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  • Back from Russia

    - by Latest Microsoft Blogs
    Thanks everyone who came to my talks on ASP.NET Web Forms and MVC in Moscow last week! Here are the slide decks and demo code for the two talks (You need Visual Studio 2010): What’s New in ASP.NET MVC 2? What’s New in ASP.NET 4 Web Forms? I had a great Read More......(read more)

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  • Getting Current with Visual Studio 2010 for Web Developers

    - by plitwin
    I don't know about you, but I find it kind of crazy at times figuring out if I have the latest of everything there is for the Visual Studio 2010 developer from Microsoft. (This does not include any third-party components, just recommended updates from Microsoft.) And the be honest, the msn.microsoft.com and asp.net sites are not that helpful in figuring this out.In an effort to help, I have enumerated here what the latest VS 2010 setup should include, complete with download links. When you install everything here, you will be able to develop ASP.NET 4.0 Web Forms and ASP.NET MVC 3 applications and web sites in addition to the other stuff your version of Visual Studio supports (e.g., Silverlight, WPF, etc.). These downloads will also include NuGet and the Entity Framework 4.1, so there is no need to download this software separately.Visual Studio 2010. First of all, you need to purchase and install Visual Studio 2010 itself. For the free Express version, you can download it from Visual Web Developer 2010 ExpressVisual Studio Service Pack 1 (released Spring 2011).This is a must-have download that fixes a bunch of bugs and a number of enhancements too including preliminary support for HTML5 and CSS3. See #4 below for better support of these web technologies. Download and install from VS 2010 SP1 download page. You can find details on the features of the service pack here. ASP.NET MVC3 Tools Update (released Spring 2011)If you are using ASP.NET MVC 3, then you should also download install this update for Visual Studio from ASP.NET MVC3 Tools Update download page. This update improves Visual Studio's support for MVC 3, including better scaffolding, NuGet, Entity Framework 4.1, and more. A good overview of the updates can be found in Phil Haack's blog post.Web Standards Update for Microsoft Visual Studio 2010 SP1 (released June 2011)This is an update to VS 2010 SP1 that "brings VS 2010 intellisense & validation as close to W3C specification as we could get via means of an extension". Download and install from Web Standards Update download page. A good description of the changes can be found in the Visual Web Developer Team blog post.Note: I don't control these download pages, so it is possible they will change. If so, I will do my best to update these links. This information was current as of June 24, 2011.

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  • Syncing Data with a Server using Silverlight and HTTP Polling Duplex

