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  • Help understanding some OpenGL stuff

    - by shinjuo
    I am working with some code to create a triangle that moves with arrow keys. I want to create a second object that moves independently. This is where I am having trouble, I have created the second actor, but cannot get it to move. There is too much code to post it all so I will just post a little and see if anyone can help at all. ogl_test.cpp #include "platform.h" #include "srt/scheduler.h" #include "model.h" #include "controller.h" #include "model_module.h" #include "graphics_module.h" class blob : public actor { public: blob(float x, float y) : actor(math::vector2f(x, y)) { } void render() { transform(); glBegin(GL_TRIANGLES); glVertex3f(0.25f, 0.0f, -5.0f); glVertex3f(-.5f, 0.25f, -5.0f); glVertex3f(-.5f, -0.25f, -5.0f); glEnd(); end_transform(); } void update(controller& c, float dt) { if (c.left_key) { rho += pi / 9.0f * dt; c.left_key = false; } if (c.right_key) { rho -= pi / 9.0f * dt; c.right_key = false; } if (c.up_key) { v += .1f * dt; c.up_key = false; } if (c.down_key) { v -= .1f * dt; if (v < 0.0) { v = 0.0; } c.down_key = false; } actor::update(c, dt); } }; class enemyOne : public actor { public: enemyOne(float x, float y) : actor(math::vector2f(x, y)) { } void render() { transform(); glBegin(GL_TRIANGLES); glVertex3f(0.25f, 0.0f, -5.0f); glVertex3f(-.5f, 0.25f, -5.0f); glVertex3f(-.5f, -0.25f, -5.0f); glEnd(); end_transform(); } void update(controller& c, float dt) { if (c.left_key) { rho += pi / 9.0f * dt; c.left_key = false; } if (c.right_key) { rho -= pi / 9.0f * dt; c.right_key = false; } if (c.up_key) { v += .1f * dt; c.up_key = false; } if (c.down_key) { v -= .1f * dt; if (v < 0.0) { v = 0.0; } c.down_key = false; } actor::update(c, dt); } }; int APIENTRY WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, char* lpCmdLine, int nCmdShow ) { model m; controller control(m); srt::scheduler scheduler(33); srt::frame* model_frame = new srt::frame(scheduler.timer(), 0, 1, 2); srt::frame* render_frame = new srt::frame(scheduler.timer(), 1, 1, 2); model_frame->add(new model_module(m, control)); render_frame->add(new graphics_module(m)); scheduler.add(model_frame); scheduler.add(render_frame); blob* prime = new blob(0.0f, 0.0f); m.add(prime); m.set_prime(prime); enemyOne* primeTwo = new enemyOne(2.0f, 0.0f); m.add(primeTwo); m.set_prime(primeTwo); scheduler.start(); control.start(); return 0; } model.h #include <vector> #include "vec.h" const double pi = 3.14159265358979323; class controller; using math::vector2f; class actor { public: vector2f P; float theta; float v; float rho; actor(const vector2f& init_location) : P(init_location), rho(0.0), v(0.0), theta(0.0) { } virtual void render() = 0; virtual void update(controller&, float dt) { float v1 = v; float theta1 = theta + rho * dt; vector2f P1 = P + v1 * vector2f(cos(theta1), sin(theta1)); if (P1.x < -4.5f || P1.x > 4.5f) { P1.x = -P1.x; } if (P1.y < -4.5f || P1.y > 4.5f) { P1.y = -P1.y; } v = v1; theta = theta1; P = P1; } protected: void transform() { glPushMatrix(); glTranslatef(P.x, P.y, 0.0f); glRotatef(theta * 180.0f / pi, 0.0f, 0.0f, 1.0f); //Rotate about the z-axis } void end_transform() { glPopMatrix(); } }; class model { private: typedef std::vector<actor*> actor_vector; actor_vector actors; public: actor* _prime; model() { } void add(actor* a) { actors.push_back(a); } void set_prime(actor* a) { _prime = a; } void update(controller& control, float dt) { for (actor_vector::iterator i = actors.begin(); i != actors.end(); ++i) { (*i)->update(control, dt); } } void render() { for (actor_vector::iterator i = actors.begin(); i != actors.end(); ++i) { (*i)->render(); } } };

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  • Understanding the "Instantiation" of Actionscript/Flash Objects

    - by parallax7d
    Could someone expand and clarify the different logical instantiations of objects in actionscript? So far it seems there are 3 layers of instantiations, for lack of a better term. The first one is declaring a variable/type. Next is instantiating that variable with something solid in the code, like a method or function? Is this just a way to glue things together? Then after that you instantiate it on the stage, is this something you have to do explicitly, or is it a side effect? Is this "3 layer" concept the correct way of looking at it, kind of like the MVC for flash app logic?

