LibGDX - Textures rendering at wrong position
- by ACluelessGuy
Update 2:
Let me further explain my problem since I think that i didn't make it clear enough:
The Y-coordinates on the bottom of my screen should be 0. Instead it is the height of my screen. That means the "higher" i touch/click the screen the less my y-coordinate gets.
Above that the origin is not inside my screen, atleast not the 0…