    - by dwahlin
    Many applications have the need to stay in-sync with data provided by a service. Although web applications typically rely on standard polling techniques to check if data has changed, Silverlight provides several interesting options for keeping an application in-sync that rely on server “push” technologies. A few years back I wrote several blog posts covering different “push” technologies available in Silverlight that rely on sockets or HTTP Polling Duplex. We recently had a project that looked like it could benefit from pushing data from a server to one or more clients so I thought I’d revisit the subject and provide some updates to the original code posted. If you’ve worked with AJAX before in Web applications then you know that until browsers fully support web sockets or other duplex (bi-directional communication) technologies that it’s difficult to keep applications in-sync with a server without relying on polling. The problem with polling is that you have to check for changes on the server on a timed-basis which can often be wasteful and take up unnecessary resources. With server “push” technologies, data can be pushed from the server to the client as it changes. Once the data is received, the client can update the user interface as appropriate. Using “push” technologies allows the client to listen for changes from the data but stay 100% focused on client activities as opposed to worrying about polling and asking the server if anything has changed. Silverlight provides several options for pushing data from a server to a client including sockets, TCP bindings and HTTP Polling Duplex.  Each has its own strengths and weaknesses as far as performance and setup work with HTTP Polling Duplex arguably being the easiest to setup and get going.  In this article I’ll demonstrate how HTTP Polling Duplex can be used in Silverlight 4 applications to push data and show how you can create a WCF server that provides an HTTP Polling Duplex binding that a Silverlight client can consume.   What is HTTP Polling Duplex? Technologies that allow data to be pushed from a server to a client rely on duplex functionality. Duplex (or bi-directional) communication allows data to be passed in both directions.  A client can call a service and the server can call the client. HTTP Polling Duplex (as its name implies) allows a server to communicate with a client without forcing the client to constantly poll the server. It has the benefit of being able to run on port 80 making setup a breeze compared to the other options which require specific ports to be used and cross-domain policy files to be exposed on port 943 (as with sockets and TCP bindings). Having said that, if you’re looking for the best speed possible then sockets and TCP bindings are the way to go. But, they’re not the only game in town when it comes to duplex communication. The first time I heard about HTTP Polling Duplex (initially available in Silverlight 2) I wasn’t exactly sure how it was any better than standard polling used in AJAX applications. I read the Silverlight SDK, looked at various resources and generally found the following definition unhelpful as far as understanding the actual benefits that HTTP Polling Duplex provided: "The Silverlight client periodically polls the service on the network layer, and checks for any new messages that the service wants to send on the callback channel. The service queues all messages sent on the client callback channel and delivers them to the client when the client polls the service." Although the previous definition explained the overall process, it sounded as if standard polling was used. Fortunately, Microsoft’s Scott Guthrie provided me with a more clear definition several years back that explains the benefits provided by HTTP Polling Duplex quite well (used with his permission): "The [HTTP Polling Duplex] duplex support does use polling in the background to implement notifications – although the way it does it is different than manual polling. It initiates a network request, and then the request is effectively “put to sleep” waiting for the server to respond (it doesn’t come back immediately). The server then keeps the connection open but not active until it has something to send back (or the connection times out after 90 seconds – at which point the duplex client will connect again and wait). This way you are avoiding hitting the server repeatedly – but still get an immediate response when there is data to send." After hearing Scott’s definition the light bulb went on and it all made sense. A client makes a request to a server to check for changes, but instead of the request returning immediately, it parks itself on the server and waits for data. It’s kind of like waiting to pick up a pizza at the store. Instead of calling the store over and over to check the status, you sit in the store and wait until the pizza (the request data) is ready. Once it’s ready you take it back home (to the client). This technique provides a lot of efficiency gains over standard polling techniques even though it does use some polling of its own as a request is initially made from a client to a server. So how do you implement HTTP Polling Duplex in your Silverlight applications? Let’s take a look at the process by starting with the server. Creating an HTTP Polling Duplex WCF Service Creating a WCF service that exposes an HTTP Polling Duplex binding is straightforward as far as coding goes. Add some one way operations into an interface, create a client callback interface and you’re ready to go. The most challenging part comes into play when configuring the service to properly support the necessary binding and that’s more of a cut and paste operation once you know the configuration code to use. To create an HTTP Polling Duplex service you’ll need to expose server-side and client-side interfaces and reference the System.ServiceModel.PollingDuplex assembly (located at C:\Program Files (x86)\Microsoft SDKs\Silverlight\v4.0\Libraries\Server on my machine) in the server project. For the demo application I upgraded a basketball simulation service to support the latest polling duplex assemblies. The service simulates a simple basketball game using a Game class and pushes information about the game such as score, fouls, shots and more to the client as the game changes over time. Before jumping too far into the game push service, it’s important to discuss two interfaces used by the service to communicate in a bi-directional manner. The first is called IGameStreamService and defines the methods/operations that the client can call on the server (see Listing 1). The second is IGameStreamClient which defines the callback methods that a server can use to communicate with a client (see Listing 2).   [ServiceContract(Namespace = "Silverlight", CallbackContract = typeof(IGameStreamClient))] public interface IGameStreamService { [OperationContract(IsOneWay = true)] void GetTeamData(); } Listing 1. The IGameStreamService interface defines server operations that can be called on the server.   [ServiceContract] public interface IGameStreamClient { [OperationContract(IsOneWay = true)] void ReceiveTeamData(List<Team> teamData); [OperationContract(IsOneWay = true, AsyncPattern=true)] IAsyncResult BeginReceiveGameData(GameData gameData, AsyncCallback callback, object state); void EndReceiveGameData(IAsyncResult result); } Listing 2. The IGameStreamClient interfaces defines client operations that a server can call.   The IGameStreamService interface is decorated with the standard ServiceContract attribute but also contains a value for the CallbackContract property.  This property is used to define the interface that the client will expose (IGameStreamClient in this example) and use to receive data pushed from the service. Notice that each OperationContract attribute in both interfaces sets the IsOneWay property to true. This means that the operation can be called and passed data as appropriate, however, no data will be passed back. Instead, data will be pushed back to the client as it’s available.  Looking through the IGameStreamService interface you can see that the client can request team data whereas the IGameStreamClient interface allows team and game data to be received by the client. One interesting point about the IGameStreamClient interface is the inclusion of the AsyncPattern property on the BeginReceiveGameData operation. I initially created this operation as a standard one way operation and it worked most of the time. However, as I disconnected clients and reconnected new ones game data wasn’t being passed properly. After researching the problem more I realized that because the service could take up to 7 seconds to return game data, things were getting hung up. By setting the AsyncPattern property to true on the BeginReceivedGameData operation and providing a corresponding EndReceiveGameData operation I was able to get around this problem and get everything running properly. I’ll provide more details on the implementation of these two methods later in this post. Once the interfaces were created I moved on to the game service class. The first order of business was to create a class that implemented the IGameStreamService interface. Since the service can be used by multiple clients wanting game data I added the ServiceBehavior attribute to the class definition so that I could set its InstanceContextMode to InstanceContextMode.Single (in effect creating a Singleton service object). Listing 3 shows the game service class as well as its fields and constructor.   [ServiceBehavior(ConcurrencyMode = ConcurrencyMode.Multiple, InstanceContextMode = InstanceContextMode.Single)] public class GameStreamService : IGameStreamService { object _Key = new object(); Game _Game = null; Timer _Timer = null; Random _Random = null; Dictionary<string, IGameStreamClient> _ClientCallbacks = new Dictionary<string, IGameStreamClient>(); static AsyncCallback _ReceiveGameDataCompleted = new AsyncCallback(ReceiveGameDataCompleted); public GameStreamService() { _Game = new Game(); _Timer = new Timer { Enabled = false, Interval = 2000, AutoReset = true }; _Timer.Elapsed += new ElapsedEventHandler(_Timer_Elapsed); _Timer.Start(); _Random = new Random(); }} Listing 3. The GameStreamService implements the IGameStreamService interface which defines a callback contract that allows the service class to push data back to the client. By implementing the IGameStreamService interface, GameStreamService must supply a GetTeamData() method which is responsible for supplying information about the teams that are playing as well as individual players.  GetTeamData() also acts as a client subscription method that tracks clients wanting to receive game data.  Listing 4 shows the GetTeamData() method. public void GetTeamData() { //Get client callback channel var context = OperationContext.Current; var sessionID = context.SessionId; var currClient = context.GetCallbackChannel<IGameStreamClient>(); context.Channel.Faulted += Disconnect; context.Channel.Closed += Disconnect; IGameStreamClient client; if (!_ClientCallbacks.TryGetValue(sessionID, out client)) { lock (_Key) { _ClientCallbacks[sessionID] = currClient; } } currClient.ReceiveTeamData(_Game.GetTeamData()); //Start timer which when fired sends updated score information to client if (!_Timer.Enabled) { _Timer.Enabled = true; } } Listing 4. The GetTeamData() method subscribes a given client to the game service and returns. The key the line of code in the GetTeamData() method is the call to GetCallbackChannel<IGameStreamClient>().  This method is responsible for accessing the calling client’s callback channel. The callback channel is defined by the IGameStreamClient interface shown earlier in Listing 2 and used by the server to communicate with the client. Before passing team data back to the client, GetTeamData() grabs the client’s session ID and checks if it already exists in the _ClientCallbacks dictionary object used to track clients wanting callbacks from the server. If the client doesn’t exist it adds it into the collection. It then pushes team data from the Game class back to the client by calling ReceiveTeamData().  Since the service simulates a basketball game, a timer is then started if it’s not already enabled which is then used to randomly send data to the client. When the timer fires, game data is pushed down to the client. Listing 5 shows the _Timer_Elapsed() method that is called when the timer fires as well as the SendGameData() method used to send data to the client. void _Timer_Elapsed(object sender, ElapsedEventArgs e) { int interval = _Random.Next(3000, 7000); lock (_Key) { _Timer.Interval = interval; _Timer.Enabled = false; } SendGameData(_Game.GetGameData()); } private void SendGameData(GameData gameData) { var cbs = _ClientCallbacks.Where(cb => ((IContextChannel)cb.Value).State == CommunicationState.Opened); for (int i = 0; i < cbs.Count(); i++) { var cb = cbs.ElementAt(i).Value; try { cb.BeginReceiveGameData(gameData, _ReceiveGameDataCompleted, cb); } catch (TimeoutException texp) { //Log timeout error } catch (CommunicationException cexp) { //Log communication error } } lock (_Key) _Timer.Enabled = true; } private static void ReceiveGameDataCompleted(IAsyncResult result) { try { ((IGameStreamClient)(result.AsyncState)).EndReceiveGameData(result); } catch (CommunicationException) { // empty } catch (TimeoutException) { // empty } } LIsting 5. _Timer_Elapsed is used to simulate time in a basketball game. When _Timer_Elapsed() fires the SendGameData() method is called which iterates through the clients wanting to be notified of changes. As each client is identified, their respective BeginReceiveGameData() method is called which ultimately pushes game data down to the client. Recall that this method was defined in the client callback interface named IGameStreamClient shown earlier in Listing 2. Notice that BeginReceiveGameData() accepts _ReceiveGameDataCompleted as its second parameter (an AsyncCallback delegate defined in the service class) and passes the client callback as the third parameter. The initial version of the sample application had a standard ReceiveGameData() method in the client callback interface. However, sometimes the client callbacks would work properly and sometimes they wouldn’t which was a little baffling at first glance. After some investigation I realized that I needed to implement an asynchronous pattern for client callbacks to work properly since 3 – 7 second delays are occurring as a result of the timer. Once I added the BeginReceiveGameData() and ReceiveGameDataCompleted() methods everything worked properly since each call was handled in an asynchronous manner. The final task that had to be completed to get the server working properly with HTTP Polling Duplex was adding configuration code into web.config. In the interest of brevity I won’t post all of the code here since the sample application includes everything you need. However, Listing 6 shows the key configuration code to handle creating a custom binding named pollingDuplexBinding and associate it with the service’s endpoint.   <bindings> <customBinding> <binding name="pollingDuplexBinding"> <binaryMessageEncoding /> <pollingDuplex maxPendingSessions="2147483647" maxPendingMessagesPerSession="2147483647" inactivityTimeout="02:00:00" serverPollTimeout="00:05:00"/> <httpTransport /> </binding> </customBinding> </bindings> <services> <service name="GameService.GameStreamService" behaviorConfiguration="GameStreamServiceBehavior"> <endpoint address="" binding="customBinding" bindingConfiguration="pollingDuplexBinding" contract="GameService.IGameStreamService"/> <endpoint address="mex" binding="mexHttpBinding" contract="IMetadataExchange" /> </service> </services>   Listing 6. Configuring an HTTP Polling Duplex binding in web.config and associating an endpoint with it. Calling the Service and Receiving “Pushed” Data Calling the service and handling data that is pushed from the server is a simple and straightforward process in Silverlight. Since the service is configured with a MEX endpoint and exposes a WSDL file, you can right-click on the Silverlight project and select the standard Add Service Reference item. After the web service proxy is created you may notice that the ServiceReferences.ClientConfig file only contains an empty configuration element instead of the normal configuration elements created when creating a standard WCF proxy. You can certainly update the file if you want to read from it at runtime but for the sample application I fed the service URI directly to the service proxy as shown next: var address = new EndpointAddress("http://localhost.:5661/GameStreamService.svc"); var binding = new PollingDuplexHttpBinding(); _Proxy = new GameStreamServiceClient(binding, address); _Proxy.ReceiveTeamDataReceived += _Proxy_ReceiveTeamDataReceived; _Proxy.ReceiveGameDataReceived += _Proxy_ReceiveGameDataReceived; _Proxy.GetTeamDataAsync(); This code creates the proxy and passes the endpoint address and binding to use to its constructor. It then wires the different receive events to callback methods and calls GetTeamDataAsync().  Calling GetTeamDataAsync() causes the server to store the client in the server-side dictionary collection mentioned earlier so that it can receive data that is pushed.  As the server-side timer fires and game data is pushed to the client, the user interface is updated as shown in Listing 7. Listing 8 shows the _Proxy_ReceiveGameDataReceived() method responsible for handling the data and calling UpdateGameData() to process it.   Listing 7. The Silverlight interface. Game data is pushed from the server to the client using HTTP Polling Duplex. void _Proxy_ReceiveGameDataReceived(object sender, ReceiveGameDataReceivedEventArgs e) { UpdateGameData(e.gameData); } private void UpdateGameData(GameData gameData) { //Update Score this.tbTeam1Score.Text = gameData.Team1Score.ToString(); this.tbTeam2Score.Text = gameData.Team2Score.ToString(); //Update ball visibility if (gameData.Action != ActionsEnum.Foul) { if (tbTeam1.Text == gameData.TeamOnOffense) { AnimateBall(this.BB1, this.BB2); } else //Team 2 { AnimateBall(this.BB2, this.BB1); } } if (this.lbActions.Items.Count > 9) this.lbActions.Items.Clear(); this.lbActions.Items.Add(gameData.LastAction); if (this.lbActions.Visibility == Visibility.Collapsed) this.lbActions.Visibility = Visibility.Visible; } private void AnimateBall(Image onBall, Image offBall) { this.FadeIn.Stop(); Storyboard.SetTarget(this.FadeInAnimation, onBall); Storyboard.SetTarget(this.FadeOutAnimation, offBall); this.FadeIn.Begin(); } Listing 8. As the server pushes game data, the client’s _Proxy_ReceiveGameDataReceived() method is called to process the data. In a real-life application I’d go with a ViewModel class to handle retrieving team data, setup data bindings and handle data that is pushed from the server. However, for the sample application I wanted to focus on HTTP Polling Duplex and keep things as simple as possible.   Summary Silverlight supports three options when duplex communication is required in an application including TCP bindins, sockets and HTTP Polling Duplex. In this post you’ve seen how HTTP Polling Duplex interfaces can be created and implemented on the server as well as how they can be consumed by a Silverlight client. HTTP Polling Duplex provides a nice way to “push” data from a server while still allowing the data to flow over port 80 or another port of your choice.   Sample Application Download

