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  • Virtual PC in Remote Desktop session runs very slowly??

    - by Michael Bray
    I have a VPN to my work which is quite fast... I Remote Desktop to my work PC, which is running a Microsoft Virtual PC. Working with the PC while I'm actually at work isn't too bad, but when I try to interact with it over the remote desktop, it is VERY slow to respond. Even simple typing can be slow, but screen painting and response time is painfully obvious. Any suggestions to help speed it up?

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  • how to change database timezone on vps

    - by michael
    I am running my domain on a vps and I have virtualmin and webmin access. In my php files, I need to record the current time by using mysql NOW() when a row is inserted. I changed the timezone from the php configuration on webmin, but the database function NOW() is still using the default timezone. How can I change the database timezone? PS: I run mysql command to change timezone on webmin, but it gave me the error: Failed to execute SQL : SQL SET time_zone = 'America/New_York'; failed : Unknown or incorrect time zone: 'America/New_York'

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  • Windows 7 Upgrade Fail from Home Premium to Ultimate Professional

    - by Michael S-B
    I had a hard drive crash, which meant I had to install a new HDD in my Dell 64-Bit XPS 1350 (lovely computer). I had previously been running Windows 7 Ultimate Professional which I had upgraded from the OEM Win 7 Home Premium by means of a disk I purchased from my university. Using the Recovery disk from Dell I installed Windows 7 Home Premium successfully on the new hard drive, but when I have tried to upgrade via my disk to Ultimate it installs the whole thing, says its complete, but when I reboot, tells me: "This version of Windows could not be installed. Your previous version of Windows has been restored, and you can continue to use it." I've installed the drivers from Dell's driver disk, but still to no avail. I've also used Driver Robot to update all my drivers. I can't find a .dmp file anywhere under C:\$WINDOWS.~BT\Sources but I did find this file under C:\$WINDOWS.~BT\Sources\Panther. setupact.log https://www.dropbox.com/s/yzy7fhkxlzc235y/setupact.log If anyone could please advise me what I need to do to fix Windows so it will upgrade properly, I would greatly appreciate it.

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  • Mac OS snapshots empty

    - by Michael
    I'm trying to take screenshots using Preview application. For some reason they are all blank :( Moreover, if I try to annotate that blank image I will not see anything... very strange.

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  • How many VPS do I need for my website? [duplicate]

    - by michael
    This question already has an answer here: How do you do load testing and capacity planning for web sites? 3 answers I made a website which aims at simulating a trading market. There are a list of prices and corresponding volumes that people want to purchase. Users can purchase at any price any time. My website retrieves the prices and volumes from my database every 2 seconds (I have to update the user's browser frequently to allow them to see the current market). Users' database INSERT query can be sent any time if they purchase. I used ajax to post or get data from my database (sometimes nested ajax calls). So, every 2 seconds, each user will send or retrieve data by using more than 20 database queries (in order to show a users the current prices and volumes). Also, I may have 200 users at a time. I was not using VPS before, and I got banned because of using too much CPU resources on my host. Now, I've purchased VPS*2 from a hosting servers. I have: CPU Speed: 2000 Mhz Memory: 2048 MB Disk Space: 20000 MB Bandwidth: 2000 GB Connection: 40 Mb/s Dedicated IP's 2 IP's Is this enough for my 200 users? Also, which VPS OS is suitable for me? Thank you.

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  • simple collision detection with box2dweb

    - by skywalker
    im beginner in box2dweb that version of box2d for javascript i wrote simple gravity system and i want to detect the collision between the box and the ground , when the falling box hit the ground execute simple function like function sucs(){alert("the box on the floor !")}; this is my code var CANVAS_WIDTH = 1024, CANVAS_HEIGHT = 700, SCALE = 30; var b2Vec2 = Box2D.Common.Math.b2Vec2 , b2BodyDef = Box2D.Dynamics.b2BodyDef , b2Body = Box2D.Dynamics.b2Body , b2FixtureDef = Box2D.Dynamics.b2FixtureDef , b2Fixture = Box2D.Dynamics.b2Fixture , b2World = Box2D.Dynamics.b2World , b2MassData = Box2D.Collision.Shapes.b2MassData , b2PolygonShape = Box2D.Collision.Shapes.b2PolygonShape , b2CircleShape = Box2D.Collision.Shapes.b2CircleShape , b2DebugDraw = Box2D.Dynamics.b2DebugDraw; var canvas = document.getElementById("canvas"); var context = canvas.getContext("2d"); var world = new b2World(new b2Vec2(0, 8), true); var fixDef = new b2FixtureDef(); var bodyDef = new b2BodyDef(); fixDef.density = 1.0; fixDef.friction = 0.5; bodyDef.type = b2Body.b2_staticBody; fixDef.shape = new b2PolygonShape; fixDef.shape.SetAsBox(20, 2); bodyDef.position.Set(10, 400 / 30 + 1.8); world.CreateBody(bodyDef).CreateFixture(fixDef); fixDef.density = 1.0; fixDef.friction = 0.5; fixDef.restitution = 0.3; bodyDef.type = b2Body.b2_dynamicBody; bodyDef.position.Set(50 / SCALE, 0 / SCALE); //bodyDef.linearVelocity.Set((Math.random() * 12) + 2, (Math.random() * 12) + 2); fixDef.shape = new b2PolygonShape(); fixDef.shape.SetAsBox(25 / SCALE, 25 / SCALE); world.CreateBody(bodyDef).CreateFixture(fixDef); var debugDraw = new b2DebugDraw(); debugDraw.SetSprite(document.getElementById("canvas").getContext("2d")); debugDraw.SetDrawScale(30.0); debugDraw.SetFillAlpha(0.5); debugDraw.SetLineThickness(1.0); debugDraw.SetFlags(b2DebugDraw.e_shapeBit | b2DebugDraw.e_jointBit); world.SetDebugDraw(debugDraw); var image = new Image(); image.src = "image.png"; window.setInterval(gameLoop, 1000 / 60); function gameLoop() { world.Step(1 / 60, 8, 3); world.ClearForces(); context.clearRect(0, 0, CANVAS_WIDTH, CANVAS_HEIGHT); b = world.GetBodyList() var pos = b.GetPosition(); context.save(); context.translate(pos.x * SCALE, pos.y * SCALE); context.rotate(b.GetAngle()); context.drawImage(image, -25, -25); context.restore(); b = b.GetNext(); pos = b.GetPosition(); context.save(); context.translate(pos.x * SCALE, pos.y * SCALE); //b.GetAngle()++; context.rotate(b.GetAngle()); context.drawImage(image, -25, -25); context.restore(); world.DrawDebugData(); };

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  • All libGDX input statements are returning TRUE at once

    - by MowDownJoe
    I'm fooling around with Box2D and libGDX and running into a peculiar problem with polling for input. Here's the code for the Screen's render() loop: @Override public void render(float delta) { Gdx.gl20.glClearColor(0, 0, .2f, 1); Gdx.gl20.glClear(GL20.GL_COLOR_BUFFER_BIT); camera.update(); game.batch.setProjectionMatrix(camera.combined); debugRenderer.render(world, camera.combined); if(Gdx.input.isButtonPressed(Keys.LEFT)){ Gdx.app.log("Input", "Left is being pressed."); pushyThingyBody.applyForceToCenter(-10f, 0); } if(Gdx.input.isButtonPressed(Keys.RIGHT)){ Gdx.app.log("Input", "Right is being pressed."); pushyThingyBody.applyForceToCenter(10f, 0); } world.step((1f/45f), 6, 2); } And the constructor is largely just setting up the World, Box2DDebugRenderer, and all the Bodies in the world: public SandBox(PhysicsSandboxGame game) { this.game = game; camera = new OrthographicCamera(800, 480); camera.setToOrtho(false); world = new World(new Vector2(0, -9.8f), true); debugRenderer = new Box2DDebugRenderer(); BodyDef bodyDef = new BodyDef(); bodyDef.type = BodyType.DynamicBody; bodyDef.position.set(100, 300); body = world.createBody(bodyDef); CircleShape circle = new CircleShape(); circle.setRadius(6f); FixtureDef fixtureDef = new FixtureDef(); fixtureDef.shape = circle; fixtureDef.density = .5f; fixtureDef.friction = .4f; fixtureDef.restitution = .6f; fixture = body.createFixture(fixtureDef); circle.dispose(); BodyDef groundBodyDef = new BodyDef(); groundBodyDef.position.set(new Vector2(0, 10)); groundBody = world.createBody(groundBodyDef); PolygonShape groundBox = new PolygonShape(); groundBox.setAsBox(camera.viewportWidth, 10f); groundBody.createFixture(groundBox, 0f); groundBox.dispose(); BodyDef pushyThingyBodyDef = new BodyDef(); pushyThingyBodyDef.type = BodyType.DynamicBody; pushyThingyBodyDef.position.set(new Vector2(400, 30)); pushyThingyBody = world.createBody(pushyThingyBodyDef); PolygonShape pushyThingyShape = new PolygonShape(); pushyThingyShape.setAsBox(40f, 10f); FixtureDef pushyThingyFixtureDef = new FixtureDef(); pushyThingyFixtureDef.shape = pushyThingyShape; pushyThingyFixtureDef.density = .4f; pushyThingyFixtureDef.friction = .1f; pushyThingyFixtureDef.restitution = .5f; pushyFixture = pushyThingyBody.createFixture(pushyThingyFixtureDef); pushyThingyShape.dispose(); } Testing this on the desktop. Basically, whenever I hit the appropriate keys, neither of the if statements in the loop return true. However, when I click in the window, both statements return true, resulting in a 0 net force on the body. Why is this?

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  • VirtualBox 3.2 is released! A Red Letter Day?

