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  • iphone encryption not working

    - by Futur
    I have this encryption/decryption implemented and executes with no error, but i am unable to decrypt the data and im not sure whether the data is encrypted, kindly help. - (NSData *)AES256EncryptWithKey:(NSString *)key { char keyPtr[kCCKeySizeAES256+1]; bzero(keyPtr, sizeof(keyPtr)); [key getCString:keyPtr maxLength:sizeof(keyPtr) encoding:NSUTF8StringEncoding]; NSUInteger dataLength = [strData length]; data = [[NSData alloc] init]; data = [strData dataUsingEncoding:NSUTF8StringEncoding]; size_t bufferSize = dataLength + kCCBlockSizeAES128; void *pribuffer = malloc(bufferSize); size_t numBytesEncrypted = 0; CCCryptorStatus cryptStatus = CCCrypt(kCCEncrypt, kCCAlgorithmAES128, kCCOptionPKCS7Padding, keyPtr, kCCKeySizeAES256, NULL /* initialization vector (optional) */, [data bytes], dataLength, /* input */ [data bytes], bufferSize, /* output */ &numBytesEncrypted); if (cryptStatus == kCCSuccess) { return [NSData dataWithBytesNoCopy:data length:numBytesEncrypted]; }} The decryption is : -(NSData *)AES256DecryptWithKey:(NSString *)key andForData:(NSData *)objDataObject { char keyPtr[kCCKeySizeAES256+1]; bzero(keyPtr, sizeof(keyPtr)); [key getCString:keyPtr maxLength:sizeof(keyPtr) encoding:NSUTF8StringEncoding]; NSUInteger dataLength = [objDataObject length]; size_t bufferSize = dataLength + kCCBlockSizeAES128; void *buffer = malloc(bufferSize); size_t numBytesDecrypted = 0; CCCryptorStatus cryptStatus = CCCrypt(kCCDecrypt, kCCAlgorithmAES128, kCCOptionPKCS7Padding, keyPtr, kCCKeySizeAES256, NULL, [objDataObject bytes], dataLength, [objDataObject bytes], bufferSize, &numBytesDecrypted); if (cryptStatus == kCCSuccess) { return [NSData dataWithBytesNoCopy:objDataObject length:numBytesDecrypted]; } } i call the above methods like this: CryptoClass *obj = [CryptoClass new]; NSData *objData = [obj AES256EncryptWithKey:@"hell"]; NSData *val = [obj AES256DecryptWithKey:@"hell" andForData:objData ]; NSLog(@"decrypted string is : %@ AND LENGTH IS %d",[val description],[val length]); Decryption doesnt seem to happen at all and the encryption - i am not sure about it, kindly help me here.

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  • sqlite3 no insert is done after --> insert into --> SQLITE_DONE

    - by Fra
    Hi all, I'm trying to insert some data in a table using sqlite3 on an iphone... All the error codes I get from the various steps indicate that the operation should have been successful, but in fact, the table remains empty...I think I'm missing something... here the code: sqlite3 *database = nil; NSString *dbPath = [[[ NSBundle mainBundle ] resourcePath ] stringByAppendingPathComponent:@"placemarks.sql"]; if(sqlite3_open([dbPath UTF8String], &database) == SQLITE_OK){ sqlite3_stmt *insert_statement = nil; //where int pk, varchar name,varchar description, blob picture static char *sql = "INSERT INTO placemarks (pk, name, description, picture) VALUES(99,'nnnooooo','dddooooo', '');"; if (sqlite3_prepare_v2(database, sql, -1, &insert_statement, NULL) != SQLITE_OK) { NSAssert1(0, @"Error: failed to prepare statement with message '%s'.", sqlite3_errmsg(database)); } int success = sqlite3_step(insert_statement); int finalized = sqlite3_finalize(insert_statement); NSLog(@"success: %i finalized: %i",success, finalized); NSAssert1(101, @"Error: failed to insert into the database with message '%s'.", sqlite3_errmsg(database)); sqlit3_step returns 101, so SQLITE_DONE, which should be ok.. If I execute the sql statement in the command line it works properly... anyone has an idea? could it be that there's a problem in writing the placemarks.sql because it's in the resources folder? rgds Fra

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  • Testing background audio in the simulator

    - by Cactuar
    I'm experimenting with the new background audio service in iPhone OS 4.0 but I can't get it to work in the simulator. According to this page: iPhone Application Programming Guide: Executing Code in the Background it seems that all I have to do is add the a UIBackgroundModes key with an array containing audio to my Info.plist file and the audio my application plays should automatically continue when I switch to another app. I have done this but the audio still pauses as I switch to another app, when I switch back it continues where it left off. This is the code I'm using to play the sound: NSURL *url = [NSURL fileURLWithPath:[NSString stringWithFormat:@"%@/audio.mp3", [[NSBundle mainBundle] resourcePath]]]; NSError *error; audioPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:url error:&error]; audioPlayer.numberOfLoops = -1; if (audioPlayer == nil) NSLog(@"%@", [error userInfo]); else [audioPlayer play]; Has anyone gotten this to work? Could it be that it would work on an actual device and it's just a problem with the simulator? I'm a bit hesitant to install 4.0 on my phone since I've heard it's still very buggy. Wish I had another device to use only for development.

