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  • How do I repass a function pointer in C++

    - by fneep
    Firstly, I am very new to function pointers and their horrible syntax so play nice. I am writing a method to filter all pixels in my bitmap based on a function that I pass in. I have written the method to dereference it and call it in the pixel buffer but I also need a wrapper method in my bitmap class that takes the function pointer and passes it on. How do I do it? What is the syntax? I'm a little stumped. Here is my code with all the irrelevant bits stripped out and files combined (read all variables initialized filled etc.). struct sColour { unsigned char r, g, b, a; }; class cPixelBuffer { private: sColour* _pixels; int _width; int _height; int _buffersize; public: void FilterAll(sColour (*FilterFunc)(sColour)); }; void cPixelBuffer::FilterAll(sColour (*FilterFunc)(sColour)) { // fast fast fast hacky FAST for (int i = 0; i < _buffersize; i++) { _pixels[i] = (*FilterFunc)(_pixels[i]); } } class cBitmap { private: cPixelBuffer* _pixels; public: inline void cBitmap::Filter(sColour (*FilterFunc)(sColour)) { //HERE!! } };

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  • C function changes behaviour depending on whether it has a call to printf in it

    - by Daniel
    I have a function that processes some data and finds the threshold that classifies the data with the lowest error. It looks like this: void find_threshold(FeatureVal* fvals, sampledata* data, unsigned int num_samples, double* thresh, double* err, int* pol) { //code to calculate minThresh, minErr, minPol omitted printf("minThresh: %f, minErr: %f, minPol: %d\n", minThresh, minErr, minPol); *thresh = minThresh; *err = minErr; *pol = minPol; } Then in my test file I have this: void test_find_threshold() { //code to set up test data omitted find_threshold(fvals, sdata, 6, &thresh, &err, &pol); printf("Expected 5 got %f\n", thresh); assert(eq(thresh, 5.0)); printf("Expected 1 got %d\n", pol); assert(pol == 1); printf("Expected 0 got %f\n", err); assert(eq(err, 0.0)); } This runs and the test passes with the following output: minThresh: 5.000000, minErr: 0.000000, minPol: 1 Expected 5 got 5.000000 Expected 1 got 1 Expected 0 got 0.000000 However if I remove the call to printf() from find_threshold, suddenly the test fails! Commenting out the asserts so that I can see what gets returned, the output is: Expected 5 got -15.000000 Expected 1 got -1 Expected 0 got 0.333333 I cannot make any sense of this whatsoever.

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  • Masspay and MySql

    - by Mike
    Hi, I am testing Paypal's masspay using their 'MassPay NVP example' and I having difficulty trying to amend the code so inputs data from my MySql database. Basically I have user table in MySql which contains email address, status of payment (paid,unpaid) and balance. CREATE TABLE `users` ( `user_id` int(10) unsigned NOT NULL auto_increment, `email` varchar(100) collate latin1_general_ci NOT NULL, `status` enum('unpaid','paid') collate latin1_general_ci NOT NULL default 'unpaid', `balance` int(10) NOT NULL default '0', PRIMARY KEY (`user_id`) ) ENGINE=MyISAM AUTO_INCREMENT=6 DEFAULT CHARSET=latin1 COLLATE=latin1_general_ci Data : 1 [email protected] paid 100 2 [email protected] unpaid 11 3 [email protected] unpaid 20 4 [email protected] unpaid 1 5 [email protected] unpaid 20 6 [email protected] unpaid 15 I then have created a query which selects users with an unpaid balance of $10 and above : $conn = db_connect(); $query=$conn->query("SELECT * from users WHERE balance >='10' AND status = ('unpaid')"); What I would like to is for each record returned from the query for it to populate the code below: Now the code which I believe I need to amend is as follows: for($i = 0; $i < 3; $i++) { $receiverData = array( 'receiverEmail' => "[email protected]", 'amount' => "example_amount",); $receiversArray[$i] = $receiverData; } However I just can't get it to work, I have tried using mysqli_fetch_array and then replaced "[email protected]" with $row['email'] and "example_amount" with row['balance'] in various methods of coding but it doesn't work. Also I need it to loop to however many rows that were retrieved from the query as <3 in the for loop above. So the end result I am looking for is for the $nvpStr string to pass with something like this: $nvpStr = "&EMAILSUBJECT=test&RECEIVERTYPE=EmailAddress&CURRENCYCODE=USD&[email protected]&L_Amt=11&[email protected]&L_Amt=11&[email protected]&L_Amt=20&[email protected]&L_Amt=20&[email protected]&L_Amt=15"; Thanks

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  • how to make a name from random numbers?

