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  • How can I obtain the IPv4 address of the client?

    - by Dr Dork
    Hello! I'm prepping for a simple work project and am trying to familiarize myself with the basics of socket programming in a Unix dev environment. At this point, I have some basic server side code setup to listen for incoming TCP connection requests from clients after the parent socket has been created and is set to listen... int sockfd, newfd; unsigned int len; socklen_t sin_size; char msg[]="Test message sent"; char buf[MAXLEN]; int st, rv; struct addrinfo hints, *serverinfo, *p; struct sockaddr_storage client; char ip[INET6_ADDRSTRLEN]; . . //parent socket creation and listen code omitted for simplicity . //wait for connection requests from clients while(1) { //Returns the socketID and address of client connecting to socket if( ( newfd = accept(sockfd, (struct sockaddr *)&client, &len) ) == -1 ){ perror("Accept"); exit(-1); } if( (rv = recv(newfd, buf, MAXLEN-1, 0 )) == -1) { perror("Recv"); exit(-1); } struct sockaddr_in *clientAddr = ( struct sockaddr_in *) get_in_addr((struct sockaddr *)&client); inet_ntop(client.ss_family, clientAddr, ip, sizeof ip); printf("Receive from %s: query type is %s\n", ip, buf); if( ( st = send(newfd, msg, strlen(msg), 0)) == -1 ) { perror("Send"); exit(-1); } //ntohs is used to avoid big-endian and little endian compatibility issues printf("Send %d byte to port %d\n", ntohs(clientAddr->sin_port) ); close(newfd); } } I found the get_in_addr function online and placed it at the top of my code and use it to obtain the IP address of the client connecting... // get sockaddr, IPv4 or IPv6: void *get_in_addr(struct sockaddr *sa) { if (sa->sa_family == AF_INET) { return &(((struct sockaddr_in*)sa)->sin_addr); } return &(((struct sockaddr_in6*)sa)->sin6_addr); } but the function always returns the IPv6 IP address since thats what the sa_family property is set as. My question is, is the IPv4 IP address stored anywhere in the data I'm using and, if so, how can I access it? Thanks so much in advance for all your help!

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  • Lithium: Run filter after find() to format output

    - by Housni
    I wanted to specify the output of a field from within my model so I added a date key to my $_schema: models/Tags.php <?php protected $_schema = array( 'id' => array('type' => 'integer', 'key' => 'primary'), 'title' => array('type' => 'string'), 'created' => array('type' => 'integer', 'date' => 'F jS, Y - g:i a'), 'modified' => array('type' => 'integer') ); ?> I store my time as an unsigned integer in the db (output of time()). I want my base model to format any field that has the date key for output. I thought the best place to do that would be right after a find: extensions/data/Model.php <?php static::applyFilter('find', function($self, $params, $chain) { $schema = $self::schema(); $entity = $chain->next($self, $params, $chain); foreach ($schema as $field => $options) { if (array_key_exists('date', $options)) { //format as a date $params['data'][$field] = $entity->formatDate($field, $options['date']); } } return $entity; }); public function formatdate($entity, $field, $format, $timezone = 'Asia/Colombo') { $dt = new \DateTime(); $tz = new \DateTimeZone($timezone); $dt->setTimestamp($entity->$field); $dt->setTimezone($tz); return $dt->format($format); } ?> This doesn't seem to be working. When I execute a find all, this filter seems to get hit twice. The first time, $entity contains a count() of the results and only on the second hit does it contain the Records object. What am I doing wrong? How do I alter this so that simply doing <?= $tag->created; ?> in my view will format the date the way I want? This, essentially, needs to be an 'after filter', of sorts. EDIT If I can find a way to access the current model entity object (not the full namespaced path, $self contains that), I can probably solve my problem.

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  • Converting a C++ Checksum function to Java

    - by user1897599
    I'm trying to convert this C++ checksum to Java but for the time being I've failed. What am I doing wrong? What is it supposed to do? It is supposed to return a positive checksum for a buffer in OpenGL Here's the C part. DWORD QuickChecksum(DWORD *data, int size){ if(!data) { return 0x0; } DWORD sum; DWORD tmp; sum = *data; for(int i = 1; i < (size/4); i++) { tmp = data[i]; tmp = (DWORD)(sum >> 29) + tmp; tmp = (DWORD)(sum >> 17) + tmp; sum = (DWORD)(sum << 3) ^ tmp; } return sum; } And here is what I have tried in Java. As far As I know DWORD is 32bit so I use int in a long to get a unsigned int which should be done in java with ? I've been looking at this problem so much now that I've grown blind to it. public static long getChecksum(byte[] data, int size) { long sum, tmp; sum = getInt(new byte[]{data[0], data[1], data[2], data[3]},true) & 0xFF; for(int I = 4; I < data.length; I += 4) { tmp = getInt(new byte[]{data[I],data[I+1],data[I+2],data[I+3]},true) & 0xFF; tmp = (sum >>> 29) + tmp; tmp = (sum >>> 17) + tmp; sum = (sum << 3) ^ tmp; } return sum & 0xFF; } private static int getInt(byte[] bytes, boolean big) { ByteBuffer bb = ByteBuffer.wrap(bytes); return bb.getInt(); } Thank you all for your help!

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  • Wake up thread blocked on accept() call

    - by selbie
    Sockets on Linux question I have a worker thread that is blocked on an accept() call. It simply waits for an incoming network connection, handles it, and then returns to listening for the next connection. When it is time for the program to exit, how do I signal this network worker thread (from the main thread) to return from the accept() call while still being able to gracefully exit its loop and handle it's cleanup code. Some things I tried: 1. pthread_kill to send a signal. Feels kludgy to do this, plus it doesn't reliably allow the thread to do it's shutdown logic. Also makes the program terminate as well. I'd like to avoid signals if at all possible. pthread_cancel. Same as above. It's a harsh kill on the thread. That, and the thread may be doing something else. Closing the listen socket from the main thread in order to make accept() abort. This doesn't reliably work. Some constraints: If the solution involves making the listen socket non-blocking, that is fine. But I don't want to accept a solution that involves the thread waking up via a select call every few seconds to check the exit condition. The thread condition to exit may not be tied to the process exiting. Essentially, the logic I am going for looks like this. void* WorkerThread(void* args) { DoSomeImportantInitialization(); // initialize listen socket and some thread specific stuff while (HasExitConditionBeenSet()==false) { listensize = sizeof(listenaddr); int sock = accept(listensocket, &listenaddr, &listensize); // check if exit condition has been set using thread safe semantics if (HasExitConditionBeenSet()) { break; } if (sock < 0) { printf("accept returned %d (errno==%d)\n", sock, errno); } else { HandleNewNetworkCondition(sock, &listenaddr); } } DoSomeImportantCleanup(); // close listen socket, close connections, cleanup etc.. return NULL; } void SignalHandler(int sig) { printf("Caught CTRL-C\n"); } void NotifyWorkerThreadToExit(pthread_t thread_handle) { // signal thread to exit } int main() { void* ptr_ret= NULL; pthread_t workerthread_handle = 0; pthread_create(&workerthread, NULL, WorkerThread, NULL); signal(SIGINT, SignalHandler); sleep((unsigned int)-1); // sleep until the user hits ctrl-c printf("Returned from sleep call...\n"); SetThreadExitCondition(); // sets global variable with barrier that worker thread checks on // this is the function I'm stalled on writing NotifyWorkerThreadToExit(workerthread_handle); // wait for thread to exit cleanly pthread_join(workerthread_handle, &ptr_ret); DoProcessCleanupStuff(); }

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  • Vector Troubles in C++

    - by DistortedLojik
    I am currently working on a project that deals with a vector of objects of a People class. The program compiles and runs just fine, but when I use the debugger it dies when trying to do anything with the PersonWrangler object. I currently have 3 different classes, one for the person, a personwrangler which handles all of the people collectively, and a game class that handles the game input and output. Edit: My basic question is to understand why it is dying when it calls outputPeople. Also I would like to understand why my program works exactly as it should unless I use the debugger. The outputPeople function works the way I intended that way. Edit 2: The callstack has 3 bad calls which are: std::vector ::begin(this=0xbaadf00d) std::vector ::size(this=0xbaadf00d) PersonWrangler::outputPeople(this=0xbaadf00d) Relevant code: class Game { public: Game(); void gameLoop(); void menu(); void setStatus(bool inputStatus); bool getStatus(); PersonWrangler* hal; private: bool status; }; which calls outputPeople where it promptly dies from a baadf00d error. void Game::menu() { hal->outputPeople(); } where hal is an object of PersonWrangler type class PersonWrangler { public: PersonWrangler(int inputStartingNum); void outputPeople(); vector<Person*> peopleVector; vector<Person*>::iterator personIterator; int totalPeople; }; and the outputPeople function is defined as void PersonWrangler::outputPeople() { int totalConnections = 0; cout << " Total People:" << peopleVector.size() << endl; for (unsigned int i = 0;i < peopleVector.size();i++) { sort(peopleVector[i]->connectionsVector.begin(),peopleVector[i]->connectionsVector.end()); peopleVector[i]->connectionsVector.erase( unique (peopleVector[i]->connectionsVector.begin(),peopleVector[i]->connectionsVector.end()),peopleVector[i]->connectionsVector.end()); peopleVector[i]->outputPerson(); totalConnections+=peopleVector[i]->connectionsVector.size(); } cout << "Total connections:" << totalConnections/2 << endl; }

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  • How can I obtain the IP address of my server program?

    - by Dr Dork
    Hello! This question is related to another question I just posted. I'm prepping for a simple work project and am trying to familiarize myself with the basics of socket programming in a Unix dev environment. At this point, I have some basic server side code and client side code setup to communicate. Currently, my client code successfully connects to the server code and the server code sends it a test message, then both quit out. Perfect! That's exactly what I wanted to accomplish. Now I'm playing around with the functions used to obtain info about the two environments (server and client). I'd like to obtain my server program's IP address. Here's the code I currently have to do this, but it's not working... int sockfd; unsigned int len; socklen_t sin_size; char msg[]="test message"; char buf[MAXLEN]; int st, rv; struct addrinfo hints, *serverinfo, *p; struct sockaddr_storage client; char s[INET6_ADDRSTRLEN]; char ip[INET6_ADDRSTRLEN]; //zero struct memset(&hints,0,sizeof(hints)); hints.ai_family = AF_UNSPEC; hints.ai_socktype = SOCK_STREAM; hints.ai_flags = AI_PASSIVE; //get the server info if((rv = getaddrinfo(NULL, SERVERPORT, &hints, &serverinfo ) != 0)){ perror("getaddrinfo"); exit(-1); } // loop through all the results and bind to the first we can for( p = serverinfo; p != NULL; p = p->ai_next) { //Setup the socket if( (sockfd = socket( p->ai_family, p->ai_socktype, p->ai_protocol )) == -1 ) { perror("socket"); continue; } //Associate a socket id with an address to which other processes can connect if(bind(sockfd, p->ai_addr, p->ai_addrlen) == -1){ close(sockfd); perror("bind"); continue; } break; } if( p == NULL ){ perror("Fail to bind"); } inet_ntop(p->ai_family, get_in_addr((struct sockaddr *)p->ai_addr), s, sizeof(s)); printf("Server has TCP Port %s and IP Address %s\n", SERVERPORT, s); and the output for the IP is always empty... server has TCP Port 21412 and IP Address :: any ideas for what I'm missing? thanks in advance for your help! this stuff is really complicated at first.

