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  • Load PEM encoded private RSA key in Crypto++

    - by 01100110
    Often times, user will have PEM encoded RSA private keys. Crypto++ requires that these keys be in DER format to load. I've been asking people to manually convert their PEM files to DER beforehand using openssl like this: openssl pkcs8 -in in_file.pem -out out_file.der -topk8 -nocrypt -outform der That works fine, but some people don't understand how to do that nor do they want to. So I would like to convert PEM files to DER files automatically within the program. Is it as simple as striping the "-----BEGIN CERTIFICATE-----" and "-----END CERTIFICATE-----" from the PEM or is some other transformation required as well? I've been told that between those markers that it's just b64 encoded DER. Here's some code that demonstrates the issue: // load the private key CryptoPP::RSA::PrivateKey PK; CryptoPP::ByteQueue bytes; try { CryptoPP::FileSource File( rsa.c_str(), true, new CryptoPP::Base64Decoder() ); File.TransferTo( bytes ); bytes.MessageEnd(); // This line Causes BERDecodeError when a PEM encoded file is used PK.Load( bytes ); } catch ( CryptoPP::BERDecodeErr ) { // Convert PEM to DER and try to load the key again } I'd like to avoid making system calls to openssl and do the transformation entirely in Crypto++ so that users can provide either format and things "just work". Thanks for any advice.

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  • Why `is_base_of` works with private inheritance?

    - by Alexey Malistov
    Why the following code works? typedef char (&yes)[1]; typedef char (&no)[2]; template <typename B, typename D> struct Host { operator B*() const; operator D*(); }; template <typename B, typename D> struct is_base_of { template <typename T> static yes check(D*, T); static no check(B*, int); static const bool value = sizeof(check(Host<B,D>(), int())) == sizeof(yes); }; //Test sample class B {}; class D : private B {}; //Exspression is true. int test[is_base_of<B,D>::value && !is_base_of<D,B>::value]; Note that B is private base. Note that operator B*() is const. How does this work? Why this works? Why static yes check(D*, T); is better than static yes check(B*, int); ?

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  • push_back private vectors with 2 methods, one isn't working

    - by jmclem
    I have a class with a private vector of doubles. To access or modify these values, at first I used methods such as void classA::pushVector(double i) { this->vector.push_back(i); } double classA::getVector(int i) { return vector[i]; } This worked for a while until I found I would have to overload a lot of operators for what I needed, so I tried to change it to get and set the vector directly instead of the values, i.e. void classA::setVector(vector<double> vector) { this->vector = vector; } vector<double> classA::getVector() { return vector; } Now, say there is a classB, which has a private classA element, which also has get and set methods to read and write. The problem was when I tried to push back a value to the end vector in classA. void classB::setFirstValue(double first) { this->getClassA().getVector().push_back(first); } This does absolutely nothing to the vector. It remains unchanged and I can't figure out why... Any ideas?

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  • Convert Virtual Key Code to unicode string

    - by Joshua Weinberg
    I have some code I've been using to get the current keyboard layout and convert a virtual key code into a string. This works great in most situations, but I'm having trouble with some specific cases. The one that brought this to light is the accent key next to the backspace key on german QWERTZ keyboards. http://en.wikipedia.org/wiki/File:KB_Germany.svg That key generates the VK code I'd expect kVK_ANSI_Equal but when using a QWERTZ keyboard layout I get no description back. Its ending up as a dead key because its supposed to be composed with another key. Is there any way to catch these cases and do the proper conversion? My current code is below. TISInputSourceRef currentKeyboard = TISCopyCurrentKeyboardInputSource(); CFDataRef uchr = (CFDataRef)TISGetInputSourceProperty(currentKeyboard, kTISPropertyUnicodeKeyLayoutData); const UCKeyboardLayout *keyboardLayout = (const UCKeyboardLayout*)CFDataGetBytePtr(uchr); if(keyboardLayout) { UInt32 deadKeyState = 0; UniCharCount maxStringLength = 255; UniCharCount actualStringLength = 0; UniChar unicodeString[maxStringLength]; OSStatus status = UCKeyTranslate(keyboardLayout, keyCode, kUCKeyActionDown, 0, LMGetKbdType(), kUCKeyTranslateNoDeadKeysBit, &deadKeyState, maxStringLength, &actualStringLength, unicodeString); if(actualStringLength > 0 && status == noErr) return [[NSString stringWithCharacters:unicodeString length:(NSInteger)actualStringLength] uppercaseString]; }

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  • Problem accessing private variables in jQuery like chainable design pattern

    - by novogeek
    Hi folks, I'm trying to create my custom toolbox which imitates jQuery's design pattern. Basically, the idea is somewhat derived from this post: http://stackoverflow.com/questions/2061501/jquery-plugin-design-pattern-common-practice-for-dealing-with-private-function (Check the answer given by "David"). So here is my toolbox function: (function(window){ var mySpace=function(){ return new PrivateSpace(); } var PrivateSpace=function(){ var testCache={}; }; PrivateSpace.prototype={ init:function(){ console.log('init this:', this); return this; }, ajax:function(){ console.log('make ajax calls here'); return this; }, cache:function(key,selector){ console.log('cache selectors here'); testCache[key]=selector; console.log('cached selector: ',testCache); return this; } } window.hmis=window.m$=mySpace(); })(window) Now, if I execute this function like: console.log(m$.cache('firstname','#FirstNameTextbox')); I get an error 'testCache' is not defined. I'm not able to access the variable "testCache" inside my cache function of the prototype. How should I access it? Basically, what I want to do is, I want to cache all my jQuery selectors into an object and use this object in the future.

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  • Can't declare an abstract method private....

    - by Zombies
    I want to do this, yet I can't. Here is my scenario and rational. I have an abstract class for test cases that has an abstract method called test(). The test() method is to be defined by the subclass; it is to be implemented with logic for a certain application, such as CRMAppTestCase extends CompanyTestCase. I don't want the test() method to be invoked directly, I want the super class to call the test() method while the sub class can call a method which calls this (and does other work too, such as setting a current date-time right before the test is executed for example). Example code: public abstract class CompanyTestCase { //I wish this would compile, but it cannot be declared private private abstract void test(); public TestCaseResult performTest() { //do some work which must be done and should be invoked whenever //this method is called (it would be improper to expect the caller // to perform initialization) TestCaseResult result = new TestCaseResult(); result.setBeginTime(new Date()); long time = System.currentTimeMillis(); test(); //invoke test logic result.setDuration(System.currentTimeMillis() - time); return result; } } Then to extend this.... public class CRMAppTestCase extends CompanyTestCase { public void test() { //test logic here } } Then to call it.... TestCaseResult result = new CRMAppTestCase().performTest();

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  • onKeypress Enter Key event on textfield not working in Chrome