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  • iPhone: addAnnotation not working when called from another view

    - by Nic Hubbard
    I have two views, the first view has an MKMapView on it named ridesMap. The second view is just a view with a UITableView in it. When you click the save button in the second view, it calls a method from the first view: // Get my first views class MyRidesMapViewController *rideMapView = [[MyRidesMapViewController alloc] init]; // Call the method from my first views class that removes an annotation [rideMapView addAnno:newRidePlacemark.coordinate withTitle:rideTitle.text withSubTitle:address]; This correctly calls the addAnno method, which looks like: - (void)addAnno:(CLLocationCoordinate2D)anno withTitle:(NSString *)annoTitle withSubTitle:(NSString *)subTitle { Annotation *ano = [[[Annotation alloc] init] autorelease]; ano.coordinate = anno; ano.title = annoTitle; ano.subtitle = subTitle; if ([ano conformsToProtocol:@protocol(MKAnnotation)]) { NSLog(@"YES IT DOES!!!"); } [ridesMap addAnnotation:ano]; }//end addAnno This method creates an annotation which does conform to MKAnnotation, and it suppose to add that annotation to the map using the addAnnotation method. But, the annotation never gets added. I NEVER get any errors when the annotation does not get added. But it never appears when the method is called. Why would this be? It seems that I have done everything correctly, and that I am passing a correct MKAnnotation to the addAnnotation method. So, I don't get why it never drops a pin? Could it be because I am calling this method from another view? Why would that matter?

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  • Implementing the ‘defer’ statement from Go in Objective-C?

    - by zoul
    Hello! Today I read about the defer statement in the Go language: A defer statement pushes a function call onto a list. The list of saved calls is executed after the surrounding function returns. Defer is commonly used to simplify functions that perform various clean-up actions. I thought it would be fun to implement something like this in Objective-C. Do you have some idea how to do it? I thought about dispatch finalizers, autoreleased objects and C++ destructors. Autoreleased objects: @interface Defer : NSObject {} + (id) withCode: (dispatch_block_t) block; @end @implementation Defer - (void) dealloc { block(); [super dealloc]; } @end #define defer(__x) [Defer withCode:^{__x}] - (void) function { defer(NSLog(@"Done")); … } Autoreleased objects seem like the only solution that would last at least to the end of the function, as the other solutions would trigger when the current scope ends. On the other hand they could stay in the memory much longer, which would be asking for trouble. Dispatch finalizers were my first thought, because blocks live on the stack and therefore I could easily make something execute when the stack unrolls. But after a peek in the documentation it doesn’t look like I can attach a simple “destructor” function to a block, can I? C++ destructors are about the same thing, I would create a stack-based object with a block to be executed when the destructor runs. This would have the ugly disadvantage of turning the plain .m files into Objective-C++? I don’t really think about using this stuff in production, I’m just interested in various solutions. Can you come up with something working, without obvious disadvantages? Both scope-based and function-based solutions would be interesting.

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  • Subclassing an NSTextField

    - by Hooligancat
    Given all the complex things I seem to cover every day, this appears to be a "what the heck am I doing wrong that seems to simple?" scenario! I would like to subclass an NSTextField to change the background color and text color. For simplicity sake (and to help anyone who hasn't ever subclassed anything before), here is the example of my (simplified) subclass MyNSTextFieldSubclass... Step 1: Create the subclass file: First the header file @interface MyTextFieldSubclass : NSTextField { } @end And the method file @implementation MyTextFieldSubclass -(NSColor *)backgroundColor { return [NSColor redColor]; } -(NSColor *)textColor { return [NSColor yellowColor]; } @end Step 2: Drag an NSTextField to a window in Interface Builder, select the Identity tab in the inspector and select the class MyTextFieldSubclass Step 3: Save the IB file, build and run the application Problem When I run the build, the text field does not reflect the color subclassing. However, I know the subclass is being called because if I add the following method, it gets called on text changes. -(void)textDidChange:(NSNotification *)notification { NSLog(@"My text changed"); } So why does the color change not occur on the text fields? I know that I can set the color in IB, but for anyone who has dealt with a lot of UI elements that all need the same styling, subclassing makes life way, way easier. Ironically, I have never had to subclass an NSTextField before and this one has me stumped. As usual, any and all help very much appreciated. I'm sure it will turn out to be a "Doh!" moment - just cant see the wood for the trees right now (plus I'm exhausted from watching too much World Cup Football early in the morning which never helps).