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  • Issue when rotating a UIScrollView

    - by leachianus.gecko
    I am having issues trying to get the pageControl sample code to work with rotation. I managed to get it to rotate but it does not visually load correctly until I start to scroll (then it works fine). Any Idea on how I can fix this problem? Here is a link to the project if you want to see it in action. This code is based off the PageControl example apple has provided. here is the code: #import "ScrollingViewController.h" #import "MyViewController.h" @interface ScrollingViewController (PrivateMethods) - (void)loadScrollViewWithPage:(int)page; @end @implementation ScrollingViewController @synthesize scrollView; @synthesize viewControllers; - (void)viewDidLoad { amount = 5; [super viewDidLoad]; [self setupPage]; } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; } - (void)viewDidUnload { [scrollView release]; } - (void)dealloc { [super dealloc]; } - (void)setupPage { NSMutableArray *controllers = [[NSMutableArray alloc] init]; for (unsigned i = 0; i < amount; i++) { [controllers addObject:[NSNull null]]; } self.viewControllers = controllers; [controllers release]; // a page is the width of the scroll view scrollView.pagingEnabled = YES; scrollView.contentSize = CGSizeMake(scrollView.frame.size.width * amount, 200); scrollView.showsHorizontalScrollIndicator = NO; scrollView.showsVerticalScrollIndicator = NO; scrollView.scrollsToTop = NO; scrollView.delegate = self; [self loadScrollViewWithPage:0]; [self loadScrollViewWithPage:1]; } #pragma mark - #pragma mark UIScrollViewDelegate stuff - (void)scrollViewDidScroll:(UIScrollView *)_scrollView { if (pageControlIsChangingPage) { return; } /* * We switch page at 50% across */ CGFloat pageWidth = _scrollView.frame.size.width; int dog = floor((_scrollView.contentOffset.x - pageWidth / 2) / pageWidth) + 1; // pageControl.currentPage = page; [self loadScrollViewWithPage:dog - 1]; [self loadScrollViewWithPage:dog]; [self loadScrollViewWithPage:dog + 1]; } - (void)loadScrollViewWithPage:(int)page { if (page < 0) return; if (page >= amount) return; MyViewController *controller = [viewControllers objectAtIndex:page]; if ((NSNull *)controller == [NSNull null]) { controller = [[MyViewController alloc] initWithPageNumber:page]; [viewControllers replaceObjectAtIndex:page withObject:controller]; [controller release]; } if (nil == controller.view.superview) { CGRect frame = scrollView.frame; frame.origin.x = frame.size.width * page; frame.origin.y = 0; controller.view.frame = frame; [scrollView addSubview:controller.view]; } } - (void)didRotateFromInterfaceOrientation:(UIInterfaceOrientation)fromInterfaceOrientation { [self setupPage]; } - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations return YES; } @end

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  • Code to generate random numbers in C++

    - by user1678927
    Basically I have to write a program to generate random numbers to simulate the rolling of a pair of dice. This program should be constructed in multiple files. The main function should be in one file, the other functions should be in a second source file, and their prototypes should be in a header file. First I write a short function that returns a random value between 1 and 6 to simulate the rolling of a single 6-sided die.Second, i write a function that pretends to roll a pair of dice by calling this function twice. My program starts by asking the user how many rolls should be made. Then I write a function to simulate rolling the dice this many times, keeping a count of exactly how many times the values 2,3,4,5,6,7,8,9,10,11,12(each number is the sum of a pair of dice) occur in an array. Later I write a function to display a small bar chart using these counts that ideally would look something like below for a sample of 144 rolls, where the number of asterisks printed corresponds to the count: 2 3 4 5 6 7 8 9 10 11 12 * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Next, to see how well the random number generator is doing, I write a function to compute the average value rolled. Compare this to the ideal average of 7. Also, print out a small table showing the counts of each roll made by the program, the ideal count based on the frequencies above given the total number of rolls, and the difference between these values in separate columns. This is my incomplete code so far: "Compiler visual studio 2010" int rolling(){ //Function that returns a random value between 1 and 6 rand(unsigned(time(NULL))); int dice = 1 + (rand() %6); return dice; } int roll_dice(int num1,int num2){ //it calls 'rolling function' twice int result1,result2; num1 = rolling(); num2 = rolling(); result1 = num1; result2 = num2; return result1,result2; } int main(void){ int times,i,sum,n1,n2; int c1,c2,c3,c4,c5,c6,c7,c8,c9,c10,c11;//counters for each sum printf("Please enter how many times you want to roll the dice.\n") scanf_s("%i",&times); I pretend to use counters to count each sum and store the number(the count) in an array. I know i need a loop (for) and some conditional statements (if) but m main problem is to get the values from roll_dice and store them in n1 and n2 so then i can sum them up and store the sum in 'sum'.

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  • template; operator (int)

    - by Oops
    Hi, regarding my Point struct already mentioned here: http://stackoverflow.com/questions/2794369/template-class-ctor-against-function-new-c-standard is there a chance to replace the function toint() with a cast-operator (int)? namespace point { template < unsigned int dims, typename T > struct Point { T X[ dims ]; //umm??? template < typename U > Point< dims, U > operator U() const { Point< dims, U > ret; std::copy( X, X + dims, ret.X ); return ret; } //umm??? Point< dims, int > operator int() const { Point<dims, int> ret; std::copy( X, X + dims, ret.X ); return ret; } //OK Point<dims, int> toint() { Point<dims, int> ret; std::copy( X, X + dims, ret.X ); return ret; } }; //struct Point template < typename T > Point< 2, T > Create( T X0, T X1 ) { Point< 2, T > ret; ret.X[ 0 ] = X0; ret.X[ 1 ] = X1; return ret; } }; //namespace point int main(void) { using namespace point; Point< 2, double > p2d = point::Create( 12.3, 34.5 ); Point< 2, int > p2i = (int)p2d; //äähhm??? std::cout << p2d.str() << std::endl; char c; std::cin >> c; return 0; } I think the problem is here that C++ cannot distinguish between different return types? many thanks in advance. regards Oops

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  • CodePlex Daily Summary for Sunday, June 01, 2014

    CodePlex Daily Summary for Sunday, June 01, 2014Popular ReleasesSandcastle Help File Builder: Help File Builder and Tools v2014.5.31.0: General InformationIMPORTANT: On some systems, the content of the ZIP file is blocked and the installer may fail to run. Before extracting it, right click on the ZIP file, select Properties, and click on the Unblock button if it is present in the lower right corner of the General tab in the properties dialog. This release completes removal of the branding transformations and implements the new VS2013 presentation style that utilizes the new lightweight website format. Several breaking cha...Tooltip Web Preview: ToolTip Web Preview: Version 1.0Database Helper: Release 1.0.0.0: First Release of Database HelperCoMaSy: CoMaSy1.0.2: !Contact Management SystemImage View Slider: Image View Slider: This is a .NET component. We create this using VB.NET. Here you can use an Image Viewer with several properties to your application form. We wish somebody to improve freely. Try this out! Author : Steven Renaldo Antony Yustinus Arjuna Purnama Putra Andre Wijaya P Martin Lidau PBK GENAP 2014 - TI UKDWAspose for Apache POI: Missing Features of Apache POI WP - v 1.1: Release contain the Missing Features in Apache POI WP SDK in Comparison with Aspose.Words for dealing with Microsoft Word. What's New ?Following Examples: Insert Picture in Word Document Insert Comments Set Page Borders Mail Merge from XML Data Source Moving the Cursor Feedback and Suggestions Many more examples are yet to come here. Keep visiting us. Raise your queries and suggest more examples via Aspose Forums or via this social coding site.babelua: V1.5.6.0: V1.5.6.0 - 2014.5.30New feature: support quick-cocos2d-x project now; support text search in scripts folder now, you can use this function in Search Result Window;SEToolbox: 01.032.014 Release 1: Added fix when loading game Textures for icons causing 'Unable to read beyond the end of the stream'. Added new Resource Report, that displays all in game resources in a concise report. Added in temp directory cleaner, to keep excess files from building up. Fixed use of colors on the windows, to work better with desktop schemes. Adding base support for multilingual resources. This will allow loading of the Space Engineers resources to show localized names, and display localized date a...ClosedXML - The easy way to OpenXML: ClosedXML 0.71.2: More memory and performance improvements. Fixed an issue with pivot table field order.Fancontroller: Fancontroller: Initial releaseVi-AIO SearchBar: Vi – AIO Search Bar: Version 1.0Top Verses ( Ayat Emas ): Binary Top Verses: This one is the bin folder of the component. the .dll component is inside.Traditional Calendar Component: Traditional Calender Converter: Duta Wacana Christian University This file containing Traditional Calendar Component and Demo Aplication that using Traditional Calendar Component. This component made with .NET Framework 4 and the programming language is C# .SQLSetupHelper: 1.0.0.0: First Stable Version of SQL SetupComposite Iconote: Composite Iconote: This is a composite has been made by Microsoft Visual Studio 2013. Requirement: To develop this composite or use this component in your application, your computer must have .NET framework 4.5 or newer.Magick.NET: Magick.NET 6.8.9.101: Magick.NET linked with ImageMagick 6.8.9.1. Breaking changes: - Int/short Set methods of WritablePixelCollection are now unsigned. - The Q16 build no longer uses HDRI, switch to the new Q16-HDRI build if you need HDRI.fnr.exe - Find And Replace Tool: 1.7: Bug fixes Refactored logic for encoding text values to command line to handle common edge cases where find/replace operation works in GUI but not in command line Fix for bug where selection in Encoding drop down was different when generating command line in some cases. It was reported in: https://findandreplace.codeplex.com/workitem/34 Fix for "Backslash inserted before dot in replacement text" reported here: https://findandreplace.codeplex.com/discussions/541024 Fix for finding replacing...VG-Ripper & PG-Ripper: VG-Ripper 2.9.59: changes NEW: Added Support for 'GokoImage.com' links NEW: Added Support for 'ViperII.com' links NEW: Added Support for 'PixxxView.com' links NEW: Added Support for 'ImgRex.com' links NEW: Added Support for 'PixLiv.com' links NEW: Added Support for 'imgsee.me' links NEW: Added Support for 'ImgS.it' linksToolbox for Dynamics CRM 2011/2013: XrmToolBox (v1.2014.5.28): XrmToolbox improvement XrmToolBox updates (v1.2014.5.28)Fix connecting to a connection with custom authentication without saved password Tools improvement New tool!Solution Components Mover (v1.2014.5.22) Transfer solution components from one solution to another one Import/Export NN relationships (v1.2014.3.7) Allows you to import and export many to many relationships Tools updatesAttribute Bulk Updater (v1.2014.5.28) Audit Center (v1.2014.5.28) View Layout Replicator (v1.2014.5.28) Scrip...Microsoft Ajax Minifier: Microsoft Ajax Minifier 5.10: Fix for Issue #20875 - echo switch doesn't work for CSS CSS should honor the SASS source-file comments JS should allow multi-line comment directivesNew ProjectsCet MicroWPF: WPF-like library for simple graphic-UI application using Netduino (Plus) 2 and the FTDI FT800 Eve board.Fakemons: Some Fakmons, powered by XML, XSLT, CSS and JavascriptFling OS: Fling OS is a C# operating system project aiming to create a new, managed operating system from the ground up.MudRoom: Experimental tool sets in mud parsing and area definitionOOP-2112110158: My name's NgocDungRoslynResearch: Roslyn ResearchTHD - Control de Usuarios: control de usuarios y permisosWPF Kinect User Controls: WPF Kinect User Control project provide simple Tilt and Skeleton Tracking Parameter Controls.

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  • How to store generated eigen faces for future face recognition?