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  • Static libraries, dynamic libraries, DLLs, entry points, headers ... how to get out of this alive?

    - by tunnuz
    Hello, I recently had to program C++ under Windows for an University project, and I'm pretty confused about static and dynamic libraries system, what the compiler needs, what the linker needs, how to build a library ... is there any good document about this out there? I'm pretty confused about the *nix library system as well (so, dylibs, the ar tool, how to compile them ...), can you point a review document about the current library techniques on the various architectures? Note: due to my poor knowledge this message could contain wrong concepts, feel free to edit it. Thank you Feel free to add more reference, I will add them to the summary. References Since most of you posted *nix or Windows specific references I will summarize here the best ones, I will mark as accepted answer the Wikipedia one, because is a good start point (and has references inside too) to get introduced to this stuff. Program Library Howto (Unix) Dynamic-Link Libraries (from MSDN) (Windows) DLL Information (StackOverflow) (Windows) Programming in C (Unix) An Overview of Compiling and Linking (Windows)

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  • Understanding VS2010 C# parallel profiling results

    - by Haggai
    I have a program with many independent computations so I decided to parallelize it. I use Parallel.For/Each. The results were okay for a dual-core machine - CPU utilization of about 80%-90% most of the time. However, with a dual Xeon machine (i.e. 8 cores) I get only about 30%-40% CPU utilization, although the program spends quite a lot of time (sometimes more than 10 seconds) on the parallel sections, and I see it employs about 20-30 more threads in those sections compared to serial sections. Each thread takes more than 1 second to complete, so I see no reason for them to work in parallel - unless there is a synchronization problem. I used the built-in profiler of VS2010, and the results are strange. Even though I use locks only in one place, the profiler reports that about 85% of the program's time is spent on synchronization (also 5-7% sleep, 5-7% execution, under 1% IO). The locked code is only a cache (a dictionary) get/add: bool esn_found; lock (lock_load_esn) esn_found = cache.TryGetValue(st, out esn); if(!esn_found) { esn = pData.esa_inv_idx.esa[term_idx]; esn.populate(pData.esa_inv_idx.datafile); lock (lock_load_esn) { if (!cache.ContainsKey(st)) cache.Add(st, esn); } } lock_load_esn is a static member of the class of type Object. esn.populate reads from a file using a separate StreamReader for each thread. However, when I press the Synchronization button to see what causes the most delay, I see that the profiler reports lines which are function entrance lines, and doesn't report the locked sections themselves. It doesn't even report the function that contains the above code (reminder - the only lock in the program) as part of the blocking profile with noise level 2%. With noise level at 0% it reports all the functions of the program, which I don't understand why they count as blocking synchronizations. So my question is - what is going on here? How can it be that 85% of the time is spent on synchronization? How do I find out what really is the problem with the parallel sections of my program? Thanks.

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  • Have problem understanding the id/name of java bean

    - by symfony
    In an XmlBeanFactory (including ApplicationContext variants), you use the id or name attributes to specify the bean id(s), and at least one id must be specified in one or both of these attributes. Does it mean the following are legal? <bean id="test"> <bean name="test"> But this is illegal: <bean non_idnorname="test"> you may also or instead specify one or more bean ids (separated by a comma (,) or semicolon (;) via the name attribute. Does it mean I can specify multiple ids this way: <bean name="id1;id2,id3"> Can someone convince my doubt?

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  • Understanding CLR 2.0 Memory Model

    - by Eloff
    Joe Duffy, gives 6 rules that describe the CLR 2.0+ memory model (it's actual implementation, not any ECMA standard) I'm writing down my attempt at figuring this out, mostly as a way of rubber ducking, but if I make a mistake in my logic, at least someone here will be able to catch it before it causes me grief. Rule 1: Data dependence among loads and stores is never violated. Rule 2: All stores have release semantics, i.e. no load or store may move after one. Rule 3: All volatile loads are acquire, i.e. no load or store may move before one. Rule 4: No loads and stores may ever cross a full-barrier (e.g. Thread.MemoryBarrier, lock acquire, Interlocked.Exchange, Interlocked.CompareExchange, etc.). Rule 5: Loads and stores to the heap may never be introduced. Rule 6: Loads and stores may only be deleted when coalescing adjacent loads and stores from/to the same location. I'm attempting to understand these rules. x = y y = 0 // Cannot move before the previous line according to Rule 1. x = y z = 0 // equates to this sequence of loads and stores before possible re-ordering load y store x load 0 store z Looking at this, it appears that the load 0 can be moved up to before load y, but the stores may not be re-ordered at all. Therefore, if a thread sees z == 0, then it also will see x == y. If y was volatile, then load 0 could not move before load y, otherwise it may. Volatile stores don't seem to have any special properties, no stores can be re-ordered with respect to each other (which is a very strong guarantee!) Full barriers are like a line in the sand which loads and stores can not be moved over. No idea what rule 5 means. I guess rule 6 means if you do: x = y x = z Then it is possible for the CLR to delete both the load to y and the first store to x. x = y z = y // equates to this sequence of loads and stores before possible re-ordering load y store x load y store z // could be re-ordered like this load y load y store x store z // rule 6 applied means this is possible? load y store x // but don't pop y from stack (or first duplicate item on top of stack) store z What if y was volatile? I don't see anything in the rules that prohibits the above optimization from being carried out. This does not violate double-checked locking, because the lock() between the two identical conditions prevents the loads from being moved into adjacent positions, and according to rule 6, that's the only time they can be eliminated. So I think I understand all but rule 5, here. Anyone want to enlighten me (or correct me or add something to any of the above?)