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  • Elevating Customer Experience through Enterprise Social Networking

    - by john.brunswick
    I am not sure about most people, but I really dislike automated call center routing systems. They are impersonal and convey a sense that the company I am dealing with does not see the value of providing customer service that increases positive perception of their brand. By the time I am connected with a live support representative I am actually more frustrated than before I originally dialed. Each time a company interacts with its customers or prospects there is an opportunity to enhance that relationship. Technical enablers like call center routing systems can be a double edged sword - providing process efficiencies, but removing the human context of some interactions that can build a lot of long term value and create substantial repeat business. Certain web systems, available through "chat with a representative" now links on some web sites, provide a quick and easy way to get in touch with someone and cut down on help desk calls, but miss the opportunity to deliver an even more personal experience to customers and prospects. As more and more users head to the web for self-service and product information, the quality of this interaction becomes critical to supporting a company's brand image and viability. It takes very little effort to go a step further and elevate customer experience, without adding significant cost through social enterprise software technologies. Enterprise Social Networking Social networking technologies have slowly gained footholds in the enterprise, evolving from something that people may have been simply curious about, to tools that have started to provide tangible value in the enterprise. Much like instant messaging, once considered a toy in the enterprise, expertise search, blogs as communications tools, wikis for tacit knowledge sharing are all seeing adoption in a way that is directly applicable to the business and quickly adding value. So where does social networking come in when trying to enhance customer experience?