    - by user3237134
    My code works in the following manner: 1.First, it obtains several images from the training set 2.After loading these images, we find the normalized faces,mean face and perform several calculation. 3.Next, we ask for the name of an image we want to recognize 4.We then project the input image into the eigenspace, and based on the difference from the eigenfaces we make a decision. 5.Depending on eigen weight vector for each input image we make clusters using kmeans command. Source code i tried: clear all close all clc % number of images on your training set. M=1200; %Chosen std and mean. %It can be any number that it is close to the std and mean of most of the images. um=60; ustd=32; %read and show images(bmp); S=[]; %img matrix for i=1:M str=strcat(int2str(i),'.jpg'); %concatenates two strings that form the name of the image eval('img=imread(str);'); [irow icol d]=size(img); % get the number of rows (N1) and columns (N2) temp=reshape(permute(img,[2,1,3]),[irow*icol,d]); %creates a (N1*N2)x1 matrix S=[S temp]; %X is a N1*N2xM matrix after finishing the sequence %this is our S end %Here we change the mean and std of all images. We normalize all images. %This is done to reduce the error due to lighting conditions. for i=1:size(S,2) temp=double(S(:,i)); m=mean(temp); st=std(temp); S(:,i)=(temp-m)*ustd/st+um; end %show normalized images for i=1:M str=strcat(int2str(i),'.jpg'); img=reshape(S(:,i),icol,irow); img=img'; end %mean image; m=mean(S,2); %obtains the mean of each row instead of each column tmimg=uint8(m); %converts to unsigned 8-bit integer. Values range from 0 to 255 img=reshape(tmimg,icol,irow); %takes the N1*N2x1 vector and creates a N2xN1 matrix img=img'; %creates a N1xN2 matrix by transposing the image. % Change image for manipulation dbx=[]; % A matrix for i=1:M temp=double(S(:,i)); dbx=[dbx temp]; end %Covariance matrix C=A'A, L=AA' A=dbx'; L=A*A'; % vv are the eigenvector for L % dd are the eigenvalue for both L=dbx'*dbx and C=dbx*dbx'; [vv dd]=eig(L); % Sort and eliminate those whose eigenvalue is zero v=[]; d=[]; for i=1:size(vv,2) if(dd(i,i)>1e-4) v=[v vv(:,i)]; d=[d dd(i,i)]; end end %sort, will return an ascending sequence [B index]=sort(d); ind=zeros(size(index)); dtemp=zeros(size(index)); vtemp=zeros(size(v)); len=length(index); for i=1:len dtemp(i)=B(len+1-i); ind(i)=len+1-index(i); vtemp(:,ind(i))=v(:,i); end d=dtemp; v=vtemp; %Normalization of eigenvectors for i=1:size(v,2) %access each column kk=v(:,i); temp=sqrt(sum(kk.^2)); v(:,i)=v(:,i)./temp; end %Eigenvectors of C matrix u=[]; for i=1:size(v,2) temp=sqrt(d(i)); u=[u (dbx*v(:,i))./temp]; end %Normalization of eigenvectors for i=1:size(u,2) kk=u(:,i); temp=sqrt(sum(kk.^2)); u(:,i)=u(:,i)./temp; end % show eigenfaces; for i=1:size(u,2) img=reshape(u(:,i),icol,irow); img=img'; img=histeq(img,255); end % Find the weight of each face in the training set. omega = []; for h=1:size(dbx,2) WW=[]; for i=1:size(u,2) t = u(:,i)'; WeightOfImage = dot(t,dbx(:,h)'); WW = [WW; WeightOfImage]; end omega = [omega WW]; end % Acquire new image % Note: the input image must have a bmp or jpg extension. % It should have the same size as the ones in your training set. % It should be placed on your desktop ed_min=[]; srcFiles = dir('G:\newdatabase\*.jpg'); % the folder in which ur images exists for b = 1 : length(srcFiles) filename = strcat('G:\newdatabase\',srcFiles(b).name); Imgdata = imread(filename); InputImage=Imgdata; InImage=reshape(permute((double(InputImage)),[2,1,3]),[irow*icol,1]); temp=InImage; me=mean(temp); st=std(temp); temp=(temp-me)*ustd/st+um; NormImage = temp; Difference = temp-m; p = []; aa=size(u,2); for i = 1:aa pare = dot(NormImage,u(:,i)); p = [p; pare]; end InImWeight = []; for i=1:size(u,2) t = u(:,i)'; WeightOfInputImage = dot(t,Difference'); InImWeight = [InImWeight; WeightOfInputImage]; end noe=numel(InImWeight); % Find Euclidean distance e=[]; for i=1:size(omega,2) q = omega(:,i); DiffWeight = InImWeight-q; mag = norm(DiffWeight); e = [e mag]; end ed_min=[ed_min MinimumValue]; theta=6.0e+03; %disp(e) z(b,:)=InImWeight; end IDX = kmeans(z,5); clustercount=accumarray(IDX, ones(size(IDX))); disp(clustercount); QUESTIONS: 1.It is working fine for M=50(i.e Training set contains 50 images) but not for M=1200(i.e Training set contains 1200 images).It is not showing any error.There is no output.I waited for 10 min still there is no output. I think it is going infinite loop.What is the problem?Where i was wrong? 2.Instead of running the training set everytime how eigen faces generated are stored so that stored eigen faces are used for future face recoginition for a new input image.So it reduces wastage of time.

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  • The Great Divorce

    - by BlackRabbitCoder
    I have a confession to make: I've been in an abusive relationship for more than 17 years now.  Yes, I am not ashamed to admit it, but I'm finally doing something about it. I met her in college, she was new and sexy and amazingly fast -- and I'd never met anything like her before.  Her style and her power captivated me and I couldn't wait to learn more about her.  I took a chance on her, and though I learned a lot from her -- and will always be grateful for my time with her -- I think it's time to move on. Her name was C++, and she so outshone my previous love, C, that any thoughts of going back evaporated in the heat of this new romance.  She promised me she'd be gentle and not hurt me the way C did.  She promised me she'd clean-up after herself better than C did.  She promised me she'd be less enigmatic and easier to keep happy than C was.  But I was deceived.  Oh sure, as far as truth goes, it wasn't a complete lie.  To some extent she was more fun, more powerful, safer, and easier to maintain.  But it just wasn't good enough -- or at least it's not good enough now. I loved C++, some part of me still does, it's my first-love of programming languages and I recognize its raw power, its blazing speed, and its improvements over its predecessor.  But with today's hardware, at speeds we could only dream to conceive of twenty years ago, that need for speed -- at the cost of all else -- has died, and that has left my feelings for C++ moribund. If I ever need to write an operating system or a device driver, then I might need that speed.  But 99% of the time I don't.  I'm a business-type programmer and chances are 90% of you are too, and even the ones who need speed at all costs may be surprised by how much you sacrifice for that.   That's not to say that I don't want my software to perform, and it's not to say that in the business world we don't care about speed or that our job is somehow less difficult or technical.  There's many times we write programs to handle millions of real-time updates or handle thousands of financial transactions or tracking trading algorithms where every second counts.  But if I choose to write my code in C++ purely for speed chances are I'll never notice the speed increase -- and equally true chances are it will be far more prone to crash and far less easy to maintain.  Nearly without fail, it's the macro-optimizations you need, not the micro-optimizations.  If I choose to write a O(n2) algorithm when I could have used a O(n) algorithm -- that can kill me.  If I choose to go to the database to load a piece of unchanging data every time instead of caching it on first load -- that too can kill me.  And if I cross the network multiple times for pieces of data instead of getting it all at once -- yes that can also kill me.  But choosing an overly powerful and dangerous mid-level language to squeeze out every last drop of performance will realistically not make stock orders process any faster, and more likely than not open up the system to more risk of crashes and resource leaks. And that's when my love for C++ began to die.  When I noticed that I didn't need that speed anymore.  That that speed was really kind of a lie.  Sure, I can be super efficient and pack bits in a byte instead of using separate boolean values.  Sure, I can use an unsigned char instead of an int.  But in the grand scheme of things it doesn't matter as much as you think it does.  The key is maintainability, and that's where C++ failed me.  I like to tell the other developers I work with that there's two levels of correctness in coding: Is it immediately correct? Will it stay correct? That is, you can hack together any piece of code and make it correct to satisfy a task at hand, but if a new developer can't come in tomorrow and make a fairly significant change to it without jeopardizing that correctness, it won't stay correct. Some people laugh at me when I say I now prefer maintainability over speed.  But that is exactly the point.  If you focus solely on speed you tend to produce code that is much harder to maintain over the long hall, and that's a load of technical debt most shops can't afford to carry and end up completely scrapping code before it's time.  When good code is written well for maintainability, though, it can be correct both now and in the future. And you know the best part is?  My new love is nearly as fast as C++, and in some cases even faster -- and better than that, I know C# will treat me right.  Her creators have poured hundreds of thousands of hours of time into making her the sexy beast she is today.  They made her easy to understand and not an enigmatic mess.  They made her consistent and not moody and amorphous.  And they made her perform as fast as I care to go by optimizing her both at compile time and a run-time. Her code is so elegant and easy on the eyes that I'm not worried where she will run to or what she'll pull behind my back.  She is powerful enough to handle all my tasks, fast enough to execute them with blazing speed, maintainable enough so that I can rely on even fairly new peers to modify my work, and rich enough to allow me to satisfy any need.  C# doesn't ask me to clean up her messes!  She cleans up after herself and she tries to make my life easier for me by taking on most of those optimization tasks C++ asked me to take upon myself.  Now, there are many of you who would say that I am the cause of my own grief, that it was my fault C++ didn't behave because I didn't pay enough attention to her.  That I alone caused the pain she inflicted on me.  And to some extent, you have a point.  But she was so high maintenance, requiring me to know every twist and turn of her vast and unrestrained power that any wrong term or bout of forgetfulness was met with painful reminders that she wasn't going to watch my back when I made a mistake.  But C#, she loves me when I'm good, and she loves me when I'm bad, and together we make beautiful code that is both fast and safe. So that's why I'm leaving C++ behind.  She says she's changing for me, but I have no interest in what C++0x may bring.  Oh, I'll still keep in touch, and maybe I'll see her now and again when she brings her problems to my door and asks for some attention -- for I always have a soft spot for her, you see.  But she's out of my house now.  I have three kids and a dog and a cat, and all require me to clean up after them, why should I have to clean up after my programming language as well?

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  • Vectorization of matlab code for faster execution