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  • Understanding Twitter API's "Cursor" parameter

    - by Adam
    I don't really get how to use the Curesor parameter in Twitter's API, for an exmaple - here. Am I supposed to make a new API call for each 100 followers? I'd love it if someone could provide a PHP example for getting a full list of followers assuming I have more than 100... Thanks in advance!

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  • Understanding Smarty and MVC Frameworks

    - by Korrupzion
    Hello there, I just created this thread to discuss with people who have adopted the smarty system, and how many time it took to you to understand it, because i just can't get the idea, instead of making every easier as everybody says i think it just make more complex to code. More than a problem with only smarty is with the whole MVC model, with CakePHP or KohanaPHP i experience the same problems, u need to do 3x lines of code and files for something that u can do with a few lines of simple php. Maybe u can tell how did u learned to code using MVC model :)

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  • How to build march-0 for different architectures?

    - by Victor Lin
    I have some dylibs to load from python with ctypes. I can load libbass.dylib without problem, but I can't load the self-compiled libmp3lame.dylib. Here is the error I get. OSError: dlopen(libmp3lame.dylib, 6): no suitable image found. Did find: libmp3lame.dylib: mach-o, but wrong architecture Then, I inspect the file type of those libs. Here is the result of libbass.dylib: libbass.dylib: Mach-O universal binary with 2 architectures libbass.dylib (for architecture i386): Mach-O dynamically linked shared library i386 libbass.dylib (for architecture ppc): Mach-O dynamically linked shared library ppc And here is the self-compiled one: libmp3lame.dylib: Mach-O 64-bit dynamically linked shared library x86_64 I did compile the lame library with the install instructions: ./configure make make install I'm new to mac system, here comes the problem: how to build the libmp3lame.dylib so that it supports different architecture I want? Thanks.

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  • Need some help understanding this problem about maximizing graph connectivity

    - by Legend
    I was wondering if someone could help me understand this problem. I prepared a small diagram because it is much easier to explain it visually. Problem I am trying to solve: 1. Constructing the dependency graph Given the connectivity of the graph and a metric that determines how well a node depends on the other, order the dependencies. For instance, I could put in a few rules saying that node 3 depends on node 4 node 2 depends on node 3 node 3 depends on node 5 But because the final rule is not "valuable" (again based on the same metric), I will not add the rule to my system. 2. Execute the request order Once I built a dependency graph, execute the list in an order that maximizes the final connectivity. I am not sure if this is a really a problem but I somehow have a feeling that there might exist more than one order in which case, it is required to choose the best order. First and foremost, I am wondering if I constructed the problem correctly and if I should be aware of any corner cases. Secondly, is there a closely related algorithm that I can look at? Currently, I am thinking of something like Feedback Arc Set or the Secretary Problem but I am a little confused at the moment. Any suggestions? PS: I am a little confused about the problem myself so please don't flame on me for that. If any clarifications are needed, I will try to update the question.

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  • understanding this regex

    - by DarthVader
    I m trying to understand what the following does. ^([^=]+)(?:(?:\\=)(.+))?$ Any ideas? This is being used here. Obviously it s command line parser but i m trying to understand the syntax so i can actually run the program. This is from commandline-jmxclient , they have no documents on setting JMX properties but in their source code, there is such an option, so i just want to understand how i can invoke that method. Matcher m = Client.CMD_LINE_ARGS_PATTERN.matcher(command); if ((m == null) || (!m.matches())) { throw new ParseException("Failed parse of " + command, 0); } this.cmd = m.group(1); if ((m.group(2) != null) && (m.group(2).length() > 0)) this.args = m.group(2).split(","); else this.args = null;

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  • Understanding SingleTableEntityPersister n QueryLoader