    - by blood
    my program makes a random name that could have a-z this code makes a 16 char name but :( my code wont make the name and idk why :( can anyone show me what's wrong with this? char name[16]; void make_random_name() { byte loop = -1; for(;;) { loop++; srand((unsigned)time(0)); int random_integer; random_integer = (rand()%10)+1; switch(random_integer) { case '1': name[loop] = 'A'; break; case '2': name[loop] = 'B'; break; case '3': name[loop] = 'C'; break; case '4': name[loop] = 'D'; break; case '5': name[loop] = 'E'; break; case '6': name[loop] = 'F'; break; case '7': name[loop] = 'G'; break; case '8': name[loop] = 'Z'; break; case '9': name[loop] = 'H'; break; } cout << name << "\n"; if(loop > 15) { break; } } }

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  • Problem in encoding and decoding the string in Iphone sdk

    - by monish
    HI Guys, Here I am having a problem In encoding/decoding the strings. Actually I had a string which I am encoding it using the base64.which was working fine. And now I need to decode the string that was encoded before and want to print it. I code I written as: I imported the base64.h and base64.m files into my application which contains the methods as: + (NSData *) dataWithBase64EncodedString:(NSString *) string; - (id) initWithBase64EncodedString:(NSString *) string; - (NSString *) base64EncodingWithLineLength:(unsigned int) lineLength; And the code in my view controller where I encode the String is: - (id)init { if (self = [super init]) { // Custom initialization userName = @"Sekhar"; password = @"Bethalam"; } return self; } -(void)reloadView { NSString *authStr = [NSString stringWithFormat:@"%@:%@",userName,password]; NSData *authData = [authStr dataUsingEncoding:NSASCIIStringEncoding]; NSString *authValue = [NSString stringWithFormat:@"%@", [authData base64EncodingWithLineLength:30]]; NSLog(authValue); //const char *str = authValue; //NSString *decStr = [StringEncryption DecryptString:authValue]; //NSLog(decStr); //NSData *decodeData = [NSData decode:authValue]; //NSString *decStr = [NSString stringWithFormat:@"%@",decodeData]; //NSStr //NSLog(decStr); } -(void)viewWillAppear:(BOOL)animated { [self reloadView]; } and now I want to decode the String that I encoded. But I dont know How to do that.can anyone suggest me with code how to get it. Anyone's help will be much appreciated. Thank you, Monish.

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  • Why is setting HTML5's CanvasPixelArray values is ridiculously slow and how can I do it faster?

    - by Nixuz
    I am trying to do some dynamic visual effects using the HTML 5 canvas' pixel manipulation, but I am running into a problem where setting pixels in the CanvasPixelArray is ridiculously slow. For example if I have code like: imageData = ctx.getImageData(0, 0, 500, 500); for (var i = 0; i < imageData.length; i += 4){ imageData.data[index] = buffer[i]; imageData.data[index + 1] = buffer[i]; imageData.data[index + 2] = buffer[i]; } ctx.putImageData(imageData, 0, 0); Profiling with Chrome reveals, it runs 44% slower than the following code where CanvasPixelArray is not used. tempArray = new Array(500 * 500 * 4); imageData = ctx.getImageData(0, 0, 500, 500); for (var i = 0; i < imageData.length; i += 4){ tempArray[index] = buffer[i]; tempArray[index + 1] = buffer[i]; tempArray[index + 2] = buffer[i]; } ctx.putImageData(imageData, 0, 0); My guess is that the reason for this slowdown is due to the conversion between the Javascript doubles and the internal unsigned 8bit integers, used by the CanvasPixelArray. Is this guess correct? Is there anyway to reduce the time spent setting values in the CanvasPixelArray?