    - by user3237134
    My code works in the following manner: 1.First, it obtains several images from the training set 2.After loading these images, we find the normalized faces,mean face and perform several calculation. 3.Next, we ask for the name of an image we want to recognize 4.We then project the input image into the eigenspace, and based on the difference from the eigenfaces we make a decision. 5.Depending on eigen weight vector for each input image we make clusters using kmeans command. Source code i tried: clear all close all clc % number of images on your training set. M=1200; %Chosen std and mean. %It can be any number that it is close to the std and mean of most of the images. um=60; ustd=32; %read and show images(bmp); S=[]; %img matrix for i=1:M str=strcat(int2str(i),'.jpg'); %concatenates two strings that form the name of the image eval('img=imread(str);'); [irow icol d]=size(img); % get the number of rows (N1) and columns (N2) temp=reshape(permute(img,[2,1,3]),[irow*icol,d]); %creates a (N1*N2)x1 matrix S=[S temp]; %X is a N1*N2xM matrix after finishing the sequence %this is our S end %Here we change the mean and std of all images. We normalize all images. %This is done to reduce the error due to lighting conditions. for i=1:size(S,2) temp=double(S(:,i)); m=mean(temp); st=std(temp); S(:,i)=(temp-m)*ustd/st+um; end %show normalized images for i=1:M str=strcat(int2str(i),'.jpg'); img=reshape(S(:,i),icol,irow); img=img'; end %mean image; m=mean(S,2); %obtains the mean of each row instead of each column tmimg=uint8(m); %converts to unsigned 8-bit integer. Values range from 0 to 255 img=reshape(tmimg,icol,irow); %takes the N1*N2x1 vector and creates a N2xN1 matrix img=img'; %creates a N1xN2 matrix by transposing the image. % Change image for manipulation dbx=[]; % A matrix for i=1:M temp=double(S(:,i)); dbx=[dbx temp]; end %Covariance matrix C=A'A, L=AA' A=dbx'; L=A*A'; % vv are the eigenvector for L % dd are the eigenvalue for both L=dbx'*dbx and C=dbx*dbx'; [vv dd]=eig(L); % Sort and eliminate those whose eigenvalue is zero v=[]; d=[]; for i=1:size(vv,2) if(dd(i,i)>1e-4) v=[v vv(:,i)]; d=[d dd(i,i)]; end end %sort, will return an ascending sequence [B index]=sort(d); ind=zeros(size(index)); dtemp=zeros(size(index)); vtemp=zeros(size(v)); len=length(index); for i=1:len dtemp(i)=B(len+1-i); ind(i)=len+1-index(i); vtemp(:,ind(i))=v(:,i); end d=dtemp; v=vtemp; %Normalization of eigenvectors for i=1:size(v,2) %access each column kk=v(:,i); temp=sqrt(sum(kk.^2)); v(:,i)=v(:,i)./temp; end %Eigenvectors of C matrix u=[]; for i=1:size(v,2) temp=sqrt(d(i)); u=[u (dbx*v(:,i))./temp]; end %Normalization of eigenvectors for i=1:size(u,2) kk=u(:,i); temp=sqrt(sum(kk.^2)); u(:,i)=u(:,i)./temp; end % show eigenfaces; for i=1:size(u,2) img=reshape(u(:,i),icol,irow); img=img'; img=histeq(img,255); end % Find the weight of each face in the training set. omega = []; for h=1:size(dbx,2) WW=[]; for i=1:size(u,2) t = u(:,i)'; WeightOfImage = dot(t,dbx(:,h)'); WW = [WW; WeightOfImage]; end omega = [omega WW]; end % Acquire new image % Note: the input image must have a bmp or jpg extension. % It should have the same size as the ones in your training set. % It should be placed on your desktop ed_min=[]; srcFiles = dir('G:\newdatabase\*.jpg'); % the folder in which ur images exists for b = 1 : length(srcFiles) filename = strcat('G:\newdatabase\',srcFiles(b).name); Imgdata = imread(filename); InputImage=Imgdata; InImage=reshape(permute((double(InputImage)),[2,1,3]),[irow*icol,1]); temp=InImage; me=mean(temp); st=std(temp); temp=(temp-me)*ustd/st+um; NormImage = temp; Difference = temp-m; p = []; aa=size(u,2); for i = 1:aa pare = dot(NormImage,u(:,i)); p = [p; pare]; end InImWeight = []; for i=1:size(u,2) t = u(:,i)'; WeightOfInputImage = dot(t,Difference'); InImWeight = [InImWeight; WeightOfInputImage]; end noe=numel(InImWeight); % Find Euclidean distance e=[]; for i=1:size(omega,2) q = omega(:,i); DiffWeight = InImWeight-q; mag = norm(DiffWeight); e = [e mag]; end ed_min=[ed_min MinimumValue]; theta=6.0e+03; %disp(e) z(b,:)=InImWeight; end IDX = kmeans(z,5); clustercount=accumarray(IDX, ones(size(IDX))); disp(clustercount); Running time for 50 images:Elapsed time is 103.947573 seconds. QUESTIONS: 1.It is working fine for M=50(i.e Training set contains 50 images) but not for M=1200(i.e Training set contains 1200 images).It is not showing any error.There is no output.I waited for 10 min still there is no output. I think it is going infinite loop.What is the problem?Where i was wrong?

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  • CodePlex Daily Summary for Monday, June 02, 2014

    CodePlex Daily Summary for Monday, June 02, 2014Popular ReleasesPortable Class Library for SQLite: Portable Class Library for SQLite - 3.8.4.4: This pull request from mattleibow addresses an issue with custom function creation (define functions in C# code and invoke them from SQLite as id they where regular SQL functions). Impact: Xamarin iOSTweetinvi a friendly Twitter C# API: Tweetinvi 0.9.3.x: Timelines- Added all the parameters available from the Timeline Endpoints in Tweetinvi. - This is available for HomeTimeline, UserTimeline, MentionsTimeline // Simple query var tweets = Timeline.GetHomeTimeline(); // Create a parameter for queries with specific parameters var timelineParameter = Timeline.GenerateHomeTimelineRequestParameter(); timelineParameter.ExcludeReplies = true; timelineParameter.TrimUser = true; var tweets = Timeline.GetHomeTimeline(timelineParameter); Tweets- Add mis...Sandcastle Help File Builder: Help File Builder and Tools v2014.5.31.0: General InformationIMPORTANT: On some systems, the content of the ZIP file is blocked and the installer may fail to run. Before extracting it, right click on the ZIP file, select Properties, and click on the Unblock button if it is present in the lower right corner of the General tab in the properties dialog. This release completes removal of the branding transformations and implements the new VS2013 presentation style that utilizes the new lightweight website format. Several breaking cha...Tooltip Web Preview: ToolTip Web Preview: Version 1.0Database Helper: Release 1.0.0.0: First Release of Database HelperCoMaSy: CoMaSy1.0.2: !Contact Management SystemImage View Slider: Image View Slider: This is a .NET component. We create this using VB.NET. Here you can use an Image Viewer with several properties to your application form. We wish somebody to improve freely. Try this out! Author : Steven Renaldo Antony Yustinus Arjuna Purnama Putra Andre Wijaya P Martin Lidau PBK GENAP 2014 - TI UKDWAspose for Apache POI: Missing Features of Apache POI WP - v 1.1: Release contain the Missing Features in Apache POI WP SDK in Comparison with Aspose.Words for dealing with Microsoft Word. What's New ?Following Examples: Insert Picture in Word Document Insert Comments Set Page Borders Mail Merge from XML Data Source Moving the Cursor Feedback and Suggestions Many more examples are yet to come here. Keep visiting us. Raise your queries and suggest more examples via Aspose Forums or via this social coding site.SEToolbox: 01.032.014 Release 1: Added fix when loading game Textures for icons causing 'Unable to read beyond the end of the stream'. Added new Resource Report, that displays all in game resources in a concise report. Added in temp directory cleaner, to keep excess files from building up. Fixed use of colors on the windows, to work better with desktop schemes. Adding base support for multilingual resources. This will allow loading of the Space Engineers resources to show localized names, and display localized date a...ClosedXML - The easy way to OpenXML: ClosedXML 0.71.2: More memory and performance improvements. Fixed an issue with pivot table field order.Vi-AIO SearchBar: Vi – AIO Search Bar: Version 1.0Top Verses ( Ayat Emas ): Binary Top Verses: This one is the bin folder of the component. the .dll component is inside.Traditional Calendar Component: Traditional Calender Converter: Duta Wacana Christian University This file containing Traditional Calendar Component and Demo Aplication that using Traditional Calendar Component. This component made with .NET Framework 4 and the programming language is C# .SQLSetupHelper: 1.0.0.0: First Stable Version of SQL SetupComposite Iconote: Composite Iconote: This is a composite has been made by Microsoft Visual Studio 2013. Requirement: To develop this composite or use this component in your application, your computer must have .NET framework 4.5 or newer.Magick.NET: Magick.NET 6.8.9.101: Magick.NET linked with ImageMagick 6.8.9.1. Breaking changes: - Int/short Set methods of WritablePixelCollection are now unsigned. - The Q16 build no longer uses HDRI, switch to the new Q16-HDRI build if you need HDRI.fnr.exe - Find And Replace Tool: 1.7: Bug fixes Refactored logic for encoding text values to command line to handle common edge cases where find/replace operation works in GUI but not in command line Fix for bug where selection in Encoding drop down was different when generating command line in some cases. It was reported in: https://findandreplace.codeplex.com/workitem/34 Fix for "Backslash inserted before dot in replacement text" reported here: https://findandreplace.codeplex.com/discussions/541024 Fix for finding replacing...VG-Ripper & PG-Ripper: VG-Ripper 2.9.59: changes NEW: Added Support for 'GokoImage.com' links NEW: Added Support for 'ViperII.com' links NEW: Added Support for 'PixxxView.com' links NEW: Added Support for 'ImgRex.com' links NEW: Added Support for 'PixLiv.com' links NEW: Added Support for 'imgsee.me' links NEW: Added Support for 'ImgS.it' linksToolbox for Dynamics CRM 2011/2013: XrmToolBox (v1.2014.5.28): XrmToolbox improvement XrmToolBox updates (v1.2014.5.28)Fix connecting to a connection with custom authentication without saved password Tools improvement New tool!Solution Components Mover (v1.2014.5.22) Transfer solution components from one solution to another one Import/Export NN relationships (v1.2014.3.7) Allows you to import and export many to many relationships Tools updatesAttribute Bulk Updater (v1.2014.5.28) Audit Center (v1.2014.5.28) View Layout Replicator (v1.2014.5.28) Scrip...Microsoft Ajax Minifier: Microsoft Ajax Minifier 5.10: Fix for Issue #20875 - echo switch doesn't work for CSS CSS should honor the SASS source-file comments JS should allow multi-line comment directivesNew Projects[ISEN] Rendu de projet Naughty3Dogs - Pong3D: Pong3D est un jeu qui reprend le principe classique du Pong en le portant dans un environnement 3D à l'aide du langage c# et du moteur Unity3DBootstrap for MVC: Bootstrap for MVC.F. A. Q. - Najczesciej zadawane pytania: FAQForuMvc: Technifutur short projecthomework456: no.iStoody: Studies organize solution, available through app for Windows and Windows Phone.liaoliao: ???????????Price Tracker: Allows a user to track prices based on parsed emailsRoslynEval: RoslynRx Hub: Rx Hub provides server side computation which initiate by subscriber requestSharepoint Online AppCache Reset: We are an IT resource company providing Virtual IT services and custom and opensource programs for everyday needs. UnitConversionLib : Smart Unit Conversion Library in C#: Conversion of units, arithmetic operation and parsing quantities with their units on run time. Smart unit converter and conversion lib for physical quantities,

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  • Loaded OBJ Model Will Not Display in OpenGL / C++ Project