    - by Fat Bloke
    Big news today! A new release of VirtualBox packed full of innovation and improvements. Over the next few weeks we'll take a closer look at some of these new features in a lot more depth, but today we'll whet your appetite with the headline descriptions. To start with, we should point out that this is the first Oracle-branded version which makes today a real Red-letter day ;-)  Oracle VM VirtualBox 3.2 Version 3.2 moves VirtualBox forward in 3 main areas ( handily, all beginning with "P" ) : performance, power and supported guest operating system platforms.  Let's take a look: Performance New Latest Intel hardware support - Harnessing the latest in chip-level support for virtualization, VirtualBox 3.2 supports new Intel Core i5 and i7 processor and Intel Xeon processor 5600 Series support for Unrestricted Guest Execution bringing faster boot times for everything from Windows to Solaris guests; New Large Page support - Reducing the size and overhead of key system resources, Large Page support delivers increased performance by enabling faster lookups and shorter table creation times. New In-hypervisor Networking - Significant optimization of the networking subsystem has reduced context switching between guests and host, increasing network throughput by up to 25%. New New Storage I/O subsystem - VirtualBox 3.2 offers a completely re-worked virtual disk subsystem which utilizes asynchronous I/O to achieve high-performance whilst maintaining high data integrity; New Remote Video Acceleration - The unique built-in VirtualBox Remote Display Protocol (VRDP), which is primarily used in virtual desktop infrastructure deployments, has been enhanced to deliver video acceleration. This delivers a rich user experience coupled with reduced computational expense, which is vital when servers are running hundreds of virtual machines; Power New Page Fusion - Traditional Page Sharing techniques have suffered from long and expensive cache construction as pages are scrutinized as candidates for de-duplication. Taking a smarter approach, VirtualBox Page Fusion uses intelligence in the guest virtual machine to determine much more rapidly and accurately those pages which can be eliminated thereby increasing the capacity or vm density of the system; New Memory Ballooning- Ballooning provides another method to increase vm density by allowing the memory of one guest to be recouped and made available to others; New Multiple Virtual Monitors - VirtualBox 3.2 now supports multi-headed virtual machines with up to 8 virtual monitors attached to a guest. Each virtual monitor can be a host window, or be mapped to the hosts physical monitors; New Hot-plug CPU's - Modern operating systems such Windows Server 2008 x64 Data Center Edition or the latest Linux server platforms allow CPUs to be dynamically inserted into a system to provide incremental computing power while the system is running. Version 3.2 introduces support for Hot-plug vCPUs, allowing VirtualBox virtual machines to be given more power, with zero-downtime of the guest; New Virtual SAS Controller - VirtualBox 3.2 now offers a virtual SAS controller, enabling it to run the most demanding of high-end guests; New Online Snapshot Merging - Snapshots are powerful but can eat up disk space and need to be pruned from time to time. Historically, machines have needed to be turned off to delete or merge snapshots but with VirtualBox 3.2 this operation can be done whilst the machines are running. This allows sophisticated system management with minimal interruption of operations; New OVF Enhancements - VirtualBox has supported the OVF standard for virtual machine portability for some time. Now with 3.2, VirtualBox specific configuration data is also stored in the standard allowing richer virtual machine definitions without compromising portability; New Guest Automation - The Guest Automation APIs allow host-based logic to drive operations in the guest; Platforms New USB Keyboard and Mouse - Support more guests that require USB input devices; New Oracle Enterprise Linux 5.5 - Support for the latest version of Oracle's flagship Linux platform; New Ubuntu 10.04 ("Lucid Lynx") - Support for both the desktop and server version of the popular Ubuntu Linux distribution; And as a man once said, "just one more thing" ... New Mac OS X (experimental) - On Apple hardware only, support for creating virtual machines run Mac OS X. All in all this is a pretty powerful release packed full of innovation and speedups. So what are you waiting for?  -FB 

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  • Investigating on xVelocity (VertiPaq) column size

    - by Marco Russo (SQLBI)
      In January I published an article about how to optimize high cardinality columns in VertiPaq. In the meantime, VertiPaq has been rebranded to xVelocity: the official name is now “xVelocity in-memory analytics engine (VertiPaq)” but using xVelocity and VertiPaq when we talk about Analysis Services has the same meaning. In this post I’ll show how to investigate on columns size of an existing Tabular database so that you can find the most important columns to be optimized. A first approach can be looking in the DataDir of Analysis Services and look for the folder containing the database. Then, look for the biggest files in all subfolders and you will find the name of a file that contains the name of the most expensive column. However, this heuristic process is not very optimized. A better approach is using a DMV that provides the exact information. For example, by using the following query (open SSMS, open an MDX query on the database you are interested to and execute it) you will see all database objects sorted by used size in a descending way. SELECT * FROM $SYSTEM.DISCOVER_STORAGE_TABLE_COLUMN_SEGMENTS ORDER BY used_size DESC You can look at the first rows in order to understand what are the most expensive columns in your tabular model. The interesting data provided are: TABLE_ID: it is the name of the object – it can be also a dictionary or an index COLUMN_ID: it is the column name the object belongs to – you can also see ID_TO_POS and POS_TO_ID in case they refer to internal indexes RECORDS_COUNT: it is the number of rows in the column USED_SIZE: it is the used memory for the object By looking at the ration between USED_SIZE and RECORDS_COUNT you can understand what you can do in order to optimize your tabular model. Your options are: Remove the column. Yes, if it contains data you will never use in a query, simply remove the column from the tabular model Change granularity. If you are tracking time and you included milliseconds but seconds would be enough, round the data source column to the nearest second. If you have a floating point number but two decimals are good enough (i.e. the temperature), round the number to the nearest decimal is relevant to you. Split the column. Create two or more columns that have to be combined together in order to produce the original value. This technique is described in VertiPaq optimization article. Sort the table by that column. When you read the data source, you might consider sorting data by this column, so that the compression will be more efficient. However, this technique works better on columns that don’t have too many distinct values and you will probably move the problem to another column. Sorting data starting from the lower density columns (those with a few number of distinct values) and going to higher density columns (those with high cardinality) is the technique that provides the best compression ratio. After the optimization you should be able to reduce the used size and improve the count/size ration you measured before. If you are interested in a longer discussion about internal storage in VertiPaq and you want understand why this approach can save you space (and time), you can attend my 24 Hours of PASS session “VertiPaq Under the Hood” on March 21 at 08:00 GMT.

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  • Investigating on xVelocity (VertiPaq) column size

    - by Marco Russo (SQLBI)
      In January I published an article about how to optimize high cardinality columns in VertiPaq. In the meantime, VertiPaq has been rebranded to xVelocity: the official name is now “xVelocity in-memory analytics engine (VertiPaq)” but using xVelocity and VertiPaq when we talk about Analysis Services has the same meaning. In this post I’ll show how to investigate on columns size of an existing Tabular database so that you can find the most important columns to be optimized. A first approach can be looking in the DataDir of Analysis Services and look for the folder containing the database. Then, look for the biggest files in all subfolders and you will find the name of a file that contains the name of the most expensive column. However, this heuristic process is not very optimized. A better approach is using a DMV that provides the exact information. For example, by using the following query (open SSMS, open an MDX query on the database you are interested to and execute it) you will see all database objects sorted by used size in a descending way. SELECT * FROM $SYSTEM.DISCOVER_STORAGE_TABLE_COLUMN_SEGMENTS ORDER BY used_size DESC You can look at the first rows in order to understand what are the most expensive columns in your tabular model. The interesting data provided are: TABLE_ID: it is the name of the object – it can be also a dictionary or an index COLUMN_ID: it is the column name the object belongs to – you can also see ID_TO_POS and POS_TO_ID in case they refer to internal indexes RECORDS_COUNT: it is the number of rows in the column USED_SIZE: it is the used memory for the object By looking at the ration between USED_SIZE and RECORDS_COUNT you can understand what you can do in order to optimize your tabular model. Your options are: Remove the column. Yes, if it contains data you will never use in a query, simply remove the column from the tabular model Change granularity. If you are tracking time and you included milliseconds but seconds would be enough, round the data source column to the nearest second. If you have a floating point number but two decimals are good enough (i.e. the temperature), round the number to the nearest decimal is relevant to you. Split the column. Create two or more columns that have to be combined together in order to produce the original value. This technique is described in VertiPaq optimization article. Sort the table by that column. When you read the data source, you might consider sorting data by this column, so that the compression will be more efficient. However, this technique works better on columns that don’t have too many distinct values and you will probably move the problem to another column. Sorting data starting from the lower density columns (those with a few number of distinct values) and going to higher density columns (those with high cardinality) is the technique that provides the best compression ratio. After the optimization you should be able to reduce the used size and improve the count/size ration you measured before. If you are interested in a longer discussion about internal storage in VertiPaq and you want understand why this approach can save you space (and time), you can attend my 24 Hours of PASS session “VertiPaq Under the Hood” on March 21 at 08:00 GMT.

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  • Good examples of MapServer / OpenLayers

    - by MarkJ
    I want to convince some clients to use MapServer and OpenLayers. Please can anyone suggest attractive websites to show off the possiblities! The clients will be impressed by: A density map (otherwise known as a heat map, colour-shaded grid coverage, contour plot...). The ability for the user to download the underlying data for the density map, restricted to the area being viewed, in some format such as netCDF. Standard OpenLayers stuff. Zooming, panning, scale bar, overview map... Different base layers. Could be WMS, Google, Bing... Searching for a placename, map is panned to display the place. MapServer.org seems to be down right now :( But from memory their examples didn't have the "wow" factor. The OpenLayers examples demonstrate only one or two features per example - I want something to wow the clients by showing all the capabilities in one example. PS If you have good examples that use some other open source tools, post them by all means. But just JavaScript please: customer says no rich client.