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  • Is this a correct porting of java.util.Random in objectiveC

    - by dipu
    I have ported the code inside java.util.Random class in objectivec. I want to have an identical random number generator so that it synchs with the server app running on java. Now is this a safe porting and if not is there a way to mimic AtomicLong as it is found in java? Please see my code below. static long long multiplier = 0x5DEECE66DL; static long addend = 0xBL; static long long mask = (0x1000000000000001L << 48) - 1; -(void) initWithSeed:(long long) seed1 { [self setRandomSeed: 0L];// = new AtomicLong(0L); [self setSeed: seed1]; } -(int) next:(int)bits { long long oldseed, nextseed; long long seed1 = [self.randomSeed longLongValue]; //AtomicLong //do { oldseed = seed1; nextseed = (oldseed * multiplier + addend) & mask; //} while (!seed.compareAndSet(oldseed, nextseed)); [self setRandomSeed: [NSNumber numberWithLongLong:nextseed]]; ///int ret = (int)(nextseed >>> (48 - bits)); int ret = (unsigned int)(nextseed >> (48 - bits)); return ret; } -(void) setSeed:(long long) seed1 { seed1 = (seed1 ^ multiplier) & mask; [self setRandomSeed: [NSNumber numberWithLongLong:seed1]]; }

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  • Strange casting problem with tm structure

    - by egiakoum1984
    I have the following casting problem when my data structure sSpecificData contains a field of type tm: typedef struct { unsigned char data[10000]; } sDataBuffer; typedef struct { int m_Id; sDataBuffer m_Data; } sData; typedef struct { int m_value1; int m_value2; tm m_Date; } sSpecificData; const int SPECIFIC_SVC_DATA_SIZE = sizeof(sSpecificData); typedef struct { int m_Id; sSpecificData m_Data; } sMyData; int main(void) { sData svc; sMyData* ptr1 = (sMyData*) &svc; sSpecificData* ptr2; ptr2 = (sSpecificData*) &svc.m_Data; ptr1->m_Data.m_value1 = 90; ptr1->m_Data.m_value2 = 80; cout << ptr1->m_Data.m_value1 << endl; cout << ptr1->m_Data.m_value2 << endl; cout << ptr2->m_value1 << endl; cout << ptr2->m_value2 << endl; return 0; } Without the field "tm m_Date;" as part of the sSpecificData, the output is correct: 90 80 90 80 With the field "tm m_Date;" as part of the sSpecificData, the output is wrong: 90 80 0 <-- ! 90 <-- ! Is there any idea why my example doesn't work when there is field of type tm as part of the sSpecificData? Thanks!

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  • Delphi Unicode String Type Stored Directly at its Address (or "Unicode ShortString")

    - by Andreas Rejbrand
    I want a string type that is Unicode and that stores the string directly at the adress of the variable, as is the case of the (Ansi-only) ShortString type. I mean, if I declare a S: ShortString and let S := 'My String', then, at @S, I will find the length of the string (as one byte, so the string cannot contain more than 255 characters) followed by the ANSI-encoded string itself. What I would like is a Unicode variant of this. That is, I want a string type such that, at @S, I will find a unsigned 32-bit integer (or a single byte would be enough, actually) containing the length of the string in bytes (or in characters, which is half the number of bytes) followed by the Unicode representation of the string. I have tried WideString, UnicodeString, and RawByteString, but they all appear only to store an adress at @S, and the actual string somewhere else (I guess this has do do with reference counting and such). Update: The most important reason for this is probably that it would be very problematic if sizeof(string) were variable. I suspect that there is no built-in type to use, and that I have to come up with my own way of storing text the way I want (which actually is fun). Am I right? Update I will, among other things, need to use these strings in packed records. I also need manually to read/write these strings to files/the heap. I could live with fixed-size strings, such as <= 128 characters, and I could redesign the problem so it will work with null-terminated strings. But PChar will not work, for sizeof(PChar) = 1 - it's merely an address. The approach I eventually settled for was to use a static array of bytes. I will post my implementation as a solution later today.