    - by Drake Summers
    I have been experimenting with new effects in game development. The programs I have written have been using generic shapes for the visuals. I wanted to test the effects on something a bit more complex, and wrote a resource loader for Wavefront OBJ files. I started with a simple cube in blender, exported it to an OBJ file with just vertices and triangulated faces, and used it to test the resource loader. I could not get the mesh to show up in my application. The loader never gave me any errors, so I wrote a snippet to loop through my vertex and index arrays that were returned from the loader. The data is exactly the way it is supposed to be. So I simplified the OBJ file by editing it directly to just show a front facing square. Still, nothing is displayed in the application. And don't worry, I did check to make sure that I decreased the value of each index by one while importing the OBJ. - BEGIN EDIT I also tested using glDrawArrays(GL_TRIANGLES, 0, 3 ); to draw the first triangle and it worked! So the issue could be in the binding of the VBO/IBO items. END EDIT - INDEX/VERTEX ARRAY OUTPUT: GLOBALS AND INITIALIZATION FUNCTION: GLuint program; GLint attrib_coord3d; std::vector<GLfloat> vertices; std::vector<GLushort> indices; GLuint vertexbuffer, indexbuffer; GLint uniform_mvp; int initialize() { if (loadModel("test.obj", vertices, indices)) { GLfloat myverts[vertices.size()]; copy(vertices.begin(), vertices.end(), myverts); GLushort myinds[indices.size()]; copy(indices.begin(), indices.end(), myinds); glGenBuffers(1, &vertexbuffer); glBindBuffer(GL_ARRAY_BUFFER, vertexbuffer); glBufferData(GL_ARRAY_BUFFER, sizeof(myverts), myverts, GL_STATIC_DRAW); glGenBuffers(1, &indexbuffer); glBindBuffer(GL_ARRAY_BUFFER, indexbuffer); glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(myinds), myinds, GL_STATIC_DRAW); // OUTPUT DATA FROM NEW ARRAYS TO CONSOLE // ERROR HANDLING OMITTED FOR BREVITY } GLint link_result = GL_FALSE; GLuint vert_shader, frag_shader; if ((vert_shader = create_shader("tri.v.glsl", GL_VERTEX_SHADER)) == 0) return 0; if ((frag_shader = create_shader("tri.f.glsl", GL_FRAGMENT_SHADER)) == 0) return 0; program = glCreateProgram(); glAttachShader(program, vert_shader); glAttachShader(program, frag_shader); glLinkProgram(program); glGetProgramiv(program, GL_LINK_STATUS, &link_result); // ERROR HANDLING OMITTED FOR BREVITY const char* attrib_name; attrib_name = "coord3d"; attrib_coord3d = glGetAttribLocation(program, attrib_name); // ERROR HANDLING OMITTED FOR BREVITY const char* uniform_name; uniform_name = "mvp"; uniform_mvp = glGetUniformLocation(program, uniform_name); // ERROR HANDLING OMITTED FOR BREVITY return 1; } RENDERING FUNCTION: glm::mat4 model = glm::translate(glm::mat4(1.0f), glm::vec3(0.0, 0.0, -4.0)); glm::mat4 view = glm::lookAt(glm::vec3(0.0, 0.0, 4.0), glm::vec3(0.0, 0.0, 3.0), glm::vec3(0.0, 1.0, 0.0)); glm::mat4 projection = glm::perspective(45.0f, 1.0f*(screen_width/screen_height), 0.1f, 10.0f); glm::mat4 mvp = projection * view * model; int size; glUseProgram(program); glUniformMatrix4fv(uniform_mvp, 1, GL_FALSE, glm::value_ptr(mvp)); glClearColor(0.5, 0.5, 0.5, 1.0); glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); glEnableVertexAttribArray(attrib_coord3d); glBindBuffer(GL_ARRAY_BUFFER, vertexbuffer); glVertexAttribPointer(attrib_coord3d, 3, GL_FLOAT, GL_FALSE, 0, 0); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexbuffer); glGetBufferParameteriv(GL_ELEMENT_ARRAY_BUFFER, GL_BUFFER_SIZE, &size); glDrawElements(GL_TRIANGLES, size/sizeof(GLushort), GL_UNSIGNED_SHORT, 0); glDisableVertexAttribArray(attrib_coord3d); VERTEX SHADER: attribute vec3 coord3d; uniform mat4 mvp; void main(void) { gl_Position = mvp * vec4(coord3d, 1.0); } FRAGMENT SHADER: void main(void) { gl_FragColor[0] = 0.0; gl_FragColor[1] = 0.0; gl_FragColor[2] = 1.0; gl_FragColor[3] = 1.0; } OBJ RESOURCE LOADER: bool loadModel(const char * path, std::vector<GLfloat> &out_vertices, std::vector<GLushort> &out_indices) { std::vector<GLfloat> temp_vertices; std::vector<GLushort> vertexIndices; FILE * file = fopen(path, "r"); // ERROR HANDLING OMITTED FOR BREVITY while(1) { char lineHeader[128]; int res = fscanf(file, "%s", lineHeader); if (res == EOF) { break; } if (strcmp(lineHeader, "v") == 0) { float _x, _y, _z; fscanf(file, "%f %f %f\n", &_x, &_y, &_z ); out_vertices.push_back(_x); out_vertices.push_back(_y); out_vertices.push_back(_z); } else if (strcmp(lineHeader, "f") == 0) { unsigned int vertexIndex[3]; int matches = fscanf(file, "%d %d %d\n", &vertexIndex[0], &vertexIndex[1], &vertexIndex[2]); out_indices.push_back(vertexIndex[0] - 1); out_indices.push_back(vertexIndex[1] - 1); out_indices.push_back(vertexIndex[2] - 1); } else { ... } } // ERROR HANDLING OMITTED FOR BREVITY return true; } I can edit the question to provide any further info you may need. I attempted to provide everything of relevance and omit what may have been unnecessary. I'm hoping this isn't some really poor mistake, because I have been at this for a few days now. If anyone has any suggestions or advice on the matter, I look forward to hearing it. As a final note: I added some arrays into the code with manually entered data, and was able to display meshes by using those arrays instead of the generated ones. I do not understand!

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  • Need help identiying a nasty rootkit in Windows

    - by goofrider
    I have a nasty rootkit that not tools seem to be able to idenity. I know for sure it's a rootkit, but I can figure out which rootkit it is. Here's what I gathered so far: It creates multiple copies of itself in %HOME%\Local Settings\Temp with names like Q.EXE, IAJARZ.exe, etc., and install them as hidden services. These EXE have SysInternals identifiers in them so they're definitely rootkits. It hooked very deep in the system, including file read/write, security policies, registry read/write, and possibly WinSock/TCP/IP. When going to Sophos.com to download their software, the rootkit inject something called Microsoft Ajax Tootkit into the page, which injects code into the email submission form in order to redirect it. (EDIT: I might have panicked. Looks like Sophos does use an AJAZ email form, their form is just broken on Chrome so it looked like a mail form injection attack, the link is http://www.sophos.com/en-us/products/free-tools/virus-removal-tool/download.aspx ) Super-Antispyware found a lot of spyware cookies, in the name of .kaspersky.2o7.net, etc. (just chedk 2o7.net, looks like it's a legit ad company) I tried comparing DNS lookup from the infected systems and from system in other physical locations, no DNS redirections it seems. I used dd to copy the MBR and compared it with the MBR provided by ms-sys package, no differences so it's not infecting MBR. No antivirus or rootkit scanner be able to identify it. Most of them can't even find it. I tried scanning, in-situ (normal mode), in safe mode, and boot to linux live CD. Scanners used: Avast, Sophos anti rootkit, Kasersky TDSSKiller, GMER, RootkitRevealer, and many others. Kaspersky reported some unsigned system files that ought to be signed (e.g. tcpip.sys), and reported a number of MD5 mismatches. But otherwise couldn't identify anything based on signature. When running Sysinternal RootkitRevealer and Sophos AntiRootkit, CPU usage goes up to 100% and gets stucked. The Rootkit is blocking them. When trying running/installing HiJackThis, RootkitRevealer and some other scanners, it tells me system security policy prevent running/installing it. The list of malicious acitivities go on and on. here's a sample of logs from all my scans. In particular, aswSnx.SYS, apnenfno.sys and PROCMON20.SYS has a huge number of hooks. It's hard to tell if the rootkit replaced legit program files like aswSnx.SYS (from Avast) and PROCMON20.SYS (from Sysinternal Process Monitor). I can't find whether apnenfno.sys is from a legit program. Help to identify it is appreciated. Trend Micro RootkitBuster ------ [HIDDEN_REGISTRY][Hidden Reg Value]: KeyPath : HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Services\sptd\Cfg Root : 586bfc0 SubKey : Cfg ValueName : g0 Data : 38 23 E8 D0 BF F2 2D 6F ... ValueType : 3 AccessType: 0 FullLength: 61 DataSize : 32 [HOOKED_SERVICE_API]: Service API : ZwCreateMutant Image Path : C:\WINDOWS\System32\Drivers\aswSnx.SYS OriginalHandler : 0x8061758e CurrentHandler : 0xaa66cce8 ServiceNumber : 0x2b ModuleName : aswSnx.SYS SDTType : 0x0 [HOOKED_SERVICE_API]: Service API : ZwCreateThread Image Path : c:\windows\system32\drivers\apnenfno.sys OriginalHandler : 0x805d1038 CurrentHandler : 0xaa5f118c ServiceNumber : 0x35 ModuleName : apnenfno.sys SDTType : 0x0 [HOOKED_SERVICE_API]: Service API : ZwDeleteKey Image Path : C:\WINDOWS\system32\Drivers\PROCMON20.SYS OriginalHandler : 0x80624472 CurrentHandler : 0xa709b0f8 ServiceNumber : 0x3f ModuleName : PROCMON20.SYS SDTType : 0x0 HiJackThis ------ O23 - Service: JWAHQAGZ - Sysinternals - www.sysinternals.com - C:\DOCUME~1\jeff\LOCALS~1\Temp\JWAHQAGZ.exe O23 - Service: LHIJ - Sysinternals - www.sysinternals.com - C:\DOCUME~1\jeff\LOCALS~1\Temp\LHIJ.exe Kaspersky TDSSKiller ------ 21:05:58.0375 3936 C:\WINDOWS\system32\ati2sgag.exe - copied to quarantine 21:05:59.0217 3936 ATI Smart ( UnsignedFile.Multi.Generic ) - User select action: Quarantine 21:05:59.0342 3936 C:\WINDOWS\system32\BUFADPT.SYS - copied to quarantine 21:05:59.0856 3936 BUFADPT ( UnsignedFile.Multi.Generic ) - User select action: Quarantine 21:05:59.0965 3936 C:\Program Files\CrashPlan\CrashPlanService.exe - copied to quarantine 21:06:00.0152 3936 CrashPlanService ( UnsignedFile.Multi.Generic ) - User select action: Quarantine 21:06:00.0246 3936 C:\WINDOWS\system32\epmntdrv.sys - copied to quarantine 21:06:00.0433 3936 epmntdrv ( UnsignedFile.Multi.Generic ) - User select action: Quarantine 21:06:00.0464 3936 C:\WINDOWS\system32\EuGdiDrv.sys - copied to quarantine 21:06:00.0526 3936 EuGdiDrv ( UnsignedFile.Multi.Generic ) - User select action: Quarantine 21:06:00.0604 3936 C:\Program Files\Common Files\Macrovision Shared\FLEXnet Publisher\FNPLicensingService.exe - copied to quarantine 21:06:01.0181 3936 FLEXnet Licensing Service ( UnsignedFile.Multi.Generic ) - User select action: Quarantine 21:06:01.0321 3936 C:\Program Files\AddinForUNCFAT\UNCFATDMS.exe - copied to quarantine 21:06:01.0430 3936 OTFSDMS ( UnsignedFile.Multi.Generic ) - User select action: Quarantine 21:06:01.0492 3936 C:\WINDOWS\system32\DRIVERS\tcpip.sys - copied to quarantine 21:06:01.0539 3936 Tcpip ( UnsignedFile.Multi.Generic ) - User select action: Quarantine 21:06:01.0601 3936 C:\DOCUME~1\jeff\LOCALS~1\Temp\TULPUWOX.exe - copied to quarantine 21:06:01.0664 3936 HKLM\SYSTEM\ControlSet003\services\TULPUWOX - will be deleted on reboot 21:06:01.0664 3936 C:\DOCUME~1\jeff\LOCALS~1\Temp\TULPUWOX.exe - will be deleted on reboot 21:06:01.0664 3936 TULPUWOX ( UnsignedFile.Multi.Generic ) - User select action: Delete 21:06:01.0757 3936 C:\WINDOWS\system32\Drivers\usbaapl.sys - copied to quarantine 21:06:01.0866 3936 USBAAPL ( UnsignedFile.Multi.Generic ) - User select action: Quarantine 21:06:01.0913 3936 C:\Program Files\VMware\VMware Player\vmware-authd.exe - copied to quarantine 21:06:02.0443 3936 VMAuthdService ( UnsignedFile.Multi.Generic ) - User select action: Quarantine 21:06:02.0443 3936 vmount2 ( UnsignedFile.Multi.Generic ) - skipped by user 21:06:02.0443 3936 vmount2 ( UnsignedFile.Multi.Generic ) - User select action: Skip 21:06:02.0459 3936 vstor2 ( UnsignedFile.Multi.Generic ) - skipped by user 21:06:02.0459 3936 vstor2 ( UnsignedFile.Multi.Generic ) - User select action: Skip

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  • WCF security via message headers