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  • Execute TSQL statement with ExecuteStoreQuery in entity framework 4.0

    - by Jalpesh P. Vadgama
    I was playing with entity framework in recent days and I was searching something that how we can execute TSQL statement in entity framework. And I have found one great way to do that with entity framework ‘ExecuteStoreQuery’ method. It’s executes a TSQL statement against data source given enity framework context and returns strongly typed result. You can find more information about ExcuteStoreQuery from following link. http://msdn.microsoft.com/en-us/library/dd487208.aspx So let’s examine how it works. So Let’s first create a table against which we are going to execute TSQL statement. So I have added a SQL Express database as following. Now once we are done with adding a database let’s add a table called Client like following. Here you can see above Client table is very simple. There are only two fields ClientId and ClientName where ClientId is primary key and ClientName is field where we are going to store client name. Now it’s time to add some data to the table. So I have added some test data like following. Now it’s time to add entity framework model class. So right click project->Add new item and select ADO.NET entity model as following. After clicking on add button a wizard will start it will ask whether we need to create model classes from database or not but we already have our client table ready so I have selected generate from database as following. Once you process further in wizard it will be presented a screen where we can select the our table like following. Now once you click finish it will create model classes with for us. Now we need a gridview control where we need to display those data. So in Default.aspx page I have added a grid control like following. <%@ Page Title="Home Page" Language="C#" MasterPageFile="~/Site.master" AutoEventWireup="true" CodeBehind="Default.aspx.cs" Inherits="EntityFramework._Default" %> <asp:Content ID="HeaderContent" runat="server" ContentPlaceHolderID="HeadContent"> </asp:Content> <asp:Content ID="BodyContent" runat="server" ContentPlaceHolderID="MainContent"> <h2> Welcome to ASP.NET! </h2> <p> To learn more about ASP.NET visit <a href="http://www.asp.net" title="ASP.NET Website">www.asp.net</a>. </p> <p> You can also find <a href="http://go.microsoft.com/fwlink/?LinkID=152368&amp;clcid=0x409" title="MSDN ASP.NET Docs">documentation on ASP.NET at MSDN</a>. <asp:GridView ID="grdClient" runat="server"> </asp:GridView> </p> </asp:Content> Now once we are done with adding Gridview its time to write code for server side. So I have written following code in Page_load event of default.aspx page. protected void Page_Load(object sender, EventArgs e) { if (!Page.IsPostBack) { using (var context = new EntityFramework.TestEntities()) { ObjectResult<Client> result = context.ExecuteStoreQuery<Client>("Select * from Client"); grdClient.DataSource = result; grdClient.DataBind(); } } } Here in the above code you can see that I have written create a object of our entity model and then with the help of the ExecuteStoreQuery method I have execute a simple select TSQL statement which will return a object result. I have bind that object result with gridview to display data. So now we are done with coding.So let’s run application in browser. Following is output as expected. That’s it. Hope you like it. Stay tuned for more..Till then happy programming.

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  • Silverlight TV 18: WCF RIA Services Validation

    Just prior to MIX10, Nikhil Kothari appears on the show to demonstrate some of the key advantages around validation when using WCF RIA Services. He demonstrates how to use a Domain Service to expose your domain model and how to create a custom service method to further filter your data server side. Nikhil also shows how the Domain Services generates validation rules using the database attributes such as required fields or maximum string lengths. Other topics Nikhil covers: Domain service generated...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Best jQuery Libraries, Plug-Ins and Controls

    - by schnieds
    Worried About The Loss Of ASP.NET Controls in MVC? Don’t BeIf you are hesitant of moving to ASP.NET MVC because you are worried about losing all of the awesome ASP.NET controls that you are so used to using, don’t be. Wonderful client side controls already exist to replace most, if not all, of the most used ASP.NET controls (and these controls provide a MUCH BETTER user experience.) Here is a list of my favorite jQuery plug-ins and libraries that make user interface development so much easier... [Read More Here]Aaron Schniederhttp://www.churchofficeonline.com

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  • ASP.NET: Using pickup directory for outgoing e-mails