    - by Iapilgrim
    Hi, I have the Hibernate model @Cache(usage = CacheConcurrencyStrategy.NONE, region = SitesConstants.CACHE_REGION) public class Node extends StatefulEntity implements Inheritable, Cloneable { private Node _parent; private List<Node> _childNodes; .. } @Cache(usage = CacheConcurrencyStrategy.NONE, region = SitesConstants.CACHE_REGION) public class Page extends Node implements Defaultable, Securable { private RootZone _rootZone; ...... @OneToOne(fetch = FetchType.LAZY) @JoinColumn(name = "root_zone_id", insertable = false, updatable = false) public RootZone getRootZone() { return _rootZone; } public void setRootZone(RootZone rootZone) { if (rootZone != null) { rootZone.setPageId(this.getId()); _rootZone = rootZone; } } I want to get all pages ( call getSiteTree), so I using this query String hpql = "SELECT n FROM Node n "; See the trace I find Page.setRootZone(RootZone) line: 155 NativeMethodAccessorImpl.invoke0(Method, Object, Object[]) line: not available [native method] NativeMethodAccessorImpl.invoke(Object, Object[]) line: 39 DelegatingMethodAccessorImpl.invoke(Object, Object[]) line: 25 Method.invoke(Object, Object...) line: 597 BasicPropertyAccessor$BasicSetter.set(Object, Object, SessionFactoryImplementor) line: 66 PojoEntityTuplizer(AbstractEntityTuplizer).setPropertyValues(Object, Object[]) line: 352 PojoEntityTuplizer.setPropertyValues(Object, Object[]) line: 232 SingleTableEntityPersister(AbstractEntityPersister).setPropertyValues(Object, Object[], EntityMode) line: 3580 TwoPhaseLoad.initializeEntity(Object, boolean, SessionImplementor, PreLoadEvent, PostLoadEvent) line: 152 QueryLoader(Loader).initializeEntitiesAndCollections(List, Object, SessionImplementor, boolean) line: 877 QueryLoader(Loader).doQuery(SessionImplementor, QueryParameters, boolean) line: 752 QueryLoader(Loader).doQueryAndInitializeNonLazyCollections(SessionImplementor, QueryParameters, boolean) line: 259 QueryLoader(Loader).doList(SessionImplementor, QueryParameters) line: 2232 QueryLoader(Loader).listIgnoreQueryCache(SessionImplementor, QueryParameters) line: 2129 QueryLoader(Loader).list(SessionImplementor, QueryParameters, Set, Type[]) line: 2124 QueryLoader.list(SessionImplementor, QueryParameters) line: 401 QueryTranslatorImpl.list(SessionImplementor, QueryParameters) line: 363 HQLQueryPlan.performList(QueryParameters, SessionImplementor) line: 196 SessionImpl.list(String, QueryParameters) line: 1149 QueryImpl.list() line: 102 QueryImpl.getResultList() line: 67 NodeDaoImpl.getSiteTree(long) line: 358 PageNodeServiceImpl.getSiteTree(long) line: 797 NativeMethodAccessorImpl.invoke0(Method, Object, Object[]) line: not available [native method] NativeMethodAccessorImpl.invoke(Object, Object[]) line: 39 DelegatingMethodAccessorImpl.invoke(Object, Object[]) line: 25 Method.invoke(Object, Object...) line: 597 AopUtils.invokeJoinpointUsingReflection(Object, Method, Object[]) line: 307 JdkDynamicAopProxy.invoke(Object, Method, Object[]) line: 198 $Proxy100.getSiteTree(long) line: not available the calling setRootZone in Page makes Hibernate issue a hit to database. I don't want this. So my question is + Why query String hpql = "SELECT n FROM Node n "; issues un-expected trace logs like above. Why the query String hpql = "SELECT n.nodename FROM Node n " not? What is the mechanism behind? Note: Im using hibernate caching level 2. In case I don't want to see that trace logs. I mean I just get Node data only. How to do ? Thanks for your help. Sorry for my bad english :( Van

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  • Understanding an interesting array update/replace function

    - by dave
    I'm a PHP amateur. This array function is an adaption of a function I noticed while reading this article. I thought this was an interesting type of array function, but I have a question about the way it works. my_func( array( 'sky' => 'blue' ) ); function my_func( array $settings = array() ) { $settings = $settings + array( 'grass'=>'green','sky'=>'dark' ); print_r( $settings ) ; // outputs: Array ( [sky] => blue [grass] => green ) } but..................... my_func( array( 'sky' => 'blue' ) ); function my_func( array $settings = array() ) { $settings = array( 'clock'=>'time' ) ; $settings = $settings + array( 'grass'=>'green','sky'=>'dark' ); print_r( $settings ) ; // outputs: Array ( [clock] => time [grass] => green [sky] => dark ) } Why does [sky] not equal 'blue' in the second instance? Thanks.

