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  • New AIA Product Information Center (PIC) pages

    - by Lionel Dubreuil
    Did You Know? The AIA Support team has spent the last few months reformatting our Product Master Notes into a brand new Product Information Center (PIC) format! The PIC pages contains the links to documentation, new and most popular documents, alerts, FAQs, recommended patches and the certification matrix. Our main PIC page has all the PIP and Foundation Pack PIC notes listed on it for easier navigation. Take a look and tell us what you think!  You can email [email protected] with your feedback!

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  • Rotate object Up/Down/Left/Right in any orientation

    - by George Duckett
    I'm rendering model at the origin with a fixed camera looking at it positioned on the z axis. I want to be able to rotate the model up/down and left/right. Currently I have 2 variables, HorizontalRotation and VerticalRotation. When calculating the world matrix I rotate about the Y axis by HorizontalRotation and about the X axis by VerticalRotation. The ..Rotation variables are controlled by pressing up/down/left/right arrow keys. The problem I'm having is that the rotations are happening relative to the object. Lets say it's a model of the world. Pressing Up a bit would let me look at the north pole. Currently when i press right the earth spins infront of the camera on its axis; I'm still looking at the north pole. How can i get it so that no matter what rotations are currently applied i can always rotate my model relative to the camera/world axis?

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  • Importing synaptics settings

    - by Marcus
    I've got a Samsung Series 5 Chromebook which I've installed Ubuntu on. In Chrome OS the clickpad is working great but in ubuntu it hasn't got the same settings so I'm having problems with selcting text. I managed to find the setting in Chrome OS, it's 120 about lines of settings looking like this: Device 'SynPS/2 Synaptics TouchPad': Device Enabled (131): 1 Coordinate Transformation Matrix (133): 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 Device Accel Profile (265): -1 Device Accel Constant Deceleration (266): 1.000000 Device Accel Adaptive Deceleration (267): 1.000000 Device Accel Velocity Scaling (268): 10.000000 Device Node (250): "/dev/input/event6" Now I would like to import these settings to Ubuntu. Is that possible?

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  • How can I support scrolling when using batched rendering for my tiles?

    - by dardanel
    I have tiled map 100*75 and tiles are 32*32 pixel.I want to use batching for performance .I don't figure it out , because of my game needs scrolling and every frame i draw 22*16 tiles (my screen is 20*16 tile) .I thought that batching tiles for every frame .Is it good or any suggestion? edit :to more clarify I want to use occlusion culling and batching at the same time.I thought that drawing only visible areas and batching them together .But there is a something i couldn't figure out .When scrolling screen with translate matrix , if one row become invisible , I bind new row and batch them again.Every batched objects needs to buffer again.So I batch tiles and buffer to VBO every time when one row become invisible .I don't know these way is efficient or not .This is my question .And i am open to any suggestions.

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  • Sprite rotation

    - by Kipras
    I'm using OpenGL and people suggest using glRotate for sprite rotation, but I find that strange. My problem with it is that it rotates the whole matrix, which sort of screws up all my collision detection and so on and so forth. Imagine I had a sprite at position (100, 100) and in position (100, 200) is an obstacle and the sprite's facing it. I rotate the sprite away from the obstacle and when move upwards my y axis, even though the projection shows like it's going away from the obstacle, the sprite will intersect it. So I don't see another way of a rotating a sprite and not screwing up all collision detection other than doing mathematical operations on the image itself. Am I right or am I missing something?