    - by rlcrews
    I have a question along the same vein as the one asked here regarding how the enter key is handled in chrome. The effect I am trying to accomplish is to allow the enter key to call a click event of one a button while focus in within the current field. To accomplish this I am using the following code: javascript: <script type="text/javascript"> //attempting to capture keypress for chrome here but this is not working $("#txtContainer").keypress(function (e) { if (e.keyCode == '13') { e.preventDefault(); doClick(buttonname, e); return false; } }); function doClick(buttonName, e) { var key; if (window.event) key = window.event.keyCode; //IE else key = e.which; //firefox if (key == 13) { var btn = document.getElementById(buttonName); if (btn != null) { btn.click(); event.keyCode = 0 } } } </script> within the aspx <form id="form1" runat="server"> <div> <asp:LinkButton ID="newBtn" runat="server" OnClick="btnLogin_Click" Text="ASP Link" /> <asp:TextBox ID="txtContainer" runat="server" Width="100" /> <asp:Label ID="time_lbl" runat="server" /> </div> </form> and within the code behind aspx.cs protected void Page_Load(object sender, EventArgs e) { if (!IsPostBack) { txtContainer.Attributes.Add("onKeyPress", "doClick('" + newBtn.ClientID + "',event)"); } } public void btnLogin_Click(object sender, EventArgs e) { time_lbl.Text = txtContainer.Text; } The above code works fine in FF and IE however chrome continues to submit the entire form vs. capturing the keypress on the enterkey. Thank you for any suggestions.

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  • Learning Python else syntax error

    - by user1441016
    Hi I am learning python by doing the practice problems for Open course at MIT 6.00 Intro to Computer Science. I am Trying to do practice problem 1 part 2 create a recursive function to count the instance of key in target. My code so far... from string import * def countSubStringMatchRecursive (target, key,x,s): if (find(target,key)==find(target,key,s)) and (find(target,key)==find(target,key,(find(target,key)))):#if first and last return (1) elif (find(target,key)==find(target,key,s))and (find(target,key)!=find(target,key,(find(target,key)))):#if first but not last x=1 s= find(target,key) return (countSubStringMatchRecursive(target,key,s,x) elif (find(target,key,s))==-1 and (find(target,key)!=find(target,key,s)):#if last but not first return (x+1) elif:(find(target,key,s))!=-1 and (find(target,key)!=find(target,key,s)):#if not last and not first x=x+1 s= find(target,key,s) return (countSubStringMatchRecursive(target,key,s,x) I getting a syntax error at line 8. I would just like to know what I did wrong there. Dont worry about the other mistakes I should be able to get those sorted out. I just Stuck on this. Thanks.

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  • Help with Collision Resolution?