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  • Fitting Gaussian KDE in numpy/scipy in Python

    - by user248237
    I am fitting a Gaussian kernel density estimator to a variable that is the difference of two vectors, called "diff", as follows: gaussian_kde_covfact(diff, smoothing_param) -- where gaussian_kde_covfact is defined as: class gaussian_kde_covfact(stats.gaussian_kde): def __init__(self, dataset, covfact = 'scotts'): self.covfact = covfact scipy.stats.gaussian_kde.__init__(self, dataset) def _compute_covariance_(self): '''not used''' self.inv_cov = np.linalg.inv(self.covariance) self._norm_factor = sqrt(np.linalg.det(2*np.pi*self.covariance)) * self.n def covariance_factor(self): if self.covfact in ['sc', 'scotts']: return self.scotts_factor() if self.covfact in ['si', 'silverman']: return self.silverman_factor() elif self.covfact: return float(self.covfact) else: raise ValueError, \ 'covariance factor has to be scotts, silverman or a number' def reset_covfact(self, covfact): self.covfact = covfact self.covariance_factor() self._compute_covariance() This works, but there is an edge case where the diff is a vector of all 0s. In that case, I get the error: File "/srv/pkg/python/python-packages/python26/scipy/scipy-0.7.1/lib/python2.6/site-packages/scipy/stats/kde.py", line 334, in _compute_covariance self.inv_cov = linalg.inv(self.covariance) File "/srv/pkg/python/python-packages/python26/scipy/scipy-0.7.1/lib/python2.6/site-packages/scipy/linalg/basic.py", line 382, in inv if info>0: raise LinAlgError, "singular matrix" numpy.linalg.linalg.LinAlgError: singular matrix What's a way to get around this? In this case, I'd like it to return a density that's essentially peaked completely at a difference of 0, with no mass everywhere else. thanks.

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  • AndEngine Physics Editor loading level

    - by Khawar Raza
    I have created a .pes file using PhysicsEditor and imported as xml and have added to my project. When I parsed it and created bodies, it is showing strange behavior. The mapping of bodies that I created in PhysicsEditor is totally different what I see in my application means the shapes I draw in PhysicsEditor are rendering differently in my app. Here is my xml and code to parse and add bodies to scene. PhysicsEditor XML file: <?xml version="1.0" encoding="UTF-8"?> <!-- created with http://www.physicseditor.de --> <bodydef version="1.0"> <bodies numBodies="1"> <body name="car_path" dynamic="false" numFixtures="1"> <fixture density="2" friction="1" restitution="0" filter_categoryBits="1" filter_groupIndex="0" filter_maskBits="65535" isSensor="false" type="POLYGON" numPolygons="20" > <polygon numVertexes="6"> <vertex x="277.0000" y="152.0000" /> <vertex x="356.0000" y="172.0000" /> <vertex x="413.0000" y="194.0000" /> <vertex x="476.0000" y="223.0000" /> <vertex x="173.0000" y="232.0000" /> <vertex x="174.0000" y="148.0000" /> </polygon> <polygon numVertexes="4"> <vertex x="1556.0000" y="221.0000" /> <vertex x="1142.0000" y="94.0000" /> <vertex x="1255.0000" y="-15.0000" /> <vertex x="1554.0000" y="-14.0000" /> </polygon> <polygon numVertexes="3"> <vertex x="-192.0000" y="177.0000" /> <vertex x="-888.0000" y="139.0000" /> <vertex x="-549.0000" y="-125.0000" /> </polygon> <polygon numVertexes="6"> <vertex x="1762.0000" y="24.0000" /> <vertex x="1862.0000" y="27.0000" /> <vertex x="1927.0000" y="68.0000" /> <vertex x="2078.0000" y="222.0000" /> <vertex x="1643.0000" y="212.0000" /> <vertex x="1642.0000" y="38.0000" /> </polygon> <polygon numVertexes="3"> <vertex x="-1150.0000" y="146.0000" /> <vertex x="-1776.0000" y="140.0000" /> <vertex x="-1476.0000" y="-25.0000" /> </polygon> <polygon numVertexes="4"> <vertex x="-2799.0000" y="103.0000" /> <vertex x="-2684.0000" y="223.0000" /> <vertex x="-3112.0000" y="256.0000" /> <vertex x="-3108.0000" y="98.0000" /> </polygon> <polygon numVertexes="3"> <vertex x="3112.0000" y="255.0000" /> <vertex x="2422.0000" y="222.0000" /> <vertex x="3120.0000" y="-71.0000" /> </polygon> <polygon numVertexes="4"> <vertex x="1142.0000" y="94.0000" /> <vertex x="1556.0000" y="221.0000" /> <vertex x="709.0000" y="226.0000" /> <vertex x="911.0000" y="93.0000" /> </polygon> <polygon numVertexes="6"> <vertex x="-2111.0000" y="89.0000" /> <vertex x="-2067.0000" y="94.0000" /> <vertex x="-2002.0000" y="139.0000" /> <vertex x="-2344.0000" y="223.0000" /> <vertex x="-2196.0000" y="112.0000" /> <vertex x="-2153.0000" y="91.0000" /> </polygon> <polygon numVertexes="4"> <vertex x="105.0000" y="233.0000" /> <vertex x="-94.0000" y="178.0000" /> <vertex x="69.0000" y="106.0000" /> <vertex x="91.0000" y="104.0000" /> </polygon> <polygon numVertexes="3"> <vertex x="-2002.0000" y="139.0000" /> <vertex x="-2067.0000" y="94.0000" /> <vertex x="-2032.0000" y="110.0000" /> </polygon> <polygon numVertexes="4"> <vertex x="-1150.0000" y="146.0000" /> <vertex x="105.0000" y="233.0000" /> <vertex x="-2344.0000" y="223.0000" /> <vertex x="-2002.0000" y="139.0000" /> </polygon> <polygon numVertexes="3"> <vertex x="413.0000" y="194.0000" /> <vertex x="356.0000" y="172.0000" /> <vertex x="376.0000" y="176.0000" /> </polygon> <polygon numVertexes="3"> <vertex x="105.0000" y="233.0000" /> <vertex x="-192.0000" y="177.0000" /> <vertex x="-94.0000" y="178.0000" /> </polygon> <polygon numVertexes="4"> <vertex x="105.0000" y="233.0000" /> <vertex x="-1150.0000" y="146.0000" /> <vertex x="-888.0000" y="139.0000" /> <vertex x="-192.0000" y="177.0000" /> </polygon> <polygon numVertexes="3"> <vertex x="3112.0000" y="255.0000" /> <vertex x="-3112.0000" y="256.0000" /> <vertex x="-2684.0000" y="223.0000" /> </polygon> <polygon numVertexes="3"> <vertex x="3112.0000" y="255.0000" /> <vertex x="1556.0000" y="221.0000" /> <vertex x="1643.0000" y="212.0000" /> </polygon> <polygon numVertexes="3"> <vertex x="709.0000" y="226.0000" /> <vertex x="173.0000" y="232.0000" /> <vertex x="476.0000" y="223.0000" /> </polygon> <polygon numVertexes="3"> <vertex x="3112.0000" y="255.0000" /> <vertex x="2078.0000" y="222.0000" /> <vertex x="2422.0000" y="222.0000" /> </polygon> <polygon numVertexes="3"> <vertex x="3112.0000" y="255.0000" /> <vertex x="105.0000" y="233.0000" /> <vertex x="173.0000" y="232.0000" /> </polygon> </fixture> </body> </bodies> <metadata> <format>1</format> <ptm_ratio></ptm_ratio> </metadata> </bodydef> And here is my code: private void loadLevel() { // TODO Auto-generated method stub AssetManager assetManager = getAssets(); try { InputStream stream = assetManager.open("tmx/path1.xml"); if(stream != null) { try { DocumentBuilderFactory dbf = DocumentBuilderFactory.newInstance(); dbf.setValidating(false); dbf.setIgnoringComments(false); dbf.setIgnoringElementContentWhitespace(true); dbf.setNamespaceAware(true); DocumentBuilder db = null; db = dbf.newDocumentBuilder(); Document document = db.parse(stream); Element root = document.getDocumentElement(); NodeList bodiesNodeList = root.getElementsByTagName("bodies"); for(int i = 0; i < bodiesNodeList.getLength(); i++) { BodyDef bodyDef = new BodyDef(); bodyDef.type = BodyType.StaticBody; bodyDef.fixedRotation = true; Element bodiesElement = (Element)bodiesNodeList.item(i); NodeList bodyList = bodiesElement.getElementsByTagName("body"); for(int j = 0; j < bodyList.getLength(); j++) { Element bodyElement = (Element)bodyList.item(j); Body body = mPhysicsWorld.createBody(bodyDef); NodeList fixtureList = bodyElement.getElementsByTagName("fixture"); for(int k = 0; k < fixtureList.getLength(); k++) { Element fixtureElement = (Element)fixtureList.item(k); FixtureDef fixtureDef = new FixtureDef(); if(fixtureElement != null) { String density = fixtureElement.getAttribute("density"); String friction = fixtureElement.getAttribute("friction"); String restitution = fixtureElement.getAttribute("restitution"); fixtureDef = PhysicsFactory.createFixtureDef(Float.parseFloat(density), Float.parseFloat(friction), Float.parseFloat(restitution)); } NodeList polygonList = fixtureElement.getElementsByTagName("polygon"); if(polygonList != null && polygonList.getLength() > 0) { for(int m = 0; m < polygonList.getLength(); m++) { PolygonShape polyShape = new PolygonShape(); Element polygonElement = (Element)polygonList.item(m); NodeList vertexList = polygonElement.getElementsByTagName("vertex"); if(vertexList != null && vertexList.getLength() > 0) { Vector2 [] vectors = new Vector2[vertexList.getLength()]; for(int n = 0; n < vertexList.getLength(); n++) { Element vertexElement = (Element)vertexList.item(n); if(vertexElement != null) { float x = Float.parseFloat(vertexElement.getAttribute("x")); float y = Float.parseFloat(vertexElement.getAttribute("y")); vectors[n] = new Vector2(x/PIXEL_TO_METER_RATIO_DEFAULT, y/PIXEL_TO_METER_RATIO_DEFAULT); } } polyShape.set(vectors); fixtureDef.shape = polyShape; } body.createFixture(fixtureDef); } } } mScene.attachChild(bgSprite); mPhysicsWorld.registerPhysicsConnector(new PhysicsConnector(bgSprite, body, false, false)); } } } catch(Exception e) { e.printStackTrace(); } } } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } } Any idea where I am going wrong?

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  • How to set the position of a sprite within a box2d body?