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  • iPhone accelerometer:didAccelerate: seems to not get called while I am running a loop

    - by AJ
    An accelerometer related question. (Sorry the formatting may not look right, its the first time I am using this site). I got the accelerometer working as expected using the standard code UIAccelerometer *accel = [UIAccelerometer sharedAccelerometer]; accel.delegate = self; accel.updateInterval = 0.1; //I also tried other update values I use NSLog to log every time the accelerometer:didAccelerate: method in my class is called. The function gets called as expected and everything works fine till here. However, when I run a loop, the above method doesn't seem to get called. Something like this float firstAccelValue = globalAccel; //this is the x-accel value (stored in a global by the above method) float nextAccelValue = firstAccelValue; while (nextAccelValue == firstAccelValue){ //do something nextAccelValue = globalAccel; // note globalAccel is updated by the accelerometer method } The above loop never exits, expectedly since the accelerometer:didAccelerate: method is not getting called, and hence globalAccel never changes value. If I use a fixed condition to break the while loop, I can see that after the loop ends, the method calls work fine again. Am I missing something obvious here? Or does the accelerometer method not fire when certain processing is being done? Any help would be greatly appreciated! Thanks!

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  • Play multiple audio files using AVAudioPlayer

    - by inScript09
    Hi all, I am planning on releasing 10 of my song recordings for free but bundled in an iphone app. They are not available on web or itunes or anywhere as of now. I am new to iphone sdk (latest) as you can imagine, so I have been going through the developer documentation, various forums and stackoverflow to learn. Apple's avTouch sample application was a great start. But I want my app to play all the 10 tracks one by one. All the songs are added to resources folder and are named as track1, track2...track10. In the avTouch app code I can see the following 2 parts which is where I think I need to make changes to achieve what I am looking for. But I am lost. // Load the array with the sample file NSURL *fileURL = [[NSURL alloc] initFileURLWithPath: [[NSBundle mainBundle] pathForResource:@"sample" ofType:@"m4a"]]; - (void)audioPlayerDidFinishPlaying:(AVAudioPlayer *)player successfully:(BOOL)flag { if (flag == NO) NSLog(@"Playback finished unsuccessfully"); [player setCurrentTime:0.]; [self updateViewForPlayerState]; } can anyone please help me on 1. how to load the array with all the 10 tracks which are added to resources folder 2. and when I hit play, player should start the first track. when the 1st track ends 2nd track should start and so on for the remaining tracks. Thank You

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  • How to remove NSString Related Memory Leaks?

    - by Rahul Vyas
    in my application this method shows memory leak how do i remove leak? -(void)getOneQuestion:(int)flashcardId categoryID:(int)categoryId { flashCardText = [[NSString alloc] init]; flashCardAnswer=[[NSString alloc] init]; //NSLog(@"%s %d %s", __FILE__, __LINE__, __PRETTY_FUNCTION__, __FUNCTION__); sqlite3 *MyDatabase; sqlite3_stmt *CompiledStatement=nil; NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask,YES); NSString *documentsDirectory = [paths objectAtIndex:0]; NSString *MyDatabasePath = [documentsDirectory stringByAppendingString:@"/flashCardDatabase.sqlite"]; if(sqlite3_open([MyDatabasePath UTF8String],&MyDatabase) == SQLITE_OK) { sqlite3_prepare_v2(MyDatabase, "select flashCardText,flashCardAnswer,flashCardTotalOption from flashcardquestionInfo where flashCardId=? and categoryId=?", -1, &CompiledStatement, NULL); sqlite3_bind_int(CompiledStatement, 1, flashcardId); sqlite3_bind_int(CompiledStatement, 2, categoryId); while(sqlite3_step(CompiledStatement) == SQLITE_ROW) { self.flashCardText = [NSString stringWithUTF8String:(char *)sqlite3_column_text(CompiledStatement,0)]; self.flashCardAnswer= [NSString stringWithUTF8String:(char *)sqlite3_column_text(CompiledStatement,1)]; flashCardTotalOption=[[NSNumber numberWithInt:sqlite3_column_int(CompiledStatement,2)] intValue]; } sqlite3_reset(CompiledStatement); sqlite3_finalize(CompiledStatement); sqlite3_close(MyDatabase); } } this method also shows leaks.....what's wrong with this method? -(void)getMultipleChoiceAnswer:(int)flashCardId { if(optionsList!=nil) [optionsList removeAllObjects]; else optionsList = [[NSMutableArray alloc] init]; sqlite3 *MyDatabase; sqlite3_stmt *CompiledStatement=nil; NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask,YES); NSString *documentsDirectory = [paths objectAtIndex:0]; NSString *MyDatabasePath = [documentsDirectory stringByAppendingString:@"/flashCardDatabase.sqlite"]; if(sqlite3_open([MyDatabasePath UTF8String],&MyDatabase) == SQLITE_OK) { sqlite3_prepare_v2(MyDatabase,"select OptionText from flashCardMultipleAnswer where flashCardId=?", -1, &CompiledStatement, NULL); sqlite3_bind_int(CompiledStatement, 1, flashCardId); while(sqlite3_step(CompiledStatement) == SQLITE_ROW) { [optionsList addObject:[NSString stringWithUTF8String:(char *)sqlite3_column_text(CompiledStatement,0)]]; } sqlite3_reset(CompiledStatement); sqlite3_finalize(CompiledStatement); sqlite3_close(MyDatabase); } }

