similarities in 2.7 and 3.1, and somewhere read that you can mostly use 3.1 syntax in 2.7 as a good "future practice". Can someone with experience please verify that a book for learning Python3 would still be directly applicable for 2.7? Thank you very much. edit: "The Quick Python Book" is for 3.1

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  • Does anyone know any good resources for learning how to market a web app?

    - by Jack Kinsella
    I'm a developer first and foremost. I write web apps but have a hard time generating traffic and converting potential users once I've released my product into the wild. I know I need to learn more about marketing but I don't know where to start as I've no baseline to judge the quality of the materials I stumble across. Does anyone know any websites, blogs, e-books or other resources for learning how to market effectively?

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  • Does anyone know any good resources for learning how to market a web app?

    - by Jack Kinsella
    I'm a developer first and foremost. I write web apps but have a hard time generating traffic and converting potential users once I've released my product into the wild. I know I need to learn more about marketing but I don't know where to start as I've no baseline to judge the quality of the materials I stumble across. Does anyone know any websites, blogs, e-books or other resources for learning how to market effectively?

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  • Why is learning assembly language seen as a disadvantage?

    - by cprogcr
    I was recently reading an article about making a compiler, and one of the disadvantages mentioned about making a compiler instead of interpreter, was "Learning Assembly language".I understand that perhaps it takes a little more time to learn ASM than it would take for a high level language. But why should it be seen as a disadvantage? And this is not the first time, I mean there are a lot of articles which see ASM as a disadvantage or not important.Personally I find ASM interesting and not at all as a "disadvantage".

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  • What should a Python developer know while learning Ruby?

    - by C J
    I have been a Python programmer for about 18 months, consisting of one internship and a few side projects, and I consider myself pretty comfortable in the language. However, there seems to be a lot of attention on Ruby in the programming field, but not a lot on Python anymore. So in learning Ruby, are there going to be Pythonic things that are just bad practices in Ruby? What should I watch out for, and what should I avoid?

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  • Speaking at SharePoint Saturday Cincinnati

    - by Enrique Lima
    I will be not only attending SPS Cincinnati, but also speaking. And I am very happy and excited about it! The topic: The difference between learning and training: Creating a SharePoint based Learning Management System The description: Training and learning have been defined as synonyms by many organizations. The difference is, training has focused on a classic and traditional model. Learning on the other hand, refers to achieving something from the receiving side of the story, not just delivery. In focusing on driving adoption it is important to have a strategy where learning is also part of the plan. This session focuses on how to create a SharePoint Learning Plan, and how to deliver the plan through the implementation of a Learning Management System. Come join us! More information about SharePoint Saturday Cincinnati can be found here: http://sharepointsaturday.org/cincinnati/default.aspx

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  • How to implement curved movement while tracking the appropriate angle?

    - by Vexille
    I'm currently coding a 2D top-down car game which will be turn-based. And since it's turn-based, the cars won't be controlled directly (i.e. with a simple velocity vector that adjusts its angle when the player wants to turn), but instead it's movement path has to be planned beforehand, and then the car needs to follow the path when the turn ends (think Steambirds). This question has some interesting information, but its focus is on homing-missile behaviour, which I kinda had figured out, but doesn't really apply to my case, I think, since I need to show a preview of the path when the player is planning his turn, then have the car follow that path. In that same question, there's an excellent answer by Andrew Russel which mentions Equations of Motion and Bézier's Curve. Some of his other suggestions of implementation are specific to XNA though, so they don't help much (I'm using Marmalade SDK). If I assume Bézier's Curve as the solution of choice, I'm left with one specific problem: I'll have the car's position (the first endpoint) and the target/final position (the last endpoint), but what should I use as the control point (assuming a square/quadratic curve)? And whether I use Bézier's Curve or another parametric equation, I'd still be left with another issue: the car can't just follow the curve, it must turn (i.e. adjust its angle) accordingly. So how can I figure out which way the car should be pointing to at any given point in the curve?