    - by exalted
    I'm trying to implement "some sort of" server-client & zero-config security for some WCF service. The best (as well as easiest to me) solution that I found on www is the one described at http://www.dotnetjack.com/post/Automate-passing-valuable-information-in-WCF-headers.aspx (client-side) and http://www.dotnetjack.com/post/Processing-custom-WCF-header-values-at-server-side.aspx (corrisponding server-side). Below is my implementation for RequestAuth (descibed in the first link above): using System; using System.Diagnostics; using System.ServiceModel; using System.ServiceModel.Configuration; using System.ServiceModel.Dispatcher; using System.ServiceModel.Description; using System.ServiceModel.Channels; namespace AuthLibrary { /// <summary> /// Ref: http://www.dotnetjack.com/post/Automate-passing-valuable-information-in-WCF-headers.aspx /// </summary> public class RequestAuth : BehaviorExtensionElement, IClientMessageInspector, IEndpointBehavior { [DebuggerBrowsable(DebuggerBrowsableState.Never)] private string headerName = "AuthKey"; [DebuggerBrowsable(DebuggerBrowsableState.Never)] private string headerNamespace = "http://some.url"; public override Type BehaviorType { get { return typeof(RequestAuth); } } protected override object CreateBehavior() { return new RequestAuth(); } #region IClientMessageInspector Members // Keeping in mind that I am SENDING something to the server, // I only need to implement the BeforeSendRequest method public void AfterReceiveReply(ref System.ServiceModel.Channels.Message reply, object correlationState) { throw new NotImplementedException(); } public object BeforeSendRequest(ref System.ServiceModel.Channels.Message request, System.ServiceModel.IClientChannel channel) { MessageHeader<string> header = new MessageHeader<string>(); header.Actor = "Anyone"; header.Content = "TopSecretKey"; //Creating an untyped header to add to the WCF context MessageHeader unTypedHeader = header.GetUntypedHeader(headerName, headerNamespace); //Add the header to the current request request.Headers.Add(unTypedHeader); return null; } #endregion #region IEndpointBehavior Members public void AddBindingParameters(ServiceEndpoint endpoint, System.ServiceModel.Channels.BindingParameterCollection bindingParameters) { throw new NotImplementedException(); } public void ApplyClientBehavior(ServiceEndpoint endpoint, ClientRuntime clientRuntime) { clientRuntime.MessageInspectors.Add(this); } public void ApplyDispatchBehavior(ServiceEndpoint endpoint, EndpointDispatcher endpointDispatcher) { throw new NotImplementedException(); } public void Validate(ServiceEndpoint endpoint) { throw new NotImplementedException(); } #endregion } } So first I put this code in my client WinForms application, but then I had problems signing it, because I had to sign also all third-party references eventhough http://msdn.microsoft.com/en-us/library/h4fa028b(v=VS.80).aspx at section "What Should Not Be Strong-Named" states: In general, you should avoid strong-naming application EXE assemblies. A strongly named application or component cannot reference a weak-named component, so strong-naming an EXE prevents the EXE from referencing weak-named DLLs that are deployed with the application. For this reason, the Visual Studio project system does not strong-name application EXEs. Instead, it strong-names the Application manifest, which internally points to the weak-named application EXE. I expected VS to avoid this problem, but I had no luck there, it complained about all the unsigned references, so I created a separate "WCF Service Library" project inside my solution containing only code above and signed that one. At this point entire solution compiled just okay. And here's my problem: When I fired up "WCF Service Configuration Editor" I was able to add new behavior element extension (say "AuthExtension"), but then when I tried to add that extension to my end point behavior it gives me: Exception has been thrown by the target of an invocation. So I'm stuck here. Any ideas?

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  • CSG operations on implicit surfaces with marching cubes [SOLVED]

    - by Mads Elvheim
    I render isosurfaces with marching cubes, (or perhaps marching squares as this is 2D) and I want to do set operations like set difference, intersection and union. I thought this was easy to implement, by simply choosing between two vertex scalars from two different implicit surfaces, but it is not. For my initial testing, I tried with two spheres circles, and the set operation difference. i.e A - B. One circle is moving and the other one is stationary. Here's the approach I tried when picking vertex scalars and when classifying corner vertices as inside or outside. The code is written in C++. OpenGL is used for rendering, but that's not important. Normal rendering without any CSG operations does give the expected result. void march(const vec2& cmin, //min x and y for the grid cell const vec2& cmax, //max x and y for the grid cell std::vector<vec2>& tri, float iso, float (*cmp1)(const vec2&), //distance from stationary circle float (*cmp2)(const vec2&) //distance from moving circle ) { unsigned int squareindex = 0; float scalar[4]; vec2 verts[8]; /* initial setup of the grid cell */ verts[0] = vec2(cmax.x, cmax.y); verts[2] = vec2(cmin.x, cmax.y); verts[4] = vec2(cmin.x, cmin.y); verts[6] = vec2(cmax.x, cmin.y); float s1,s2; /********************************** ********For-loop of interest****** *******Set difference between **** *******two implicit surfaces****** **********************************/ for(int i=0,j=0; i<4; ++i, j+=2){ s1 = cmp1(verts[j]); s2 = cmp2(verts[j]); if((s1 < iso)){ //if inside circle1 if((s2 < iso)){ //if inside circle2 scalar[i] = s2; //then set the scalar to the moving circle } else { scalar[i] = s1; //only inside circle1 squareindex |= (1<<i); //mark as inside } } else { scalar[i] = s1; //inside neither circle } } if(squareindex == 0) return; /* Usual interpolation between edge points to compute the new intersection points */ verts[1] = mix(iso, verts[0], verts[2], scalar[0], scalar[1]); verts[3] = mix(iso, verts[2], verts[4], scalar[1], scalar[2]); verts[5] = mix(iso, verts[4], verts[6], scalar[2], scalar[3]); verts[7] = mix(iso, verts[6], verts[0], scalar[3], scalar[0]); for(int i=0; i<10; ++i){ //10 = maxmimum 3 triangles, + one end token int index = triTable[squareindex][i]; //look up our indices for triangulation if(index == -1) break; tri.push_back(verts[index]); } } This gives me weird jaggies: It looks like the CSG operation is done without interpolation. It just "discards" the whole triangle. Do I need to interpolate in some other way, or combine the vertex scalar values? I'd love some help with this. A full testcase can be downloaded HERE EDIT: Basically, my implementation of marching squares works fine. It is my scalar field which is broken, and I wonder what the correct way would look like. Preferably I'm looking for a general approach to implement the three set operations I discussed above, for the usual primitives (circle, rectangle/square, plane)

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  • iPhone development: pointer being freed was not allocated

    - by w4nderlust
    Hello, i got this message from the debugger: Pixture(1257,0xa0610500) malloc: *** error for object 0x21a8000: pointer being freed was not allocated *** set a breakpoint in malloc_error_break to debug so i did a bit of tracing and got: (gdb) shell malloc_history 1257 0x21a8000 ALLOC 0x2196a00-0x21a89ff [size=73728]: thread_a0610500 |start | main | UIApplicationMain | GSEventRun | GSEventRunModal | CFRunLoopRunInMode | CFRunLoopRunSpecific | __CFRunLoopDoObservers | CA::Transaction::observer_callback(__CFRunLoopObserver*, unsigned long, void*) | CA::Transaction::commit() | CA::Context::commit_transaction(CA::Transaction*) | CALayerDisplayIfNeeded | -[CALayer _display] | CABackingStoreUpdate | backing_callback(CGContext*, void*) | -[CALayer drawInContext:] | -[UIView(CALayerDelegate) drawLayer:inContext:] | -[AvatarView drawRect:] | -[AvatarView overlayPNG:] | +[UIImageUtility createMaskOf:] | UIGraphicsGetImageFromCurrentImageContext | CGBitmapContextCreateImage | create_bitmap_data_provider | malloc | malloc_zone_malloc and i really can't understand what i am doing wrong. here's the code of the [UIImageUtility createMaskOf:] function: + (UIImage *)createMaskOf:(UIImage *)source { CGRect rect = CGRectMake(0, 0, source.size.width, source.size.height); UIGraphicsBeginImageContext(CGSizeMake(source.size.width, source.size.height)); CGContextRef context = UIGraphicsGetCurrentContext(); CGContextTranslateCTM(context, 0, source.size.height); CGContextScaleCTM(context, 1.0, -1.0); UIImage *original = [self createGrayCopy:source]; CGContextRef context2 = CGBitmapContextCreate(NULL, source.size.width, source.size.height, 8, 4 * source.size.width, CGColorSpaceCreateDeviceRGB(), kCGImageAlphaNoneSkipLast); CGContextDrawImage(context2, CGRectMake(0, 0, source.size.width, source.size.height), original.CGImage); CGImageRef unmasked = CGBitmapContextCreateImage(context2); const float myMaskingColorsFrameColor[6] = { 1,256,1,256,1,256 }; CGImageRef mask = CGImageCreateWithMaskingColors(unmasked, myMaskingColorsFrameColor); CGContextSetRGBFillColor (context, 256,256,256, 1); CGContextFillRect(context, rect); CGContextDrawImage(context, rect, mask); UIImage *whiteMasked = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); return whiteMasked; } the other custom function called before that is the following: - (UIImage *)overlayPNG:(SinglePart *)sp { NSLog([sp description]); // Rect and context setup CGRect rect = CGRectMake(0, 0, sp.image.size.width, sp.image.size.height); NSLog(@"%f x %f", sp.image.size.width, sp.image.size.height); // Create an image of a color filled rectangle UIImage *baseColor = nil; if (sp.hasOwnColor) { baseColor = [UIImageUtility imageWithRect:rect ofColor:sp.color]; } else { SinglePart *facePart = [editingAvatar.face.partList objectAtIndex:0]; baseColor = [UIImageUtility imageWithRect:rect ofColor:facePart.color]; } // Crete the mask of the layer UIImage *mask = [UIImageUtility createMaskOf:sp.image]; mask = [UIImageUtility createGrayCopy:mask]; // Create a new context for merging the overlay and a mask of the layer UIGraphicsBeginImageContext(CGSizeMake(sp.image.size.width, sp.image.size.height)); CGContextRef context2 = UIGraphicsGetCurrentContext(); // Adjust the coordinate system so that the origin // is in the lower left corner of the view and the // y axis points up CGContextTranslateCTM(context2, 0, sp.image.size.height); CGContextScaleCTM(context2, 1.0, -1.0); // Create masked overlay color layer CGImageRef MaskedImage = CGImageCreateWithMask (baseColor.CGImage, mask.CGImage); // Draw the base color layer CGContextDrawImage(context2, rect, MaskedImage); // Get the result of the masking UIImage* overlayMasked = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); UIGraphicsBeginImageContext(CGSizeMake(sp.image.size.width, sp.image.size.height)); CGContextRef context = UIGraphicsGetCurrentContext(); // Adjust the coordinate system so that the origin // is in the lower left corner of the view and the // y axis points up CGContextTranslateCTM(context, 0, sp.image.size.height); CGContextScaleCTM(context, 1.0, -1.0); // Get the result of the blending of the masked overlay and the base image CGContextDrawImage(context, rect, overlayMasked.CGImage); // Set the blend mode for the next drawn image CGContextSetBlendMode(context, kCGBlendModeOverlay); // Component image drawn CGContextDrawImage(context, rect, sp.image.CGImage); UIImage* blendedImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); CGImageRelease(MaskedImage); return blendedImage; }

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  • Application stopped unexpectedly at launch