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  • Memory leak at Autorelease pool in Iphone sdk

    - by monish
    Hi guys, I am getting leak at [pool release]; My code here is: #pragma mark UISearchBarDelegate delegate methods - (void)performSearch:(UISearchBar *)aSearchBar { NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init]; artistName= [aSearchBar.text stringByTrimmingCharactersInSet:[NSCharacterSet whitespaceAndNewlineCharacterSet]]; if ([artistName length] > 0) { [UIApplication sharedApplication].networkActivityIndicatorVisible = YES; LyricsAppDelegate* appDelegate = (LyricsAppDelegate*) [ [UIApplication sharedApplication] delegate]; artistsList=[appDelegate doSearch:artistName ]; [theTableView reloadData]; [UIApplication sharedApplication].networkActivityIndicatorVisible = NO; [UIApplication sharedApplication].networkActivityIndicatorVisible = NO; [aSearchBar resignFirstResponder]; } else { [aSearchBar resignFirstResponder]; } [NSThread exit]; [pool release]; } - (void)searchBarSearchButtonClicked:(UISearchBar *)aSearchBar { @try { [NSThread detachNewThreadSelector:@selector(performSearch:) toTarget:self withObject:aSearchBar]; [aSearchBar resignFirstResponder]; } @catch (NSException * e) { NSLog(@"\n caught an exception"); } @finally { } } Here I am getting leak at [pool release]; in performSearch method. How can I solve this. Anyone's help will be much appreciated. Thank you, Monish.

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  • Printing Pdf using AirPrint causes cut-off content

    - by Jatin Patel
    Here i am printing pdf with size 'pageSize = CGSizeMake(640, 832);'. this size is larget then A4 size page aspected. so i will cut-off some text(means it will not print whole page). while printing same pdf using MAC, it will print whole page with help of option (scale to fit). so can any one help me to come out from this problem.. is there any option in IOS sdk for scale to fit. here is my code.. -(void)printItem { NSArray *aArrPaths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) ; NSString *aStr = [[aArrPaths objectAtIndex:0] stringByAppendingPathComponent:[NSString stringWithFormat:@"PropertyReport_%d.pdf",self.propertyId]]; // NSString *aStr = [[NSBundle mainBundle] pathForResource:@"TRADUZIONE HELP SECTIONS REV2" ofType:@"pdf"]; NSURL *url=[[NSURL alloc] initFileURLWithPath:aStr]; NSData *data=[[NSData alloc] initWithContentsOfURL:url]; printController = [UIPrintInteractionController sharedPrintController]; if(printController && [UIPrintInteractionController canPrintData:data]) { printController.delegate = self; UIPrintInfo *printInfo = [UIPrintInfo printInfo]; printInfo.outputType = UIPrintInfoOutputGeneral; //printInfo.jobName = [NSString stringWithFormat:@"New Image"]; printInfo.duplex = UIPrintInfoDuplexLongEdge; printController.printInfo = printInfo; printController.showsPageRange = YES; printController.printingItem = data; void (^completionHandler)(UIPrintInteractionController *, BOOL, NSError *) = ^(UIPrintInteractionController *printController, BOOL completed, NSError *error) { if (!completed && error) { //NSLog(@"FAILED! due to error in domain %@ with error code %u", error.domain, error.code); } }; // aWebViewPDF.hidden=FALSE; [printController presentAnimated:YES completionHandler:completionHandler]; } } Thanks Jatin Patel

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  • PoptorootViewController fails then removes all Viewcontrollers

    - by Spyker
    Trying to fix a very strange error, i have 3 view controllers that start from the app delegate and push each other accordingly. The 3rd view controller then has a toolbar button that calls the code here: -(void)showEventBrowser; { accelManeger.delegate = nil; NSLog(@"%u",[self.navigationController.viewControllers count]); [self.navigationController popToRootViewControllerAnimated:NO]; } This works the first time round but when i come back to this view controller and try again. Firstly it reports that there are 3 view controllers on the stack. It then deallocs the 2nd view controller in the stack and doesnt crash but will not go any further. If i hit the button again it says there are no view controllers on the stack and fails to respond. I have logs for all the viewdid, viewwill, e.t.c in each view controller and there appears to be no odd behaviour. Also no memory warnings from any view controllers. Why would this work once through but not the second time ?