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  • Bitmap rotation jitter around pivot

    - by Manderin87
    I am working on a asteriods clone and I have the ship graphic loaded as a 96x96 bitmap. When the player rotates the ship I rotate the bitmap by degree (float). rotation function: if(m_Matrix == null) { m_Matrix = new Matrix(); } else { m_Matrix.reset(); } m_Matrix.setRotate(degree, m_BaseImage.getWidth() / 2, m_BaseImage.getHeight() / 2); m_RotatedImage = Bitmap.createBitmap(m_BaseImage, 0, 0, m_BaseImage.getWidth(), m_BaseImage.getHeight(), m_Matrix, true); draw function: m_Paint.setAntiAlias(true); m_Paint.setFilterBitmap(true); m_Paint.setDither(true); canvas.drawBitmap(m_RotatedImage, (int) posX - m_RotatedImage.getWidth() / 2, (int) posY - m_RotatedImage.getHeight() / 2, m_Paint); When the bitmap is drawn, the bitmap jitters slightly around the pivot. Can anyone fix or tell me why the bitmap is jittering around the pivot? It needs to be smooth.

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  • OpenGL ES 2.0. Sprite Sheet Animation

    - by Project Dumbo Dev
    I've found a bunch of tutorials on how to make this work on Open GL 1 & 1.1 but I can't find it for 2.0. I would work it out by loading the texture and use a matrix on the vertex shader to move through the sprite sheet. I'm looking for the most efficient way to do it. I've read that when you do the thing I'm proposing you are constantly changing the VBO's and that that is not good. Edit: Been doing some research myself. Came upon this two Updating Texture and referring to the one before PBO's. I can't use PBO's since i'm using ES version of OpenGL so I suppose the best way is to make FBO's but, what I still don't get, is if I should create a Sprite atlas/batch and make a FBO/loadtexture for each frame of if I should load every frame into the buffer and change just de texture directions.

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  • Converting obj data to CSS3D

    - by Don Boots
    I found a ton of formulae and what not, but 3D isn't my forte so I'm at a loss of what specifically to use. My goal is to convert the data in an 3D .obj file (vertices, normals, faces) to CSS3D (width, height, rotateX,Y,Z and/or similar transforms). For example 2 simple planes g plane1 # simple along along Z axis v 0.0 0.0 0.0 v 0.0 0.0 1.0 v 0.0 1.0 1.0 v 0.0 1.0 0.0 g plane2 # plane rotated 90 degrees along Y-axis v 0.0 0.0 0.0 v 0.0 1.0 0.0 v 1.0 1.0 0.0 v 1.0 0.0 0.0 f 1 2 3 4 f 5 6 7 8 Could this data be converted to: #plane1 { width: X; height: Y; transform: rotateX(Xdeg) rotateY(Ydeg) rotateZ(Zdeg) translateZ(Zpx) } #plane2 { width: X; height: Y; transform: rotateX(Xdeg) rotateY(Ydeg) rotateZ(Zdeg) translateZ(Zpx) } /* Or something equivalent such as transform: matrix3d() */ In summary, while this may be too HTML/CSS-y for game development, the core question is how to get the X/Y/Z-rotation of a 4 point plane from it's matrix of x,y,z coordinates?

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  • Comparisons of Javascript 'data grids'?

    - by Joe
    I've found plenty of questions between here and StackExchange of people asking for the 'best' data grid / data table, or one that has a particular feature, and plenty of lists out there (of various ages) listing the various data grid implementations ... but is anyone aware of any matrix of what features the various solutions implement? (eg, allow shift-click to select multiple; support checkboxes for selection; can update a regular table in-place; allow editing of cells; support websql or indexeddb for local caching; which browsers they support; infinite scroll; etc.) There's a generic 'javascript framework' comparison on wikipedia, which would be the sort of thing I'm looking for, but it doesn't go into detail on data grids. (which makes sense, as so many are extensions, not core features of those frameworks, and in the case of jQuery, there's lots of 'em.)

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  • Understanding how to go from a scene to what's actually rendered to screen in OpenGL?