    - by Frank
    Basically I have 2 polygons for my body. When I add a sprite for userData, the position of the texture isn't where I want it to be. What I want to do is adjust the position of the texture within the body. Here's the code sample of where I am setting this: CCSpriteSheet *sheet = (CCSpriteSheet*) [self getChildByTag:kTagSpriteSheet]; CCSprite *pigeonSprite = [CCSprite spriteWithSpriteSheet:sheet rect:CGRectMake(0,0,40,32)]; [sheet addChild:pigeonSprite z:0 tag:kPigeonSprite]; pigeonSprite.position = ccp( p.x, p.y); bodyDef.position.Set(p.x/PTM_RATIO, p.y/PTM_RATIO); bodyDef.userData = sprite; b2Body *body = world->CreateBody(&bodyDef); b2CircleShape dynamicCircle; dynamicCircle.m_radius = .25f; dynamicCircle.m_p.Set(0.0f, 1.0f); // Define the dynamic body fixture. b2FixtureDef circleDef; circleDef.shape = &dynamicCircle; circleDef.density = 1.0f; circleDef.friction = 0.3f; body->CreateFixture(&circleDef); b2Vec2 vertices[3]; vertices[0].Set(-0.5f, 0.0f); vertices[1].Set(0.5f, 0.0f); vertices[2].Set(0.0f, 1.0f); b2PolygonShape triangle; triangle.Set(vertices, 3); b2FixtureDef triangleDef1; triangleDef1.shape = &triangle; triangleDef1.density = 1.0f; triangleDef1.friction = 0.3f; body->CreateFixture(&triangleDef1);

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  • Why should the "prime-based" hashcode implmentation be used instead of the "naive" one?

    - by Wilhelm
    I have seen that a prime number implmentation of the GetHashCode function is being recommend, for example here. However using the following code (in VB, sorry), it seems as if that implementation gives the same hash density as a "naive" xor implementation. If the density is the same, I would suppose there is the same probability of cllision in both implementations. Am I missing anything on why is the prime approach preferred? I am supossing that if the hash code is a byte I do not lose generality for the integer case. Sub Main() Dim XorHashes(255) As Integer Dim PrimeHashes(255) As Integer For i = 0 To 255 For j = 0 To 255 For k = 0 To 255 XorHashes(GetXorHash(i, j, k)) += 1 PrimeHashes(GetPrimeHash(i, j, k)) += 1 Next Next Next For i = 0 To 255 Console.WriteLine("{0}: {1}, {2}", i, XorHashes(i), PrimeHashes(i)) Next Console.ReadKey() End Sub Public Function GetXorHash(ByVal valueOne As Integer, ByVal valueTwo As Integer, ByVal valueThree As Integer) As Byte Return CByte((valueOne Xor valueTwo Xor valueThree) Mod 256) End Function Public Function GetPrimeHash(ByVal valueOne As Integer, ByVal valueTwo As Integer, ByVal valueThree As Integer) As Byte Dim TempHash = 17 TempHash = 31 * TempHash + valueOne TempHash = 31 * TempHash + valueTwo TempHash = 31 * TempHash + valueThree Return CByte(TempHash Mod 256) End Function

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  • Sparse (Pseudo) Infinite Grid Data Structure for Web Game

    - by Ming
    I'm considering trying to make a game that takes place on an essentially infinite grid. The grid is very sparse. Certain small regions of relatively high density. Relatively few isolated nonempty cells. The amount of the grid in use is too large to implement naively but probably smallish by "big data" standards (I'm not trying to map the Internet or anything like that) This needs to be easy to persist. Here are the operations I may want to perform (reasonably efficiently) on this grid: Ask for some small rectangular region of cells and all their contents (a player's current neighborhood) Set individual cells or blit small regions (the player is making a move) Ask for the rough shape or outline/silhouette of some larger rectangular regions (a world map or region preview) Find some regions with approximately a given density (player spawning location) Approximate shortest path through gaps of at most some small constant empty spaces per hop (it's OK to be a bad approximation often, but not OK to keep heading the wrong direction searching) Approximate convex hull for a region Here's the catch: I want to do this in a web app. That is, I would prefer to use existing data storage (perhaps in the form of a relational database) and relatively little external dependency (preferably avoiding the need for a persistent process). Guys, what advice can you give me on actually implementing this? How would you do this if the web-app restrictions weren't in place? How would you modify that if they were? Thanks a lot, everyone!

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  • Add gridlines to a output plot in Mathemaitca

    - by xslittlegrass
    I'm trying to add gridlines to a output density plot in Mathematica. The plot is generated by a long calculation in Mathematica and when I do the plot I forget to add the Mesh-True options. I don't want to do all the calculation and generate the plot again since it takes a long time. Is that possible to add the gridlines or mesh lines to plot ONLY using the output plot at hand? For example, If I have a plot p. Is it possible to add the mesh lines ONLY manipulate p? In a ordinary one dimensional plot, this will work p1 = Plot[Sin[x], {x, -3, 3}]; Insert[p1, GridLines -> Automatic, -1] But when I try the density plot, it seems the gridlines is always under the plot, and can be seen only at the image margin area. p2 = DensityPlot[Sin[x + y^2], {x, -3, 3}, {y, -2, 2}, PlotRangePadding -> 0.2]; Insert[p2, GridLines -> Automatic, -1] Updata The Mesh option on the output plot will not work because Mesh is not a options of a Graphics: Show[p2,Mesh->True] will give a message "an unrecoginzed option name(Mesh) was encountered while rendering a Graphics" Thanks.

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  • Does the "Supporting Multiple Screens" document contradict itself?

    - by Neil Traft
    In the Supporting Multiple Screens document in the Android Dev Guide, some example screen configurations are given. One of them states that the small-ldpi designation is given to QVGA (240x320) screens with a physical size of 2.6"-3.0". According to this DPI calculator, a 2.8" QVGA display equates to 143 dpi. However, further down the page the document explicitly states that all screens over 140 dpi are considered "medium" density. So which is it, ldpi or mdpi? Is this a mistake? Does anyone know what the HTC Tattoo or similar device actually reports? I don't have access to any devices like this. Also, with the recent publishing of this document, I'm glad to see we finally have an explicit statement of the exact DPI ranges of the three density categories. But why haven't we been given the same for the small, medium, and large screen size categories? I'd like to know the exact ranges for all these. Thanks in advance for your help!

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  • Choropleth mapping issue in R

    - by chasec
    I am trying to follow the tutorial described here: http://www.thisisthegreenroom.com/2009/choropleths-in-r/ The below code executes, but it is either not matching my dataset with the maps_counties data properly, or it isn't plotting it in the order I would expect. For example, the resulting areas for the greater NYC area show no density while random counties in PA show the highest density. The general format of my data table is: county state count fairfield connecticut 17 hartford connecticut 6 litchfield connecticut 3 new haven connecticut 12 ... ... westchester new york 70 yates new york 1 luzerne pennsylvania 1 Note this data is in order by state and then county and includes data for CT, NJ, NY, & PA. First, I read in my data set: library(maps) library(RColorBrewer) d <- read.table("gissum.txt", sep="\t", header=TRUE) #Concatenate state and county info to match maps library d$stcon <- paste(d$state, d$county, sep=",") #Color bins colors = brewer.pal(5, "PuBu") d$colorBuckets <- as.factor(as.numeric(cut(d$count,c(0,10,20,30,40,50,300)))) Here is my matching mapnames <- map("county",plot=FALSE)[4]$names colorsmatched <- d$colorBuckets [na.omit(match(mapnames ,d$stcon))] Plotting: map("county" ,c("new york","new jersey", "connecticut", "pennsylvania") ,col = colors[d$colorBuckets[na.omit(match(mapnames ,d$stcon))]] ,fill = TRUE ,resolution = 0 ,lty = 0 ,lwd= 0.5 ) map("state" ,c("new york","new jersey", "connecticut", "pennsylvania") ,col = "black" ,fill=FALSE ,add=TRUE ,lty=1 ,lwd=2 ) map("county" ,c("new york","new jersey", "connecticut", "pennsylvania") ,col = "black" ,fill=FALSE ,add=TRUE , lty=1 , lwd=.5 ) title(main="Respondent Home ZIP Codes by County") I am sure I am missing something basic re: the order in which the maps function plots items - but I can't seem to figure it out. Thanks for the help. Please let me know if you need any more information.

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  • Which Android hardware devices should I test on? [closed]

    - by Tchami
    Possible Duplicate: What hardware devices do you test your Android apps on? I'm trying to compile a list of Android hardware devices that it would make sense to buy and test against if you want to target an as broad audience as possible, while still not buying every single Android device out there. I know there's a lot of information regarding screen sizes and Android versions available elsewhere, but: when developing for Android it's not terribly useful to know if the screen size of a device is 480x800 or 320x240, unless you feel like doing the math to convert that into Android "units" (i.e. small, normal, large or xlarge screens, and ldpi, mdpi, hdpi or xhdpi densities). Even knowing the dimensions of a device, you cannot be sure of the actual Android units as there's some overlap, see Range of screens supported in the Android documentation Taking into account the distribution of Platform versions and Screen Sizes and Densities, below is my current list based on information from the Wikipedia article on Comparison of Android devices. I'm fairly sure the information in this list is correct, but I'd welcome any suggestions/changes. Phones | Model | Android Version | Screen Size | Density | | HTC Wildfire | 2.1/2.2 | Normal | mdpi | | HTC Tattoo | 1.6 | Normal | mdpi | | HTC Hero | 2.1 | Normal | mdpi | | HTC Legend | 2.1 | Normal | mdpi | | Sony Ericsson Xperia X8 | 1.6/2.1 | Normal | mdpi | | Motorola Droid | 2.0-2.2 | Normal | hdpi | | Samsung Galaxy S II | 2.3 | Normal | hdpi | | Samsung Galaxy Nexus | 4.0 | Normal | xhdpi | | Samsung Galaxy S III | 4.0 | Normal | xhdpi | **Tablets** | Model | Android Version | Screen Size | Density | | Samsung Galaxy Tab 7" | 2.2 | Large | hdpi | | Samsung Galaxy Tab 10" | 3.0 | X-Large | mdpi | | Asus Transformer Prime | 4.0 | X-Large | mdpi | | Motorola Xoom | 3.1/4.0 | X-Large | mdpi | N.B.: I have seen (and read) other posts on SO on this subject, e.g. Which Android devices should I test against? and What hardware devices do you test your Android apps on? but they don't seem very canonical. Maybe this should be marked community wiki?