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  • Difficulty in Understanding Slideshow script

    - by shining star
    I have taken slide show script from net. But There some functions i cannot understand here is script <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd" > <html lang="en"> <head> <title></title> <script> var interval = 1500; var random_display = 0; var imageDir = "my_images/"; var imageNum = 0; imageArray = new Array(); imageArray[imageNum++] = new imageItem(imageDir + "01.jpg"); imageArray[imageNum++] = new imageItem(imageDir + "02.jpg"); imageArray[imageNum++] = new imageItem(imageDir + "03.jpg"); imageArray[imageNum++] = new imageItem(imageDir + "04.jpg"); imageArray[imageNum++] = new imageItem(imageDir + "05.jpg"); var totalImages = imageArray.length; function imageItem(image_location) { this.image_item = new Image(); this.image_item.src = image_location; return this.image_item.src; } function get_ImageItemLocation(imageObj) { return(imageObj.image_item.src) } alert(imageArray[imageNum].image_item.src); function randNum(x, y) { var range = y - x + 1; return Math.floor(Math.random() * range) + x; } function getNextImage() { if (random_display) { imageNum = randNum(0, totalImages-1); } else { imageNum = (imageNum+1) % totalImages; } var new_image = get_ImageItemLocation(imageArray[imageNum]); //alert(new_image) return(new_image); } function getPrevImage() { imageNum = (imageNum-1) % totalImages; var new_image = get_ImageItemLocation(imageArray[imageNum]); return(new_image); } function prevImage(place) { var new_image = getPrevImage(); document[place].src = new_image; } function switchImage(place) { var new_image = getNextImage(); document[place].src = new_image; var recur_call = "switchImage('"+place+"')"; timerID = setTimeout(recur_call, interval); } </script> </head> <body onLoad="switchImage('slideImg')"> <img name="slideImg" src="27.jpg" width=500 height=375 border=0> <a href="#" onClick="switchImage('slideImg')">play slide show</a> <a href="#" onClick="clearTimeout(timerID)"> pause</a> <a href="#" onClick="prevImage('slideImg'); clearTimeout(timerID)"> previous</a> <a href="#" onClick="switchImage('slideImg'); clearTimeout(timerID)">next </a> </body> </html> here exactly i dont know what does acctually function of get_ImageItemLocation(imageObj) and imageItem(image_location) what does these two functions seperately? Thanks in advance for attention

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  • Trying to get a better understanding of SelectedValuePath and IsSynchronizedWithCurrentItem

    - by rasx
    The following XAML produces a run-time Binding error when I click on an item in the ListBox: <Window xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:sys="clr-namespace:System;assembly=mscorlib" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" x:Class="WpfApplication1.MainWindow" x:Name="Window" Title="MainWindow" Width="640" Height="480"> <Window.Resources> <x:Array x:Key="strings" Type="{x:Type sys:String}"> <sys:String>one</sys:String> <sys:String>two</sys:String> <sys:String>three</sys:String> <sys:String>four</sys:String> </x:Array> </Window.Resources> <Grid> <ListBox DataContext="{StaticResource strings}" IsSynchronizedWithCurrentItem="True" ItemsSource="{Binding}" SelectedValuePath="{Binding /Length}"> <ListBox.ItemTemplate> <DataTemplate> <Grid> <Grid.Resources> <Style TargetType="{x:Type Label}"> <Setter Property="Background" Value="Yellow"/> <Setter Property="Margin" Value="0,0,4,0"/> <Setter Property="Padding" Value="0"/> </Style> </Grid.Resources> <Grid.ColumnDefinitions> <ColumnDefinition/> <ColumnDefinition/> </Grid.ColumnDefinitions> <Grid.RowDefinitions> <RowDefinition/> <RowDefinition/> </Grid.RowDefinitions> <!-- Row 0 --> <Label Grid.Column="0" Grid.Row="0">String:</Label> <TextBlock Grid.Column="1" Grid.Row="0" Text="{Binding}"/> <!-- Row 1 --> <Label Grid.Column="0" Grid.Row="1">Length:</Label> <TextBlock Grid.Column="1" Grid.Row="1" Text="{Binding Length, Mode=Default}"/> </Grid> </DataTemplate> </ListBox.ItemTemplate> </ListBox> </Grid> </Window> This is the run-time Binding error message: System.Windows.Data Error: 39 : BindingExpression path error: '3' property not found on 'object' ''String' (HashCode=1191344027)'. BindingExpression:Path=3; DataItem='String' (HashCode=1191344027); target element is 'ListBox' (Name=''); target property is 'NoTarget' (type 'Object') I would like the selected value of the ListBox to be the Length of the selected String object. What is wrong with my SelectedValuePath Binding syntax? Are there any related issues with IsSynchronizedWithCurrentItem?