    - by Chris Stryker
    I've run this on a device and on the emulator. The app stops unexpectedly on both. I have not a clue what is wrong currently. It uses Google API Maps I compiled with Google Api 7. I followed this tutorial http://developer.android.com/guide/tutorials/views/hello-mapview.html (made some alterations clearly) I did use the correct API Key That the final apk is signed with This is the source(If you compile it shouldn't work as it is unsigned) This is the compiled signed apk Log 03-21 00:30:38.912: INFO/ActivityManager(54): Starting activity: Intent { act=android.intent.action.MAIN flg=0x10000000 cmp=com.chris.stryker.worldly/.com.poppoob.WorldlyMap } 03-21 00:30:39.173: INFO/ActivityManager(54): Start proc com.chris.stryker.worldly for activity com.chris.stryker.worldly/.com.poppoob.WorldlyMap: pid=287 uid=10031 gids={3003, 1015} 03-21 00:30:39.532: DEBUG/ddm-heap(287): Got feature list request 03-21 00:30:40.185: WARN/dalvikvm(287): Unable to resolve superclass of Lcom/chris/stryker/worldly/com/poppoob/WorldlyMap; (17) 03-21 00:30:40.193: WARN/dalvikvm(287): Link of class 'Lcom/chris/stryker/worldly/com/poppoob/WorldlyMap;' failed 03-21 00:30:40.205: DEBUG/AndroidRuntime(287): Shutting down VM 03-21 00:30:40.223: WARN/dalvikvm(287): threadid=3: thread exiting with uncaught exception (group=0x4001b188) 03-21 00:30:40.223: ERROR/AndroidRuntime(287): Uncaught handler: thread main exiting due to uncaught exception 03-21 00:30:40.252: ERROR/AndroidRuntime(287): java.lang.RuntimeException: Unable to instantiate activity ComponentInfo{com.chris.stryker.worldly/com.chris.stryker.worldly.com.poppoob.WorldlyMap}: java.lang.ClassNotFoundException: com.chris.stryker.worldly.com.poppoob.WorldlyMap in loader dalvik.system.PathClassLoader@45a13938 03-21 00:30:40.252: ERROR/AndroidRuntime(287): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2417) 03-21 00:30:40.252: ERROR/AndroidRuntime(287): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2512) 03-21 00:30:40.252: ERROR/AndroidRuntime(287): at android.app.ActivityThread.access$2200(ActivityThread.java:119) 03-21 00:30:40.252: ERROR/AndroidRuntime(287): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1863) 03-21 00:30:40.252: ERROR/AndroidRuntime(287): at android.os.Handler.dispatchMessage(Handler.java:99) 03-21 00:30:40.252: ERROR/AndroidRuntime(287): at android.os.Looper.loop(Looper.java:123) 03-21 00:30:40.252: ERROR/AndroidRuntime(287): at android.app.ActivityThread.main(ActivityThread.java:4363) 03-21 00:30:40.252: ERROR/AndroidRuntime(287): at java.lang.reflect.Method.invokeNative(Native Method) 03-21 00:30:40.252: ERROR/AndroidRuntime(287): at java.lang.reflect.Method.invoke(Method.java:521) 03-21 00:30:40.252: ERROR/AndroidRuntime(287): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:860) 03-21 00:30:40.252: ERROR/AndroidRuntime(287): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:618) 03-21 00:30:40.252: ERROR/AndroidRuntime(287): at dalvik.system.NativeStart.main(Native Method) 03-21 00:30:40.252: ERROR/AndroidRuntime(287): Caused by: java.lang.ClassNotFoundException: com.chris.stryker.worldly.com.poppoob.WorldlyMap in loader dalvik.system.PathClassLoader@45a13938 03-21 00:30:40.252: ERROR/AndroidRuntime(287): at dalvik.system.PathClassLoader.findClass(PathClassLoader.java:243) 03-21 00:30:40.252: ERROR/AndroidRuntime(287): at java.lang.ClassLoader.loadClass(ClassLoader.java:573) 03-21 00:30:40.252: ERROR/AndroidRuntime(287): at java.lang.ClassLoader.loadClass(ClassLoader.java:532) 03-21 00:30:40.252: ERROR/AndroidRuntime(287): at android.app.Instrumentation.newActivity(Instrumentation.java:1021) 03-21 00:30:40.252: ERROR/AndroidRuntime(287): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2409) 03-21 00:30:40.252: ERROR/AndroidRuntime(287): ... 11 more 03-21 00:30:40.300: INFO/Process(54): Sending signal. PID: 287 SIG: 3 03-21 00:30:40.312: INFO/dalvikvm(287): threadid=7: reacting to signal 3 03-21 00:30:40.396: INFO/dalvikvm(287): Wrote stack trace to '/data/anr/traces.txt' 03-21 00:30:49.002: WARN/ActivityManager(54): Launch timeout has expired, giving up wake lock! 03-21 00:30:49.685: WARN/ActivityManager(54): Activity idle timeout for HistoryRecord{458ab6d0 com.chris.stryker.worldly/.com.poppoob.WorldlyMap}

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  • CUDA: Memory copy to GPU 1 is slower in multi-GPU

    - by zenna
    My company has a setup of two GTX 295, so a total of 4 GPUs in a server, and we have several servers. We GPU 1 specifically was slow, in comparison to GPU 0, 2 and 3 so I wrote a little speed test to help find the cause of the problem. //#include <stdio.h> //#include <stdlib.h> //#include <cuda_runtime.h> #include <iostream> #include <fstream> #include <sstream> #include <string> #include <cutil.h> __global__ void test_kernel(float *d_data) { int tid = blockDim.x*blockIdx.x + threadIdx.x; for (int i=0;i<10000;++i) { d_data[tid] = float(i*2.2); d_data[tid] += 3.3; } } int main(int argc, char* argv[]) { int deviceCount; cudaGetDeviceCount(&deviceCount); int device = 0; //SELECT GPU HERE cudaSetDevice(device); cudaEvent_t start, stop; unsigned int num_vals = 200000000; float *h_data = new float[num_vals]; for (int i=0;i<num_vals;++i) { h_data[i] = float(i); } float *d_data = NULL; float malloc_timer; cudaEventCreate(&start); cudaEventCreate(&stop); cudaEventRecord( start, 0 ); cudaMemcpy(d_data, h_data, sizeof(float)*num_vals,cudaMemcpyHostToDevice); cudaMalloc((void**)&d_data, sizeof(float)*num_vals); cudaEventRecord( stop, 0 ); cudaEventSynchronize( stop ); cudaEventElapsedTime( &malloc_timer, start, stop ); cudaEventDestroy( start ); cudaEventDestroy( stop ); float mem_timer; cudaEventCreate(&start); cudaEventCreate(&stop); cudaEventRecord( start, 0 ); cudaMemcpy(d_data, h_data, sizeof(float)*num_vals,cudaMemcpyHostToDevice); cudaEventRecord( stop, 0 ); cudaEventSynchronize( stop ); cudaEventElapsedTime( &mem_timer, start, stop ); cudaEventDestroy( start ); cudaEventDestroy( stop ); float kernel_timer; cudaEventCreate(&start); cudaEventCreate(&stop); cudaEventRecord( start, 0 ); test_kernel<<<1000,256>>>(d_data); cudaEventRecord( stop, 0 ); cudaEventSynchronize( stop ); cudaEventElapsedTime( &kernel_timer, start, stop ); cudaEventDestroy( start ); cudaEventDestroy( stop ); printf("cudaMalloc took %f ms\n",malloc_timer); printf("Copy to the GPU took %f ms\n",mem_timer); printf("Test Kernel took %f ms\n",kernel_timer); cudaMemcpy(h_data,d_data, sizeof(float)*num_vals,cudaMemcpyDeviceToHost); delete[] h_data; return 0; } The results are GPU0 cudaMalloc took 0.908640 ms Copy to the GPU took 296.058777 ms Test Kernel took 326.721283 ms GPU1 cudaMalloc took 0.913568 ms Copy to the GPU took[b] 663.182251 ms[/b] Test Kernel took 326.710785 ms GPU2 cudaMalloc took 0.925600 ms Copy to the GPU took 296.915039 ms Test Kernel took 327.127930 ms GPU3 cudaMalloc took 0.920416 ms Copy to the GPU took 296.968384 ms Test Kernel took 327.038696 ms As you can see, the cudaMemcpy to the GPU is well double the amount of time for GPU1. This is consistent between all our servers, it is always GPU1 that is slow. Any ideas why this may be? All servers are running windows XP.

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  • OpenGL antialiasing not working

    - by user146780
    I'v been trying to anti alias with OGL. I found a code chunk that is supposed to do this but I see no antialiasing. I also reset my settings in Nvidia Control Panel but no luck. Does this code in fact antialias the cube? GLboolean polySmooth = GL_TRUE; static void init(void) { glCullFace (GL_BACK); glEnable (GL_CULL_FACE); glBlendFunc (GL_SRC_ALPHA_SATURATE, GL_ONE); glClearColor (0.0, 0.0, 0.0, 0.0); } #define NFACE 6 #define NVERT 8 void drawCube(GLdouble x0, GLdouble x1, GLdouble y0, GLdouble y1, GLdouble z0, GLdouble z1) { static GLfloat v[8][3]; static GLfloat c[8][4] = { {0.0, 0.0, 0.0, 1.0}, {1.0, 0.0, 0.0, 1.0}, {0.0, 1.0, 0.0, 1.0}, {1.0, 1.0, 0.0, 1.0}, {0.0, 0.0, 1.0, 1.0}, {1.0, 0.0, 1.0, 1.0}, {0.0, 1.0, 1.0, 1.0}, {1.0, 1.0, 1.0, 1.0} }; /* indices of front, top, left, bottom, right, back faces */ static GLubyte indices[NFACE][4] = { {4, 5, 6, 7}, {2, 3, 7, 6}, {0, 4, 7, 3}, {0, 1, 5, 4}, {1, 5, 6, 2}, {0, 3, 2, 1} }; v[0][0] = v[3][0] = v[4][0] = v[7][0] = x0; v[1][0] = v[2][0] = v[5][0] = v[6][0] = x1; v[0][1] = v[1][1] = v[4][1] = v[5][1] = y0; v[2][1] = v[3][1] = v[6][1] = v[7][1] = y1; v[0][2] = v[1][2] = v[2][2] = v[3][2] = z0; v[4][2] = v[5][2] = v[6][2] = v[7][2] = z1; #ifdef GL_VERSION_1_1 glEnableClientState (GL_VERTEX_ARRAY); glEnableClientState (GL_COLOR_ARRAY); glVertexPointer (3, GL_FLOAT, 0, v); glColorPointer (4, GL_FLOAT, 0, c); glDrawElements(GL_QUADS, NFACE*4, GL_UNSIGNED_BYTE, indices); glDisableClientState (GL_VERTEX_ARRAY); glDisableClientState (GL_COLOR_ARRAY); #else printf ("If this is GL Version 1.0, "); printf ("vertex arrays are not supported.\n"); exit(1); #endif } /* Note: polygons must be drawn from front to back * for proper blending. */ void display(void) { if (polySmooth) { glClear (GL_COLOR_BUFFER_BIT); glEnable (GL_BLEND); glEnable (GL_POLYGON_SMOOTH); glDisable (GL_DEPTH_TEST); } else { glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glDisable (GL_BLEND); glDisable (GL_POLYGON_SMOOTH); glEnable (GL_DEPTH_TEST); } glPushMatrix (); glTranslatef (0.0, 0.0, -8.0); glRotatef (30.0, 1.0, 0.0, 0.0); glRotatef (60.0, 0.0, 1.0, 0.0); drawCube(-0.5, 0.5, -0.5, 0.5, -0.5, 0.5); glPopMatrix (); glFlush (); } void reshape(int w, int h) { glViewport(0, 0, (GLsizei) w, (GLsizei) h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(30.0, (GLfloat) w/(GLfloat) h, 1.0, 20.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } void keyboard(unsigned char key, int x, int y) { switch (key) { case `t': case `T': polySmooth = !polySmooth; glutPostRedisplay(); break; case 27: exit(0); /* Escape key */ break; default: break; } } int main(int argc, char** argv) { glutInit(&argc, argv); glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB | GLUT_ALPHA | GLUT_DEPTH); glutInitWindowSize(200, 200); glutCreateWindow(argv[0]); init (); glutReshapeFunc (reshape); glutKeyboardFunc (keyboard); glutDisplayFunc (display); glutMainLoop(); return 0; } Thanks

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  • How to pass user-defined structs using boost mpi

    - by lava
    I am trying to send a user-defined structure named ABC using boost::mpi::send () call. The given struct contains a vector "data" whose size is determined at runtime. Objects of struct ABC are sent by master to slaves. But the slaves need to know the size of vector "data" so that the sufficient buffer is available on the slave to receive this data. I can work around it by sending the size first and initialize sufficient buffer on the slave before receiving the objects of struct ABC. But that defeats the whole purpose of using STL containers. Does anyone know of a better way to do handle this ? Any suggestions are greatly appreciated. Here is a sample code that describes the intent of my program. This code fails at runtime due to above mentioned reason. struct ABC { double cur_stock_price; double strike_price; double risk_free_rate; double option_price; std::vector <char> data; }; namespace boost { namespace serialization { template<class Archive> void serialize (Archive &ar, struct ABC &abc, unsigned int version) { ar & abc.cur_stock_price; ar & abc.strike_price; ar & abc.risk_free_rate; ar & abc.option_price; ar & bopr.data; } } } BOOST_IS_MPI_DATATYPE (ABC); int main(int argc, char* argv[]) { mpi::environment env (argc, argv); mpi::communicator world; if (world.rank () == 0) { ABC abc_obj; abc.cur_stock_price = 1.0; abc.strike_price = 5.0; abc.risk_free_rate = 2.5; abc.option_price = 3.0; abc_obj.data.push_back ('a'); abc_obj.data.push_back ('b'); world.send ( 1, ANY_TAG, abc_obj;); std::cout << "Rank 0 OK!" << std::endl; } else if (world.rank () == 1) { ABC abc_obj; // Fails here because abc_obj is not big enough world.recv (0,ANY_TAG, abc_obj;); std::cout << "Rank 1 OK!" << std::endl; for (int i = 0; i < abc_obj;.data.size(); i++) std::cout << i << "=" << abc_obj.data[i] << std::endl; } MPI_Finalize(); return 0; }

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  • EXC_BAD_ACCESS in CFAttributedStringSetAttribute and NSNumber?