    - by DigiMortal
    Sending e-mails out from web applications is very common task. When we are working on or test our systems with real e-mail addresses we don’t want recipients to receive e-mails (specially if we are using some subset of real data9. In this posting I will show you how to make ASP.NET SMTP client to write e-mails to disc instead of sending them out. SMTP settings for web application I have seen many times the code where all SMTP information is kept in app settings just to read them in code and give to SMTP client. It is not necessary because we can define all these settings under system.web => mailsettings node. If you are using web.config to keep SMTP settings then all you have to do in your code is just to create SmtpClient with empty constructor. var smtpClient = new SmtpClient(); Empty constructor means that all settings are read from web.config file. What is pickup directory? If you want drastically raise e-mail throughput of your SMTP server then it is not very wise plan to communicate with it using SMTP protocol. it adds only additional overhead to your network and SMTP server. Okay, clients make connections, send messages out and it is also overhead we can avoid. If clients write their e-mails to some folder that SMTP server can access then SMTP server has e-mail forwarding as only resource-eager task to do. File operations are way faster than communication over SMTP protocol. The directory where clients write their e-mails as files is called pickup directory. By example, Exchange server has support for pickup directories. And as there are applications with a lot of users who want e-mail notifications then .NET SMTP client supports writing e-mails to pickup directory instead of sending them out. How to configure ASP.NET SMTP to use pickup directory? Let’s say, it is more than easy. It is very easy. This is all you need. <system.net>   <mailSettings>     <smtp deliveryMethod="SpecifiedPickupDirectory">       <specifiedPickupDirectory pickupDirectoryLocation="c:\temp\maildrop\"/>     </smtp>   </mailSettings> </system.net> Now make sure you don’t miss come points: Pickup directory must physically exist because it is not created automatically. IIS (or Cassini) must have write permissions to pickup directory. Go through your code and look for hardcoded SMTP settings. Also take a look at all places in your code where you send out e-mails that there are not some custom settings used for SMTP! Also don’t forget that your mails will be written now to pickup directory and they are not sent out to recipients anymore. Advanced scenario: configuring SMTP client in code In some advanced scenarios you may need to support multiple SMTP servers. If configuration is dynamic or it is not kept in web.config you need to initialize your SmtpClient in code. This is all you need to do. var smtpClient = new SmtpClient(); smtpClient.DeliveryMethod = SmtpDeliveryMethod.SpecifiedPickupDirectory; smtpClient.PickupDirectoryLocation = pickupFolder; Easy, isn’t it? i like when advanced scenarios end up with simple and elegant solutions but not with rocket science. Note for IIS SMTP service SMTP service of IIS is also able to use pickup directory. If you have set up IIS with SMTP service you can configure your ASP.NET application to use IIS pickup folder. In this case you have to use the following setting for delivery method. SmtpDeliveryMethod.PickupDirectoryFromIis You can set this setting also in web.config file. <system.net>   <mailSettings>     <smtp deliveryMethod="PickupDirectoryFromIis" />   </mailSettings> </system.net> Conclusion Who was still using different methods to avoid sending e-mails out in development or testing environment can now remove all the bad code from application and live on mail settings of ASP.NET. It is easy to configure and you have less code to support e-mails when you use built-in e-mail features wisely.

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  • .NET Compiler Platform (Roslyn) , its relevance to developer community and its performance? [on hold]

    - by jerriclynsjohn
    I'm just starting out with a Code-Quality-plugin development for my organization based on the recently released .NET Compiler Platform APIs (Roslyn APIs). I would like to know what are the most relevant possible ways that it could be used by the developer community apart from the usual IDE experience as answered in other questions. I was wondering the implications of opening up a compiler to general public and never came across anything "breakthrough", that could possibly add up to the value of IDE experiences. Is there any performance bottleneck for its implementation since the compiler itself is managed code?

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  • Why after each restart, my local .NET sites take time to load for the first time?

    - by Saeed Neamati
    I'm developing sites based on .NET platform. I usually deploy these sites on my local IIS, so that I can test them and see their functionality before going live. However, each time I restart windows, it seems that sites take a long time to run for the first time. I know about JIT and I'm also aware of this question, but it doesn't answer my question. Does JIT happens every time you restart windows? Is it related to creation of w3wp.exe process? Why sites are so slow for the first request after each restart?

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  • Entity Framework 6: Alpha2 Now Available