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  • stored as array understanding mongoid

    - by Gagan
    Hello frens, This is not a problem, but I just want to know stored as array of Mongoid better. I have following code in my model. class Company include Mongoid::Document include Mongoid::Timestamps references_many :people, :stored_as => :array, :inverse_of => :companies end class Person include Mongoid::Document include Sunspot::Mongoid references_many :companies, :stored_as => :array, :inverse_of => :people end Now in Company object we get person_ids as a result of stored_as array and company_ids in Person object. Now initially I inserted lots of person in company and the ids in person_ids fields is huge. Now I deleted most of person from company down to 8 people. Now I don't get why person_ids fields of Company object storing all the deleted ids of person. My console snapshot is follwing ruby-1.9.2-head Company.first.person_ids = [BSON::ObjectId('4d12d2907adf350695000025'), BSON::ObjectId('4d12d2907adf35069500002c'), BSON::ObjectId('4d12d2907adf350695000035'), BSON::ObjectId('4d12d2907adf35069500003f'), BSON::ObjectId('4d12d2907adf350695000048'), BSON::ObjectId('4d12d2907adf350695000052'), BSON::ObjectId('4d12d2907adf350695000059'), BSON::ObjectId('4d12d2907adf350695000062'), BSON::ObjectId('4d12d4017adf35069500008d'), BSON::ObjectId('4d12d4017adf350695000094'), BSON::ObjectId('4d12d4017adf35069500009d'), BSON::ObjectId('4d12d4017adf3506950000a7'), BSON::ObjectId('4d12d4017adf3506950000b0'), BSON::ObjectId('4d12d4017adf3506950000ba'), BSON::ObjectId('4d12d4017adf3506950000c1'), BSON::ObjectId('4d12d4017adf3506950000ca'), BSON::ObjectId('4d12d48a7adf3506950000f5'), BSON::ObjectId('4d12d48a7adf3506950000fc'), BSON::ObjectId('4d12d48a7adf350695000108'), BSON::ObjectId('4d12d48b7adf350695000115'), BSON::ObjectId('4d12d48b7adf350695000121'), BSON::ObjectId('4d12d48b7adf35069500012e'), BSON::ObjectId('4d12d48b7adf350695000135'), BSON::ObjectId('4d12d48b7adf350695000141'), BSON::ObjectId('4d12d53e7adf35069500016f'), BSON::ObjectId('4d12d53e7adf350695000176'), BSON::ObjectId('4d12d53e7adf350695000182'), BSON::ObjectId('4d12d53e7adf35069500018f'), BSON::ObjectId('4d12d53e7adf35069500019b'), BSON::ObjectId('4d12d53f7adf3506950001a8'), BSON::ObjectId('4d12d53f7adf3506950001af'), BSON::ObjectId('4d12d53f7adf3506950001bb'), BSON::ObjectId('4d12d8587adf3506950001e9'), BSON::ObjectId('4d12d8587adf3506950001f0'), BSON::ObjectId('4d12d8587adf3506950001ff'), BSON::ObjectId('4d12d8597adf35069500020f'), BSON::ObjectId('4d12d8597adf35069500021e'), BSON::ObjectId('4d12d8597adf35069500022e'), BSON::ObjectId('4d12d8597adf350695000235'), BSON::ObjectId('4d12d85a7adf350695000244'), BSON::ObjectId('4d12d9587adf35069500025b'), BSON::ObjectId('4d12db8b7adf35069500026a'), BSON::ObjectId('4d12de6f7adf3509c9000024'), BSON::ObjectId('4d12de6f7adf3509c900002b'), BSON::ObjectId('4d12de6f7adf3509c900003a'), BSON::ObjectId('4d12de707adf3509c900004a'), BSON::ObjectId('4d12de707adf3509c9000059'), BSON::ObjectId('4d12de707adf3509c9000069'), BSON::ObjectId('4d12de707adf3509c9000070'), BSON::ObjectId('4d12de717adf3509c900007f'), BSON::ObjectId('4d12e7f27adf350bd2000009'), BSON::ObjectId('4d12e81f7adf350bd2000015'), BSON::ObjectId('4d12e87f7adf350bd2000024'), BSON::ObjectId('4d12e8b87adf350bd200004c'), BSON::ObjectId('4d12e8b97adf350bd2000053'), BSON::ObjectId('4d12e8b97adf350bd200005c'), BSON::ObjectId('4d12e8b97adf350bd2000066'), BSON::ObjectId('4d12e8b97adf350bd200006f'), BSON::ObjectId('4d12e8b97adf350bd2000079'), BSON::ObjectId('4d12e8ba7adf350bd2000080'), BSON::ObjectId('4d12e8ba7adf350bd2000089'), BSON::ObjectId('4d12ee6b7adf350bd2000198'), BSON::ObjectId('4d12ee6b7adf350bd200019f'), BSON::ObjectId('4d12ee6c7adf350bd20001a5'), BSON::ObjectId('4d12ee6c7adf350bd20001ac'), BSON::ObjectId('4d12ee6c7adf350bd20001b2'), BSON::ObjectId('4d12ee6c7adf350bd20001b9'), BSON::ObjectId('4d12ee6c7adf350bd20001c0'), BSON::ObjectId('4d12ee6c7adf350bd20001c6'), BSON::ObjectId('4d141ca57adf35033e00006e'), BSON::ObjectId('4d141ca57adf35033e000075'), BSON::ObjectId('4d1420aa7adf350705000003'), BSON::ObjectId('4d1420aa7adf35070500000a'), BSON::ObjectId('4d1420f47adf350705000011'), BSON::ObjectId('4d1420f57adf350705000015'), BSON::ObjectId('4d1420f57adf350705000018'), BSON::ObjectId('4d1420f57adf35070500001c'), BSON::ObjectId('4d1420f57adf350705000023'), BSON::ObjectId('4d1420f57adf350705000026'), BSON::ObjectId('4d14215f7adf35070500004b'), BSON::ObjectId('4d14215f7adf350705000052'), BSON::ObjectId('4d14215f7adf350705000055'), BSON::ObjectId('4d14215f7adf350705000059'), BSON::ObjectId('4d14215f7adf35070500005c'), BSON::ObjectId('4d14215f7adf350705000060'), BSON::ObjectId('4d14215f7adf350705000067'), BSON::ObjectId('4d14215f7adf35070500006a')] Company.first.people.collect(&:id) = [BSON::ObjectId('4d14215f7adf35070500004b'), BSON::ObjectId('4d14215f7adf350705000052'), BSON::ObjectId('4d14215f7adf350705000055'), BSON::ObjectId('4d14215f7adf350705000059'), BSON::ObjectId('4d14215f7adf35070500005c'), BSON::ObjectId('4d14215f7adf350705000060'), BSON::ObjectId('4d14215f7adf350705000067'), BSON::ObjectId('4d14215f7adf35070500006a')] Isn't the Company.first.person_ids array be only storing the ids shown by Company.first.people.collect(&:id) It would be helpful if some one tell me when to best use stored_as = :array method. Do stored_as = :array increase querying performance? Thanks