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  • CodePlex Daily Summary for Friday, October 04, 2013

    CodePlex Daily Summary for Friday, October 04, 2013Popular ReleasesMoreTerra (Terraria World Viewer): Version 1.11: Release Notes Release 1.11 =========== =Bug Fixes= =========== Now works with Terraria 1.2 wld files. =============== =Known Issues= =============== Not all tiles and items are accounted for. Missing tiles just show up as pink. This is actively being worked on but wanted to get a build out that works with 1.2VG-Ripper & PG-Ripper: PG-Ripper 1.4.19: NEW: Added Option to login as Guest NEW: Added Support for "ImageTeam.org linksStyleMVVM: 3.1.4: This release has virtually no code change but adds multiple new Item templates for the Windows Phone 8 platformSystem Center Orchestrator Community Project: Orchestrator Visio and Word Generator 1.5: This tool lets you export Orchestrator runbooks as a Visio diagram, and you can also generate an optional Word file as well. Components exported as of v1.5 are : - Title of the runbook - Activities and their names/thumbnails/description (description is displayed as a callout in the Visio diagram, attached to the shape of the activity) - Links and their names/colors - Looping and their interval Thumbnails and activities are grouped in the Visio diagram, for easy manipulation of the diagra...State of Decay Save Manager: Version 1.0.4: Add version at bottom of formDNN® Form and List: DNN Form and List 06.00.07: DotNetNuke Form and List 06.00.06 Changes to 6.0.7•Fixed an error in datatypes.config that caused calculated fields to be missing in 6.0.6 Changes to 6.0.6•Add in Sql to remove 'text on row' setting for UserDefinedTable to make SQL Azure compatible. •Add new azureCompatible element to manifest. •Added a fix for importing templates. Changes to 6.0.2•Fix: MakeThumbnail was broken if the application pool was configured to .Net 4 •Change: Data is now stored in nvarchar(max) instead of ntext C...SimpleExcelReportMaker: Serm 0.03: SourceCode and Sample .Net Framework 3.5 AnyCPU compile.RDFSharp - Start playing with RDF!: RDFSharp-0.6.6: GENERAL (NEW) Introduction of INT64 hashing engine (codenamed "Greta"); QUERY (FIX) Incorrect query evaluation due to faulty detection of optional patterns (v0.6.5 regression); (FIX) Missing update of PatternGroupID information after adding patterns and filters to a pattern group; (FIX) Ensure Context information of a pattern is not null before trying to collect it as variable; (MISC) Changed semantics of Context information of a pattern: if not provided, it will be ignored; (MISC...Application Architecture Guidelines: App Architecture Guidelines 3.0.8: This document is an overview of software qualities, principles, patterns, practices, tools and libraries.C# Intellisense for Notepad++: Release v1.0.7.2: - smart indentation - document formatting To avoid the DLLs getting locked by OS use MSI file for the installation.BlackJumboDog: Ver5.9.6: 2013.09.30 Ver5.9.6 (1)SMTP???????、???????????????? (2)WinAPI??????? (3)Web???????CGI???????????????????????Microsoft Ajax Minifier: Microsoft Ajax Minifier 5.2: Mostly internal code tweaks. added -nosize switch to turn off the size- and gzip-calculations done after minification. removed the comments in the build targets script for the old AjaxMin build task (discussion #458831). Fixed an issue with extended Unicode characters encoded inside a string literal with adjacent \uHHHH\uHHHH sequences. Fixed an IndexOutOfRange exception when encountering a CSS identifier that's a single underscore character (_). In previous builds, the net35 and net20...AJAX Control Toolkit: September 2013 Release: AJAX Control Toolkit Release Notes - September 2013 Release (Updated) Version 7.1002September 2013 release of the AJAX Control Toolkit. AJAX Control Toolkit .NET 4.5 – AJAX Control Toolkit for .NET 4.5 and sample site (Recommended). AJAX Control Toolkit .NET 4 – AJAX Control Toolkit for .NET 4 and sample site (Recommended). AJAX Control Toolkit .NET 3.5 – AJAX Control Toolkit for .NET 3.5 and sample site (Recommended). Important UpdateThis release has been updated to fix two issues: Upda...WDTVHubGen - Adds Metadata, thumbnails and subtitles to WDTV Live Hubs: WDTVHubGen.v2.1.4.apifix-alpha: WDTVHubGen.v2.1.4.apifix-alpha is for testers to figure out if we got the NEW api plugged in ok. thanksVisual Log Parser: VisualLogParser: Portable Visual Log Parser for Dotnet 4.0AudioWordsDownloader: AudioWordsDownloader 1.1 build 88: New features list of words (mp3 files) is available upon typing when a download path is defined list of download paths is added paths history settings added Bug fixed case mismatch in word search field fixed path not exist bug fixed when history has been used path, when filled from dialog, not stored refresh autocomplete list after path change word sought is deleted when path is changed at the end sought word list is deleted word list not refreshed download ends. word lis...Wsus Package Publisher: Release v1.3.1309.28: Fix a bug, where WPP crash when running on a computer where Windows was installed in another language than Fr, En or De, and launching the Update Creation Wizard. Fix a bug, where WPP crash if some Multi-Thread job are launch with more than 64 items. Add a button to abort "Install This Update" wizard. Allow WPP to remember which columns are shown last time. Make URL clickable on the Update Information Tab. Add a new feature, when Double-Clicking on an update, the default action exec...Tweetinvi a friendly Twitter C# API: Alpha 0.8.3.0: Version 0.8.3.0 emphasis on the FIlteredStream and ease how to manage Exceptions that can occur due to the network or any other issue you might encounter. Will be available through nuget the 29/09/2013. FilteredStream Features provided by the Twitter Stream API - Ability to track specific keywords - Ability to track specific users - Ability to track specific locations Additional features - Detect the reasons the tweet has been retrieved from the Filtered API. You have access to both the ma...WPF Extended DataGrid: WPF Extended DataGrid 2.0.0.4 binaries: Improved performance of GroupByAcDown?????: AcDown????? v4.5: ??●AcDown??????????、??、??、???????。????,????,?????????????????????????。???????????Acfun、????(Bilibili)、??、??、YouTube、??、???、??????、SF????、????????????。 ●??????AcPlay?????,??????、????????????????。 ● AcDown???????C#??,????.NET Framework 2.0??。?????"Acfun?????"。 ??v4.5 ???? AcPlay????????v3.5 ????????,???????????30% ?? ???????GoodManga.net???? ?? ?????????? ?? ??Acfun?????????? ??Bilibili??????????? ?????????flvcd???????? ??SfAcg????????????? ???????????? ???????????????? ????32...New ProjectsAnalysis Services Activity Viewer 2012: This project was created from a blog post I wrote back in February 2013 http://redphoenix.me/2013/08/22/upgrade-activity-viewer-2008-to-sql-server-2012/ARYSTA SYSTEM: Notebook System A/R Sales * Sales Order * Delivery * Sales Invoice * Sales Return * A/R Credit Memo * A/R Debit Memo A/P Purchasing * Purchase Order BEWELL SYSTEM: This system is design for Bewell-C Incorporated. Project Manager: Ben Penafiel System Engineer: Jhay Camba Report Designer: William Damasco Caching IOC: Caching IOC Container This will cache any Interface return results making it really easy to introduce caching to your solution.Grupo Anclita: Trabajo Final Laboratorio 4Halcyonic Skin by HTML5-UP - for DNN: This skin was converted for use in DNN by Michael Doxsey. Original HTML template designed and built by HTML5-UP: http://html5up.net/halcyonic/ ProPro: project about other projectsS3Unlock: Unlocks S3 agents that are stuck installing.sdfsdlfsdlkj01: dsfdffsdSerendipity - Responsive Skin for DNN: This is an HTML Template by Elemis, converted for use in DNN. Elemis URL: http://elemisfreebies.com/premium-themes/ Free for personal use and ed. purposes only.SmartSystemMenu: Smart system menu for you.SP 2013 Custom MultiTenant Adminstration: This Project creates a custom SP 2013 Tenant Admin site template covering limitations of existing tenant admin site.Telephasic Skin by HTML5-UP - for DNN: This skin was converted for use in DNN by Michael Doxsey. Original HTML template designed and built by HTML5-UP: http://html5up.net/telephasic/TelerikedIn: Social web app trying to look and feel like the famous LinkedInTerra 2: Generador de personajes para el juego de rol Terra2tsydev01: TextLineUpdateVds2465 Parser: This Project is about implementing a Parser for the Vds2465 protocol. It includes parsing and generating Vds2465 telegram bytes.Your Appliances: Empresa De ElectrodomesticosZeroFour by HTML5-UP - for DNN: This skin was converted for use in DNN by Michael Doxsey. Original HTML template designed and built by HTML5-UP: http://html5up.net/zerofour.

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  • Remove box2d bodies after collision deduction android?