    - by Pris
    I want something that explains step by step how, after setting up a simple scene I can go from that 'world' space, to what's finally rendered on my screen (ie, actually implement something). I need the resource to clearly show how to derive and set up both orthographic and perspective projection matrices... basically I want to thoroughly understand what's going on behind the scenes and not plug in random things without knowing what they do. I've found lots of half explanations, presentation slides, walls of text, etc that aren't really doing much for me. I have a basic understanding of linear algebra/matrix transforms, and a rough idea of what's going on when you go from model space - screen, but not enough to actually implement it in code.

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  • Metro-style / iPhone apps development too demanding for newbie developers? [closed]

    - by linquize
    Both Metro-style and iPhone app require approval and publishing to app store. And they focus most on user interface and the quality of the software. Developers must deal with technical aspects, such as async programming (no UI blocking), no console program (must design a UI that cope with "Standard"), no CPU hungry (pause app if deactivated), need to study the permission matrix (not full access right), and more ... A newbie is not familiar with threading and synchronization. Do you thick they are too demanding for newbie developers? Can you give more examples how demanding it is?

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  • ASP.NET MVC3, WebMatrix, NuGet, SQL Compact 4&ndash;all released&hellip;

    - by Shawn Cicoria
    Along with the release of WebMatrix announced here.. http://blogs.msdn.com/b/webplatform/archive/2011/01/12/webmatrix-shipping-january-13-2011.aspx A slew of dependencies were released as well.  If you download WebMatrix, it will install these dependencies – also via a new release of the Web platform installer (3.0). You get IIS 7.5 Express for hosting the Web Matrix projects as well. And, to top it off – the Microsoft Web Deploy 2.0 tool… The ASP.NET updates include the Visual Studio 2010 tools updates, adding the MVC3 templates, and, under websites, adding a template for ASP.NET Web Site (Razor)

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  • How to Choose the Proper Keywords For Your Website?

    The start point for your online business is taking the time to develop a list of keywords related to your website; however, you may get thousands of keywords that really need a lot of research and can take your website to a various directions, so your task here, is to find just those that are vital and effective for your website. For creating an effective and well balanced website that works for your needs, you must analyze the terms you have listed in a matrix or a chart; there are several stuffs to look for in doing this...

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  • Output the total number of String Characters [migrated]

    - by Programmerwannabe
    My Question is what method should I use if I wanted to get the total number of characters a user inputs? without using arrays, i tried using .length() but it did not return all characters say from the first and lastname, it only returned the first name. Here's an example of my code. (Please dont laugh im really new in programming :) ) System.out.print("Enter your first and last name: "); String yourName = keyboard.next(); System.out.println("Your name has a total of " + yourName.length() + " numbers"); what happened was if i enter say "Neo Matrix" it would only return 3. I appreciate any help. thank you!

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  • What is the most handy function you've ever came across? [closed]

    - by Viniyo Shouta
    Obviously everything is 'handy' when it comes to programming terms, but some get a highlight spot, like containers, matrix trasnformation functions and many others. But in this case please mention the one it was more handy to you, saved you from sparing hours resolving a problem, or even the one you like more, What is it and what does it does? I'll start with an example. Language: C++ Function: std::sort (STL) What does it does: Arranges the elements in a specified range into a nondescending order or according to an ordering criterion specified by a binary predicate. (It arranges a container in decreasing order) Why of this question? Because I want to learn how to if possible make my own implementations of these functions for pure studying purposes, to enhance knowledge

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  • iPhone SDK Zoom and refresh PDF with Quartz

    - by Ben
    Looking at the QuartzDemo sample application, I love the speed of the PDF rending using quartz alone (that is, without using uiwebview). However, when I'm zooming in the PDF it doesn't seem to become more clear like it does in PDF view. Is there something that I can change to have the same effect when zooming in and out using multitouch? like manipulate the PDF transformation matrix or something? Thanks a bunch. --Ben

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  • MATLAB: vectorized array creation from a list of start/end indices