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  • Understanding addSubview: memoryLeak

    - by Leandros
    I don't really understand, why this code leaks. ParentViewController *parentController = [[ParentViewController alloc] init]; ChildViewController *childController = [[ChildViewController alloc] init]; [parentController containerAddChildViewController:childController]; [[self window] setRootViewController:parentController]; - (void)containerAddChildViewController:(UIViewController *)childViewController { [self addChildViewController:childViewController]; [self.view addSubview:childViewController.view]; // Instruments is telling me, the leak occurs here! [childViewController didMoveToParentViewController:self]; } According to Instruments, this line: [self.view addSubview:childViewController.view]; is leaking. The whole code is called once in application:didFinishLaunchingWithOptions:, but it is shown that this code is responsible for 30 leaks (approx. 1.12 kB).

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  • Understanding pattern matching with cons operator

    - by Mathias
    In "Programming F#" I came across a pattern-matching like this one (I simplified a bit): let rec len list = match list with | [] -> 0 | [_] -> 1 | head :: tail -> 1 + len tail;; Practically, I understand that the last match recognizes the head and tail of the list. Conceptually, I don't get why it works. As far as I understand, :: is the cons operator, which appends a value in head position of a list, but it doesn't look to me like it is being used as an operator here. Should I understand this as a "special syntax" for lists, where :: is interpreted as an operator or a "match pattern" depending on context? Or can the same idea be extended for types other than lists, with other operators?

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  • The best way to build iPhone/iPad static libraries?

    - by Derek Clarkson
    Hi everyone, I have a couple of static Phone/iPad libraries I an working on. The problem I am looking for advise on is the best way to package the libraries. My objective is to make it easy to use the libraries in other projects and include the correct one in a build with minimal problems. To make it more interesting I currently build 4 versions of each library as follows armv6/armv7 release (devices) i386 release (simulator) armv6/armv7 debug (devices) i386 debug (simulator) The difference between the release and debug versions is that the debug versions contain a lot of NSLog(...) code which enables people to see whats going on internally as an aid to debugging. Currently when I build the whole projects I arrange the libraries into two directories like this: release lib-device.a lib-simulator.a debug lib-device.a lib-simulator.a This works ok except that when include in projects, both paths are added to the library search path and switching a target from one to the other is a pain. Or alternatively I end up with two targets. The alternative I am thinking of is to change the directories like this: release device lib.a simulator lib.a debug device lib.a simulator lib.a In playing with XCode is appears that all xcode uses the lbrary references of a project for is to get the name of the library file, which it then looks up in the library paths. Thus by parameterising the library path with the current built type and target device, I can effectively auto switch. What do you guys think? Is there a better way to do this? ciao Derek

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  • How to build mach-0 for different architectures?