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  • asyncsocket Write Issue

    - by James
    I am attempting to use asyncsocket to communicate GPS data from a server app on my iPhone to a client app on my macbook. The two devices connect without any problems, and when the first data is sent from the iPhone to the laptop in asyncsocket's didConnectToHost method, the data is sent without hiccup. When I subsequently try to write additional data to the laptop from the locationManager method, however, no data is written. Here is the code: - (void)locationManager:(CLLocationManager *)manager didUpdateToLocation:(CLLocation *)newLocation fromLocation:(CLLocation *)oldLocation { lat = [NSNumber numberWithFloat:newLocation.coordinate.latitude]; [lat retain]; NSLog(@"lat: %1.0f", [lat floatValue]); NSString *msg = [NSString stringWithFormat:@"%1.0f", [lat floatValue]]; NSData *msgData = [msg dataUsingEncoding:NSUTF8StringEncoding]; [listenSocket writeData:msgData withTimeout:-1 tag:0]; } listensocket is my instance of ASyncSocket. I know that no data is being sent because after the initial successful transfer, the didWriteDataWithTag method is not called. Can anyone explain this? Thanks! James

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  • iPad start in Landscape receive only touch within 768x768

    - by user1307179
    It works perfect fine when starting in portrait and also works when you rotate from portrait to landscape and back. It does not work when starting in landscape. But then it works when you rotate from landscape to portrait and back. In landscape starting mode, the screen does not respond with any touch where screen coordinateX greater than 768. What happens in code is, I use status bar orientation to determine original orientation and rotate each view manually. The views display correctly but does not receive touch properly. Then my root view controller will get called when ipad start rotating with: - (void)willRotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration which will rotate every subviews. Root controller: - (void)loadView { self.view = [[UIView alloc]init ]; //initialize child views [self willRotateToInterfaceOrientation:0 duration:0]; } - (void)willRotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration { if ([model isLandscape]) { self.view.frame = CGRectMake(0, 0, 1024, 768-80); } else { self.view.frame = CGRectMake(0, 0, 768, 1024-80); } //rotate child views } My code [model isLandscape] works so I don't need to provide details as to how it works but here are the code anyway: - (bool)isLandscape { if (orientation == UIInterfaceOrientationLandscapeLeft || orientation == UIInterfaceOrientationLandscapeRight) return true; else return false; } -(id) init { [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(orientationChanged:) name:UIDeviceOrientationDidChangeNotification object:nil]; } - (void)orientationChanged:(NSNotification *)notification { UIInterfaceOrientation curOrientation = [[UIDevice currentDevice] orientation]; if (curOrientation == UIDeviceOrientationPortrait || curOrientation == UIDeviceOrientationPortraitUpsideDown || curOrientation == UIDeviceOrientationLandscapeLeft || curOrientation == UIDeviceOrientationLandscapeRight) { orientation = curOrientation; ((AppDelegate*)([UIApplication sharedApplication].delegate)).savedOrientationForRestart = orientation; NSLog(@"changed"); } } -(void)validateOrientation { //first time when initializing orientation UIInterfaceOrientation curOrientation = [[UIDevice currentDevice] orientation]; if (curOrientation != UIDeviceOrientationPortrait && curOrientation != UIDeviceOrientationPortraitUpsideDown && curOrientation != UIDeviceOrientationLandscapeLeft && curOrientation != UIDeviceOrientationLandscapeRight) { orientation = [[UIApplication sharedApplication] statusBarOrientation]; } }

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  • UIView Controller mysteriously getting deallocated

    - by Dan Ray
    I have a UINavigation scheme with a "welcome" page, a middle page, and a detail page. In the middle page, there's a segmented controller that can swap the main body of that page between a table, a calendar, and a MKMapView, each implemented with their own view controller classes. Today I implemented the MapView and its annotations and all of that. It's nice. And a detail disclosure on each callout takes you to the detail page just the same way as if you'd gotten there via the table. Lovely. I also have a right-button-bar button that pushes in a "search" view. From there you can search the data I'm navigating. When it's done filtering the data (an array of objects I'm keeping in a data singleton), it makes the table reload its data, and calls my annotation-clearer-and-builder methods on the map view, and then pops itself out, so the "middle" page (including whatever view was in the guts of it) is back on the screen. Problem is, if I go back and forth between the map and the search a couple times, any mention of the table view causes us to crash with: *** -[CALayer retain]: message sent to deallocated instance 0x710b810. (I obviously have NSZombies turned on.) I put an NSLog in the dealloc method of my table view controller. That thing's never getting called. I don't know if we're ditching it behind the scenes for memory purposes, or if I'm leaking it and can't get my hands back on it, or what. I'm sort of at a loss about where to look. Any hints?

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  • I need to load a video stored in Applications folder in to a UITableView ?