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  • Correct initialization sequence for Linux serial port

    - by whitequark
    I wrote an application that must use serial ports on Linux, especially ttyUSB ones. Reading and writing operations are performed with standard select()/read() loop and write(), and there is probably nothing wrong in them, but initialization code (or absence of some part of it) damages something in the tty subsystem. Here it is: vuxboot(string filename, unsigned baud = B115200) : _debug(false) { _fd = open(filename.c_str(), O_RDWR | O_NOCTTY); if(!_fd) throw new io_error("cannot open port"); // Serial initialization was written with FTDI USB-to-serial converters // in mind. Anyway, who wants to use non-8n1 protocol? tcgetattr(_fd, &_termios); termios tio = {0}; tio.c_iflag = IGNPAR; tio.c_oflag = 0; tio.c_cflag = baud | CLOCAL | CREAD | CS8; tio.c_lflag = 0; tcflush(_fd, TCIFLUSH); tcsetattr(_fd, TCSANOW, &tio); } Another tcsetattr(_fd, TCSANOW, &_termios) sits in the destructor, but it is irrelevant. With or without this termios initialization, strange things happen in system after the application exits. Sometimes plain cat (or hd) exits immediately printing nothing or same stuff each time, sometimes it is waiting and not displaying any of the data that is surely sent onto the port; and close() (read() too, but not every time) emits a strange WARNING to dmesg referring to usb-serial.c. I checked the hardware and firmware tens of times (even on different machines) and I am sure it is working as intended; moreover, I stripped the firmware to just print same message over and over. How can I use serial port without destroying anything? Thanks.

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  • iPhone/iPad : Check for invalid characters in a textbox made for Integers only

    - by JustinXXVII
    I noticed that the iPhone OS is pretty good about picking out Integer values when asked to. Specifically, if you use NSString *stringName = @"6("; int number = [stringName intValue]; the iPhone OS will pick out the 6 and turn the variable number into 6. However, in more complex mistypes, this also makes the int variable 6: NSString *stringName = @"6(5"; int number = [stringName intValue]; The iPhone OS misses the other digit, when what could have possibly been the user trying to enter the number 65, the OS only gets the number 6 out of it. I need a solution to check a string for invalid characters and return NO if there is anything other than an unsigned integer in a textbox. This is for iPad, and currently there is no numeric keyboard like the iPhone has, and I'm instead limited to the standard 123 keyboard. I was thinking that I need to use NSRange and somehow loop through the entire string in the textbox, and checking to see if the current character in the iteration is a number. I'm lost as far as that goes. I can think of testing it against zero, but zero is a valid integer. Can anyone help?

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  • Simple dynamic memory allocation bug.

    - by M4design
    I'm sure you (pros) can identify the bug's' in my code, I also would appreciate any other comments on my code. BTW, the code crashes after I run it. #include <stdlib.h> #include <stdio.h> #include <stdbool.h> typedef struct { int x; int y; } Location; typedef struct { bool walkable; unsigned char walked; // number of times walked upon } Cell; typedef struct { char name[40]; // Name of maze Cell **grid; // 2D array of cells int rows; // Number of rows int cols; // Number of columns Location entrance; } Maze; Maze *maz_new() { int i = 0; Maze *mazPtr = (Maze *)malloc(sizeof (Maze)); if(!mazPtr) { puts("The memory couldn't be initilised, Press ENTER to exit"); getchar(); exit(-1); } else { // allocating memory for the grid mazPtr->grid = (Cell **) malloc((sizeof (Cell)) * (mazPtr->rows)); for(i = 0; i < mazPtr->rows; i++) mazPtr->grid[i] = (Cell *) malloc((sizeof (Cell)) * (mazPtr->cols)); } return mazPtr; } void maz_delete(Maze *maz) { int i = 0; if (maz != NULL) { for(i = 0; i < maz->rows; i++) free(maz->grid[i]); free(maz->grid); } } int main() { Maze *ptr = maz_new(); maz_delete(ptr); getchar(); return 0; } Thanks in advance.

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  • C# wrapper for array of three pointers

    - by fergs
    I'm currently working on a C# wrapper to work with Dallmeier Common API light. See previous posting: http://stackoverflow.com/questions/2430089/c-wrapper-and-callbacks I've got pretty much everything 'wrapped' but I'm stuck on wrapping a callback which contains an array of three pointers & an array integers: dlm_setYUVDataCllback int(int SessionHandle, void (*callback) (long IPlayerID, unsigned char** yuvData, int* pitch, int width, int height, int64_t ts, char* extData)) Function Set callback, to receive current YUV image. Arguments SessionHandle: handle to current session. Return PlayerID (see callback). Callback - IPlayerId: id to the Player object - yuvData: array of three pointers to Y, U and V part of image The YUV format used is YUV420 planar (not packed). char *y = yuvData[0]; char *u = yuvData[1]; char *v = yuvData[2]; - pitch: array of integers for pitches for Y, U and V part of image - width: intrinsic width of image. - height - ts : timestamp of current frame - extData: additional data to frame How do I go about wrapping this in c#? Any help is much appreciated.