    - by RichardR
    Hi all, I am getting an infuriating EXC_BAD_ACCESS error in an objective c app I am working on. Any help you could offer would be much appreciated. I have tried the normal debug methods for this error (turning on NSZombieEnabled, checking retain/release/autorelease to make sure I'm not trying to access a deallocated object, etc.) and it hasn't seemed to help. Basically, the error always occurs in this function: ` void op_TJ(CGPDFScannerRef scanner, void *info) { PDFPage *self = info; CGPDFArrayRef array; NSMutableString *tempString = [NSMutableString stringWithCapacity:1]; NSMutableArray *kernArray = [[NSMutableArray alloc] initWithCapacity:1]; if(!CGPDFScannerPopArray(scanner, &array)) { [kernArray release]; return; } for(size_t n = 0; n < CGPDFArrayGetCount(array); n += 2) { if(n >= CGPDFArrayGetCount(array)) continue; CGPDFStringRef pdfString; // if we get a PDF string if (CGPDFArrayGetString(array, n, &pdfString)) { //get the actual string const unsigned char *charstring = CGPDFStringGetBytePtr(pdfString); //add this string to our temp string [tempString appendString:[NSString stringWithCString:(const char*)charstring encoding:[self pageEncoding]]]; //NSLog(@"string: %@", tempString); //get the space after this string CGPDFReal r = 0; if (n+1 < CGPDFArrayGetCount(array)) { CGPDFArrayGetNumber(array, n+1, &r); // multiply by the font size CGFloat k = r; k = -k/1000 * self.tmatrix.a * self.fontSize; CGFloat kKern = self.kern * self.tmatrix.a; k = k + kKern; // add the location and kern to the array NSNumber *tempKern = [NSNumber numberWithFloat:k]; NSLog(@"tempKern address: %p", tempKern); [kernArray addObject:[NSArray arrayWithObjects:[NSNumber numberWithInt:[tempString length] - 1], tempKern, nil]]; } } } // create an attribute string CFMutableAttributedStringRef attString = CFAttributedStringCreateMutable(kCFAllocatorDefault, 10); CFAttributedStringReplaceString(attString, CFRangeMake(0, 0), (CFStringRef)tempString); //apply overall kerning NSNumber *tkern = [NSNumber numberWithFloat:self.kern * self.tmatrix.a * self.fontSize]; CFAttributedStringSetAttribute(attString, CFRangeMake(0, CFAttributedStringGetLength(attString)), kCTKernAttributeName, (CFNumberRef)tkern); //apply individual kern attributes for (NSArray *kernLoc in kernArray) { NSLog(@"kern location: %i, %i", [[kernLoc objectAtIndex:0] intValue],[[kernLoc objectAtIndex:1] floatValue]); CFAttributedStringSetAttribute(attString, CFRangeMake([[kernLoc objectAtIndex:0] intValue], 1), kCTKernAttributeName, (CFNumberRef)[kernLoc objectAtIndex:1]); } CFAttributedStringReplaceAttributedString([self cfAttString], CFRangeMake(CFAttributedStringGetLength([self cfAttString]), 0), attString); //release CFRelease(attString); [kernArray release]; } ` The program always crashes because of line CFAttributedStringSetAttribute(attString, CFRangeMake([[kernLoc objectAtIndex:0] intValue], 1), kCTKernAttributeName, (CFNumberRef)[kernLoc objectAtIndex:1]) And it seems to depend on a few things: if [kernLoc objectAtIndex:1] refers to an [NSNumber numberWithFloat:k] where k = 0 (in other words, if k = 0 above where I populate kernArray) then the program crashes almost immediately If I comment out the line k = k + kKern, it takes longer for the program to crash, but does eventually (why would the crash depend on this value?) If I change the length of CFRangeMake from 1 to 0, it takes a lot longer for the program to crash, but still eventually does. (I don't think I am trying to access beyond the bounds of attString, but am I missing something?) When it crashes, I get something similar to: #0 0x942c7ed7 in objc_msgSend () #1 0x00000013 in ?? () #2 0x0285b827 in CFAttributedStringSetAttribute () #3 0x0000568f in op_TJ (scanner=0x472a590, info=0x4a32320) at /Users/Richard/Desktop/AppTest/PDFHighlight 2/PDFScannerOperators.m:251 Any ideas? It seems like somewhere along the way I am overwriting memory or trying to access memory that has been changed, but I have no idea. If there's anymore information I can provide, please let me know. Thanks, Richard

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  • HTG Explains: Do Non-Windows Platforms Like Mac, Android, iOS, and Linux Get Viruses?

    - by Chris Hoffman
    Viruses and other types of malware seem largely confined to Windows in the real world. Even on a Windows 8 PC, you can still get infected with malware. But how vulnerable are other operating systems to malware? When we say “viruses,” we’re actually talking about malware in general. There’s more to malware than just viruses, although the word virus is often used to talk about malware in general. Why Are All the Viruses For Windows? Not all of the malware out there is for Windows, but most of it is. We’ve tried to cover why Windows has the most viruses in the past. Windows’ popularity is definitely a big factor, but there are other reasons, too. Historically, Windows was never designed for security in the way that UNIX-like platforms were — and every popular operating system that’s not Windows is based on UNIX. Windows also has a culture of installing software by searching the web and downloading it from websites, whereas other platforms have app stores and Linux has centralized software installation from a secure source in the form of its package managers. Do Macs Get Viruses? The vast majority of malware is designed for Windows systems and Macs don’t get Windows malware. While Mac malware is much more rare, Macs are definitely not immune to malware. They can be infected by malware written specifically for Macs, and such malware does exist. At one point, over 650,000 Macs were infected with the Flashback Trojan. [Source] It infected Macs through the Java browser plugin, which is a security nightmare on every platform. Macs no longer include Java by default. Apple also has locked down Macs in other ways. Three things in particular help: Mac App Store: Rather than getting desktop programs from the web and possibly downloading malware, as inexperienced users might on Windows, they can get their applications from a secure place. It’s similar to a smartphone app store or even a Linux package manager. Gatekeeper: Current releases of Mac OS X use Gatekeeper, which only allows programs to run if they’re signed by an approved developer or if they’re from the Mac App Store. This can be disabled by geeks who need to run unsigned software, but it acts as additional protection for typical users. XProtect: Macs also have a built-in technology known as XProtect, or File Quarantine. This feature acts as a blacklist, preventing known-malicious programs from running. It functions similarly to Windows antivirus programs, but works in the background and checks applications you download. Mac malware isn’t coming out nearly as quick as Windows malware, so it’s easier for Apple to keep up. Macs are certainly not immune to all malware, and someone going out of their way to download pirated applications and disable security features may find themselves infected. But Macs are much less at risk of malware in the real world. Android is Vulnerable to Malware, Right? Android malware does exist and companies that produce Android security software would love to sell you their Android antivirus apps. But that isn’t the full picture. By default, Android devices are configured to only install apps from Google Play. They also benefit from antimalware scanning — Google Play itself scans apps for malware. You could disable this protection and go outside Google Play, getting apps from elsewhere (“sideloading”). Google will still help you if you do this, asking if you want to scan your sideloaded apps for malware when you try to install them. In China, where many, many Android devices are in use, there is no Google Play Store. Chinese Android users don’t benefit from Google’s antimalware scanning and have to get their apps from third-party app stores, which may contain infected copies of apps. The majority of Android malware comes from outside Google Play. The scary malware statistics you see primarily include users who get apps from outside Google Play, whether it’s pirating infected apps or acquiring them from untrustworthy app stores. As long as you get your apps from Google Play — or even another secure source, like the Amazon App Store — your Android phone or tablet should be secure. What About iPads and iPhones? Apple’s iOS operating system, used on its iPads, iPhones, and iPod Touches, is more locked down than even Macs and Android devices. iPad and iPhone users are forced to get their apps from Apple’s App Store. Apple is more demanding of developers than Google is — while anyone can upload an app to Google Play and have it available instantly while Google does some automated scanning, getting an app onto Apple’s App Store involves a manual review of that app by an Apple employee. The locked-down environment makes it much more difficult for malware to exist. Even if a malicious application could be installed, it wouldn’t be able to monitor what you typed into your browser and capture your online-banking information without exploiting a deeper system vulnerability. Of course, iOS devices aren’t perfect either. Researchers have proven it’s possible to create malicious apps and sneak them past the app store review process. [Source] However, if a malicious app was discovered, Apple could pull it from the store and immediately uninstall it from all devices. Google and Microsoft have this same ability with Android’s Google Play and Windows Store for new Windows 8-style apps. Does Linux Get Viruses? Malware authors don’t tend to target Linux desktops, as so few average users use them. Linux desktop users are more likely to be geeks that won’t fall for obvious tricks. As with Macs, Linux users get most of their programs from a single place — the package manager — rather than downloading them from websites. Linux also can’t run Windows software natively, so Windows viruses just can’t run. Linux desktop malware is extremely rare, but it does exist. The recent “Hand of Thief” Trojan supports a variety of Linux distributions and desktop environments, running in the background and stealing online banking information. It doesn’t have a good way if infecting Linux systems, though — you’d have to download it from a website or receive it as an email attachment and run the Trojan. [Source] This just confirms how important it is to only run trusted software on any platform, even supposedly secure ones. What About Chromebooks? Chromebooks are locked down laptops that only run the Chrome web browser and some bits around it. We’re not really aware of any form of Chrome OS malware. A Chromebook’s sandbox helps protect it against malware, but it also helps that Chromebooks aren’t very common yet. It would still be possible to infect a Chromebook, if only by tricking a user into installing a malicious browser extension from outside the Chrome web store. The malicious browser extension could run in the background, steal your passwords and online banking credentials, and send it over the web. Such malware could even run on Windows, Mac, and Linux versions of Chrome, but it would appear in the Extensions list, would require the appropriate permissions, and you’d have to agree to install it manually. And Windows RT? Microsoft’s Windows RT only runs desktop programs written by Microsoft. Users can only install “Windows 8-style apps” from the Windows Store. This means that Windows RT devices are as locked down as an iPad — an attacker would have to get a malicious app into the store and trick users into installing it or possibly find a security vulnerability that allowed them to bypass the protection. Malware is definitely at its worst on Windows. This would probably be true even if Windows had a shining security record and a history of being as secure as other operating systems, but you can definitely avoid a lot of malware just by not using Windows. Of course, no platform is a perfect malware-free environment. You should exercise some basic precautions everywhere. Even if malware was eliminated, we’d have to deal with social-engineering attacks like phishing emails asking for credit card numbers. Image Credit: stuartpilbrow on Flickr, Kansir on Flickr     

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