    - by Milo
    I'm trying to learn about physics by trying to make a simplified GTA 2 clone. My only problem is collision resolution. Everything else works great. I have a rigid body class and from there cars and a wheel class: class RigidBody extends Entity { //linear private Vector2D velocity = new Vector2D(); private Vector2D forces = new Vector2D(); private OBB2D predictionRect = new OBB2D(new Vector2D(), 1.0f, 1.0f, 0.0f); private float mass; private Vector2D deltaVec = new Vector2D(); private Vector2D v = new Vector2D(); //angular private float angularVelocity; private float torque; private float inertia; //graphical private Vector2D halfSize = new Vector2D(); private Bitmap image; private Matrix mat = new Matrix(); private float[] Vector2Ds = new float[2]; private Vector2D tangent = new Vector2D(); private static Vector2D worldRelVec = new Vector2D(); private static Vector2D relWorldVec = new Vector2D(); private static Vector2D pointVelVec = new Vector2D(); public RigidBody() { //set these defaults so we don't get divide by zeros mass = 1.0f; inertia = 1.0f; setLayer(LAYER_OBJECTS); } protected void rectChanged() { if(getWorld() != null) { getWorld().updateDynamic(this); } } //intialize out parameters public void initialize(Vector2D halfSize, float mass, Bitmap bitmap) { //store physical parameters this.halfSize = halfSize; this.mass = mass; image = bitmap; inertia = (1.0f / 20.0f) * (halfSize.x * halfSize.x) * (halfSize.y * halfSize.y) * mass; RectF rect = new RectF(); float scalar = 10.0f; rect.left = (int)-halfSize.x * scalar; rect.top = (int)-halfSize.y * scalar; rect.right = rect.left + (int)(halfSize.x * 2.0f * scalar); rect.bottom = rect.top + (int)(halfSize.y * 2.0f * scalar); setRect(rect); predictionRect.set(rect); } public void setLocation(Vector2D position, float angle) { getRect().set(position, getWidth(), getHeight(), angle); rectChanged(); } public void setPredictionLocation(Vector2D position, float angle) { getPredictionRect().set(position, getWidth(), getHeight(), angle); } public void setPredictionCenter(Vector2D center) { getPredictionRect().moveTo(center); } public void setPredictionAngle(float angle) { predictionRect.setAngle(angle); } public Vector2D getPosition() { return getRect().getCenter(); } public OBB2D getPredictionRect() { return predictionRect; } @Override public void update(float timeStep) { doUpdate(false,timeStep); } public void doUpdate(boolean prediction, float timeStep) { //integrate physics //linear Vector2D acceleration = Vector2D.scalarDivide(forces, mass); if(prediction) { Vector2D velocity = Vector2D.add(this.velocity, Vector2D.scalarMultiply(acceleration, timeStep)); Vector2D c = getRect().getCenter(); c = Vector2D.add(getRect().getCenter(), Vector2D.scalarMultiply(velocity , timeStep)); setPredictionCenter(c); //forces = new Vector2D(0,0); //clear forces } else { velocity.x += (acceleration.x * timeStep); velocity.y += (acceleration.y * timeStep); //velocity = Vector2D.add(velocity, Vector2D.scalarMultiply(acceleration, timeStep)); Vector2D c = getRect().getCenter(); v.x = getRect().getCenter().getX() + (velocity.x * timeStep); v.y = getRect().getCenter().getY() + (velocity.y * timeStep); deltaVec.x = v.x - c.x; deltaVec.y = v.y - c.y; deltaVec.normalize(); setCenter(v.x, v.y); forces.x = 0; //clear forces forces.y = 0; } //angular float angAcc = torque / inertia; if(prediction) { float angularVelocity = this.angularVelocity + angAcc * timeStep; setPredictionAngle(getAngle() + angularVelocity * timeStep); //torque = 0; //clear torque } else { angularVelocity += angAcc * timeStep; setAngle(getAngle() + angularVelocity * timeStep); torque = 0; //clear torque } } public void updatePrediction(float timeStep) { doUpdate(true, timeStep); } //take a relative Vector2D and make it a world Vector2D public Vector2D relativeToWorld(Vector2D relative) { mat.reset(); Vector2Ds[0] = relative.x; Vector2Ds[1] = relative.y; mat.postRotate(JMath.radToDeg(getAngle())); mat.mapVectors(Vector2Ds); relWorldVec.x = Vector2Ds[0]; relWorldVec.y = Vector2Ds[1]; return new Vector2D(Vector2Ds[0], Vector2Ds[1]); } //take a world Vector2D and make it a relative Vector2D public Vector2D worldToRelative(Vector2D world) { mat.reset(); Vector2Ds[0] = world.x; Vector2Ds[1] = world.y; mat.postRotate(JMath.radToDeg(-getAngle())); mat.mapVectors(Vector2Ds); return new Vector2D(Vector2Ds[0], Vector2Ds[1]); } //velocity of a point on body public Vector2D pointVelocity(Vector2D worldOffset) { tangent.x = -worldOffset.y; tangent.y = worldOffset.x; return Vector2D.add( Vector2D.scalarMultiply(tangent, angularVelocity) , velocity); } public void applyForce(Vector2D worldForce, Vector2D worldOffset) { //add linear force forces.x += worldForce.x; forces.y += worldForce.y; //add associated torque torque += Vector2D.cross(worldOffset, worldForce); } @Override public void draw( GraphicsContext c) { c.drawRotatedScaledBitmap(image, getPosition().x, getPosition().y, getWidth(), getHeight(), getAngle()); } public Vector2D getVelocity() { return velocity; } public void setVelocity(Vector2D velocity) { this.velocity = velocity; } public Vector2D getDeltaVec() { return deltaVec; } } Vehicle public class Wheel { private Vector2D forwardVec; private Vector2D sideVec; private float wheelTorque; private float wheelSpeed; private float wheelInertia; private float wheelRadius; private Vector2D position = new Vector2D(); public Wheel(Vector2D position, float radius) { this.position = position; setSteeringAngle(0); wheelSpeed = 0; wheelRadius = radius; wheelInertia = (radius * radius) * 1.1f; } public void setSteeringAngle(float newAngle) { Matrix mat = new Matrix(); float []vecArray = new float[4]; //forward Vector vecArray[0] = 0; vecArray[1] = 1; //side Vector vecArray[2] = -1; vecArray[3] = 0; mat.postRotate(newAngle / (float)Math.PI * 180.0f); mat.mapVectors(vecArray); forwardVec = new Vector2D(vecArray[0], vecArray[1]); sideVec = new Vector2D(vecArray[2], vecArray[3]); } public void addTransmissionTorque(float newValue) { wheelTorque += newValue; } public float getWheelSpeed() { return wheelSpeed; } public Vector2D getAnchorPoint() { return position; } public Vector2D calculateForce(Vector2D relativeGroundSpeed, float timeStep, boolean prediction) { //calculate speed of tire patch at ground Vector2D patchSpeed = Vector2D.scalarMultiply(Vector2D.scalarMultiply( Vector2D.negative(forwardVec), wheelSpeed), wheelRadius); //get velocity difference between ground and patch Vector2D velDifference = Vector2D.add(relativeGroundSpeed , patchSpeed); //project ground speed onto side axis Float forwardMag = new Float(0.0f); Vector2D sideVel = velDifference.project(sideVec); Vector2D forwardVel = velDifference.project(forwardVec, forwardMag); //calculate super fake friction forces //calculate response force Vector2D responseForce = Vector2D.scalarMultiply(Vector2D.negative(sideVel), 2.0f); responseForce = Vector2D.subtract(responseForce, forwardVel); float topSpeed = 500.0f; //calculate torque on wheel wheelTorque += forwardMag * wheelRadius; //integrate total torque into wheel wheelSpeed += wheelTorque / wheelInertia * timeStep; //top speed limit (kind of a hack) if(wheelSpeed > topSpeed) { wheelSpeed = topSpeed; } //clear our transmission torque accumulator wheelTorque = 0; //return force acting on body return responseForce; } public void setTransmissionTorque(float newValue) { wheelTorque = newValue; } public float getTransmissionTourque() { return wheelTorque; } public void setWheelSpeed(float speed) { wheelSpeed = speed; } } //our vehicle object public class Vehicle extends RigidBody { private Wheel [] wheels = new Wheel[4]; private boolean throttled = false; public void initialize(Vector2D halfSize, float mass, Bitmap bitmap) { //front wheels wheels[0] = new Wheel(new Vector2D(halfSize.x, halfSize.y), 0.45f); wheels[1] = new Wheel(new Vector2D(-halfSize.x, halfSize.y), 0.45f); //rear wheels wheels[2] = new Wheel(new Vector2D(halfSize.x, -halfSize.y), 0.75f); wheels[3] = new Wheel(new Vector2D(-halfSize.x, -halfSize.y), 0.75f); super.initialize(halfSize, mass, bitmap); } public void setSteering(float steering) { float steeringLock = 0.13f; //apply steering angle to front wheels wheels[0].setSteeringAngle(steering * steeringLock); wheels[1].setSteeringAngle(steering * steeringLock); } public void setThrottle(float throttle, boolean allWheel) { float torque = 85.0f; throttled = true; //apply transmission torque to back wheels if (allWheel) { wheels[0].addTransmissionTorque(throttle * torque); wheels[1].addTransmissionTorque(throttle * torque); } wheels[2].addTransmissionTorque(throttle * torque); wheels[3].addTransmissionTorque(throttle * torque); } public void setBrakes(float brakes) { float brakeTorque = 15.0f; //apply brake torque opposing wheel vel for (Wheel wheel : wheels) { float wheelVel = wheel.getWheelSpeed(); wheel.addTransmissionTorque(-wheelVel * brakeTorque * brakes); } } public void doUpdate(float timeStep, boolean prediction) { for (Wheel wheel : wheels) { float wheelVel = wheel.getWheelSpeed(); //apply negative force to naturally slow down car if(!throttled && !prediction) wheel.addTransmissionTorque(-wheelVel * 0.11f); Vector2D worldWheelOffset = relativeToWorld(wheel.getAnchorPoint()); Vector2D worldGroundVel = pointVelocity(worldWheelOffset); Vector2D relativeGroundSpeed = worldToRelative(worldGroundVel); Vector2D relativeResponseForce = wheel.calculateForce(relativeGroundSpeed, timeStep,prediction); Vector2D worldResponseForce = relativeToWorld(relativeResponseForce); applyForce(worldResponseForce, worldWheelOffset); } //no throttling yet this frame throttled = false; if(prediction) { super.updatePrediction(timeStep); } else { super.update(timeStep); } } @Override public void update(float timeStep) { doUpdate(timeStep,false); } public void updatePrediction(float timeStep) { doUpdate(timeStep,true); } public void inverseThrottle() { float scalar = 0.2f; for(Wheel wheel : wheels) { wheel.setTransmissionTorque(-wheel.getTransmissionTourque() * scalar); wheel.setWheelSpeed(-wheel.getWheelSpeed() * 0.1f); } } } And my big hack collision resolution: private void update() { camera.setPosition((vehicle.getPosition().x * camera.getScale()) - ((getWidth() ) / 2.0f), (vehicle.getPosition().y * camera.getScale()) - ((getHeight() ) / 2.0f)); //camera.move(input.getAnalogStick().getStickValueX() * 15.0f, input.getAnalogStick().getStickValueY() * 15.0f); if(input.isPressed(ControlButton.BUTTON_GAS)) { vehicle.setThrottle(1.0f, false); } if(input.isPressed(ControlButton.BUTTON_STEAL_CAR)) { vehicle.setThrottle(-1.0f, false); } if(input.isPressed(ControlButton.BUTTON_BRAKE)) { vehicle.setBrakes(1.0f); } vehicle.setSteering(input.getAnalogStick().getStickValueX()); //vehicle.update(16.6666666f / 1000.0f); boolean colided = false; vehicle.updatePrediction(16.66666f / 1000.0f); List<Entity> buildings = world.queryStaticSolid(vehicle,vehicle.getPredictionRect()); if(buildings.size() > 0) { colided = true; } if(!colided) { vehicle.update(16.66f / 1000.0f); } else { Vector2D delta = vehicle.getDeltaVec(); vehicle.setVelocity(Vector2D.negative(vehicle.getVelocity().multiply(0.2f)). add(delta.multiply(-1.0f))); vehicle.inverseThrottle(); } } Here is OBB public class OBB2D { // Corners of the box, where 0 is the lower left. private Vector2D corner[] = new Vector2D[4]; private Vector2D center = new Vector2D(); private Vector2D extents = new Vector2D(); private RectF boundingRect = new RectF(); private float angle; //Two edges of the box extended away from corner[0]. private Vector2D axis[] = new Vector2D[2]; private double origin[] = new double[2]; public OBB2D(Vector2D center, float w, float h, float angle) { set(center,w,h,angle); } public OBB2D(float left, float top, float width, float height) { set(new Vector2D(left + (width / 2), top + (height / 2)),width,height,0.0f); } public void set(Vector2D center,float w, float h,float angle) { Vector2D X = new Vector2D( (float)Math.cos(angle), (float)Math.sin(angle)); Vector2D Y = new Vector2D((float)-Math.sin(angle), (float)Math.cos(angle)); X = X.multiply( w / 2); Y = Y.multiply( h / 2); corner[0] = center.subtract(X).subtract(Y); corner[1] = center.add(X).subtract(Y); corner[2] = center.add(X).add(Y); corner[3] = center.subtract(X).add(Y); computeAxes(); extents.x = w / 2; extents.y = h / 2; computeDimensions(center,angle); } private void computeDimensions(Vector2D center,float angle) { this.center.x = center.x; this.center.y = center.y; this.angle = angle; boundingRect.left = Math.min(Math.min(corner[0].x, corner[3].x), Math.min(corner[1].x, corner[2].x)); boundingRect.top = Math.min(Math.min(corner[0].y, corner[1].y),Math.min(corner[2].y, corner[3].y)); boundingRect.right = Math.max(Math.max(corner[1].x, corner[2].x), Math.max(corner[0].x, corner[3].x)); boundingRect.bottom = Math.max(Math.max(corner[2].y, corner[3].y),Math.max(corner[0].y, corner[1].y)); } public void set(RectF rect) { set(new Vector2D(rect.centerX(),rect.centerY()),rect.width(),rect.height(),0.0f); } // Returns true if other overlaps one dimension of this. private boolean overlaps1Way(OBB2D other) { for (int a = 0; a < axis.length; ++a) { double t = other.corner[0].dot(axis[a]); // Find the extent of box 2 on axis a double tMin = t; double tMax = t; for (int c = 1; c < corner.length; ++c) { t = other.corner[c].dot(axis[a]); if (t < tMin) { tMin = t; } else if (t > tMax) { tMax = t; } } // We have to subtract off the origin // See if [tMin, tMax] intersects [0, 1] if ((tMin > 1 + origin[a]) || (tMax < origin[a])) { // There was no intersection along this dimension; // the boxes cannot possibly overlap. return false; } } // There was no dimension along which there is no intersection. // Therefore the boxes overlap. return true; } //Updates the axes after the corners move. Assumes the //corners actually form a rectangle. private void computeAxes() { axis[0] = corner[1].subtract(corner[0]); axis[1] = corner[3].subtract(corner[0]); // Make the length of each axis 1/edge length so we know any // dot product must be less than 1 to fall within the edge. for (int a = 0; a < axis.length; ++a) { axis[a] = axis[a].divide((axis[a].length() * axis[a].length())); origin[a] = corner[0].dot(axis[a]); } } public void moveTo(Vector2D center) { Vector2D centroid = (corner[0].add(corner[1]).add(corner[2]).add(corner[3])).divide(4.0f); Vector2D translation = center.subtract(centroid); for (int c = 0; c < 4; ++c) { corner[c] = corner[c].add(translation); } computeAxes(); computeDimensions(center,angle); } // Returns true if the intersection of the boxes is non-empty. public boolean overlaps(OBB2D other) { if(right() < other.left()) { return false; } if(bottom() < other.top()) { return false; } if(left() > other.right()) { return false; } if(top() > other.bottom()) { return false; } if(other.getAngle() == 0.0f && getAngle() == 0.0f) { return true; } return overlaps1Way(other) && other.overlaps1Way(this); } public Vector2D getCenter() { return center; } public float getWidth() { return extents.x * 2; } public float getHeight() { return extents.y * 2; } public void setAngle(float angle) { set(center,getWidth(),getHeight(),angle); } public float getAngle() { return angle; } public void setSize(float w,float h) { set(center,w,h,angle); } public float left() { return boundingRect.left; } public float right() { return boundingRect.right; } public float bottom() { return boundingRect.bottom; } public float top() { return boundingRect.top; } public RectF getBoundingRect() { return boundingRect; } public boolean overlaps(float left, float top, float right, float bottom) { if(right() < left) { return false; } if(bottom() < top) { return false; } if(left() > right) { return false; } if(top() > bottom) { return false; } return true; } }; What I do is when I predict a hit on the car, I force it back. It does not work that well and seems like a bad idea. What could I do to have more proper collision resolution. Such that if I hit a wall I will never get stuck in it and if I hit the side of a wall I can steer my way out of it. Thanks I found this nice ppt. It talks about pulling objects apart and calculating new velocities. How could I calc new velocities in my case? http://www.google.ca/url?sa=t&rct=j&q=&esrc=s&source=web&cd=2&ved=0CC8QFjAB&url=http%3A%2F%2Fcoitweb.uncc.edu%2F~tbarnes2%2FGameDesignFall05%2FSlides%2FCh4.2-CollDet.ppt&ei=x4ucULy5M6-N0QGRy4D4Cg&usg=AFQjCNG7FVDXWRdLv8_-T5qnFyYld53cTQ&cad=rja