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  • unistd.h related problem when compiling bison & flex program under vc++

    - by Eric
    I'm using bison & flex (downloaded via cygwin) with vc++. When I compile the program I got an error: ...: fatal error C1083: Cannot open include file: 'unistd.h': No such file or directory The corresponding code in the flex-generated file is: #ifndef YY_NO_UNISTD_H /* Special case for "unistd.h", since it is non-ANSI. We include it way * down here because we want the user's section 1 to have been scanned first. * The user has a chance to override it with an option. */ /* %if-c-only */ #include <unistd.h> /* %endif */ /* %if-c++-only */ /* %endif */ #endif If I define YY_NO_UNISTD_H in the flex file(.l) this error will disappear, but I get several other errors: ...: error C2447: '{' : missing function header (old-style formal list?) ...: warning C4018: '<' : signed/unsigned mismatch ...: error C3861: 'isatty': identifier not found How can I fix this problem? All these errors occur in the flex-generated scanner. I know it's because unistd.h doesn't exist in windows. Do I have to write my own unistd.h? If so how to write it in order to eliminate those errors?

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  • RSA_sign and RSACryptoProvider.VerifySignature

    - by Miky D
    I'm trying to get up to speed on how to get some code that uses OpenSSL for cryptography, to play nice with another program that I'm writing in C#, using the Microsoft cryptography providers available in .NET. More to the point, I'm trying to have the C# program verify an RSA message signature generated by the OpenSSL code. The code that generates the signature looks something like this: // Code in C, using the OpenSSL RSA implementation char msgToSign[] = "Hello World"; // the message to be signed char signature[RSA_size(rsa)]; // buffer that will hold signature int slen = 0; // will contain signature size // rsa is an OpenSSL RSA context, that's loaded with the public/private key pair memset(signature, 0, sizeof(signature)); RSA_sign(NID_sha1 , (unsigned char*)msgToSign , strlen(msgToSign) , signature , &slen , rsa); // now signature contains the message signature // and can be verified using the RSA_verify counterpart // .. I would like to verify the signature in C# In C#, I would do the following: import the other side's public key into an RSACryptoServiceProvider object receive the message and it's signature try to verify the signature I've got the first two parts working (I've verified that the public key is loading properly because I managed to send an RSA encrypted text from the C# code to the OpenSSL code in C and successfully have it decrypted) In order to verify the signature in C#, I've tried using the: VerifySignature method of the RSACryptoServiceProvider but that didn't work. And digging around the internet I was only able to find some vague information pointing out that .NET uses a different method for generating the signature than OpenSSL does. So, does anybody know how to accomplish this?

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  • MySQL FULLTEXT aggravation

    - by southof40
    Hi - I'm having problems with case-sensitivity in MySQL FULLTEXT searches. I've just followed the FULLTEXT example in the MySQL doco at http://dev.mysql.com/doc/refman/5.1/en/fulltext-boolean.html . I'll post it here for ease of reference ... CREATE TABLE articles ( id INT UNSIGNED AUTO_INCREMENT NOT NULL PRIMARY KEY, title VARCHAR(200), body TEXT, FULLTEXT (title,body) ); INSERT INTO articles (title,body) VALUES ('MySQL Tutorial','DBMS stands for DataBase ...'), ('How To Use MySQL Well','After you went through a ...'), ('Optimizing MySQL','In this tutorial we will show ...'), ('1001 MySQL Tricks','1. Never run mysqld as root. 2. ...'), ('MySQL vs. YourSQL','In the following database comparison ...'), ('MySQL Security','When configured properly, MySQL ...'); SELECT * FROM articles WHERE MATCH (title,body) AGAINST ('database' IN NATURAL LANGUAGE MODE); ... my problem is that the example shows that SELECT returning the first and fifth rows ('..DataBase..' and '..database..') but I only get one row ('database') ! The example doesn't demonstrate what collation the table in the example had but I have ended up with latin1_general_cs on the title and body columns of my example table. My version of MySQL is 5.1.39-log and the connection collation is utf8_unicode_ci . I'd be really grateful is someone could suggest why my experience differs from the example in the manual ! Be grateful for any advice.