    - by merv
    I have a two-column matrix M that contains the start/end indices of a bunch of intervals: startInd EndInd 1 3 6 10 12 12 15 16 How can I generate a vector of all the interval indices: v = [1 2 3 6 7 8 9 10 12 15 16]; I'm doing the above using loops, but I'm wondering if there's a more elegant vectorized solution? v = []; for i=1:size(M,1) v = [v M(i,1):M(i,2)]; end

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  • Need good RDLC examples/samples

    - by Sachin
    I am in evaluation phase of report tool. I prefer RDLC for the same. But I need some examples/samples available in the wild which can guide us on using the RDLC off the shelf. I would be looking for examples from as simple as list of data and as complex as using matrix, calculation, grouping, etc. This will help us to make a reference point if anytime we get stuck up somewhere.

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  • Do any JS implementations currently support (or have support on the roadmap for) fast, vectorized op

    - by agnoster
    I'd like to do a bit of matrix/vector arithmetic in JavaScript, and was wondering if any browsers or other JS implementations actually have support for vectorized operations, for instance for quickly summing the entries of two Arrays (or summing, or whatever). Even if that currently doesn't mean it compiles down to vectorized operations, at least some language support would be nice for when it does get implemented - I'd take the existence of functions or syntax to support it as a step in the right direction. (Understandably, "vectorization javascript" searches are pretty much all about graphics and SVG.)

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  • Is there a Pair-Wise PostHoc Comparisons for the Chi-Square Test in R?

    - by Tal Galili
    Hi all, I am wondering if there exists in R a package/function to perform the: "Post Hoc Pair-Wise Comparisons for the Chi-Square Test of Homogeneity of Proportions" (or an equivalent of it) Which is described here: http://epm.sagepub.com/cgi/content/abstract/53/4/951 My situation is of just making a chi test, on a 2 by X matrix. I found a difference, but I want to know which of the columns is "responsible" for the difference. Thanks, Tal

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  • selecting the pixels from an image in opencv

    - by ajith
    hi everyone, this is refined version of my previous question http://stackoverflow.com/questions/2602628/computing-matting-laplacian-matrix-of-an-image actually i want to do following operation... summation for all k|(i,j)?wk [(Ii-µk)*(Ij-µk)]...where wk is 3X3 window & µk is mean of wk...here i dont know how to select Ii & Ij separately from an image which is 2 dimensional[Iij]...or does the eqn means anything else??please someone help me..

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  • Creating a Colormap Legend in Matplotlib

    - by Vince
    Hi fellow Stackers! I am using imshow() in matplotlib like so: import numpy as np import matplotlib.pyplot as plt mat = '''SOME MATRIX''' plt.imshow(mat, origin="lower", cmap='gray', interpolation='nearest') plt.show() How do I add a legend showing the numeric value for the different shades of gray. Sadly, my googling has not uncovered an answer :( Thank you in advance for the help. Vince

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  • Compatibility between JBoss Cache to JBoss Server

    - by Spiderman
    Our application runs succesfully on Tomcat, Websphere and Weblogic and as part of it uses Jboss Cache version 3.1.0.G. Now we would like adjust our app to run also in Jboss server environment. Is there any Jboss server version that can co-exist working together with JBoss cache of this version (3.1)? I couldn't find a match in a compatibility matrix that Jboss publish here: http://www.jboss.org/jbosscache/compatibility.html Related issue (http://stackoverflow.com/questions/2849036/configure-jboss-cache-to-run-on-jboss-server-4-2-3-ga)

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  • Python: unable to inherit from a C extension.

    - by celil
    I am trying to add a few extra methods to a matrix type from the pysparse library. Apart from that I want the new class to behave exactly like the original, so I chose to implement the changes using inheritance. However, when I try from pysparse import spmatrix class ll_mat(spmatrix.ll_mat): pass this results in the following error TypeError: Error when calling the metaclass bases cannot create 'builtin_function_or_method' instances What is this causing this error? Is there a way to use delegation so that my new class behaves exactly the same way as the original?

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