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  • MySQL foreign key creation with alter table command

    - by user313338
    I created some tables using MySQL Workbench, and then did forward ‘forward engineer’ to create scripts to create these tables. BUT, the scripts lead me to a number of problems. One of which involves the foreign keys. So I tried creating separate foreign key additions using alter table and I am still getting problems. The code is below (the set statements, drop/create statements I left in … though I don’t think they should matter for this): SET @OLD_UNIQUE_CHECKS=@@UNIQUE_CHECKS, UNIQUE_CHECKS=0; SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0; SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='TRADITIONAL'; DROP SCHEMA IF EXISTS `mydb` ; CREATE SCHEMA IF NOT EXISTS `mydb` DEFAULT CHARACTER SET latin1 COLLATE latin1_swedish_ci ; -- ----------------------------------------------------- -- Table `mydb`.`User` -- ----------------------------------------------------- DROP TABLE IF EXISTS `mydb`.`User` ; CREATE TABLE IF NOT EXISTS `mydb`.`User` ( `UserName` VARCHAR(35) NOT NULL , `Num_Accts` INT NOT NULL , `Password` VARCHAR(45) NULL , `Email` VARCHAR(45) NULL , `User_ID` INT NOT NULL AUTO_INCREMENT , PRIMARY KEY (`User_ID`) ) ENGINE = InnoDB; -- ----------------------------------------------------- -- Table `mydb`.`User_Space` -- ----------------------------------------------------- DROP TABLE IF EXISTS `mydb`.`User_Space` ; CREATE TABLE IF NOT EXISTS `mydb`.`User_Space` ( `User_UserName` VARCHAR(35) NOT NULL , `User_Space_ID` INT NOT NULL AUTO_INCREMENT , PRIMARY KEY (`User_Space_ID`), FOREIGN KEY (`User_UserName`) REFERENCES `mydb`.`User` (`UserName`) ON UPDATE CASCADE ON DELETE CASCADE) ENGINE = InnoDB; SET SQL_MODE=@OLD_SQL_MODE; SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS; SET UNIQUE_CHECKS=@OLD_UNIQUE_CHECKS; The error this produces is: Error Code: 1005 Can't create table 'mydb.user_space' (errno: 150) Anybody know what the heck I’m doing wrong?? And anybody else have problems with the script generation done by mysql workbench? It’s a nice tool, but annoying that it pumps out scripts that don’t work for me. [As an fyi here’s the script it auto-generates: SET @OLD_UNIQUE_CHECKS=@@UNIQUE_CHECKS, UNIQUE_CHECKS=0; SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0; SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='TRADITIONAL'; DROP SCHEMA IF EXISTS `mydb` ; CREATE SCHEMA IF NOT EXISTS `mydb` DEFAULT CHARACTER SET latin1 COLLATE latin1_swedish_ci ; -- ----------------------------------------------------- -- Table `mydb`.`User` -- ----------------------------------------------------- DROP TABLE IF EXISTS `mydb`.`User` ; CREATE TABLE IF NOT EXISTS `mydb`.`User` ( `UserName` VARCHAR(35) NOT NULL , `Num_Accts` INT NOT NULL , `Password` VARCHAR(45) NULL , `Email` VARCHAR(45) NULL , `User_ID` INT NOT NULL AUTO_INCREMENT , PRIMARY KEY (`User_ID`) ) ENGINE = InnoDB; -- ----------------------------------------------------- -- Table `mydb`.`User_Space` -- ----------------------------------------------------- DROP TABLE IF EXISTS `mydb`.`User_Space` ; CREATE TABLE IF NOT EXISTS `mydb`.`User_Space` ( `User_Space_ID` INT NOT NULL AUTO_INCREMENT , PRIMARY KEY (`User_Space_ID`) , INDEX `User_ID` () , CONSTRAINT `User_ID` FOREIGN KEY () REFERENCES `mydb`.`User` () ON DELETE NO ACTION ON UPDATE NO ACTION) ENGINE = InnoDB; SET SQL_MODE=@OLD_SQL_MODE; SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS; SET UNIQUE_CHECKS=@OLD_UNIQUE_CHECKS; ** Thanks!]

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  • Foreign key pointing to different tables

    - by Álvaro G. Vicario
    I'm implementing a table per subclass design I discussed in a previous question. It's a product database where products can have very different attributes depending on their type, but attributes are fixed for each type and types are not manageable at all. I have a master table that holds common attributes: product_type ============ product_type_id INT product_type_name VARCHAR E.g.: 1 'Magazine' 2 'Web site' product ======= product_id INT product_name VARCHAR product_type_id INT -> Foreign key to product_type.product_type_id valid_since DATETIME valid_to DATETIME E.g. 1 'Foo Magazine' 1 '1998-12-01' NULL 2 'Bar Weekly Review' 1 '2005-01-01' NULL 3 'E-commerce App' 2 '2009-10-15' NULL 4 'CMS' 2 '2010-02-01' NULL ... and one subtable for each product type: item_magazine ============= item_magazine_id INT title VARCHAR product_id INT -> Foreign key to product.product_id issue_number INT pages INT copies INT close_date DATETIME release_date DATETIME E.g. 1 'Foo Magazine Regular Issue' 1 89 52 150000 '2010-06-25' '2010-06-31' 2 'Foo Magazine Summer Special' 1 90 60 175000 '2010-07-25' '2010-07-31' 3 'Bar Weekly Review Regular Issue' 2 12 16 20000 '2010-06-01' '2010-06-02' item_web_site ============= item_web_site_id INT name VARCHAR product_id INT -> Foreign key to product.product_id bandwidth INT hits INT date_from DATETIME date_to DATETIME E.g. 1 'The Carpet Store' 3 10 90000 '2010-06-01' NULL 2 'Penauts R Us' 3 20 180000 '2010-08-01' NULL 3 'Springfield Cattle Fair' 4 15 150000 '2010-05-01' '2010-10-31' Now I want to add some fees that relate to one specific item. Since there are very little subtypes, it's feasible to do this: fee === fee_id INT fee_description VARCHAR item_magazine_id INT -> Foreign key to item_magazine.item_magazine_id item_web_site_id INT -> Foreign key to item_web_site.item_web_site_id net_price DECIMAL E.g.: 1 'Front cover' 2 NULL 1999.99 2 'Half page' 2 NULL 500.00 3 'Square banner' NULL 3 790.50 4 'Animation' NULL 3 2000.00 I have tight foreign keys to handle cascaded editions and I presume I can add a constraint so only one of the IDs is NOT NULL. However, my intuition suggests that it would be cleaner to get rid of the item_WHATEVER_id columns and keep a separate table: fee_to_item =========== fee_id INT -> Foreign key to fee.fee_id product_id INT -> Foreign key to product.product_id item_id INT -> ??? But I can't figure out how to create foreign keys on item_id since the source table varies depending on product_id. Should I stick to my original idea?