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  • Ranking players depending on decision making during a game

    - by tabchas
    How would I go about a ranking system for players that play a game? Basically, looking at video games, players throughout the game make critical decisions that ultimately impact the end game result. Is there a way or how would I go about a way to translate some of those factors (leveling up certain skills, purchasing certain items, etc.) into something like a curve that can be plotted on a graph? This game that I would like to implement this is League of Legends. Example: Player is Level 1 in the beginning. Gets a kill very early in the game (he gets gold because of the kill and it increases his "power curve"), and purchases attack damage (gives him more damage which also increases his "power curve". However, the player that he killed (Player 2), buys armor (counters attack damage). This slightly increases Player 2's own power curve, and reduces Player 1's power curve. There's many factors I would like to take into account. These relative factors (example: BECAUSE Player 2 built armor, and I am mainly attack damage, it lowers my OWN power curve) seem the hardest to implement. My question is this: Is there a certain way to approach this task? Are there similar theoretical concepts behind ranking systems that I should read up on? I've seen the ELO system, but it doesn't seem what I want since it simply takes into account wins and losses.

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  • Why is Reinforcement Learning so rarely used in pathfinding?

    - by doug
    The venerable shortest-path graph theoretic algorithm A* and subsequent improvements (e.g., Hierarchical Annotated A*) is clearly the technique of choice for pathfinding in game development. Instead, it just seems to me that RL is a more natural paradigm to move a character around a game space. And yet I'm not aware of a single game developer who has implemented a Reinforcement Learning-based pathfinding engine. (I don't infer from this that the application of RL in pathfinding is 0, just that it's very small relative to A* and friends.) Whatever the reason, it's not because these developers are unaware of RL, as evidenced by the fact that RL is frequently used elsewhere in the game engine. This question is not a pretext for offering an opinion on RL in pathfinding; in fact, i am assuming that the tacit preference for A* et al. over RL is correct--but that preference is not obviously to me and i'm very curious about the reason for it, particularly from anyone who has tried to use RL for pathfinding.

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  • Should I be paid for time spent learning a framework?

    - by nate-bit
    To give light to the situation: I am currently one of two programmers working in a small startup software company. Part of my job requires me to learn a Web development framework that I am not currently familiar with. I get paid by the hour. So the question is: Is it wholly ethical to spend multiple hours of the day reading through documentation and tutorials and be paid for this time where I am not actively developing for our product? Or should the bulk of this learning be done at home, or otherwise off hours, to allow for more full-on development of our application during the work day?

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  • Will I have an easier time learning OpenGL in Pygame or Pyglet? (NeHe tutorials downloaded)

    - by shadowprotocol
    I'm looking between PyGame and Pyglet, Pyglet seems to be somewhat newer and more Pythony, but it's last release according to Wikipedia is January '10. PyGame seems to have more documentation, more recent updates, and more published books/tutorials on the web for learning. I downloaded both the Pyglet and PyGame versions of the NeHe OpenGL tutorials (Lessons 1-10) which cover this material: lesson01 - Setting up the window lesson02 - Polygons lesson03 - Adding color lesson04 - Rotation lesson05 - 3D lesson06 - Textures lesson07 - Filters, Lighting, input lesson08 - Blending (transparency) lesson09 - 2D Sprites in 3D lesson10 - Moving in a 3D world What do you guys think? Is my hunch that I'll be better off working with PyGame somewhat warranted?

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  • What are the best resources for learning about concurrency and multi-threaded applications?

    - by Zepee
    I realised I have a massive knowledge gap when it comes to multi-threaded applications and concurrent programming. I've covered some basics in the past, but most of it seems to be gone from my mind, and it is definitely a field that I want, and need, to be more knowledgeable about. What are the best resources for learning about building concurrent applications? I'm a very practical oriented person, so if said book contains concrete examples the better, but I'm open to suggestions. I personally prefer to work in pseudocode or C++, and a slant toward game development would be best, but not required.

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