    - by srikanth rongali
    I need to load a video stored in Applications folder in to a table view. When I touched the cell the video plays. I used the following code to get all the video files in to an array. NSFileManager *fileManager = [NSFileManager defaultManager]; NSArray* contents = [fileManager directoryContentsAtPath:@"/Users/srikanth/Desktop/Projects/UF/Table2/Videos"]; for(a = 1; a < [contents count]; a++) NSLog(@"Array contents: %@", [contents objectAtIndex:a]); cells = [[NSMutableArray alloc]initWithCapacity:[contents count]]; But how can I load the videos into UITableView. I used NSBundle for loading videos by giving path. It worked. But, now I need the videos to load from the array contents. When I touch the cell of the table the corresponding file from the array contents si to be loaded. How can I make it? Thank you.

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  • ASIHTTPRequest - HTTPS

    - by Tejaswi Yerukalapudi
    Does ASIHTTPRequest support HTTPS connections? My connection right now works for a HTTP connection and errors if I try a HTTPS Connection. (Goes into requestFailed and gives me a ASIHTTPErrorRequestDomain) -(void) getPatientsList { av.hidden = NO; [av startAnimating]; NSString *urlString = [IP stringByAppendingString:@"Method1"]; NSURL *url = [NSURL URLWithString:urlString]; ASIFormDataRequest *request = [ASIFormDataRequest requestWithURL:url]; NSLog(@"URL = %@",url); [request setRequestMethod:@"POST"]; [request setPostValue:@"val1" forKey:@"key1"]; [request setPostValue:@"val2" forKey:@"key2"]; [request setDelegate:self]; [request startAsynchronous]; } - (void)requestFinished:(ASIHTTPRequest *)request { // Use when fetching text data //NSString *responseString = [request responseString]; // Use when fetching binary data NSData *responseData = [request responseData]; [self parsePatients:responseData]; [av stopAnimating]; av.hidden = YES; } - (void)requestFailed:(ASIHTTPRequest *)request { NSError *error = [request error]; [av stopAnimating]; av.hidden = YES; } Thanks, Teja

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  • Is this a tableView issue or a CoreData Issue

    - by monotreme
    I have a CoreData-driven navigation app and I'm trying to figure out why It's crashing. I've got a hierarchy which is 3 view Controllers deep, all related by coredata relatioships, like this. TableViewA =relationship= TableViewB =relationship= TableViewC I'm honestly a novice at core data and I think my problem lies in the fetched results controller. I have one in TableViewA and another in TableViewB, and no matter how deep I go, the console always cites TableViewB's fetched results controller methods after a crash. Is this the problem? What's happening specifically is if I launch my app and drill down into the hierarchy of one record, let's call it Record1, I can delete sub records to my hearts content. Gone! no problem! But the second I go back to TableViewA and drill down into a different record, let's call that one Record2, and try to delete it's subrecords my app crashes, with the console citing this code from TableViewB as the problem. - (void)controllerWillChangeContent:(NSFetchedResultsController *)controller { // The fetch controller is about to start sending change notifications, so prepare the table view for updates. [self.tableView beginUpdates]; } When I go into the debugger, the specific method it always has a problem with is: if (![x.managedObjectContext save:&error]) { NSLog(@"Unresolved error %@, %@", error, [error userInfo]); abort(); } Just a confirmation of my idiocy with CoreData is all I'm looking for I think. Oh and how many ManagedObjectContexts should I have in an app of this type. I've been told I should have separate ones for adding content, which then should re-integrate into the main one. Is this true? Thanks!

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  • -[NSCFData writeStreamHandleEvent:]: unrecognized selector sent to instance in a stream callback

    - by user295491
    Hi everyone, I am working with streams and sockets in iPhone SDK 3.1.3 the issue is when the program accept a callback and I want to handle this writestream callback the following error is triggered " Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: ' -[NSCFData writeStreamHandleEvent:]: unrecognized selector sent to instance 0x17bc70'" But I don't know how to solve it because everything seems fine. Even when I run the debugger there is no error the program works. Any hint here will help! The code of the callback is: void myWriteStreamCallBack (CFWriteStreamRef stream, CFStreamEventType eventType, void *info){ NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; Connection *handlerEv = [(Connection *)info retain] autorelease]; [handlerEv writeStreamHandleEvent:eventType]; [pool release]; } The code of the writeStreamHandleEvent: - (void)writeStreamHandleEvent:(CFStreamEventType) eventType{ switch(eventType) { case kCFStreamEventOpenCompleted: writeStreamOpen = YES; break; case kCFStreamEventCanAcceptBytes: NSLog(@"Writing in the stream"); [self writeOutgoingBufferToStream]; break; case kCFStreamEventErrorOccurred: error = CFWriteStreamGetError(writeStream); fprintf(stderr, "CFReadStreamGetError returned (%ld, %ld)\n", error.domain, error.error); CFWriteStreamUnscheduleFromRunLoop(writeStream, CFRunLoopGetCurrent(),kCFRunLoopCommonModes); CFWriteStreamClose(writeStream); CFRelease(writeStream); break; case kCFStreamEventEndEncountered: CFWriteStreamUnscheduleFromRunLoop(writeStream, CFRunLoopGetCurrent(),kCFRunLoopCommonModes); CFWriteStreamClose(writeStream); CFRelease(writeStream); break; } } The code of the stream configuration: CFSocketContext ctx = {0, self, nil, nil, nil}; CFWriteStreamSetClient (writeStream,registeredEvents, (CFWriteStreamClientCallBack)&myWriteStreamCallBack,(CFStreamClientContext *)(&ctx) ); CFWriteStreamScheduleWithRunLoop (writeStream, CFRunLoopGetCurrent(), kCFRunLoopDefaultMode); You can see that there is nothing strange!, well at least I don't see it. Thank you in advance.