    - by jubin
    Can any one explain me how to destroy box2d body when collide i have tried but my application crashed.First i have checked al collisions then add all the bodies in array who i want to destroy.I am trying to learning this tutorial My all the bodies are falling i want these bodies should destroy when these bodies will collide my actor monkey but when it collide it destroy but my aplication crashed.I have googled and from google i got the application crash reasons we should not destroy body in step funtion but i am removing body in the last of tick method. could any one help me or provide me code aur check my code why i am getting this prblem or how can i destroy box2d bodies. This is my code what i am doing. Please could any one check my code and tell me what is i am doing wrong for removing bodies. The code is for multiple box2d objects falling on my actor monkey it should be destroy when it will fall on the monkey.It is destroing but my application crahes. static class Box2DLayer extends CCLayer { protected static final float PTM_RATIO = 32.0f; protected static final float WALK_FACTOR = 3.0f; protected static final float MAX_WALK_IMPULSE = 0.2f; protected static final float ANIM_SPEED = 0.3f; int isLeft=0; String dir=""; int x =0; float direction; CCColorLayer objectHint; // protected static final float PTM_RATIO = 32.0f; protected World _world; protected static Body spriteBody; CGSize winSize = CCDirector.sharedDirector().winSize(); private static int count = 200; protected static Body monkey_body; private static Body bodies; CCSprite monkey; float animDelay; int animPhase; CCSpriteSheet danceSheet = CCSpriteSheet.spriteSheet("phases.png"); CCSprite _block; List<Body> toDestroy = new ArrayList<Body>(); //CCSpriteSheet _spriteSheet; private static MyContactListener _contactListener = new MyContactListener(); public Box2DLayer() { this.setIsAccelerometerEnabled(true); CCSprite bg = CCSprite.sprite("jungle.png"); addChild(bg,0); bg.setAnchorPoint(0,0); bg.setPosition(0,0); CGSize s = CCDirector.sharedDirector().winSize(); // Use scaled width and height so that our boundaries always match the current screen float scaledWidth = s.width/PTM_RATIO; float scaledHeight = s.height/PTM_RATIO; Vector2 gravity = new Vector2(0.0f, -30.0f); boolean doSleep = false; _world = new World(gravity, doSleep); // Create edges around the entire screen // Define the ground body. BodyDef bxGroundBodyDef = new BodyDef(); bxGroundBodyDef.position.set(0.0f, 0.0f); // The body is also added to the world. Body groundBody = _world.createBody(bxGroundBodyDef); // Register our contact listener // Define the ground box shape. PolygonShape groundBox = new PolygonShape(); Vector2 bottomLeft = new Vector2(0f,0f); Vector2 topLeft = new Vector2(0f,scaledHeight); Vector2 topRight = new Vector2(scaledWidth,scaledHeight); Vector2 bottomRight = new Vector2(scaledWidth,0f); // bottom groundBox.setAsEdge(bottomLeft, bottomRight); groundBody.createFixture(groundBox,0); // top groundBox.setAsEdge(topLeft, topRight); groundBody.createFixture(groundBox,0); // left groundBox.setAsEdge(topLeft, bottomLeft); groundBody.createFixture(groundBox,0); // right groundBox.setAsEdge(topRight, bottomRight); groundBody.createFixture(groundBox,0); CCSprite floorbg = CCSprite.sprite("grassbehind.png"); addChild(floorbg,1); floorbg.setAnchorPoint(0,0); floorbg.setPosition(0,0); CCSprite floorfront = CCSprite.sprite("grassfront.png"); floorfront.setTag(2); this.addBoxBodyForSprite(floorfront); addChild(floorfront,3); floorfront.setAnchorPoint(0,0); floorfront.setPosition(0,0); addChild(danceSheet); //CCSprite monkey = CCSprite.sprite(danceSheet, CGRect.make(0, 0, 48, 73)); //addChild(danceSprite); monkey = CCSprite.sprite("arms_up.png"); monkey.setTag(2); monkey.setPosition(200,100); BodyDef spriteBodyDef = new BodyDef(); spriteBodyDef.type = BodyType.DynamicBody; spriteBodyDef.bullet=true; spriteBodyDef.position.set(200 / PTM_RATIO, 300 / PTM_RATIO); monkey_body = _world.createBody(spriteBodyDef); monkey_body.setUserData(monkey); PolygonShape spriteShape = new PolygonShape(); spriteShape.setAsBox(monkey.getContentSize().width/PTM_RATIO/2, monkey.getContentSize().height/PTM_RATIO/2); FixtureDef spriteShapeDef = new FixtureDef(); spriteShapeDef.shape = spriteShape; spriteShapeDef.density = 2.0f; spriteShapeDef.friction = 0.70f; spriteShapeDef.restitution = 0.0f; monkey_body.createFixture(spriteShapeDef); //Vector2 force = new Vector2(10, 10); //monkey_body.applyLinearImpulse(force, spriteBodyDef.position); addChild(monkey,10000); this.schedule(tickCallback); this.schedule(createobjects, 2.0f); objectHint = CCColorLayer.node(ccColor4B.ccc4(255,0,0,128), 200f, 100f); addChild(objectHint, 15000); objectHint.setVisible(false); _world.setContactListener(_contactListener); } private UpdateCallback tickCallback = new UpdateCallback() { public void update(float d) { tick(d); } }; private UpdateCallback createobjects = new UpdateCallback() { public void update(float d) { secondUpdate(d); } }; private void secondUpdate(float dt) { this.addNewSprite(); } public void addBoxBodyForSprite(CCSprite sprite) { BodyDef spriteBodyDef = new BodyDef(); spriteBodyDef.type = BodyType.StaticBody; //spriteBodyDef.bullet=true; spriteBodyDef.position.set(sprite.getPosition().x / PTM_RATIO, sprite.getPosition().y / PTM_RATIO); spriteBody = _world.createBody(spriteBodyDef); spriteBody.setUserData(sprite); Vector2 verts[] = { new Vector2(-11.8f / PTM_RATIO, -24.5f / PTM_RATIO), new Vector2(11.7f / PTM_RATIO, -24.0f / PTM_RATIO), new Vector2(29.2f / PTM_RATIO, -14.0f / PTM_RATIO), new Vector2(28.7f / PTM_RATIO, -0.7f / PTM_RATIO), new Vector2(8.0f / PTM_RATIO, 18.2f / PTM_RATIO), new Vector2(-29.0f / PTM_RATIO, 18.7f / PTM_RATIO), new Vector2(-26.3f / PTM_RATIO, -12.2f / PTM_RATIO) }; PolygonShape spriteShape = new PolygonShape(); spriteShape.set(verts); //spriteShape.setAsBox(sprite.getContentSize().width/PTM_RATIO/2, //sprite.getContentSize().height/PTM_RATIO/2); FixtureDef spriteShapeDef = new FixtureDef(); spriteShapeDef.shape = spriteShape; spriteShapeDef.density = 2.0f; spriteShapeDef.friction = 0.70f; spriteShapeDef.restitution = 0.0f; spriteShapeDef.isSensor=true; spriteBody.createFixture(spriteShapeDef); } public void addNewSprite() { count=0; Random rand = new Random(); int Number = rand.nextInt(10); switch(Number) { case 0: _block = CCSprite.sprite("banana.png"); break; case 1: _block = CCSprite.sprite("backpack.png");break; case 2: _block = CCSprite.sprite("statue.png");break; case 3: _block = CCSprite.sprite("pineapple.png");break; case 4: _block = CCSprite.sprite("bananabunch.png");break; case 5: _block = CCSprite.sprite("hat.png");break; case 6: _block = CCSprite.sprite("canteen.png");break; case 7: _block = CCSprite.sprite("banana.png");break; case 8: _block = CCSprite.sprite("statue.png");break; case 9: _block = CCSprite.sprite("hat.png");break; } int padding=20; //_block.setPosition(CGPoint.make(100, 100)); // Determine where to spawn the target along the Y axis CGSize winSize = CCDirector.sharedDirector().displaySize(); int minY = (int)(_block.getContentSize().width / 2.0f); int maxY = (int)(winSize.width - _block.getContentSize().width / 2.0f); int rangeY = maxY - minY; int actualY = rand.nextInt(rangeY) + minY; // Create block and add it to the layer float xOffset = padding+_block.getContentSize().width/2+((_block.getContentSize().width+padding)*count); _block.setPosition(CGPoint.make(actualY, 750)); _block.setTag(1); float w = _block.getContentSize().width; objectHint.setVisible(true); objectHint.changeWidth(w); objectHint.setPosition(actualY-w/2, 460); this.addChild(_block,10000); // Create ball body and shape BodyDef ballBodyDef1 = new BodyDef(); ballBodyDef1.type = BodyType.DynamicBody; ballBodyDef1.position.set(actualY/PTM_RATIO, 480/PTM_RATIO); bodies = _world.createBody(ballBodyDef1); bodies.setUserData(_block); PolygonShape circle1 = new PolygonShape(); Vector2 verts[] = { new Vector2(-11.8f / PTM_RATIO, -24.5f / PTM_RATIO), new Vector2(11.7f / PTM_RATIO, -24.0f / PTM_RATIO), new Vector2(29.2f / PTM_RATIO, -14.0f / PTM_RATIO), new Vector2(28.7f / PTM_RATIO, -0.7f / PTM_RATIO), new Vector2(8.0f / PTM_RATIO, 18.2f / PTM_RATIO), new Vector2(-29.0f / PTM_RATIO, 18.7f / PTM_RATIO), new Vector2(-26.3f / PTM_RATIO, -12.2f / PTM_RATIO) }; circle1.set(verts); FixtureDef ballShapeDef1 = new FixtureDef(); ballShapeDef1.shape = circle1; ballShapeDef1.density = 10.0f; ballShapeDef1.friction = 0.0f; ballShapeDef1.restitution = 0.1f; bodies.createFixture(ballShapeDef1); count++; //Remove(); } @Override public void ccAccelerometerChanged(float accelX, float accelY, float accelZ) { //Apply the directional impulse /*float impulse = monkey_body.getMass()*accelY*WALK_FACTOR; Vector2 force = new Vector2(impulse, 0); monkey_body.applyLinearImpulse(force, monkey_body.getWorldCenter());*/ walk(accelY); //Remove(); } private void walk(float accelY) { // TODO Auto-generated method stub direction = accelY; } private void Remove() { for (Iterator<MyContact> it1 = _contactListener.mContacts.iterator(); it1.hasNext();) { MyContact contact = it1.next(); Body bodyA = contact.fixtureA.getBody(); Body bodyB = contact.fixtureB.getBody(); // See if there's any user data attached to the Box2D body // There should be, since we set it in addBoxBodyForSprite if (bodyA.getUserData() != null && bodyB.getUserData() != null) { CCSprite spriteA = (CCSprite) bodyA.getUserData(); CCSprite spriteB = (CCSprite) bodyB.getUserData(); // Is sprite A a cat and sprite B a car? If so, push the cat // on a list to be destroyed... if (spriteA.getTag() == 1 && spriteB.getTag() == 2) { //Log.v("dsfds", "dsfsd"+bodyA); //_world.destroyBody(bodyA); // removeChild(spriteA, true); toDestroy.add(bodyA); } // Is sprite A a car and sprite B a cat? If so, push the cat // on a list to be destroyed... else if (spriteA.getTag() == 2 && spriteB.getTag() == 1) { //Log.v("dsfds", "dsfsd"+bodyB); toDestroy.add(bodyB); } } } // Loop through all of the box2d bodies we want to destroy... for (Iterator<Body> it1 = toDestroy.iterator(); it1.hasNext();) { Body body = it1.next(); // See if there's any user data attached to the Box2D body // There should be, since we set it in addBoxBodyForSprite if (body.getUserData() != null) { // We know that the user data is a sprite since we set // it that way, so cast it... CCSprite sprite = (CCSprite) body.getUserData(); // Remove the sprite from the scene _world.destroyBody(body); removeChild(sprite, true); } // Destroy the Box2D body as well // _contactListener.mContacts.remove(0); } } public synchronized void tick(float delta) { synchronized (_world) { _world.step(delta, 8, 3); //_world.clearForces(); //addNewSprite(); } CCAnimation danceAnimation = CCAnimation.animation("dance", 1.0f); // Iterate over the bodies in the physics world Iterator<Body> it = _world.getBodies(); while(it.hasNext()) { Body b = it.next(); Object userData = b.getUserData(); if (userData != null && userData instanceof CCSprite) { //Synchronize the Sprites position and rotation with the corresponding body CCSprite sprite = (CCSprite)userData; if(sprite.getTag()==1) { //b.applyLinearImpulse(force, pos); sprite.setPosition(b.getPosition().x * PTM_RATIO, b.getPosition().y * PTM_RATIO); sprite.setRotation(-1.0f * ccMacros.CC_RADIANS_TO_DEGREES(b.getAngle())); } else { //Apply the directional impulse float impulse = monkey_body.getMass()*direction*WALK_FACTOR; Vector2 force = new Vector2(impulse, 0); b.applyLinearImpulse(force, b.getWorldCenter()); sprite.setPosition(b.getPosition().x * PTM_RATIO, b.getPosition().y * PTM_RATIO); animDelay -= 1.0f/60.0f; if(animDelay <= 0) { animDelay = ANIM_SPEED; animPhase++; if(animPhase > 2) { animPhase = 1; } } if(direction < 0 ) { isLeft=1; } else { isLeft=0; } if(isLeft==1) { dir = "left"; } else { dir = "right"; } float standingLimit = (float) 0.1f; float vX = monkey_body.getLinearVelocity().x; if((vX > -standingLimit)&& (vX < standingLimit)) { // Log.v("sasd", "standing"); } else { } } } } Remove(); } } Sorry for my english. Thanks in advance.