    - by Victor Lin
    I have some dylibs to load from python with ctypes. I can load libbass.dylib without problem, but I can't load the self-compiled libmp3lame.dylib. Here is the error I get. OSError: dlopen(libmp3lame.dylib, 6): no suitable image found. Did find: libmp3lame.dylib: mach-o, but wrong architecture Then, I inspect the file type of those libs. Here is the result of libbass.dylib: libbass.dylib: Mach-O universal binary with 2 architectures libbass.dylib (for architecture i386): Mach-O dynamically linked shared library i386 libbass.dylib (for architecture ppc): Mach-O dynamically linked shared library ppc And here is the self-compiled one: libmp3lame.dylib: Mach-O 64-bit dynamically linked shared library x86_64 I did compile the lame library with the install instructions: ./configure make make install I'm new to mac system, here comes the problem: how to build the libmp3lame.dylib so that it supports different architecture I want? Thanks.

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  • Help understanding .NET delegates, events, and eventhandlers

    - by Seth Spearman
    Hello, In the last couple of days I asked a couple of questions about delegates HERE and HERE. I confess...I don't really understand delegates. And I REALLY REALLY REALLY want to understand and master them. (I can define them--type safe function pointers--but since I have little experience with C type languages it is not really helpful.) Can anyone recommend some online resource(s) that will explain delegates in a way that presumes nothing? This is one of those moments where I suspect that VB actually handicaps me because it does some wiring for me behind the scenes. The ideal resource would just explain what delegates are, without reference to anything else like (events and eventhandlers), would show me how all everything is wired up, explain (as I just learned) that delegates are types and what makes them unique as a type (perhaps using a little ildasm magic)). That foundation would then expand to explain how delegates are related to events and eventhandlers which would need a pretty good explanation in there own right. Finally this resource could tie it all together using real examples and explain what wiring DOES happen automatically by the compiler, how to use them, etc. And, oh yeah, when you should and should not use delegates, in other words, downsides and alternatives to using delegates. What say ye? Can any of you point me to resource(s) that can help me begin my journey to mastery? EDIT One last thing. The ideal resource will explain how you can and cannot use delegates in an interface declaration. That is something that really tripped me up. Thanks for your help. Seth

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  • Creating a Hello World library function in assembly and calling it from C#

    - by Filip Ekberg
    Let's say we use NASM as they do in this answer: how to write hellow world in assembly under windows. I got a couple of thoughts and questions regarding assembly combined with c# or any other .net languages for that matter. First of all I want to be able to create a library that has the following function HelloWorld that takes this parameter: Name In C# the method signature would looke like this: void HelloWorld(string name) and it would print out something like Hello World from name I've searched around a bit but can't find that much good and clean material for this to get me started. I know some basic assembly from before mostly gasthough. So any pointers in the right direction is very much apprechiated. To sum it up Create a function in ASM ( NASM ) that takes one or more parameters Compile and create a library of the above functionality Include the library in any .net language Call the included library function Bonus features How does one handle returned values? Is it possible to write the ASM-method inline? When creating libraries in assembly or c, you do follow a certain "pre defined" way, the c calling convetion, correct?

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  • Understanding syntax in c#

    - by user279521
    I am hoping someone can help me understand what is going on in the code line below: Table t = (Table)Page.FindControl("Panel1").FindControl("tbl"); I understand Page.FindControl("Panel1").FindControl("tbl"); Why is there a (Table) before the Page.FindControl?

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  • Help understanding linux/tcp.h

    - by Chris
    I'm learning to use raw sockets, and im trying to prase out the tcp header data, but i can't seem to figure out what res1, ece, and cwr are. Through my networking book and google i know what the rest stand for, but can't seem to find anything on those three. Below is the tcphdr struct in my includes area. Ive commented the parts a bit as i was figureing out what they stood for. struct tcphdr { __be16 source; __be16 dest; __be32 seq; __be32 ack_seq; #if defined(__LITTLE_ENDIAN_BITFIELD) _u16 res1:4, doff:4,//tcp header length fin:1,//final syn:1,//synchronization rst:1,//reset psh:1,//push ack:1,//ack urg:1,// urge ece:1, cwr:1; #elif defined(_BIG_ENDIAN_BITFIELD) __u16 doff:4,//tcp header length res1:4, cwr:1, ece:1, urg:1,//urge ack:1,//ack psh:1,//push rst:1,//reset syn:1,//synchronization fin:1;//final #else #error "Adjust your defines" #endif __be16 window; __sum16 check; __be16 urg_ptr; };

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