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  • Custom UITableViewCell changing indexPath While Scrolling ?

    - by Chris
    I have a custom UITableViewCell which I created in Interface Builder. I am successfully Dequeuing cells, but as I scroll, the cells appear to begin calling different indexPaths. In this example, I am feeding the current indexPath.section and indexPath.row into the customCellLabel. As I scroll the table up and down, some of the cells will change. The numbers can be all over the place, but the cells are not skipping around visually. If I comment out the if(cell==nil), then the problem goes away. If I use a standard cell, the problem goes away. Ideas why this might be happening? // Customize the appearance of table view cells. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { UITableViewCell *cell = (UITableViewCell *)[tableView dequeueReusableCellWithIdentifier:@"CalendarEventCell"]; if (cell == nil) { NSLog(@"Creating New Cell !!!!!"); NSArray *nib = [[NSBundle mainBundle] loadNibNamed:@"CalendarEventCell" owner:self options:nil]; cell = (UITableViewCell *)[nib objectAtIndex:0]; cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator; } // Set up the cell... [customCellLabel setText:[NSString stringWithFormat:@"%d - %d",indexPath.section, indexPath.row]]; return cell; }

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  • Modifying UINavigation Bar Buttons in SubViews

    - by james
    I'm having trouble trying to modify the navigation bar in the subview portion of my application. self.navigationItem.rightBarButtonItem = [[[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemDone target:self action:@selector(add_Clicked:)] autorelease]; I have no issues modifying the navigation bar in any of my UIViewControllers classes. The simplified application class outline is as such: AppDelegate - UIViewControllerA (has a left and a right navigationBarButton) - Subview is displayed when a SegmentControl is selected. (Within the subview, I'm trying to modify the right NavigationBarButton that is displayed) [self.view addSubview:newControllerName.view]; Methods I have attempted: Trying to set self.navigationItem.rightBarButtonItem within my subview to a new UIBarButtonItem. Creating a pointer to UIViewControllerA within my AppDelegate. The UIViewControllerA contains a function setNavButton I wrote to set the rightBarButtonItem to a button. Then I am referencing the AppDelegate's reference to UIViewControllerA and attempting to call setNavButton. I included a NSLog call to see if that function is being called and it is executing but the NavigationBar isn't being modified. I'm trying to avoid having to push a UIViewController after the SegmentControl is clicked in UIViewControllerA so that I can simulate the SegmentControl as tabs. I'm not getting any errors during compile or run time. Anyone have any ideas?

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  • CLLocationDistance NaN

    - by Kaspa
    Hi, I'm trying to calculate a distance between two sets of coordinate points in an iPhone application on the fly using - (CLLocationDistance)getDistanceFrom:(const CLLocation *)location I saw that I started getting NaN's in strange places, thus investigated the matter up close, with the following hardcoded values. CLLocationDistance testDistance; placeLocation = [[CLLocation alloc] initWithLatitude:12.236533 longitude:11.011419]; userLocation = [[CLLocation alloc] initWithLatitude:12.236533 longitude:11.011419]; testDistance = [userLocation getDistanceFrom:placeLocation]; if(isnan(testDistance)) NSLog(@"ISNaN!"); [placeLocation release]; [userLocation release]; The above gets called multiple times, and in some situations the testDistance is NaN. I fear I'm missing something very simple here. Anyone have any idea? UPDATE 1: Ok, so I've moved the above code into a new project (put everything in the app delegate), looped it for 100 times and all is fine. This thus suggests that the problem is project related, but this helps very little... since all the variables are in the scope of 1 function. THE SOLUTION: OK, this seems to be a simulator bug. The same code build runs perfectly fine on the device. Case solved.