    - by ScottGu
    The Entity Framework team recently announced the 2nd alpha release of EF6.   The alpha 2 package is available for download from NuGet. Since this is a pre-release package make sure to select “Include Prereleases” in the NuGet package manager, or execute the following from the package manager console to install it: PM> Install-Package EntityFramework -Pre This week’s alpha release includes a bunch of great improvements in the following areas: Async language support is now available for queries and updates when running on .NET 4.5. Custom conventions now provide the ability to override the default conventions that Code First uses for mapping types, properties, etc. to your database. Multi-tenant migrations allow the same database to be used by multiple contexts with full Code First Migrations support for independently evolving the model backing each context. Using Enumerable.Contains in a LINQ query is now handled much more efficiently by EF and the SQL Server provider resulting greatly improved performance. All features of EF6 (except async) are available on both .NET 4 and .NET 4.5. This includes support for enums and spatial types and the performance improvements that were previously only available when using .NET 4.5. Start-up time for many large models has been dramatically improved thanks to improved view generation performance. Below are some additional details about a few of the improvements above: Async Support .NET 4.5 introduced the Task-Based Asynchronous Pattern that uses the async and await keywords to help make writing asynchronous code easier. EF 6 now supports this pattern. This is great for ASP.NET applications as database calls made through EF can now be processed asynchronously – avoiding any blocking of worker threads. This can increase scalability on the server by allowing more requests to be processed while waiting for the database to respond. The following code shows an MVC controller that is querying a database for a list of location entities:     public class HomeController : Controller     {         LocationContext db = new LocationContext();           public async Task<ActionResult> Index()         {             var locations = await db.Locations.ToListAsync();               return View(locations);         }     } Notice above the call to the new ToListAsync method with the await keyword. When the web server reaches this code it initiates the database request, but rather than blocking while waiting for the results to come back, the thread that is processing the request returns to the thread pool, allowing ASP.NET to process another incoming request with the same thread. In other words, a thread is only consumed when there is actual processing work to do, allowing the web server to handle more concurrent requests with the same resources. A more detailed walkthrough covering async in EF is available with additional information and examples. Also a walkthrough is available showing how to use async in an ASP.NET MVC application. Custom Conventions When working with EF Code First, the default behavior is to map .NET classes to tables using a set of conventions baked into EF. For example, Code First will detect properties that end with “ID” and configure them automatically as primary keys. However, sometimes you cannot or do not want to follow those conventions and would rather provide your own. For example, maybe your primary key properties all end in “Key” instead of “Id”. Custom conventions allow the default conventions to be overridden or new conventions to be added so that Code First can map by convention using whatever rules make sense for your project. The following code demonstrates using custom conventions to set the precision of all decimals to 5. As with other Code First configuration, this code is placed in the OnModelCreating method which is overridden on your derived DbContext class:         protected override void OnModelCreating(DbModelBuilder modelBuilder)         {             modelBuilder.Properties<decimal>()                 .Configure(x => x.HasPrecision(5));           } But what if there are a couple of places where a decimal property should have a different precision? Just as with all the existing Code First conventions, this new convention can be overridden for a particular property simply by explicitly configuring that property using either the fluent API or a data annotation. A more detailed description of custom code first conventions is available here. Community Involvement I blogged a while ago about EF being released under an open source license.  Since then a number of community members have made contributions and these are included in EF6 alpha 2. Two examples of community contributions are: AlirezaHaghshenas contributed a change that increases the startup performance of EF for larger models by improving the performance of view generation. The change means that it is less often necessary to use of pre-generated views. UnaiZorrilla contributed the first community feature to EF: the ability to load all Code First configuration classes in an assembly with a single method call like the following: protected override void OnModelCreating(DbModelBuilder modelBuilder) {        modelBuilder.Configurations            .AddFromAssembly(typeof(LocationContext).Assembly); } This code will find and load all the classes that inherit from EntityTypeConfiguration<T> or ComplexTypeConfiguration<T> in the assembly where LocationContext is defined. This reduces the amount of coupling between the context and Code First configuration classes, and is also a very convenient shortcut for large models. Other upcoming features coming in EF 6 Lots of information about the development of EF6 can be found on the EF CodePlex site, including a roadmap showing the other features that are planned for EF6. One of of the nice upcoming features is connection resiliency, which will automate the process of retying database operations on transient failures common in cloud environments and with databases such as the Windows Azure SQL Database. Another often requested feature that will be included in EF6 is the ability to map stored procedures to query and update operations on entities when using Code First. Summary EF6 is the first open source release of Entity Framework being developed in CodePlex. The alpha 2 preview release of EF6 is now available on NuGet, and contains some really great features for you to try. The EF team are always looking for feedback from developers - especially on the new features such as custom Code First conventions and async support. To provide feedback you can post a comment on the EF6 alpha 2 announcement post, start a discussion or file a bug on the CodePlex site. Hope this helps, Scott P.S. In addition to blogging, I am also now using Twitter for quick updates and to share links. Follow me at: twitter.com/scottgu

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  • Project Turing: Beginning RIA Services

        Turing Project Page: [Novice: 9 | Advanced: 6 ]    FAQ | Table of Contents | Definitions What is this and where do I start? Reposted with VB.Net code     From Database to DataGrid The next step in Project Turing is to create a first iteration of the Silverlight application that will retrieve data from our database.  Using our technology of [...]...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • How do I solve an AntiForgeryToken exception that occurs after an iisreset in my ASP.Net MVC app?