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  • One registry key for many products not deleted on uninstall

    - by NC1
    My company has many products, we want to create a registry key Software\$(var.Manufacturer)that will have all of our products if our customers have installed more than one (which is likely) I then want to have a secondary key for each of our products which get removed on uninstall but the main one does not. I have tried to achieve this like below but my main key gets deleted so all of my other products also get deleted from the registry. I know this is trivial but I cannot find an answer. <DirectoryRef Id="TARGETDIR"> <Component Id="Registry" Guid="*" MultiInstance="yes" Permanent="yes"> <RegistryKey Root="HKLM" Key="Software\$(var.Manufacturer)" ForceCreateOnInstall="yes"> <RegistryValue Type="string" Name="Default" Value="true" KeyPath="yes"/> </RegistryKey> </Component> </DirectoryRef> <DirectoryRef Id="TARGETDIR"> <Component Id="RegistryEntries" Guid="*" MultiInstance="yes" > <RegistryKey Root="HKLM" Key="Software\$(var.Manufacturer)\[PRODUCTNAME]" Action="createAndRemoveOnUninstall"> <RegistryValue Type="string" Name="Installed" Value="true" KeyPath="yes"/> <RegistryValue Type="string" Name="ProductName" Value="[PRODUCTNAME]"/> </RegistryKey> </Component> </DirectoryRef> EDIT: I have got my registry keys to stay using the following code. However they only all delete wen all products are deleted, not one by one as they need to. <DirectoryRef Id="TARGETDIR"> <Component Id="Registry" Guid="FF75CA48-27DE-430E-B78F-A1DC9468D699" Permanent="yes" Shared="yes" Win64="$(var.Win64)"> <RegistryKey Root="HKLM" Key="Software\$(var.Manufacturer)" ForceCreateOnInstall="yes"> <RegistryValue Type="string" Name="Default" Value="true" KeyPath="yes"/> </RegistryKey> </Component> </DirectoryRef> <DirectoryRef Id="TARGETDIR"> <Component Id="RegistryEntries" Guid="D94FA576-970F-4503-B6C6-BA6FBEF8A60A" Win64="$(var.Win64)" > <RegistryKey Root="HKLM" Key="Software\$(var.Manufacturer)\[PRODUCTNAME]" ForceDeleteOnUninstall="yes"> <RegistryValue Type="string" Name="Installed" Value="true" KeyPath="yes"/> <RegistryValue Type="string" Name="ProductName" Value="[PRODUCTNAME]"/> </RegistryKey> </Component> </DirectoryRef>

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  • MobaXTerm - SSH Key authentication

    - by Chip Sprague
    I have a key that I converted and works fine with Putty. I have tried these formats: ssh -p 1111 -i id_rsa [email protected] ssh -i id_rsa -p 1111 [email protected] The key is in the same folder as the MobaXTerm executable. Thanks! EDIT: [chip.client] $ ssh -p 1111 -i id_rsa [email protected] -v Warning: Identity file id_rsa not accessible: No such file or directory. OpenSSH_5.6p1, OpenSSL 0.9.8r 8 Feb 2011 debug1: Reading configuration data /etc/ssh_config debug1: Connecting to 192.168.0.9 [192.168.0.100] port 1111. debug1: Connection established. debug1: identity file /home/chip/.ssh/id_rsa type -1 debug1: identity file /home/chip/.ssh/id_rsa-cert type -1 debug1: Remote protocol version 2.0, remote software version OpenSSH_5.3p1 Debian-3ubuntu7 debug1: match: OpenSSH_5.3p1 Debian-3ubuntu7 pat OpenSSH* debug1: Enabling compatibility mode for protocol 2.0 debug1: Local version string SSH-2.0-OpenSSH_5.6 debug1: SSH2_MSG_KEXINIT sent debug1: SSH2_MSG_KEXINIT received debug1: kex: server->client aes128-ctr hmac-md5 [email protected] debug1: kex: client->server aes128-ctr hmac-md5 [email protected] debug1: SSH2_MSG_KEX_DH_GEX_REQUEST(1024<1024<8192) sent debug1: expecting SSH2_MSG_KEX_DH_GEX_GROUP debug1: SSH2_MSG_KEX_DH_GEX_INIT sent debug1: expecting SSH2_MSG_KEX_DH_GEX_REPLY debug1: checking without port identifier Warning: Permanently added '[192.168.0.100]:1111' (RSA) to the list of known hosts. debug1: ssh_rsa_verify: signature correct debug1: SSH2_MSG_NEWKEYS sent debug1: expecting SSH2_MSG_NEWKEYS debug1: SSH2_MSG_NEWKEYS received debug1: Roaming not allowed by server debug1: SSH2_MSG_SERVICE_REQUEST sent debug1: SSH2_MSG_SERVICE_ACCEPT received debug1: Authentications that can continue: publickey debug1: Next authentication method: publickey debug1: Trying private key: /home/chip/.ssh/id_rsa debug1: No more authentication methods to try. Permission denied (publickey). [01/09/2011 - 09:15.38] ~

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  • Synergy Key Mapping

    - by Tauren
    I'm running a Synergy server on Ubuntu and a Synergy+ client on OSX. The server has a standard windows keyboard with shift, ctrl, windows, and alt keys. My MacBookPro has shift, fn, control, alt/option, and command keys. When I press ctrl-c, ctrl-v, etc, the appropriate copy/paste action doesn't happen on the Mac, but it does in Ubuntu. If I'm controlling the mac, and press alt-c, alt-v, then I get the copy/paste action. So I played around with key mapping in synergy.conf and found that the following allows me to do copy/paste with ctrl-c/ctrl-v: section: screens godzilla: mbp.local: ctrl = alt alt = ctrl end Is this all that I need to do? Or are there other mappings that will help as well? The synergy configuration page refers to the following key mappings. What are the equivalent keys for each of these on the Windows keyboard and Mac keyboard? What is a meta or super key? shift = {shift|ctrl|alt|meta|super|none} ctrl = {shift|ctrl|alt|meta|super|none} alt = {shift|ctrl|alt|meta|super|none} meta = {shift|ctrl|alt|meta|super|none} super = {shift|ctrl|alt|meta|super|none} Thanks!

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  • EEE PC Keyboard malfunctioning - Ctrl key "sticks" after 10 seconds

    - by DWilliams
    I was given a EEE PC belonging to a friend of a friend to fix. The keyboard did not appear to work at all. I spent a while testing out various things, blowing the keyboard out, checking for damage, and so on. Nothing appeared to be physically wrong. At first I noticed that the keyboard appeared to work just fine for 10 seconds (on average, sometimes more sometimes less) after being powered on. It had been restored to the factory default xandros installation with no user set up, so I couldn't get in to mess with things since I couldn't type to make a user. I made an ubuntu live USB to boot it from, and managed to get the boot order changed to boot from USB in the ~10 seconds of working keyboard I had (I don't think I've ever had to rush around BIOS menus that quickly). After I got Ubuntu up on it, I played around a bit more and determined that apparently the ctrl key is stuck down (not literally, but it's on all the time). If I open gedit, pressing the "o" key brings the open dialog, "s" opens the save dialog, and all other behaviour you would expect to see if you were holding down the control key. The only exception that I noticed is the "9" and "0" keys. They function normally. Figuring that out I made a xandros user with a name/password consisting of 9's and 0's. I couldn't find any options in Xandros that could potentially be helpful. I'm not familiar with EEE PCs. Is it safe to assume that the keyboard is simply dead or could there be another problem? I don't want to purchase another keyboard for him if that isn't going to fix the problem. The netbook doesn't show any obvious signs of damage but the owner is a biker and very often has it with him on the road so it's been subjected to a good bit of vibration.