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  • Getting Safari document title/location with Scripting Bridge does not work in full-screen mode

    - by Mark
    I'm trying to get the URL and document title from the topmost Safari document/tab. I have an AppleScript and an objective-c version using Apple's Scripting Bridge framework. Both versions work fine for most web pages, however when I open a Youtube video in full-screen mode, the Scripting Bridge based version fails. The Apple Script works fine for "normal" and full-screen Safari windows. Can anyone see what is wrong with the Scripting Bridge code below to cause it to fail for full-screen Safari windows? Here the code (I omitted error checking for brevity): AppleScript: tell application "Safari" # Give us some time to open video in full-screen mode delay 10 do JavaScript "document.title" in document 0 end tell Scripting Bridge: SafariApplication* safari = [SBApplication applicationWithBundleIdentifier:@"com.apple.Safari"]; SBElementArray* windows = [safari windows]; SafariTab* currentTab = [[windows objectAtIndex: 0] currentTab]; // This fails when in full-screen mode: id result = [safari doJavaScript: @"document.title" in: currentTab]; NSLog(@"title: %@", result); Scripting Bridge error (with added line breaks): Apple event returned an error. Event = 'sfri'\'dojs'{ '----':'utxt'("document.title"), 'dcnm':'obj '{ 'want':'prop', 'from':'obj '{ 'want':'cwin', 'from':'null'(), 'form':'indx', 'seld':1 }, 'form':'prop', 'seld':'cTab' } } Error info = { ErrorNumber = -1728; ErrorOffendingObject = <SBObject @0x175c2de0: currentTab of SafariWindow 0 of application "Safari" (238)>; } I could not find details about the given error code. It complains about 'currentTab' which shows that the JavaScript event at least made it all the way to Safari. I assume that the current tab receives the event, but refuses to run the JS code, because it is in full-screen mode. However, why does this work for an AppleScript? Don't they use the same code path eventually? Any suggestions are greatly appreciated. Thanks!

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  • NSTableView Drag and Drop not working

    - by macatomy
    Hi, I'm trying to set up very basic drag and drop for my NSTableView. The table view has a single column (with a custom cell). The column is bound to an NSArrayController, and the array controller's content array is bound to an NSArray on my controller object. The data displays fine in the table. I connected the dataSource and delegate outlets of the table view to my controller object, and then implemented these methods: - (BOOL)tableView:(NSTableView *)aTableView writeRowsWithIndexes:(NSIndexSet *)rowIndexes toPasteboard:(NSPasteboard *)pboard { NSLog(@"dragging"); return YES; } - (NSDragOperation)tableView:(NSTableView*)tv validateDrop:(id <NSDraggingInfo>)info proposedRow:(NSInteger)row proposedDropOperation:(NSTableViewDropOperation)op { return NSDragOperationEvery; } - (BOOL)tableView:(NSTableView *)aTableView acceptDrop:(id <NSDraggingInfo>)info row:(NSInteger)row dropOperation:(NSTableViewDropOperation)operation { return YES; } I also registered the drag types in -awakeFromNib: #define MyDragType @"MyDragType" - (void)awakeFromNib { [super awakeFromNib]; [_myTable registerForDraggedTypes:[NSArray arrayWithObjects:MyDragType, nil]]; } The problem is that the -tableView:writeRowsWithIndexes:toPasteboard: method is never called. I've looked at a bunch of examples and I can't figure out anything I'm doing wrong. Could the problem be that I'm using a custom cell? Is there something I'm supposed to override in the cell subclass to enable this functionality? EDIT: Confirmed. Switching the custom cell for a regular NSTextFieldCell made dragging work. Now, how do I make drag and drop work with my custom cell?

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  • Anomalous results getting color components of some UIColors

    - by hkatz
    I'm trying to extract the rgb components of a UIColor in order to hand-build the pixels in a CGBitmapContext. The following sample code works fine for most of the UIColor constants but, confusingly, not all. To wit: CGColorRef color = [[UIColor yellowColor] CGColor]; const float* rgba = CGColorGetComponents(color); float r = rgba[0]; float g = rgba[1]; float b = rgba[2]; float a = rgba[3]; NSLog( @"r=%f g=%f b=%f a=%f", r, g, b, a); The results for [UIColor yellowColor] above are r=1.000000 g=1.000000 b=0.000000 a=1.000000, as expected. [UIColor redColor] gives r=1.000000 g=0.000000 b=0.000000 a=1.000000, again as expected. Similarly for blueColor and greenColor. However, the results for [UIColor blackColor] and [UIColor whiteColor] seem completely anomalous, and I don't know what I'm doing wrong (if indeed I am). To wit, [UIColor blackColor] gives r=0.000000 g=1.000000 b=0.000000 a=0.000000, which is a tranparent green, and [UIColor whiteColor] gives r=1.000000 g=1.000000 b=0.000000 a=0.000000, which is a transparent yellow. I'd appreciate it if somebody could either: (1) explain what I'm doing wrong (2) replicate my anomalous results and tell me it's not me, or (3) hit me over the head with a big hammer so it stops hurting so much. Howard

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