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  • [MFC] Creating multiple dialogs in an MFC app with no main Window, they become children of each othe

    - by John
    (title updated) Following on from this question, now I have a clearer picture what's going on... I have a MFC application with no main window, which exposes an API to create dialogs. When I call some of these methods repeatedly, the dialogs created are parented to each other instead of all being parented to the desktop... I have no idea why. But anyway even after creation, I am unable to change the parent back to NULL or CWnd::GetDesktopWindow()... if I call SetParent followed by GetParent, nothing has changed. So apart from the really weird question of why Windows is magically parenting each dialog to the last one created, is there anything I'm missing to be able to set these windows as children of the desktop? UPDATED: I have found the reason for all this, but not the solution. From my dialog constructor, we end up in: BOOL CDialog::CreateIndirect(LPCDLGTEMPLATE lpDialogTemplate, CWnd* pParentWnd, void* lpDialogInit, HINSTANCE hInst) { ASSERT(lpDialogTemplate != NULL); if (pParentWnd == NULL) pParentWnd = AfxGetMainWnd(); m_lpDialogInit = lpDialogInit; return CreateDlgIndirect(lpDialogTemplate, pParentWnd, hInst); } Note: if (pParentWnd == NULL)pParentWnd = AfxGetMainWnd(); The call-stack from my dialog constructor looks like this: mfc80d.dll!CDialog::CreateIndirect(const DLGTEMPLATE * lpDialogTemplate=0x005931a8, CWnd * pParentWnd=0x00000000, void * lpDialogInit=0x00000000, HINSTANCE__ * hInst=0x00400000) mfc80d.dll!CDialog::CreateIndirect(void * hDialogTemplate=0x005931a8, CWnd * pParentWnd=0x00000000, HINSTANCE__ * hInst=0x00400000) mfc80d.dll!CDialog::Create(const char * lpszTemplateName=0x0000009d, CWnd * pParentWnd=0x00000000) mfc80d.dll!CDialog::Create(unsigned int nIDTemplate=157, CWnd * pParentWnd=0x00000000) MyApp.exe!CMyDlg::CMyDlg(CWnd * pParent=0x00000000) Running in the debugger, if I manually change pParentWnd back to 0 in CDialog::CreateIndirect, everything works fine... but how do I stop it happening in the first place?

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  • I can't figure out why this fps counter is inaccurate.

    - by rmetzger
    I'm trying to track frames per second in my game. I don't want the fps to show as an average. I want to see how the frame rate is affected when I push keys and add models etc. So I am using a variable to store the current time and previous time, and when they differ by 1 second, then I update the fps. My problem is that it is showing around 33fps but when I move the mouse around really fast, the fps jumps up to 49fps. Other times, if I change a simple line of code elsewhere not related to the frame counter, or close the project and open it later, the fps will be around 60. Vsync is on so I can't tell if the mouse is still effecting the fps. Here is my code which is in an update function that happens every frame: FrameCount++; currentTime = timeGetTime (); static unsigned long prevTime = currentTime; TimeDelta = (currentTime - prevTime) / 1000; if (TimeDelta > 1.0f) { fps = FrameCount / TimeDelta; prevTime = currentTime; FrameCount = 0; TimeDelta = 0; } Here are the variable declarations: int FrameCount; double fps, currentTime, prevTime, TimeDelta, TimeElapsed; Please let me know what is wrong here and how to fix it, or if you have a better way to count fps. Thanks!!!!!! I am using DirectX 9 btw but I doubt that is relevant, and I am using PeekMessage. Should I be using an if else statement instead? Here is my message processing loop: MSG msg; ZeroMemory (&msg, sizeof (MSG)); while (msg.message != WM_QUIT) { if (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) { TranslateMessage (&msg); DispatchMessage (&msg); } Update (); RenderFrame (); }

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  • SDL with OpenGL (freeglut) crashes on call to glutBitmapCharacter