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  • Can't get SSH public key authentication to work

    - by Trey Parkman
    My server is running CentOS 5.3. I'm on a Mac running Leopard. I don't know which is responsible for this: I can log on to my server just fine via password authentication. I've gone through all of the steps for setting up PKA (as described at http://www.centos.org/docs/5/html/Deployment_Guide-en-US/s1-ssh-beyondshell.html), but when I use SSH, it refuses to even attempt publickey verification. Using the command ssh -vvv user@host (where -vvv cranks up verbosity to the maximum level) I get the following relevant output: debug2: key: /Users/me/.ssh/id_dsa (0x123456) debug1: Authentications that can continue: publickey,gssapi-with-mic,password debug3: start over, passed a different list publickey,gssapi-with-mic,password debug3: preferred keyboard-interactive,password debug3: authmethod_lookup password debug3: remaining preferred: ,password debug3: authmethod_is_enabled password debug1: Next authentication method: password followed by a prompt for my password. If I try to force the issue with ssh -vvv -o PreferredAuthentications=publickey user@host I get debug2: key: /Users/me/.ssh/id_dsa (0x123456) debug1: Authentications that can continue: publickey,gssapi-with-mic,password debug3: start over, passed a different list publickey,gssapi-with-mic,password debug3: preferred publickey debug3: authmethod_lookup publickey debug3: No more authentication methods to try. So, even though the server says it accepts the publickey authentication method, and my SSH client insists on it, I'm rebutted. (Note the conspicuous absence of an "Offering public key:" line above.) Any suggestions?

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  • Sign multiple domains with single Domain Key (dk-filter)

    - by Lashae
    Motivation The private shopping website GILT, send periodical update emails from giltgroupe.bounce.ed10.net however all of the mails are signed with domain keys of giltgroupe.com. mailed-by giltgroupe.bounce.ed10.net signed-by giltgroupe.com My Story I couldn't manage to sign x.com with y.com 's domain key using dk-filter under Debian Lenny with postfix. If I try to init dk-filter service with following arguments: DAEMON_OPTS="$DAEMON_OPTS -d x.com,y.com -c nofws -k -i /var/dk-filter/internal_hosts -s /etc/dk-keys.conf" dk-filter service signs with domain x.com (d=x.com) If I change the daemon arg.s as following: DAEMON_OPTS="$DAEMON_OPTS -d x.com -c nofws -k -i /var/dk-filter/internal_hosts -s /etc/dk-keys.conf" then emails sent From y.com is not being signed. the dk-keys.conf file is as follows: *:/var/dk-filter/y.com/mail I managed to do same thing with DKIM, works perfect. However DK doesn't seem to work. I don't have any problem signing y.com's emails with y.com's key and x.com's emails x.com's key, which indicates there is no configuration problem. Do you have any experience/advice to make it possible to sign emails from multiple domains by a specific chosen domain?

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  • Apple Service Diagnostic application on USB key?

    - by Matt 'Trouble' Esse
    I found the following in a text file, and I would like to use the Apple Service Diagnostic Application from a bootable USB key but I cannot find where to download it or set it up? Also is this free software or does it require a separate licence? It sounds like it would be a useful tool for diagnosing Mac problems. The Apple Service Diagnostic application is designed to run both EFI and Mac OS X tests from an external USB hard drive. Apple Service Diagnostic (EFI) runs low-level tests of the hardware directly and does not require Mac OS X, while Apple Service Diagnostic (OS) uses Mac OS X to run tests. Booting and Using the Apple Service Diagnostic Application - Before using Apple Service Diagnostic, disconnect any Ethernet network, USB, and audio cables. - With the USB hard drive containing ASD 3S123 plugged into a USB port, restart the computer and hold down the option key as the computer boots up into the Startup Manager. To run ASD (EFI) select the "ASD EFI 3S123" drive icon and press return or select it with a mouse click. To run ASD (OS) select the "ASD OS 3S123" drive icon and press return or select it with a mouse click. ASD (EFI) will load in 20-30 seconds; ASD (OS) will load in 2-3 minutes. - After running ASD (OS) or ASD (EFI), press the Restart button to restart the computer back into the normal startup volume, or hold down the option key to get back to the Startup Manager. ASD is no longer delivered as an image to be restored onto a DVD. ASD 3S117 and newer versions requires installation onto an external USB hard drive. For more information, please refer to the document "Installing ASD on a USB hard drive".

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  • Windows Key is shutting my PC with Windows 7 down when pressed

    - by jasondavis
    I am having a really annoying problem lately with my Windows 7 PC. The problem, is all of a sudden, just within the last day or 2, anytime I hit the WIN (Windows keyboard key) instead of popping up the start menu, the system shuts down all my programs and trys to shut down, the only reason it doesn't suceed is because one of the programs I will have running will have an un-saved document, so it will ask me if I want to save the document before shutting down, I then can hit cancel and it halts the process. I do not remember installing anything and programs from from around the time it started doing this, maybe 2-3 days ago. I have gone through and searched Google for every Process running in the taskmanager to see which processes were REQUIRED for Windows to run, I then closed eveything down and killed all the non-essential Processes and the result was this... The reason you see notepad.exe is because I had it open with an unsaved document to keep the system from shutting down, I then tried hitting the win key after I shut each process down, after everything was shut to just show the above, it still tries to shut my system down, this is driving me insane, please help I am at a lost. I am about to see if I can try a different keyboard just encase it is some malfunction on the keyboard. The reason I need to access the WIN key or would like to is because I have Win + v set up to work with a special clipboard manager I believe it is called ClipX

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  • publickey authentication only works with existing ssh session