    - by Colin Newell
    I’m having problems with the AntiForgeryToken in ASP.Net MVC. If I do an iisreset on my web server and a user continues with their session they get bounced to a login page. Not terrible but then the AntiForgery token blows up and the only way to get going again is to blow away the cookie on the browser. With the beta version of version 1 it used to go wrong when reading the cookie back in for me so I used to scrub it before asking for a validation token but that was fixed when it was released. For now I think I’ll roll back to my code that fixed the beta problem but I can’t help but think I’m missing something. Is there a simpler solution, heck should I just drop their helper and create a new one from scratch? I get the feeling that a lot of the problem is the fact that it’s tied so deeply into the old ASP.Net pipeline and is trying to kludge it into doing something it wasn’t really designed to do. I had a look in the source code for the ASP.Net MVC 2 RC and it doesn't look like the code has changed much so while I haven't tried it, I don't think there are any answers there. Here is the relevant part of the stack trace of the exception. Edit: I just realised I didn't mention that this is just trying to insert the token on the GET request. This isn't the validation that occurs when you do a POST kicking off. System.Web.Mvc.HttpAntiForgeryException: A required anti-forgery token was not supplied or was invalid. ---> System.Web.HttpException: Validation of viewstate MAC failed. If this application is hosted by a Web Farm or cluster, ensure that <machineKey> configuration specifies the same validationKey and validation algorithm. AutoGenerate cannot be used in a cluster. ---> System.Web.UI.ViewStateException: Invalid viewstate. Client IP: 127.0.0.1 Port: 4991 User-Agent: scrubbed ViewState: scrubbed Referer: blah Path: /oursite/Account/Login ---> System.Security.Cryptography.CryptographicException: Padding is invalid and cannot be removed. at System.Security.Cryptography.RijndaelManagedTransform.DecryptData(Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount, Byte[]& outputBuffer, Int32 outputOffset, PaddingMode paddingMode, Boolean fLast) at System.Security.Cryptography.RijndaelManagedTransform.TransformFinalBlock(Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) at System.Security.Cryptography.CryptoStream.FlushFinalBlock() at System.Web.Configuration.MachineKeySection.EncryptOrDecryptData(Boolean fEncrypt, Byte[] buf, Byte[] modifier, Int32 start, Int32 length, IVType ivType, Boolean useValidationSymAlgo) at System.Web.UI.ObjectStateFormatter.Deserialize(String inputString) --- End of inner exception stack trace --- --- End of inner exception stack trace --- at System.Web.UI.ViewStateException.ThrowError(Exception inner, String persistedState, String errorPageMessage, Boolean macValidationError) at System.Web.UI.ViewStateException.ThrowMacValidationError(Exception inner, String persistedState) at System.Web.UI.ObjectStateFormatter.Deserialize(String inputString) at System.Web.UI.ObjectStateFormatter.System.Web.UI.IStateFormatter.Deserialize(String serializedState) at System.Web.Mvc.AntiForgeryDataSerializer.Deserialize(String serializedToken) --- End of inner exception stack trace --- at System.Web.Mvc.AntiForgeryDataSerializer.Deserialize(String serializedToken) at System.Web.Mvc.HtmlHelper.GetAntiForgeryTokenAndSetCookie(String salt, String domain, String path) at System.Web.Mvc.HtmlHelper.AntiForgeryToken(String salt, String domain, String path)

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  • asp.net mvc 2 web application inside a Web site?

    - by Amitabh
    I have a Asp.Net Web Site deployed as a WebSite inside IIS 7.5. http://localhost/WebSite Then I have a second Asp.Net MVC 2 web application which is deployed as Sub Application inside the above WebSite. So the mvc aplication should work on the following Url. http://localhost/WebSite/MvcApp/ The web site works fine but when I browse the mvc Url http://localhost/WebSite/MvcApp/ It gives following error. HTTP Error 403.14 - Forbidden The Web server is configured to not list the contents of this directory.

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  • When the Microsoft's main support phase for .NET 2.0, .NET 3.0 and .NET 3.5 ends?

    - by Martin Vobr from Rebex
    Hello, I'm wondering until when the .NET Framework 2.0, 3.0, 3.5 will be supported by Microsoft. According to Microsoft Support Lifetime page for developers products the mainstream support phase should last for 5 years and extended support phase for another 5 years. I've found a .NET Framework 2.0 entry in the Support Lifetime Index , however I was unable to find any entry for .NET 3.0 and .NET 3.5 there (or .NET 4.0). According to the .NET framework 2.0 entry mainstream support phase for .NET 2.0 will end at 4/12/2011. I have two questions: Considering that .NET 3.0 and .NET 3.5 depends on .NET 2.0 CLR does it means that mainstream support for .NET 3.x will also end in 4/12/2011? If it's not true what is the end of mainstream support for .NET 3.0 and .NET 3.5?

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  • problem in basic implementation of MVVM pattern - Services

    - by netmajor
    I watch some video and read articles about MVVM pattern and start thinking how should I implement it in my Silverlight app. So at first I create Silverlight application. I think that for clear view I create 3 folders: View - for each user control page in my app, ViewModel - for c# class which will querying date and Model- Entity Data Model of my SQL Server or Oracle Database. And now I am confused, cause I want to implement *WCF/RIA Services/Web services* in my project. In which folder should I put in class of services? I see in examples that Services take date and filtering it and then output data was binding in View - so It looks as ViewModel. But I was sure that someone use Services in Model and that I want to do. But how? Can someone explain me implementing Services as Model? Is my point of view at MVVM is correctly?

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  • What is the best logging solution for a C# .NET 3.5 project?

    - by Odd
    My team is about to start a new enterprise wide ASP.NET development project, quite possibly the largest undertaken by my department so far and the largest project that I've ever worked on. I'm looking for a good logging solution for the system. Firstly, what logging tools are currently available and widely used? Secondly, for an ASP.NET (probably MVC) enterprise applicaiton, which tool is most appropriate based on your experience? So far I've used Log4net almost exclusively for all my previous projects. It's a fantastic tool, however I would like to see if there is anything I've not used out there before I start a project of this magnitude or if there is any reason I would not want to use Log4net for a project of this size.

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  • How to create a reusable Asp.Net Mvc application?

    - by Amitabh
    We have multiple Asp.Net WebSites each running on IIS. Site1 : http://www.Site1.com/ Site2 : http://www.Site2.com/ We have to implement Shopping Cart functionality for each of the above WebSites. For each web site the corresponding shopping cart should work on the following Url. Shopping Cart for Site1 : http://www.Site1.com/shop/cart Shopping Cart for Site2 : http://www.Site2.com/shop/cart We want to develop the Shopping Cart application using Asp.Net MVC 2.0. But it should be reusable in both the above sites.

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