    - by stett
    I have a program using OpenGL through freeglut under SDL. The SDL/OpenGL initialization is as follows: // Initialize SDL SDL_Init(SDL_INIT_VIDEO); // Create the SDL window SDL_SetVideoMode(SCREEN_W, SCREEN_H, SCREEN_DEPTH, SDL_OPENGL); // Initialize OpenGL glClearColor(BG_COLOR_R, BG_COLOR_G, BG_COLOR_B, 1.f); glViewport(0, 0, SCREEN_W, SCREEN_H); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(0.0f, SCREEN_W, SCREEN_H, 0.0f, -1.0f, 1.0f); glEnable(GL_TEXTURE_2D); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); I've been using glBegin() ... glEnd() blocks without any trouble to draw primitives. However, in this program when I call any glutBitmapX function, the program simply exits without an error status. The code I'm using to draw text is: glColor3f(1.f, 1.f, 1.f); glRasterPos2f(x, y); glutStrokeString(GLUT_BITMAP_8_BY_13, (const unsigned char*)"test string"); In previous similar programs I've used glutBitmapCharacter and glutStrokeString to draw text and it's seemed to work. The only difference being that I'm using freeglut with SDL now instead of just GLUT as I did in previous programs. Is there some fundamental problem with my setup that I'm not seeing, or is there a better way of drawing text?

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  • recommended format to save time with MJD + BCD format in database

    - by pierr
    Hi, There is a time represented in MJD and BCD format with 5 bytes .I am wondering what is the recommended format to save this date-time in the sqlite database so that user can search against it ? My first attempt is to save it just as it is, that is a 5 bytes string. The user will use the same format to search and the result will be converted to unix time by the user with following code. However, later, I was suggested to save the time in the integer - the UTC time, for example. But I can not find a standard way to do the conversion. I feel this is a common issue and would like to hear your comments. time_t sidate_to_unixtime(unsigned char sidate[]) { int k = 0; struct tm tm; double mjd; /* check for the undefined value */ if ((sidate[0] == 0xff) && (sidate[1] == 0xff) && (sidate[2] == 0xff) && (sidate[3] == 0xff) && (sidate[4] == 0xff)) { return -1; } memset(&tm, 0, sizeof(tm)); mjd = (sidate[0] << 8) | sidate[1]; tm.tm_year = (int) ((mjd - 15078.2) / 365.25); tm.tm_mon = (int) (((mjd - 14956.1) - (int) (tm.tm_year * 365.25)) / 30.6001); tm.tm_mday = (int) mjd - 14956 - (int) (tm.tm_year * 365.25) - (int) (tm.tm_mon * 30.6001); if ((tm.tm_mon == 14) || (tm.tm_mon == 15)) k = 1; tm.tm_year += k; tm.tm_mon = tm.tm_mon - 2 - k * 12; tm.tm_sec = bcd_to_integer(sidate[4]); tm.tm_min = bcd_to_integer(sidate[3]); tm.tm_hour = bcd_to_integer(sidate[2]); return mktime(&tm); }

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  • what does this attempted trojan horse code do?

    - by bstullkid
    It looks like this just sends a ping, but whats the point of that when you can just use ping? /* WARNING: this is someone's attempt at writing a malware trojan. Do not compile and *definitely* don't install. I added an exit as the first line to avoid mishaps - msw */ int main (int argc, char *argv[]) { exit(1); unsigned int pid = 0; char buffer[2]; char *args[] = { "/bin/ping", "-c", "5", NULL, NULL }; if (argc != 2) return 0; args[3] = strdup(argv[1]); for (;;) { gets(buffer); /* FTW */ if (buffer[0] == 0x6e) break; switch (pid = fork()) { case -1: printf("Error Forking\n"); exit(255); case 0: execvp(args[0], args); exit(1); default: break; } } return 255; }

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  • Delphi Performance: Case Versus If

    - by Andreas Rejbrand
    I guess there might be some overlapping with previous SO questions, but I could not find a Delphi-specific question on this topic. Suppose that you want to check if an unsigned 32-bit integer variable "MyAction" is equal to any of the constants ACTION1, ACTION2, ... ACTIONn, where n is - say 1000. I guess that, besides being more elegant, case MyAction of ACTION1: {code}; ACTION2: {code}; ... ACTIONn: {code}; end; if much faster than if MyAction = ACTION1 then // code else if MyAction = ACTION2 then // code ... else if MyAction = ACTIONn then // code; I guess that the if variant takes time O(n) to complete (i.e. to find the right action) if the right action ACTIONi has a high value of i, whereas the case variant takes a lot less time (O(1)?). Am I correct that switch is much faster? Am I correct that the time required to find the right action in the switch case actually is independent of n? I.e. is it true that it does not really take any longer to check a million cases than to check 10 cases? How, exactly, does this work?