    - by aaron
    publickey authentication only works for me if I've already got one ssh session open. I am trying to log into a host running Ubuntu 10.10 desktop with publickey authentication, and it fails when I first log in: [me@my-laptop:~]$ ssh -vv host ... debug1: Next authentication method: publickey debug1: Offering public key: /Users/me/.ssh/id_rsa ... debug2: we did not send a packet, disable method debug1: Next authentication method: password me@hosts's password: And the /var/log/auth.log output: Jan 16 09:57:11 host sshd[1957]: reverse mapping checking getaddrinfo for cpe-70-114-155-20.austin.res.rr.com [70.114.155.20] failed - POSSIBLE BREAK-IN ATTEMPT! Jan 16 09:57:13 host sshd[1957]: pam_sm_authenticate: Called Jan 16 09:57:13 host sshd[1957]: pam_sm_authenticate: username = [astacy] Jan 16 09:57:13 host sshd[1959]: Passphrase file wrapped Jan 16 09:57:15 host sshd[1959]: Error attempting to add filename encryption key to user session keyring; rc = [1] Jan 16 09:57:15 host sshd[1957]: Accepted password for astacy from 70.114.155.20 port 42481 ssh2 Jan 16 09:57:15 host sshd[1957]: pam_unix(sshd:session): session opened for user astacy by (uid=0) Jan 16 09:57:20 host sudo: astacy : TTY=pts/0 ; PWD=/home/astacy ; USER=root ; COMMAND=/usr/bin/tail -f /var/log/auth.log The strange thing is that once I've got this first login session, I run the exact same ssh command, and publickey authentication works: [me@my-laptop:~]$ ssh -vv host ... debug1: Server accepts key: pkalg ssh-rsa blen 277 ... [me@host:~]$ And the /var/log/auth.log output is: Jan 16 09:59:11 host sshd[2061]: reverse mapping checking getaddrinfo for cpe-70-114-155-20.austin.res.rr.com [70.114.155.20] failed - POSSIBLE BREAK-IN ATTEMPT! Jan 16 09:59:11 host sshd[2061]: Accepted publickey for astacy from 70.114.155.20 port 39982 ssh2 Jan 16 09:59:11 host sshd[2061]: pam_unix(sshd:session): session opened for user astacy by (uid=0) What do I need to do to make publickey authentication work on the first login? NOTE: When I installed Ubuntu 10.10, I checked the 'encrypt home folder' option. I'm wondering if this has something to do with the log message "Error attempting to add filename encryption key to user session keyring"

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  • "Enter/Return" Key with Word Mobile on Windows Mobile

    - by Maarx
    Some of our employees are using PDAs running Windows Mobile. I wish I could provide more data regarding versions, but frankly these things aren't my jurisdiction. Someone's simply come to me looking for what they thought would be a quick fix. They're using Word Mobile and the barcode scanner to record large volumes of data. The scanner's default action is to insert the scanned text exactly as if it had been input with the keyboard, and puts a newline at the end. That's great, because it's exactly what we need it to do: separate data with newlines. The issue comes when system can't read the barcode, and the employee has to type in the data by hand. They've discovered a very peculiar quirk of Mobile applications: pressing the hardware Enter/Return key on the keyboard appears to save and exit the application. How do we change this behavior? They've realized that using the stylus to "click" the virtual on-screen keyboard's Enter/Return key will add the necessary newline, but it's a huge inconvenience for them. How do I fix the default behavior of the Enter/Return key for Word Mobile to instead insert a newline?

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  • Sign multiple domains with single Domain Key (dk-filter)

    - by Lashae
    Motivation The private shopping website GILT, send periodical update emails from giltgroupe.bounce.ed10.net however all of the mails are signed with domain keys of giltgroupe.com. mailed-by giltgroupe.bounce.ed10.net signed-by giltgroupe.com My Story I couldn't manage to sign x.com with y.com 's domain key using dk-filter under Debian Lenny with postfix. If I try to init dk-filter service with following arguments: DAEMON_OPTS="$DAEMON_OPTS -d x.com,y.com -c nofws -k -i /var/dk-filter/internal_hosts -s /etc/dk-keys.conf" dk-filter service signs with domain x.com (d=x.com) If I change the daemon arg.s as following: DAEMON_OPTS="$DAEMON_OPTS -d x.com -c nofws -k -i /var/dk-filter/internal_hosts -s /etc/dk-keys.conf" then emails sent From y.com is not being signed. the dk-keys.conf file is as follows: *:/var/dk-filter/y.com/mail I managed to do same thing with DKIM, works perfect. However DK doesn't seem to work. I don't have any problem signing y.com's emails with y.com's key and x.com's emails x.com's key, which indicates there is no configuration problem. Do you have any experience/advice to make it possible to sign emails from multiple domains by a specific chosen domain?

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  • Synergy Key Mapping

    - by Tauren
    I'm running a Synergy server on Ubuntu and a Synergy+ client on OSX. The server has a standard windows keyboard with shift, ctrl, windows, and alt keys. My MacBookPro has shift, fn, control, alt/option, and command keys. When I press ctrl-c, ctrl-v, etc, the appropriate copy/paste action doesn't happen on the Mac, but it does in Ubuntu. If I'm controlling the mac, and press alt-c, alt-v, then I get the copy/paste action. So I played around with key mapping in synergy.conf and found that the following allows me to do copy/paste with ctrl-c/ctrl-v: section: screens godzilla: mbp.local: ctrl = alt alt = ctrl end Is this all that I need to do? Or are there other mappings that will help as well? The synergy configuration page refers to the following key mappings. What are the equivalent keys for each of these on the Windows keyboard and Mac keyboard? What is a meta or super key? shift = {shift|ctrl|alt|meta|super|none} ctrl = {shift|ctrl|alt|meta|super|none} alt = {shift|ctrl|alt|meta|super|none} meta = {shift|ctrl|alt|meta|super|none} super = {shift|ctrl|alt|meta|super|none} Thanks!

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  • Errors generating gpg keypair

    - by Evan Lynch
    I posted this originally on stackoverflow, but was told that it was offtopic and this would be the better place to post it, so I am reposting it here and deleting my original topic. I have a rather old PGP key, but I've long ago lost the private key for it, so I'm trying to generate a new key with GPG on Windows 7. While it technically generates the key, GPA crashes every time I generate the keypair. I've tried this four times now and just downloaded what appears to be the latest version of Gpg4Win and am still receiving this problem. A comment on my original post informed me that GPA crashes is not a very good description of the problem, but unfortunately I can't do much better than that: all it tells me is "gpa.exe has crashed and will close now", I don't get an error dump or anything. Is there anything I can do to fix this, or is this just a bug in the latest version of Gpg4Win? Here are the specs of GPG that I'm using: GPA 0.9.4. GnuPG 2.0.22. My operating system is Windows 7 64 Bit, and I have 5 GB of RAM. Also, I was told to try generating the keypair on the command line but can't find any documentation for how to do this in Windows 7. If anyone could link me to current documentation for this, that would be a good workaround for solving this problem.

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  • Apple: Bind a key to a commandline command?

    - by Stefan Lasiewski
    I have a Mac Powerbook running Leopard (10.5.8). Does Leopard provide an easy way to bind keys to commands which are typically run on the commandline? For example, I can open up Terminal.app and run the command /System/Library/Frameworks/ScreenSaver.framework/Resources/ScreenSaverEngine.app/Contents/MacOS/ScreenSaverEngine which will activate the screensaver and lock my screen. What if I want to bind 'Apple-key L' to this command and execute this globally, regardless of which application is in use at the moment? Can I do this, or can I only run ScreenSaverEngine from a Terminal window? I tried to set up global keyboard shortcuts, but it seems that this won't allow me to bind a key to an arbitrary shell command: Note: You can create keyboard shortcuts only for existing menu commands. You cannot define keyboard shortcuts for general purpose tasks such as opening an application or switching between applications. I tried to set up a application keyboard shortcut, but commands like ScreenSaverEngine don't seem to be an application. Note that this Screensaver/Lock screen is just one example. I have come across other nifty commands which I might want to bind to a key-combination as well. I can do this in Gnome and Windows (with varying success). How about with Leopard?

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