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  • CBO????????

    - by Liu Maclean(???)
    ???Itpub????????CBO??????????, ????????: SQL> create table maclean1 as select * from dba_objects; Table created. SQL> update maclean1 set status='INVALID' where owner='MACLEAN'; 2 rows updated. SQL> commit; Commit complete. SQL> create index ind_maclean1 on maclean1(status); Index created. SQL> exec dbms_stats.gather_table_stats('SYS','MACLEAN1',cascade=>true); PL/SQL procedure successfully completed. SQL> explain plan for select * from maclean1 where status='INVALID'; Explained. SQL> set linesize 140 pagesize 1400 SQL> select * from table(dbms_xplan.display()); PLAN_TABLE_OUTPUT --------------------------------------------------------------------------- Plan hash value: 987568083 ------------------------------------------------------------------------------ | Id | Operation | Name | Rows | Bytes | Cost (%CPU)| Time | ------------------------------------------------------------------------------ | 0 | SELECT STATEMENT | | 11320 | 1028K| 85 (0)| 00:00:02 | |* 1 | TABLE ACCESS FULL| MACLEAN1 | 11320 | 1028K| 85 (0)| 00:00:02 | ------------------------------------------------------------------------------ Predicate Information (identified by operation id): --------------------------------------------------- 1 - filter("STATUS"='INVALID') 13 rows selected. 10053 trace Access path analysis for MACLEAN1 *************************************** SINGLE TABLE ACCESS PATH   Single Table Cardinality Estimation for MACLEAN1[MACLEAN1]   Column (#10): STATUS(     AvgLen: 7 NDV: 2 Nulls: 0 Density: 0.500000   Table: MACLEAN1  Alias: MACLEAN1     Card: Original: 22639.000000  Rounded: 11320  Computed: 11319.50  Non Adjusted: 11319.50   Access Path: TableScan     Cost:  85.33  Resp: 85.33  Degree: 0       Cost_io: 85.00  Cost_cpu: 11935345       Resp_io: 85.00  Resp_cpu: 11935345   Access Path: index (AllEqRange)     Index: IND_MACLEAN1     resc_io: 185.00  resc_cpu: 8449916     ix_sel: 0.500000  ix_sel_with_filters: 0.500000     Cost: 185.24  Resp: 185.24  Degree: 1   Best:: AccessPath: TableScan          Cost: 85.33  Degree: 1  Resp: 85.33  Card: 11319.50  Bytes: 0 ?????10053????????????,?????Density = 0.5 ?? 1/ NDV ??? ??????????????STATUS='INVALID"???????????, ????????????????? ????”STATUS”=’INVALID’ condition???2?,?status??????,??????dbms_stats?????????????,???CBO????INDEX Range ind_maclean1,???????,??????opitimizer?????? ?????????????????????????,????????,??????????status=’INVALID’???????card??,????????: [oracle@vrh4 ~]$ sqlplus / as sysdba SQL*Plus: Release 11.2.0.2.0 Production on Mon Oct 17 19:15:45 2011 Copyright (c) 1982, 2010, Oracle. All rights reserved. Connected to: Oracle Database 11g Enterprise Edition Release 11.2.0.2.0 - 64bit Production With the Partitioning, OLAP, Data Mining and Real Application Testing options SQL> select * from v$version; BANNER -------------------------------------------------------------------------------- Oracle Database 11g Enterprise Edition Release 11.2.0.2.0 - 64bit Production PL/SQL Release 11.2.0.2.0 - Production CORE 11.2.0.2.0 Production TNS for Linux: Version 11.2.0.2.0 - Production NLSRTL Version 11.2.0.2.0 - Production SQL> show parameter optimizer_fea NAME TYPE VALUE ------------------------------------ ----------- ------------------------------ optimizer_features_enable string 11.2.0.2 SQL> select * from global_name; GLOBAL_NAME -------------------------------------------------------------------------------- www.oracledatabase12g.com & www.askmaclean.com SQL> drop table maclean; Table dropped. SQL> create table maclean as select * from dba_objects; Table created. SQL> update maclean set status='INVALID' where owner='MACLEAN'; 2 rows updated. SQL> commit; Commit complete. SQL> create index ind_maclean on maclean(status); Index created. SQL> exec dbms_stats.gather_table_stats('SYS','MACLEAN',cascade=>true, method_opt=>'FOR ALL COLUMNS SIZE 2'); PL/SQL procedure successfully completed. ???????2?bucket????, ??????????????? ???Quest???Guy Harrison???????FREQUENCY????????,??????: rem rem Generate a histogram of data distribution in a column as recorded rem in dba_tab_histograms rem rem Guy Harrison Jan 2010 : www.guyharrison.net rem rem hexstr function is from From http://asktom.oracle.com/pls/asktom/f?p=100:11:0::::P11_QUESTION_ID:707586567563 set pagesize 10000 set lines 120 set verify off col char_value format a10 heading "Endpoint|value" col bucket_count format 99,999,999 heading "bucket|count" col pct format 999.99 heading "Pct" col pct_of_max format a62 heading "Pct of|Max value" rem col endpoint_value format 9999999999999 heading "endpoint|value" CREATE OR REPLACE FUNCTION hexstr (p_number IN NUMBER) RETURN VARCHAR2 AS l_str LONG := TO_CHAR (p_number, 'fm' || RPAD ('x', 50, 'x')); l_return VARCHAR2 (4000); BEGIN WHILE (l_str IS NOT NULL) LOOP l_return := l_return || CHR (TO_NUMBER (SUBSTR (l_str, 1, 2), 'xx')); l_str := SUBSTR (l_str, 3); END LOOP; RETURN (SUBSTR (l_return, 1, 6)); END; / WITH hist_data AS ( SELECT endpoint_value,endpoint_actual_value, NVL(LAG (endpoint_value) OVER (ORDER BY endpoint_value),' ') prev_value, endpoint_number, endpoint_number, endpoint_number - NVL (LAG (endpoint_number) OVER (ORDER BY endpoint_value), 0) bucket_count FROM dba_tab_histograms JOIN dba_tab_col_statistics USING (owner, table_name,column_name) WHERE owner = '&owner' AND table_name = '&table' AND column_name = '&column' AND histogram='FREQUENCY') SELECT nvl(endpoint_actual_value,endpoint_value) endpoint_value , bucket_count, ROUND(bucket_count*100/SUM(bucket_count) OVER(),2) PCT, RPAD(' ',ROUND(bucket_count*50/MAX(bucket_count) OVER()),'*') pct_of_max FROM hist_data; WITH hist_data AS ( SELECT endpoint_value,endpoint_actual_value, NVL(LAG (endpoint_value) OVER (ORDER BY endpoint_value),' ') prev_value, endpoint_number, endpoint_number, endpoint_number - NVL (LAG (endpoint_number) OVER (ORDER BY endpoint_value), 0) bucket_count FROM dba_tab_histograms JOIN dba_tab_col_statistics USING (owner, table_name,column_name) WHERE owner = '&owner' AND table_name = '&table' AND column_name = '&column' AND histogram='FREQUENCY') SELECT hexstr(endpoint_value) char_value, bucket_count, ROUND(bucket_count*100/SUM(bucket_count) OVER(),2) PCT, RPAD(' ',ROUND(bucket_count*50/MAX(bucket_count) OVER()),'*') pct_of_max FROM hist_data ORDER BY endpoint_value; ?????,??????????FREQUENCY?????: ??dbms_stats ?????STATUS=’INVALID’ bucket count=9 percent = 0.04 ,??????10053 trace????????: SQL> explain plan for select * from maclean where status='INVALID'; Explained. SQL>  select * from table(dbms_xplan.display()); PLAN_TABLE_OUTPUT ------------------------------------- Plan hash value: 3087014066 ------------------------------------------------------------------------------------------- | Id  | Operation                   | Name        | Rows  | Bytes | Cost (%CPU)| Time     | ------------------------------------------------------------------------------------------- |   0 | SELECT STATEMENT            |             |     9 |   837 |     2   (0)| 00:00:01 | |   1 |  TABLE ACCESS BY INDEX ROWID| MACLEAN     |     9 |   837 |     2   (0)| 00:00:01 | |*  2 |   INDEX RANGE SCAN          | IND_MACLEAN |     9 |       |     1   (0)| 00:00:01 | ------------------------------------------------------------------------------------------- Predicate Information (identified by operation id): ---------------------------------------------------    2 - access("STATUS"='INVALID') ??????????????CBO???????STATUS=’INVALID’?cardnality?? , ??????????? ,??index range scan??Full table scan? ????????????????10053 trace: SQL> alter system flush shared_pool; System altered. SQL> oradebug setmypid; Statement processed. SQL> oradebug event 10053 trace name context forever ,level 1; Statement processed. SQL> explain plan for select * from maclean where status='INVALID'; Explained. SINGLE TABLE ACCESS PATH Single Table Cardinality Estimation for MACLEAN[MACLEAN] Column (#10): NewDensity:0.000199, OldDensity:0.000022 BktCnt:22640, PopBktCnt:22640, PopValCnt:2, NDV:2 ???NewDensity= bucket_count / SUM(bucket_count) /2 Column (#10): STATUS( AvgLen: 7 NDV: 2 Nulls: 0 Density: 0.000199 Histogram: Freq #Bkts: 2 UncompBkts: 22640 EndPtVals: 2 Table: MACLEAN Alias: MACLEAN Card: Original: 22640.000000 Rounded: 9 Computed: 9.00 Non Adjusted: 9.00 Access Path: TableScan Cost: 85.30 Resp: 85.30 Degree: 0 Cost_io: 85.00 Cost_cpu: 10804625 Resp_io: 85.00 Resp_cpu: 10804625 Access Path: index (AllEqRange) Index: IND_MACLEAN resc_io: 2.00 resc_cpu: 20763 ix_sel: 0.000398 ix_sel_with_filters: 0.000398 Cost: 2.00 Resp: 2.00 Degree: 1 Best:: AccessPath: IndexRange Index: IND_MACLEAN Cost: 2.00 Degree: 1 Resp: 2.00 Card: 9.00 Bytes: 0 ???????????2 bucket?????CBO????????????,???????????????????,???dbms_stats.DEFAULT_METHOD_OPT????????????????????? ???dbms_stats?????????????????????col_usage$??????predicate???????,??col_usage$??<????????SMON??(?):??col_usage$????>? ??????????dbms_stats????????,col_usage$????????????predicate???,??dbms_stats??????????????????, ?: SQL> drop table maclean; Table dropped. SQL> create table maclean as select * from dba_objects; Table created. SQL> update maclean set status='INVALID' where owner='MACLEAN'; 2 rows updated. SQL> commit; Commit complete. SQL> create index ind_maclean on maclean(status); Index created. ??dbms_stats??method_opt??maclean? SQL> exec dbms_stats.gather_table_stats('SYS','MACLEAN'); PL/SQL procedure successfully completed. @histogram.sql Enter value for owner: SYS old  12:    WHERE owner = '&owner' new  12:    WHERE owner = 'SYS' Enter value for table: MACLEAN old  13:      AND table_name = '&table' new  13:      AND table_name = 'MACLEAN' Enter value for column: STATUS old  14:      AND column_name = '&column' new  14:      AND column_name = 'STATUS' no rows selected ????col_usage$?????,????????status????? declare begin for i in 1..500 loop execute immediate ' alter system flush shared_pool'; DBMS_STATS.FLUSH_DATABASE_MONITORING_INFO; execute immediate 'select count(*) from maclean where status=''INVALID'' ' ; end loop; end; / PL/SQL procedure successfully completed. SQL> select obj# from obj$ where name='MACLEAN';       OBJ# ----------      97215 SQL> select * from  col_usage$ where  OBJ#=97215;       OBJ#    INTCOL# EQUALITY_PREDS EQUIJOIN_PREDS NONEQUIJOIN_PREDS RANGE_PREDS LIKE_PREDS NULL_PREDS TIMESTAMP ---------- ---------- -------------- -------------- ----------------- ----------- ---------- ---------- ---------      97215          1              1              0                 0           0          0          0 17-OCT-11      97215         10            499              0                 0           0          0          0 17-OCT-11 SQL> exec dbms_stats.gather_table_stats('SYS','MACLEAN'); PL/SQL procedure successfully completed. @histogram.sql Enter value for owner: SYS Enter value for table: MACLEAN Enter value for column: STATUS Endpoint        bucket         Pct of value            count     Pct Max value ---------- ----------- ------- -------------------------------------------------------------- INVALI               2     .04 VALIC3           5,453   99.96  *************************************************