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  • Add two 32-bit integers in Assembler for use in VB6

    - by Emtucifor
    I would like to come up with the byte code in assembler (assembly?) for Windows machines to add two 32-bit longs and throw away the carry bit. I realize the "Windows machines" part is a little vague, but I'm assuming that the bytes for ADD are pretty much the same in all modern Intel instruction sets. I'm just trying to abuse VB a little and make some things faster. So... if the string "8A4C240833C0F6C1E075068B442404D3E0C20800" is the assembly code for SHL that can be "injected" into a VB6 program for a fast SHL operation expecting two Long parameters (we're ignoring here that 32-bit longs in VB6 are signed, just pretend they are unsigned), what is the hex string of bytes representing assembler instructions that will do the same thing to return the sum? The hex code above for SHL is, according to the author: mov eax, [esp+4] mov cl, [esp+8] shl eax, cl ret 8 I spit those bytes into a file and tried unassembling them in a windows command prompt using the old debug utility, but I figured out it's not working with the newer instruction set because it didn't like EAX when I tried assembling something but it was happy with AX. I know from comments in the source code that SHL EAX, CL is D3E0, but I don't have any reference to know what the bytes are for instruction ADD EAX, CL or I'd try it. I tried flat assembler and am not getting anything I can figure out how to use. I used it to assemble the original SHL code and got a very different result, not the same bytes. Help?

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  • fesetround with MSVC x64

    - by mr grumpy
    I'm porting some code to Windows (sigh) and need to use fesetround. MSVC doesn't support C99, so for x86 I copied an implementation from MinGW and hacked it about: //__asm__ volatile ("fnstcw %0;": "=m" (_cw)); __asm { fnstcw _cw } _cw &= ~(FE_TONEAREST | FE_DOWNWARD | FE_UPWARD | FE_TOWARDZERO); _cw |= mode; //__asm__ volatile ("fldcw %0;" : : "m" (_cw)); __asm { fldcw _cw } if (has_sse) { unsigned int _mxcsr; //__asm__ volatile ("stmxcsr %0" : "=m" (_mxcsr)); __asm { stmxcsr _mxcsr } _mxcsr &= ~ 0x6000; _mxcsr |= (mode << __MXCSR_ROUND_FLAG_SHIFT); //__asm__ volatile ("ldmxcsr %0" : : "m" (_mxcsr)); __asm { ldmxcsr _mxcsr } } The commented lines are the originals for gcc; uncommented for msvc. This appears to work. However the x64 cl.exe doesn't support inline asm, so I'm stuck. Is there some code out there I can "borrow" for this? (I've spent hours with Google). Or will I have to go on a 2 week detour to learn some assembly and figure out how to get/use MASM? Any advice is appreciated. Thank you.

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  • How to determine values saved on the stack?

    - by Brian
    I'm doing some experimenting and would like to be able to see what is saved on the stack during a system call (the saved state of the user land process). According to http://lxr.linux.no/#linux+v2.6.30.1/arch/x86/kernel/entry_32.S it shows that the various values of registers are saved at those particular offsets to the stack pointer. Here is the code I have been trying to use to examine what is saved on the stack (this is in a custom system call I have created): asm("movl 0x1C(%esp), %ecx"); asm("movl %%ecx, %0" : "=r" (value)); where value is an unsigned long. As of right now, this value is not what is expected (it is showing a 0 is saved for the user value of ds). Am I correctly accessing the offset of the stack pointer? Another possibility might be could I use a debugger such as GDB to examine the stack contents while in the kernel? I don't have much extensive use with debugging and am not sure of how to debug code inside the kernel. Any help is much appreciated.

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