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  • Put/Post json not working with ODataController if Model has Int64

    - by daryl
    I have this Data Object with an Int64 column: [TableAttribute(Name="dbo.vw_RelationLineOfBusiness")] [DataServiceKey("ProviderRelationLobId")] public partial class RelationLineOfBusiness { #region Column Mappings private System.Guid _Lineofbusiness; private System.String _ContractNumber; private System.Nullable<System.Int32> _ProviderType; private System.String _InsuredProviderType; private System.Guid _ProviderRelationLobId; private System.String _LineOfBusinessDesc; private System.String _CultureCode; private System.String _ContractDesc; private System.Nullable<System.Guid> _ProviderRelationKey; private System.String _ProviderRelationNbr; **private System.Int64 _AssignedNbr;** When I post/Put object through my OData controller using HttpClient and NewtsonSoft: partial class RelationLineOfBusinessController : ODataController { public HttpResponseMessage PutRelationLineOfBusiness([FromODataUri] System.Guid key, Invidasys.VidaPro.Model.RelationLineOfBusiness entity) the entity object is null and the error in my modelstate : "Cannot convert a primitive value to the expected type 'Edm.Int64'. See the inner exception for more details." I noticed when I do a get on my object using the below URL: Invidasys.Rest.Service/VidaPro/RelationLineOfBusiness(guid'c6824edc-23b4-4f76-a777-108d482c0fee') my json looks like the following - I noticed that the AssignedNbr is treated as a string. { "odata.metadata":"Invidasys.Rest.Service/VIDAPro/$metadata#RelationLineOfBusiness/@Element", "Lineofbusiness":"ba129c95-c5bb-4e40-993e-c28ca86fffe4","ContractNumber":null,"ProviderType":null, "InsuredProviderType":"PCP","ProviderRelationLobId":"c6824edc-23b4-4f76-a777-108d482c0fee", "LineOfBusinessDesc":"MEDICAID","CultureCode":"en-US","ContractDesc":null, "ProviderRelationKey":"a2d3b61f-3d76-46f4-9887-f2b0c8966914","ProviderRelationNbr":"4565454645", "AssignedNbr":"1000000045","Ispar":true,"ProviderTypeDesc":null,"InsuredProviderTypeDesc":"Primary Care Physician", "StartDate":"2012-01-01T00:00:00","EndDate":"2014-01-01T00:00:00","Created":"2014-06-13T10:59:33.567", "CreatedBy":"Michael","Updated":"2014-06-13T10:59:33.567","UpdatedBy":"Michael" } When I do a PUT with httpclient the JSON is showing up in my restful services as the following and the json for the AssignedNbr column is not in quotes which results in the restful services failing to build the JSON back to an object. I played with the JSON and put the AssignedNbr in quotes and the request goes through correctly. {"AssignedNbr":1000000045,"ContractDesc":null,"ContractNumber":null,"Created":"/Date(1402682373567-0700)/", "CreatedBy":"Michael","CultureCode":"en-US","EndDate":"/Date(1388559600000-0700)/","InsuredProviderType":"PCP", "InsuredProviderTypeDesc":"Primary Care Physician","Ispar":true,"LineOfBusinessDesc":"MEDICAID", "Lineofbusiness":"ba129c95-c5bb-4e40-993e-c28ca86fffe4","ProviderRelationKey":"a2d3b61f-3d76-46f4-9887-f2b0c8966914", "ProviderRelationLobId":"c6824edc-23b4-4f76-a777-108d482c0fee","ProviderRelationNbr":"4565454645","ProviderType":null, "ProviderTypeDesc":null,"StartDate":"/Date(1325401200000-0700)/","Updated":"/Date(1408374995760-0700)/","UpdatedBy":"ED"} The reason we wanted to expose our business model as restful services was to hide any data validation and expose all our databases in format that is easy to develop against. I looked at the DataServiceContext to see if it would work and it does but it uses XML to communicate between the restful services and the client. Which would work but DataServiceContext does not give the level of messaging that HttpRequestMessage/HttpResponseMessage gives me for informing users on the errors/missing information with their post. We are planning on supporting multiple devices from our restful services platform but that requires that I can use NewtonSoft Json as well as Microsoft's DataContractJsonSerializer if need be. My question is for a restful service standpoint - is there a way I can configure/code the restful services to take in the AssignedNbr as in JSON as without the quotes. Or from a JSON standpoint is their a way I can get the JSON built without getting into the serializing business nor do I want our clients to have deal with custom serializers if they want to write their own apps against our restful services. Any suggestions? Thanks.

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  • How can I create a graph of Nginx responses by HTTP status code?

    - by rmh
    I'm looking to create a graph somewhat similar to this: But instead of graphing requests, graph responses, with a line for each HTTP response code (200 OK, 404 Not Found, 500 Server Error, etc). Creating the graph isn't the issue (use RRDtool, Server Density or something similar), but how can I best retrieve this information from Nginx? Unfortunately, this data isn't available on the page generated by NginxHttpStubStatusModule. If it was, this would be pretty easy.

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